I've been on NMS for a good long while now and I've never known that you can use glass cuboid rooms with solar panels like you have. I'm definitely going to use this design for my small builds cheers my dude 😁
This is the most helpful, well done, NMS video I have seen in the years I played the game. For a number of reasons. It's practical, I don't do the glitch stuff. I didn't know about the cuboid rooms or ratios--usually just build til it works. And I hadn't thought of using the small panels to space the machines nicely. All of it brilliant and excellent format. Instant subscription. Looking for more how-to vids.
I've been an NMS player from 2016. Usually, when I create farm like basis, i tend to overdo it and spend far too much time and materials making the farm/base nice. I also use to start creating farm basis near electric fields to avoid creating solar panels. That took a lot of time and effort to search for the right area. This template is so simple. I like the fact that i now know how many solar panels and batteries to create. I can now switch back and forth whenever i need materials from these little farm bases.
Great view, beautiful design. I am not a get rich quick player, so I love guides like this that show more of an aesthetic...while still very useful...angle.
Just watched this today, steered clear of mining because I thought it was too time consuming and complicated...your video proved otherwise. Cant Thank You enough for sharing this Brother....liked and Subbed!
Juat started no mans sky this week and been having a blast. Was looking to try to set up some mines and your video popped up. Thanks so much this is quick and easy, plus learned about the glass cubes. Awesome
The only thing I add to this is a couple of storage containers for players who need them and a trade center because they usually sell metal plates. Otherwise I burn through my ferrite fast.
You deserved my like and subscribe man. I was trying to make the good looking/fast mine setup and I was never satisfied. The thing you've made is fast, clean and smart at the same time. Thank you so much for this, I am setting up a lot of mines recently and this helped me infinetely😁❤
you guys should try resizing all of those and you can make them fit in a room, and place 4 5 refiners in one single small timber panel, if you are curious how, go watch resize glitch , there are videos shows you how to do it, you can make all of them much smaller and you can fit them in walls. and always look for electro magnetic generators because you need solar panels and batteries, otherwise you only need one unit for power
Yep, glitch building is definitely NOT what this build is about, and this is considerably faster than finding a EM source. This concept is to set up a quick mine, teleport, and move on. This is clean and speed. You could easily glitch all your refiners on one point, all your supply depot's on another together as well, and same for any other unit, but that's not what this is showing.
Little late to the party so im not sure youll see this. Does this layout also apply to gas extractors? Same ratios, or will I need to adjust accordingly? Been playing nms for awhile, but just now learning mining and such. Thank you!
I always put down 2 solars and one battery for each extractor and I never run out of power. Don’t understand the 7:5 for each 3 extractor ratio. Too many solars and too many batteries
It's the ratio the No Man's Sky Assistant provided based on the exact amount the base drained. The tool is credited by the devs, so I always went with it. Never once had any issues, and they're easy to make so if there happens to be a surplus of power, that's not bad. There's also the teleporter to consider, and the cuboids draw a slight amount over time...in other words, you do you, but this way has worked for me and provides a cushion with enough to guarantee the base runs and batteries charge.
Excellent video. I was able to build my first mine in about ten hours,! 😂 Now that I've collected the blueprints and experience, the next should take me under a half hour. ONE QUESTION PLEASE: My extractors don't run through the night. The batteries are being depleted, but the machines aren't running. I've double checked the wiring, I think it's fine. Any other suggestions? Thanks.
If you open up the solars, it'll tell you how much they're producing. Do it in the middle of the day when the sun is strongest. Then look to see if your batteries are holding about double that. If not, add more and double check wiring. You should see the output for the whole network when you look at one
@@DreadCaptainJames can you hear the face palm and the groan from there HAHAHA, I think you'd have to use the prefab pieces like you did with the glass box's, I'm building this right now on a A class copper sight so I can have plenty of chromatic metal. but rather then a gate I'm just gonna put down a sight to sight teleporter cause it's right outside my colony sight.
@ Dread Captain James. I did everything that you said to do with the mining setup. Everything is running smoothly but my equipment is not extracting minerals. I wonder if my platforms are too high, can you please give me some advice? Thank you
@Dread Captain James, I have the mineral extractors. I think that I might have figured it out. I didn't use the Survey Device to scan areas for potential minerals, I just went to the ones that were on top of the ground lol. For example, Pyrite. I saw the pile and set up shop. I will let you know if it works. We use to call it Operator Error at shop jobs 🤣🤣🤣🤣🤣
First, thank you! Resources recommended: oxygen, nitrogen, sodium, and uranium. Oxygen is a life saver and can be combined with many other things to multiply output in a refiner. Nitrogen and sodium can be used to recharge shields, etc. Uranium will make it so you never have to create launch fuel ever again. The build camera can be accessed by either a left stick click on the controller or by pressing B on the keyboard. And yes, the mines are good forever, so build away and enjoy the spoils!
Sorry to necro but thought I’d share. I found a really good planet with o2 and copper in close proximity to a power field. I have all the chromatic metal I’ll ever need. It’s pretty great. Highly recommend a copper mine.
Creative mode has been an option for a very long time, and an active difficulty slider has also been around for a while, but it's only for those who would want it. It's not a competitive game, so other people wouldn't have any affect on your game. Glitch building should also majorly bother you as it pulls pieces out of thin air regardless of the players inventory as well...just as an FYI. Playing to get your resources is a way to play the game as it's a survival game at its core, but it's also much more than just that and people who don't necessarily want that aspect don't have to play that way. Some might want the unending exploration or the hunt for lore over base building and resource collection or even combat (albeit limited), and for them, resources wouldn't need to be a thing. On another note, as a content creator, on my save I use only for recordings, it's nice to be able to quickly have what I need for a video rather than have to spend hours of prep time just to hit record...
I've been on NMS for a good long while now and I've never known that you can use glass cuboid rooms with solar panels like you have. I'm definitely going to use this design for my small builds cheers my dude 😁
This is the most helpful, well done, NMS video I have seen in the years I played the game. For a number of reasons. It's practical, I don't do the glitch stuff. I didn't know about the cuboid rooms or ratios--usually just build til it works. And I hadn't thought of using the small panels to space the machines nicely. All of it brilliant and excellent format. Instant subscription. Looking for more how-to vids.
You are a legend 💯
I've been an NMS player from 2016. Usually, when I create farm like basis, i tend to overdo it and spend far too much time and materials making the farm/base nice. I also use to start creating farm basis near electric fields to avoid creating solar panels. That took a lot of time and effort to search for the right area.
This template is so simple. I like the fact that i now know how many solar panels and batteries to create. I can now switch back and forth whenever i need materials from these little farm bases.
Great view, beautiful design. I am not a get rich quick player, so I love guides like this that show more of an aesthetic...while still very useful...angle.
Tidy, simple, gorgeous little setup. This is now my template. Thanks, man!
This is some very smart and clean building. Big help to a newbie like me at 3 days in. Thanks for great info and method!
I am new to mining in NMS, I always ignored it and this right here? This is fantastic. I am totally using this design, thank you so much for sharing!
Glad it was helpful! Thanks for the kind words!
Just got NMS a week ago. Going to build my first mine because of your help. Thank you. I subscribed.
Awesome! Welcome to the universe! Hope to see you around!
That's a fantastic setup and exactly what I was looking for. I'm a little OCD and this is the tidiest rig I've seen yet.
Just watched this today, steered clear of mining because I thought it was too time consuming and complicated...your video proved otherwise. Cant Thank You enough for sharing this Brother....liked and Subbed!
Glad it helped!
Subscribed just for the tip about the cuboid room powering those solar arrays. Nice, thanks!
The solar generation setup is crazy good. Gonna have to upgrade my existing mines!
Juat started no mans sky this week and been having a blast. Was looking to try to set up some mines and your video popped up. Thanks so much this is quick and easy, plus learned about the glass cubes. Awesome
Welcome to the universe traveler! Glad it helped!
Absolutely love this! I'm about to set up a load of mining stations for making Stasis Devices, so will be using this setup - Thanks.
Nice clean build, I appreciate your attention to aesthetics. Thanks for sharing these tips!
The only thing I add to this is a couple of storage containers for players who need them and a trade center because they usually sell metal plates. Otherwise I burn through my ferrite fast.
You deserved my like and subscribe man. I was trying to make the good looking/fast mine setup and I was never satisfied. The thing you've made is fast, clean and smart at the same time. Thank you so much for this, I am setting up a lot of mines recently and this helped me infinetely😁❤
This might be the nicest thing I've ever been told. Thanks for commenting and I hope it helps!
@@DreadCaptainJames no problem. Have a nice day and keep up the good work
This was so good thank you, my OCD appreciates putting the supports in haha.
Quality set up. Quality explanation. Excellent work.
This was very helpful, thank you.
This is so clean bro. Thank you.
I like it. Thanks for the build ideas.
you guys should try resizing all of those and you can make them fit in a room, and place 4 5 refiners in one single small timber panel, if you are curious how, go watch resize glitch , there are videos shows you how to do it, you can make all of them much smaller and you can fit them in walls. and always look for electro magnetic generators because you need solar panels and batteries, otherwise you only need one unit for power
Yep, glitch building is definitely NOT what this build is about, and this is considerably faster than finding a EM source. This concept is to set up a quick mine, teleport, and move on. This is clean and speed. You could easily glitch all your refiners on one point, all your supply depot's on another together as well, and same for any other unit, but that's not what this is showing.
Ah! This was a work of art!
Little late to the party so im not sure youll see this. Does this layout also apply to gas extractors? Same ratios, or will I need to adjust accordingly? Been playing nms for awhile, but just now learning mining and such. Thank you!
It works just as well for gas so go nuts! Thanks for asking!
The only thing I would add is a few rows on the ground of whatever the native plant is for the base.
That's pretty smart! I love that idea!
Thank you , i needed this 👍
Only thing I’d change is using the alloy floors . They are already split into 4 sections so you decrease the amount of items used per mine build .
Yep, 100% the way to go!
if you drop a floor panel on the ground then pick it up the grass is gone so you can see what your doing
Clean build. Thank you for the information!
Glad it helps, thanks for watching!
cool so this is how i now will be makeing my bases
Ahhh this is what you're up to 😉
I always put down 2 solars and one battery for each extractor and I never run out of power. Don’t understand the 7:5 for each 3 extractor ratio. Too many solars and too many batteries
It's the ratio the No Man's Sky Assistant provided based on the exact amount the base drained. The tool is credited by the devs, so I always went with it. Never once had any issues, and they're easy to make so if there happens to be a surplus of power, that's not bad. There's also the teleporter to consider, and the cuboids draw a slight amount over time...in other words, you do you, but this way has worked for me and provides a cushion with enough to guarantee the base runs and batteries charge.
im not gonna lie thats a clean ass build 👌
Thank you very much!
Awesome 👍🏻 thanks
Excellent video. I was able to build my first mine in about ten hours,! 😂 Now that I've collected the blueprints and experience, the next should take me under a half hour. ONE QUESTION PLEASE: My extractors don't run through the night. The batteries are being depleted, but the machines aren't running. I've double checked the wiring, I think it's fine. Any other suggestions? Thanks.
If you open up the solars, it'll tell you how much they're producing. Do it in the middle of the day when the sun is strongest. Then look to see if your batteries are holding about double that. If not, add more and double check wiring. You should see the output for the whole network when you look at one
wouldn't it be better to use the metal floor plating to conduct power with out the need of wiring?
It's never worked that way for me, but makes me think I need to "conduct" a science experiment...see what I did there?
@@DreadCaptainJames can you hear the face palm and the groan from there HAHAHA, I think you'd have to use the prefab pieces like you did with the glass box's, I'm building this right now on a A class copper sight so I can have plenty of chromatic metal. but rather then a gate I'm just gonna put down a sight to sight teleporter cause it's right outside my colony sight.
i love it thanks so much
Does the silos share the extracted resources or you need to collect them one by one
They're all linked together so you only have to extract from one
@ Dread Captain James. I did everything that you said to do with the mining setup. Everything is running smoothly but my equipment is not extracting minerals. I wonder if my platforms are too high, can you please give me some advice? Thank you
Any chance you have the wrong extractors set up?
@Dread Captain James, I have the mineral extractors. I think that I might have figured it out. I didn't use the Survey Device to scan areas for potential minerals, I just went to the ones that were on top of the ground lol. For example, Pyrite. I saw the pile and set up shop. I will let you know if it works. We use to call it Operator Error at shop jobs 🤣🤣🤣🤣🤣
@@d5andthesevenseals712 yeah, sorry! Definitely need to use the survey device, and then it will totally work!
@Dread Captain James. You are a genius. Thank you, sir! It worked very well.
@@d5andthesevenseals712 I'm glad it did, hope it helps! o7
Very nice.. the game doesnt exactly show how to build a good extraction setup.. This was a great tutorial :)
I appreciate the kind words, thank you!
Great video!
What resources would you recommend as must have mines for?
How on earth do you get into build camera mode???
Do the mines last forever?
First, thank you! Resources recommended: oxygen, nitrogen, sodium, and uranium. Oxygen is a life saver and can be combined with many other things to multiply output in a refiner. Nitrogen and sodium can be used to recharge shields, etc. Uranium will make it so you never have to create launch fuel ever again. The build camera can be accessed by either a left stick click on the controller or by pressing B on the keyboard. And yes, the mines are good forever, so build away and enjoy the spoils!
Sorry to necro but thought I’d share. I found a really good planet with o2 and copper in close proximity to a power field. I have all the chromatic metal I’ll ever need. It’s pretty great. Highly recommend a copper mine.
Got my vote!
Thanks bro 👍👍
Thank you
Demis Roussos?
Needs more solar panels.
It does not
free building??? in the game??? i played 160 hours collecting everything i need, what is the point if other people just have infinite recourses??!
Creative mode has been an option for a very long time, and an active difficulty slider has also been around for a while, but it's only for those who would want it. It's not a competitive game, so other people wouldn't have any affect on your game. Glitch building should also majorly bother you as it pulls pieces out of thin air regardless of the players inventory as well...just as an FYI. Playing to get your resources is a way to play the game as it's a survival game at its core, but it's also much more than just that and people who don't necessarily want that aspect don't have to play that way. Some might want the unending exploration or the hunt for lore over base building and resource collection or even combat (albeit limited), and for them, resources wouldn't need to be a thing. On another note, as a content creator, on my save I use only for recordings, it's nice to be able to quickly have what I need for a video rather than have to spend hours of prep time just to hit record...