Leaf | Designer Quick Tip #24 | Adobe Substance 3D

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 24

  • @sf4d
    @sf4d Рік тому +5

    This is a cool technique! Splines are really opening up a lot of creative doors.

  • @101touchapps
    @101touchapps Рік тому +2

    when i saw this quick tip...i knew a new set of 'designer dark magic' was about to happen! 😂 awesome.

  • @marauder4292
    @marauder4292 Рік тому

    Finally, this is exactly what have been looking for! Amazing stuff!

  • @LahceneBelbachir
    @LahceneBelbachir Рік тому

    Great and well explained tutorial, really helpful, thanks!

  • @FamilieNetra
    @FamilieNetra Рік тому

    I've never known that Adobe has such a huge software and tutorial. I could learn 4/5 of Adobes in a few days. Fast and easy. Wow!

  • @mr.j7899
    @mr.j7899 8 місяців тому +1

    At 3:29, why do I need to do a start offset here? and why doesnt the spline bridge mapper grayscale work properly unless I need to do that?

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 Рік тому

    great ilove it

  • @parthnaik2033
    @parthnaik2033 3 місяці тому

    When I add in a point list to the curves on one side of the leaf and connect it, then mirror and connect to the other end it doesn't bridge properly, same thing happens when I use multiple poly quadratic spline on one end. is there a way around it or do I have to stick to one poly quadratic spline on one end?

  • @monkeystealhead
    @monkeystealhead Рік тому

    Scrach map tutorial would be nice.

  • @gabrieljohnson8222
    @gabrieljohnson8222 Рік тому +4

    how do you multi select all the ouput nodes to connect them to another ?

    • @conorowens6345
      @conorowens6345 Рік тому +2

      2 on keyboard

    • @Substance3D
      @Substance3D  Рік тому +1

      Hold down the "2" key :)

    • @nswayze2218
      @nswayze2218 Рік тому

      Came back literally just to ask this. What an awesome tutorial, thanks for this. Great work!@@Substance3D

  • @Vikreth
    @Vikreth Рік тому +1

    These videos are really useful, thank you. I would only suggest to explain the nodes as you place them, instead of frontloading the video with this detailed information. These details without context quickly makes me lose my interest and focus.

  • @joaquix3471
    @joaquix3471 Рік тому

    I have a question regarding custom nodes and input parameters, can I have a custom node to change the Label or the Group of the output node via input parameters like the string?
    This would greatly improve the workflow of my textures and help sorting the outputs more for exporting

    • @Substance3D
      @Substance3D  Рік тому

      You can't dynamically change labels or groups on parameters. However, I think what you're after is "Visible if" for parameters.

  • @endizero
    @endizero 8 місяців тому

    i can only connet a dot at a time . how can u connect those dot like in video 3 to 3 or 5 to 5?

  • @coffeediction
    @coffeediction 11 місяців тому

    at 2:14 youre flipping direction and connecting start to input, where your p4 connect with p1, mine connets p1 to p1 instead.. even non flipped, it still connects like this, so I have to have a weird direction which results in not properly working bridge list.
    Worked out by fiddling around, but all direction are switched and different from the video, it cant go circular/radial, it shouldnt loop. If splines loop, they break for some reason.

  • @Soulsphere001
    @Soulsphere001 11 місяців тому +2

    One thing that was not mentioned in the video is how to flip the veins, so they curl upward instead of downward. Though I get the feeling the spline position was incorrect initially, so they redid it later and didn't mention that in the video.

    • @coffeediction
      @coffeediction 11 місяців тому

      same, Im stuck there and dont know what it is, the veins are all crossing each other to the other side and flip. The directions are the same as in the video. Connecting 2 poly quadratic nodes with "Connect start to end, and end to start" switched to true doesnt work here too, it connects both ends into P1 from previous node.

    • @Soulsphere001
      @Soulsphere001 11 місяців тому

      @@coffeediction
      I believe you have to connect the points the opposite direction, so place node one where they place node four and node four where they place node one, etc. I think that will fix it.

  • @СергейГорбунов-х6н
    @СергейГорбунов-х6н 10 місяців тому

    Doesn't work as shown in the tutorial. If you do not change the direction of the stem and do not attach it to the previous curve, everything works

  • @mrdixioner
    @mrdixioner 9 місяців тому

    It's just a nightmare. It’s better to create a vector in a third-party editor than to suffer like this in SD. It would be better if the developers took as a basis the work with vectors in the Genetica program - it is done much easier there, because it has its own advanced vector editor.