no, it is a pure stat check list, i will swarm the battlefield as swiftly as possible, and win if my opponent cannot kill 120 bodies that regenerate. putting things in reserve decreases the initial pressure. You dont really want that
I like the way you go into detail and present and explain things. Although I don't play Orks, I mainly play an Ork player from Bergen that you know, so I need to keep on my toes in terms of Orks (and Tyranids). Your videos are helpful. :-)
28:00 Apart from amounts this is exacty the list I came up with as well, but halved for 1k points with 50 Boyz. Running both a Warboss and Pain/Weirdboy on each block of 20 though, so it's hard to find points for more Boyz. Wondering if that would be better than the support. EDIT: Latest version with even a second Painboy instead of Stormboyz. Between the KBB being fast and Da Jump (though without Belligerence for lack of 5 points), I suppose we can do without? 1 Boss Snikrot 20 Boyz + Painboy, Warboss - Warlord 20 Boyz + Painboy, Warboss - Show-Off 10 Boyz + Weirdboy 11 Gretchin 11 Gretchin 1 Kustom Boosta-blasta
Always appreciate your vids! I do want to be argumentative for a quick second! I need to roll dice out a few times but I def think a Ghaz unit with meganobz would delete a 20 man boys unit in green tide nowadays after he got a sweep attack! I’m not smart enough to run the math but man would I be pissed if I got shut down that way 😂
@@Happykrumpingwargaming007 I was assuming you were referring to bully boyz ghaz and meganob unit going into green tide 20 boys unit . Could have misunderstood though!
@@kylewhite9970 it's really close, Ghazzy & 6 powerklaw meganobz can do it. But they need not to drop attacks & the greentide player needs to fluff their rolls a bit. Killsaws meganobz ain't going to do it.
The average for ghaz and meganobz w power claws, during the whaaagh with armed to da teef strat, is 18 boyz with a painboy. Might kill the unit if you also do crushing impact for potentially 2 mortal wounds. So while its possible if you roll sbove average and the boyz roll below… You are running a 415 to try and kill 240p and then there are 5 other units that you didn’t kill On the other hand. A full boy unit w warboss and painboy Averages to kill 4 meganobz during the whaaagh and makari w the painboy precision attack. Supported by the 3” fight strat so everyone gets to fight and the rerolling wounds one.
Waaagh! I love that you’ve been plugging fitness. Used to be fit. Life happened and I quit for a long time. About a year and a half ago I got back on a good split and stuck to my macros. I’m down literally a hundreds lbs and doing pull-ups and push-ups again, built a modest home gym. Warhammer players should exercise to counterbalance all the sitting and painting
@@Happykrumpingwargaming007 eventually I think I want to join your discord. I like your comment community and it would be great to talk greenskins and weight lifting with likeminded individuals
also, 2 rokkit boyz per squad is actually kinda spicy. You just really need to get lucky once to smack something for 3 damage and you can position them in the back to not have to always fight in melee.
I dont particuarly mind getting move blocked with an all infantry army, I would agree in the other detachments. I dont think adding snikrot is a bad idea here mind you.
thats the goal man! I play a bunch of armies, but there is one fundamental truth, hordes be hordes. Once you understand an Archetype you learn how your army that fits the same archetype plays as well (or plays against)
Great content, but what about world eaters on the bad matchups side of things, if the meta switches around and we get a more horde setting I can see a change in lists with 3x10 berzerkers with kharn and moes running around if the green tide becomes an issue big enough to switch the meta in a horde style Against taus it could also have big problems against retaliation cadres or mont'ka detachments, in retaliation you can easily put in 2 units that can do: 1st one at 18 inches: 16 shots bs 2+ s5 ap1 + 3 of CIB with extra 1ap, 24 3+ s5 ap1 and 6 4+ s5 ap1, all of them with sustained 2 against units with 11+ models in them from a 1 cp battle tactic 2nd one with farsight can dish out, within 9" 2 2+ hits with s9 ap4, 24 hits 3+ s6 ap1, 6 4+ hits s6 ap1, with the se sustained hits 2 battle tactic thrown in for free, and an auto move of 10 inches to get out of harm way for another cp, and the within 9" distance is mandatory to have +1 to wound on everything in this unit When guided from stealth suits they can reroll 1s to hit and wound, and if needed to the 1st unit can go within 12" to get an extra +1 strength Within 6" they can both have +1ap but is not really needed with invuln 5+, all of this for 595 points with the 2 stealth units, and you'll still have the other 1400 points of army to keeps your tabs on With mont'ka is a bit trickier since you'll need to get closer but you have assault on everything for the turns 1-3 with lethal hits on guided units, and with it you can have 3 breacherfish with cadre that can move up to 18" with Advance, disembark with its rule and dish out 30 2+ s6 ap1 hits at range 10, 6 4+ s5 hits and 3 2+ s5 hits, with -1 to wound from ranged attacks, and 2 of them can scout 6" from an enhancement, adding to that it's that the stormsurge can actually be worth to play in that detachments both of those builds can actually turn a green tide list to shreds On the other hand both Kauyon and the kroots detachments could have a really bad time against green tide
Yeah WE is likely a very tough matchup for Tide, even without going 3 units of zerkers, just the standard 8 bound spam and one or two zerker blobs is plenty
great content.What do you think of taking either a unit of nobz or a unit of beastsnaggas with a beastboss in a trukk to take out the strongest anti-infantry unit of the opponent. I feel like its either that or meganobz to fill up the points (though I hadn't considered the buggies yet)
well neither one can really do that job since they do not have any strategem help. The beast snaggas are not effective into elite infantry really anywhere, and the nobz need support, whether rr hit rolls in bully, or sus 1 in warhorde. Thats why i am teaching to really "lean into" the game plan here
orks just beat daemons, at all times imo. Tau i am not familiar enough with the new book yet to say. Nids is hard to say, they have so many BS shenanigans they might be able to just deny you primary purely through BS, i would call it a draw without more data
why are you putting the painboy and the warboss on different boyz unit? i thought you would want the warboss units to be the more resilient since they are the strongest ones
Love your content
Love your face!
Great video! Are you putting any boys into reserve with that list? Thx.
no, it is a pure stat check list, i will swarm the battlefield as swiftly as possible, and win if my opponent cannot kill 120 bodies that regenerate. putting things in reserve decreases the initial pressure. You dont really want that
I like the way you go into detail and present and explain things. Although I don't play Orks, I mainly play an Ork player from Bergen that you know, so I need to keep on my toes in terms of Orks (and Tyranids). Your videos are helpful. :-)
oh cool man! Definitely reverse engineer this then!
28:00 Apart from amounts this is exacty the list I came up with as well, but halved for 1k points with 50 Boyz.
Running both a Warboss and Pain/Weirdboy on each block of 20 though, so it's hard to find points for more Boyz. Wondering if that would be better than the support.
EDIT:
Latest version with even a second Painboy instead of Stormboyz.
Between the KBB being fast and Da Jump (though without Belligerence for lack of 5 points), I suppose we can do without?
1 Boss Snikrot
20 Boyz + Painboy, Warboss - Warlord
20 Boyz + Painboy, Warboss - Show-Off
10 Boyz + Weirdboy
11 Gretchin
11 Gretchin
1 Kustom Boosta-blasta
Keep it coming. You rock
I got you homie!
Always appreciate your vids! I do want to be argumentative for a quick second! I need to roll dice out a few times but I def think a Ghaz unit with meganobz would delete a 20 man boys unit in green tide nowadays after he got a sweep attack! I’m not smart enough to run the math but man would I be pissed if I got shut down that way 😂
in which detachment?
because not a ghaz in the greentide detachment :P
@@Happykrumpingwargaming007 I was assuming you were referring to bully boyz ghaz and meganob unit going into green tide 20 boys unit . Could have misunderstood though!
@@kylewhite9970 it's really close, Ghazzy & 6 powerklaw meganobz can do it. But they need not to drop attacks & the greentide player needs to fluff their rolls a bit.
Killsaws meganobz ain't going to do it.
The average for ghaz and meganobz w power claws, during the whaaagh with armed to da teef strat, is 18 boyz with a painboy. Might kill the unit if you also do crushing impact for potentially 2 mortal wounds.
So while its possible if you roll sbove average and the boyz roll below… You are running a 415 to try and kill 240p and then there are 5 other units that you didn’t kill
On the other hand.
A full boy unit w warboss and painboy
Averages to kill 4 meganobz during the whaaagh and makari w the painboy precision attack.
Supported by the 3” fight strat so everyone gets to fight and the rerolling wounds one.
@@MrOstheboss appreciate the write up and info very good to know! Now I won’t make that mistake 😂
Waaagh!
I love that you’ve been plugging fitness.
Used to be fit. Life happened and I quit for a long time. About a year and a half ago I got back on a good split and stuck to my macros.
I’m down literally a hundreds lbs and doing pull-ups and push-ups again, built a modest home gym.
Warhammer players should exercise to counterbalance all the sitting and painting
This is freaking awesome to hear man! Well done, i love your story
@@Happykrumpingwargaming007 eventually I think I want to join your discord. I like your comment community and it would be great to talk greenskins and weight lifting with likeminded individuals
would love to have you join us!
Snikrot or Kommandos is MANDATORY to not get infiltrator move-blocked early!
also, 2 rokkit boyz per squad is actually kinda spicy. You just really need to get lucky once to smack something for 3 damage and you can position them in the back to not have to always fight in melee.
I dont particuarly mind getting move blocked with an all infantry army, I would agree in the other detachments. I dont think adding snikrot is a bad idea here mind you.
Very helpful video, as always! Thanks dude! 😊
oh my pleasure bud! Glad i can be of help
Dude, thanks for your outstanding work !
cheers man :) I really appreciate the kind words
im not an ork player, but i think i can learn a lot for my own army xD
thats the goal man! I play a bunch of armies, but there is one fundamental truth, hordes be hordes. Once you understand an Archetype you learn how your army that fits the same archetype plays as well (or plays against)
Great content, but what about world eaters on the bad matchups side of things, if the meta switches around and we get a more horde setting I can see a change in lists with 3x10 berzerkers with kharn and moes running around if the green tide becomes an issue big enough to switch the meta in a horde style
Against taus it could also have big problems against retaliation cadres or mont'ka detachments, in retaliation you can easily put in 2 units that can do:
1st one at 18 inches: 16 shots bs 2+ s5 ap1 + 3 of CIB with extra 1ap, 24 3+ s5 ap1 and 6 4+ s5 ap1, all of them with sustained 2 against units with 11+ models in them from a 1 cp battle tactic
2nd one with farsight can dish out, within 9" 2 2+ hits with s9 ap4, 24 hits 3+ s6 ap1, 6 4+ hits s6 ap1, with the se sustained hits 2 battle tactic thrown in for free, and an auto move of 10 inches to get out of harm way for another cp, and the within 9" distance is mandatory to have +1 to wound on everything in this unit
When guided from stealth suits they can reroll 1s to hit and wound, and if needed to the 1st unit can go within 12" to get an extra +1 strength
Within 6" they can both have +1ap but is not really needed with invuln 5+, all of this for 595 points with the 2 stealth units, and you'll still have the other 1400 points of army to keeps your tabs on
With mont'ka is a bit trickier since you'll need to get closer but you have assault on everything for the turns 1-3 with lethal hits on guided units, and with it you can have 3 breacherfish with cadre that can move up to 18" with Advance, disembark with its rule and dish out 30 2+ s6 ap1 hits at range 10, 6 4+ s5 hits and 3 2+ s5 hits, with -1 to wound from ranged attacks, and 2 of them can scout 6" from an enhancement, adding to that it's that the stormsurge can actually be worth to play in that detachments both of those builds can actually turn a green tide list to shreds
On the other hand both Kauyon and the kroots detachments could have a really bad time against green tide
Yeah WE is likely a very tough matchup for Tide, even without going 3 units of zerkers, just the standard 8 bound spam and one or two zerker blobs is plenty
great content.What do you think of taking either a unit of nobz or a unit of beastsnaggas with a beastboss in a trukk to take out the strongest anti-infantry unit of the opponent. I feel like its either that or meganobz to fill up the points (though I hadn't considered the buggies yet)
well neither one can really do that job since they do not have any strategem help. The beast snaggas are not effective into elite infantry really anywhere, and the nobz need support, whether rr hit rolls in bully, or sus 1 in warhorde. Thats why i am teaching to really "lean into" the game plan here
I have 3 SW & 2 BA players in my LGS, i wonder if my kommandos + greychins is good enough to screen them 😅
wellllllll, BA can be practically impossible to screen if they are jump pack spam :P
Now I just need to get to painting the 150+ boyz I've had since 5th...
the horror.....
I really like the use of buggies in this list. So many people ignore them. I’t nice to have a good player confirm that they have a place.
100% a place there my man!
Played a game against knight, tabled him
smash
I have a strong feeling you're not the greentide sort but im sure you tried it on TTS at some point atleast.
Greentide is dope !
I am 100% not a green tide type! I said it early on in the video :)
@@Happykrumpingwargaming007That's why we appreciate you . Upfront 💪 .
Sisters main. If I know beforehand that my opponent is running Green Tide, he has autolost the game at the roll off.
absolutely haha! God be with you if you run into Bully Boys though!
What of matchup would orks have with Tau, Tyranids, and Chaos Daemons?
orks just beat daemons, at all times imo. Tau i am not familiar enough with the new book yet to say. Nids is hard to say, they have so many BS shenanigans they might be able to just deny you primary purely through BS, i would call it a draw without more data
Thank you @@Happykrumpingwargaming007
What about zodgrod. He increases the durability of 20 blob gretchen so much! And makes them scouts.
100% a decent option
Which formation goes best into Deathguard?
I like BB the most specifically into DG, Warhorde certainly has play though
@@Happykrumpingwargaming007 thanks for sharing. I know this comment is best placed in your discord. I’ll sign up.
cheers bud
why are you putting the painboy and the warboss on different boyz unit? i thought you would want the warboss units to be the more resilient since they are the strongest ones
you can, i did not specify who goes where
Which of the characters help against Tides worst matches?
none of them tbh, Thats the nature of skew builds, you beat what you beat, you lose to what you lose, very little room for skill expression
how many boys/beast snaggas do you have? just curious.
30 Snaggas, 30 Boys
@@Happykrumpingwargaming007 Weak. I have 200+ boyz of various types.
the green is strong with this one