I never explained in the video but the reason it didn’t work is because I made a few assumptions about how the mesh information is returned from the array mesh. Once I realised this, I needed to start from scratch but had wasted too much time already so i decided to drop the project
So the main issue with this project is that I made an assumption on how the mesh information is stored. So all my math assumed the first set of vertices was always the front face. Which is not the case. I was cutting a corner but think if I just had that I could build the “glass” up and then add depth. But in reality the vertices from a mesh can come in a variety of different orders. Because of this I basically had to start from scratch and decided it wasn’t worth it. I might revisit one day. But I’m not a professional so it takes a long time to figure this stuff out so its on the back burner. My goal was to release as an add on.
i recommend Euclide's added to the break the glass and then go through the glass and shoot it to break or the walk through to go to the next load area u can also use them like the effects of allice in wonderland to grow and Shink too if u wanted
I might give this a shot, looks like a really fun project!
I never explained in the video but the reason it didn’t work is because I made a few assumptions about how the mesh information is returned from the array mesh. Once I realised this, I needed to start from scratch but had wasted too much time already so i decided to drop the project
Yeah me too, it's that kind of thing that seems challenging enough but also solvable in a brilliant way.
@@Chaff_Gamesaww. That sounds like it's not really a problem with your code. Hate that. It's why I avoid libraries these days
O they did that effect really simply just using a HDRI in prey and 100% reflection. Then there is a sneaky preload. 👍
👍 the overall effect is relatively simple.
damn , but its not impossible . ( hopefully one day you find out how to fix that issue because its such a cool thing )
It’s possible I just got the math wrong. I gotta give it another go at some point.
Post the thing you get stuck on, describe how your stuck, let internet help you solve problems
Whoa that's trippy
Could you expand on "it don't work"?
So the main issue with this project is that I made an assumption on how the mesh information is stored. So all my math assumed the first set of vertices was always the front face. Which is not the case. I was cutting a corner but think if I just had that I could build the “glass” up and then add depth. But in reality the vertices from a mesh can come in a variety of different orders. Because of this I basically had to start from scratch and decided it wasn’t worth it. I might revisit one day. But I’m not a professional so it takes a long time to figure this stuff out so its on the back burner. My goal was to release as an add on.
thats so sick!!
This looks interesting. I can't wait to play it, if i can
there is a game(hitman?) where if you shoot a fish tank it will leak out water until the level the bullethole is at.
I thought that was splinter cell?
@@Chaff_Games could be, i cant remember the game, but the effect was pretty well made.
splinter cell chaos theory, I think hitman does this as well
there is a unity asset that does this called dynamesh or something?
no it’s dinofracture!!
Sounds Handy. In Godot there is something called a CSG mesh which can be simple to work with but the performance is abysmal.
Amazing
Classic bike shedding
Now this is interesting
That's so cool
i recommend Euclide's added to the break the glass and then go through the glass and shoot it to break or the walk through to go to the next load area
u can also use them like the effects of allice in wonderland to grow and Shink too if u wanted
Bro making reality breaking game, scp;
Pretty cool
bruhhhhhhhhhhhhhhhhh ... this shout be so simple why so hard
not even blender can make glass physics breaks so bad .
just saying .
lol did you even watch the reel.
@@Chaff_Games Gussie i must now