NOTE: Apparently the "Heave" Setting in SRS was turned down to 5 (very low) when I flew so that was why I didn't notice any effect on landing. From what I understand, with the Heave turned up, you very much feel the wheels touch the ground. I look forward to trying an H3 again someday in the future.
It's very interesting to hear other users' views on 3 DOF vs 6 DOF, another great video GYGO. I guess it's a very subjective experience, like VR, where people seem to either love it or hate it. Thanks to the DOF Reality modular but rugged "Meccano" design I've modded mine extensively over the past three years, like Gary. I started with the original worm and roller gearboxes and upgraded to the SFUs when DOF developed them, a really significant improvement. I even switched between the H3 and H6 𝙩𝙬𝙞𝙘𝙚, using their upgrade kit, before and after the SFU upgrade. To be honest, I never really noticed much increase in immersion with the 6 DOF, and I missed some of the ergonomics of the clever design principles of their H3. The payload is balanced on a Car type Universal Joint rather than being lifted physically by six motors, so it only needs two motors to tilt it, and one two slew it horizontally. It also has another advantage in that the seat area is much clearer of obstructions, whereas the six dof has the three "turrets" which limit seat movement backwards etc.. I've also dithered over Robert's planetary geared motor mod, having tried it with the H6 and the H3, and switching back to the original DOF direct drive motors several times now, as it's very easy to do that, as there's no alterations to the control software or even any need to re-calibrate. The H3 (and P3) design enables easy alteration of the effective gear ratio with the original DOF motors by simply moving the pushrods to the inner holes of the SFU lever arms. This reduces the maximum angular range of the pitch and roll, but also lets the motor spin faster for the same degree of movement, significantly reducing the 'cogging' effect (which only becomes a problem with slow angular movements in flight sims). I've just gone back to the planetary motors again though, because they 𝙩𝙤𝙩𝙖𝙡𝙡𝙮 eliminate cogging, and with a KP setting of 200 the reaction speed is fast enough for me with GA aircraft. That caveat "fast enough for me" is important to note though, because they wouldn't suit everyone, especially if they're more into car sims. The direct motors are virtually silent and really 'vigorous' if the SRS software is configured for maximum feedback. Being the wrong side of 70 though, (and pretty fat as well), the experience of nearly being flung out of the seat after crashing in Dirt Rally is why I prefer the planetary motors. They're just that little bit less violent for me, and yet synchronise accurately with angular motion in GA and Helis, even during rapid rolls back and forth that you'd never try in a real Cessna.... :
Thanks for the comment ShorebasePaul, your insight is always appreciated. I agree completely about being able to get in and out of the thing, the H2/H3 design is certainly the way to go for that. If it wasn't for the limited Heave that I felt, I'd say the H3 was just fine for most folks. Gary did tell me that the Heave setting was turned way down so I might have to go back and try it again with it set properly. I was stunned that I couldn't tell when my plane landed without the tactile feedback for heave (especially when your view is only of the sky in the Spitfire when you land). That is one of my favorite parts of the H6, feeling the ground/carrier deck when you are down. As for Robert's mod... it makes everything smooth but holy crap was it loud with 6 motors. I'm sure it is not a problem when you only run 2 on the H2/H3. From what I understand Igor has found a solution for the cogging and they hope to debut a prototype at the Flight Sim Expo, I'll be very interested to learn more about it when it comes out. As always, thanks for watching!
@@aapje For sure, it really comes down to if you want to maximize pitch/roll or if you want all the other axis too. As Shorebase said, the H2/H3 design wins hands down for ease of entry/exit and also for the footprint it takes up. Although the H6 isn't too bad for a 6 DOF rig compared to almost all the others out there. For me, I don't think I could give up my H6 now that I've felt the Heave/Surge effect. I like them too much. The best part is you could always start with an H2 and then upgrade whenever you want. That is one of my favorite parts of the DOF Reality Rigs. Thanks for the comment.
I'm surprised that you felt no effect on touchdown with the H3. It's true that a 3 DOF can't physically lift or drop, but my H3 definitely gives a strong jolt when the wheels touch, and is accuratly proportionate to how well I've flared. It varies between just noticeable to a real impact, by pitching the rig forward momentarilly. I'm still working on that updated video, should have it ready soon :
@@ShorebasePaul I was surprised too, but after I left, Gary let me know that he didn't realize the Heave was turned way down when I flew because he had be working on pitch and roll before I showed up. So I'm very hopeful that my next flight in an H3 will give me some feedback when I land.
Really appreciate all that you do for this community. I look forward to Gary's thoughts about the mod. It also was great seeing the VP Rhino in action on the H3 frame (I am on their list to add one to my P3, so was glad to see it worked for Gary). Which sim's P-38 did you fly (MSFS or IL2)?
I was in MSFS for that one. I didn't have much overall FF on the stick, but I'd say that was probably the settings. When I hit the brakes on landing, it really tried to pull the stick out of my hand. Pretty neat device. THANKS FOR THE SUPPORT!
you mentioned more throw on the stick. I have and extension on my thrustmaster that increases the throw significantly. I ordered two different extensions immediately after getting the hotas as I knew I would want more movement. I've been looking at getting some higher end sticks, but since I have hardly used what I have, I can't see spending the money until what I have breaks. But yes, I enjoy the finer tuned control I have on my setup.
Yep that extra throw really lets you add precision to your flying... Plus with the center stick I can use either hand easily to steer. Thanks for the info buddy.
Thank you Mark for all your video's. You have been an inspiration. I just received the p6 and I'm in the process of assembly. Your tips have been a huge help! Im looking forward to completing and learning to fly again.
Congrats on your P6 andyaustin923! I hope you love it as much as I do. Please let me know your thoughts once you get up and running. I always like to hear the feedback from people who I "inspire" to spend money to know if they feel it was worth it or not. Your new P6 with the upcoming MSFS2024 should be a great combo! Thanks for the comment.
When somebody pays for my trip :) I would love to visit the UK, it is on my bucket list for sure. Maybe someday this channel will be popular enough that I can take a "Business Trip" over, maybe to do a conference with VRFlightSimGuy or something. Wouldn't that be awesome? Thanks for the question and all the support you've given the channel.
Heave may be nice, but is it twice the price nice? Anyway, I'm still waiting for GPUs and VR headsets to get where I want them, and I'll upgrade some flight sim & racing hardware as well, before seriously considering a motion rig. That also gives time for the motion rig hardware and software to improve.
Hey aapje, thanks for the question. For me Heave would be worth the extra price, but if you don't want to spend the money then just having motion in general is still worth it for the pitch and roll (which are the most important for flight). I think the 5090 is probably going to finally get us to the power we need in GPUs for awhile, and honestly I think the current/near term headsets (Quest 3 for value and upcoming Pimax Light for higher end) meet the expectations for most people when they think about what VR would be. Obviously things should continue to get better... but is it worth waiting for several more years when this awesome experience is available now? Just saying I'm glad I got into it when I did because that would be 3 year that I would have been missing out so far if I waited. Hope that makes sense? Thanks for watching.
I'm not going to spend 2000 euro on a 450 Watt GPU, so I'm hoping for a decent video card for quite a bit less. And the Pimax Crystal Light is not yet out, and it will probably take them at least half a year to sort out the worst issues, knowing Pimax. As for getting things now, the plan is to gradually get better stuff, so I get a nice improvement to my gaming life several times.
@@aapje Yep totally get it, for me whatever it took to get my VR Headset to stop stuttering was my focus but I also know I'm weird when it comes to some of this stuff. I honestly doubt I'll upgrade to the 5090 either since the 4090 seems to be running all the sims just fine right now. I typically only upgrade when I see a need, and the Aero and the Crystal certainly showed they needed more than the 3080ti for me. As for the VR headset, honestly I don't really see the big advantage of the Light over the Quest 3 other than the display port. I personally get great performance wireless with the Quest 3 and very rarely notice any artifacting with it so that would be my recommendation for VR right now. Since neither have eye tracking I don't think the Light really is that great an alternative. As for motion, in your situation, certainly wait until the "Cogging" issue is resolved before you even think of getting a DOF rig... but I think that is coming soon. Anyway, I hear where you are coming from and respect your approach... just don't wait too long or you might get too old to enjoy being thrown around :) Thanks for the comment.
Hey Mark, great video my man good to see you buddy you look like a kid in the candy store lol. anyway I wanted to see if you could keep me posted when the new motors come out because I am very interested in them. I want to make a decision on buying brand new H6 with the new motors or upgrading my H3. That means I would have to purchase the new motors for my current H3 and then complete it with the H6 upgrade kit and the new motors. Might be better just to purchase the new H6. Anyway if you could keep me posted I would appreciate it. Thanks buddy
No problem... It looks like an upgrade kit might be available by the end of the year from the last I heard. I'm just excited that this is still a possibility as Igor wasn't sure in my last Livestream with him. If you are looking at the H6, I'd probably just recommend buying a new one once the motors come out. Otherwise you are going to have this Frankenstein setup with the retro-fit gearbox on 3 of your motors and then you would need 3 old motors to match so you can retro-fit those so everything is the same. I think a new H6 would just be a cleaner and simpler setup. I'd assume you could probably sell your H3 and recoup some of that cost and put it toward the H6. Anyway that is just my thoughts as it stands right now... I'm hoping to have another Livestream with Igor soon and if you can't make it, I'll ask him that question for you. Thanks as always for watching our stuff!
@@GYGOtv sounds good my brother i will just purchase the h6 it probably will be 1000 more than the price right now lol so thank you for getting back at me
@@richardPalmisano Ya for sure wait until the new motors are out! Maybe we will get an update soon. Don't forget I have that discount code that you can find in my latest DOF videos. Can't put it here because it is searchable in text and will get abused.
@@GYGOtv yeah that sounds great if you want you can email it to me if you don’t have my email I can send it to you. Here’s an idea maybe you could throw him at your next live stream for those who have purchased the H3 with the old motors, maybe in a certain time frame we have the option to replace them with the new ones at a discounted price that way you can purchase the upgrade kit with the new motors at a fair price what do you think, buddy?
Hi gomini3708, thanks for the question. Pitch and Roll are the main ones for sure and you can get that in an H2. Think of the other axis as adding more realism to the experience so it depends how real (or say fun) you want it to be. The most important axis after pitch and roll in my opinion is Yaw IF you are doing Helicopters, if not it would be Heave, Surge, Yaw then Sway. That has always been my big complaint with the Yaw 2... no heave so that is why I haven't seriously looked into it. Hope that answers your question and thanks for watching.
@@GYGOtv I hope once they get the Yaw 3 into production they will turn to the heave module next. They have some heave porotypes, but they were with the Yaw 2. I'm a Kickstarter and been waiting on this, but I think they finally have a refined version with the Yaw 3. Heading to FlightSim expo this June to check it out when Yaw VR is out there with the new chair. Such a great show to attend.
@@GYGOtv Hi and thank you so much for your quick and comprehensive answer. I think you are nailing it on the head, as I came up to roughly to the same ranking!
@@marcusdamberger Awesome, yes the heave module would be a great addition... I saw that for the Yaw2 but never saw it progress. I didn't know Yaw was going to be at the expo, I know DOF Reality is going to be there too.
Hey MrMarkaverett, THANK YOU!!! really appreciate the support. Love doing these videos for you all and I'm glad everyone seems to enjoy them. Stay tuned, more to come.
Not to worry, we had to take them out of the text because they were searchable and being abused. If you watch our latest DOF Videos you will see them featured onscreen. I recommend our DCS Livestream as it is always onscreen ua-cam.com/users/liveSaGKOVps4KI Hope that helps. So what unit are you getting?
@@GYGOtv Thanks a ton, well going with a standard H3 and plan to upgrade down the line if i like the product that much. I will use it for casual rally / drifting, and i come from a desk setup with 1 monitor to the H3 with a Pimax Crystal so that would be a HUGE upgrade, though i need to upgrade my PC before they'll arrive haha.
@@benzyl029 O' MY GOD!!! Talk about jumping into the deep end!!! You are going to LOVE IT!!! I can't even tell you the difference between static monitor simming and jumping into VR AND MOTION!!! I'm kind of jealous you get to have that experience, relish it as it should be amazing. If you really want to get crazy, add a buttkicker or transducer to it so you get that haptic feedback of the engine vibrating everything too. I will tell you, the H6 for drifting/racing is even better than it is for flying so certainly work on that upgrade. Congrats and let me know how it goes once you get everything together.
@@GYGOtv Thanks for the insight, going essentially from a t300 to a 15NM DD wheel and just want everything to be perfect now! Still have alot to do before i can enjoy the juice of this berry cause im currently moving to a new appartment and thought i'll have a propper setup now that i'm grown and doing financiall decent, definitly a busy next couple of months, sold my t300 and cheap usb handbrake a couple of months ago. Doing a complete revamp to give this hobby a second chance cause the old setup was just plainly annoying to use. A buttkicker is definitly on my to buy list! Will hold off on the H6 cause that would just be too expensive for now haha. Is there anything you recommend besides the buttkicker mount for additionals: like the metal cover etc?
@@benzyl029 You know what they say, "you can tell the men from the boys by the price of their toys" LOL, isn't it great being a grownup sometimes! Ya the H3 will be enough for now... just know the H6 will take it to another level once you get use to the H3... something to look forward to. So I'd recommend you do the rubber gasket mod for sure during your build because it is hard to go back and do that later ua-cam.com/video/RNk-c88FNtA/v-deo.html I'd say put the buttkicker high on your list too , it REALLY adds a lot for not much $$$ relatively speaking. You may need motion compensation so the Witmotion box will be something to keep in mind www.simracingstudio.com/post/motion-compensation but try it out first. Lots of racers don't really notice the motion comp problem because the movements are so quick and not sustained like in flying so that may or may not be an issue for you. Those are the big things I can think of... man exciting times and I hope you enjoy it as much as I do!
I give your question 2 thumbs up. LOL... no haven't had that one... lots of people say I look like a young Gabe Newell... As long as the word "young" in in the description, I'm happy! Thanks for the comment.
@@kangjames2492 Ya, wait until this Official No Cog mod is a thing. I'd imagine the timing will be pretty close to when you are ready. Let me know if you have any questions and thanks for the support.
Hey stranger!!! Miss seeing you all the time in the livestreams. I see you pop on but it looks like you aren't able to hang out. Remember we are doing one today in about 4 hours from now. Hope to see you there.
NOTE: Apparently the "Heave" Setting in SRS was turned down to 5 (very low) when I flew so that was why I didn't notice any effect on landing. From what I understand, with the Heave turned up, you very much feel the wheels touch the ground. I look forward to trying an H3 again someday in the future.
is H6 overkill for flight sim? (in other words, should I just do the H3 for flight sim? I do DCS and MSFS-2020 GA and tubes
Great content. Thanks for doing the interview and sharing your viewpoint.
You are welcome as always Joe. We got to get your rig up and running so you can join in all the motion fun! Thanks for watching.
It's very interesting to hear other users' views on 3 DOF vs 6 DOF, another great video GYGO.
I guess it's a very subjective experience, like VR, where people seem to either love it or hate it.
Thanks to the DOF Reality modular but rugged "Meccano" design I've modded mine extensively over the past three years, like Gary. I started with the original worm and roller gearboxes and upgraded to the SFUs when DOF developed them, a really significant improvement. I even switched between the H3 and H6 𝙩𝙬𝙞𝙘𝙚, using their upgrade kit, before and after the SFU upgrade.
To be honest, I never really noticed much increase in immersion with the 6 DOF, and I missed some of the ergonomics of the clever design principles of their H3. The payload is balanced on a Car type Universal Joint rather than being lifted physically by six motors, so it only needs two motors to tilt it, and one two slew it horizontally. It also has another advantage in that the seat area is much clearer of obstructions, whereas the six dof has the three "turrets" which limit seat movement backwards etc.. I've also dithered over Robert's planetary geared motor mod, having tried it with the H6 and the H3, and switching back to the original DOF direct drive motors several times now, as it's very easy to do that, as there's no alterations to the control software or even any need to re-calibrate.
The H3 (and P3) design enables easy alteration of the effective gear ratio with the original DOF motors by simply moving the pushrods to the inner holes of the SFU lever arms. This reduces the maximum angular range of the pitch and roll, but also lets the motor spin faster for the same degree of movement, significantly reducing the 'cogging' effect (which only becomes a problem with slow angular movements in flight sims).
I've just gone back to the planetary motors again though, because they 𝙩𝙤𝙩𝙖𝙡𝙡𝙮 eliminate cogging, and with a KP setting of 200 the reaction speed is fast enough for me with GA aircraft.
That caveat "fast enough for me" is important to note though, because they wouldn't suit everyone, especially if they're more into car sims. The direct motors are virtually silent and really 'vigorous' if the SRS software is configured for maximum feedback. Being the wrong side of 70 though, (and pretty fat as well), the experience of nearly being flung out of the seat after crashing in Dirt Rally is why I prefer the planetary motors. They're just that little bit less violent for me, and yet synchronise accurately with angular motion in GA and Helis, even during rapid rolls back and forth that you'd never try in a real Cessna.... :
Thanks for the info. I also get the impression that the H3 has a bunch of benefits to it and the choice is not obvious even if money is no concern.
Thanks for the comment ShorebasePaul, your insight is always appreciated. I agree completely about being able to get in and out of the thing, the H2/H3 design is certainly the way to go for that. If it wasn't for the limited Heave that I felt, I'd say the H3 was just fine for most folks. Gary did tell me that the Heave setting was turned way down so I might have to go back and try it again with it set properly. I was stunned that I couldn't tell when my plane landed without the tactile feedback for heave (especially when your view is only of the sky in the Spitfire when you land). That is one of my favorite parts of the H6, feeling the ground/carrier deck when you are down. As for Robert's mod... it makes everything smooth but holy crap was it loud with 6 motors. I'm sure it is not a problem when you only run 2 on the H2/H3. From what I understand Igor has found a solution for the cogging and they hope to debut a prototype at the Flight Sim Expo, I'll be very interested to learn more about it when it comes out. As always, thanks for watching!
@@aapje For sure, it really comes down to if you want to maximize pitch/roll or if you want all the other axis too. As Shorebase said, the H2/H3 design wins hands down for ease of entry/exit and also for the footprint it takes up. Although the H6 isn't too bad for a 6 DOF rig compared to almost all the others out there. For me, I don't think I could give up my H6 now that I've felt the Heave/Surge effect. I like them too much. The best part is you could always start with an H2 and then upgrade whenever you want. That is one of my favorite parts of the DOF Reality Rigs. Thanks for the comment.
I'm surprised that you felt no effect on touchdown with the H3. It's true that a 3 DOF can't physically lift or drop, but my H3 definitely gives a strong jolt when the wheels touch, and is accuratly proportionate to how well I've flared. It varies between just noticeable to a real impact, by pitching the rig forward momentarilly.
I'm still working on that updated video, should have it ready soon :
@@ShorebasePaul I was surprised too, but after I left, Gary let me know that he didn't realize the Heave was turned way down when I flew because he had be working on pitch and roll before I showed up. So I'm very hopeful that my next flight in an H3 will give me some feedback when I land.
Really appreciate all that you do for this community. I look forward to Gary's thoughts about the mod. It also was great seeing the VP Rhino in action on the H3 frame (I am on their list to add one to my P3, so was glad to see it worked for Gary). Which sim's P-38 did you fly (MSFS or IL2)?
I was in MSFS for that one. I didn't have much overall FF on the stick, but I'd say that was probably the settings. When I hit the brakes on landing, it really tried to pull the stick out of my hand. Pretty neat device. THANKS FOR THE SUPPORT!
you mentioned more throw on the stick. I have and extension on my thrustmaster that increases the throw significantly. I ordered two different extensions immediately after getting the hotas as I knew I would want more movement. I've been looking at getting some higher end sticks, but since I have hardly used what I have, I can't see spending the money until what I have breaks. But yes, I enjoy the finer tuned control I have on my setup.
Yep that extra throw really lets you add precision to your flying... Plus with the center stick I can use either hand easily to steer. Thanks for the info buddy.
Thank you Mark for all your video's. You have been an inspiration. I just received the p6 and I'm in the process of assembly. Your tips have been a huge help! Im looking forward to completing and learning to fly again.
Congrats on your P6 andyaustin923! I hope you love it as much as I do. Please let me know your thoughts once you get up and running. I always like to hear the feedback from people who I "inspire" to spend money to know if they feel it was worth it or not. Your new P6 with the upcoming MSFS2024 should be a great combo! Thanks for the comment.
My pleasure, Mark . I'll post a pic after completion. I've copied some of your modifications and added a few of my own.
Thanks, Mark. Such a good video.
Thanks Kevin, really appreciate you watching and the comment. Glad you enjoyed it.
when are you coming to the UK? 😎
When somebody pays for my trip :) I would love to visit the UK, it is on my bucket list for sure. Maybe someday this channel will be popular enough that I can take a "Business Trip" over, maybe to do a conference with VRFlightSimGuy or something. Wouldn't that be awesome? Thanks for the question and all the support you've given the channel.
Heave may be nice, but is it twice the price nice?
Anyway, I'm still waiting for GPUs and VR headsets to get where I want them, and I'll upgrade some flight sim & racing hardware as well, before seriously considering a motion rig. That also gives time for the motion rig hardware and software to improve.
Hey aapje, thanks for the question. For me Heave would be worth the extra price, but if you don't want to spend the money then just having motion in general is still worth it for the pitch and roll (which are the most important for flight). I think the 5090 is probably going to finally get us to the power we need in GPUs for awhile, and honestly I think the current/near term headsets (Quest 3 for value and upcoming Pimax Light for higher end) meet the expectations for most people when they think about what VR would be. Obviously things should continue to get better... but is it worth waiting for several more years when this awesome experience is available now? Just saying I'm glad I got into it when I did because that would be 3 year that I would have been missing out so far if I waited. Hope that makes sense? Thanks for watching.
I'm not going to spend 2000 euro on a 450 Watt GPU, so I'm hoping for a decent video card for quite a bit less.
And the Pimax Crystal Light is not yet out, and it will probably take them at least half a year to sort out the worst issues, knowing Pimax.
As for getting things now, the plan is to gradually get better stuff, so I get a nice improvement to my gaming life several times.
@@aapje Yep totally get it, for me whatever it took to get my VR Headset to stop stuttering was my focus but I also know I'm weird when it comes to some of this stuff. I honestly doubt I'll upgrade to the 5090 either since the 4090 seems to be running all the sims just fine right now. I typically only upgrade when I see a need, and the Aero and the Crystal certainly showed they needed more than the 3080ti for me. As for the VR headset, honestly I don't really see the big advantage of the Light over the Quest 3 other than the display port. I personally get great performance wireless with the Quest 3 and very rarely notice any artifacting with it so that would be my recommendation for VR right now. Since neither have eye tracking I don't think the Light really is that great an alternative. As for motion, in your situation, certainly wait until the "Cogging" issue is resolved before you even think of getting a DOF rig... but I think that is coming soon. Anyway, I hear where you are coming from and respect your approach... just don't wait too long or you might get too old to enjoy being thrown around :) Thanks for the comment.
Hey Mark, great video my man good to see you buddy you look like a kid in the candy store lol. anyway I wanted to see if you could keep me posted when the new motors come out because I am very interested in them. I want to make a decision on buying brand new H6 with the new motors or upgrading my H3. That means I would have to purchase the new motors for my current H3 and then complete it with the H6 upgrade kit and the new motors. Might be better just to purchase the new H6. Anyway if you could keep me posted I would appreciate it. Thanks buddy
No problem... It looks like an upgrade kit might be available by the end of the year from the last I heard. I'm just excited that this is still a possibility as Igor wasn't sure in my last Livestream with him. If you are looking at the H6, I'd probably just recommend buying a new one once the motors come out. Otherwise you are going to have this Frankenstein setup with the retro-fit gearbox on 3 of your motors and then you would need 3 old motors to match so you can retro-fit those so everything is the same. I think a new H6 would just be a cleaner and simpler setup. I'd assume you could probably sell your H3 and recoup some of that cost and put it toward the H6. Anyway that is just my thoughts as it stands right now... I'm hoping to have another Livestream with Igor soon and if you can't make it, I'll ask him that question for you. Thanks as always for watching our stuff!
@@GYGOtv sounds good my brother i will just purchase the h6 it probably will be 1000 more than the price right now lol so thank you for getting back at me
@@richardPalmisano Ya for sure wait until the new motors are out! Maybe we will get an update soon. Don't forget I have that discount code that you can find in my latest DOF videos. Can't put it here because it is searchable in text and will get abused.
@@GYGOtv oh ok thanks you can email me if you have my email address. If not, let me know. I have yours. I can email you and you can email me back lol
@@GYGOtv yeah that sounds great if you want you can email it to me if you don’t have my email I can send it to you. Here’s an idea maybe you could throw him at your next live stream for those who have purchased the H3 with the old motors, maybe in a certain time frame we have the option to replace them with the new ones at a discounted price that way you can purchase the upgrade kit with the new motors at a fair price what do you think, buddy?
What is the most important degree of freedom in your flight experience ?
Hi gomini3708, thanks for the question. Pitch and Roll are the main ones for sure and you can get that in an H2. Think of the other axis as adding more realism to the experience so it depends how real (or say fun) you want it to be. The most important axis after pitch and roll in my opinion is Yaw IF you are doing Helicopters, if not it would be Heave, Surge, Yaw then Sway. That has always been my big complaint with the Yaw 2... no heave so that is why I haven't seriously looked into it. Hope that answers your question and thanks for watching.
@@GYGOtv I hope once they get the Yaw 3 into production they will turn to the heave module next. They have some heave porotypes, but they were with the Yaw 2. I'm a Kickstarter and been waiting on this, but I think they finally have a refined version with the Yaw 3. Heading to FlightSim expo this June to check it out when Yaw VR is out there with the new chair. Such a great show to attend.
@@GYGOtv Hi and thank you so much for your quick and comprehensive answer. I think you are nailing it on the head, as I came up to roughly to the same ranking!
@@marcusdamberger Awesome, yes the heave module would be a great addition... I saw that for the Yaw2 but never saw it progress. I didn't know Yaw was going to be at the expo, I know DOF Reality is going to be there too.
@@gomini3707 I can tell you, once you fly with motion... without it feels so sterile. Thanks for watching!
Thanks!
Hey MrMarkaverett, THANK YOU!!! really appreciate the support. Love doing these videos for you all and I'm glad everyone seems to enjoy them. Stay tuned, more to come.
hey GYGO, what happened to the affliate codes, i waited out a bit as i was saving up :(
Not to worry, we had to take them out of the text because they were searchable and being abused. If you watch our latest DOF Videos you will see them featured onscreen. I recommend our DCS Livestream as it is always onscreen ua-cam.com/users/liveSaGKOVps4KI Hope that helps. So what unit are you getting?
@@GYGOtv Thanks a ton, well going with a standard H3 and plan to upgrade down the line if i like the product that much. I will use it for casual rally / drifting, and i come from a desk setup with 1 monitor to the H3 with a Pimax Crystal so that would be a HUGE upgrade, though i need to upgrade my PC before they'll arrive haha.
@@benzyl029 O' MY GOD!!! Talk about jumping into the deep end!!! You are going to LOVE IT!!! I can't even tell you the difference between static monitor simming and jumping into VR AND MOTION!!! I'm kind of jealous you get to have that experience, relish it as it should be amazing. If you really want to get crazy, add a buttkicker or transducer to it so you get that haptic feedback of the engine vibrating everything too. I will tell you, the H6 for drifting/racing is even better than it is for flying so certainly work on that upgrade. Congrats and let me know how it goes once you get everything together.
@@GYGOtv Thanks for the insight, going essentially from a t300 to a 15NM DD wheel and just want everything to be perfect now! Still have alot to do before i can enjoy the juice of this berry cause im currently moving to a new appartment and thought i'll have a propper setup now that i'm grown and doing financiall decent, definitly a busy next couple of months, sold my t300 and cheap usb handbrake a couple of months ago. Doing a complete revamp to give this hobby a second chance cause the old setup was just plainly annoying to use. A buttkicker is definitly on my to buy list! Will hold off on the H6 cause that would just be too expensive for now haha. Is there anything you recommend besides the buttkicker mount for additionals: like the metal cover etc?
@@benzyl029 You know what they say, "you can tell the men from the boys by the price of their toys" LOL, isn't it great being a grownup sometimes! Ya the H3 will be enough for now... just know the H6 will take it to another level once you get use to the H3... something to look forward to. So I'd recommend you do the rubber gasket mod for sure during your build because it is hard to go back and do that later ua-cam.com/video/RNk-c88FNtA/v-deo.html I'd say put the buttkicker high on your list too , it REALLY adds a lot for not much $$$ relatively speaking. You may need motion compensation so the Witmotion box will be something to keep in mind www.simracingstudio.com/post/motion-compensation but try it out first. Lots of racers don't really notice the motion comp problem because the movements are so quick and not sustained like in flying so that may or may not be an issue for you. Those are the big things I can think of... man exciting times and I hope you enjoy it as much as I do!
Anyone ever tell you, you look and sound like a young Roger Ebert?
I give your question 2 thumbs up. LOL... no haven't had that one... lots of people say I look like a young Gabe Newell... As long as the word "young" in in the description, I'm happy! Thanks for the comment.
I initially almost purchased a DOF motion setup.
Don't be scared kang :) Thanks for watching.
@GYGOtv As soon as I renovate my garage and I have space for all this stuff. That's gonna be my gaming VR room, and I will be getting DOF6.
@@kangjames2492 Ya, wait until this Official No Cog mod is a thing. I'd imagine the timing will be pretty close to when you are ready. Let me know if you have any questions and thanks for the support.
@@kangjames2492 I'm seeing DOF6 reviews now. I wonder if DOF6 is worth it for flight sim, or is it just for racing?
@@dabneyoffermein595 I'd say 6dof is more for flight sims
hello there hope you are well
Hey stranger!!! Miss seeing you all the time in the livestreams. I see you pop on but it looks like you aren't able to hang out. Remember we are doing one today in about 4 hours from now. Hope to see you there.
Oh am there I just prefer to watch the live strean then chat
I still may for flight sims
Obviously you know my stance on it... Don't regret my H6 for a minute. Love flying the F/A-18 in DCS, almost magical experience.