Hi @alexandralazarenko! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
Hi! Do you use displacement? In substance designer you can find it in materials-tesselation+displacement. Switch tesselation factor on maximum and drag height scale.
Hi! I purchased this material from Gumroad but no downloadable files show up when I navigate to it. I was wondering if anybody else is having this issue.
Hi @alexandralazarenko! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
Awesome, thank you!
you amazed me buddy, Legittttttt
Thanks, buddy😉
merci pour ce tuto beau travail
de rien :)
Thanks
i like this
good quality tutorial!! thanks!!
How do you make the tiles pop out?
Sorry, could you write your question in more detail, I didn’t fully understand
Does anyone know how he creates the thing at 0:12-0:15? I'm a newbie in SD.
I know 😁 Drag the connector away from the node with the left mouse button, then press alt
@@alexandralazarenko Thank you so much!
Very good content, thank you very much for all this effort.💚
很棒的影片~hope you make more like this...😄😄😄
😢
My material feels really flat and I don't know why?
Hi! Do you use displacement? In substance designer you can find it in materials-tesselation+displacement. Switch tesselation factor on maximum and drag height scale.
@@alexandralazarenko I was being silly hadn't hooked up the normals so the edges weren't catching any light. Thank you anyway though
@@Orbixal you are welcome! feel free to ask
Hi! I purchased this material from Gumroad but no downloadable files show up when I navigate to it. I was wondering if anybody else is having this issue.
Hi! I've just updated files on Gumroad, please check. I apologize for the inconvenience
@@alexandralazarenko not a problem, it happens. I was able to download this time, thank you!
This is no tutorial but just a time lapse