I Built Your Weird Drawings In Scrap Mechanic [YDIB 25]

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  • Опубліковано 28 кві 2024
  • Welcome to another episode of Scrap Mechanic You Draw, I Build! I asked my Discord members to hand draw pictures of things they want to see me attempt to build in Scrap Mechanic. These were the results. Thanks to all of the amazing artwork submissions from the community! Join the discord with the link down below.
    More YDIB: • You Draw Things, I Bui...
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    What is Scrap Mechanic?
    Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
    Find the game here: store.steampowered.com/app/387... #scrapman #scrapmechanic
  • Ігри

КОМЕНТАРІ • 366

  • @iceboundglaceon
    @iceboundglaceon Місяць тому +437

    28:30 you need to divide the object into child/ parent objects using bearings or pistons. the buoyancy force is placed on the center of the object instead of the edges. the game is setup this way to reduce lag and calculation points. if you separate them using bearings/ pistons they're calculated separately.

    • @CompoundBoy
      @CompoundBoy Місяць тому +43

      Yes. tried to separate the buble blocks ingame and it spun forever. Not very fast. but it did spin,
      edit: by separate I mean ading a bearing between bubleblock and frame

    • @pularis1629
      @pularis1629 Місяць тому +18

      Also he didn’t put it fully in the water. When it’s flat, you can see part of bubble block poking out. Therefore, when spun, it’s not properly submerged.

    • @angluneenon
      @angluneenon Місяць тому +3

      actually i think the reason that it doesn't work is the game checks if the creation is water, and if so, it does the buoyancy maths on the whole creation. but i do agree with the rest of what you said.

    • @gastervb
      @gastervb Місяць тому +3

      Actually they probably changed that and now this don't have to be separated. I was testing that before and that works like you said. Now when i tested it seems like it is working but still when separated lifting part have much more impact.

    • @DrgnZip
      @DrgnZip Місяць тому +3

      That's what I was thinking. It looked like the game was treating the thing as if it were entirely underwater, instead of only half.

  • @TupperGamer28_90
    @TupperGamer28_90 Місяць тому +320

    I just like how Scrapman added more funny references and edits to his videos now

    • @GoldenTlhogi
      @GoldenTlhogi Місяць тому +6

      Yay

    • @the_guy_without_a_creative1808
      @the_guy_without_a_creative1808 Місяць тому +11

      Liking and replying so the thanks for 0 subs and likes guy ain't the top comment

    • @Tango-arc
      @Tango-arc Місяць тому +3

      They've been planning this for a while.

    • @ThePhonax
      @ThePhonax Місяць тому +2

      Was never gone

    • @internalmegat
      @internalmegat Місяць тому +25

      Billy isn't even the editor anymore, he talked about it in the passed. It's a different editor.

  • @Greenphantom301
    @Greenphantom301 Місяць тому +183

    the game seems to works by calculating the buoyancy on the full object on the bearing, if u put the bubble or woodblocks on bearings themselves so they are seperate objects it does work

    • @Nevir202
      @Nevir202 Місяць тому +11

      That's a fascinating quirk

    • @projectdeveloper9311
      @projectdeveloper9311 Місяць тому +8

      I think painting them also works, because SM them has to consider them blocks with another property therefore another block, but I don't remember that well

    • @unusualfabrication9937
      @unusualfabrication9937 Місяць тому

      This

    • @ThePhonax
      @ThePhonax Місяць тому +5

      This is incorrect. The game calculates buoyancy by shapes. A shape is anything singular from the parts category or really anything you can place, or stretches of block that are the same material and color. This is why if you have a 16x16 square of wood, the buoyancy will be calculated at the center of that and it will be able to rotate any direction, but as soon as you put one block of a different material on each corner, or paint each corner block of wood a different color, the square will self stabilize in the water.
      Just a lil SM physics lesson for y’all

    • @ThePhonax
      @ThePhonax Місяць тому +2

      @@Nevir202it’s wrong. See my comment.

  • @Hadeks_Marow
    @Hadeks_Marow Місяць тому +102

    IDEA:
    You should do a YDIB where at the end of the video, you need to take all the ideas from the submissions you did in that video, and come up with your own creation that uses all of the ideas. Example: The square-to-circle can be the car wheels. Square mode is the breaks. The gun can be the front of the car, ect. You get the idea.

    • @ThePhonax
      @ThePhonax Місяць тому +4

      No 🗿

    • @theunnkown9857
      @theunnkown9857 Місяць тому +2

      Etc not ect 🤓

    • @Hadeks_Marow
      @Hadeks_Marow Місяць тому +2

      @@theunnkown9857 God damnet, you created a new pet peve for me, thank you. I never knew >.

    • @Dude-48
      @Dude-48 Місяць тому +1

      Damnit*, peeve*

  • @luna010
    @luna010 Місяць тому +8

    16:00 since the pistons are at a 45 deg angle, the actual vertical height of the piston ends up being 15/√ ͞2≈10.61 blocks. If you consider the length of the extension (min length is 1, so 14 blocks), you get 14/√ ͞2 =7√ ͞2≈9.90 blocks, which is even closer to 10 blocks. By being creative and attempting to stray from the path,you have ironically ended up following the path in the mathematically optimal way.

  • @cappyantonio1367
    @cappyantonio1367 Місяць тому +30

    Scrap man:Look how slow they’re going.
    Meanwhile the spud guns:
    *Plane sound* 4:09

  • @ThatCake
    @ThatCake Місяць тому +6

    I think the reason that megan stopped so fast is that the inertia of the inner spinners and outer spinner canceled out

  • @aidil5267
    @aidil5267 Місяць тому +57

    I'm not sure how many editors scrapman has but this editor is actually so good! The sound effects are hilarious, very cool references and neat ui especially at 7:13 and 12:27 . kudos to scrapman and his team

    • @golden.raja_
      @golden.raja_ Місяць тому +16

      i love this editor, only thing is that he should use scrapman's old music, when he used to edit on his own

    • @omarmahin1337
      @omarmahin1337 Місяць тому +2

      I think it's just one editor

    • @Mounteverest_
      @Mounteverest_ Місяць тому +6

      ​@@golden.raja_Scrapman's editor is so good,but i do miss scrapman's self edits with the royalty free music was the golden times

    • @garlicbreadstick404
      @garlicbreadstick404 Місяць тому +6

      ​@@Mounteverest_ Yeah but him creating and editing his own videos on the daily made UA-cam a full time job
      In the last assumption video he did mention that he's able to spend more time with his family and is overall happier to have an editor

    • @ThePhonax
      @ThePhonax Місяць тому +4

      The two editors are scrapman and the one he’s hired

  • @sokol1235
    @sokol1235 Місяць тому +17

    EDITOR be Cooking nice beats at 16:07

  • @Music7Ada
    @Music7Ada Місяць тому +6

    The buoyancy-powered wheel should also theoretically work in real-life based on my current knowledge of physics. The basic waterwheel uses practically the same principles. The problems come in somehow containing the water AND allowing the wheel to go in and out of it. Also, since less dense things float, the force it would create wouldn't be much.
    I'd love for someone to correct me if I'm wrong, though.

  • @YonathanAryandaWijaya
    @YonathanAryandaWijaya Місяць тому +6

    Something wrong about this gatling gun. A gatling gun only shoots one bullet at a time. Usually it's only the barrel on the top middle position. Because it rotates, the reload process can be faster, so that increases the rate of fire, not the bullet count each time you shoot.

  • @Nolya.
    @Nolya. 28 днів тому +3

    Dude I am so glad I just rediscovered this man’s channel… I used to love these! That’s all I want to say, thanks for reading.

  • @arrogantbandit1
    @arrogantbandit1 Місяць тому +18

    MM Survive The Megan?
    max amount of blocks, see who gets the furthest.
    Maybe with evolution?

  • @GummieI
    @GummieI Місяць тому +5

    Also for the water/gravity wheel thing... and talking about if it works in real life... well good luck finding a place where you have a water wall like that without a solid material stopping it ;) That would be the part that would be violating physics more than the wheel itself. I actually feel like it might work if you somehow found a place with such condition IRL

  • @bjrnfrederiksson2505
    @bjrnfrederiksson2505 Місяць тому +4

    I hope the Editor is being payed good because, hes doing such an amazing job and its hilarious 😂😂
    And the honourable mentioned is actually (i think) a Scrap Mechanic version of "Kids next door, tv show" base/treehouse.

  • @vincentproulx5527
    @vincentproulx5527 Місяць тому +11

    thanks for featuring my MEGA-GUN! when I clicked on the video the last thing I expected was hearing my Discord name in the first 20 seconds LOL

    • @CUBES__
      @CUBES__ Місяць тому +2

      Megan

    • @BlcktAFC
      @BlcktAFC 23 дні тому

      Yo it’s you yk the maga gun sounds like a jet

  • @xiphido
    @xiphido Місяць тому +2

    29:19 Maybe the calculations for buoyancy are done for the whole creation/part that is in the water? When you pulled blocks off, that's what made sense to me. The part you pulled off was no longer trying to calculate for buoyancy, and so the most buoyant part was the side with more blocks? Interesting concept though.

    • @skmgeek
      @skmgeek Місяць тому

      just tested this in-game by putting the wood blocks on bearings and it works perfectly :3

  • @alexeypavlov8845
    @alexeypavlov8845 Місяць тому +9

    @scrapman, you may built last thing wrong twice. It wasn't deep enough on the second attempt. There must be more room underwater for buoyant block to reach it's highest point. In the video, it seems that the water covers the build only up to it's perpendicular position

    • @greybeard5123
      @greybeard5123 Місяць тому

      I think replacing the pipes with more bubble blocks would also help.

    • @Doomblud
      @Doomblud Місяць тому

      Nah, the way buoyancy is programmed just doesn't allow for it to work.

  • @royalphrog
    @royalphrog Місяць тому +8

    Thank you scrapman for using my idea, ill be sure to make more on the next ydib!!

  • @mojoudzendeh1531
    @mojoudzendeh1531 Місяць тому +3

    I don't laugh much often but the megun joke made me giggle 😂. Nice job scrapman.

  • @Kalibur_
    @Kalibur_ Місяць тому +1

    I haven't watched ScrapMan for a long time. The nostalgia is real.

  • @TheKingreiko
    @TheKingreiko Місяць тому +3

    The meme made me laugh, nice job Editor and Scrap.

  • @CallMe_Kaioh
    @CallMe_Kaioh Місяць тому +2

    Anyone gonna talk about the fact Scrap Man became the flash at 7:13 when bro typed faster then me running away from the IRS.

  • @user-qt2zg4gq3w
    @user-qt2zg4gq3w Місяць тому +7

    This is my favorite series bro 🔥🔥🔥🔥🔥🔥

  • @buckduane1991
    @buckduane1991 Місяць тому +1

    “Jupiter” was the Central Pacific Railroad locomotive present at Golden Spike Driving for the First Transcontinental Railroad Ceremony on May 10, 1869 at Promontory Summit in Utah, USA. It has sadly long since been scrapped. It’s sister locomotive was sold to the Nevada Northern and became #1, with only the original handrails now still existing… but are to become part of an all new replica locomotive built from the ground up. A replica of the Jupiter runs yearly at Promontory, built by the same guy who built the Disneyland locomotives and is modeled from the Virginia & Truckee’s “Inyo” locomotive, which runs at the Carson City, NV museum. In Las Vegas where you live Scrapman (and where I grew up) you have the Eureka & Palisade #4 “Eureka”, which is a narrow gauge (3’ wide track) version of the 4-4-0 like the Jupiter. Union Pacific was represented by the 119 at Promontory, which was also long since scrapped. But again, a replica now runs there.

  • @sfsasteroid1
    @sfsasteroid1 Місяць тому +4

    I love this series

  • @legendarygamingytx
    @legendarygamingytx Місяць тому +3

    Yayyy finally new YDIB please keep it going

  • @flummy1692
    @flummy1692 6 днів тому

    It’s been so long since I’ve seen a YDIB, amazing memories

  • @GummieI
    @GummieI Місяць тому

    I would honesntly love seeing a full video or whatever it would take you, making just that drawing from Scarlet, you show at the end of this. It really does look amazing

  • @MirkoCrafter
    @MirkoCrafter Місяць тому +2

    The first build and ScrapMan completely missed the point of a gatling gun :D
    In real life, a gun barrel heats up due to the friction of the bullets, which means that each gun barrel needs a little time to cool down in-between each shot. To maintain a high firerate, while giving each barrel some time to cool down, they are arranged circularly and spinning around a central axis. However only the "top" barrel is actually shooting. Otherwise you wouldnt give them time to cool down AND wouldnt hit where you are aiming most of the time.
    The same idea applies in scrap mechanic since each spud-gun has a cooldown inbetween shooting. The spinning is not just done, because it looks cool ;P

  • @manguyduder9092
    @manguyduder9092 Місяць тому

    30+ minute YDIB??? HELLL YEAH

  • @nightswitchmusic6419
    @nightswitchmusic6419 Місяць тому +7

    the UI reference is amazing

  • @abdullahafraheemkhan858
    @abdullahafraheemkhan858 Місяць тому +1

    and thanks for another YDIB video and I encourage you to continue it

  • @GreenLeef-Tea
    @GreenLeef-Tea Місяць тому +3

    YDIB! Ah, i love these

  • @K0wp3R
    @K0wp3R Місяць тому +1

    fairly sure SM physics applies boyancy to a whole chunk : if part of the wheel is in the water, all the wheel has boyancy. so if you separate the wheel into bits (i.e. put bearings everywhere to make the blocks into distinct parts of the wheel), it will only apply boyancy to the part of the wheel that's in the water, and allow you to violate physics

  • @skmgeek
    @skmgeek Місяць тому

    absolutely love the new editor! :3

  • @Typicalrn10
    @Typicalrn10 Місяць тому

    Props to all the artist. I am jealous of their skills

  • @picklesoda879
    @picklesoda879 Місяць тому +8

    best scrap mechanic series ever

  • @HD2-01
    @HD2-01 Місяць тому

    YDIB is the goat series

  • @dfwolves6522
    @dfwolves6522 Місяць тому

    I would love to see an episode where you spend the entire time building the planetoid base from the end, it would be really cool to watch it come together and maybe see your creative process as you build it!

  • @serpentinious7745
    @serpentinious7745 Місяць тому +1

    Martian: "We worked ourselves to extinction converting our planet into a spaceship."
    Zim: "Why?"
    Martian: "Because it's cool."
    Scrapman: "Yes"

  • @thomasmclean9406
    @thomasmclean9406 Місяць тому +3

    YDIB! Welcome back!

  • @garlicbreadstick404
    @garlicbreadstick404 Місяць тому +4

    18:00 why didnt he just use a LIFT lol

  • @Statenhiggins135
    @Statenhiggins135 Місяць тому

    I recently got scrap mechanical jars so I could make what you make amazing videos keep up the great work

  • @bobjoeferson5270
    @bobjoeferson5270 Місяць тому

    After having watched this video, I had an idea. How about for a future survival series, an "Under Tile" style of play.
    Just a thought. Great videos ScapMan. Can't wait to see more.😊

  • @jakobmanton6889
    @jakobmanton6889 Місяць тому +2

    Omg yes, you are back to your old uploading time, lets go, no more late uploads

  • @johncage5368
    @johncage5368 Місяць тому

    30:17 Awesome drawing!

  • @UlrichPretorius-rp1oi
    @UlrichPretorius-rp1oi Місяць тому

    1h a go i love your content i have been watcing for like 3-4 years now

  • @theonetralewolf
    @theonetralewolf Місяць тому

    I love the YDIBs!

  • @toddabbott781
    @toddabbott781 Місяць тому

    You should double up the bearings on the left car so the legs do not splay out. I think for the Infinite Power one the location of the main part of the building or maybe the bearing determines which tile the build is considered to be in, so you can not have one build effected by 2 tiles at the same time.

  • @-aid4084
    @-aid4084 Місяць тому +2

    I think for the perpetual motion machine at the end needed to be bigger, and have more boyant blocks and no pipes. Pipes might be boyant in trailmakers but not really in scrap mechanic. It was being overcome by friction of the water.

    • @RzExfeL
      @RzExfeL Місяць тому

      It works when you put the blocks on bearings. I tried it

  • @ChickenNuggetsRGood_yummy
    @ChickenNuggetsRGood_yummy Місяць тому

    HE ACTUALLY BROUGHT IT BACK!!!

  • @chettiarsirusraj9501
    @chettiarsirusraj9501 Місяць тому

    Scrapman, you can fix the last creation by replacing two bubble blocks with two wood blocks in parallel to each other and having them be extended one block out from the original spot.
    Like how a real-world water wheel functions with water flowing on through it.

  • @Electrodoc1968
    @Electrodoc1968 Місяць тому +1

    Scrapman was also credited with adding the seat to the Alien device blueprint humans received in the film Contact.
    Lol. If you haven't seen it yet go look. It had, shall we say "Similar" consequences as adding 5 blocks to piston lengths from a blueprint received in discord.

  • @MarginallyAddicted
    @MarginallyAddicted Місяць тому +1

    Try the power wheel again but with bearings for each bubble block. Scrap mechanic calculates the buoyancy of an object as a whole, so even if only half of it was submerged it would calc it as the one piece (which is real by the way). Bearings are weird tho so maybe it would work?

    • @RzExfeL
      @RzExfeL Місяць тому

      yeah it does. I tried. it. Plus I made it bigger and now spins like as if I wired a gas engine to it lol

  • @W0B0N
    @W0B0N Місяць тому

    YDib is back!

  • @panzer_tank
    @panzer_tank Місяць тому +1

    for some reason the way scrap pronounces "Gatling" sounds british yet American at the same time

  • @afkman-rp8ns
    @afkman-rp8ns Місяць тому

    I was literally screaming "REMOVE THE BUBBLES! REMOVE THE BUBBLES!" at 29:12

  • @vehiclesandtech
    @vehiclesandtech Місяць тому

    lets go. i missed these videos

  • @_imfriendly95_67
    @_imfriendly95_67 Місяць тому

    it would be cool too see a YDIB where you try to put all the creations together into some sort of giant mech

  • @tester_9089
    @tester_9089 Місяць тому

    Its finaly back

  • @mindflayer5650
    @mindflayer5650 Місяць тому

    Omg the 16:16 building montage Sound are a dope Base for ma być some hip hop

  • @davidsiatatgaming
    @davidsiatatgaming Місяць тому +1

    The Willem Dafoe meme is from "At Eternity's Gate", a biopic in which he plays Van Gogh
    28:50 the "infinite generator" thing probably doesn't work because if a corner of a creation is in water all of it is probably considered to be in water? that was its behaviour as you were replacing blocks on it

  • @tigui128
    @tigui128 Місяць тому

    You clearly have to do a full episode of you building the Planetoid base on your crashlander world. It would be so great!!

  • @ioi88
    @ioi88 Місяць тому

    That wheel needs to be a MMM challenge with cars built with it. Lower the physics for even more fun!

  • @Uno6I
    @Uno6I Місяць тому

    the unnecessary inventions reference was nice

  • @cuber9320
    @cuber9320 Місяць тому

    Props to the editor for the funny sound effects. 😂

  • @suikerstaafje7
    @suikerstaafje7 Місяць тому

    The generator needed 2 weightblocks i think, not wood or bubble blocks.
    The fast forwarding with the changing of the wheels on your car, was weirdly satisfying with the sounds. (The piston / pudgun car)

  • @Phlarx
    @Phlarx Місяць тому

    11:13 you'll need all but 3 bearings to be controlled, basically making the structure a triangle, where the points are the unpowered bearings. Any more, and it would be equivalent to a square (or any quadrilateral) which is not structurally rigid.

  • @jaspermooren5883
    @jaspermooren5883 24 дні тому +1

    This would actually work in real life, the problem is not the system, it's the premise: having a wall of water that just ends and is air on the other side. That's not possible obviously, the water would flow to the right and cause the water level to be perendicular to gravity, at which point it wouldn't be perpetual motion machine anymore.

  • @LavaBoy37848
    @LavaBoy37848 Місяць тому +1

    THANK THE SCRAP LORD!!!

  • @limbomask4745
    @limbomask4745 Місяць тому

    YDIB should have a art segment at the end always

  • @-user_redacted-
    @-user_redacted- Місяць тому +1

    0:37 I beg to differ. If you set the speeds just right you could make it so they all fire from the same position to theoretically make for a (slightly) more accurate gatling gun.

  • @itsitagn
    @itsitagn Місяць тому

    i just realized how fast scrapman types and it astonishes me

  • @sillicon8227
    @sillicon8227 Місяць тому

    4:08 This made me laugh so hard, i don't even know why

  • @coolvin
    @coolvin Місяць тому

    The Bot Laser 9000 makes me wonder what spleef would be like with super wide rows of spudguns

  • @LoPhatKao
    @LoPhatKao Місяць тому

    the perpetual motion device works if you add bearings between the pipes and the buoyant blocks
    just built one in creative, pretty cool concept
    doubt it has the torque to power a Crashlander generator though

  • @poomonyoutube1607
    @poomonyoutube1607 Місяць тому

    Yooo the planetoid base has The Little Prince reference with the lamp mechanic!

  • @D32L14N
    @D32L14N Місяць тому

    29:30 scrap mechanic, you never know what to expect xD

  • @IbrahimAlturk13
    @IbrahimAlturk13 Місяць тому +1

    Scrap man you messed it up you need to have half buoyancy, half weight😂

  • @No.Good.Nickname
    @No.Good.Nickname Місяць тому

    I think you could have timed the first build in a way so it shoots a constant beam of spuds, which would actually be a pretty cool built.

  • @Fr3nchToast.
    @Fr3nchToast. Місяць тому

    Scrapman- do kitesurfing, either do it by yourself or have someone control plane. Dunno if it will work. But it should be the same as tug boats but cooler.

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 Місяць тому

    1:46 he’s been playing too much trailmakers 🗿

  • @OkGamez313
    @OkGamez313 Місяць тому

    30:36. thats a straight up engineering drawing

  • @calebjardine7
    @calebjardine7 Місяць тому

    The tape bots are a lot more durable to crash damage then one would expect. You can crash in to them but often they only get destroyed after they caught in the wheel well.

  • @BeefIngot
    @BeefIngot Місяць тому +1

    Scrap mechanic buoyancy is hars body based. Youd have to loosely connect the floating box for the infinite spinning to work.
    Its the same reason its hard to balance boats in this game.

    • @vibaj16
      @vibaj16 Місяць тому

      then why does using separate materials work in other cases? This is using separate blocks, so it should work if anything would work

    • @BeefIngot
      @BeefIngot Місяць тому

      @@vibaj16I think I could have been clearer. Its not about materials but bodies. If they are solidly connected, the game if I recall correctly just sees the center of mass as where the center of buoyancy is with no nuance.
      That being said you might be right... its been a while since I played tbh.

    • @vibaj16
      @vibaj16 Місяць тому

      @@BeefIngot different materials and even different paint colors separate the buoyancy calculations

  • @Chris-ok4zo
    @Chris-ok4zo Місяць тому

    16:06 Surprisingly catchy tune there.

  • @country_roller
    @country_roller Місяць тому +2

    For the infinite power generator maybe try to make it like wood-bubble block-wood-bubble block

  • @3ND0.
    @3ND0. Місяць тому

    13:31 that drawing has insane

  • @user-uo6vf2kv4n
    @user-uo6vf2kv4n Місяць тому

    since you angle the pistons by 45 degrees you divide the elevation they give by the square root of two, almost making it 10 blocks elevation by extending 15

  • @XIER000
    @XIER000 Місяць тому +1

    Scrapman should try making maces with the power coupling

  • @abdullahafraheemkhan858
    @abdullahafraheemkhan858 Місяць тому

    welcome back to UA-cam comity

  • @elijosc1963
    @elijosc1963 Місяць тому

    30:50 that is so f-ing good

  • @imahotdog1000
    @imahotdog1000 Місяць тому

    i knew it was coming today!

  • @_Ordinace_
    @_Ordinace_ Місяць тому +2

    random fun fact: baby giraffes are actually able to walk less than an hour after they are born

    • @SteffedPepper
      @SteffedPepper Місяць тому

      "I can walk less than an hour". Pffff.. nice brag, giraffe. So can I.

  • @hidansyahidan5246
    @hidansyahidan5246 Місяць тому

    That sad eyebrows are make me laugh 😂

  • @professorfluffersins2483
    @professorfluffersins2483 Місяць тому

    4:07 there is no reason why I found this really funny

  • @beirirangu
    @beirirangu Місяць тому

    Simple reason the water one would never work: Scrap Mechanic's water physics considers the CENTER of an creations when applying forces to them, so in order to have it turn the wheel it needs some way to consider the blocks different creations from each other... or separate them with bearings

  • @user-ox5dx7cw5k
    @user-ox5dx7cw5k Місяць тому

    3:51 "I don't know why, just black seems the appropriate color for a gun." Wow ScrapMan, wow.

  • @bananafwog
    @bananafwog Місяць тому

    Vergil would be proud