Game Tutorials Suck

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  • Опубліковано 18 жов 2024
  • I was learning while editing this
    Merch: pyrocynical.st...
    Reacted to vid: • Any Tutorial You Remem...
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КОМЕНТАРІ • 808

  • @Dani-yo
    @Dani-yo Рік тому +2636

    I like putting pyros video as background noise while i get through my day. Thank you Flashbang for providing yummy slop for me to listen to, truly one of the UA-camrs of all time.

    • @dogeboithedoomslayer
      @dogeboithedoomslayer Рік тому

      “Truly one of the UA-camrs of all time” GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD

    • @FarnesV
      @FarnesV Рік тому +35

      Fr! I use him when playing space engineers

    • @microwavable__
      @microwavable__ Рік тому +26

      flash bang here

    • @mrdustykins
      @mrdustykins Рік тому

      Samee

    • @mirrorhymn
      @mirrorhymn Рік тому +6

      same, i put on his stream as background noise while playing Genshin Impact

  • @PlayerOne.StartGame
    @PlayerOne.StartGame Рік тому +1015

    My personal pet peeve with some tutorials is when the characters IN UNIVERSE tell you the controls. Nothings more bizarre than hearing the voice of a character telling you what the A button is in universe.

    • @Soldrick
      @Soldrick Рік тому +155

      SNAKE, to use the ladder push the Action button

    • @hooting-ton5215
      @hooting-ton5215 Рік тому +18

      Sly Cooper

    • @sabot4104
      @sabot4104 Рік тому +77

      @@Soldrick Metal Gear Solid breaks the rule of a character telling you what to press, but it just fits in so well.

    • @RetroLeaves
      @RetroLeaves Рік тому +50

      The Mother series does this well
      "Imagine something called a B Button...harness your energy to "press" that button. And you'll ram into things!" - Paraphrased tutorial from Mother 3

    • @kabbablabba4073
      @kabbablabba4073 Рік тому +16

      its only ok when MGS does this no other game can pull this off

  • @arguekayes
    @arguekayes Рік тому +141

    My least favorite tutorial games do is make you open inventory or any menus forcing you press each highlighted button that pops up and you can’t progress until you press it.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Рік тому +2

      Most recent example of this that I can think of is freaking Ravenbound. So much wasted potential with that game.

    • @amysel
      @amysel Рік тому +6

      Every mobile game

  • @sugardoodlez
    @sugardoodlez Рік тому +302

    In the recent Garten Of BanBan game the segment where you needed to perform surgery was pretty simple in itself, but BanBan kept talking and talking for a full 1 minute and 47 seconds about the rules (despite a copy of the rules being right in front of us) solely so the game can waste your time in hopes you wouldnt be able to refund the game

    • @dogeboithedoomslayer
      @dogeboithedoomslayer Рік тому

      GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD ET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD ET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD ET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD

    • @smells109
      @smells109 Рік тому +16

      three birds with one stone

    • @oolexer
      @oolexer Рік тому +10

      hand over your pancreas

    • @loaduscoolclipz5505
      @loaduscoolclipz5505 Рік тому +4

      classic banban gameplay!

    • @player70477
      @player70477 11 місяців тому

      bro is playing garten of banban

  • @SirMcPug
    @SirMcPug Рік тому +324

    I'm so proud of pyro for coming out as a hater of game tutorials, no wonder he can't play any game well

  • @LoverofChildren
    @LoverofChildren Рік тому +74

    My biggest tutorial pet peeve is the ones that force you to do the tutorial before you get to do anything else. Gacha games are very guilty of this, in fact I picked up and dropped Dislyte on 3 separate occasions because the tutorial completely restricts the player from doing anything until a good hour or two into the game. The WORST possible thing you can do is completely take away agency from the player, because you've immediately defeated the purpose of a video game. Tutorial or no.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Рік тому +2

      Same. I also hate it when games try to weave their tutorials into the game's plot/story and world in a way that doesn't mesh well with it at all and feels like a slog. Monster Hunter World and Rise are really guilty of this, so much so that I haven't made a new character in a long ass time and I still haven't bothered playing through more of Rise.

    • @goobleron
      @goobleron Рік тому +2

      No stop making sense say the funny OneyPlays things spawn of Roach Dogg

  • @harrydubois6619
    @harrydubois6619 Рік тому +573

    So sad to hear about your skill issues, Pyro 😢

    • @cammyman32
      @cammyman32 Рік тому +5

      Indeed.

    • @thesavagegummybear7341
      @thesavagegummybear7341 Рік тому +15

      It was so hard to watch him fail at the cuphead tutorial for 20 minutes…

    • @Fbispook
      @Fbispook Рік тому +14

      Thank you harry dubois, “protagonist” of the hit crpg disco Elysium

    • @Slashscreen
      @Slashscreen Рік тому +4

      to be fair i could see harry saying this

  • @HyperKryst
    @HyperKryst Рік тому +53

    Inscryption has a pretty good tutorial. Since on the outside it's a pretty cryptic game, it's easy to be confused about the rules. That's why the first time we are playing the game it shows one mechanic at a time, with a very short explanation. Only the basics are explained, because the game assumes that the player will figure out the intricacies of the system eventually. Not only that, but since it's a roguelike, even if you lose because you didn't fully take advantage of the rules, you will have infinite chances to truly understand the game later down the line.

    • @Ronald98
      @Ronald98 Рік тому +8

      This. Inscryption is such a GOOD game and the replay value is insane!

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Рік тому +3

      Ultrakill does this as well. It tells you only the basics of the mechanics, including when you get new weapons, and then lets you figure the rest out. With how quickly you can get back into the fray, and the fact that there's a whole nearly endless wave fighting gamemode that you can access at any time in the game right from the start, allows for players to test their skills and get better at the game at their own pace.

    • @goobleron
      @goobleron Рік тому +2

      I picked up Inscryption on a sale a few months ago and it is literally the best game I've played in years

    • @skelebonez1349
      @skelebonez1349 Рік тому +1

      @@goobleronthat ending is so damn terrifying tbh- I legit didn’t expect luke carder to end up like that

    • @goobleron
      @goobleron Рік тому

      @skelebonez1349 Hey there Card Gamers

  • @xxshockfragzxx4592
    @xxshockfragzxx4592 Рік тому +200

    Surprising to see that Pyro got a new job as a game journalist, good for you, Pyro!

  • @fridaythedeerfox2982
    @fridaythedeerfox2982 Рік тому +38

    The tutorial in portal was some of the most respectful handholding in video game design ever. Because it doesn't feel like game is treating you like an idiot unlike almost all other tutorials.

    • @offbrandbiscuit
      @offbrandbiscuit Рік тому +15

      If anything it's not even a tutorial because it's just an easy test chamber to show you the basics of what to expect, and then starts giving you harder and harder concepts

    • @twingolord
      @twingolord Рік тому +4

      i mean it kinda treats you like an idiot, but thats just glados being glados

    • @SirCat07
      @SirCat07 Рік тому +1

      if you made a game you would be surprised by just how many people dont understand anything and need a tutorial

    • @twingolord
      @twingolord Рік тому

      @@SirCat07 RAAAAAAAAAAA

  • @fenderstrat9667
    @fenderstrat9667 Рік тому +128

    Any ideas how to roast Pyro with this title? 🤨

  • @mitchboland9591
    @mitchboland9591 Рік тому +92

    This 34 minute Pyro video would be a 5 minute Dunkey video

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Рік тому +16

      Dunkey still thinks Last of Us Part 2 is a narrative masterpiece, so even though you're right, your opinion is still invalidated.

    • @tobeymaguire9371
      @tobeymaguire9371 Рік тому +20

      ​@@the_furry_inside_your_walls639 someone with an opinion differing mine? *gasp*

    • @amysel
      @amysel Рік тому +9

      @@the_furry_inside_your_walls639 malding over someone's opinion

    • @Ind3xPlus
      @Ind3xPlus Рік тому +4

      ​@@tobeymaguire9371 It's fine ti have different opinions, but it's also fine to call someone out if it's bs. Especially when someone calls the last of us 2 a narrative masterpiece, which is just objectively wrong

    • @alex-qn5xp
      @alex-qn5xp Рік тому +2

      @@Ind3xPlus How? I loved that game and many other people did too, I don't get the hate at all.

  • @mosie.
    @mosie. Рік тому +40

    thank you pyro for feeding me my daily slop
    i was starving very badly today but you've saved me again🙏

  • @Ruby_Mullz
    @Ruby_Mullz Рік тому +35

    A tutorial I like is the one in GTA V. It’s exciting and engaging since it’s introducing u to the characters while doing a heist. It doesn’t blast u with pop ups since u learn by doing not reading. Even 10 years later, every time I restart the story I always have fun just doing the tutorial.

    • @kingtiger3390
      @kingtiger3390 Рік тому +3

      But at the same time it's a chore, because it's lengthy for what amount of stuff it teaches, yet you have barely any control and the stakes are completely non-existent despite intense setup.

  • @matthewmason7792
    @matthewmason7792 Рік тому +4

    My favourite Tutorial ever is kind of an obvious one for personal reasons. Transformers Fall of Cybertron.
    In that Tutorial you play as Bumblebee who was knocked out of a shootout on the bridge of an autobot cruiser trying to get off the planet. A crane from the rival ship with Decepticons hellbent to not only keep you in Cybertron’s orbit but are also hellbent on making that the tomb of every autobot on that ship managing to miss barely.
    You start on the ground with Rachet, the medic checking Bumblebee’s optics which is moving the camera and asking how they are, leading to a prompt asking if the default analog stick controls are satisfactory.
    After which you managed to shoot a few cons off the bridge and get a message from the one leading the charge… Megatron, the very leader of the Decepticons directing his attention on the autobot leader. Optimus Prime. Claiming that the the ship you’re on will be torn piece by piece before it even has a chance to leave.
    Prime leaves to lead a counter attack and while that happens you’re tasked with powering the defences after Decepticon forces began their boarding party with an attack on the orbital defences.
    From here you learn the rest. Dashing and sprinting after the ship takes damage and starts catching fire, air dashes after witnessing random bots that were helping you mercilessly sucked into the void of space after a crane was lodged into the ship and shooting and changing the shooting hand with a gun fight where cons are swarming the defence controls. Hell bent on stopping you getting them back online.
    In these few short hours of a tutorial mission it gives us a glimpse of how desperate each faction is. We see the carnage and the bloodshed and the determination the Decepticons have to just slaughter you all even after they’ve won control of the planet.
    It’s more than just a tutorial but a intense fight for survival against a force that won’t stop until it’s wiped out the very remnants of the faction that opposed them. Something that becomes more apparent as the game progresses.
    All in all… get a Xbox 360, find a hard copy on at CEX or something and play FOC. It’s a fantastic game with some really good story telling, fun gameplay and it’s just good! I’d also recommend the first game War for Cybertron as well.

  • @Nekoriz
    @Nekoriz Рік тому +8

    The reason why the game tutorial is so handholding is because people who never play video games really do struggle with it. Even moving with a keyboard and mouse at the same time feels like a mind-boggling system for them

  • @CrokedBlueCreeper101
    @CrokedBlueCreeper101 Рік тому +11

    These reasons are part of the reason I love the Yakuza series. The tutorials are a little card of knowledge briefly and succinctly showing you available punching combos while not actually pausing the action. It does have you try out different moves before progressing, but with the no pause in between, it doesn't disrupt momentum and it doesn't feel like the game is trying to hinder you. At the end of the tutorial the game just lets you go to town on enemies with everything it taught you. Throughout those tutorials, you're never stopped by pop-ups and it's not hand holdy to the point where it teaches you how to walk. Just teaches you some basic attack patterns and keybinds, then leaves you alone.

    • @dangergran2566
      @dangergran2566 Рік тому +1

      peakuza yet again, although 0 having tutorials for each style pisses me off with every replay

    • @maxwellpaynewell5305
      @maxwellpaynewell5305 Рік тому +1

      And then on the flipside, almost every major minigame in the series has a horrible MANDATORY tutorial you can't skip even on replay, and rarely do they actually introduce the minigame well. Yakuza 4 doesn't help at all with styling your hostess, Yakuza 0 babies you through one round of business and doesn't explain any of the intricacies, and Yakuza 7 dumps pages of paragraphs and infographics on you for the business management and just hopes you absorbed all that (And does it AGAIN for the shareholders meetings). It shocks me how fluid the combat tutorials are, just for them to drop the ball every time with the side modes.

    • @c-love6753
      @c-love6753 Рік тому

      ​@@maxwellpaynewell5305 Fucking noodle minigame and taxi in 5. Goddamn

  • @Cam-on2jw
    @Cam-on2jw Рік тому +7

    the quarry approached pop up tutorials in an interesting way that I didn't mind; they would play little 20-second long cartoons at certain points in the game that fit the aesthetic, and they would prepare you for what you were about to have to do. A game like that where you really can't afford to mess up, I thought it was pretty cool. Good video

  • @CrokedBlueCreeper101
    @CrokedBlueCreeper101 Рік тому +7

    So proud of you Pyro. You managed to extend a video's runtime by 1.6x instead of 2x

  • @summatim
    @summatim Рік тому +9

    Summary was generated by Summatim, let us know if there are any inaccuracies! 🤖
    0:01: Importance of Tutorials and Video Games
    2:42: Common Mistakes in Tutorial Design
    10:59: Concrete Steps for Good Tutorial Design
    12:28: Introduction
    13:02: Valve's Minimalism
    13:45: Introducing New Mechanics Safely
    15:26: Guiding the Player
    17:38: Invisibly Seamless Design
    19:05: Designing within the Context of Narrative
    20:49: Gaming Literacy
    23:30: Generally Agreed Upon Standards
    23:56: Subverting Expectations
    24:22: Conclusion
    29:27: Introduction to tutorial design
    24:57: Using level design to teach mechanics
    28:00: Examples of games with unique tutorials
    29:29: Importance of player familiarity
    27:16: Designing starting areas with difficulty in mind
    24:32: Examples of bad tutorials

  • @dorxly
    @dorxly Рік тому +5

    the titanfall 2 tutorial was probably the best tutorial I ever played, I remember spending nearly an hour just trying to get the best score possible. the best tutorial is one that doesn't feel like a tutorial

  • @krimsonklaww611
    @krimsonklaww611 Рік тому +6

    The tutorial in Warframe is pretty good. Anything it tries to teach you is just displayed as white text stuck to the level itself, so you can just keep going and it never abruptly stops you, and lets you experiment what all the buttons do.

  • @Tempest2357
    @Tempest2357 Рік тому +3

    The most unique tutorial I’ve had was from Rainworld. The game literally tell you nothing but the basic controls(basically wasd and 3 action buttons) and then leave you alone for the rest of the game for you to explore

  • @Crota0100
    @Crota0100 Рік тому +6

    Unskippable tutorials also ruin the flow for repeat playthroughs.

  • @flakproof
    @flakproof Рік тому +15

    I believe games should be intuitive like in the first Super Mario Bros
    The first level is literally designed to learn the controls

  • @Ven0m.snak3
    @Ven0m.snak3 Рік тому +3

    My favorite type of tutorial is the ones where they just have it as a small box in the corner of the screen. It doesn’t mess with your flow, it just tells you surface level info in the corner during the first level

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Рік тому

      Ultrakill has some text pop up on the screen whenever you get a new utility/weapon or come across an area where you have to do a certain movement technique that you didn't have to do before in order to progress through the game's campaign. Quick, to the point, and doesn't pause the game.

  • @piclebob
    @piclebob Рік тому +11

    People make fun of it, but pyro making a 30 minute video from reacting to a 20 minute video is good

  • @wolfgraphics2003
    @wolfgraphics2003 Рік тому +4

    The whole "squint your eyes" explanation is actually a trick used by Logo designers to make sure their logos stand out.

  • @marijnvanderlugt7120
    @marijnvanderlugt7120 Рік тому +9

    Technically before the 5 years he mentions, but i think Titanfall 2 has a pretty good tutorial to show the basics, which is easily skipped within a few seconds if you know what you're doing.

    • @zwitie3455
      @zwitie3455 Рік тому +3

      the tutorial is also really fun

  • @Skye_Blue
    @Skye_Blue Рік тому +2

    18:40 Ha. I actually grew up having to use inverted controls. It was the only way I could play. Then one day, as an adult, my brain just had a moment where it was like, "Who can actually play like this?" So now, I can't play inverted anymore.

  • @Coldsteak
    @Coldsteak Рік тому +2

    the pseudo intellectual game design essayist hole is a super deep one

  • @valentina1219
    @valentina1219 8 місяців тому +1

    Pyro struggling to say slalom was the funniest part of the video. He just nonchalantly calls it solomon and salmon lol

  • @purplebatdragon
    @purplebatdragon Рік тому +1

    5:18
    JRPGS: "I'm gonna pretend I didn't hear that."

  • @ms.dr3amer
    @ms.dr3amer Рік тому +2

    I think the Hitman:Woa tutorials are very interesting in that regard. In the first game you have a classic tutorial, but it also ties into the story and you need it becuase it's the first game of the trilogy. In the second game they give you an easy target and you even have a "prep time" where you can mess around, set up things, interact with the map so if that's your entry point to the trilogy that's fine, but if it's the second game you play it then it makes for a good first level to get introduced to the new mechanics. You can also replay it and experiment and the challanges only encourage it, teaching you different elimination/guard takedown methods, how to use items to your advantage. I really enjoyed it and didn't feel like a tutorial. The third game just throws you into the action right away lmao.

  • @Mr_Tux794
    @Mr_Tux794 Рік тому +7

    I've been a big fan of video game design channels like Mental Checkpoint, Design Doc, and Game Makers Toolkit.
    Hope you stream more of those vids.
    You don't seem like a fighting game player, but channels going over fighting game design are very good too

    • @Micchi-
      @Micchi- Рік тому

      I recommend adam millard - the architect of games to add to your collection

  • @Legoguy9875
    @Legoguy9875 Рік тому

    I think one of my favorite "tutorials" I've played is the one in Hollow Knight - it does briefly visualize what buttons to press for actions, but it never interrupts you to say "Press this to do this, then use that to do this." The game encourages you to experiment with the controls as you learn them, and even rewards you - in one room, there's a long pit of spikes that you can't cross with normal methods, as there are no platforms to jump to and your normal jump doesn't give you enough horizontal distance. Most players will think to just turn back and return to this area once they have either a double jump or a dash, but more observant players will be familiar with how the melee attack causes you to bounce away from whatever you strike, and thus will test if the spikes can be bounced off of as well. By doing this, not only do they learn that you can bounce safely on spikes for as long as they can time their melee swings, but they're rewarded with a strong early-game item. Learning this trick early on is especially useful because it becomes an essential tool for some of the more treacherous obstacle courses and boss fights (and is even _required_ for the optional Path of Pain sequence)

  • @Alfiethegamerr
    @Alfiethegamerr Рік тому +42

    Every time I see a game have a tutorial it makes me think that the developer thinks that I have never played a video game in my life

    • @htsunmiku
      @htsunmiku Рік тому +32

      They basically have to because to someone out there....the game is their first.
      So they need to implement a choice to skip tuts. That's all.

    • @Amodh1257
      @Amodh1257 Рік тому +12

      At some point in your life, you played your very first video game. Now imagine if it had absolutely NO tutorials. I could imagine me as a toddler bashing my head against the keyboard until something finally worked cuz I didn't know what wasd was. Not fun.

    • @chainsawplayin
      @chainsawplayin Рік тому +1

      @@Amodh1257 Back in the day you had a manual that explained almost everything you needed to know.

    • @Amodh1257
      @Amodh1257 Рік тому +9

      @@chainsawplayin haha or if you're unlucky and your parents didn't bring the manual with the game, you'd load up a wiki on dial up, it'd take 40 years and you'd come out the other side with 50 browser bars and at least 3 strains of spyware

    • @harrydubois6619
      @harrydubois6619 Рік тому +3

      I think you need to remember that people like Darksydephil exist in this world

  • @AnyBerlinWall
    @AnyBerlinWall Рік тому +8

    Pyro has such game journalist game sense he's starting to hate tutorial AI for shooting back, we've lost him boys. It's over.

  • @noobicus727
    @noobicus727 Рік тому +75

    A simple solution for this problem is just for game devs to ask if you want to play the tutorial first

    • @Swedishmafia101MemeCorporation
      @Swedishmafia101MemeCorporation Рік тому +11

      Cyberpunk did a lot of things wrong, but it handled tutorials well. You're just asked if you want to do a tutorial or not.

    • @CoolLookinPea
      @CoolLookinPea Рік тому +21

      “Would you like to do the tutorial?”
      “No”
      *ten minutes later
      “WHAT DOES ANY OF THIS MEAN WHAT AM I DOING!?!?”
      I get the point though, the forced tutorials are annoying

    • @nolives
      @nolives Рік тому

      ​@@CoolLookinPeasure that might happen for like .0001 percent of games breaking grounds creating a new genre, but you dont need a fps tutorial. In fact id argue most games can be learned without a tutorial and would feel more rewarding finding out things you didnt know before.

    • @XCVBNMC
      @XCVBNMC Рік тому +14

      I have watched many people, especially streamers, skip tutorials just to complain about controls/mechanics later on.

    • @PosterityIslesNews
      @PosterityIslesNews Рік тому +12

      @@nolives I've seen so many letsplayers struggling to understand basic mechanics because they skipped a tutorial, its so maddening

  • @jayfolk
    @jayfolk Рік тому

    Killer7:
    square to run down rail-shooter track, X to aim down sight, R2 to fire fps, *Right Stick* any direction to reload the gun.

  • @FZone96
    @FZone96 Рік тому

    One of my favorite type of Tutorials with pause screens, when you already perform an advanced move, by the time the game is supposed to teach you about this move it just won't pause to teach you anymore. But they should still blend in the button prompt to notify player about the initial usage of these moves, otherwise they could get stuck improvising just to figure out how to proceed.

  • @ArshadZahid_nohandleideas
    @ArshadZahid_nohandleideas Рік тому +1

    Shin Megami Tensei III Nocturne and Digital Devil Saga’s tutorials are so straightforward in explaining the gameplay yet provide just the right amount of information
    “One action costs one icon, striking weakness or landing a critical hit costs half an icon, missing or getting blocked costs two icons, and repelled or drained attacks end your turn. The same is true for the enemy”

  • @amcandy2359
    @amcandy2359 Рік тому +3

    I am actually wondering about what people think about the Sonic Frontiers Tutorials. They give you pop ups pretty frequently at the beginning, they give you a prompt for tips during battles that is optional, between every level, they provide movement combo tutorials and whenever you unlock a skill, they put you in a room to try it out. I personally dont mind this butbof course i want to know what other think.

    • @skelebonez1349
      @skelebonez1349 Рік тому

      I find them interesting, although yeah I think maybe some things could’ve been done better to be not pop ups, As pyro said himself I see it as a necessary evil as annoyint as that can be soemtimes. I haven’t finsihed the game yet tho? On the last island. So far I’d give it a 8.5 outta ten partially because of how the characters are actually alive in this and not dull like in sonic forces

  • @lankthedank6931
    @lankthedank6931 Рік тому +1

    The worst tutorial for me was when it literally only linked a video on UA-cam.

  • @PowderedToastMan3
    @PowderedToastMan3 Рік тому +1

    Worse than tutorials is the “slowly walk behind friendly NPC for 10 minutes to receive exposition dump” parts.

  • @StupidNSimplesns
    @StupidNSimplesns Рік тому +12

    I feel like every pyrolive video is a disappointment because the title and thumbnail makes it seem like its gonna be Pyro talking about a subject but its just a 30 second intro and then the rest is him watching someone else's content.

  • @dayumdoesyt.222
    @dayumdoesyt.222 Рік тому

    11:04 I like how he questions the edm like he wasnt vibing

  • @basedamogus
    @basedamogus Рік тому +3

    Pyro resisting the urge to title this video.
    Video game toturials are finished.
    Im so proud if him

  • @NickDerMitHut
    @NickDerMitHut Рік тому +1

    Sonic Frontiers does that with the abilities on the skill tree and loading into a room where you can try them, I really quite liked that

  • @Eyezonyouu
    @Eyezonyouu Рік тому +1

    “Giz of war” - Pyro

  • @redstreak9430
    @redstreak9430 Рік тому +1

    Zoom Zike did a good video about how good a tutorial City Escape from SA2 was. I know it’s notorious for introducing Omochao which is the poster child for intrusive tutorials like you alluded to at the beginning but if you can resist the temptation to bump into him, the level itself basically shows you how to do everything with how the level is set up, be it homing attacks, tricks, spin dashing/somersaulting and even grinding. I recommend checking it out if you haven’t seen it

  • @SapphireCarbuncle009
    @SapphireCarbuncle009 Рік тому

    12:30 minimal tutorial pop up also made for my personal favorite tutorial, "Press Space to Say 'Apple'"

  • @dpet7756
    @dpet7756 Рік тому +3

    The piggies have been fed, thank you Pyro

  • @chandlerfrantz3140
    @chandlerfrantz3140 Рік тому +1

    Is that why Toriel is named Toriel? I always assumed it was just a play on Taurus, since she’s… You know, a cow.

  • @KAY0DE
    @KAY0DE Рік тому +2

    I love the minecarft tutorial eventhough it has the press A to jump etc. Due to after completing the tutorial you have full controll with hidden secrets, fun puzzles its just a great memory from the xbox 360, even going back its still a little bit of fun, and a good way to start a sandbox game as it shows what you can achieve in the future. And that it would get updated with whole new features, new secrets there are so many hours in those tutorial worlds. With friends and more

  • @dan18503
    @dan18503 Рік тому

    This is so random but i love how they put one of Aunty Donna's sketch as an example at 5:49. They're my favorite comedy group 🤣

  • @destroyer252
    @destroyer252 Рік тому +2

    I like how this guy criticizes tutorials being optional then praises Dark Souls for having optional tutorial messages.

  • @revanne2028
    @revanne2028 Рік тому +1

    The Mario troll block is probably from a Kaizo rom hack or mario maker level, they're basically super hard levels that also have alot of troll blocks and softlocks

  • @blitzkreiger3395
    @blitzkreiger3395 Рік тому +1

    The worst offender for game tutorials has to be monster hunter

  • @witherfang1368
    @witherfang1368 Рік тому +1

    i have driver for the ps1 and i remember literally none of my family could figure out what the hell to do. I tried for several days but this was before you could easily google the solution so i kinda just rage quit.

  • @DatPenguin97
    @DatPenguin97 Рік тому +1

    31:45 bro never heard of Gran Tourismo licenses

  • @edsainmuramasa4751
    @edsainmuramasa4751 Рік тому

    here's a thought- you're playing the first level, train about to hit you, qte activates, x - dodge. in 3 seconds time, you saw a cutscene, did something cool, learned the dodge button. qte's could be used as tutorials instead of padding

  • @compatriot852
    @compatriot852 Рік тому +2

    So proud of Pyro getting a job at IGN

  • @Random4008_
    @Random4008_ Рік тому +1

    0:05 Halo Infinite spotted

  • @the_furry_inside_your_walls639

    One of the best examples of a good tutorial I can think of is probably Ultrakill. It's quick, concise, doesn't pause the game, and it already expects you to know the basics of a shooter game by throwing simple encounters your way that slowly ramp up in difficulty for the first couple levels or so. The tutorial popups are just text that appear on the screen whenever you get a new weapon/utility or come across a part of the game where you have to do something you haven't done before. It can all be quickly brushed aside as V1(a robot that you play as in the game) pulling data up to quickly brush up on some things while it's on the move, so it still fits within the game's world/narrative.

  • @jod422
    @jod422 Рік тому +5

    What if a game recognised how quickly you got the controls? Like if you moved around immediately then it wouldn’t give you anything, and if you didn’t and still didn’t after seeing hints you would get a popup

  • @justinsundstrom8976
    @justinsundstrom8976 Рік тому +1

    Press circle to crouch.

  • @agj2310
    @agj2310 Рік тому +1

    24:06 that’s a Mario kaizo basically Mario but modded to be harder you should check it out

  • @KushTaco20
    @KushTaco20 Рік тому

    I’m left handed and I don’t use inverted controls. I go as far to change natural inverted controls in the game to the normal way, that being left goes left

  • @spacecowboy7568
    @spacecowboy7568 Рік тому +1

    The best tutorial ever is the tutorial world for Minecraft on the Xbox 360. Shit slapped hard. The first, second, and third versions. They all fuckin slapped.

  • @davidcastillo4141
    @davidcastillo4141 Рік тому

    Love that doom 2016 just gave you a gun as soon as the first cutscene

  • @GlaciesA
    @GlaciesA Рік тому +2

    Arin(egoraptor) explained this like 10 years ago...

  • @alfosisepic
    @alfosisepic 5 місяців тому +1

    12:51 I didn't really have this w/ Half-Life: Alyx, it would tell me how to do really basic things half way into the game. Like hold right trigger down to move over gaps.

  • @v1_sleeping
    @v1_sleeping Рік тому +1

    The ghost of Tsushima tutorial was one of the best I played

  • @declanmillar6356
    @declanmillar6356 Рік тому +1

    Modern Warfare 1 & 2 had the tutorial/shoot house intro level
    But by the third game they just accepted you knew how a fps game worked and just threw you into the game sans-tutorial

    • @SonOfAGunYYH
      @SonOfAGunYYH Рік тому

      *black screen, hissing noise* "RPG!!!!"

  • @Armetzger
    @Armetzger Рік тому

    The perfect tutorial in my eyes would be one where the game pauses ONCE. And asks
    "Hey, this is a shooter, many mechanics from previous shooters also apply here. With that in mind, would you like to:
    A. Teach you the fundamentals from the beggining of how a shooter works.
    B. Ignore the fundamentals, but add indicators for game-specific features.
    C. Show you the button layout and do not show any pop ups.
    Note: This can be changed in the 'Gameplay' Settings at any time, there is also a copy of the button layout".
    There, the perfect tutorial

  • @gamersunite7968
    @gamersunite7968 Рік тому

    I use inverted controls for flight simulators where pulling back on the control yoke is up and up is down.

  • @patrickmalone566
    @patrickmalone566 Рік тому

    My favorite game tutorials are the ones where the "use the control stick to move" prompt is several steps away from where you start.

  • @DrXaiver
    @DrXaiver Рік тому

    Played Armored Core 1 recently and they give no introduction, after the intro cutscene they throw you into an arena fight with no explanation on the controls and it felt more fun than any tutorial I've played

  • @MintJammer
    @MintJammer Рік тому

    I think a good example of a scaling mechanics to learn is Hi Fi Rush actually.
    It straight up doesn't tell or give you half the stuff you need to work to a thematic level.
    Like assists, hard timed hits to activate finishers in the first place (Beat Hits), using your arm as a grappling hook, dodging to the beat to cancel the recovery and do it three times, super moves, and such aren't upgrades, they're all relevant assets of combat that allow you to perfectly do every encounter on instinct than knowledge.
    But the Production and Quality Assurance arc just restricts you from using all of them as you're likely to just mash for a bit.
    Only by Rekka herself and then the very humorous first run through Development does it ramp up.
    Also the whole thing is a satire on corporate development. Like the overly zealous manchild director, the draconian management, the gaslight friendly marketing, etc.

  • @-Raylight
    @-Raylight Рік тому +1

    Far Cry Blood Dragon tutorial, what a legend xD

  • @OmarShtaiwi_
    @OmarShtaiwi_ Рік тому

    LMAO, what are the odds of the editor choosing Sonic Heros as an example when I just got the CD for it along side Sonic R from some archive. Too good.

  • @pseudologue5965
    @pseudologue5965 Рік тому +1

    Im a psychopath apparently

  • @saturnmedia1
    @saturnmedia1 Рік тому +1

    I think Titanfall 2’s tutorial is really good. They put you right into the gauntlet to learn.

  • @deadspace4755
    @deadspace4755 Рік тому

    It is simple, it is all connected back to "show visually, not use text". Visual more, not text more. Be subtle, not obvious. Show, don't tell.

  • @JollyRanchersGrandma
    @JollyRanchersGrandma Рік тому

    It's weird because I use inverted Y Axis but only for Zelda games. It feels weird in every other game I play but the minute it's a zelda game the flipped axis feels more natural

  • @supermutant963
    @supermutant963 Рік тому +1

    They should add a "Skip tutorials" option before starting a new game because most controls are common sense today

  • @jusma21
    @jusma21 Рік тому +1

    Ah yes my favourite game, Gizzov War

  • @janemba42
    @janemba42 Рік тому +1

    The best tutorials are organic. Naturally nudging the player to do things through environmental or story elements.

  • @wowanimejoshua5149
    @wowanimejoshua5149 Рік тому

    A preview of a skill in a skill tree is different than a tutorial popup because ones mandatory and the other can not only be ignored but completely missed

  • @_P2M_
    @_P2M_ Рік тому +1

    I watched that very video earlier today and now Pyro is making a video about it. Felt bizarre, especially because it's a video that's a year old, so it's not just something recent that he decided to react to, and I don't think he ever reacted to any of this channel's videos before.

  • @CasketStar
    @CasketStar Рік тому +2

    25:23 Touhou Hijack lol

  • @SolidusRyd
    @SolidusRyd Рік тому

    video: popup during tutorial is not good
    Pyro: BUT ITS GOOD FOR SKILL TREES NOOOOOOO
    Birmingham brain right there

  • @playerchef
    @playerchef Рік тому

    Thanks pyro for letting me know how you skip the tutorial and then ask what you have to do after 3 seconds

  • @dovahkiindragonborn9004
    @dovahkiindragonborn9004 Рік тому

    Damn hitting me with that nostalgia from Gears of War 2, Gears 1 was my first game I played on xbox(I was 5) The training was very important for new players to the 3rd person shooter

  • @multi.instrumentalist
    @multi.instrumentalist Рік тому +1

    The Driver parking lot scene is not a tutorial. There is a separate tutorial in the game. People always make this mistake and it kind of bugs me. In Driver San Francisco Wii, there was also a parking lot level, and that WAS a tutorial, but the original one wasn’t. Also everyone who ever mentions the “tutorial” also mentions how they don’t know what a slalom is, which I personally l think is a pretty low bar not to reach.

  • @kanyejones3194
    @kanyejones3194 Рік тому

    As someone who had it for there 1st xbox game I can say that for starting my game as team rose sonic heroes tutorial is hell despite how much I love it

  • @BabyCocoMan
    @BabyCocoMan Рік тому

    18:45 hearing this guy say he made move or die was crazilly unexpected

  • @crickcrackcricketycrack5501

    Hello, ex-inverted look (y axis) psychopath here. Ridiculous reason why I used to play with inverted controls was my favourite game had it on by default and I was too young to know to change it so I had to learn to play that way. Eventually I got used to it and when I found out you could switch, I just turned it on in other games rather than change it on my favourite. Eventually I realised how stupid that was and went back to default.
    I believe the control originated from Flying and piloting games where the joysticks were inverted. It depends on how you image an eye ball rotating. Normal controls you imagine looking up is pushing up. But inverted you image the logical movement that an eye ball to look up, you'd need to pull down from the back which would be you moving it down in order for it to look up. It's really hard to explain without visuals but that's the gist of it.

  • @AlonsitisDuff
    @AlonsitisDuff Рік тому

    “salmon” bruh 😂