[Tut] Soft Collision Bulge and Jiggle B - Blender Geometry Nodes 4.0+

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  • Опубліковано 6 лип 2024
  • --------------------------
    ►Free Geometry Nodes Presets: gum.co/jSyDM
    ►Rationale of Preset Usages within the Tutorials: cutt.ly/9UIgCTs
    ►Github Repository for Presets: github.com/Gerstmann-Bradley/...
    ►Feel Free to join my Discord Server for Discussion/Questions:
    / discord
    [Tut] means Tutorials/Voiced-Recording.
    [Noding] means live-noding which is generally unvoiced.
    if an animation/demo title contains "Noding-Product" at the end, it means at least recordings are made, whether voiced or not.
    [Demo] is just to show something.
    -------------------------
    Blender 4.1
    Geometry Nodes Preset Version 2.1
    #geometrynodes #motiongraphics #procedural #tutorial #blender #b3d #eevee #mograph #geometrynodes #simulationnodes #field
    *******************
    00:00 Collision Deformer
    04:00 Bulging of Collision Edges
    09:40 Inertial Deformer

КОМЕНТАРІ • 15

  • @sameeruddin
    @sameeruddin 4 місяці тому

    This is amazing ! procedural stuff looking so organic !

  • @klever-kenneth
    @klever-kenneth 4 місяці тому

    Quality stuff as usual. Keep them coming

  • @emcq1549
    @emcq1549 Місяць тому

    exactly what i needed thank you so much!

  • @fabbrobbaf
    @fabbrobbaf 4 місяці тому

    Thanks for the tutorial!

  • @czajazz
    @czajazz 4 місяці тому

    hot stuff, thanks

  • @todesdigga3891
    @todesdigga3891 4 місяці тому +1

    Boiiing!

  • @TECHNoCaster
    @TECHNoCaster Місяць тому

    heya quick question when i add the inertial deformer it removes my material. is there anyway to fix that? (edit: scratch that i saw it is a current limitation for now but it works fine in versions prior to 4.0.2)

    • @bradleyanimation120
      @bradleyanimation120  Місяць тому +1

      The known limitation should be fixed since 4.1.

    • @TECHNoCaster
      @TECHNoCaster Місяць тому

      @@bradleyanimation120 oh yeah you’re right, also thank you for this tutorial and geometry nodes!!

    • @thisisgood44
      @thisisgood44 24 дні тому +1

      Im late but if someone wants to know to do it is, you can just add set material node to the geometry

    • @bradleyanimation120
      @bradleyanimation120  24 дні тому +1

      @@thisisgood44 The original question was different. Before 4.1, a mesh that comes with its own material, such as a rigged mesh with many materials, will lose material in simulation zone. It was a known limitation because of missing referencing from object to material. projects.blender.org/blender/blender/pulls/117043
      set material won't work for complex geometry, etc.

    • @thisisgood44
      @thisisgood44 24 дні тому

      @@bradleyanimation120 i see, thanks for explaining! I thought it was because the material dissapear,, i used 4.0 and after using geometry node the object doesnt use the material that i applied when i use set material it works.
      also love the presets man! its really cool, i want to learn geometry nodes too

  • @holynic7451
    @holynic7451 13 хвилин тому

    when I add the Collision deformer it's on collider only (not off/island/internal)
    how can I change that?

    • @bradleyanimation120
      @bradleyanimation120  8 хвилин тому

      "Off" is equivalent of "Collider Only" as a better name (imo) to distinguish itself from other two modes. so you don't need to worry this option. it should work basically the same unless otherwise indicated.

    • @bradleyanimation120
      @bradleyanimation120  7 хвилин тому

      "Off" is equivalent of "Collider Only" as a better name (imo) to distinguish itself from other two modes. so you don't need to worry this option. it should work basically the same unless otherwise indicated.