💨Another one for the Unreal Engine Niagara series: shorturl.at/alwR6 This time it's Stylized Smoke! 💨 👉Made a pack available on the UE Marketplace btw: www.unrealengine.com/marketplace/en-US/product/niagara-stylized-smoke-vol-1 📑There's also Stylized Smoke in Unity: ua-cam.com/video/dPJQuD93-Ks/v-deo.html
Great tutorial! Quick suggestion for the Blender portion, instead of adding ico spheres to the scene, try adding three metaball assets! They create the exact shapes you're looking for in a fraction of the time, and can be converted to a static mesh for UV editing.
Thanks. As always, very cool tutorial. But it doesn’t work for me Wind Force. Due to the lack of some kind of script. In this case, I use in Add Velocity Linear and add some velocity by X or Y and get some illusion of wind
How do you get the colors as shown in the pack? I tried adding color in the float from curve color scale, but it seems super muted? Are you doing the color somewhere else?
I cant add wind to my smoke. I clicked the fix issue button and they errors went away, but the wind isn't affecting my smoke at all, even at high values. Any help?
Is there a possibility to reduce the emission? its REALLY bright in night scenes sadly for me even if its looking right on niagara and daytime. But truly, Great Video. Gonna use this in a recreation of an Arcane scene and definetly credit you^^
💨Another one for the Unreal Engine Niagara series: shorturl.at/alwR6 This time it's Stylized Smoke! 💨
👉Made a pack available on the UE Marketplace btw: www.unrealengine.com/marketplace/en-US/product/niagara-stylized-smoke-vol-1
📑There's also Stylized Smoke in Unity: ua-cam.com/video/dPJQuD93-Ks/v-deo.html
Got 2 minutes in to realize it was in Unreal. Watched anyway. This guy rules.
I wish all tutorials were made like this! Concise and to the point. AMAZING 🎉
Very cool tutorial! Thank you for including the base texture.
Great tutorial! Quick suggestion for the Blender portion, instead of adding ico spheres to the scene, try adding three metaball assets! They create the exact shapes you're looking for in a fraction of the time, and can be converted to a static mesh for UV editing.
I would go wild for such a tutorial in Godot! Nice artwork, absolutely top
We were actually experimenting this method in Godot, but eventually ran into some issues.
Perhaps we will come around.
Thank you sir for this detailed tutorial, awesome stuff and kind of you to share your knowledge!
Glad you enjoyed it!
Very interesting tutorial)), I'm really looking forward to the tutorial on the slash effect for UE
This was a really useful and effective tutorial. Thank you for this. Ill be using this effect in my game.
Awesome! The effect looks amazing and it's really easy to follow the steps. Thanks for doing this tutorial! 😄
Glad you like it!
thanks a lot for making this! i love it, very nice to follow too ^^
Massive help. Thank you
Thank you so much for this tutorial! Amazing work
Thank you! Glad I could help! 🙌
AMAZING and straightforward tutorial! Love the end result I got with this, thank you so much!
Glad it helped!
Very cool
Отлично, с вашего позволения, я использую данные механики 👍
Wow!
Thanks. As always, very cool tutorial. But it doesn’t work for me Wind Force. Due to the lack of some kind of script. In this case, I use in Add Velocity Linear and add some velocity by X or Y and get some illusion of wind
without further ado
:D
yes bro!!!!!
How do you get the colors as shown in the pack? I tried adding color in the float from curve color scale, but it seems super muted? Are you doing the color somewhere else?
I would love to do this in Unity!
I made a tutorial a while back in Unity: ua-cam.com/video/dPJQuD93-Ks/v-deo.htmlsi=Fez16KH-aXS_1u-q
Amazing video as always but i can't seem to find the T_Voronio01 material expression texture base
It's available for free here: www.patreon.com/posts/unreal-engine-5-100230700
@@GabrielAguiarProd thank you so much for such a quick response 😊
You are awesome 😎
I cant add wind to my smoke. I clicked the fix issue button and they errors went away, but the wind isn't affecting my smoke at all, even at high values. Any help?
Is there a possibility to reduce the emission? its REALLY bright in night scenes sadly for me even if its looking right on niagara and daytime. But truly, Great Video. Gonna use this in a recreation of an Arcane scene and definetly credit you^^
Thank you, would love to see it. Welly you can try to decrease the color value. In Niagara you can also disable Auto exposure in Show.
Only thing I am afraid of using unreal is the node system. Looks kinda weird
True, it's weird at first but with practice it gets easier.
Could you make this for Unity?
It was done for Unity first: ua-cam.com/video/dPJQuD93-Ks/v-deo.html
@@GabrielAguiarProdoh that's awesome, thanks!
Just use metaballs bro
Thankssssssss Alot!!!!!!