Rate BAR on a scale of 1 to 10 :) Also : Forgot to mention but BAR is always open and free to play, check out their website if you're interested ^^ www.beyondallreason.info/ I feel like I really only showed like 5% of the gameplay since I'm still pretty bad but hope you guys enjoyed it nonetheless ;D
I’d give it an 8.5. With only this small amount of gameplay. Too many of the units look too similar, gameplay feels like molasses even if it looks like it is fast. But this is the only new RTS that I’ve even remotely felt like I want to play so I’ll give it a try Edit: Played more than a few minutes, there is a wide array of unit styles
Yeah I felt this 100%, a ton of the hyped new RTS games feel like they were made with 0 passion and soul whereas BAR feels like it was really made out of passion for this specific game :)
@@uThermal I wouldn't say they're soulless, by far. But it's like the olschool devs are mentally stuck in 2010 and think that it's good enough to innovat on that ancient RTS UX - which was itself barely andimprovement on late 90s Command & Conquer titles. They really seem to think that they're miles ahead. I don't think they are, and I don't it is good enough, and I think the only way to shake them out of that tunnelvision is you folks in the UA-camr/caster community showing the masses how much better things can and should be. Starcraft 2 being so conservative and playing it so safe is the worst thing to have happened to the genre.
As someone who has played a lot of Supreme Commander, I find it very funny to listen to you trying to explain how the mechanics of this game works to your Starcraft audience.
hey! long time BAR player here! Glad to see more creators like yourself picking up and showing off the game! These types of videos can really help to grow the community in a positive way. Until steam launch the new players are solely from people like yourself or from word of mouth so it helps the game a ton! A few things to note are that max players we have done yet I think was 32v32 and max unit cap is 32,000 units per match so each player had a 500 cap. Even with all those players and that many units they game is still fairly playable for most people which is quite insane and goes to show what some good optimisation and code can do! Also if you get into the scene more and want to get involved the best place to ask around is probably either the BAR or Brightworks Discords (Brightworks is a BAR creator). We have people who host tournaments or larger player capacity games etc who you can contact to do your own bar events or streams with!
Finally! I played BAR for a while and always wanted you to pick it up. Glad to know you did and bring us this Video. Maybe even a little Series?! Would love to see it. Have a great Day!❤
It's really funny watching someone who is super used to starcraft playing this game with the cam so close to the units, a lot of times you want the camera zoomed very far out so you can have the biggest macro view possible. Awesome to see you trying a game like this though!
@@uThermal Yup LostDeadMan came too from gaming and is a blast to watch his gameplay, I so hope you will give this a proper chance and showcase how to play.
iff i wer the game devs i would limit the zoom out more otheriwse mid and high skilled games are just ant wars fought by triangles and rectangles... takes 80% of the fun out of the game but thats the meta so...iff you dont do that you will be in a big disadvantage, but iff noone could zoom out to Low orbit than atlest the game would retain some graphics..... And before "smart ppl" tell me it was always like that in Supreme commander ye but it wasnt like that in Total Annihilation and the game was super good even with out the ability to zoom out of the solar system....
BAR is full of niche mechanics. Radar is blocked by Terrain so hills and drops will not be covered. Units can attack radar signatures in the fog of war but are inaccurate until you build 1-3 of the tier 2 building that decreases the inconsistency in Radar signature locations to the actual unit location. Flanking (the word you forgot in English which means to target the backline/behind your opponent) means that the more angles you hit the enemy from the more damage your units deal to it (so attacking a unit from all sides will significantly increase the damage all your units deal to it) You use the bar on your energy bar to choose the line where any excess energy beyond it is allowed to be converted by your converters into Metal, while the other colored bar (Red I believe it is) is the line where any more is shared to your allies when they are low (cant see it here because there is no allies). Wind is variable in speed and thus power production You are heavily incentivized to expand because of the extreme limit on metal for most maps (some maps are 100% metal instead of less than 1% like this one is), and some metal nodes, usually the ones in more dangerous areas, give you more metal income. Reclaim is huge, as you can gain massive amounts of resources by reclaiming the destroyed metal wrecks of your enemy, or you can use special units and energy to revive them and add them to your own army. Sending big units means you are handing over massive chunks of metal (or those very units themselves) to your opponent unless you can deny it somehow Buildings and units explode. Especially energy generators and some specific units have a powerful blast radius that does damage to all things around it, meaning if you pack even your windmills too closely together, than ones 2-3 of in a small area get destroyed, they will chain react and blow the whole line up. Sometimes you may do that intentionally, as certain units when you trigger self destruct will have a bigger explosion, and certain units like invisible Spybot will have an EMP that stuns units around it for a LONG time.
im just gonne go answer every question you had, cause what else is more important in life than getting uthermal into bar hahaha some tips - A-move is F-move in this game - if you go settings -> game -> set target as default (right clicks no longer chases enemies, so you can focus fire even while kiting) 10:04 expansion it not like sc2 where you wait till you are strong military wise, you want to spread like a zerg spreads creep, many queens(constructors) and towards multiple sides all at once. for scout defence you can build more scouts or just put a light unit or light turret at each expansion if it lasts a little while itll pay for itself. the units that can break a light turret dont show up in early early game. 10:44 amphibious constructor/tank(from vehicle lab) can climb light hills that the regular one cant(and travel underwater but cant shoot there) 11:45 there is also "tech 1.5" (seaplanes, amphibious lab) very strong/expensive t1 units 12:45 only build when going up in metal, midgame you can drop 4 at once to balance things, but dropping 4 this early will hurt alot 15:20 bots excell at hard terrain, early multipronged raids due to tanks having less numbers, reclaiming and resurrecting units, they also slightly cheaper to do economy with, you are right that they eventually fall off once the vehicle ball gets big, hence why bot into a vehicle swap you mentioned is common, but the opposite also works, vehicles can claim far away mexes faster and have strong fast raiders that shred light turrets easily, then later add bots for resurrection units, ability to walk over light hills and or proxy lab pressure 17:00 you can reclaim your tier 1 lab and basic solars for metal to feed tier 2 lab 22:15 same stats, but you retain your range advantage and or dodge some of the projectiles when moving which helps alot, side effect you both get a tiny flank bonus cause hitting from slightly different angles then where the last x shots have landed in recent x seconds 27:00 most maps do not have a metal advantage in the dead center, so playing sides is totally fine. what is a really good strategy is having static in between your factory and his factory, so that he has to go all the way around to attack, giving you a longer defenders advantage. which is often the middle, but in this game you both seem to be in the north, so i would try to setup shop on the north middle hill 29:00 depends on the map, some have very high metal spots, on others its pure poverty and youll need more fusions for metal income :) 31:35 you can rotate with the brackets 35:05 nope it has a halo icon above them, meaning it is a resurrected unit, probably your bull haha, you can also increase the ai bonus %, but im guessing you rather go up to 1v8 before trying 1v1 with bonus haha 36:10 if the energy touches max or minimum, you need more storage, or when you want some buffer for burst energy(starlight ball, commander cloak) 36:42 you need enough metal storage tho or youll waste what you cant store, metal storage in general bad but useful for these situations 38:28 t2 bot lab all terrain unit, they can climb any hill, if those ants scare you, wait until this maniac crawls up your wall and starts spamming missles at your economy :) www.beyondallreason.info/unit/corkarg or when you get a notification about this terror being spotted :) www.beyondallreason.info/unit/armliche 39:05 its a thing for all units/static/commander, they gain a little health and minor stats, not that much impact but its nice, helps them win 1v1 against a similar unit 39:32 explosions and wreckage affect it, if you die enough the whole ramp will be blocked until someone eats the wreckage haha(very very lategame you can sometimes counter a massive ball of slow t3 behemoths by mass nuking them, does not kill them but it digs them into a hole they cant get out of haha) 40:15 hovertank, hovers lose to vehicles/boats but they can float on both land and sea for nasty flanks and are immune to torpedo turrets/units due to being above water, t3 hovertank has torpedos itself so not just immume to i.e. submarines but can also kill submarines 41:25 if you build a slow unit they will just walk around you, but eventually youll have fast units covering the entire width of the map so you upgrade into slower more powerful units, if the game stays balanced long enough this upgrade loop continues all the way into balls of t3 units, which funnily enough makes tier 1 viable again, just to soak random shots and in huge hordes to flood through when a gap is made, the spectator view of lategame between pro's is rather insane, can highly recommend watching the final grandfinal match of the just finished 5v5 tournament stream if you wanne see what high level bar lategame looks like www.twitch.tv/videos/2227493115 (and ofcourse there is more than just ground pushes, think aircraft and naval bombing, all terrain hover and amphibious raids, stealth play, emp&nuclear warfare, mapwide cannons etc)
Gotta agree 10000% about this being the best RTS since SC2 but thats probably no surprise. Theres so much depth to master in this game and an entire third faction still in active development too, i cant wait to see what kinda cheeses you can cook up with it. :)
Couple of tips, Uthermal: 1A If you're stalling on metal (aka using more than you're getting in) it means you have TOO MUCH build power, or trying to build too many things at once. It is never good to stall on M, you go to nearly 0% efficiency while in that and 0% build benefit from adding more build support to a queue so anything extra is essentially wasting time - checking your income VS outcome is a way to gauge if you have too much build power or vice versa you have too little if you're maxed on M. The same goes for Energy, if you're on 0, you need MORE energy. The ideal way to play is to be somewhere around the 90-95%% spend meter all the time. 1B. Solve this issue by having construction workers building a huuuge queue of energy INSTEAD of supporting factories in units. Let that be the turret's job 2. Play with waaaaaay more zoom out, you need to see much more than you're seeing 3. Build reclaim bots (bot factory) to send out to the frontlines to either reclaim or ressurect dead units. They are way faster than construction bots so can be used to suck up trees or rocks early while ur con bots do the building. Reclaim bots after a decent size battle can be a huge temporary boost in M income, sometimes enough to be able to push you into T2 without stalling. OR the extra M income boost could let you assign more turrets to push out units so that for that temporary time you build way more way faster, if pressure is what you need. 4. When you go T2 factory, immediately build T2 con worker then IMMEDIATELY queue T2 metal extractors, they are 4x the value of a T1 extractor. The 3 initial metal nodes at start suddenly become the value of 12, imagine that. You should be having enough energy from 20ish T1 wind turbines. What you'll stall on more than anything is Metal, that is the more valuable resource early on and will allow you to pump out T2 units way faster if the metal extractors are first prio. 5. never stop expanding metal. If you double click (or double hotkey) a metal extractor you can get into a mass build mode, where you can drag a circle (the same way you did when you reclaimed trees) all over the entire map to set a loooong queue for con workers to build metal extractors over the next 5-10-15 minutes without spending APM. They're almost entirely free and more of them add up incredibly fast. 5a. Send some cheap units to escort it around, you can click them to "support" the con worker so they follow it. Make sure to build 1-2 turrets as well next to nearly every extractorl so extractors don't get sniped. 6. At the end you were building both BULLS and T3. Drop the bull production entirely, T3 is waaaaay more cost efficient for its power, use all that build power and resources to get T3 faster instead of mixing t2 and t3. 7. Play against BARBARIAN AI if you want a real challenge, 1v1! It will push you so much to learn to defend expansions.
Thank you for this elaborate comment 😊 As a huge TA fan I'm thrilled to learn about BAR. I actually learnt about it 2 weeks ago and was so happy there was a true spiritual successor to TA since PA wasn't, and SupCom is too buggy to compete in today's world.
Please please please do more of these videos. Me and my dad used to play total annihilation all the time this game is very reminiscent of it. It’s awesome.
I'm SO glad you covered BAR! I discovered it 1 month ago and I am COMPLEEEEEETELY HOOKED, it's absolutely WILD that this is an "alpha". It's by far the most fun I've had in any RTS in decades, the depth and skill cap this level presents is unlike any other with factors such as unit elevation, comebacks by winning outnumbered battles from behind then reclaiming and coming back up (sucking up your enemy's dead units for 2/3 of their cost), physics based projectiles, radar vs anti-radar, build power scaling vs economy. The amount of strategies and solutions is absurd. You can literally win a game by turtling and destroying an opponent from your base with defensive map-wide artillery, or you can pressure, choke your enemies slowly by controlling the map and thus resources, OR just overhelm with overpowering technology by taking risks and advantage of situations to tech up in the right windows.
It looks amazing like TA and supreme commander had a baby. Some of the QoL stuff is aces like area reclaim, the metal converter slider, and formations. Strategic zoom is simply the best way to control your camera hands down
It's been in alpha for a very very very long time so it's closer to what would be considered a full game but full release is planned to be when it's launched on steam
The guard orders, the formations, force fire, radar, stealth, full zoom control, queued buildings, production queue insertion, deformable terrain, EMP weapons, boats, subs, planes that fly instead of hover, real turret and shot tracking, collateral damage, dynamic music, massive super weapons, nukes and oh so much more to be excited about.
Loving all the new RTS reviews, kinda sad that a lot of sc2 fans seem to have a mindset that you must play only sc2 and branching out to other games is not allowed.
SC2 was very special for a lot of people, logically viewers would be scared to lose their favorite streamers and tournaments to other games but I always dreamt of a world where there would be 5 or even more top tier awesome RTS games to play and watch and compete in at the same time. So I'm cheering all the RTS devs :P
Let’s goooo @uThermal thanks for taking a look at this fantastic project. If any viewers would like to learn more my channel is focused entirely on brand new players guides. Glad you enjoyed it
It's insane what community has build over the years. I remember playing this in 2010 on linux when the game engine was (still is) Spring and the game was Balanced Annihilation. They now packaged it into BAR to make more accessible for gamers. I was 20 then ... now I am 35 :D
I am glad you like it. Some tips: radar is limited by the 3d terrain, you can build buildings as a grid and set gaps between the buildings when you build them as a grid (so that they don't explode), expand metal more aggressively.
had the same thing for me more or less, i remember first playing it when it was BA/NOTA iirc were the 2 'branches' of spring. favorite silly game was 4+ player FFA on duck lol.
I always feel so disappointed seeing the new RTS games remove macro while in reality it might be the most fun part :P It's like they're removing the fun part of RTS to add more stress because why not 😆
@uThermal Macroing units in this game are the fun part. It's not just sending a big ball of units against another big ball of units and let the stats decide who comes out victorious especially in the early game where first clashes are very important to win territory. There is a reason why you can draw formations instead of just clicking at a point of a map to move units.
28:47 An easy tip to remember is that you should be building energy converters after each significant energy building so you don't waste energy once it finishes. 1 fusion supports 1-2 advanced energy converters and 1 AFUS supports 4 advanced energy converters. People also add in build power sop I end up doing my queue like this: 1 AFUS, 4 adv energy converters in a 2x2 grid next to the AFUS and then 16 nanos in a 4x4 grid next to the AFUS and repeating these 3 things in order multiple times. Late game energy/metal/build power scaling seemed very simple because you just queue it and forget it. I only played it a bit but I personally found the streaming economy really difficult to grasp since I'm never sure when I can build something without stalling my production. I love how the community has publicly accessible replays though. It's very easy to find some good players, download their replays and study their builds. I liked that about AoE4 as well but nowadays all their players hide their match history in order to hide evidence map hack.
I was so happy to see this video! Love BAR. There is so much micro potential in this game alongside the depth of things to build and plays to make, can't wait to see the micro in your hands watching more BAR videos. To help with unit control I recommend changing the setting under ( Game / Advanced ) in the middle column second down ( Set-target as default ) to ON. It will help with units flowing smoothly and not stopping their movement but letting you focus fire on something still. A right click will instead of all your units moving to get in range to attack they will continue their move or command they have smoothly and target them when in range . You can always A click them too to do it normally. Excited to see more BAR content from you Uthermal!
I found this game some time ago and its one of my favourite RTS so far. Theres so much control of your units you are still missing, If you use 'S" while you are selecting your units, you "Set Target" to a enemy, This means that when units come in range of this unit/building, it will prioritize it. This is huge when you want to take out key units/buildings. When you use "A" for "Attack" it will ignore anything in the way and just attack that. But with set target you can move your units at the same time. Also you can drag attack/set target as well, which creates an area of priority attack, same way you did drag reclaim. There is also "F" for Fight, which you can drag in a direction, your units will hit whats in front of them before moving on. In terms of energy, you really only need energy storage when your income is heavy reliant on wind. So when the wind is bad, you can still make stuff for a period of time. If you are on stable energy sources like solars, You dont need the energy storage. You can also be more metal efficient by eating t1 buildings like Solar Panels and labs when your on t2/t3, this way you can tech up faster. There is a way to see explosion range of buildings and units, might be a setting. Im like 30OS(pretty decent for rating wise), ask me anything :)
BAR is light years ahead of anything else. You watch, like TA before it, features it pioneers will filter down into other RTS and become staples of the genre going forward. A once in a generation RTS game.
I am immediately convinced to check this out myself. As a complete noob in RTS games I hate having games where I am expected to fire on all cylinders from the 1st seconds.
That was my first idea seeing this game with all the bots and the resource mechanics and being able to zoom out all the way. In supreme commander you could even put the minimap on a second monitor and issue orders on the entire map over there while microing on your other screen, ive never seen another game do that.
You need to check out forged alliance forever FAF my friend, it is a community of supreme commander players and devs that have never stopped updating the game
BAR is a great game, even for an RTS noob like me. The amount of units, builders, buttons and stuff is kinda overwhelming at first but the QOL stuff is so nice. Do you know that you can even put your minimap fullscreen on your secondary monitor? Not to mention you can rotate buildings before placing them. You can even pick up smaller buildings with transport aircraft to hot-drop them on the front line. Build an array of towers in your base and drop them right on the front line. Probably wont work with a ragnarok :D AI is very easy to cheese with walls, they don't attack walls and will only break through once they have T2 units that can run over T1 walls. Hopefully that gets fixed. BTW, you can surround your reactors and any other important buildings with walls to prevent chain reactions (if you have enough resources to do so). I don't have the brain power to attack and macro at the same time so I just play the game like a tower defence game :D If you have a nice chokepoint you can put construction towers near your front line to automatically recover the enemy unit metal and keep your frontline units and towers at full health. Typically resurrection bots can't recover metal from a contested area but construction towers much greater range to do so.
It's called Total Anihhilation as a homage of sorts to it, e could call it the final form of total anihillation. And Total Anihillation was one of the best RTS, when it appeared it blew away competition. It was a resources hog, putting to the limits the PCs from it's era.
Let's hope it's not the final form! SupCom and PA already innovated on TA and all three of them have some cool things the others don't. At the very least, someone may one day put it all together. Hopefully there will also be all new aspects added. Macro-RTS is a sub-genre with as much or more innovative potential than the more popular micro-RTS sub-genre
love the game but more importantly love the community around it which makes it truly special (minus the few bad apples every community has) also in case you did not know there is a third faction in development called legion if you want to test it out
10\10 BAR is so interesting, so many cool mechanics and so much attention to detail. It just feels good to play. And you can relate to the units too. I think you can rotate buildings and i think it makes sense to invest a little bit of time into theorycrafting good buildings placements :D
The crossover we needed. Didnt get to watch the video but thanks for covering it. BAR is, for me, the RTS I enjoy the most. The scale, the skill ceiling, the decisions, there's no match for it elsewhere (outside of the games that inspired it). Really looking forward to the steam release and for more recognition in the gaming scene.
Something I noticed quickly is you moved out with your commander for reclaim pretty early. While it's very valuable to reclaim trees and expand your resource gathering, the commander is the fastest builder unit you have, so having him working on your base is much more effective than going out to reclaim. It's more efficient to just send out a few engineers to do your reclaim. This is very useful for teching up because building T2 factories is typically very slow with your basic engineers. As far as unit balance, you're definitely right that vehicles are stronger than bots, however they are usually slower and cost more materials. Also T2 stuff does gather resources much faster than T1, as you noticed, but it's probably a far greater jump than you were expecting. You get 3x as many resources from the same node on a single T2 metal extractor (Thanks Krarilotus). Also T2 defense turrets are much stronger than T1, with far more range and firepower. There are also multiple types of turrets. You only built laser turrets, but there are also long range artillery and missile turrets. Artillery turrets are better against T2 and T3 units. I don't know if they have added everything from Total Annihilation in yet, but part of T3 should also be map artillery and nukes/anti-nukes.
Oh they added it coz I saw nukes and long range stuff long ago on casted games. I am going to try it out soon probably, coz maybe with that many QoL changes I can finally like this style of RTS.... I am more of a fan of Relic design of RTS to bad they are in a mess now and lack people + managment to fix it.
4x the metal output of t1 so a 3x increase :) But the metal ex tier one are more resource efficient, while the t2 metal ex need like 3-4 mins to recoup their cost.
@@Krarilotus Thanks for the correction. I haven't really played BAR, but played a ton of Total Annihilation around 18-20 years ago. Trying to remember what was going on lol.
Bar is a fascinating game. The effort put into customizability and controls is increible. Not to mention its open source so anybody can contribute. Usually my brain and hands are just not fast enough for most RTS games but BAR is so macro focused I can actually do alright.
So happy to see you discover BAR, this game is so fucking underrated its actually insane. Im 13 min in and I hope you figure out the army shaping mechanics with the right click button by holding it and drawing lines for your units to form into.
This is my first time seeing or hearing about this game. From the moment you started showing gameplay footage, I just thought it looked like someone remade Total Annihilation to be fully 3D. The metal veins on the ground, the build nanites, the commanders, everything looks identical. I wonder if Chris Taylor is involved.
Game is lots of fun. I'd absolutely be down to watch a series of you playing through the various scenarios. Some are elementary, but others I found exceptionally difficult.
1 base turtle, 2 base all in? nahhh all your crystals are now spread across the entire map, goodluck fighting and protecting all with 1 boring big army blob, youll need actual strategy now, good splits, tactical static setup. and the timing attacks get super creative due to each map having a different economy. lategame getting boring? ok lets just add some explosive nuclear reactors so that 1 mistake will end your entire economy. stuck in a tech tree? just reclaim the tech and spec into something else mid match, hey my enemy stopped pressuring? is he going tech 2, spamming eco or am i about to get destroyed by a swarm of air bombers? the mind games are real. flipping between cameras just to que units? nope just turn on repeat que to produce your perfected ratio forever, while spending your apm on zooming out and reading the entire map at once using the clear symbols that replace the units at max zoom. oh right and theres a commander that 1shots ANY unit, but is also a glass cannon and lose condition. medics? no full on white walker units that just bring even the dead back to life. i probably missed a 100 reasons why you need to try bar, but theres a couple for ya
Lmao at some point I didn't know about the spreading and would just ball up my units and have them block eachothers shots, glad the AI isn't always better ;D
@@uThermal the best part is when you got the janus(aoe shot with very long cooldown) that drive slightly slower than the staut medium tanks and forget to put them on manual fire mode, which is mostly fine until you hit that perfect timing where they lack behind just long enough for the enemy to hug your medium tanks and they decide to pop their aoe burst in the back of your tankline for a 200% bonus, aswell as not being able to contribute to the fight until the next cooldown haha
its cool to have every unit fire actual projectiles that have their own targeting and their very unique behaviour, unlike in other new rts games like AoE 4 where they just make automatically hitting cheapscates of projectiles, oversimplifiying the otherwise so cool thigns, that always made RTS games enjoyable. Also see how the dead tanks block the ramp, thats why he coudn'T get up there anymore with the rest of his tanks, he would have to first remove the scrap etal. Imagine the possible strategies that these small things enable!
Its funny to see you have SOOO much to learn about this game, yet you would probably still beat without any problem :D BTW regarding quality of life, this game actually has so many things I was amazed. When building solar energy for example, try holding shift and drag to build multiple in a row. Or hold shift+alt to build in square formation.
Flank. Flank is the word you're looking for. When you attack from the side. It's easy to remember as derived from the sides of an animal. Like Flank steak is the steak on an animals sides. Also a Hunting tactic among ancient tribes to Flank their prey. As well as a military tactic from ancient formation to modern warfare. So much so that flanking from the rear and pincer movements have been adapted into Flank maneuvers All the extra information is just to help remember the word itself. Hope it all helps.
I highly, highly doubt that "Flank" is "derived from the sides of an animal". Also you couldn't manage to talk about flanks without using this reflexive parasitic "pincer" word - - it's a psychological tell that you are parroting others without actually understanding how to explain a coordinated attack from the sides. I'm an English teacher and no I'm not charitable to randoms who try to explain my native language like it was invented 50 years ago. If you are not a native English speaker - refrain from explaining anything to others and LEARN, otherwise - STUDY your own language please. Your descriptions make our language seem trivial.
@@user-c4b9bhe says its "easy to remember as derived from the side of an animal" the "as" being a word you completely ignored for some reason. To me seems that he's saying its easy to remember if you are familiar with the meat words and use that familiarity to derive the words meaning from there if you have trouble remembering it otherwise. I don't think he's claiming that flank is derived from meat flanks in general. He wasnt explaining the origin of the word he was explaining ways to easily remember it. And he did a fine job.
@@user-c4b9b you know you have no authority to tell anyone what to do on the internet, right? You can attempt to police what others do or say on the internet but no one has to listen to you and neither will I. You dont have to highly doubt what i say or think, my example is to think of it as derived this way as a way to remember the word, as the content creator couldnt remember the word. But you dont have to worry about this if you, yourself would consider seeking the Etymology of the word Flank and even though the Etymology of it isn't entirely conclusive. You can go towards the 1st definition of a word to get a closer understanding towards its possible original intent. Now when you do that, you'll see that in almost every case the general definition of flank is to define and area of the body, preferably and animal or cow in particular and a particular area of the cow or animal. It would also seem as though the origins of the word flank doesn't hold its roots in that of the English language but actually in German. So the fact that you're an English teacher doesn't really carry any weight here. You probably would know that if you took it upon yourself to read up on the word Flank before commenting about a topic that wasn't directed towards or for you. Its unfortunate that you believe or assume you are the only educated person in the room or that you are more educated than anyone else. I hope you have a nice life trolling 🧌 🙂
Daaaamn, that game looks like the follow up of good old "Total Annihilation". Seems to be very interesting. Gotta give it a try. Loved Total Annihilation and Supreme Commander and still play it from time to time. Good old time.
Very glad you're enjoying BAR so much! Regarding the backdoor path, the slope is too steep for vehicles, but bots can definitely run up there. Veh are usually stronger than bots, but bots are more able to micro & instantly turn, and can cross steeper slopes. The enemy Bull you saw was actually -your own- Bull that they'd resurrected, hence the halo! Veterancy/ranking is definitely a thing in BAR, units slowly gain max health and have reload reductions. Lunkhead is a hovertank, and mostly used to cross water for naval assaults. The amphibious vehicle units can also cross the same terrain as bots, so slopes that are problematic for large tanks line Bulls, Pincers and Turtles will be able to climb easily. Flanking was the word you were looking for. BAR units do slightly more damage when attacking from differing angles, so a surround will do a lot more damage than all the units on one side in a line just blasting away.
If youre starting out in the game, spectate multiplayer matches of high level players rank 30+. BAR is played nothing like most other rts and has a huge reliance on macro and establishing defensive lines. If you try to play it like sc2, you'll be questioning why your enemy always seems to have more resources and map control than you. Also, bots are good on mountainous maps as they dont have movement penalties from hills, tanks are better on flat maps as they have more health per metal than bots. Though bots can be good on any map as they have a cheap reclaim and repair bot that is EXTREMLY useful as repairing units is free, and they have better scouts. Also artillery units are extremely important, as soon as frontlines are formed, only way to break through or defend efficiently is with artillery units.
You can absolutely play it more like SC2 in 1v1, just keep scaling your E while getting map control through multitasking, like you would in sc2. Like vulture wars in bw tvt, roach v roach in sc2 zvz, only diff is that eco scaling is less explosive in bar at t1, cheaper but less immediately impactful (no going from 1 base to 2 base)
You can rotate the buildings using [ ] bracket keys. Makes base layout easier for your unit labs so they head straight out to the fight, instead of wandering through your eco buildings.
I'm so happy you discovered this game, I think it blows SC clean out of the water in gameplay. You don't need 300 APM for your units to do EXACTLY what you want them to do. What is worth mentioning is that this is an open-source, completely free game, taking a whopping 6 gigs with all bells and whistles, and runs smooth like butter. Really puts the 100 gig updates of coding spaghetti trash the industry's been pumping out.
Total Annihilation: The Core Contingency is also worth mentioning. It's not as original as BAR, and plays almost exactly like boring 'ole SC2, but it has a lot of unique and interesting mechanics that no other game has, like.. button pressing. For instance, if your cat sits on the keyboard and paws the mouse while purring, you can cuddle it and take a cat nap. No other game has been able to implement such a mechanic. People have tried, but they're all dead. Nobdoy liked them.
I tried the game today and was able to enter a public 8 vs 8 match with no lag, hiccups or slowdowns while I wasnt able to play STORMGATE in its SINGLE PLAYER campaign. I think I found a new game to be a noob on.
@@CoqueiroLendario yea man felt the same finally a new rts worth playing. had unbelievable fun, similar to the first few years in starcraft 2. good people nice matches
Quick tips and comments 1 - Building that deals damage when killed have a description that they are volatile. But im pretty sure all of them are energy related. Wind are a bit volatile, you need 2 to die close to each other to cause a chain reaction, Solar is Completely Safe, it does not explode on death. Energy Converters are EXTREMELY Volatile and Extremely FRAGILE, almost any unit can one or two shot and cause a massive chain reaction 2 - You can rotate buildings, look at the key mapping, for the exact keys, but normally you can choose the direction of the building by holding and dragging both mouse buttons at the same time with a building selected to construct. 3 - You can reclaim units and building with 100% refund on metal, if units are getting stuck, just reclaim the building that is blocking. 4 - Bots and Vehicles have different fighting styles.... Tanks are more durable and have more dps, but the turning rate is low and also the turning rate of the turret is low, making them pretty bad at kitting, bots are more compact, are a bit slower to walk but turn very fast, they are very micro-able, you can kite very easily with them. . There are more tips, but im sure you will show next video. BAR is a very fun game, cant wait to see you play with Cortex.
This game is awesome, I played it for a while now and it's still fun, sometime you tryhard sometimes you don't and just enjoy the big guns and explosions. The only thing missing is players x) (and, please for the love of god, zoom out this camera once in a while you starcraft player !)
Hahaha I'll learn to zoom out at some point surely. The only thing really missing for me is proper matchmaking, it's a bit hard for me to start playing having to find a lobby or players manually, I prefer to just click a button and have it search :D
@@uThermal I think the dev team will start to seriously fix/dev the matchmaking (because there is an option of matchmaking on the web which is completly broken) when there will be enough player (or before the steam release) bc a matchmaking with 500 player in average, it's too complicated. (some of the pro player use this zoom level while playing :D , but they still zoom out from time to time to get a better macro/pov of what is hapenning)
mexes are like scvs, except there is no saturation and no supply limit. They are much more efficient than any energy converters. Rebuild them asap. And before upgrading mexes, rebuild the destroyed ones in the base. Try placing the radar high, otherwise enemy can hide in radar shadow (terrain blocks radar, to see it needs a unblocked straight line to the unit). All projectiles also collide with terrain. And you can rotate buildings (I'm not sure about default keybinding, try '[' and ']')
39:20 the terrain can change in this game from explosions, attacks, and etc, so what probably happened was that the ramp became too steep after the fighting
there is a old 3v3 tourney in a naval match one of the players nuked a shore to block a certain river and open another creating a flank with nukes byt terraforming . Those kind of stuff are more common in big games in FFA or team vs team, quite rare in 1v1s.
BAR is decent and the big 8v8+ battles are fun to watch, but when I play it myself it's hard to tell which unit is good in what area, and it's hard to tell which unit is the best for the current situation. I prefer SupCom FAF - virtually identical macro mechanics, but fewer units with more defined roles and it's clearer what each unit does and how it performs. Since you've finally tried BAR and apparently like it, I hope you can give FAF a try as well at some point (note: Supreme Commander/SupCom is the base game, Forged Alliance/FA is the expansion, Forged Alliance Forever/FAF is the community multiplayer client/mod for FA that has ladder, custom games, player-made maps, ongoing balance and more).
@@TheMufloni can happen in BAR too. the engine is mostly single threaded so single core cpu power can be a bottleneck for some. late game 8v8 with ten thousand of units can get brutal lol
I think every unit has a very unique playstyle. And because there are so many, you can also pick the ones that suit your playstyle the most without you needing to master all of them. I find this way more relaxing as it gives you more of a 'hero feeling' for being able to counter units with your own sort of style. And it just takes a bit to get used to the units, but once you got some hours under your belt, adjustment is swift, coming from other games like SC2 or SupCom FAF. So keep it up, just play and you ll learn quick :)
Hey Marc! :) Awesome, so happy that you trying out BAS! And a good tutorial show as well & just great that the AI got stuck in there a bet as well! :P Hope you make more BAS content episodes in the future, I really like Supreme Commander - A Forged Alliance as well
I've heard a lot of hype about BAR and I'm happy to finally get a video from you on it! The game looks really good, the units are cool, the mechanics are fresh. I can definitely see this being the RTS you're most excited for 😄 looking forward to more!
@uThermal I’m happy to see you have found BAR, followed you for a few years but never played SC. Glad to have you take part in something that another part of the RTS community enjoy. Welcome!
Super hyped that you found BAR! It's the first RTS I've ever really tried to dive into because of its great QoL features, and it really has a whole lot of nuance to offer in gameplay. I know it has room to improve, but it's still a 10/10 from me as it's been my favorite RTS experience, ever. I look forward to seeing you on the battlefield o7 ... on my team XD
Amazing to see you play BAR! I've always wondered how far a proper SC2 pro would get on the BAR ladders. Looking forward to your perspective on the competitive 1v1 - 4v4 games!
bro, i'm 5min and already love this game, thanks a lot for showing it. Being open source is another big big big positive about it. Omg how the hell I never heard of this title
I loved Total Annihilation when is a kid. I will 100 percent be checking this game out. Thanks for sharing. I'm a long time viewer of your content. Keep it up brother.
Been playing BAR for awhile, some other highlights of the game 1) Ping, its not an issue in BAR, all players have the same immediate reaction. Living in USA, even playing with EU or Asian/Ausie is enjoyable. 2) Flanking hits; getting side and back hits give critical hits making positioning even more important. 3) The game has built in mods for UI that anyone can use.
BAR is a very faithful spiritual successor to Total Annihilation, and SupCom to a lesser extent. It feels way more "strategic" than the likes of SC2 - less abstract and "gamey" in a way that's really hard to describe, but it's down to the scale of maps and terrain and the distribution of resources. Last time I played it was a couple years ago, I found that the game favoured vehicles way more than bots - off the top of my head, I think it was down to them being unable to dodge fire as efficiently or autonomously as in TA (whether that's due to unit stats or the projectiles being too fast idk), and being very susceptible to splash-damage. Hope that's changed since, I'm installing it again cause it's a good time regardless.
If it means anything, I did enjoy watching this much more than the other RTS's that you've been playing so I would like to see more. Explaining how the units work, what the rock, paper scissor mechanics are, helps me to understand what's going on.
Recommendation to anyone interested in trying the game, best way to slowly learn the game on your own is to start a singleplayer 3v3 game with 5 AI - 2 on your team and 3 on enemy team. AI is good at everything so having a small team fight with 2 other AI's to cover for your failings is excellent. Then you can give try multiplayer matches or singleplayer scenarios that function as campaign/tutorial
Ahah very recently you said your brother was playing that but it was not your jam. I am happy you changed your mind. I have started also this game since you mentionned it and struggling a bit. I am happy to follow along you to make improvements !
I'm not sure what game you're thinking of but its a different one :P I got my brother to play this a little bit but I've always been a bigger enjoyer my self
Rate BAR on a scale of 1 to 10 :)
Also : Forgot to mention but BAR is always open and free to play, check out their website if you're interested ^^ www.beyondallreason.info/
I feel like I really only showed like 5% of the gameplay since I'm still pretty bad but hope you guys enjoyed it nonetheless ;D
i give it a 10, i've been playing it for about a year and it is solid
I give it a Beyond all Reason/10
10/10. Best RTS out right now.
I’d give it an 8.5.
With only this small amount of gameplay. Too many of the units look too similar, gameplay feels like molasses even if it looks like it is fast.
But this is the only new RTS that I’ve even remotely felt like I want to play so I’ll give it a try
Edit: Played more than a few minutes, there is a wide array of unit styles
not a 10, its over 9000
Playing this game, you can feel it was made by the players for the players (all the QoL commands etc)
Yeah I felt this 100%, a ton of the hyped new RTS games feel like they were made with 0 passion and soul whereas BAR feels like it was really made out of passion for this specific game :)
@@uThermal I wouldn't say they're soulless, by far. But it's like the olschool devs are mentally stuck in 2010 and think that it's good enough to innovat on that ancient RTS UX - which was itself barely andimprovement on late 90s Command & Conquer titles. They really seem to think that they're miles ahead.
I don't think they are, and I don't it is good enough, and I think the only way to shake them out of that tunnelvision is you folks in the UA-camr/caster community showing the masses how much better things can and should be. Starcraft 2 being so conservative and playing it so safe is the worst thing to have happened to the genre.
repeat commands are a gods gift
Yeah, this is the only RTS since Planetary Annihilation that I can think of that really went in-depth on QoL and Advanced Controls.
@@catbert7 A lot of these QOL features like line move were actually pioneered for Zero-K, a game on the same engine.
As someone who has played a lot of Supreme Commander, I find it very funny to listen to you trying to explain how the mechanics of this game works to your Starcraft audience.
hey! long time BAR player here! Glad to see more creators like yourself picking up and showing off the game! These types of videos can really help to grow the community in a positive way. Until steam launch the new players are solely from people like yourself or from word of mouth so it helps the game a ton! A few things to note are that max players we have done yet I think was 32v32 and max unit cap is 32,000 units per match so each player had a 500 cap. Even with all those players and that many units they game is still fairly playable for most people which is quite insane and goes to show what some good optimisation and code can do!
Also if you get into the scene more and want to get involved the best place to ask around is probably either the BAR or Brightworks Discords (Brightworks is a BAR creator). We have people who host tournaments or larger player capacity games etc who you can contact to do your own bar events or streams with!
you can set any unit cap btw
Jammacus the GOAT
Finally! I played BAR for a while and always wanted you to pick it up. Glad to know you did and bring us this Video.
Maybe even a little Series?!
Would love to see it.
Have a great Day!❤
Playing 8v8 with your fans is a Great idea. You could be making 15 lucky souls happy at a time! 😊
It's really funny watching someone who is super used to starcraft playing this game with the cam so close to the units, a lot of times you want the camera zoomed very far out so you can have the biggest macro view possible. Awesome to see you trying a game like this though!
Haha yeah I got this feedback before but I just love micromanaging my stuff xD
@@uThermal Yup LostDeadMan came too from gaming and is a blast to watch his gameplay, I so hope you will give this a proper chance and showcase how to play.
@@uThermalI would highly recommend teching air, that will give you the micro goodness you desire
@@uThermal I want to see your progress with this game hell yeah!
iff i wer the game devs i would limit the zoom out more otheriwse mid and high skilled games are just ant wars fought by triangles and rectangles... takes 80% of the fun out of the game but thats the meta so...iff you dont do that you will be in a big disadvantage, but iff noone could zoom out to Low orbit than atlest the game would retain some graphics.....
And before "smart ppl" tell me it was always like that in Supreme commander ye but it wasnt like that in Total Annihilation and the game was super good even with out the ability to zoom out of the solar system....
BAR is full of niche mechanics.
Radar is blocked by Terrain so hills and drops will not be covered. Units can attack radar signatures in the fog of war but are inaccurate until you build 1-3 of the tier 2 building that decreases the inconsistency in Radar signature locations to the actual unit location.
Flanking (the word you forgot in English which means to target the backline/behind your opponent) means that the more angles you hit the enemy from the more damage your units deal to it (so attacking a unit from all sides will significantly increase the damage all your units deal to it)
You use the bar on your energy bar to choose the line where any excess energy beyond it is allowed to be converted by your converters into Metal, while the other colored bar (Red I believe it is) is the line where any more is shared to your allies when they are low (cant see it here because there is no allies).
Wind is variable in speed and thus power production
You are heavily incentivized to expand because of the extreme limit on metal for most maps (some maps are 100% metal instead of less than 1% like this one is), and some metal nodes, usually the ones in more dangerous areas, give you more metal income.
Reclaim is huge, as you can gain massive amounts of resources by reclaiming the destroyed metal wrecks of your enemy, or you can use special units and energy to revive them and add them to your own army. Sending big units means you are handing over massive chunks of metal (or those very units themselves) to your opponent unless you can deny it somehow
Buildings and units explode. Especially energy generators and some specific units have a powerful blast radius that does damage to all things around it, meaning if you pack even your windmills too closely together, than ones 2-3 of in a small area get destroyed, they will chain react and blow the whole line up.
Sometimes you may do that intentionally, as certain units when you trigger self destruct will have a bigger explosion, and certain units like invisible Spybot will have an EMP that stuns units around it for a LONG time.
You can also resurrect unit recks, which only cost half the energy that it takes to make it. This is very useful
Don't forget jammers and junos 🤣
flanking does not mean to attack the backline or behind. it means to attack from the side.
This is just supreme commander 3 with a different name and company.
@@jonny5714 No this isn't like SupCom at all. It's much closer to original TA.
im just gonne go answer every question you had, cause what else is more important in life than getting uthermal into bar hahaha
some tips
- A-move is F-move in this game
- if you go settings -> game -> set target as default (right clicks no longer chases enemies, so you can focus fire even while kiting)
10:04 expansion it not like sc2 where you wait till you are strong military wise, you want to spread like a zerg spreads creep, many queens(constructors) and towards multiple sides all at once. for scout defence you can build more scouts or just put a light unit or light turret at each expansion if it lasts a little while itll pay for itself. the units that can break a light turret dont show up in early early game.
10:44 amphibious constructor/tank(from vehicle lab) can climb light hills that the regular one cant(and travel underwater but cant shoot there)
11:45 there is also "tech 1.5" (seaplanes, amphibious lab) very strong/expensive t1 units
12:45 only build when going up in metal, midgame you can drop 4 at once to balance things, but dropping 4 this early will hurt alot
15:20 bots excell at hard terrain, early multipronged raids due to tanks having less numbers, reclaiming and resurrecting units, they also slightly cheaper to do economy with, you are right that they eventually fall off once the vehicle ball gets big, hence why bot into a vehicle swap you mentioned is common, but the opposite also works, vehicles can claim far away mexes faster and have strong fast raiders that shred light turrets easily, then later add bots for resurrection units, ability to walk over light hills and or proxy lab pressure
17:00 you can reclaim your tier 1 lab and basic solars for metal to feed tier 2 lab
22:15 same stats, but you retain your range advantage and or dodge some of the projectiles when moving which helps alot, side effect you both get a tiny flank bonus cause hitting from slightly different angles then where the last x shots have landed in recent x seconds
27:00 most maps do not have a metal advantage in the dead center, so playing sides is totally fine. what is a really good strategy is having static in between your factory and his factory, so that he has to go all the way around to attack, giving you a longer defenders advantage. which is often the middle, but in this game you both seem to be in the north, so i would try to setup shop on the north middle hill
29:00 depends on the map, some have very high metal spots, on others its pure poverty and youll need more fusions for metal income :)
31:35 you can rotate with the brackets
35:05 nope it has a halo icon above them, meaning it is a resurrected unit, probably your bull haha, you can also increase the ai bonus %, but im guessing you rather go up to 1v8 before trying 1v1 with bonus haha
36:10 if the energy touches max or minimum, you need more storage, or when you want some buffer for burst energy(starlight ball, commander cloak)
36:42 you need enough metal storage tho or youll waste what you cant store, metal storage in general bad but useful for these situations
38:28 t2 bot lab all terrain unit, they can climb any hill, if those ants scare you, wait until this maniac crawls up your wall and starts spamming missles at your economy :) www.beyondallreason.info/unit/corkarg or when you get a notification about this terror being spotted :) www.beyondallreason.info/unit/armliche
39:05 its a thing for all units/static/commander, they gain a little health and minor stats, not that much impact but its nice, helps them win 1v1 against a similar unit
39:32 explosions and wreckage affect it, if you die enough the whole ramp will be blocked until someone eats the wreckage haha(very very lategame you can sometimes counter a massive ball of slow t3 behemoths by mass nuking them, does not kill them but it digs them into a hole they cant get out of haha)
40:15 hovertank, hovers lose to vehicles/boats but they can float on both land and sea for nasty flanks and are immune to torpedo turrets/units due to being above water, t3 hovertank has torpedos itself so not just immume to i.e. submarines but can also kill submarines
41:25 if you build a slow unit they will just walk around you, but eventually youll have fast units covering the entire width of the map so you upgrade into slower more powerful units, if the game stays balanced long enough this upgrade loop continues all the way into balls of t3 units, which funnily enough makes tier 1 viable again, just to soak random shots and in huge hordes to flood through when a gap is made, the spectator view of lategame between pro's is rather insane, can highly recommend watching the final grandfinal match of the just finished 5v5 tournament stream if you wanne see what high level bar lategame looks like www.twitch.tv/videos/2227493115 (and ofcourse there is more than just ground pushes, think aircraft and naval bombing, all terrain hover and amphibious raids, stealth play, emp&nuclear warfare, mapwide cannons etc)
awww that twitch video is no longer available. is there a UA-cam substitute?
yeah, an alternative VOD link would be nice!
Gotta agree 10000% about this being the best RTS since SC2 but thats probably no surprise. Theres so much depth to master in this game and an entire third faction still in active development too, i cant wait to see what kinda cheeses you can cook up with it. :)
People should check out your videos and watch the Nostradamus games haha
@@scottburgessmediaThe Nostradamus maneuver will forever remain in our hearts as the silliest strat that ever worked
@@scottburgessmedia What happened to this player? I know of his legendary feat but never see him in any replays.
What are you doing here? Go make videos :P
More Brightworks :D
Thanks for the shoutout mate, really appreciate it ^^
Couple of tips, Uthermal:
1A If you're stalling on metal (aka using more than you're getting in) it means you have TOO MUCH build power, or trying to build too many things at once. It is never good to stall on M, you go to nearly 0% efficiency while in that and 0% build benefit from adding more build support to a queue so anything extra is essentially wasting time - checking your income VS outcome is a way to gauge if you have too much build power or vice versa you have too little if you're maxed on M. The same goes for Energy, if you're on 0, you need MORE energy. The ideal way to play is to be somewhere around the 90-95%% spend meter all the time.
1B. Solve this issue by having construction workers building a huuuge queue of energy INSTEAD of supporting factories in units. Let that be the turret's job
2. Play with waaaaaay more zoom out, you need to see much more than you're seeing
3. Build reclaim bots (bot factory) to send out to the frontlines to either reclaim or ressurect dead units. They are way faster than construction bots so can be used to suck up trees or rocks early while ur con bots do the building. Reclaim bots after a decent size battle can be a huge temporary boost in M income, sometimes enough to be able to push you into T2 without stalling. OR the extra M income boost could let you assign more turrets to push out units so that for that temporary time you build way more way faster, if pressure is what you need.
4. When you go T2 factory, immediately build T2 con worker then IMMEDIATELY queue T2 metal extractors, they are 4x the value of a T1 extractor. The 3 initial metal nodes at start suddenly become the value of 12, imagine that. You should be having enough energy from 20ish T1 wind turbines. What you'll stall on more than anything is Metal, that is the more valuable resource early on and will allow you to pump out T2 units way faster if the metal extractors are first prio.
5. never stop expanding metal. If you double click (or double hotkey) a metal extractor you can get into a mass build mode, where you can drag a circle (the same way you did when you reclaimed trees) all over the entire map to set a loooong queue for con workers to build metal extractors over the next 5-10-15 minutes without spending APM. They're almost entirely free and more of them add up incredibly fast.
5a. Send some cheap units to escort it around, you can click them to "support" the con worker so they follow it. Make sure to build 1-2 turrets as well next to nearly every extractorl so extractors don't get sniped.
6. At the end you were building both BULLS and T3. Drop the bull production entirely, T3 is waaaaay more cost efficient for its power, use all that build power and resources to get T3 faster instead of mixing t2 and t3.
7. Play against BARBARIAN AI if you want a real challenge, 1v1! It will push you so much to learn to defend expansions.
Thank you for this elaborate comment 😊
As a huge TA fan I'm thrilled to learn about BAR. I actually learnt about it 2 weeks ago and was so happy there was a true spiritual successor to TA since PA wasn't, and SupCom is too buggy to compete in today's world.
Please please please do more of these videos. Me and my dad used to play total annihilation all the time this game is very reminiscent of it. It’s awesome.
This game is awesome. I played ta on the first day of release and this game is just like it but better
I'm SO glad you covered BAR! I discovered it 1 month ago and I am COMPLEEEEEETELY HOOKED, it's absolutely WILD that this is an "alpha". It's by far the most fun I've had in any RTS in decades, the depth and skill cap this level presents is unlike any other with factors such as unit elevation, comebacks by winning outnumbered battles from behind then reclaiming and coming back up (sucking up your enemy's dead units for 2/3 of their cost), physics based projectiles, radar vs anti-radar, build power scaling vs economy. The amount of strategies and solutions is absurd. You can literally win a game by turtling and destroying an opponent from your base with defensive map-wide artillery, or you can pressure, choke your enemies slowly by controlling the map and thus resources, OR just overhelm with overpowering technology by taking risks and advantage of situations to tech up in the right windows.
Oh for god's sake Total Annihilation: The Core Contingency came out April 30, 1998, a full 7 months before Starcraft: Brood War.
It looks amazing like TA and supreme commander had a baby. Some of the QoL stuff is aces like area reclaim, the metal converter slider, and formations.
Strategic zoom is simply the best way to control your camera hands down
@@imissmydeadcat.74and more to the point had many of the features BAR has shown here!😊
It's been in alpha for a very very very long time so it's closer to what would be considered a full game but full release is planned to be when it's launched on steam
It is better for it to be delayed instead of being released too early like many companies did lately (Diablo4, Stormgate)
The guard orders, the formations, force fire, radar, stealth, full zoom control, queued buildings, production queue insertion, deformable terrain, EMP weapons, boats, subs, planes that fly instead of hover, real turret and shot tracking, collateral damage, dynamic music, massive super weapons, nukes and oh so much more to be excited about.
Yeah, BAR is the first since Planetary Annihilation to really innovate on deep control mechanics.
Woo hoo! Finally got Uthermal on BAR! As a watcher without a pc I find this game to be amazing to watch, I really hope you do more BAR videos:)
Loving all the new RTS reviews, kinda sad that a lot of sc2 fans seem to have a mindset that you must play only sc2 and branching out to other games is not allowed.
SC2 was very special for a lot of people, logically viewers would be scared to lose their favorite streamers and tournaments to other games but I always dreamt of a world where there would be 5 or even more top tier awesome RTS games to play and watch and compete in at the same time. So I'm cheering all the RTS devs :P
that is not true, other RTS games are just crap compared to sc2
@@ImakeTanks so disagree and narrow minded.
@@uThermal I very much am part of that group I was 5 when I first saw my dad playing starcraft now I'm 18 and it's basically my whole childhood
@@13BulliTs i agree, they are!
Yes! Please, more videos about BAR!
I definitely will do some more ^^
@@uThermal 😃👍
yipee! :D
@@uThermalYes!
BAR is incredible, just needs players.
I think it already has a lot of players without having launched to Steam or doing big marketing or anything like that but it deserves even more :D
it needs matchmaking so that 1v1 is a viable way to play
17:42 it’s called disintegrate and that animation is aces!
and a proper lobby system
@@uThermal no way that it will replca starcraft 2 thought
Let’s goooo @uThermal thanks for taking a look at this fantastic project. If any viewers would like to learn more my channel is focused entirely on brand new players guides. Glad you enjoyed it
Hey JAWS! More proof BAR has a great community 👍
It's insane what community has build over the years. I remember playing this in 2010 on linux when the game engine was (still is) Spring and the game was Balanced Annihilation. They now packaged it into BAR to make more accessible for gamers. I was 20 then ... now I am 35 :D
I am glad you like it. Some tips: radar is limited by the 3d terrain, you can build buildings as a grid and set gaps between the buildings when you build them as a grid (so that they don't explode), expand metal more aggressively.
had the same thing for me more or less, i remember first playing it when it was BA/NOTA iirc were the 2 'branches' of spring. favorite silly game was 4+ player FFA on duck lol.
Macro is way more important to an RTS than instant action. I agree. Gonna try this out later tonight. Thanks for the heads up.
I always feel so disappointed seeing the new RTS games remove macro while in reality it might be the most fun part :P It's like they're removing the fun part of RTS to add more stress because why not 😆
@uThermal Macroing units in this game are the fun part. It's not just sending a big ball of units against another big ball of units and let the stats decide who comes out victorious especially in the early game where first clashes are very important to win territory. There is a reason why you can draw formations instead of just clicking at a point of a map to move units.
28:47 An easy tip to remember is that you should be building energy converters after each significant energy building so you don't waste energy once it finishes. 1 fusion supports 1-2 advanced energy converters and 1 AFUS supports 4 advanced energy converters. People also add in build power sop I end up doing my queue like this: 1 AFUS, 4 adv energy converters in a 2x2 grid next to the AFUS and then 16 nanos in a 4x4 grid next to the AFUS and repeating these 3 things in order multiple times. Late game energy/metal/build power scaling seemed very simple because you just queue it and forget it.
I only played it a bit but I personally found the streaming economy really difficult to grasp since I'm never sure when I can build something without stalling my production. I love how the community has publicly accessible replays though. It's very easy to find some good players, download their replays and study their builds. I liked that about AoE4 as well but nowadays all their players hide their match history in order to hide evidence map hack.
Thank you for showcasing Beyond All Reason! Hope to meet you in an 8v8 soon.
Thank you mate :D
BAR gets a solid 11/10! By far the best rts I have seen to date. And it's free!
I was so happy to see this video! Love BAR.
There is so much micro potential in this game alongside the depth of things to build and plays to make, can't wait to see the micro in your hands watching more BAR videos.
To help with unit control I recommend changing the setting under ( Game / Advanced ) in the middle column second down ( Set-target as default ) to ON.
It will help with units flowing smoothly and not stopping their movement but letting you focus fire on something still.
A right click will instead of all your units moving to get in range to attack they will continue their move or command they have smoothly and target them when in range
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You can always A click them too to do it normally.
Excited to see more BAR content from you Uthermal!
Good tip, thanks ^^
I found this game some time ago and its one of my favourite RTS so far. Theres so much control of your units you are still missing, If you use 'S" while you are selecting your units, you "Set Target" to a enemy, This means that when units come in range of this unit/building, it will prioritize it. This is huge when you want to take out key units/buildings. When you use "A" for "Attack" it will ignore anything in the way and just attack that. But with set target you can move your units at the same time. Also you can drag attack/set target as well, which creates an area of priority attack, same way you did drag reclaim.
There is also "F" for Fight, which you can drag in a direction, your units will hit whats in front of them before moving on.
In terms of energy, you really only need energy storage when your income is heavy reliant on wind. So when the wind is bad, you can still make stuff for a period of time. If you are on stable energy sources like solars, You dont need the energy storage.
You can also be more metal efficient by eating t1 buildings like Solar Panels and labs when your on t2/t3, this way you can tech up faster.
There is a way to see explosion range of buildings and units, might be a setting. Im like 30OS(pretty decent for rating wise), ask me anything :)
Thanks for the tips, there's still sooooo much to learn but I'll try step by step :P
vary happy to finally see Thermy play BAR
BAR is light years ahead of anything else. You watch, like TA before it, features it pioneers will filter down into other RTS and become staples of the genre going forward.
A once in a generation RTS game.
I am immediately convinced to check this out myself. As a complete noob in RTS games I hate having games where I am expected to fire on all cylinders from the 1st seconds.
100%, even for a high level RTS player I think it's really annoying and stressful
just watch some brightworks videos it really helps to see how the game is played
Subbed for the BAR journey, don't disappoint!!
Just like Total Annihilation? Hell yes! And What Supreme Commander could have been if they kept going.
yes, serious good Supreme Commander vibes
That was my first idea seeing this game with all the bots and the resource mechanics and being able to zoom out all the way.
In supreme commander you could even put the minimap on a second monitor and issue orders on the entire map over there while microing on your other screen, ive never seen another game do that.
Supreme Commander Forged Alliance >>> Total Annihilation.
BAR is a Total Annhiliation Remake, and it is great.
You need to check out forged alliance forever FAF my friend, it is a community of supreme commander players and devs that have never stopped updating the game
well for something closer to SupCom maybe Sanctuary could deliver
Thank you for playing BAR, this game has captured my love with all its features and QOL
BAR is a great game, even for an RTS noob like me. The amount of units, builders, buttons and stuff is kinda overwhelming at first but the QOL stuff is so nice.
Do you know that you can even put your minimap fullscreen on your secondary monitor? Not to mention you can rotate buildings before placing them. You can even pick up smaller buildings with transport aircraft to hot-drop them on the front line. Build an array of towers in your base and drop them right on the front line. Probably wont work with a ragnarok :D
AI is very easy to cheese with walls, they don't attack walls and will only break through once they have T2 units that can run over T1 walls. Hopefully that gets fixed.
BTW, you can surround your reactors and any other important buildings with walls to prevent chain reactions (if you have enough resources to do so).
I don't have the brain power to attack and macro at the same time so I just play the game like a tower defence game :D
If you have a nice chokepoint you can put construction towers near your front line to automatically recover the enemy unit metal and keep your frontline units and towers at full health. Typically resurrection bots can't recover metal from a contested area but construction towers much greater range to do so.
It's called Total Anihhilation as a homage of sorts to it, e could call it the final form of total anihillation.
And Total Anihillation was one of the best RTS, when it appeared it blew away competition.
It was a resources hog, putting to the limits the PCs from it's era.
Let's hope it's not the final form! SupCom and PA already innovated on TA and all three of them have some cool things the others don't. At the very least, someone may one day put it all together. Hopefully there will also be all new aspects added. Macro-RTS is a sub-genre with as much or more innovative potential than the more popular micro-RTS sub-genre
after actually doing the insanity of reading almost 500 comments...
Your comment section has spoken Marc.
We want more of this!
love the game but more importantly love the community around it which makes it truly special (minus the few bad apples every community has) also in case you did not know there is a third faction in development called legion if you want to test it out
So happy you play my favorite RTS, would love to see more of it :)
10\10 BAR is so interesting, so many cool mechanics and so much attention to detail. It just feels good to play. And you can relate to the units too.
I think you can rotate buildings and i think it makes sense to invest a little bit of time into theorycrafting good buildings placements :D
The crossover we needed.
Didnt get to watch the video but thanks for covering it. BAR is, for me, the RTS I enjoy the most. The scale, the skill ceiling, the decisions, there's no match for it elsewhere (outside of the games that inspired it).
Really looking forward to the steam release and for more recognition in the gaming scene.
Something I noticed quickly is you moved out with your commander for reclaim pretty early. While it's very valuable to reclaim trees and expand your resource gathering, the commander is the fastest builder unit you have, so having him working on your base is much more effective than going out to reclaim. It's more efficient to just send out a few engineers to do your reclaim. This is very useful for teching up because building T2 factories is typically very slow with your basic engineers.
As far as unit balance, you're definitely right that vehicles are stronger than bots, however they are usually slower and cost more materials. Also T2 stuff does gather resources much faster than T1, as you noticed, but it's probably a far greater jump than you were expecting. You get 3x as many resources from the same node on a single T2 metal extractor (Thanks Krarilotus). Also T2 defense turrets are much stronger than T1, with far more range and firepower. There are also multiple types of turrets. You only built laser turrets, but there are also long range artillery and missile turrets. Artillery turrets are better against T2 and T3 units. I don't know if they have added everything from Total Annihilation in yet, but part of T3 should also be map artillery and nukes/anti-nukes.
Oh they added it coz I saw nukes and long range stuff long ago on casted games. I am going to try it out soon probably, coz maybe with that many QoL changes I can finally like this style of RTS.... I am more of a fan of Relic design of RTS to bad they are in a mess now and lack people + managment to fix it.
4x the metal output of t1 so a 3x increase :) But the metal ex tier one are more resource efficient, while the t2 metal ex need like 3-4 mins to recoup their cost.
@@Krarilotus Thanks for the correction. I haven't really played BAR, but played a ton of Total Annihilation around 18-20 years ago. Trying to remember what was going on lol.
Bar is a fascinating game. The effort put into customizability and controls is increible. Not to mention its open source so anybody can contribute. Usually my brain and hands are just not fast enough for most RTS games but BAR is so macro focused I can actually do alright.
Love you're giving BAR a go! It's great!
My favourite RTS content creator playing my favourite RTS game - this is soooo great!
WOOOT! Termy plays BAR... the wait is over!🍿
I remember playing this game when I was a kid, around 2000. So many great memories :)
And then spring came and now BAR :)
I agree with uThermal's opinion on the game. Seems like it is easy to follow and understand. It's not too fast or slow. Nice RTS.
So happy to see you discover BAR, this game is so fucking underrated its actually insane. Im 13 min in and I hope you figure out the army shaping mechanics with the right click button by holding it and drawing lines for your units to form into.
please more BAR content this game is such a hidden gem.
This is my first time seeing or hearing about this game. From the moment you started showing gameplay footage, I just thought it looked like someone remade Total Annihilation to be fully 3D. The metal veins on the ground, the build nanites, the commanders, everything looks identical. I wonder if Chris Taylor is involved.
It is a volunteer project inspired by TA, Chris is not directly involved although we had few run-ins with him, interviews etc. He loves it :)
In case you didnt know vehicles are better in flat locations, while robots are better at climbing hills
Game is lots of fun. I'd absolutely be down to watch a series of you playing through the various scenarios. Some are elementary, but others I found exceptionally difficult.
1 base turtle, 2 base all in? nahhh all your crystals are now spread across the entire map, goodluck fighting and protecting all with 1 boring big army blob, youll need actual strategy now, good splits, tactical static setup. and the timing attacks get super creative due to each map having a different economy. lategame getting boring? ok lets just add some explosive nuclear reactors so that 1 mistake will end your entire economy. stuck in a tech tree? just reclaim the tech and spec into something else mid match, hey my enemy stopped pressuring? is he going tech 2, spamming eco or am i about to get destroyed by a swarm of air bombers? the mind games are real. flipping between cameras just to que units? nope just turn on repeat que to produce your perfected ratio forever, while spending your apm on zooming out and reading the entire map at once using the clear symbols that replace the units at max zoom. oh right and theres a commander that 1shots ANY unit, but is also a glass cannon and lose condition. medics? no full on white walker units that just bring even the dead back to life. i probably missed a 100 reasons why you need to try bar, but theres a couple for ya
Glad you highlighted this game! BAR is my absolute favorite RTS at the moment.
Honstly , BAR is the best RTS for the moment . It has all the elements that real RTS players need . Also, the community is super friendly.
I love the look of this game, thank you for showcasing!!
9:11 rocket bot aiming at your scouts but hit his own grunt haha
Lmao at some point I didn't know about the spreading and would just ball up my units and have them block eachothers shots, glad the AI isn't always better ;D
@@uThermal the best part is when you got the janus(aoe shot with very long cooldown) that drive slightly slower than the staut medium tanks and forget to put them on manual fire mode, which is mostly fine until you hit that perfect timing where they lack behind just long enough for the enemy to hug your medium tanks and they decide to pop their aoe burst in the back of your tankline for a 200% bonus, aswell as not being able to contribute to the fight until the next cooldown haha
its cool to have every unit fire actual projectiles that have their own targeting and their very unique behaviour, unlike in other new rts games like AoE 4 where they just make automatically hitting cheapscates of projectiles, oversimplifiying the otherwise so cool thigns, that always made RTS games enjoyable. Also see how the dead tanks block the ramp, thats why he coudn'T get up there anymore with the rest of his tanks, he would have to first remove the scrap etal. Imagine the possible strategies that these small things enable!
Finally a vido from you on BAR, awesome, need to see more
WoHo! Always liked your sc2 content, now turned to BAR, happy to see you play it=) Should join our rotato lobbies=)
Its funny to see you have SOOO much to learn about this game, yet you would probably still beat without any problem :D
BTW regarding quality of life, this game actually has so many things I was amazed. When building solar energy for example, try holding shift and drag to build multiple in a row. Or hold shift+alt to build in square formation.
Flank. Flank is the word you're looking for. When you attack from the side.
It's easy to remember as derived from the sides of an animal. Like Flank steak is the steak on an animals sides.
Also a Hunting tactic among ancient tribes to Flank their prey.
As well as a military tactic from ancient formation to modern warfare. So much so that flanking from the rear and pincer movements have been adapted into Flank maneuvers
All the extra information is just to help remember the word itself. Hope it all helps.
So Armor is directional, kinda like how they did in CnC3 where there was rear armor or side armor vulnerability depending on the vehicle
@@Miko101 Yes, although it's not based on the unit model position it's based on the previous attack direction.
I highly, highly doubt that "Flank" is "derived from the sides of an animal". Also you couldn't manage to talk about flanks without using this reflexive parasitic "pincer" word - - it's a psychological tell that you are parroting others without actually understanding how to explain a coordinated attack from the sides. I'm an English teacher and no I'm not charitable to randoms who try to explain my native language like it was invented 50 years ago. If you are not a native English speaker - refrain from explaining anything to others and LEARN, otherwise - STUDY your own language please. Your descriptions make our language seem trivial.
@@user-c4b9bhe says its "easy to remember as derived from the side of an animal" the "as" being a word you completely ignored for some reason. To me seems that he's saying its easy to remember if you are familiar with the meat words and use that familiarity to derive the words meaning from there if you have trouble remembering it otherwise. I don't think he's claiming that flank is derived from meat flanks in general.
He wasnt explaining the origin of the word he was explaining ways to easily remember it. And he did a fine job.
@@user-c4b9b you know you have no authority to tell anyone what to do on the internet, right? You can attempt to police what others do or say on the internet but no one has to listen to you and neither will I.
You dont have to highly doubt what i say or think, my example is to think of it as derived this way as a way to remember the word, as the content creator couldnt remember the word. But you dont have to worry about this if you, yourself would consider seeking the Etymology of the word Flank and even though the Etymology of it isn't entirely conclusive. You can go towards the 1st definition of a word to get a closer understanding towards its possible original intent. Now when you do that, you'll see that in almost every case the general definition of flank is to define and area of the body, preferably and animal or cow in particular and a particular area of the cow or animal.
It would also seem as though the origins of the word flank doesn't hold its roots in that of the English language but actually in German. So the fact that you're an English teacher doesn't really carry any weight here. You probably would know that if you took it upon yourself to read up on the word Flank before commenting about a topic that wasn't directed towards or for you. Its unfortunate that you believe or assume you are the only educated person in the room or that you are more educated than anyone else.
I hope you have a nice life trolling 🧌 🙂
Daaaamn, that game looks like the follow up of good old "Total Annihilation". Seems to be very interesting. Gotta give it a try. Loved Total Annihilation and Supreme Commander and still play it from time to time. Good old time.
Supreme commander married TA!
Very glad you're enjoying BAR so much!
Regarding the backdoor path, the slope is too steep for vehicles, but bots can definitely run up there. Veh are usually stronger than bots, but bots are more able to micro & instantly turn, and can cross steeper slopes.
The enemy Bull you saw was actually -your own- Bull that they'd resurrected, hence the halo!
Veterancy/ranking is definitely a thing in BAR, units slowly gain max health and have reload reductions. Lunkhead is a hovertank, and mostly used to cross water for naval assaults. The amphibious vehicle units can also cross the same terrain as bots, so slopes that are problematic for large tanks line Bulls, Pincers and Turtles will be able to climb easily.
Flanking was the word you were looking for. BAR units do slightly more damage when attacking from differing angles, so a surround will do a lot more damage than all the units on one side in a line just blasting away.
More BAR please!
HURRAH BAR VIDEO!!! 10/10 game for sure, I am so glad you're making a video on this.
Yes!!! I so hoped you would join BAR!
First video of yours I've ever watched and I really enjoyed it :) I absolutely love BAR and would like to see more coverage of it :D
If youre starting out in the game, spectate multiplayer matches of high level players rank 30+. BAR is played nothing like most other rts and has a huge reliance on macro and establishing defensive lines. If you try to play it like sc2, you'll be questioning why your enemy always seems to have more resources and map control than you.
Also, bots are good on mountainous maps as they dont have movement penalties from hills, tanks are better on flat maps as they have more health per metal than bots. Though bots can be good on any map as they have a cheap reclaim and repair bot that is EXTREMLY useful as repairing units is free, and they have better scouts. Also artillery units are extremely important, as soon as frontlines are formed, only way to break through or defend efficiently is with artillery units.
You can absolutely play it more like SC2 in 1v1, just keep scaling your E while getting map control through multitasking, like you would in sc2.
Like vulture wars in bw tvt, roach v roach in sc2 zvz, only diff is that eco scaling is less explosive in bar at t1, cheaper but less immediately impactful (no going from 1 base to 2 base)
You can rotate the buildings using [ ] bracket keys.
Makes base layout easier for your unit labs so they head straight out to the fight, instead of wandering through your eco buildings.
I was wondering what the key for that was :P
Hoping for more BAR videos :)
Around 13:00 I think the word you were looking for is "flanking bonus", which means attacking from multiple sides.
Look at all of these positive comments!!!! Love the BAR community
this is Total Annihilation from 1997
I'm so happy you discovered this game, I think it blows SC clean out of the water in gameplay. You don't need 300 APM for your units to do EXACTLY what you want them to do.
What is worth mentioning is that this is an open-source, completely free game, taking a whopping 6 gigs with all bells and whistles, and runs smooth like butter.
Really puts the 100 gig updates of coding spaghetti trash the industry's been pumping out.
Total Annihilation: The Core Contingency is also worth mentioning. It's not as original as BAR, and plays almost exactly like boring 'ole SC2, but it has a lot of unique and interesting mechanics that no other game has, like.. button pressing. For instance, if your cat sits on the keyboard and paws the mouse while purring, you can cuddle it and take a cat nap. No other game has been able to implement such a mechanic. People have tried, but they're all dead. Nobdoy liked them.
I tried the game today and was able to enter a public 8 vs 8 match with no lag, hiccups or slowdowns while I wasnt able to play STORMGATE in its SINGLE PLAYER campaign. I think I found a new game to be a noob on.
@@CoqueiroLendario yea man felt the same finally a new rts worth playing. had unbelievable fun, similar to the first few years in starcraft 2. good people nice matches
@@CoqueiroLendario Hell yeah, BARther. Stormgate seems to me not only stupidly imbalanced, but just sc2 with slower action and forced minigames.
Quick tips and comments
1 - Building that deals damage when killed have a description that they are volatile. But im pretty sure all of them are energy related.
Wind are a bit volatile, you need 2 to die close to each other to cause a chain reaction, Solar is Completely Safe, it does not explode on death. Energy Converters are EXTREMELY Volatile and Extremely FRAGILE, almost any unit can one or two shot and cause a massive chain reaction
2 - You can rotate buildings, look at the key mapping, for the exact keys, but normally you can choose the direction of the building by holding and dragging both mouse buttons at the same time with a building selected to construct.
3 - You can reclaim units and building with 100% refund on metal, if units are getting stuck, just reclaim the building that is blocking.
4 - Bots and Vehicles have different fighting styles.... Tanks are more durable and have more dps, but the turning rate is low and also the turning rate of the turret is low, making them pretty bad at kitting, bots are more compact, are a bit slower to walk but turn very fast, they are very micro-able, you can kite very easily with them.
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There are more tips, but im sure you will show next video. BAR is a very fun game, cant wait to see you play with Cortex.
This game is awesome, I played it for a while now and it's still fun, sometime you tryhard sometimes you don't and just enjoy the big guns and explosions. The only thing missing is players x) (and, please for the love of god, zoom out this camera once in a while you starcraft player !)
Hahaha I'll learn to zoom out at some point surely. The only thing really missing for me is proper matchmaking, it's a bit hard for me to start playing having to find a lobby or players manually, I prefer to just click a button and have it search :D
@@uThermal I think the dev team will start to seriously fix/dev the matchmaking (because there is an option of matchmaking on the web which is completly broken) when there will be enough player (or before the steam release) bc a matchmaking with 500 player in average, it's too complicated. (some of the pro player use this zoom level while playing :D , but they still zoom out from time to time to get a better macro/pov of what is hapenning)
mexes are like scvs, except there is no saturation and no supply limit. They are much more efficient than any energy converters. Rebuild them asap. And before upgrading mexes, rebuild the destroyed ones in the base.
Try placing the radar high, otherwise enemy can hide in radar shadow (terrain blocks radar, to see it needs a unblocked straight line to the unit). All projectiles also collide with terrain.
And you can rotate buildings (I'm not sure about default keybinding, try '[' and ']')
39:20 the terrain can change in this game from explosions, attacks, and etc, so what probably happened was that the ramp became too steep after the fighting
Ohhh I didn't know that, thanks :P
there is a old 3v3 tourney in a naval match one of the players nuked a shore to block a certain river and open another creating a flank with nukes byt terraforming . Those kind of stuff are more common in big games in FFA or team vs team, quite rare in 1v1s.
And wrecks can block pathing. So those wrecked bulls blocked the only traversable path.
10/10 love this game. Super pumped to see you playing it, hope to see you in game! Bar also has some great cheeses
BAR is decent and the big 8v8+ battles are fun to watch, but when I play it myself it's hard to tell which unit is good in what area, and it's hard to tell which unit is the best for the current situation. I prefer SupCom FAF - virtually identical macro mechanics, but fewer units with more defined roles and it's clearer what each unit does and how it performs.
Since you've finally tried BAR and apparently like it, I hope you can give FAF a try as well at some point (note: Supreme Commander/SupCom is the base game, Forged Alliance/FA is the expansion, Forged Alliance Forever/FAF is the community multiplayer client/mod for FA that has ladder, custom games, player-made maps, ongoing balance and more).
supcom FAF just has the problem how utterly slow late game becomes even in 4v4. the slowdown of simspeed is brutal
@@TheMufloni can happen in BAR too. the engine is mostly single threaded so single core cpu power can be a bottleneck for some. late game 8v8 with ten thousand of units can get brutal lol
I think every unit has a very unique playstyle. And because there are so many, you can also pick the ones that suit your playstyle the most without you needing to master all of them. I find this way more relaxing as it gives you more of a 'hero feeling' for being able to counter units with your own sort of style. And it just takes a bit to get used to the units, but once you got some hours under your belt, adjustment is swift, coming from other games like SC2 or SupCom FAF.
So keep it up, just play and you ll learn quick :)
Yesss finally! I'm so glad you picked it up!
yes I love BAR!
Hey Marc! :)
Awesome, so happy that you trying out BAS! And a good tutorial show as well & just great that the AI got stuck in there a bet as well! :P
Hope you make more BAS content episodes in the future, I really like Supreme Commander - A Forged Alliance as well
Did you try Supreme Commander?
Not yet, maybe one day ^^
@@uThermal dudewhat, it has huge community despite not having pro scene
@@KopaiSverli It actually does have a pro scene and a ladder but it's in a mod called forged alliance forever
I've heard a lot of hype about BAR and I'm happy to finally get a video from you on it! The game looks really good, the units are cool, the mechanics are fresh. I can definitely see this being the RTS you're most excited for 😄 looking forward to more!
Why it looks so much like Total Annihilation?=)
Because it IS Total Annihilation :P BAR is, for 75%, a remake of Total Annihilation and 25% re-balancing and new units.
@uThermal I’m happy to see you have found BAR, followed you for a few years but never played SC. Glad to have you take part in something that another part of the RTS community enjoy. Welcome!
im so glad you made this video. i love BAR and am glad to get more players in before the full release.
I was a huge Total Annihilation fan. Happy to see it's legacy continues with BAR.
Super hyped that you found BAR! It's the first RTS I've ever really tried to dive into because of its great QoL features, and it really has a whole lot of nuance to offer in gameplay. I know it has room to improve, but it's still a 10/10 from me as it's been my favorite RTS experience, ever.
I look forward to seeing you on the battlefield o7 ... on my team XD
So glad you picked BAR up and liked it! This game is awesome.
Looking forward for your future videos!
Amazing to see you play BAR! I've always wondered how far a proper SC2 pro would get on the BAR ladders. Looking forward to your perspective on the competitive 1v1 - 4v4 games!
bro, i'm 5min and already love this game, thanks a lot for showing it. Being open source is another big big big positive about it. Omg how the hell I never heard of this title
I loved Total Annihilation when is a kid. I will 100 percent be checking this game out. Thanks for sharing. I'm a long time viewer of your content. Keep it up brother.
FINALLY. Been hating the other non sc2 content, but I’m super excited about BAR
Glad that you picked up on this game cause it is FIRE
Been playing BAR for awhile, some other highlights of the game 1) Ping, its not an issue in BAR, all players have the same immediate reaction. Living in USA, even playing with EU or Asian/Ausie is enjoyable. 2) Flanking hits; getting side and back hits give critical hits making positioning even more important. 3) The game has built in mods for UI that anyone can use.
Been watching all your vids for years and i also love watching BAR videos. Please more BAR content!
BAR is a very faithful spiritual successor to Total Annihilation, and SupCom to a lesser extent. It feels way more "strategic" than the likes of SC2 - less abstract and "gamey" in a way that's really hard to describe, but it's down to the scale of maps and terrain and the distribution of resources.
Last time I played it was a couple years ago, I found that the game favoured vehicles way more than bots - off the top of my head, I think it was down to them being unable to dodge fire as efficiently or autonomously as in TA (whether that's due to unit stats or the projectiles being too fast idk), and being very susceptible to splash-damage. Hope that's changed since, I'm installing it again cause it's a good time regardless.
If it means anything, I did enjoy watching this much more than the other RTS's that you've been playing so I would like to see more. Explaining how the units work, what the rock, paper scissor mechanics are, helps me to understand what's going on.
Recommendation to anyone interested in trying the game, best way to slowly learn the game on your own is to start a singleplayer 3v3 game with 5 AI - 2 on your team and 3 on enemy team.
AI is good at everything so having a small team fight with 2 other AI's to cover for your failings is excellent.
Then you can give try multiplayer matches or singleplayer scenarios that function as campaign/tutorial
Ahah very recently you said your brother was playing that but it was not your jam. I am happy you changed your mind. I have started also this game since you mentionned it and struggling a bit. I am happy to follow along you to make improvements !
I'm not sure what game you're thinking of but its a different one :P I got my brother to play this a little bit but I've always been a bigger enjoyer my self