The don't "know", they were programmed to act that way. The sun is up, energy is needed to grow, successful growth raises the chances that it will reproduce. With These rules convergent evolution is inevitable.
I usually love evolution simulations, but dear god these names. And it seems y´all took time to name every single one of them a funny thing, made the experience much better imo.
Amazing simulation! Another change you could make, to ressemble real life even more, is to bring the seed to the ground in a single frame, when a tree dies. The time it takes to a tree to grow and to the time it takes to drop a seed are the same in your simulation. Another idea: what about the ability to have gliding seeds that don't fall straight down?
I would love to see an addition to the energy collection mechanism that simulates the sun moving from the left side of the world to the right in a loop, similar to the way the trees circle back from one side of the screen to the other.
I think it would just increase randomness, but something similiar would be feasable - the sun could pulsate uniformly over the whole screen, forcing the plants to accumulate the energy for the night.
@@wojciechmazurek947 oh, I was thinking my suggestion would result in trees that grow straight up. Do you think a pulsating sun would have a similar effect?
I feel like a different way for trees to die could have interesting results, like disease or fire and add genes to protect from those as well as determine seed lifespan, finish it up with the ability to drop seeds when still alive and maybe a drifting/wind mechanic and some cool stuff could appear
you have very good videos about neural networks translate them. It was from there a few years ago that I implemented all the code in java, python, and so on. Thanks
each plant drops many seeds, but generally only one can sprout fully. Is there any data on which seed locations is more successful? what is the avg seed per plant for good success rates? etc etc etc
I may have missed this. But what did the study show about pedigree vs substitution rate? If it did not show anything, did it make any conclusions that could be used to infer a corrolation?
Looks like video from техношаман ua-cam.com/video/vv7R1J-qe1c/v-deo.html Is this a standard model, that you both implemented or this is rip-off? It is fine either case, but if the second is true credits to the author would be appropriate.
I love how you took the time to give the trees a name
It's interesting to see that somehow, even digital trees know the concept of convergent evolution.
The don't "know", they were programmed to act that way. The sun is up, energy is needed to grow, successful growth raises the chances that it will reproduce. With These rules convergent evolution is inevitable.
I love this, its a bit uncanny how, even in 2D, the tree shapes are similar to real life trees
Effiecently=succses=live on
@@luzellemoller6621 had a stroke reading this
@@lightningbmw2309 same
It's called ✨evolution✨
@@potatopotato590 while i didnt have a stroke my brain shut off for a couple minutes and i was questioning reality and why i exist
I love the scientific names. I could imagine them actually being real plants.
I could watch these simulations for hours, the way things evolve is so interesting
I usually love evolution simulations, but dear god these names. And it seems y´all took time to name every single one of them a funny thing, made the experience much better imo.
Could be fun to add a mutation that flips the left and right numbers in all genes, so the tree is mirrored. Make it decently common, too. Like, 20%
Amazing simulation!
Another change you could make, to ressemble real life even more, is to bring the seed to the ground in a single frame, when a tree dies. The time it takes to a tree to grow and to the time it takes to drop a seed are the same in your simulation.
Another idea: what about the ability to have gliding seeds that don't fall straight down?
very cool project! would love to see how it progresses
The fact that we can observe convergent evolution in these simulations is quite fascinating
I would love to see an addition to the energy collection mechanism that simulates the sun moving from the left side of the world to the right in a loop, similar to the way the trees circle back from one side of the screen to the other.
I think it would just increase randomness, but something similiar would be feasable - the sun could pulsate uniformly over the whole screen, forcing the plants to accumulate the energy for the night.
@@wojciechmazurek947 oh, I was thinking my suggestion would result in trees that grow straight up. Do you think a pulsating sun would have a similar effect?
Thinking about it a little more, perhaps having a point source of sunlight energy might result in straight trees.
Need more simulations, this is great 😮
Amazing evolution!
These trees are actually smart in evolution.
love this series!
More please!
Another really great videos. I'm curious if this is how real life trees evolved though your changes at point probably didn't happen.
Great project! Surprised you have so little subs! You have the quality of a channel with over 100K subs
I feel like a different way for trees to die could have interesting results, like disease or fire and add genes to protect from those as well as determine seed lifespan, finish it up with the ability to drop seeds when still alive and maybe a drifting/wind mechanic and some cool stuff could appear
A hidden gem
Translucency might help sprouts to be protected under a mother tree. It might also get multiple species to evolve this way.
5:32 I would've called it "Digitus Bladus" since the seeds/buds make it look like a knife's edge.
you have very good videos about neural networks translate them. It was from there a few years ago that I implemented all the code in java, python, and so on. Thanks
each plant drops many seeds, but generally only one can sprout fully. Is there any data on which seed locations is more successful? what is the avg seed per plant for good success rates? etc etc etc
I want this with a bigger area and day night cycles. Where the sunlight wanders around the map.
what voice system are you using? The pronunciation and emphasis is good (although the timing/cadence is sometimes dubious)
Where can I get the code to run it? :O
I actually cant tell if its your real voice or an AI reader
Cool stuff, thank you :)
I may have missed this.
But what did the study show about pedigree vs substitution rate? If it did not show anything, did it make any conclusions that could be used to infer a corrolation?
Mr Miyagi would be so proud
Looks like video from техношаман
ua-cam.com/video/vv7R1J-qe1c/v-deo.html
Is this a standard model, that you both implemented or this is rip-off? It is fine either case, but if the second is true credits to the author would be appropriate.
В описании канала написано что это его второй канал
хотя я тоже считаю что стоило бы оставлять ссылки на русскоязычные версии, чтобы те кому мало контента могли посмотреть оригинал с субтитрами
They start off looking like grasses
5:24 *It's the left branch...*
Is it possible to run this simulation myself?
cool
Id love to see in 3d
did i just watch a 20 minute video on a complicated thing that i'll never understand?
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.
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yes.
Fucking awesome
there is another channel that did this exact thing 5 months ago
both channels are hosted by the same person :)
foo52ru, it is his video
Now i gotta wonder if the voice is from an ai, does seem artificial, including the breathing sounds too calculated so to speak
Shaman Hi )
Hi
Noita wands be like
Where's the DNA?
Adding imput, makes a designer...fyi
This is not the IDEAL solution.
foo52ru? :)
ага
Are you a robot?