Hey so Virtua Fighter 5 got a patch after a million years, crazy huh? So this is the balance going into VF5 Revo which is in open beta still for another day or two so try it, and launches properly later in january. This isn't like an hour long mega patch breakdown but I figure i'd go over some of the major changes and some character changes I find interesting as I know for many people VF5 Revo is basically their introduction to the franchise. Full patch notes are in the vid description if you wanna check it out otherwise dig in!
Eileen has an infinite... I sent a message to Sega about it, I hope they will listen. Enkou Soutekitou (1P+KP) Changed to stagger even from a normal hit.
Mentioned in the "I got hacked" vid yesterday night but yes for the launch of VF5 Revo I will have all the big guides redone and an all new Choose a Main for the game. The old guides are ancient, and frankly I am much better at making guides these days than back then so don't worry I will make sure you have all that you need to get eased into the game when it comes out to both prep for VF5 revo and the natural evolution to VF6 when that happens
Don't sleep on Jeffry's returning moves! edit: having seen some of the comments, definitely want to mention I completely agree with the "false depth" and "busy work" of different combo's for different characters, some people clearly love it, and same with old GG games but it's totally not interesting to me and seems at odds with style and design choices the rest of the game makes (strong system mechanics rather than character gimmicks, mind games vs opponent more than playing vs the character)
I personally don't mind some size differences in characters, but keeping it streamlined is good. I actually think Strive does this well, as an example. It's there. It matters, but it isn't completely penalizing light characters and buffing the heavies
2K+G is GODLIKE. Not slow, gives nitaku on CH, off a LOW. And it leaves you in crouch, so you are harder to punish. Also, you get easy splash mountain input because you are already crouching.
I don't really mind the weight system, but they should absolutely make 90% of stuff be universal. Having a bit extra on top I don't mind, but there should be no more than 3 weight classes
4 weight classes would make the most sense. Light: El Blaze, Lion, All females (except Vanessa) Med: Everyone Else Heavy: Wolf, Jeffery Super Heavy: Taka Could possibly move Akira & Jean to heavy
As someone who hasn't played this game hardcore since VF3, I'm really excited to re-learn this with all the other scrublords and hope that I don't get put into actual high level play ever :D
The weight system is something necessary for the balance of VF, removing would create more problems than it solves. Like okay, no weight system and everyone get juggled the same, than either characters like Jeffery or Wolf fall down as their risky and middling offense is a lot more punished, or Vanessa or Elblase can take more risk as they’re not as punished is they fail. Without the weight system dictate how punished each character is allowed to receive, it there would be a disparity that Virtua Fighter didn’t have before.
I agree. Combos don't have to be so universal, and it's not just "busy work". Removing it is one less knob the devs can turn for balance. You get stupid balance like Street Fighter 6 where all the low health characters are top tier and all the high health characters are mid or low tier.
@@yasahana4447 I disagree, as varying health values would change the pace of the match from character to character. Turning juggles from an out of the box benefit, into a necessity to match pace.
I do miss the deashibarai and whatnot, but it does make the neutral throw out of tsukami a real option and that's an overall a stronger option than the 8 and 2 throw
I have suggested that you deserve a vacation in the past. Getting hacked could have been time off but I suspect you were working the whole time your channel was down. Glad you're back.
I was working the whole time, and now I gotta work even harder too make up for the days missed and the damage done to the algorithm by thousands of lost subs. Aint no vacation for me lol
Not gonna lie, I'm really looking forward to VF6. And while I wait I'll learn VF5 R.E.V.O. just to get in to the gamemechanics and understand what it's all about.
I never played VF, I love the game I already bought it! I always wanted to try it, the Matchmaking and netcode is great. I like the weight system because the combos are short, but it should have less weight classes, maybe 3
I don't think the weight system is inherently a bad idea, but it really should just be light-, middle- and heavyweight, and Tanaka weight, because I do think while it's a little annoying to have to learn specific combos for him, it does give him a lot of personality.
Just commenting to help roofle get back whatever he lost in the algorithm due to the hackening. You make fantastic content that we all appreciate. Keep on keeping on!
Hey dude! Loving the VF content! I have a request:| Way back when Tekken 7 came out there was a document going around which showed each characters top 10 moves and had a little explainer as to why they were so strong. It was a great resource for helping you figure out which character to play, what made each character special and also help teach what makes a move valuable in general EG: This is a 12 frame mid that knocks down. *A rare trait* or this move is + on block and helps establish pressure! You think you could do something like that for VF? It would be easy long form content and the kinda thing we could come back to time and time again when learning about characters. Anyway thanks in advance and keep up the great work! PS: I would post a link to the article n question but I think you've had enough of mysterious links this week....
ill probably do a few character guides for Revo and yeah top 10 moves is a thing I do. In fact all the tekken 8 character guides have a top 10 moves section on the channel.
if i may make a request on top of the request: sarah bryant miniature guide maybe? we know some form of her is coming back for 6 so it'd be apt, at the very least
Really enjoying the REVO beta. I'll be honest, I actually like the weight system. Something I noticed with a lot of fighting games I've played recently is that once you learn a few good combos, you can just start to autopilot a bit, and it's usually when I start losing interest in a game. VF's weight system prevents that, at least to some degree. For clarity I didn't play older versions of VF5, but the spot the system is in with REVO feels pretty good.
Probably the most notable difference in the VF community and pretty much any fighting game community is that if you went and tried to patch an ancient game anyone else would be up in arms but the VF guys love it. For example when they were making 3S online they actually polled the community about patching it and rebalancing it and people overwhelmingly said no. Now the game has become like 50% Yun mirrors.
HomestayAkira's wife will be happy.. I remember some time ago US gamers invite the couple for a small tourney.. as expected Homestay won, his wife second, practically untouchable
The weight system contributes to the realism and is consistent with the other variances in the geared toward that (health values, etc.) It is annoying to a degree but adds to the depth so I don't think it should be 86'd
@@Rooflemonger that's not entirely true, VF is the most "realistic except when it chooses not to be for fun" of the 3D fighters. There's a tradition going back to VF1 that everyone involved in development has to actively train a martial art while working on the game, so a lot of the animations, move names, etc. are really accurate. However, it does very importantly not forget that games are games and not reality, so it bends or breaks reality as it pleases to make a more fun game.
I haven't played VF since VF4 on my PS2 but I loved that game. I wasn't really expecting anything from 6 but the new trailer really impressed me with the overall vibe and look of it; I may actually give this a chance to learn the game before 6 drops. Lookin' forward to the 2 hour pick a character guide lol
@@Rooflemongerthere are not that many characters in the game either. And most people don’t play 5 fighting games at the same time. I can see how it’s annoying for you, balancing all these games, but it’s not an issue for more regular players. If anything, it makes the game more unique.
@WoobertAIO Unfortunately, Time... I haven't played VF since VF2 (and I was a small child) and I'm bad at KoF, so its decision between trying to learn one or the other...
They nerfed him badly from evo. +1 fr is the difference between everything in game with 0 frame throws. Edit:VF5 was the last game I ever bought, but the only real opponent I had to play on VF4, where we'd do first to 50 and it would come out 50-49 all the time had just moved away, and for some reason there was no online, which is what ended up killing the franchise. What a horrible decision. Anyway, some info I found on how zero frame throws work for people new to the game. (I took have been preaching the good word of VF to everyone who will listen) Rough translation from my understanding of the Throw Section in the Black Book (Yanaga). So the stuff listed below may be incorrect. Depending on the situation, the standard throws can be categorized as either 0 frame throws or "tuskami" throws. Tsukami is translated as "to grip." So bascially it is the initial grabbing motion seen when the throw misses the opponent or certain situations in VF5. The situations in which 0 frame throw do not occur - 1. After a striking attack connect as a hit or is guarded. 2. During a successful evade. 3. After a successful evade. 4. Throws attempted when a character is in a "crumbled state." 5. Throw is escaped situation / after a throw clash. 6. After a character rising up from down position. 7. After an offensive move. In those listed situations, the "tsukami" throw occurs. Since "tuskami" throws take 12 frames to execute, you can only get guarantee throws at -12 sitations in Situation 1 scenarios.
4 weight classes would make the most sense. Light: El Blaze, Lion, All females (except Vanessa) Med: Everyone Else Heavy: Wolf, Jeffery Super Heavy: Taka Could possibly move Akira & Jean to heavy
Seems like good changes. Personally i like having some weight standardized. I find that it makes the beginner experience too long otherwise because you have to learn too many combo variations
Shun has a guard break now? Awesome! I've used him since his debut and normally avoid using moves that consume more than 1 drink but now I'll be more experimental
agree to disagree lol, very much looking forward to it going the way of the dodo in VF6. Even Strive patched out the weight system eventually, its a legacy relic of the past to me.
a quick question, the version of VF5 that got released a few years back on playstation will not be getting updated to the new version come january, and i'll need to purchase the new version, right? just want to make sure if i should pre-order on steam or not
I don't think they should get rid of the weight mechanic at all. What should happen instead is come up with new systems that would allow characters to get out of a juggle, or even make juggles work a lot differently, or reducing the amount of attacks that create launching opportunities. There is no reality in juggles, but there is reality in weight and reach differences
they wont, and I dont think they dare to change the mechanics in this game since the old players will be pissed.. there's a reason the fanbase rejects Tekken's Harada offer to handle VF..
Totally agree. Tekken suffered from new players getting 10 hit combo'd by mid-level scrubs into quitting, and then "fixed" that with Rage Arts. That also fixed any desire I have to play Tekken too. VF solved this problem 20 years ago with the weight class system, a far more elegant fix that ensures mid-level scrubs can't just win by spamming out the same combo. Disappointed more people don't recognise how clever this system was.
16:50 Please tell me that if El Blaze and Shun Di spit at the same time, there's a button-mashing Kamehameha clash and they're both screaming at the top of their lungs een though they're both spitting at the same time.
Pai and Taka both are quite easy, they are actually both solid beginner chars. Pai is a big more "stringy" and likes to attack more, and has fun things like counters, and Taka is a big bully with some of the best throws in the game
Ironically, this game is on another level when it comes to balance. It is one of the few game that the tier list doesn't really affect the outcome of the game. If you have strong basis in defense and offense, you can overcome the tier, and that is the only fighting game like that.
nawwwww, and besides the patch literally changed a lot of the combos now, your knowledge of lightwweight combos is literally now in the garbage cause the lightweights got heavier
I thought they'd removed Jacky's shuffle slide into K. But now he just has two options, one that gives a knockdown and his original one. So fucking cool
I'm glad people are finally calling out character weight for what it truly is which is fake depth, fighting game depth should imply a mechanic that opens up new possibilities or interactions for a character, weight quite literally is just a knowledge check and is literally nothing more than busy work. Now lets hope we never see the return off things like variable character wake-ups and other such nonsense.
I just wanna know if the weight changes mean that Vanessa is a proper heavyweight instead of a light weight and won't lose 80% of her health from a launcher combo.
as someone who is completely new to vf and a big fan of goth pretty boy characters like iori and remy, jean kujo was an instant main for me. crossing my fingers he comes back for vf6 too
Eileen has an infinite... I sent a message to Sega about it, I hope they will listen. Enkou Soutekitou (1P+KP) Changed to stagger even from a normal hit.
Truthfully, Shun probably did not need the buffs, but the game is so old. They had to change the drinks, and that Being changed is a welcome. A twenty year move set of shun di is difficult to trick ur opponent when u seen almost every setup he can put together, and with him doing the same stuff for 20 years becomes predictable So the buff are necessary because he's only good if you're unpredictable, but this game is based on system mechanics. And he just fall short, if you are not drinking because his move sets are limit, and if you don't have enough drinks points just add to his woes.
So I play Bryan in T8 because of big **** you counter hits leading into big **** you damage. I hear Goh is kinda like that but with an actual throw game. Is this true?
It's pretty much FS with some vanilla moves, frame adjustments. I'll say this. Don't backdash! You might lose your whole bar vs the real killers. I'm loving R.E.V.O.
Hey so Virtua Fighter 5 got a patch after a million years, crazy huh? So this is the balance going into VF5 Revo which is in open beta still for another day or two so try it, and launches properly later in january. This isn't like an hour long mega patch breakdown but I figure i'd go over some of the major changes and some character changes I find interesting as I know for many people VF5 Revo is basically their introduction to the franchise. Full patch notes are in the vid description if you wanna check it out otherwise dig in!
Yeah.
Eileen has an infinite... I sent a message to Sega about it, I hope they will listen.
Enkou Soutekitou (1P+KP)
Changed to stagger even from a normal hit.
He got buffed. He used to drink cheap rice wine. Now he's swinging with Hennessey.
This got me 🤣
All he needs now is a black and mild, and he'll be unstoppable.
Choya
he'll drink up all the hennessy you've got on your shelf, but first let him introduce himself: his name is Shun Di (pronounced with an Un Di)
And fighters, oh how he likes to stun thee!
Mentioned in the "I got hacked" vid yesterday night but yes for the launch of VF5 Revo I will have all the big guides redone and an all new Choose a Main for the game. The old guides are ancient, and frankly I am much better at making guides these days than back then so don't worry I will make sure you have all that you need to get eased into the game when it comes out to both prep for VF5 revo and the natural evolution to VF6 when that happens
Welcome back to youtube! Good to see you recovered your account
Also, don't forget it's shun has his counter back. I believe it's a fireball motion. With punch or punch+ kick
Would it help the algorithm if we went through all of your older videos and hit the like button?
Thanks for your hard work!
I subscribed. I like a good guide.
You had me at Drunk Guy
Shun Di makes me empathize with all of those guys pissed off at Jackie Chan in Drunken Master.
Dude is a menace.
This is great Virtua Fighter is making its very deserved comeback I hope we can get more custom choices as well
Don't sleep on Jeffry's returning moves! edit: having seen some of the comments, definitely want to mention I completely agree with the "false depth" and "busy work" of different combo's for different characters, some people clearly love it, and same with old GG games but it's totally not interesting to me and seems at odds with style and design choices the rest of the game makes (strong system mechanics rather than character gimmicks, mind games vs opponent more than playing vs the character)
oh I gushed on splash mountain proper returning on twitter already lol, its great.
I personally don't mind some size differences in characters, but keeping it streamlined is good. I actually think Strive does this well, as an example. It's there. It matters, but it isn't completely penalizing light characters and buffing the heavies
"False depth" - oh god, that's hilarious.
2K+G is GODLIKE. Not slow, gives nitaku on CH, off a LOW. And it leaves you in crouch, so you are harder to punish. Also, you get easy splash mountain input because you are already crouching.
I'm hoping that VF6 is outside of the hivemind enough to avoid the trend of making every character fair and homogenized. fun is okay!
It won’t be
I don't really mind the weight system, but they should absolutely make 90% of stuff be universal. Having a bit extra on top I don't mind, but there should be no more than 3 weight classes
4 weight classes would make the most sense.
Light: El Blaze, Lion, All females (except Vanessa)
Med: Everyone Else
Heavy: Wolf, Jeffery
Super Heavy: Taka
Could possibly move Akira & Jean to heavy
So glad you're back!!
El Blaze also got his mid launcher back in place of flying body slam. Always nice to have additional option
Can’t wait for the Choose Your Main video even though I already chose Akira
As someone who hasn't played this game hardcore since VF3, I'm really excited to re-learn this with all the other scrublords and hope that I don't get put into actual high level play ever :D
The weight system is something necessary for the balance of VF, removing would create more problems than it solves. Like okay, no weight system and everyone get juggled the same, than either characters like Jeffery or Wolf fall down as their risky and middling offense is a lot more punished, or Vanessa or Elblase can take more risk as they’re not as punished is they fail. Without the weight system dictate how punished each character is allowed to receive, it there would be a disparity that Virtua Fighter didn’t have before.
It is literally is not necessary. Aoi could be taka weight and she would still be bad.
I agree. Combos don't have to be so universal, and it's not just "busy work". Removing it is one less knob the devs can turn for balance. You get stupid balance like Street Fighter 6 where all the low health characters are top tier and all the high health characters are mid or low tier.
If they remove weight they need to give different health values instead
@@yasahana4447 It doesn't work. Look at SF games.
@@yasahana4447 I disagree, as varying health values would change the pace of the match from character to character. Turning juggles from an out of the box benefit, into a necessity to match pace.
I'm so mad for Goh's throw game nerf!
They literally removed a whole moveset!
Yet Vanessa got to keep the same game plan intact!
Goh changes are a bit of a noodle scratcher, not gonna lie
Don't you dare with Van her throw game vs goh isn't as good
I do miss the deashibarai and whatnot, but it does make the neutral throw out of tsukami a real option and that's an overall a stronger option than the 8 and 2 throw
I have suggested that you deserve a vacation in the past. Getting hacked could have been time off but I suspect you were working the whole time your channel was down. Glad you're back.
I was working the whole time, and now I gotta work even harder too make up for the days missed and the damage done to the algorithm by thousands of lost subs. Aint no vacation for me lol
@@Rooflemonger So much for going to Japan and watching sumo then.
@@ericsimonson8002 lmao i could never afford a trip to japan anyways. I gotta settle for watching the meth-heads fight outside
@@Rooflemonger you could buy some of those inflatable sumo suits and pay them to wear them lol.
this game is so nice to look at now holy shit
Nice. I loved to play Shun Di in VF3. Probably a time to play Shun again!!
Amazing as always, Rooflemonger. Can't wait for the "Choose your Main" video!
Not gonna lie, I'm really looking forward to VF6.
And while I wait I'll learn VF5 R.E.V.O. just to get in to the gamemechanics and understand what it's all about.
Thank you. Love the video. 👌🏻
I do like the weight system, on that we disagree. But I do like that they changed it in this update, it was too much. 😅
Looking at this, I think it's fascinating to see a balance patch update for an old fighting game. Shun Di's buffs stand out to me.
I never played VF, I love the game I already bought it! I always wanted to try it, the Matchmaking and netcode is great. I like the weight system because the combos are short, but it should have less weight classes, maybe 3
It sucks Goh lost some cool throw animations and a headbutt for balance but hopefully this means he'll definitely be back for 6
I don't think the weight system is inherently a bad idea, but it really should just be light-, middle- and heavyweight, and Tanaka weight, because I do think while it's a little annoying to have to learn specific combos for him, it does give him a lot of personality.
Jamie sure got old huh
thats how he's gonna look like by season 3
Just commenting to help roofle get back whatever he lost in the algorithm due to the hackening.
You make fantastic content that we all appreciate. Keep on keeping on!
I appreciate so much these videos. Thank you 😊🙌🏻
You got the channel; back!!!!!🔥🔥🔥🔥💗💗
Hey dude! Loving the VF content! I have a request:|
Way back when Tekken 7 came out there was a document going around which showed each characters top 10 moves and had a little explainer as to why they were so strong.
It was a great resource for helping you figure out which character to play, what made each character special and also help teach what makes a move valuable in general
EG: This is a 12 frame mid that knocks down. *A rare trait*
or
this move is + on block and helps establish pressure!
You think you could do something like that for VF?
It would be easy long form content and the kinda thing we could come back to time and time again when learning about characters.
Anyway thanks in advance and keep up the great work!
PS: I would post a link to the article n question but I think you've had enough of mysterious links this week....
ill probably do a few character guides for Revo and yeah top 10 moves is a thing I do. In fact all the tekken 8 character guides have a top 10 moves section on the channel.
if i may make a request on top of the request: sarah bryant miniature guide maybe? we know some form of her is coming back for 6 so it'd be apt, at the very least
The justice prevails to recover your channel back, Roof.
They should do this with all fighting games. It wonderful.
Really enjoying the REVO beta. I'll be honest, I actually like the weight system. Something I noticed with a lot of fighting games I've played recently is that once you learn a few good combos, you can just start to autopilot a bit, and it's usually when I start losing interest in a game. VF's weight system prevents that, at least to some degree. For clarity I didn't play older versions of VF5, but the spot the system is in with REVO feels pretty good.
That was great to see Akira's guard break nerfed. It looks like things are going in the right direction.
Probably the most notable difference in the VF community and pretty much any fighting game community is that if you went and tried to patch an ancient game anyone else would be up in arms but the VF guys love it. For example when they were making 3S online they actually polled the community about patching it and rebalancing it and people overwhelmingly said no. Now the game has become like 50% Yun mirrors.
HomestayAkira's wife will be happy.. I remember some time ago US gamers invite the couple for a small tourney.. as expected Homestay won, his wife second, practically untouchable
Eyyyyy, you got the channel back
Welcome back, Rooflemonger.
The weight system contributes to the realism and is consistent with the other variances in the geared toward that (health values, etc.) It is annoying to a degree but adds to the depth so I don't think it should be 86'd
there's nothing realistic about the franchise, theres just nobody with laser powers like tekken. Aoi can juggle 350 pound jeffrey
@@Rooflemonger that's not entirely true, VF is the most "realistic except when it chooses not to be for fun" of the 3D fighters. There's a tradition going back to VF1 that everyone involved in development has to actively train a martial art while working on the game, so a lot of the animations, move names, etc. are really accurate. However, it does very importantly not forget that games are games and not reality, so it bends or breaks reality as it pleases to make a more fun game.
@@RagnellAvalon Hence "Virtua"
@Rooflemonger Aaaaaaannnnnnnnd my face has fallen off and rolled down the street. That IS facts.
I haven't played VF since VF4 on my PS2 but I loved that game. I wasn't really expecting anything from 6 but the new trailer really impressed me with the overall vibe and look of it; I may actually give this a chance to learn the game before 6 drops. Lookin' forward to the 2 hour pick a character guide lol
Thumbs up for having Roofle back! 🙌🏻
The weight adjustment really add more combo varieties it's insane. Akira can combo with his 33p+k like classic VF again!
More variety when you have 6 different optimals depending on the cast isn't fun variety, its busy work imo
@@Rooflemonger it's fine lol
@journie3042 its a lot at times. But it does feel good when you hit that perfect optimal combo
@@Rooflemongerthere are not that many characters in the game either. And most people don’t play 5 fighting games at the same time. I can see how it’s annoying for you, balancing all these games, but it’s not an issue for more regular players. If anything, it makes the game more unique.
@@awesomereviews1561 when im done with the world playing 5 fighting games at the same time will be normal and how society runs
Had a great time with Tekken 8, excited to give this a chance
I don't mind the weight system per se, but if it returns in VF6 it should just be LIGHT, MEDIUM & HEAVYWEIGHT. Taka should just get increased health.
I would like standing stuns as DOA to make more use of the parry system.
Man do I play KoF or try and learn VF. The choice is real!
Also, glad everythings back to normal, Roofle! Your vids are always a highlight!
Why not both
@WoobertAIO Unfortunately, Time...
I haven't played VF since VF2 (and I was a small child) and I'm bad at KoF, so its decision between trying to learn one or the other...
I do both.
Great for brain health.
Keeps you young. But VF is my main.
They nerfed him badly from evo. +1 fr is the difference between everything in game with 0 frame throws.
Edit:VF5 was the last game I ever bought, but the only real opponent I had to play on VF4, where we'd do first to 50 and it would come out 50-49 all the time had just moved away, and for some reason there was no online, which is what ended up killing the franchise. What a horrible decision.
Anyway, some info I found on how zero frame throws work for people new to the game. (I took have been preaching the good word of VF to everyone who will listen)
Rough translation from my understanding of the Throw Section in the Black Book (Yanaga). So the stuff listed below may be incorrect.
Depending on the situation, the standard throws can be categorized as either 0 frame throws or "tuskami" throws. Tsukami is translated as "to grip." So bascially it is the initial grabbing motion seen when the throw misses the opponent or certain situations in VF5.
The situations in which 0 frame throw do not occur -
1. After a striking attack connect as a hit or is guarded.
2. During a successful evade.
3. After a successful evade.
4. Throws attempted when a character is in a "crumbled state."
5. Throw is escaped situation / after a throw clash.
6. After a character rising up from down position.
7. After an offensive move.
In those listed situations, the "tsukami" throw occurs. Since "tuskami" throws take 12 frames to execute, you can only get guarantee throws at -12 sitations in Situation 1 scenarios.
They took away Goh's four way throw. I recognize that it could be a problem, but I'm still going to cry 🥲
Us Shun Di boys are outside with the hooch once again after this patch
I'm now trying to picture the appropriate King of the Hill group for this...
Awesome stuff 👏
Glad your back and looking forward to the 3d fighter wars.
Now if KT would give us a competent DOA7 we would be golden 👍
KT is finally giving us a good dynasty warriors after almost 10 years so maybe they are back on the up and up
4 weight classes would make the most sense.
Light: El Blaze, Lion, All females (except Vanessa)
Med: Everyone Else
Heavy: Wolf, Jeffery
Super Heavy: Taka
Could possibly move Akira & Jean to heavy
Seems like good changes. Personally i like having some weight standardized. I find that it makes the beginner experience too long otherwise because you have to learn too many combo variations
haha, looks like everyone's excited about new virtua fighter :D
oh they made shun Stronger? that's awesome. he's fun to play. quite a complicated move set but I have had some thrilling battles playing him.
Shun has a guard break now? Awesome! I've used him since his debut and normally avoid using moves that consume more than 1 drink but now I'll be more experimental
The weight system is why I love VF
agree to disagree lol, very much looking forward to it going the way of the dodo in VF6. Even Strive patched out the weight system eventually, its a legacy relic of the past to me.
We need the weight system.. especially in VF, it prevents unrealistic juggling..Tekken 8 is crazy with the juggles. @@Rooflemonger
@@TightNinja VF has just as many crazy juggles as tekken
@Rooflemonger nah...not even close
a quick question, the version of VF5 that got released a few years back on playstation will not be getting updated to the new version come january, and i'll need to purchase the new version, right? just want to make sure if i should pre-order on steam or not
I don't think they should get rid of the weight mechanic at all. What should happen instead is come up with new systems that would allow characters to get out of a juggle, or even make juggles work a lot differently, or reducing the amount of attacks that create launching opportunities. There is no reality in juggles, but there is reality in weight and reach differences
they wont, and I dont think they dare to change the mechanics in this game since the old players will be pissed.. there's a reason the fanbase rejects Tekken's Harada offer to handle VF..
Totally agree.
Tekken suffered from new players getting 10 hit combo'd by mid-level scrubs into quitting, and then "fixed" that with Rage Arts. That also fixed any desire I have to play Tekken too.
VF solved this problem 20 years ago with the weight class system, a far more elegant fix that ensures mid-level scrubs can't just win by spamming out the same combo.
Disappointed more people don't recognise how clever this system was.
But getting rid of it would simplify alot
I played last night and had so much fun. I am surprised that so many people are still playing.
16:50 Please tell me that if El Blaze and Shun Di spit at the same time, there's a button-mashing Kamehameha clash and they're both screaming at the top of their lungs een though they're both spitting at the same time.
hopefully a feature in vf6
Any advice re newby friendly characters? Tempted by Taka-Arashi, Sarah and Pai Chan.
Pai and Taka both are quite easy, they are actually both solid beginner chars. Pai is a big more "stringy" and likes to attack more, and has fun things like counters, and Taka is a big bully with some of the best throws in the game
@@Rooflemonger I like a good throw... thanks dude.
Ironically, this game is on another level when it comes to balance. It is one of the few game that the tier list doesn't really affect the outcome of the game. If you have strong basis in defense and offense, you can overcome the tier, and that is the only fighting game like that.
Dead or Alive is like that too, makes sense as it shares so much with VF
7:47 - Jiggly physics!
i really didn't expect shun di to get buffed, i was sure he was one of the strongest
If you have 15 years between updates, plenty of time to learn every mu combo!
nawwwww, and besides the patch literally changed a lot of the combos now, your knowledge of lightwweight combos is literally now in the garbage cause the lightweights got heavier
Here’s hoping that particular opportunity is a thing of the past. I never bothered learning optimal.
Sega should fully find a trip for you to go to Japan and try vf6 early
I thought they'd removed Jacky's shuffle slide into K. But now he just has two options, one that gives a knockdown and his original one. So fucking cool
I'm glad people are finally calling out character weight for what it truly is which is fake depth, fighting game depth should imply a mechanic that opens up new possibilities or interactions for a character, weight quite literally is just a knowledge check and is literally nothing more than busy work. Now lets hope we never see the return off things like variable character wake-ups and other such nonsense.
I just wanna know if the weight changes mean that Vanessa is a proper heavyweight instead of a light weight and won't lose 80% of her health from a launcher combo.
No, but look up the patch notes. There's 4 classes plus Taka now, so it's a much more equivalent spread
Just got the demo. I just realized the last VF I played was VF4EVO back in the yr 2000🤯🤯🤯
But it feels good to play, especially on leverless
Thank you.
Excited to have another 3D fighting game to play alongside Tekken! Really hope VF6 nails it.
Pai got buffed! Here's to more shenanigans.
as someone who is completely new to vf and a big fan of goth pretty boy characters like iori and remy, jean kujo was an instant main for me. crossing my fingers he comes back for vf6 too
Eileen has an infinite... I sent a message to Sega about it, I hope they will listen.
Enkou Soutekitou (1P+KP)
Changed to stagger even from a normal hit.
I used to love Shun, but only in arcade mode. Maybe now the poor man can see the outside world.
This game have matured after 18 years. Sounds normal to me.
I remember when I first played Ultimate Showdown, I fought an El Blaze and bro schmizxed me so hard, I am scared to fight the buffed version 💀
Idk if I can wholly agree that weight classes are “fake depth” but I wouldn’t really miss it either.
Cheers, buttoms up!
Taka should be his own weight class it makes sense I cannot lift him.
The power of Sumo
Excited for the changes! I hope Aoi isn’t the worst character in the game anymore….
Truthfully, Shun probably did not need the buffs, but the game is so old. They had to change the drinks, and that Being changed is a welcome. A twenty year move set of shun di is difficult to trick ur opponent when u seen almost every setup he can put together, and with him doing the same stuff for 20 years becomes predictable So the buff are necessary because he's only good if you're unpredictable, but this game is based on system mechanics. And he just fall short, if you are not drinking because his move sets are limit, and if you don't have enough drinks points just add to his woes.
2 more years of VF5
Akira has new combo route some move can be cancelled into side step or his "back stance" now
Yeah, but does Jacky still does handcuff lightning...?
he also threw thunder in jail
i came over from tekken. really love the integrity of virtua fighter
I lked VF4 a lot when I saw it, but the other ones not so much. But I guess I will give this one a chance.
So I play Bryan in T8 because of big **** you counter hits leading into big **** you damage.
I hear Goh is kinda like that but with an actual throw game. Is this true?
I wasn’t even born yet when this came out 💀
that means you get to live a long life enjoying vf6
A sumo character that makes scrubs cry? I have never heard of that before D:
its the essence of dosukoi to make the weak rage out
Lei-Fei can now dance faster too!
18 years???? I remember, VF out before Tekken.
Dude im so hyped for the fight game that got me into fighting games to come back! Hope the weight system stays. Hope vf6 doesn't get more gimmicky
When do we get are MvC2 balance patch?
Vanessa reminds of T8 Dragunov with her moves , I will be making her my main 😎
her fighting style is very similar with logs of joint/arm breaks and the like
I'm so PISSED This isn't on XBOX 😤
I still have the og vf5 on the xbox 360 😂
It's pretty much FS with some vanilla moves, frame adjustments. I'll say this. Don't backdash! You might lose your whole bar vs the real killers. I'm loving R.E.V.O.
Nice and simple Akira section. Unlike Akira himself