I Recreated This 360 Degree Treadmill In Scrap Mechanic!
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- Опубліковано 30 кві 2024
- Welcome back to Scrap Mechanic! Today I am trying to recreate the Disney Holotile treadmill floor!
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What is Scrap Mechanic?
Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
find the game here store.steampowered.com/app/387... #scrapman #scrapmechanic - Ігри
so the reason why they only have a small patch on the floor and not fill the entire floor of the room is because they are afraid they might lag the earth.
Might cause a glitch in the matrix
It makes me happy to know they thought that through
@@Chronolinth Unlike Bethesda
true
ScrapMan just invented the tredmill 7 YEARS before it got real💀
I mean it's in a game not irl so ehh
real
@@BISESHKARKI868he made it in a game but the principles are the same blud
@@YajNaizZenitram ok thx but i didn't want to be rude with that comment I thought jsrg was talking about the treadmill in the video which was made after 7 year's not the scrap man video.
TRUE
Man, Scrap Mechanic really has been out for over 7 years and STILL isn't finished, I don't know what to think about that.
And it's still in alpha...
two parts on that, the dev team is not actively working on the game, meaning that they mostly work on it between other projects the company does, and this is becoming the norm for sandbox games, they could have labelled it finished whit survival and no its not alpha MahBor, its been in Beta since 2016
@@MahBori agree, games are being labeled as alpha for wayy too long, it should of came out of alpha after survival
I would take that over getting the exact same game over and over again year by year just with different names. Like skyrim and call of duty and g t a. Those three games have been the exact same thing from the last Eight years or so.
I guess what I'm saying is.I would take a game that is not full release, Completed thing with updates throughout. over getting a game that says it's done and then a year or two later getting the exact same game with just a little extra added on.
I could probably mention that Simple Physics (even Simple 1) make joints (Suspensions, Bearings, Pistons) on static creations incredibly stiff, yet it still lowers lag. You could probably use that if you create similar mechanisms with this many joints needed.
(Also, please clean reinstall Scrap Mechanic and clear the cache, i have seen your game do funny stuff, as in errors and similar, in your other videos, and i know this will fix most, if not all of those)
What kind of stuff?
@@Ekipsogel Mods erorring out, the game having weird crashes and bugsplats, the game throwing popups. That is what i am talking about, as he probably never reinstalled the game (nor did he remake the cache) since he started playing this game on the PC he is using.
he probably forgot about that :D
@@theredbuilder8686is that why whenever I start the game it says like mods not installed or something about the workshop?
It's one of the causes, if it doesnt fix it, there is "Scrap Mechanic Error Fixer"@@RudderBoo
Plot twist: there is another 7 year ago scrapman from a different timeline, where he chose to become a Disney research engineer and is the actual creator of the omnidirectional treadmill
I believe having the wheels constantly in an angle and then rotating them from below would've worked. It would only use three bearings (Wheel, angle and one for turning each assembly), making it lag free, and able to work with the small wheels.
My brain is not brainning
I thought of this too 😂😂
Same, I'm amazed he didn't think of this
The hardest part is centering the wheel
You'd need a 4th bearing to recenter de wheel (this is important because then if you rotate the assembly, the wheel would not shift), but yeah, I had the same idea for optimization
Imagine ScrapMan working for Disney...
Ok you can stop imagining now.
All I saw was a pay-wall :(
@@UnitOfE 😆
Someone at Disney watched a video of yours 7 years ago going "WRITE THAT DOWN WRITE THAT DOWN!"
don't feel too bad, Scrapman, they just finally got a working prototype but these designs have patents going back as far as 2006
Make it bigger!!! The positioning could be figuered out by sensors above , maybe do a collab with Kan for the Logic , becouse i could imagine it being a lot to handle
Pretty sure he tried that and it lagged
It lagged really hard for him
@@icewhal He didn't use the physics slider tho, he could just turn the physics down
GIVE THIS MAN AN ENGINEERING DEGREE
No
@@BISESHKARKI868yes
@@BISESHKARKI868YES
OMG at 8:46 you can see the connections make a pentagram!!! Next thing you know scrapman is going to be a metal musician!
Edit: I am going to pretend that I knew it was an octogram all along
That old Scrap Mechanic footage gave me flashbacks
Could've done like a spinning wedge where the hyp would be the wheel
3 bearings
1: spinning wheel
2: controller + bearing for tilt
3: spinning on the bottom
The wheel angle may mess it up if you have it above 5 maybe
Multiplayer monday idea: Hide and Spleef
Buttons in hiding spots that makes that part of the map fall after 1 minute.
they can just be tilted then rotated instead of the pistons tilting it in several directions though
that’s what i’m saying.
It's not impossible, I managed it, but I didn't try this
I mean scrapman, if you almost inventing the same thing 7 years ago isn't an achievement, then idk what is
You should try this in trailmakers because the physics engine is more tolerant
No, trailmakers struggles a lot more with creation to creation collisions. Scrap mechanic is the game for this, the build just needs to be optimised.
@diegootero1686 Yeah, I tried to make a forklift and learned about that issue, everything was fine till i tried to set the pallet i made on a shelf i made... evey time the pallet would decide to take a trip to the moon.
@@diegootero1686 interesting in trailmakers I've had a easy time making complex builds and they run very well maybe it's my PC idk
Someone named Quantum Chief was inspired by this video and made a better one in Space Engineers.
Title: "Working Holotile Floor In Space Engineers"
Space Engineers is a lot better than Scrap Mechanic for building "real world" inventions.
@@Alfred-Neuman interesting I'll check it out
Try to do it in trailmakers. Trailmakers should handle it better. You can use power couplers as the bearing hinges
power couplers do not move on their own. the bearings need to.
Bro uploaded this *while* I was watching one of his videos 💀
You didn't have to use all those logic gates....
Simply make a public logic gate group for one wheel and hook that up into all the pistons instead of giving every wheel its own set of logic, I don't know if that works, I don't play a lot of SM. But I do have knowledge about programming, and I am just thinking in object-oriented programming xD
Create one public class for all the outputs, just call that class xD
You could do that, put it would take much more time. Now you just hook the four controls in to every wheel's logic, and with your suggestion it would be 8 connections per wheel (2 pistons per direction).
The problem is that hooking up wires is a visual process, and getting that many wires hooked up across each other gets difficult to see.
With my logic, it would ONLY be 8 logic gates in total, why would you need 8 per wheel if you have infinite output connections and if all have the same functionality
@@tech-boy334Because if you did that, you'd need to wire a lot more. If you want to think programming, think of having each assembly of wheel and piston inherit it's behaviour from one row, and every row inherits from the main control system. Yes, it's more classes, but less wiring. It's not a problem when you're programming, but it is when you have to wire everything visually.
@@diegootero1686 Yea it obv, is, but your FPS wouldn't drop to -15, id rather go through a bit more wiring and therefore getting more frames than wiring less and decrease the frame rate
It seems like the reason it lags is the wheels making contact, changing it to small wheels, but the same base may fix the problem. If you move a big object, it shouldn't be a problem anyway
11:39 - ScrapMan teaches the application of simulations XD
You could try this in Gearblocks, the game doesn't have logic parts yet but you can definitely try this concept out there, there are servos and pistons there that you can play with.
I wonder if you could moon walk as the character 😂
It might be possible, that is, with a lot of work in trying to counteract the player’s initial forward or backward motion when you either press “W” or “S.” But it could indeed be possible, but the cost would be a couple hours, if not days of work.
Honestly you should try building the "spinning top" version at 4:20. That should require way less parts per wheel.
Can't believe Disney stole scrapman's idea. Sue them for 15m.
Oh damn, nostalgia hit looking at that old video.
Day 146 of asking scrapman to test how fast emp is in trailmakers
I think
I like how Scrapman gives the color code to the logic and then name the the gates "color one color two")
It is really fun to see my invention recreated like this! Thank you for the video!
5:10 Another way to build it is a linkage because they don’t need to be individually rotatable, you build parallel arms on top of each other connect them with a perpendicular bar, the perpendicular bar will rotate as you move the parallel bars, to move the parallel bars you’ll have to use circular motion
Edit: Tested it and was able to get a non laggy 5 by 5 version with non optimal build, so 3-4 times less laggy
A couple suggestions: !: invert the pistons so the lower edge moves away from the held item instead of the upper edge moving into it, and 2: plug the direction buttons into the engine so it turns on only when you want something to move and you won't have the passive rotation (Though you could also add a button for that).
You should flip this concept upside-down and try to drive it like an omnidirectional-tank thingy!
I bet you could do a 3x3 with the small wheel by instead going clockwise or counterclockwise with the pipes instead of towards each other. I would require slightly different wiring
I think i remember watching that video!! Crazy that ive been watching for 7+ years!
Bro, I didn’t know I’ve been watching your videos for more than seven years
WP for the recreation!
If you set pistons extended by default and retract them for controlling, this should reduce a lot "throws" 🤩.
Ok so, I don’t know if anyone knows this but if you are on mobile you can double tap comments to like them????
Since when?
Anyways, have a good day
If you're reading this, have a good day, you've got this.
The gymbal core. Pivot from just below, piped off to one side. At wheel face, is the first tilt bearing. Piped around 90°, adds its second tilt point.
Hey scrapman I think you should do a spy car build with your friends on scrap mechanic or trail makers (maybe base them off 007 movies or something like that )
Very good scrap.
The 3 block width one could be possible with true symmetry instead of A symmetry (from above)
Well this is super cool lol. Messing with logic is so rewarding
A three block by three block plus sign, five bearings, four pistons, and a controller or logic system per wheel. My theory is that one bearing sits in the center of the cross, while each of the four others are on the sides of it, one in each pocket or corner. You figure out the rest of the details and layout. Best suggestion I've got. Have fun!
Here's an interesting idea, what if you did this but in 3D in a cube, probably in trailmakers, you could use anchors and hinges to move the object, though I don't know how you'd make it go around corners.
Please try to recreate the Hajile!!
Since the object rides on the highest points, you would not want any pistons to go up at all. Instead of some going up, youd want the others to all go down, and the one that remains up to drop slightly to account for the corner rising
How is bro still finding things to do in scrap mechanic this guy is a genius
He was an engineer and in the circus the the circus requires some creativity
@@1truekyokonah, ScrapMan wasn't an engineer, that'd be Kan iirc
@-user_redacted- hmm idk a lot about the Kan lore but you may be correct
maintaining the basic element for one wheel, try do do a version with one block distance for every basic block, in this way at least the wheel are no longer in contact, maybe in this way you can keep the functionality without the lag and maybe a larger version is sustainable
Love your content
Yes
Is it weird that I want an entire room of this stuff? I mean in the demo clips Scrap showed, the could move things, not just keep you in place. So with that in mind, Imagine like, a bedroom or study with this as the floor, nightstand too far to reach your water or lamp? Float it towards you! Or in a study, you could have multiple small desks that have different work on them and you could fluidly transition between the desks!
Imagine a prison where there’s no walls, just really effective omni directional treadmills that force the inmates back towards the center. Would be so funny, the outside is so close yet you can never reach it
what if the prisoner hops/leaps
I'm surprised ya had to ask us 'What's next?' at the end of the Vid... I'da thought it woulda been obvious... 'Trying to pull off this same stunt in Trailmakers'! 😈
0:42 I've been subscribed to you for over 7 years!?!
still amazing daily content 👍
You could try having all pistons up by default and lower one corner by button, I suspect it would be less jumpy since the distance wheel would travel upwards would be shorter. Anyway dope video scrap 👍
interesting issue with VR treadmills is that with our current technology, there just isn't a way to make the latency small enough for you to not get motion sick
Omg @scrapman, I remember that car you showed at the start. It has NOT felt like 7 years ago 😂😂😭
This could be cool to try in Trailmakers!
By putting the pistons into negatives (no input=active, input=inactive,) you should be able to greatly reduce the bounce.
Imagine, just imagine, if Disney engineers got their idea from scrapman video
That is pretty crazy
I'm loving the #omnifloor design (#Holotile feels like an ok project name yet isnt a generalised name)
To make it in a 3x3 you could just have the pistons on each corner turn to the right and have the second axis of each in the center block on their respective sides, keeping them disconnected from each other and still functional. Can't connect if they don't face each other :D
Could use a pipe grid like a swash plate, then each wheel is on 2 bearing for tilt and one for spin, then just push the grid into the poles holding the wheels up. 3 bearing per wheel and 1 piston bearing pair on each side of the floor.
ah yes. floor lag. very relatable. I have to deal with this constantly.
This treadmill will eventually become a Trendmill
Plot twist, the creator of the treadmill gives an interview saying he came up with the idea by watching a video game video on UA-cam
thats crazy how he made it 7 years ago, thats just crazy
this might be a bad idea, but instead of pistons you could have a bearing and controller based sort of scisor lift mechanism (the scisor part is just to keep the thing centered but with low angles, just a single bearing shoudl be fine) to make the "pillars" only move slightly, less collision, less up and down, less throwing the plate off... but maybe a tad more lag
nice man
bro was actually on to sum thing bro might had given disney sum ideas
Some
I'd like to suggest a new way to get double maybe even quadruple the suspension strenth on future ScrapMechanic vehicle's that are meant to carry extremely heavy loads of resources ect.. and I hope one day I could possibly show it (might not be as impressive as it sounds)
You should rebuild the mechanism using the concept shown by the editor: the wheel has a constant tilt, and you just rotate where that points to. If you use two bearings to tilt the wheel (one rotates in the opposite direction), you can achieve the tilt in-place. One more bearing at the bottom and one to rotate the wheel itself makes for only 4 bearings, and should fit into 3x3.
Wow, Disney made something good
...Could ScrapMan, hypothetically, file for a patent?
Being inspired by something _and_ being a prior art of it must be weird lol.
i think you only need 3 bearings. you just need to center the rotating bearing on the bottom
Good video as always. 👍
You could have some logic that raises all of the pistons when none of the buttons are pressed. That way it won't go down so much, and there will be less bounce.
i watched silly vehicles thinking "wow thats a cool car", now disney stole it 😂
6:35 you could use this for the single rotor helicopter build from yesterday to prevent hinges from absorbing the torque
That was fast. Wow.
I recreated this consept in GearBlocks. It is way more optimised, although there is no logic. I also tried flipping it upside down and drive it as a car lol.
I'm pretty sure the lag would be devastating, but can you make a much larger platform and support the edges with caster wheels that rotate to free spin to accommodate the direction of travel? I'd suggest it as part of a MPM, but the lag.... Maybe a more simplified version of it where you just have wheels going in different directions, even diagonal, that pop up to engage instead of this rotational method?
If you use the crashlanders mod you can use the computer to give fractional power inputs to pistons allowing you to extend or retract pistons by a percentage so they can move less than a full block... you can also have the pistons start at 1 block extended so you can extend one side and retract the other allowing you to keep the wheels more or less level
You could go to a lower physics number like 7, should still work but with less lag.
You could have build the arms in spirals with a 3x3 wheel. Or, just follow the real example and make it spin while being angled xD.
I'd love to see a follow up with different experiments !!
Hey Scrapman nice Idear and i had my funn in simplefiing it😂
One thing with the positive and negative thing you talked about of course this would make it need more logic but you could have the pistons already extended and the side you want to tilt would make the piston go down
I wonder if inverting the piston logic to shorten on command would work better - since reducing height of one side would be slightly offset by the added height from angling the wheel.
Also, the editor added animation of the offset wheel would be an interesting test, perhaps using a bearing to angle the wheel while keeping it centered to the rotation point, and a 2nd to counter-rotate the wheel base would be cool to see.
Shame about the performance issues. Would've been a cool Multiplayer Monday challenge to navigate a loose object through an obstacle course on a track made of "Omnifloor".
0:36
i findit funny that they are using a nintendo wii nunchuck
even to this day the nintendo wii reigns supreme over all the other consoles
Someone watches Veritasium hahah
Think Disney owe you some credit 🤣
You should do the always-tilted method. You'll need WAY less bearings
best video yet
You could use only 7 bearings each, by using using one bearing on the bottom that is flat on the base, on top of that, one sideways facing to set an angle then on top of that a Turret style setup that uses 2 bearings for each direction, were you can the 2 bearings setup that you use on steering when you don't want the wheel to move
Its really simple i think
If u put the tires and a bearing on a hinge and tilt it, then putting the hinge on a pipe and that pipe on a bearing
By moving the bearing alone it will rotate the tire without complications. At least that's what i think
I was screaming in my head
"TURN DOWN PHYSICS TO HAVE IT BE BIGGER"
I love your creations man, but I can't help but ask....any idea if Scrap Mechanic is ever gonna get that update they've been "working on" for years? Cause I love making things and seeing the crazy creations....but all the current good content is mods.
Well, I believe that you can cut the mechanism in half with the only problem of needing controllers, using the same joints you used, but placing only two, one in the center of the X axis and one in the center of the Y axis and a pillar in the center to maintain stability and support if you put too much weight on it.
Well, in terms of configuration, I have no idea how it would be assembled, but the idea is that the piston would have three stages, the neutral one where the piston would be extended one block upwards, if you want to turn it to the side of the piston, it would lower the piston by one block, To turn to the opposite side, you would lift the piston 1 block from neutral. I don't think it would work diagonally, but for the front, back, right and left it would certainly work, it would still be possible to make it more compact and less laggi.