The panels that you have to shoot will also stay on the radar. Just another indicator if you are playing without sounds or there is a lot of sound in the background and you missed it.
a tips i use when i solo the dongeon is that for the entrance there is only 1 wrong pannel (not sure it's the right name cause i'm french) so at the moment you see one wrong, you dont need to check the others. in the same idea, during the 1rst encounter, you have in each room 2 wrong so at the moment you notice those 2, you dont need to check the others.
also, still in the 1rst encounter, when you make the scan spawn, i find it easier to go to the right room just to deposit it. then you can leave the room and do the long one or the medium one. once those 2 rooms are done, you can just go to the right room, clear it and make the big briks spawn.
and finally for the last boss, instead of the sidearm in cinetic slot, you can take a trace rifle like appetence from season of the wish. since it's a special munition, you will have all munition on your gl when you switch weapons. and if you are wondering about special munition, there is a mod on the class item that if you have 3 armor charge, your next execution will make a box of special munition spawn. and since each charge melee will make an orb spawn, it's ez to farm those munition. trace rifle is also good for shooting the pannel. nice video, i whish to see more from you ;)
Yeah, "this is one of the easier dungeons to solo flawless" is a pretty hot take. Maybe on Warlock and Titan, but definitely not Hunter. I think the big issue is that unlike the other dungeons, Vesper's Host is more rewarding if your skill ceiling is high. The challenge of merely staying alive in the DPS phase while doing damage alone puts this above the snooze fest of every other DPS phase in any other dungeon boss in the game, and the mechanics section are lethal and vary enough to make safe strats inconsistent. Your take is dangerous because it would be the equivalent of saying a marathon is harder than sprinting; an example of a proclamation that is untrue because context is everything. Sure, a marathon would be way harder on the body in one way, but if you can't sprint, then you're not winning the race either. Vesper's Host is that aggressive sprint that you cannot control, making Hunter strats that work in dungeons like Ghosts and etc. a bit unreliable because there are many, many points where you can die if you're not paying attention; more so than the other dungeons combined. Your video even demonstrates that; there was one instance where you were at one HP and didn't die only because the clones decided to back off instead of swipe you in that one critical moment. It's strange how you can claim it wasn't hard, yet you're on the verge of dying consistently in that phase nonstop. You're welcome to your opinion, but I just wanted to share that you might want to keep the approach on "for me personally, this is what worked" and ditch the comparison game here. Stirring up the idea that this dungeon is easy really isn't a good play tbh, because the average community sentiment and data proves that this is the hardest solo flawless. There is a reason why people do not run Hunter for this task, and it isn't because they don't know reliable strats like the ones you are listing in the video. Whether you agree with it or not, it is harder than the other dungeons contextually for most players, especially Hunters.
Vesper's is pretty much objectively NOT the easiest to solo. Which dungeon is actually easiest can for sure be debated, but no way Vesper's takes the top stop. Like that just makes no sense. That stupid lighting strikes alone would be enough to deal with on the last boss, given how much area they cover, but having to run away from minions and dodging the boss damage makes it very tough and very long. You're constantly on the move and any mistake can be fatal. The actual mechanics of the dungeon aren't difficult (none of the dungeons are that difficult mechanically), but the constant danger in multiple encounters make it very difficult to solo, especially on Hunter.
When ghosts of the deep came out I had to used arbalest to crack the final bosses shield and kill em which took forever all while looking out for thrall trying to flank you, then there was the insanely long setup for the damage phase, the first boss was also somewhat of a pain because it was rather close quarters and the boss could pull up really quickly, vespers hosts first boss fight is a breeze as the only thing damaging you is the boss, and while the final boss fight is a bitch it is vary do able if you focus on your positioning rather than damage and just let your DoT do all the work
@JnLightning1000 when I'm talking about vespers host being the hardest dungeon ever I mean the boss or better said the boss room Everything else is a piece of cake But that counts for every dungeon It's allways the last encounter what counts not the way to the last encounter Also I find it super unfair that you get insta killed when staying still in verspers boss room it's just a artificial increase of difficulty and therefore very unfair And you can die very very fast from those freaking radiation guys before going up to the boss room It's sad to see raid and dungeon boss encounters just because a jump and run And while fighting u d running for your life u have to to damage I died a million times in this freaking boss room because of stupid unfair shit Ghosts was super chill compared to this unfair bullshit I mean u can look up how many people did solo flawless ghosts and vespers Big difference
We can agree to disagree about it, it’s not a big deal. I found that with the threaded specter and invisibility I could actually stay alive and as far as the lightning it’s actually predictable, it’s for sure going to strike where you are standing so just jump and stay in the air as long as possible with triple jump (I hate being forced to use it because I believe strafe jump to be far superior but there is nothing I could do about that) and when the glowing enemy appears the lightning strike in 1 of 2 (could be more but I didn’t notice) patterns
@@JnLightning1000 well not everybody is a hunter and go invis all the time I wish I had a triple jump with my titan but nope I can not be in the air as long as triple jump hunters But yeah the numbers don't lie And there are way more solo flawlesses in the same time period with any other dungeon then vespers It's not hard it's straight up unfair At least the boss room and those fucking radiation guys
The panels that you have to shoot will also stay on the radar. Just another indicator if you are playing without sounds or there is a lot of sound in the background and you missed it.
a tips i use when i solo the dongeon is that for the entrance there is only 1 wrong pannel (not sure it's the right name cause i'm french) so at the moment you see one wrong, you dont need to check the others.
in the same idea, during the 1rst encounter, you have in each room 2 wrong so at the moment you notice those 2, you dont need to check the others.
also, still in the 1rst encounter, when you make the scan spawn, i find it easier to go to the right room just to deposit it. then you can leave the room and do the long one or the medium one. once those 2 rooms are done, you can just go to the right room, clear it and make the big briks spawn.
and finally for the last boss, instead of the sidearm in cinetic slot, you can take a trace rifle like appetence from season of the wish. since it's a special munition, you will have all munition on your gl when you switch weapons. and if you are wondering about special munition, there is a mod on the class item that if you have 3 armor charge, your next execution will make a box of special munition spawn. and since each charge melee will make an orb spawn, it's ez to farm those munition. trace rifle is also good for shooting the pannel.
nice video, i whish to see more from you ;)
This! Was going that during the run and it saves some time running to and from panels
😉wish you merry christmas
Yeah, "this is one of the easier dungeons to solo flawless" is a pretty hot take. Maybe on Warlock and Titan, but definitely not Hunter.
I think the big issue is that unlike the other dungeons, Vesper's Host is more rewarding if your skill ceiling is high. The challenge of merely staying alive in the DPS phase while doing damage alone puts this above the snooze fest of every other DPS phase in any other dungeon boss in the game, and the mechanics section are lethal and vary enough to make safe strats inconsistent.
Your take is dangerous because it would be the equivalent of saying a marathon is harder than sprinting; an example of a proclamation that is untrue because context is everything. Sure, a marathon would be way harder on the body in one way, but if you can't sprint, then you're not winning the race either.
Vesper's Host is that aggressive sprint that you cannot control, making Hunter strats that work in dungeons like Ghosts and etc. a bit unreliable because there are many, many points where you can die if you're not paying attention; more so than the other dungeons combined. Your video even demonstrates that; there was one instance where you were at one HP and didn't die only because the clones decided to back off instead of swipe you in that one critical moment. It's strange how you can claim it wasn't hard, yet you're on the verge of dying consistently in that phase nonstop.
You're welcome to your opinion, but I just wanted to share that you might want to keep the approach on "for me personally, this is what worked" and ditch the comparison game here. Stirring up the idea that this dungeon is easy really isn't a good play tbh, because the average community sentiment and data proves that this is the hardest solo flawless. There is a reason why people do not run Hunter for this task, and it isn't because they don't know reliable strats like the ones you are listing in the video.
Whether you agree with it or not, it is harder than the other dungeons contextually for most players, especially Hunters.
Vesper's is pretty much objectively NOT the easiest to solo. Which dungeon is actually easiest can for sure be debated, but no way Vesper's takes the top stop. Like that just makes no sense. That stupid lighting strikes alone would be enough to deal with on the last boss, given how much area they cover, but having to run away from minions and dodging the boss damage makes it very tough and very long. You're constantly on the move and any mistake can be fatal. The actual mechanics of the dungeon aren't difficult (none of the dungeons are that difficult mechanically), but the constant danger in multiple encounters make it very difficult to solo, especially on Hunter.
R u kidding me
How can u say this is easier than ghosts of the deep lol
Ghosts of the deep is easy as fuck
Verspers Host is the hardest dungeon ever !
When ghosts of the deep came out I had to used arbalest to crack the final bosses shield and kill em which took forever all while looking out for thrall trying to flank you, then there was the insanely long setup for the damage phase, the first boss was also somewhat of a pain because it was rather close quarters and the boss could pull up really quickly, vespers hosts first boss fight is a breeze as the only thing damaging you is the boss, and while the final boss fight is a bitch it is vary do able if you focus on your positioning rather than damage and just let your DoT do all the work
@JnLightning1000 when I'm talking about vespers host being the hardest dungeon ever I mean the boss or better said the boss room
Everything else is a piece of cake
But that counts for every dungeon
It's allways the last encounter what counts not the way to the last encounter
Also I find it super unfair that you get insta killed when staying still in verspers boss room it's just a artificial increase of difficulty and therefore very unfair
And you can die very very fast from those freaking radiation guys before going up to the boss room
It's sad to see raid and dungeon boss encounters just because a jump and run
And while fighting u d running for your life u have to to damage
I died a million times in this freaking boss room because of stupid unfair shit
Ghosts was super chill compared to this unfair bullshit
I mean u can look up how many people did solo flawless ghosts and vespers
Big difference
We can agree to disagree about it, it’s not a big deal. I found that with the threaded specter and invisibility I could actually stay alive and as far as the lightning it’s actually predictable, it’s for sure going to strike where you are standing so just jump and stay in the air as long as possible with triple jump (I hate being forced to use it because I believe strafe jump to be far superior but there is nothing I could do about that) and when the glowing enemy appears the lightning strike in 1 of 2 (could be more but I didn’t notice) patterns
@@JnLightning1000 well not everybody is a hunter and go invis all the time
I wish I had a triple jump with my titan but nope
I can not be in the air as long as triple jump hunters
But yeah the numbers don't lie
And there are way more solo flawlesses in the same time period with any other dungeon then vespers
It's not hard it's straight up unfair
At least the boss room and those fucking radiation guys