SKYBLIVION Development Stream - Colovian Highlands Exterior World Design Part 10

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 5

  • @HickoryDickory86
    @HickoryDickory86 Рік тому

    23:49 = The text-to-speech drop in of the "ever had a dream" meme was glorious. 🤣

  • @DyingNPCs
    @DyingNPCs Рік тому +1

    3:02:28 Indeed we are not!

  • @leoferwer1813
    @leoferwer1813 Рік тому

    I know you'll be making "vanilla" Oblivion first and then the DLCs, but: are you creating the "vanilla map" with the changes you'll need to make for the DLCs in mind? I mean, Shivering Isles is a whole new world map, but it also adds an island to the Niben River. Will that island be around from day one or will it be added later? And KotN makes a lot of changes, like Garlas Malatar on the Gold Coast or the Priory of the Nine in West Weald (and many more).
    Skyblivion's map is much more detailed than Oblivion's and every change will be a pain in the ass I guess. And a shame, too, because everything seems unique and beautiful. It will be hard to eliminate something that you are clearly doing out of love...
    By the way, are you planning to do all four "strongholds" DLCs (Frostcrag, Battlehorn, Dunbarrow and Deepscorn)?
    Sorry if you already answered that, I'm pretty sure you didn't in any video I watched...
    Anyway, thanks for sharing these videos!