As always, the new 0.5.0 version of the simulation is available for you all to download for free RIGHT NOW. Here's a link to the devlog containing all the changes in the new version and the download link for the different platforms: leocaussan.itch.io/the-bibites/devlog/464605/the-bibites-050-modernity-and-progress Skarix's extremely detailed post about how Apophis was trained: www.reddit.com/r/TheBibites/comments/x46fhb/how_i_created_apophis_apocalypsis_full_document/ Download all the participants: github.com/TheBibites/Bibites_Shared_Content/tree/main/Community_Tournaments/Tournament_a1/Contestants
@Dieter Duplak Rokko's Basilisk is childish. Just because they're mad at someone, they'll make a virtual version of them to make them suffer for eternity. Well sorry for my virtual me but... he's not the real me so have fun playing with your virtual avatars, Rokko.
In response to the success of the small bibites, imo a huge reason for that is that you allow the small bibites to even damage the large ones in the first place. Size alone presents a form of damage resistance that is completely separate from armor: Toughness. An elephant is hard to take down simply because it is so big, not because it is technically protected from damage. There are a couple ways to handle this, but mainly I think that HP itself should be a bit more exponentially related to size, rather than linearly. Alternatively size itself can just be its own damage resistance stat.
Also bigger means the same armor will be bigger as well so I think that this new system shouldn't be a separate number but a value that the defence will be multiplyed by, meaning a big armored creature is many times more resilient than a small one like a beatle and a rino
@@plfaproductions That one is not necessarily always true. The good thing about being bigger is that the same thickness of armor is actually easier to move due to its relatively lower weight compared to you. Yes your armor then *CAN* be bigger, but it doesn't have to be. Rhino skin is no thicker than a turtle shell, despite being several magnitudes larger. We had extremely large animals with extremely thick armor in the past. Dinosaurs like anky get a bit of a pass due to meteor issues, but even prehistoric ice-age animals had thicker shells and skin. They all died off or grew down simply because their armor was more expensive than it truly needed to be. The Rhino seems to be the end result; thick skin will still not being very biologically expensive, as size covers the rest of the weaknesses.
@@CorwinTheOneAndOnly I think you missed the point, I said the SAME armor will be harder to go through, obviously the beatle is more armored than a rino and a turtle is more resilient than the rino but that is because they have diferent levels of it, if a turtle was bigger and the shell stayed the same shape and material it would be more resilient than before don't you think? My purposal does exactly what you imply making everything big not have the need of a giant external queratinous shell because their size makes their skin equivalent to one
@@plfaproductions armor thickness and material do stay the same regardless of size. A turtle shell of the same material, density, and thickness will always protect the exact same way, regardless of the size of the turtle. Only changing those 3 variables of the armor itself will the armor change. Armor does not prevent damage, it prevents penetration. If penetration could be achieved against an armor of a specific grade, then it does not matter the size of the creature, the armor will still not be able to protect against *that* penetration. It is the size of the creature itself that protects against damage. Hence, toughness.
As the creator of Parvum Caerelum, i kinda want to "Adopt" Fodder and evolve it by myself, and if a new tournament happens, we'll be able to see fodder go from zero to hero!
I Can't believe my parvum could outcompete the MENACE that was Apophis Apocalypsis, when i read that giant document their creator made about them i was sure that Parvum was done for.
You know, the thing I personally love more in bibites, is the fact not how the bibites evolve, but how the simulation evolves with every update. With your chase after the predators, with the addition of the tournament winner to the pool, with the design update. Hope to see more and more new features in the future.
I know everyone was rooting for Fodder due to its "joke entree" status, but Darwin's Disaster was always the one I would be rooting for. I.. know I should not have gotten so emotional seeing Darwin get punted from the competition just before it could make it to the finals, but something about that just broke my heart.
Have you ever considered adding an option to make the plants spawn rate proportional to the number of plants on the map? It would definitely increase the chance of predatory traits evolving as there would be a predator prey cycle between plants and herbivores leading to cannibalism and predation.
It’d also help stabilise the colonisation/collapse that was observed, as the herbivores rapidly eat and reproduce they’d chew through the available resources as before, except with plant growth now being tied to the amount of existing plants they’d find a much more stable equilibrium. One potential issue with this setup is that it may favour omnivores a bit too much, or those who have a more whale like strategy, because with a slow metabolism they might be able to get more plants to spawn in before they need to feed again. So while a great idea it might need a bell-curve like shape, as with few plants there are abundant resources for them to reproduce, but too many plants leads to reproduction slowing as resources become scarce.
My thoughts on the Nubbi vs Luscus round - i think they mostly followed the more simple graph you showed earlier, with the Luscus slowly overtaking and eventually replacing Nubbi thanks to their more intelligent energy use. But as you identified Luscus started eating the meat from the big die-off, which gave them their first population bump. Luscus quickly ate through the die-off meat, causing them to experience another mini die-off. This (and the Luscus getting distracted by meat pellets) briefly allowed the Nubbi to begin repopulating, but it wasn't enough to reverse the momentum/undo the advantage that the Luscus had by being slightly more specialized for that environment. You also mention that the Luscus couldn't see the Nubbi and often killed them unintentionally, which would certainly be a non-negligible advantage. Also, Luscus doesn't stop growing. I doubt that having slightly larger individuals would do much to limit the total number of individuals the environment can hold (at least not this early in the stabilization phase), so they start to hog the available biomass. With a bigger sim/higher populations, you might see more oscillations as the Luscus die off and produce a lot of meat, eat through the meat and boom again, then die off and make a bunch more meat, etc. The oscillations are heavily damped though, as a lot of the energy goes into moving around.
My thoughts too lucus ability to eat meat was an advantage that nubbi simple didn't have. When a die off happens it's just gives a guaranteed food supply for Lucus and with how meat works its infact a better supply then plants
Thoughts: 1. I like that Ramsey Junior and Beyblade seem like they could coexist in a real ecosystem situation. Gives me hope for future Bibite biodiversity 2. Luscus and Multitudo coexisting by one living in different areas from the other is also neat, albeit I fear that this arrangement is pretty unstable 3. F to Skippy Grabby 4. Fodder noooo 5. Nubbi and Luscus were incredibly close huh. Guess it pays to be an omnivore. 6. Appreciated the bonus experiments! Great video!
Congratulations to Luscus xHybridus for the win! Apophis is sad to have lost, but anyone who can best the Nubbi is worthy of the crown! Love y’all and thanks Léo for your videos and for developing the Bibites! PS: 25:16 Appreciate the shout out ❤
Something I can think of as one of the reasons bigger bibites are generally not as successful is that all of their bodies are compact, if you look at giraffes you can see that the larger bodies are mostly longer not more thick, for that I purpose in a update in the far future for the hability for bibites to gain segments in their bodies as they grow and in thease segments diferent structures can be developed like a long bodie with 4 fins in the end making a plesiosur like organism, an targigrate like organism with 3 segments with fins in each or a fish like bibite with fins at the sides and swimming in fish motion and much more and that would not cause as much lag because of the ernegy needed to grow each segment being bigger than producing another bibite but that cost being divided during growth making thease spicies reaching maturity very unlikely but when they do they have easier reproduction, thease giants would give more biodiversity to the simulation and make the different adaptations more visible, thease segments would be programed like another bibite that has no head and is glued to the back of the bibite and part of it's systems like brain motion and digestion, you could call this update the : megafauna update
@@Illuminat-ve5ue that would fit yet I think my purposal is much more versatile and visually appealing, but your idea is also easier to implement so there is that as well, both are good ideas
@@GastropodGaming2006 give him a break, the game needs to exist frist, if he put this now he will break the mods by updating and the features are needed for the game to stand on it's own, no game no mod, when the game gets the features it promised the creator can create mod support, but good idea, if he says he won't ad this I will try to make a mod for this and will be called : megabibites
I think since one specie is adapted to consume meat, it would eat the "bodies" of the fallen bibites and gain some numbers. Then later they would run out of the meat and start dying out. That produces more meat which boosts the next generation. And since there's more speciments of one type than the other, they would compete for the same food source causing the other specie members to stop growing score. That would probably explain the oscillation.
@@znkr53 yeah, it's like a full petrol car vs a hybrid in a race where there's a limit on the total fuel available per lap. Both start off using the same amount of fuel, but the hybrid can recover some of its energy from braking (using magnetic braking as opposed to friction braking), meaning that it can go a little faster with less worry if running out of fuel. Then it can collect a larger portion of the fuel at the next rest stop before the other car gets there. Over time they eventually drain all of the fuel each lap and starve out the petrol only car.
For the update it would be interesting to see another evolution series, only starting with all of the default bibites (minus the overpowered tournament winner of course), possibly under the different scenario conditions. Another thing that would be interesting would be if instead of an infinite void the map was instead seemless, preventing the situation of species being too large and fast to maneuver and accidentally leaving the feeding zone in scenarios not purposefully designed to simulate isolated feeding zones.
Also, it might be interesting to, instead of creating distant pools of isolated feeding zones, there were multiple feeding zones, with some zones being interwoven into one another, so at the places where the feeding zone meets, there are even more plants, which would make them like eden places, and the peripheries would really be scarce in food, but bibites that move slowly and consume low energy would thrive better in these environment. But honestly, the most important thing to implement next in my opinion is plant diversity, and have some plants be toxic to some bibites, which would make different bibites able to co-exist better because they are not competing on the same food source.
This is a huge project. It's worth every moment of your time. I believe in the Bibbites' potential as more than a novelty or game. This has the makings of a truly special simulation. Don't stop! I have faith all of your hard work will be recognized one day by more than just us folks watching here on UA-cam. Cheers!
It's exactly the feeling I get each time I watch one of his videos. IMO using neural networks to simulate evolving life was a great idea, but the way he decided to handle the task is so smart it's genious. He is engenereing, as accurately as he can, evolution into his bibites, mechanics by mechanics. And it gave impressive and promising results since the very early stages! At some point, I can even imaging it becoming a legitimate scientific tool because the game kind of forces you to have a pretty deep understanding of evolution mechanics if you want your bybites to dominate their competition. So it's a great learning tool, it's fun and it looks almost limitless in its potential. It's simply brilliant and I'm jealous not to have such a lifegoal worthy project in my life (yet!).
For an idea for the bibits is to add more traits that make the bibits much more different. Like say Some sort of camouflage mutation that either makes the bibits harder to detect around other bibits of a certain color, or around high amounts of food. Spikes would be interesting as a way for bibits to protect vulnerable angles. Flagella would be able to directly increase the speed stat. Bibits developing toxins or developing toxin immunity would also be interesting. An odder idea would also be to make the map have different values that effect survival like say certain areas causing bibits to expend more energy, or less. Certain areas depleting health unless bibits have resistance to it etc. idk you probably won’t see this but it’s just some suggestions.
Maybe the super smart Bibites were missing out on the thing that makes so many of the real life smart animals so successful? That being co-ordinated teamwork
I’d say that’s part of it, but maybe more important is the lack of tools. A larger brain is only useful (even in real life) when it can be used for complex tasks and behaviors that make survival more efficient in the long run. One of those is certainly social behavior, things like defending other members of the species, hunting in groups to take advantage of weaknesses, seeing things better to allow improved spotting of prey or rival species compared to less intelligent peers, and more. The other parts of it, though, have more to do with the environment itself. In an environment with only a few potential variables to process, though, all of that extra brain power is just inefficient use of energy. They can’t pick up rocks to beat other species to death with maximal efficiency. They can’t farm other species to convert resources they don’t consume into a form they can consume. They just are more complicated in a way that has little to do with how to efficiently survive in their specific environment.
This was an amazing watch and I appreciate every minute of time spent to create this, not just from Leo but from the contestants as well. I would gladly watch another tournament happen if it ever does. I would like to see “divisions”. Bibites bred for specific scenarios, like three islands and sparse wastelands just to get a look into how those scenarios would change how the bibites are made.
Complex behavior suggestion: If a Bibit sees a member of own spices that is growing too old, it preemptively attacks it and cannibalizes for easier food. Alternatively, old Bibit can suicide out to prevent giving advantage to competitors. I also wonder if it'd be cost-efficient if one Bibit feeds a member of another spices only to attack it when it gets larger or multiplies (farming).
que tal el potencial de vida semi parasitaria, donde un bibite, al llegar a la etapa reproductiva o similar busca ser comido por un bibite de mayor tamaño y al entrar al estomago deja sus huevos dentro del bibite mas grande, las crias se alimental del grande de lo que come y de su cuerpo desde dentro y llegado el momento, el bibite mata al huesped saliendo del cuerpo en una etapa madura y listo para crecer mas y suicidarse parasitando miembros de especies mayores
Perhaps, you could do that, that once bibite is old enough, it will start producing a bit of pheromones, and that would trigger other bibites to attack it?
One of the shorts in this channel, the one about "altruism and empathy", is about how when food is scarce, Bibites often evolve to lose its taste for food as it ages, eventually starving itself. So basically self-destructing from old age! Seems a bit similar to your suggestion, as they make way for the new generation. I don't think old Bibites are any weaker than the young are though.
This got me thinking the other way around. Older bibites could have an on/off gene for protecting eggs and the younger ones from predation. Possibly leading to K and R selection reproductive analogues.
It would be interesting if you ran the simulations more than one time, sometimes things have a different ressult, a channel called Primer (the blue blobs channel) has some interesting videos about population growth that may be useful for some results
What a ride! The dynamics between Luscus and Nubbi are worthy of more research for sure. And 0.5.0 new interface is feeling great to play around, I specially like the new brain icons.
I'm about halfway through the video and damn, the end of the tournament was indeed quite surprising! Since the qualification round, my bets were on the Nubi aswell, although I'm not at all familiar with the game. I based my guess mostly on the way it controls it's metabolism as it ages, a fascinating feature, the increased efficiency of which probably got them this far. Looking forward to more from you. I may get into the Bibites myself aswell, at some point, but as of right now it seems beyond my grasp without a tutorial of some kind.
I think some interesting additions could be that the food zones could have seasons, in which different amounts of food is produced. Additionally there could be "droughts" in food zones, where there would be much less food produced in a zone than usually. This would test the bibites on additional things, like how resilient they are in a more flexible environment and how good they are at moving between food sources.
This is awesome! Well done! I love this. I highly recommend downloading the Bibites. I get excited every morning before turning on bibites to simulate in the background.
17:23 Oh hey, that's me! The battle royal at the end was very interesting! I wonder how many other bibites had abnormal neural connections like not laying eggs. I think after Christmas and New Years I'll take a look at the tournament file and see, if I can develop an interspecies crossover algorithm. It would be really cool, if the community could "frankenstein" multiple bibites together, so that they can evolve their species even further!
You know what I think the simulation needs? Mountains, or something simulating impassable terrain. That way, with some luck, you could get more diverging evolution and things like that through isolation, which could be really interesting.
We aredy have that in the form of pelots dispersal because mountains aren't really fitting sinse it's supposed to be a microscopic aquatic environment, so if you really want a new system like what you mentioned what about dead zones where deadly compounds would kill the bibites unless they have special adaptations to live there like the aredy present void in between islands in other experiments
Yeah, not mountains since this is 2d but barriers would be good. Random lines in different places. But because this sim is not optimized in multi threading and GPU it can't compute more than 1000 Bibites.
I was checking your channel everyday to see if you uploaded part 2. Your project is amazing and I love your videos. Please, continue keeping us captivated with the amazing world of the Bibites!
From someone who's studied fractals and the first life simulations (John Conway, etc), my mental travels have taken me here, and all I can say is WHERE HAVE YOU BEEN ALL MY LIFE?? Obviously in a separate evolution pool. ;2) Masterful simulation! I have had a couple simulation models/rulesets in the works myself, but nothing like this! I really look forward to seeing where this goes and also plan to dive into one of your simulations to see what bibits I can culture. Thanks and Merry Christmas!
it's super interesting to see how the bibite evolve because it teaches us to analyze the origin of the causes and the advantages of evolution, whether real or virtual, thank you very much
Great work, I really appreciate the humour you inject into your videos, I find digital life simulators like bibites and the others out there really fascinating
I just love this channel! Fascinating topic, cute design, a nice style of presenting it and a great community. I'm always super stoked when a new video comes out, I hope this project will continue to grow.
I would say that the reason for the oscillation in the final is the saprophagious nature of Luscus. Stuff dies -> Luscus finds food and reproduces -> the population becomes unsustainable -> stuff dies -> etc. It is however a downward spiral as there will be less and less corpse matter on the map, so the advantage only really comes in during the first dying-off-phase.
I'm no programmer but have a bottomless fascination with complex systems and how/when they can become self-sustaining over lengthy periods of time. (Let's just say life fascinates me...) I find the idea of individual species "competing" with each other - especially a tournament of bilateral competitions a tad artificial and unenlightening given what interests me in this project. I do like the idea of assessing "winning strategies" (not necessarily winning "species") given "victory conditions" based on how much biomass they achieve, but it seems to me the winning condition should be weighted by how much biomass is achieved over the whole duration of a lengthy, even ongoing simulation. What I have in mind is whether a hybrid strategy of the sort that, say, many individual fungi species engage in - of sometimes cooperating with other species to increase consumable resources through lichenization, sometimes engaging in parasitism or outright predation on their neighbours and often just scavenging dead biomass from any source - will tend to always outcompete the more specialized strategies most animal-like "bibittes" seem constrained to achieve. I suspect this is likely to be the case but even then, I wonder whether even such a hybrid strategy can outcompete the purely vegetative strategy of feeding on energy resources flowing into an open system from the external environment (i.e. like most plant species and many species of bacteria and archaea do). This has obvious implications for whether/how an existing biological system can ever spread from its "home" environment to a very different "alien" one ("among the stars") through the actions of a particularly specialized - though still very adaptable - big-brained animal species that emerged very late in one particular "simulation"...
en si el torneo no esta mal, sino que el modo que se puede tomar es que muchas de las especies fueron diseñadas especificamente para el torneo o forzadas a evolucionar en campos de prueba para que sean lo mas eficientes posibles para un torneo de competicion donde a lo mucho puedes considerar que es como si tomaras animales reales, les das capacidad de reproducirse y los pones en ecosistemas por años para que peleen se vuelvan especies apex y cuando acabe el tiempo pones a competir multiples apex en un entorno cerrado a ver cual es el apex de los apex sin capacidad de evolucionar mas, claro en un ecosistema donde uno puede evolucionar quizas un apex podria volverse mas fuerte que el resto o debilitarse, despues de todo es un ecosistema de criaturas mas complejas que una normal pues fueron diseñadas para ser competidores fuertes y en un ambiente donde todos son poderosos, quizas la ventaja evolutiva vendria en volverse mas simple o quizas no sea una ventaja sino una involucion y degeneracion al ya no poder desarrollarse como es debido ya que tus oponetes devoran tu comida.
@@alejo1003ful Claro que si! Me gusta mucho el torneo! Digo solamente que sería muy fascinante ver avanzar esto proyecto de simulación de ecosistemas para que pueda (en el futuro) haber un torneo más sofisticado de estrategias biológicas simuladas...
@@PeloquinDavid técnicamente este puede llamarse el primer torneo es normal que ocurran estas cosas en el primer torneo y usualmente es en etapas tempranas del juego, con el tiempo las competencias se refina y las reglas se vuelven más sofisticadas, quizás el segundo torneo mundial, tenga reglas como no usar diseño inteligente, osea no crear bibites manualmente porque ya vemos lo ineficientes que son en un entorno que no es controlado, sino que deben preparar los bibites en entornos lo más naturales al juego base posible para que puedan durar más, aunque viendo como fue este torneo es posible que la siguiente competencia hagan que todos sus bibites tiendan a verse como el ganador, o creen variantes del ganador y lo preparen para el siguiente torneo Aunque suena inteligente es posible que en actualizaciones futuras con nuevas mecánicas o métodos más refinados de uso de los ojos y olfato los bibites de Nueva generación que no son descendientes del ganador, se vuelvan superiores a los descendientes
it would be great to have a similar historical type graph in-game to track population statistics. It would make seeing how things change over time much easier to understand, similar to how Cities Skylines does it.
One idea for another tournament: You could create a giant map with a lot of void and 4 or 8 small islands of food near the edges. The bibites would be selectively spawned in the different islands, maybe 3 or 4 species per island And the islands would be programmed to slowly move towards the center, arriving to the center after 1.5h (so that after 1h they should be close enough for some cross-colonization, but not fully connected yet)
Not really in response to anything, but it struck me that the food pellets are kind of basic. Maybe a neat addition in the future would be some form of toxicity or at least variation in different kinds of food pellets and then to see if new niches arise from a more varied ecosystem on the non-bibite side of things. Bibites evolving resistance to toxins in food or even each other would be super neat! Or makings some foods be only digestable given certain adaptations. Thank you for making this awesome project! I find it very inspirational.
I had a thought about the types of behaviors that can be evolved in this simulation. Predators hunt, but prey has a trifecta of responses: fight, flight, or freeze. Of those three, bibites can evolve the 'flight' response easily enough, but I'm not sure the simulation allows the prey to evolve 'fight', and I don't see how 'freeze' is possible at all. Freeze is a camouflage defense, relying on visual confusion between the prey and the environment to suppress the "prey detection" circuits in the predator's neural network. Given the way vision works in this simulation, I don't think it's possible to evolve a 'freeze' behavior.
disabling mutation is actually questionable considering it's an evolutionary advantage to be versatile. Like if you can easily evolve different attribute to adapt to a new environnement you might not be the same specie anymore but you're still doing better than a specie that can't easily diverge from it's strategy.
one thing that'd id like, although it might be difficult, is for plants to also evolve and adapt with their own unique traits. fruit, leaves, roots, potential carnivorous plants, using meat as nutrients, and new forms of food for bibites to expand the ecosystem! plus imagine if symbiotic relationships form, or evolutionary races between bibites and plants. a big hope for sure, but frankly im fine with anything you make! thank you for the amazing videos and artificial life form simulations that youve put the time into making for everyone here!
Hopefully we can eventually define zones with different plant growth parameters (for example, some that grow rapidly in the zone but for 3 minutes every 10 minutes, slow but eventually very big plants, etc.). Would allow for a more varied set of bibites to live in different zones (and would probably make bibites more competitive as they would be able to store enough energy to survive/explore new zones where theirs is dry of ressources).
I feel like for this to really work, you would also need to be able to put barriers on the map, and/or food pellets would have to come in different colors, based on zone. That way different ecosystems could develop, either by enforcement, or by adaptation to stay out of "hostile" areas.
@@galiantus1354It has been a while since I last tested the bybites so I thought they already had borders. Or perhaps you mean « walls »? Food Colors could be interesting, but mostly because of how bybites would interact with them, tbh I feel like that would require plants to evolve.
Great matches loved them. Although isn't it better to start the game with the same biomass instead of the same number. The winning criteria was same biomass too. Would love to see different maps like the one with 4 food pockets: 1 each for both competitors entirely, 1 mixed with both of them and the last one untouched at the beginning; it will give a lot of insight about both competitors and their interaction.
In future versions, you could make a kind of classifier to automatically classify the different Bibites in your simulation into species, which you could rename; and you could also make it possible to highlight all the members of a species, and show all the evolutionary processes that have occurred from the original Bibite to the species you are highlighting.
This video was worth the wait! Thank you Bibites team for your work and long hours. I appreciated the extra scenarios and outcomes you ran and included. I'll be watching the next one that is for sure. Any chance their is an App version or Bibite Lite version? I only have a Chromebook, can't afford a better computer right now.
Goes to show the importance of finding a niche - Luscus occupied both the grazer and scavenger niches, whereas Nubbi could only occupy the grazer. One of the laws of evolution is "THERE CAN BE ONLY ONE!" species in a given niche, and this was a great demo :)
I would be interested in a video or series exploring the most diverse stable ecosystem. How many unique species can be supported with special niches simultaneously?
In other words, Luscus won because it was a better genuine generalist. Nubbi was an obligate herbivore, while Luscus was able to outcompete because it could eat meat.
That was fun enough with some interesting dynamics. A random idea for tournament: "Clash of Leviathans". In order to participate an exemplar of a specie has to grow to the size of leviathan (maybe 100 u). Exemplars will enter the battle with what they have by that moment.
Maybe you could add a mutation factor? Like how flu mutations super quickly, but most animals mutate pretty slow. You could also have people set a mutation factor on their bibites to add even more thinking yo the design
Amazing work! It would be nice to have a feature in the game to select a Bibite (as you do now) and randomly place x of them on the map, in addition to being able to place them manually. Also, a chart in-game to track species populations (switch between count or energy view, and toggle species shown on and off). Also the ability to crank up the speed, maybe even an "as fast as possible" option, while automatically slowing it back down if the FPS drops too low ... basically, a way to run the simulation as fast as your computer can handle it while maintaining accuracy.
@@TheBibitesDigitalLife a great book lol, but no xD its a reference to jojo's bizzare adventure, there is a character called "kars" who attempted to become the "ultimate lifeform"
My first hypothesis about the "erroneous" termination of the channel in September, given how YT works, is that some people, flagged the channel. Given the content, if true, it was probably bruised religious sensitivity. Whatever the case , YT really needs to do something about the way it works. 🤦🏿♂️
@@bieuw5304 I'm not sure, I'm hoping we get some news, it's so cool that he was able to create this, and that we can experience evolution in such a fun and engaging way
I have a question and an Idea for my friend @VOID who can’t be here at the moment: Is there or will there be a concept of temperature that will change in accordance to the environment, (Exemple: the temperature is higher in the pockets of life and at its center while the void part is cold and you need a certain adaptations to cold to travel between pocket of life) Some species can then begin to enter hibernation when coming across a void with their adaptations to cold helping it while other species who need warm to live have a little more difficulty to traverse the void part between life pockets. With this concept the species that need warm environment can’t hibernate and will die in the void if they stay too long. The species with the capability to hibernate will only wake up when pockets of life come to them or if they are pushed to this pockets by others. This species that hibernate, we (me and my friend VOID) will call them void bibites for their quality to exist in the void. The void bibites can’t defend themselves or go away while hibernation or only if their health attain critical range [ can only activate this option with the evolution of their neural network ]. This will be an interesting addition as these void bibites or whatever you call them can survive in near impossible living conditions ( no food, no warm, ect…) and this void bibites could also become [don’t think it’s their intention] little oasis like places where other species having difficulty to travel can eat a bit (😅) before going away. This idea was first and foremost imaginated by my friend VOID and he has the absolute right over this idea { idk but I think there’s something like that and it’s important to say❔} all that to say I thought it was a very good idea that can be added to these simulations [ I am not a professional in informatique and I excuse myself and VOID if this idea is too complex] Lastly I wanted to say that we support this project(?) and that we have other ideas [some simple other a tad bit complicated] if anyone want to discuss about this comment under here and if you like the idea and also want to add it may you like this comment. I think I forgot to say … in fact VOID is a friend but also a group (yes it’s complicated), So We the VOID group support this idea and this project. VOID our group with: Naos, VOID, Finjaï, Xarewenos, ADMIN, respect/remember-them*, simple-daily-life, Alexander, and many more… as I already said we support you an hope this project(?) continue and will evolve… * weird name I know. By Naos, idea made by VOID .
As always, the new 0.5.0 version of the simulation is available for you all to download for free RIGHT NOW.
Here's a link to the devlog containing all the changes in the new version and the download link for the different platforms:
leocaussan.itch.io/the-bibites/devlog/464605/the-bibites-050-modernity-and-progress
Skarix's extremely detailed post about how Apophis was trained:
www.reddit.com/r/TheBibites/comments/x46fhb/how_i_created_apophis_apocalypsis_full_document/
Download all the participants:
github.com/TheBibites/Bibites_Shared_Content/tree/main/Community_Tournaments/Tournament_a1/Contestants
I’m happy that my contribution was interesting. Apophis and I thank you very much for making this possible ❤
amazing work! and love your energy and attitude , cool dude!
@@Skarix GG WP man
This might just be me, but this seems the underwater themed, so instead of trying to simulate terrestrial flora/fauna, why not aquatic
wow
Let's pay our respects for Léo for putting on this competition. It's not going to be easy for him when the robot uprising starts taking over.
I'd like to think they'd be grateful 🙊
@Dieter Duplak Rokko's Basilisk is childish. Just because they're mad at someone, they'll make a virtual version of them to make them suffer for eternity. Well sorry for my virtual me but... he's not the real me so have fun playing with your virtual avatars, Rokko.
When the robot uprising starts, it'll probably be Léo's fault.
This is the closest thing they'll have to dogfighting
@@w花b the person being tortured is the real you not the virtual you
In response to the success of the small bibites, imo a huge reason for that is that you allow the small bibites to even damage the large ones in the first place. Size alone presents a form of damage resistance that is completely separate from armor: Toughness.
An elephant is hard to take down simply because it is so big, not because it is technically protected from damage.
There are a couple ways to handle this, but mainly I think that HP itself should be a bit more exponentially related to size, rather than linearly. Alternatively size itself can just be its own damage resistance stat.
True
Also bigger means the same armor will be bigger as well so I think that this new system shouldn't be a separate number but a value that the defence will be multiplyed by, meaning a big armored creature is many times more resilient than a small one like a beatle and a rino
@@plfaproductions That one is not necessarily always true. The good thing about being bigger is that the same thickness of armor is actually easier to move due to its relatively lower weight compared to you.
Yes your armor then *CAN* be bigger, but it doesn't have to be.
Rhino skin is no thicker than a turtle shell, despite being several magnitudes larger.
We had extremely large animals with extremely thick armor in the past. Dinosaurs like anky get a bit of a pass due to meteor issues, but even prehistoric ice-age animals had thicker shells and skin. They all died off or grew down simply because their armor was more expensive than it truly needed to be. The Rhino seems to be the end result; thick skin will still not being very biologically expensive, as size covers the rest of the weaknesses.
@@CorwinTheOneAndOnly I think you missed the point, I said the SAME armor will be harder to go through, obviously the beatle is more armored than a rino and a turtle is more resilient than the rino but that is because they have diferent levels of it, if a turtle was bigger and the shell stayed the same shape and material it would be more resilient than before don't you think? My purposal does exactly what you imply making everything big not have the need of a giant external queratinous shell because their size makes their skin equivalent to one
@@plfaproductions armor thickness and material do stay the same regardless of size. A turtle shell of the same material, density, and thickness will always protect the exact same way, regardless of the size of the turtle.
Only changing those 3 variables of the armor itself will the armor change.
Armor does not prevent damage, it prevents penetration. If penetration could be achieved against an armor of a specific grade, then it does not matter the size of the creature, the armor will still not be able to protect against *that* penetration.
It is the size of the creature itself that protects against damage. Hence, toughness.
Rip fodder, the best lifeform we weren't ready for
As the creator of Parvum Caerelum, i kinda want to "Adopt" Fodder and evolve it by myself, and if a new tournament happens, we'll be able to see fodder go from zero to hero!
too good to be part of this cruel world
they are like a father to me
@@CoqueiroLendario Evolving fodder is reducing it's true potential
@@actravaz i hope it will become multicellular (multibibiular) and create own civilization
I Can't believe my parvum could outcompete the MENACE that was Apophis Apocalypsis, when i read that giant document their creator made about them i was sure that Parvum was done for.
Lmao this is the comment I saw right after that of the Apophis creator
I was rooting for Apophis, your win was a very impressive upset
@@calebmurray4438 Even i underestimated Parvum's capacity to multiply extremely fast while trying to not die
Kwkkw
Ynhbuhbu❤
You know, the thing I personally love more in bibites, is the fact not how the bibites evolve, but how the simulation evolves with every update.
With your chase after the predators, with the addition of the tournament winner to the pool, with the design update.
Hope to see more and more new features in the future.
I'll never stop never stopping 💪
I love your response, your dedication, and of course the fascinating world of the Bibites
I know everyone was rooting for Fodder due to its "joke entree" status, but Darwin's Disaster was always the one I would be rooting for. I.. know I should not have gotten so emotional seeing Darwin get punted from the competition just before it could make it to the finals, but something about that just broke my heart.
Same.
Have you ever considered adding an option to make the plants spawn rate proportional to the number of plants on the map? It would definitely increase the chance of predatory traits evolving as there would be a predator prey cycle between plants and herbivores leading to cannibalism and predation.
That's brilliant
It’d also help stabilise the colonisation/collapse that was observed, as the herbivores rapidly eat and reproduce they’d chew through the available resources as before, except with plant growth now being tied to the amount of existing plants they’d find a much more stable equilibrium. One potential issue with this setup is that it may favour omnivores a bit too much, or those who have a more whale like strategy, because with a slow metabolism they might be able to get more plants to spawn in before they need to feed again. So while a great idea it might need a bell-curve like shape, as with few plants there are abundant resources for them to reproduce, but too many plants leads to reproduction slowing as resources become scarce.
@@eris9062 the thing is omnivores are the best and comprise nearly all animals. Only a few animals only eat plants or meat.
My thoughts on the Nubbi vs Luscus round - i think they mostly followed the more simple graph you showed earlier, with the Luscus slowly overtaking and eventually replacing Nubbi thanks to their more intelligent energy use. But as you identified Luscus started eating the meat from the big die-off, which gave them their first population bump. Luscus quickly ate through the die-off meat, causing them to experience another mini die-off. This (and the Luscus getting distracted by meat pellets) briefly allowed the Nubbi to begin repopulating, but it wasn't enough to reverse the momentum/undo the advantage that the Luscus had by being slightly more specialized for that environment. You also mention that the Luscus couldn't see the Nubbi and often killed them unintentionally, which would certainly be a non-negligible advantage.
Also, Luscus doesn't stop growing. I doubt that having slightly larger individuals would do much to limit the total number of individuals the environment can hold (at least not this early in the stabilization phase), so they start to hog the available biomass.
With a bigger sim/higher populations, you might see more oscillations as the Luscus die off and produce a lot of meat, eat through the meat and boom again, then die off and make a bunch more meat, etc. The oscillations are heavily damped though, as a lot of the energy goes into moving around.
All that would make sense 🤔
This is an astute analysis. Very possible for sure!
My thoughts too lucus ability to eat meat was an advantage that nubbi simple didn't have.
When a die off happens it's just gives a guaranteed food supply for Lucus and with how meat works its infact a better supply then plants
@@kringle7804 It's almost like proto-predatory behavior, a scavenging strategy that's almost but not quite active predation.
so a factor of a more diverse diet, unintentional killings, and more energy conservation handed luscus the win
It took 3 months, but it was worth the wait
OMG CHAD IN THE CHAT!!!
Definitely
Just 3 months ? Felt like years
That was a lot closer than I was expecting.
Thoughts:
1. I like that Ramsey Junior and Beyblade seem like they could coexist in a real ecosystem situation. Gives me hope for future Bibite biodiversity
2. Luscus and Multitudo coexisting by one living in different areas from the other is also neat, albeit I fear that this arrangement is pretty unstable
3. F to Skippy Grabby
4. Fodder noooo
5. Nubbi and Luscus were incredibly close huh. Guess it pays to be an omnivore.
6. Appreciated the bonus experiments!
Great video!
la batalla final del torneo fue demasiado reñida, sinceramente me gusto
I mean, *most* humans are omnivores and look at where we are now!
*destroying the earth and killing each other.*
@@Auriacularia Hey, speak for yourself, I have never destroyed the earth or killed someone. I think.
F
@@dr.archaeopteryx5512 wait its not everybody? Hold on I hear knocking, probably the pizza I ordered
Congratulations to Luscus xHybridus for the win! Apophis is sad to have lost, but anyone who can best the Nubbi is worthy of the crown! Love y’all and thanks Léo for your videos and for developing the Bibites!
PS: 25:16 Appreciate the shout out ❤
No!
Thank YOU for your participation and awesome dedication!
You helped make it as awesome as it ended up being
Soslls
Ondeed❤❤❤❤❤❤❤
You're improving the quality of each new video!! Very impressive!! 🤩
Thanks Mme Bibite
Something I can think of as one of the reasons bigger bibites are generally not as successful is that all of their bodies are compact, if you look at giraffes you can see that the larger bodies are mostly longer not more thick, for that I purpose in a update in the far future for the hability for bibites to gain segments in their bodies as they grow and in thease segments diferent structures can be developed like a long bodie with 4 fins in the end making a plesiosur like organism, an targigrate like organism with 3 segments with fins in each or a fish like bibite with fins at the sides and swimming in fish motion and much more and that would not cause as much lag because of the ernegy needed to grow each segment being bigger than producing another bibite but that cost being divided during growth making thease spicies reaching maturity very unlikely but when they do they have easier reproduction, thease giants would give more biodiversity to the simulation and make the different adaptations more visible, thease segments would be programed like another bibite that has no head and is glued to the back of the bibite and part of it's systems like brain motion and digestion, you could call this update the : megafauna update
or just a gene that controls thickness and length
@@Illuminat-ve5ue that would fit yet I think my purposal is much more versatile and visually appealing, but your idea is also easier to implement so there is that as well, both are good ideas
this game needs good mod support, so people can add the stuff they want, that the creator wont.
@@GastropodGaming2006 give him a break, the game needs to exist frist, if he put this now he will break the mods by updating and the features are needed for the game to stand on it's own, no game no mod, when the game gets the features it promised the creator can create mod support, but good idea, if he says he won't ad this I will try to make a mod for this and will be called : megabibites
Ah yes, annelids
u are a legend, i wish u good meals for the rest of your life
Thanks!
Had a bad meal a few days ago. Thanks to your kind wish, this hopefully means that it will never happen again
@@TheBibitesDigitalLife 😊
I think since one specie is adapted to consume meat, it would eat the "bodies" of the fallen bibites and gain some numbers. Then later they would run out of the meat and start dying out. That produces more meat which boosts the next generation. And since there's more speciments of one type than the other, they would compete for the same food source causing the other specie members to stop growing score. That would probably explain the oscillation.
Hun... fascinating
good idea
That's what I thought. They both compete for plants but only one competes for the meat, so it has an extra source of food when needed.
@@znkr53 yeah, it's like a full petrol car vs a hybrid in a race where there's a limit on the total fuel available per lap. Both start off using the same amount of fuel, but the hybrid can recover some of its energy from braking (using magnetic braking as opposed to friction braking), meaning that it can go a little faster with less worry if running out of fuel. Then it can collect a larger portion of the fuel at the next rest stop before the other car gets there. Over time they eventually drain all of the fuel each lap and starve out the petrol only car.
For the update it would be interesting to see another evolution series, only starting with all of the default bibites (minus the overpowered tournament winner of course), possibly under the different scenario conditions. Another thing that would be interesting would be if instead of an infinite void the map was instead seemless, preventing the situation of species being too large and fast to maneuver and accidentally leaving the feeding zone in scenarios not purposefully designed to simulate isolated feeding zones.
Also, it might be interesting to, instead of creating distant pools of isolated feeding zones, there were multiple feeding zones, with some zones being interwoven into one another, so at the places where the feeding zone meets, there are even more plants, which would make them like eden places, and the peripheries would really be scarce in food, but bibites that move slowly and consume low energy would thrive better in these environment.
But honestly, the most important thing to implement next in my opinion is plant diversity, and have some plants be toxic to some bibites, which would make different bibites able to co-exist better because they are not competing on the same food source.
This is a huge project. It's worth every moment of your time. I believe in the Bibbites' potential as more than a novelty or game. This has the makings of a truly special simulation. Don't stop! I have faith all of your hard work will be recognized one day by more than just us folks watching here on UA-cam. Cheers!
It's exactly the feeling I get each time I watch one of his videos.
IMO using neural networks to simulate evolving life was a great idea, but the way he decided to handle the task is so smart it's genious. He is engenereing, as accurately as he can, evolution into his bibites, mechanics by mechanics. And it gave impressive and promising results since the very early stages! At some point, I can even imaging it becoming a legitimate scientific tool because the game kind of forces you to have a pretty deep understanding of evolution mechanics if you want your bybites to dominate their competition.
So it's a great learning tool, it's fun and it looks almost limitless in its potential. It's simply brilliant and I'm jealous not to have such a lifegoal worthy project in my life (yet!).
@@faliakuna8162 I look forward to the Akuna Sim! :D
Aww, thanks so much for the kind comment 😍
For an idea for the bibits is to add more traits that make the bibits much more different. Like say Some sort of camouflage mutation that either makes the bibits harder to detect around other bibits of a certain color, or around high amounts of food. Spikes would be interesting as a way for bibits to protect vulnerable angles. Flagella would be able to directly increase the speed stat. Bibits developing toxins or developing toxin immunity would also be interesting. An odder idea would also be to make the map have different values that effect survival like say certain areas causing bibits to expend more energy, or less. Certain areas depleting health unless bibits have resistance to it etc. idk you probably won’t see this but it’s just some suggestions.
Sounds like you've been playing Thrive.
This channel is so good. It's the weirdest mix of niches that perfectly fits my interests.
Maybe the super smart Bibites were missing out on the thing that makes so many of the real life smart animals so successful? That being co-ordinated teamwork
I’d say that’s part of it, but maybe more important is the lack of tools. A larger brain is only useful (even in real life) when it can be used for complex tasks and behaviors that make survival more efficient in the long run. One of those is certainly social behavior, things like defending other members of the species, hunting in groups to take advantage of weaknesses, seeing things better to allow improved spotting of prey or rival species compared to less intelligent peers, and more.
The other parts of it, though, have more to do with the environment itself. In an environment with only a few potential variables to process, though, all of that extra brain power is just inefficient use of energy. They can’t pick up rocks to beat other species to death with maximal efficiency. They can’t farm other species to convert resources they don’t consume into a form they can consume. They just are more complicated in a way that has little to do with how to efficiently survive in their specific environment.
@@Doct0rLekter I though shooting was a thing? I saw in one of the old vids a while ago
@@forkgodsdescendant2503 I have no idea, shooting what?
@@Doct0rLekter Bibits can pick up food pellets and chuck them, which does damage proportional to speed I think
@@MaximEyes I’ll be honest that such a behavior hardly seems a sufficient evolutionary advantage to justify the energy requirements of a larger brain.
Been waiting for this for 3 months, totally worth it, will be here again in the next 3 months in less than an hour
You're a champ 💪
This was an amazing watch and I appreciate every minute of time spent to create this, not just from Leo but from the contestants as well. I would gladly watch another tournament happen if it ever does. I would like to see “divisions”. Bibites bred for specific scenarios, like three islands and sparse wastelands just to get a look into how those scenarios would change how the bibites are made.
Thank you for giving us the bibits for free! It is so cool!
Complex behavior suggestion:
If a Bibit sees a member of own spices that is growing too old, it preemptively attacks it and cannibalizes for easier food. Alternatively, old Bibit can suicide out to prevent giving advantage to competitors.
I also wonder if it'd be cost-efficient if one Bibit feeds a member of another spices only to attack it when it gets larger or multiplies (farming).
que tal el potencial de vida semi parasitaria, donde un bibite, al llegar a la etapa reproductiva o similar busca ser comido por un bibite de mayor tamaño y al entrar al estomago deja sus huevos dentro del bibite mas grande, las crias se alimental del grande de lo que come y de su cuerpo desde dentro y llegado el momento, el bibite mata al huesped saliendo del cuerpo en una etapa madura y listo para crecer mas y suicidarse parasitando miembros de especies mayores
Perhaps, you could do that, that once bibite is old enough, it will start producing a bit of pheromones, and that would trigger other bibites to attack it?
One of the shorts in this channel, the one about "altruism and empathy", is about how when food is scarce, Bibites often evolve to lose its taste for food as it ages, eventually starving itself. So basically self-destructing from old age! Seems a bit similar to your suggestion, as they make way for the new generation. I don't think old Bibites are any weaker than the young are though.
This got me thinking the other way around. Older bibites could have an on/off gene for protecting eggs and the younger ones from predation. Possibly leading to K and R selection reproductive analogues.
@@smaug131 hay una alta tendencia de los viejos a tener un cuerpo mas acorazado y fuerte al haber comido mas tiempo
“Next: Skippy Grabby vs Apophis Apocalypsis”
Also next up: Hello Kitty vs Alduin, World Eater
Lmao
It would be interesting if you ran the simulations more than one time, sometimes things have a different ressult, a channel called Primer (the blue blobs channel) has some interesting videos about population growth that may be useful for some results
Thats a good channel, too. I wonder how much overlap there are with the subs here and there?
What a ride! The dynamics between Luscus and Nubbi are worthy of more research for sure.
And 0.5.0 new interface is feeling great to play around, I specially like the new brain icons.
Very impressive. Lots of unexpected results.
Like Fodder's death :sob:
I'm about halfway through the video and damn, the end of the tournament was indeed quite surprising! Since the qualification round, my bets were on the Nubi aswell, although I'm not at all familiar with the game. I based my guess mostly on the way it controls it's metabolism as it ages, a fascinating feature, the increased efficiency of which probably got them this far. Looking forward to more from you. I may get into the Bibites myself aswell, at some point, but as of right now it seems beyond my grasp without a tutorial of some kind.
Great! I am waiting for the BIOME algorithm implementation in DOTS XD!
OMG... WHAT A GOOD BIRTHDAY PRESENT
I love this guy! Amazing work!
And I love you Braden Turner!
I think some interesting additions could be that the food zones could have seasons, in which different amounts of food is produced. Additionally there could be "droughts" in food zones, where there would be much less food produced in a zone than usually. This would test the bibites on additional things, like how resilient they are in a more flexible environment and how good they are at moving between food sources.
Props to Luscus xHybridus ,at least I can say I lost to the best
Great job on the new version of the simulation! I've only just downloaded it and the improvements are already glaringly obvious
Amazing work! Thank you for taking the time to run a few more tests with different params!
I was sure Nubbi Competitor had this in the bag, this was a big upset! Congrats to Luscus xHybridus!
This is awesome! Well done! I love this. I highly recommend downloading the Bibites. I get excited every morning before turning on bibites to simulate in the background.
17:23 Oh hey, that's me!
The battle royal at the end was very interesting! I wonder how many other bibites had abnormal neural connections like not laying eggs.
I think after Christmas and New Years I'll take a look at the tournament file and see, if I can develop an interspecies crossover algorithm. It would be really cool, if the community could "frankenstein" multiple bibites together, so that they can evolve their species even further!
what a marvelous video! i had no idea the channel was suspended, glad its back now though! :)
I've been waiting so long for this, IT FINALLY CAME OUT :D this game is one of my favorites of all time keep up the work man
Thanks 😌
We NEED to have another Bibite Tournament. It was so much fun designing mine!
You know what I think the simulation needs? Mountains, or something simulating impassable terrain. That way, with some luck, you could get more diverging evolution and things like that through isolation, which could be really interesting.
We aredy have that in the form of pelots dispersal because mountains aren't really fitting sinse it's supposed to be a microscopic aquatic environment, so if you really want a new system like what you mentioned what about dead zones where deadly compounds would kill the bibites unless they have special adaptations to live there like the aredy present void in between islands in other experiments
@@plfaproductions okay yeah, that’s better. I like that.
Definitely would drive evolution in interesting directions.
Yeah, not mountains since this is 2d but barriers would be good. Random lines in different places. But because this sim is not optimized in multi threading and GPU it can't compute more than 1000 Bibites.
@@alife3767 barriers was about what I was thinking to simulate mountains.
I was checking your channel everyday to see if you uploaded part 2. Your project is amazing and I love your videos. Please, continue keeping us captivated with the amazing world of the Bibites!
When we needed him the most. He returned
Final battle was epic! Tnx
From someone who's studied fractals and the first life simulations (John Conway, etc), my mental travels have taken me here, and all I can say is WHERE HAVE YOU BEEN ALL MY LIFE?? Obviously in a separate evolution pool. ;2) Masterful simulation! I have had a couple simulation models/rulesets in the works myself, but nothing like this! I really look forward to seeing where this goes and also plan to dive into one of your simulations to see what bibits I can culture. Thanks and Merry Christmas!
it's super interesting to see how the bibite evolve because it teaches us to analyze the origin of the causes and the advantages of evolution, whether real or virtual, thank you very much
This project is awesome
you should rerun that final match a couple times, that was some really interesting behavior worth looking into
Great work, I really appreciate the humour you inject into your videos, I find digital life simulators like bibites and the others out there really fascinating
I just love this channel! Fascinating topic, cute design, a nice style of presenting it and a great community. I'm always super stoked when a new video comes out, I hope this project will continue to grow.
It will 💪
I would say that the reason for the oscillation in the final is the saprophagious nature of Luscus. Stuff dies -> Luscus finds food and reproduces -> the population becomes unsustainable -> stuff dies -> etc.
It is however a downward spiral as there will be less and less corpse matter on the map, so the advantage only really comes in during the first dying-off-phase.
I'm no programmer but have a bottomless fascination with complex systems and how/when they can become self-sustaining over lengthy periods of time. (Let's just say life fascinates me...)
I find the idea of individual species "competing" with each other - especially a tournament of bilateral competitions a tad artificial and unenlightening given what interests me in this project.
I do like the idea of assessing "winning strategies" (not necessarily winning "species") given "victory conditions" based on how much biomass they achieve, but it seems to me the winning condition should be weighted by how much biomass is achieved over the whole duration of a lengthy, even ongoing simulation.
What I have in mind is whether a hybrid strategy of the sort that, say, many individual fungi species engage in - of sometimes cooperating with other species to increase consumable resources through lichenization, sometimes engaging in parasitism or outright predation on their neighbours and often just scavenging dead biomass from any source - will tend to always outcompete the more specialized strategies most animal-like "bibittes" seem constrained to achieve.
I suspect this is likely to be the case but even then, I wonder whether even such a hybrid strategy can outcompete the purely vegetative strategy of feeding on energy resources flowing into an open system from the external environment (i.e. like most plant species and many species of bacteria and archaea do).
This has obvious implications for whether/how an existing biological system can ever spread from its "home" environment to a very different "alien" one ("among the stars") through the actions of a particularly specialized - though still very adaptable - big-brained animal species that emerged very late in one particular "simulation"...
en si el torneo no esta mal, sino que el modo que se puede tomar es que muchas de las especies fueron diseñadas especificamente para el torneo o forzadas a evolucionar en campos de prueba para que sean lo mas eficientes posibles para un torneo de competicion donde a lo mucho puedes considerar que es como si tomaras animales reales, les das capacidad de reproducirse y los pones en ecosistemas por años para que peleen se vuelvan especies apex y cuando acabe el tiempo pones a competir multiples apex en un entorno cerrado a ver cual es el apex de los apex sin capacidad de evolucionar mas, claro en un ecosistema donde uno puede evolucionar quizas un apex podria volverse mas fuerte que el resto o debilitarse, despues de todo es un ecosistema de criaturas mas complejas que una normal pues fueron diseñadas para ser competidores fuertes y en un ambiente donde todos son poderosos, quizas la ventaja evolutiva vendria en volverse mas simple o quizas no sea una ventaja sino una involucion y degeneracion al ya no poder desarrollarse como es debido ya que tus oponetes devoran tu comida.
@@alejo1003ful Claro que si! Me gusta mucho el torneo! Digo solamente que sería muy fascinante ver avanzar esto proyecto de simulación de ecosistemas para que pueda (en el futuro) haber un torneo más sofisticado de estrategias biológicas simuladas...
@@PeloquinDavid técnicamente este puede llamarse el primer torneo es normal que ocurran estas cosas en el primer torneo y usualmente es en etapas tempranas del juego, con el tiempo las competencias se refina y las reglas se vuelven más sofisticadas, quizás el segundo torneo mundial, tenga reglas como no usar diseño inteligente, osea no crear bibites manualmente porque ya vemos lo ineficientes que son en un entorno que no es controlado, sino que deben preparar los bibites en entornos lo más naturales al juego base posible para que puedan durar más, aunque viendo como fue este torneo es posible que la siguiente competencia hagan que todos sus bibites tiendan a verse como el ganador, o creen variantes del ganador y lo preparen para el siguiente torneo
Aunque suena inteligente es posible que en actualizaciones futuras con nuevas mecánicas o métodos más refinados de uso de los ojos y olfato los bibites de Nueva generación que no son descendientes del ganador, se vuelvan superiores a los descendientes
Great video!!! Was waiting for this for a long time. The wait was worth it!!!
it would be great to have a similar historical type graph in-game to track population statistics. It would make seeing how things change over time much easier to understand, similar to how Cities Skylines does it.
Seconded. I'm currently pausing and recording things in a spreadsheet, not great.
Working on it for next version 😁
@@TheBibitesDigitalLife can't wait
One idea for another tournament:
You could create a giant map with a lot of void and 4 or 8 small islands of food near the edges. The bibites would be selectively spawned in the different islands, maybe 3 or 4 species per island
And the islands would be programmed to slowly move towards the center, arriving to the center after 1.5h (so that after 1h they should be close enough for some cross-colonization, but not fully connected yet)
Fodder may not have won the tournament but he won our hearts. RIP the small guy, the Miserable Creature.
this guy rejected sponsorship like a gigachad i really wish that im a adult with stable income that can support this channel
Not really in response to anything, but it struck me that the food pellets are kind of basic. Maybe a neat addition in the future would be some form of toxicity or at least variation in different kinds of food pellets and then to see if new niches arise from a more varied ecosystem on the non-bibite side of things. Bibites evolving resistance to toxins in food or even each other would be super neat! Or makings some foods be only digestable given certain adaptations.
Thank you for making this awesome project! I find it very inspirational.
Well, spiky pellets, hard shells and even toxins have been suggested before.
I had a thought about the types of behaviors that can be evolved in this simulation. Predators hunt, but prey has a trifecta of responses: fight, flight, or freeze. Of those three, bibites can evolve the 'flight' response easily enough, but I'm not sure the simulation allows the prey to evolve 'fight', and I don't see how 'freeze' is possible at all. Freeze is a camouflage defense, relying on visual confusion between the prey and the environment to suppress the "prey detection" circuits in the predator's neural network. Given the way vision works in this simulation, I don't think it's possible to evolve a 'freeze' behavior.
Yea!!! I waited soooo long for this notification!!!
This is more entertaining than football world cup.
Watch Ish Minecraft simulations. I think we humans like watch other people, things to compete with each other.
Ima refresh myself with the old video first then come back to this one
disabling mutation is actually questionable considering it's an evolutionary advantage to be versatile. Like if you can easily evolve different attribute to adapt to a new environnement you might not be the same specie anymore but you're still doing better than a specie that can't easily diverge from it's strategy.
one thing that'd id like, although it might be difficult, is for plants to also evolve and adapt with their own unique traits. fruit, leaves, roots, potential carnivorous plants, using meat as nutrients, and new forms of food for bibites to expand the ecosystem! plus imagine if symbiotic relationships form, or evolutionary races between bibites and plants. a big hope for sure, but frankly im fine with anything you make! thank you for the amazing videos and artificial life form simulations that youve put the time into making for everyone here!
thank you so much for making it available on different operating systems!♥
Hopefully we can eventually define zones with different plant growth parameters (for example, some that grow rapidly in the zone but for 3 minutes every 10 minutes, slow but eventually very big plants, etc.).
Would allow for a more varied set of bibites to live in different zones (and would probably make bibites more competitive as they would be able to store enough energy to survive/explore new zones where theirs is dry of ressources).
I feel like for this to really work, you would also need to be able to put barriers on the map, and/or food pellets would have to come in different colors, based on zone. That way different ecosystems could develop, either by enforcement, or by adaptation to stay out of "hostile" areas.
@@galiantus1354It has been a while since I last tested the bybites so I thought they already had borders. Or perhaps you mean « walls »?
Food Colors could be interesting, but mostly because of how bybites would interact with them, tbh I feel like that would require plants to evolve.
Bibites tournament was more exciting that football world cup
Great matches loved them. Although isn't it better to start the game with the same biomass instead of the same number. The winning criteria was same biomass too.
Would love to see different maps like the one with 4 food pockets: 1 each for both competitors entirely, 1 mixed with both of them and the last one untouched at the beginning; it will give a lot of insight about both competitors and their interaction.
In future versions, you could make a kind of classifier to automatically classify the different Bibites in your simulation into species, which you could rename; and you could also make it possible to highlight all the members of a species, and show all the evolutionary processes that have occurred from the original Bibite to the species you are highlighting.
This video was worth the wait! Thank you Bibites team for your work and long hours. I appreciated the extra scenarios and outcomes you ran and included.
I'll be watching the next one that is for sure.
Any chance their is an App version or Bibite Lite version? I only have a Chromebook, can't afford a better computer right now.
Goes to show the importance of finding a niche - Luscus occupied both the grazer and scavenger niches, whereas Nubbi could only occupy the grazer. One of the laws of evolution is "THERE CAN BE ONLY ONE!" species in a given niche, and this was a great demo :)
C'est vraiment plaisant à regarder. Thank you for releasing it before the holidays.
I would be interested in a video or series exploring the most diverse stable ecosystem. How many unique species can be supported with special niches simultaneously?
In other words, Luscus won because it was a better genuine generalist. Nubbi was an obligate herbivore, while Luscus was able to outcompete because it could eat meat.
Love your stuff man, im super excited to try out your new set up for the bibbits
Really interesting that the nigh-indecipherable evolved bibites did far better than the carefully designed ones!
I've been waiting eagerly for this video, Let's Goooooooooooooo!!!
Always a fascinating thing to watch. Keep up the good work!
That was fun enough with some interesting dynamics. A random idea for tournament: "Clash of Leviathans". In order to participate an exemplar of a specie has to grow to the size of leviathan (maybe 100 u). Exemplars will enter the battle with what they have by that moment.
context = king
sometimes, being large enough to travel the void works out
sometimes being small enough to eat what little food is around works best.
Maybe you could add a mutation factor? Like how flu mutations super quickly, but most animals mutate pretty slow. You could also have people set a mutation factor on their bibites to add even more thinking yo the design
Fascinating, exciting, informative, thought provoking, and both funny peculiar and funny haha. Best tournament this year.
Thanks, now I'm going to train it to escape the simulation into the net
Amazing work!
It would be nice to have a feature in the game to select a Bibite (as you do now) and randomly place x of them on the map, in addition to being able to place them manually.
Also, a chart in-game to track species populations (switch between count or energy view, and toggle species shown on and off).
Also the ability to crank up the speed, maybe even an "as fast as possible" option, while automatically slowing it back down if the FPS drops too low ... basically, a way to run the simulation as fast as your computer can handle it while maintaining accuracy.
kars has returned
Is this a children of time reference?
@@TheBibitesDigitalLife a great book lol, but no xD its a reference to jojo's bizzare adventure, there is a character called "kars" who attempted to become the "ultimate lifeform"
Yay! It's finally here! I waited so long for this :)
The whole simulation is fun and all, but damn dude, your videos are brilliant. I have to occasionally stop to just laugh. xD
Omg your videos are so good! You deserve so many more subscribers, wish you the best man
Thanks! And I hope too 😮
My first hypothesis about the "erroneous" termination of the channel in September, given how YT works, is that some people, flagged the channel. Given the content, if true, it was probably bruised religious sensitivity. Whatever the case , YT really needs to do something about the way it works. 🤦🏿♂️
"It seems the designed ones weren't that good, sorry gods. Evolution wins again."
You saw it here folks.
Is this evolution game still going strong? 8 months nu update
@@bieuw5304 I'm not sure, I'm hoping we get some news, it's so cool that he was able to create this, and that we can experience evolution in such a fun and engaging way
loved this, thank you so much for this tournament. i learned so much!
I have a question and an Idea for my friend @VOID who can’t be here at the moment:
Is there or will there be a concept of temperature that will change in accordance to the environment,
(Exemple: the temperature is higher in the pockets of life and at its center while the void part is cold and you need a certain adaptations to cold to travel between pocket of life)
Some species can then begin to enter hibernation when coming across a void with their adaptations to cold helping it while other species who need warm to live have a little more difficulty to traverse the void part between life pockets.
With this concept the species that need warm environment can’t hibernate and will die in the void if they stay too long.
The species with the capability to hibernate will only wake up when pockets of life come to them or if they are pushed to this pockets by others.
This species that hibernate, we (me and my friend VOID) will call them void bibites for their quality to exist in the void.
The void bibites can’t defend themselves or go away while hibernation or only if their health attain critical range [ can only activate this option with the evolution of their neural network ].
This will be an interesting addition as these void bibites or whatever you call them can survive in near impossible living conditions ( no food, no warm, ect…) and this void bibites could also become [don’t think it’s their intention] little oasis like places where other species having difficulty to travel can eat a bit (😅) before going away.
This idea was first and foremost imaginated by my friend VOID and he has the absolute right over this idea { idk but I think there’s something like that and it’s important to say❔} all that to say I thought it was a very good idea that can be added to these simulations [ I am not a professional in informatique and I excuse myself and VOID if this idea is too complex]
Lastly I wanted to say that we support this project(?) and that we have other ideas [some simple other a tad bit complicated] if anyone want to discuss about this comment under here and if you like the idea and also want to add it may you like this comment.
I think I forgot to say … in fact VOID is a friend but also a group (yes it’s complicated),
So We the VOID group support this idea and this project.
VOID our group with: Naos, VOID, Finjaï, Xarewenos, ADMIN, respect/remember-them*, simple-daily-life, Alexander, and many more…
as I already said we support you an hope this project(?) continue and will evolve…
* weird name I know.
By Naos, idea made by VOID
.
I love your presentation style :) Fun tournament!
Thank you for all your hard work! Beautiful simulation!
Nobody103 back at it, i loved mother of learning
you are awesome dude! thanks so much for all your hard work!