Grand Prix 4 - Still Playable In 2019?
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- Опубліковано 21 сер 2024
- Microprose Grand Prix 4 was the ultimate expression of a series which was (no pun intended) a game changer... nearly two decades ago. Is it possible that in 2019 this aging superstar can still deliver the goods?
Link to GP4 modding tools as described - www.mediafire....
Note: You MUST own a legitimate copy of Grand Prix 4 for these to work.
Best f1 game ever made.
Totally agree.
GP2.
i'm a pleb who doesn't use steering wheels, and so this will forever be the best racing sim of all time.
the keyboard support and drivability is the best it could ever be.
lmao it actually plays so well on keyboard
on keyboard?? for real?
@@VitalMusic217 yes it does
late comment but you can use vjoy so that your mouse can be the steering wheel. but this game is fine with keyboard controls
@@TehWarbird can you connect a ps4 controller to play?
To date, Grand Prix 4 still has the best simulation of weather.
As a member of the GP4 community for about 15 years, I need to mention some things
First of, you can still find even better quality cars etc. for 2001 season than you have. And, as of late last year (2020) an amazing remaster of 2001 season was released and the game looks better than ever. In some aspect, as good as sims released just a couple of years ago.
Don't let qualifying rules, refueling rules etc. stop you. Car physics and performance can be updated to any season and feels great to drive.
Modding is not the easiest, when you try i out for the first time. However, you learn quickly and it becomes satisying to update the game. I have every season from 1997 to 2019, and with one tool I can create a custom carset and copy it into the game along with tracks and performance and it's good to go. There are tons of tutorials to help you with this.
Lastly, I have to mention. GP4 has an broadcast mode (used in the beginning of this video) were you can choose your own settings and then let the AI control all cars and battle on track. This is very satisfying and very exciting at times. I do championships on occasions were I just let the AI do the driving. No other racing game/sim have this feature (that I know of)
do you now how i can save the game? i didn´t now =(
please tell me how to install tracks
I'm still playing it in 2021
4:42 - "You never get any of those scenarios where the AI is overly fast or slow at different tracks and different corners, where they're just unrealistic, they will block you if you try to overtake them..."
That is the KEY to making a great F1 game that today's developers still can't understand. The reason why the AI in the Grand Prix series worked so well was that all the cars on the track, player-controlled and computer controlled, were subjected to the exact same physics and calculated in real time. There were very little hidden calculations or "magic sectors" going on; As a matter of fact, you could "jump" to view any AI car, at any moment, during any session, without even having to go into the pits or into silly director modes.
Anyone who's ever modded any Grand Prix games will know that the system was stupendously simple, but very effective in its function: each team had a "power" setting - which is pretty much self explanatory; Then each driver in the team would have another setting, usually called "grip", which dictated how fast he'd drive in the corners, how effective would it be under braking, traction and so on; And then there was a third setting, called "range", which was basically an RNG seed for a value to add, at the beginning of every session, to the driver's basic "grip" setting.
It was simple to the point of being basic, but it worked incredibly well to simulate real F1 scenarios of the time - for example, on a track like Monza or old Hockenheim, a Williams driver with the higher powered BMW engine but lower "grip" setting could beat the Ferraris; Or in the case of the Ferrari teammates in 2001, Schumacher would have a higher "grip" setting with a very low "range" setting, meaning he'd be always producing very consistent performances at the top of the field; Barrichello on the other hand would have a lower basic "grip", but with a higher "range" number - resulting, on average, on more modest performances but with the occasional time where he'd be untouchable even for MSC.
Even GP2 had better AI than modern racing games
Still playing in 2024 ..this game is quite simply outstanding and so ahead of its time 😊
I would pay 250$ for a modern Grand Prix 5.
With the same feature as GP4 just better Graphics and modern Cars etc.
In modern games u hit a wall and yeah ur front spoiler maybe get a little damage and u keep go driving.
But on GP4 if u were of the road u better beg that u dont hit the wall...because if u were unlucky than rip ur car.
Also the multiplayer was insane awesome:
I played with my brother and after a few minutes that i drove the AI will take control of my car and after a few seconds the Car from my Brother will get the control from the AI. So yeah. no stupid Split screen or whatever. Just awesome multiplayer. Best Multiplayer(without internet connection) i ever saw.
Sorry for my bad english
All of cars in the Microprose GP games (1-4) seem to have a 'gravity' and are part of the track that modern games just don't have with maybe the exception of Drive Club.
It's hard to explain but modern racing games all look like the cars are rotating around one fixed point in the middle of the car (kind of like Scalextric) where as these look like all four wheels are interacting with the road surface. Modern game cars are too light - almost like hollow cardboard models.
It may also be the low res and frame rate but I feel that 'grittyness' makes it look authentic from the cockpit view - modern games are just too smooth compared to real life footage.
Classics!
Geoff Crammond is a computer game designer and programmer who specialises in motor racing games. A former defence industry systems engineer,[1] he claims to have had little interest in motor racing before programming his first racing game (Formula 3) back in 1984, but he holds a physics degree, which may explain the realism of some of his programming.
Ahhh memories! Who remembers GPxPatch??
Me. I also came across to Laurent who wrote GP4Builder on Steam last year. In fact, I wounder know who remembers me?
I do remember, but what was it again?
@@belvedere98 gpxpatch allowed you to mod the game in revolutionary ways... Car liveries, tracks, TV graphics etc
Aaaaah so good to hear a fellow Aussie enjoying GP4! :D
I played this game to death when it first came out. I loved it so much. I managed to get a hold of some mods that were basically to change damage control models. The game never really damaged your car much if you hit a wall or another car. With this mod, you were able to turn the damage up with a percentage slider. I found turning it up to around 70% was far more realistic. The game itself was replay heaven. I could sit and watch replays all day on this game.
I tried F1 2017 and it looks great, but it's a shame that Codemasters really stepped away from supporting KB users and now go more for people who can afford all the hardware needed to race properly.
might be a bit late for a response but i can recommend getting a controller for the f1 games. doesnt cost nearly as much as a steering wheel and works really well once you get the hang of it
What Brosef said. Additionally, the Codemasters game are progressively getting better. The difference between 2017 and 2019 is huge. Since the wheel is quite noisy, and I have kids, I must use the controller after their bed time and it's very usable and fairly cheap. Since you can use the Logitech MOMO wheel from 2006 in these games, a wheel with gear paddles and pedals are actually cheaper than a controller in this instance.
F1 2020 is due to release in the near future and whether the driving model is the same, slightly better or follows the same curve of improvements as it has since 2015 or so, it will be great.
Codemasters F1 games are garbage. Try AC F1 mods and you'll see how on completely different planet they are.
With regards to the way the AI handles the cars on GP4 compared to Assetto Corsa, your absolutely spot on! I spend a lot of time having to restart races due to crashes and silly AI behavior on Assetto Corsa, whereas with GP4 as you said it's like watching a real race. I wish Gran Turismo 5 and Project Cars 2 had taken notes on this! LOL
It's still playable. I play it in original 2001 season with the excellent GPX Patch that added lots of features. The only two things I didn't like was no manual speed limiter and fake slowing you down for cutting chicanes. Otherwise, it's so immersive.
We have almost taken a step back with Racing sims. As much as i hated my car having mechanical issues i also loved driving a buggered car to the points, F1 2018 has some of that now? but it is all fixed via the pit wall or only lasts 4 or 5 laps. I want a gear to go missing, or a cylinder to drop out. And then rain really helps it is so frustrating when you have a great dry car and all of a sudden it starts to spit.
Or you simply drive out of the pit lane and your car's engine lets go for no reason........
Also glad to see you are jumping in with the right driver. Go kimi
I agree. All the game studios are focused on releasing the next big e-sports title and not much attention is being given to just making a good, immersive representation of reality. I guess this is why we keep coming back to the classics.
It will still be playable in 50 years. Goat in regards to f1 games.
Geoff Crammond, The Legend of PC F1 Racing games. The current F1 games from Codie is OK but nothing like Geoff's masterpiece, F1 Grand Prix. I have all of his racing games going back to Stunts as well as the original GP1 for the Amiga. Ah, the good old days of PC racing games!
Last week i played Race Room ...today it was GP 4 turn.I think this says everything.
The ai programming in this was some kind of Voodoo magic.
I think Crammond himself did the AI programming if I'm not mistaken.
I have all of Crammonds series on my PC rig. Gp1, Gp2 on Dosbox. Gp3, Gp3 2000 add-on and this GP4 installed on Windows. All on my classic 32 bit XP machine. Yes its still working well, with a kick ass Nvidea graphics card. I just keep off the net with the XP rig (security) and use my modern laptops for that. Importing any downloads from there to my XP desktop with an external HDD.
Happy racing to you all 👍
Much better than the current f1 games
Microprose is back!
I remember playing the GP1 in the Comodore Amiga 500. I played with a joystick. One option that the game had and that for me was indispensable and helped me a lot to memorize the circuits was the "suggested gear". You know if there's a racing game right now that has the suggested gear option? Because the trajectory line doesn't tell me what gear I should use to make the next turn.
F1 games have It since at least 2014
@@xblackgryph0nzz118 thanks, i wil try the F1 game... i have project cars2 and don't have that "suggested gear" option.
Wow, nostalgia attack. I remember the first one, also on the Amiga. There was also the 'F1GPED' addon for designing your own car livery. I've had all the Crammond titles and I thought it was really funny when F1 recently went back to Mexico City and all the drivers were trying to learn the track and I was like "Yeah mate, I went faster than you twenty years ago!"
I used to play this sim endlessly. Unfortunately I couldn't get it to run on W10 so I haven't played it for several years now. I've seen others, including the official F1 games, which they "update" every year without actually changing anything, but they're just not as good. Graphically things have moved on, but the physics has never been bettered... on modern sims the cars don't turn like a real car, they pivot around a central point which is just stupid. And the car setup element of GP4 is still light years ahead of anything else.The way I see it, Crammond GP4 is a proper sim, while the others are just arcade games.
i love this game a lot you can watch a race or control more than 1 driver :)
It will always be playable
The cars are animated at 15 fps though :P
I admittedly had a fairly glorified memory of this game... or more correctly a VERY glorified memory. Good times, though. I loved this game but I think I'll stick with F1 2019, which is quite decent.
Yeah it is definitely a case of if you don't have fond memories of it you won't love it now. It is a bit like owning an old car, the brakes are terrible and it overheats, but you have had it for years and know just how to place the air vent so it doesn't rattle, and you love it.
@@user-gy2dr7ff9u This game is older than me, so I can't have fond memories of it, but I still love it
It has everything that I want in an F1 sim.
Codemasters games have the immersion, but lack the simulation part.
Sims like Assetto Corsa, AMS2, Rfactor etc. have the physics but lack in immersion, in my opinion or just have bad ai or something.
Grand Prix 4 has everything that I ever wanted, good physics and great attention to detail (like the individual driver performances) which gives so mich immersion.
There's only two thing I'm missing which are safety cars and being able to slot in your grid slot by yourself before the race start. I don't mind the graphics
So, even though it's physically impossoble for me to have fond memories of this game, I still love it and want a Grand Prix 5, even if i have to pay 200€
34:31 Grand Prix Legends does that too at the end of every session.
got tons of mods for the f1 GP3 :D you can make a 100% race, and can watch back the whole race, can switch between cars etc :D
That was more exciting that the Spanish GP in 2020.
In fairness, so is a lullaby sung by a stoned panda.
Just explain why any f1 sims is so crappy today compared to any Geoff Crammond's game. Codemasters you have one job to do, hire that man.
This may interest you. www.virtualr.net/catching-geoff-crammond-interview
E 53 Thanks mate
Ooh, those menus really fall apart on a widescreen monitor. Sorry about that.
You can actually change qualifying rules and races and stuff
how can you do it?
@@jannikwesterboer2347 grandprixgames.org - It's THE forum for the gane for 20 years now. If you can't find answers there, they don't exist.
Does anyone have a quick guide or file that I can use so that I can use a PS4 controller? The screens on how to calibrate the controller aren't very explanatory.
I got mine to work by just following the steps in the calibration menu. Then I went to Advanced > Steering > Controller A and selected the Axis that moved when I steered. Same with Acceleration and Braking
Il miglior gioco di formula 1,con i commissari che ti spostano la macchina se rimani fermo ahahah
Short answer: Yes. Even 2 years later. Why the fuck would you even ask that?
Not sure if anyone's noticed but the mediafire link is not working. I want those sweet engine sounds and updated car/track textures :D
What are your keyboard settings? Something's off because I've tried to change a lot of stuff but nothing really seems to work for me nowadays. The cars feel twitchy on the straights, steering is unpredictable even after turning the steering help off with the GP4 Tweaker, and braking is ... not very comfortable. The game still holds up well though - AI is still amazing, tracks are accurate, etc.
Imagine this game with dx12. Someone email Geoff crammond and get him to release the source code. Lol
The engine was written in assembler. Geoff Crammond said in an interview with jimbob1 (some years ago) that he ported it to C++ but is not having any plans to release it.
I reverse engineered some elements in GP4 to help Laurent with the track editor (mainly CC line / AI path the cars use). I think this was in 2005. I always wanted to port the game but was also busy with study at the time. Sometimes I search on internet to see if the sourcecode is released. That's why I found this video today.
How did the game go from the using the old World Feed TV graphics to the F1 Digital+ graphics in the next race?
Sarebbe molto interessante che i "campioni" degli attuali giochi (compresi rFactor e Assetto Corsa) si esprimano su questo vecchio ma bellissimo titolo. Io... quando posso... ci gioco ancora e... mi piace anche, l'ancor più vecchio GP2: le emozioni delle gare in GP2 sono superlative!
io sto cercando di settare il mio thrustmaster T300 ma i pedali meli vede su un unico asse, tu come hai fatto? o giochi con la tastiera?
Still playing it.
Does this game have a cd key at all? I ask as the seller on ebay who I want to buy it from said there is no cd key and he is not sure if the game ever came with one when new... Also the link you have in your description for the mods is broken..where can I find them..thanks.
I don't believe it does. I think it comes with an inbuilt CD checker which you need to disable with the no-cd patch if you want to mod it.
@@user-gy2dr7ff9u Thanks mate, will go ahead a purchase..Cheers
Which patch did you use for the "forbidden" decals like Marlboro?
gp4 or f1 challenge 99-02?
this battle will be legendary
For me it's GP4 simply because of the AI. I recall that the AI on F1C were basically unraceable at Monaco because they kept knocking their wings off, and the cars on GP4 just raced each other in a much more realistic way.
F1C did have some points over GP4 though. The audio was much better, and the team radio much more in depth.
i think F1 challenge is have better phisics but more hard in keyboard but GP4 is more in details and AI
Could give steps on how to install the mods? And which files you put them in? Thanks!
It can be a bit hit and miss with Windows 10, however the normal procedure is;
1 - install game
2 - install official patch
3 - replace .exe file with nocd .exe file
4 - install gpxpatch
5 - install CSM/TSM
6 - load mod through CSM, launch game through CSM
@@user-gy2dr7ff9u Thanks! Didn't expect you to reply haha. Will try!
Your links no longer work. Could you please update? Thanks.
It’s been a long time since I played the gp series. What was the ai in gp4 like? Do the cc controlled cars move to the inside occasionally to defend? Do they crash into each other much? I think little things like this can really make a game. Cheers, Wayne
I always thought the AI was great, took years to be equalled in fact. Compared to the EA sports offerings of around the same time (where every car at Monaco lost at least one wing) there was no comparison. The AI will defend, the lappers will yield, the car behind will try to dummy you and divebomb... but they aren't perfect. They are prone to the occasional silly error, and yes they will hit each other on occasion.
Add into that mechanical failures (around 6 or 7 different types) changing weather, marshals on the side of the track, I think it makes for quite an immersive experience. Nothing from its era comes close.
E 53 thank you. I think that’s convinced me it’s worth the effort to find my old copy of the game and get it up and running!
@@user-gy2dr7ff9u One thing that sometimes frustrated me... if your team mate was slow and you tried to let him go by so you could hold up the field, he would just sit behind you and refuse to overtake. Of course, this became an advantage in qualifying... you could bunch up the field then go for your flyer while the AI cars got in each other's way :)
how can i get this game to work on my pc? i have the disc for it but it wont run when i press play
Don't wanna start an argument, just wondering if there's any way to play this on a mac?
How do I download this game? I played it when i was young and i really want to play it again but the cd got destroyed
Not sure you can. Maybe try ebay?
Idk if you're still looking out for a link, but you can find it on grandprixgames.org
@@hjvggdvjbnb9509 yeah thanks!
@@salmi420 np mate ^^
Can you keep the annoying flashing at the sides going any longer ???????
Oh, come on. The game was 17 years old the time you reviewed it. What would you expect from such an old game graphics-wise?
Graphics is the least important thing in such a game.
I spin too easily in this game
Can any of u help me I downloaded it on windows 10 it is not loading or opening
You can find many mods from ther community. Theirs is plenty of new F1 seasons, plenty of new tracks, etc etc etc. Go to Gp4forever.com
I tried playing this game as a kid with my keyboard. I remember it not going particularly well.
As a kid, that's normal. The level of general knowledge, basic understanding of car control ideal lines, importance of consistancy lap after lap, general understanding of a gp weekend, basic setups etc. that this requires is a bit too much for a "kid". That's why it's called a simulatiin rather than game.
how can i get this game now?
Ebay maybe?
How can I get to play this on windows 7?
Download "gp4xpatch.exe" from google internet search! Enjoy :)
@@nickdudukovic1239 thx does it reguire speech marks?
@@karljokat no. i hope you find it & it works!
how can i get the game and where on pc?
Does this game work this a gamepad?
Yes, pretty well
its not starting on windows 10..already tried with compatibility modes still not working
Best advice I can give is try a reinstall. Occasionally for whatever reason Windows 10 just doesn't like GP4. I uninstalled it with the intention of doing an install/mod guide... guess what... same issue. Haven't had time to go back and try again as yet.
It actually does run pretty well on windows 10. Many guides on how to install it can be found in the internet. Try grandprixgames.org for example.
Download and install GpXPatch v1.02, open the program and run the game from there, GpXPatch is used for a better perfomance on the game, you have several tabs where you can change the options of the TV interface that appears on the game, the way the engine sounds, and other stuff. Hope this solves your problem. PD: I know its very late but tell me if you already solved this problem :)
update link plzzz
IF it really plays like this i see, then i'm sorry but it belongs only to nostalgic people. it serves no purpose to play like this choppy frame rates today.
Look at other videos, it's smooth
Call me crazy, I don't care. Codemasters F1: poop. I have been playing rF since 2014, but if I didn't, I would surely be playing GP4. Even if you watch the new Codemasters games, the tracks from the GP4 era are poorly made: potholes where there are none, exaggerated zigzagging of the track's boundary lines, poor cant in places where they are pronounced, poor design of the tracks height variations of the slopes, such as Spa, Interlagos or Nürburgring. They would have killed Imola too ... Only the new circuits that appeared after GP4 in F1 are well done. Race situations, maneuvers on the track, are for crying. The graphics? I shit on good graphics. What I want is quality, and that can only be achieved in GP3, which unfortunately has aged poorly in terms of circuits representation, and in GP4. Codemasters don't know anything. Geoff Crammond: God;) Regards!!! (thank you Google translator)
I copy and paste my commentary from another channel. Regards!!!
For sure. I haven't played a Codemasters game since F1 2011 (I got 5mins in and the xbox died) not because I don't like them, but I just can't be bothered anymore. GP4 for me is a hark back to the good old days, and somehow with no window dressing, no anything really, they still manage to create immersion. That is why I remember this series of games so fondly.
@@user-gy2dr7ff9u I had 4 months of intense testing of F1 2011 on Playstation 3. By the 5th month I was back in rF and GP4 and I was using Play to watch DVD XD movies. There was no point of comparison. I won by 15 seconds in Brazil, by 40 in Korea, by 20 in Singapore and Abu Dhabi, at the highest level of difficulty and without any help. But at Spa and Silverstone, whatever I did with the box and spoiler configuration, I couldn't get past 11th place ... (???). I never got used to running with the screen full of useless information. The state of the tires must be felt by you, you decide whether to enter the pits or continue shooting with the same game. The positions on the track are decided by the use of the steering wheel, the pedals and the mirrors, none of those dummy rear cameras . I don't like having a track map that tells me where my rivals are going or if there is an accident with 4 corners in front. I like to freely choose the compound of tires that I will use in qualifying and racing and squeeze the maximum capacities of the tires and the car. Nothing to "manage". in F1 2011 I had to "manage" the softer compound that was required to be used once in each race, why? In F1 2011 the cars performed unreal, stupid maneuvers, which I have never seen in any TV race. What I could never get out of the screen is that damn notice that when I blocked the tires, it warned me with an image that where the red tires appeared, or when passing by the pianitos, what parts of the car were deteriorating. I know I blocked, I know I went through the pianos very hard or brushed the wall, you don't need to warn me like an idiot! Anyway, the golden ages of Geoff Crammond ...;) rF 1 captivated me by its realism of handling and by the number of circuits, I have more than 600, some that I did not even know, and from all over the world. Still in 60% of them I didn't get to run races, I just tried them, and I don't even know what level of difficulty I should choose. But if rF did not exist (on my PC I cannot play rF2) rest assured that my days as a simulator player would still belong to GP4 ... And someday I hope to come back hahahaha greetings !!!
@@user-gy2dr7ff9u And I forgot one of the main issues: how boring and mechanical it is to attack an opponent and go through it with DRS ... and how helpless and incapable of any defensive maneuver you feel when you are attacked with that device. In GP4, there were races in which I passed 40 laps behind Schumi without being able to pass it, the exciting thing about the pit stops, where you hardly lost or won 1 or 2 seconds, the start with your rival on the main straight and being behind all another round at 0.8, 1.1, 0.9, 1 ... There were races that were decided by a minimal (or big) error by me or my rival. I remember the first race I won in GP4, Indianapolis, coming out of the banked corner and beating Schumi by thousandths thanks to the suction of a Minardi ... Or defend 70% of the race in 5th place from the constant attack by the Panis BAR in Imola, no longer even able to fight for 4th place. But you finished those races satisfied, with the pleasure of having given all of you to the best of your ability and knowledge to attack or defend yourself. In F1 2011 and later, you pressed a little button, and everything was solved. I was already playing the latter without activating the DRS to pass, and thank goodness I had taken out the engineer's voice because they were going to start bothering me "for not activating it" ... Codemasters does not know what it is about. But they are not entirely to blame either. They should try to imitate reality as much as possible. They are the official game of the FIA. And the same reality has killed, in my opinion, F1. Geoff Crammond made an excellent product in an overall better time for motorsports. Cheers!!!