@@mccririck01 I've managed to make a G920 work with it, and to be honest it's quite a good experience, in no way inferior to most modern games. It can be a bit tricky to configure as the game has no idea what it is dealing with and sees it as multiple "joysticks", but once you've calibrated everything, it does work indeed.
I can't believe how we managed to take an already great game into what it currently is. It's just a shame I haven't been able to put my hands on a PC after mine blew 7 years ago. That might happen at some point, I'm craving to make the current Honda engine sound 😅
I have done multiple seasons by picking up every driver and doing hot-seat racing. Its the most fun I have in an F1 game ever. Started doing seasons from F1 2000 100% races and now I am at F1 2012. GP4 is truly the best experience there is. Codemasters does not come even near it for me.
Although I do think that the modern F1 series slaps in terms of immersion and career mode, GP4 has probably the best AI I've ever seen: going defensively (in some parts of certain tracks), trying to go for a gap, making mistakes (something Codemasters only managed to do in F1 2020), and having crashes from time to time. Its a shame SC wasnt included on this game, but my God, that AI was something out of the box, kudos for Geoff and his bois for the work
I've been a part of the GP4 community since 2005 and I've never stopped playing/modding the game. I've driven most of the sims out there, but GP4 has stood on top ever since release. When you get the hang of how to mod the game, it's the best experience you can get. Realistic dynamic weather, accurate tracks that Codemasters still can't match, an convincing AI that attacks, defend their position and makes mistakes. And my favorite feature, the broadcast mode. Doing championships without choosing a driver and let the AI battle it out for the title while the game controls the cameras and switching through incidents. The slogan was "Nothing gets Closer". Damn right!
I also used to watch championships in director's cut mode without choosing a driver. But i soon noticed that they made a mistake in minardi drivers performance. They assigned yoongs performance to alonso and vice versa (evident also by the wrong car numbers). A driver editor was used to correct it... and high fidelity f1 racing ensued!
What I loved about GP4 was the level of detail in the car setup. So many things could be minutely adjusted and it all made a difference: Wing angles, ride heights, springs, packers, dampers, bump rubbers, anti-rollbars, diffs, gear ratios, brake balance, you name it... front and rear, left and right, all independently variable to a very fine degree and best of all, you could look at data logs to see precisely what effect your adjustments had on every part of the track. This ability elevated GP4 above all other racing games to the level of a genuine sim.
The Grand Prix series was what it all started. I remember racing with my dad as a 5-year old using a Microsoft Widewinder Force Feedback Wheel. Great memories!
No F1 game has ever come close to the AI in GP4. If you watched replays in action, it truly looks like a real race with real drivers. The AI would attack you everywhere. They see an opening and go for it. With an editor, you could customize each individual driver within a tenth of each other. It's a crime Geoff could never build on this sim with all the advancements that came after GP4 was gone. I believe we were denied of something truly, truly amazing. Long Live GP4☝🏾🏁
Wish more games went down this path. Still remember the first mechanical failure I had and missing out on all of P1 after having an engine failure on my first flying lap
Put Geoff Crammond in charge of CodeMasters and you will see the F1xxxx franchise go flying. What he did with the GPx franchise was legendary even to this day. I’ve been playing the GP series since World Circuit and will carry on doing it as long as my PC supports it..
If he is allowed to change the game according to what would be his vision of a racing game, chances are instead that the subsequent title would lose commercial appeal for the wider audience.
Good video, but you glossed over the one thing that absolutely makes GP4 to be STILL head and shoulders above any F1 game (and in certain regards, any racing game at a wider level) today: the AI. The computer controlled drivers actually DRIVE around the track in real time during ALL session, rather than be simulacrums of precalculated lap times during FP and qualifying. This has been the case since the very first Grand Prix. They are subjected to the same physics as the player's car - you'll never get the weird situation you get, for example, in the CM F1 games where you're 1 second faster than the AI in one sector and 1 second slower in another, or tracks where the AI is just too fast or too slow. More importantly, during the race itself the AI have proper racecraft - they battle for position effectively, cover the inside line, back out of attempts if a crash is imminent and in general, the cars move on the track and in the pitlane in an extremely realistic, physics bound way; None of the jerkiness of the more modern games is present (check the CM F1 series pitstops and the cars "warping" to their pitboxes...). Just watching a completely AI race in GP4 (another interesting thing that could be done...launch a race with no players) will leave modern gamers jaws on the floor due to the effectiveness of the AI. FInally, the GP series was actually much more accessible than today's games. Codemaster's F1 series is more or less impossible to play with a keyboard and very hard to play precisely with a pad. All the GP games were perfectly enjoyable even with just a keyboard - you would not set any hotlap leaderboards on fire, but you'd be able to enjoy yourself.
´´Finally, the GP series was actually much more accessible than today's games. Codemaster's F1 series is more or less impossible to play with a keyboard and very hard to play precisely with a pad. All the GP games were perfectly enjoyable even with just a keyboard - you would not set any hotlap leaderboards on fire, but you'd be able to enjoy yourself. ´´ My man i agree with everything you said but that, CM F1 is in fact really acessible even with keyboard, some of my friends manage to drive against 100 (105 in some tracks) AI with keyboard and medium TC and no other assists than these. I know that you have a lot of limitations playing with a keyboard BUT THATS EXPECTED dude, you cant just be on the top of a leaderbord with keyboard, it doesnt work like that, even if its a (bad) simcade its not a ´´need for speed underground´´ kinda game lmao. You cant expect to drive toptier racing line with PRO level pace with keyboard, and its okay, you arent expected to be a pro F1 gamer with keyboard anyways. People who wants to be truly competitive on multiplayer or want to master the game just arent suposed to do it with a keyboard, and theres no problem with that at all.
otherwise why do you think theres no pro league for keyboard players? even controller players arent that much capitalized on that scenario and this is not really ´´wrong´´ to do so.
F1 Challenge 99-02 should be mentioned too! It came out in 2003 and also has to this day a very active modding community as the physics of this game come very close to GP4, it's also much easier to run on modern systems and newer peripherals. There even is a mod which includes every single F1 season from 1950 until today!
@@juliorolandi6694 The mod is called F1 Challenge VB There's nothing really to elaborate on, because it's exactly what you would expect - you can just select every single season from 1950 all the way to the present times, with all circuits, teams and drivers included
@@mattiapresti7295 wrong. Image Space Incorporated (ISI) build the original physics engine isiMotor and later isiMotor2. The very first game to use their engine was Sports Car GT. Probably the best racing game ever made. Other companies licensed their engine in many occasions, until ISI released rFactor.
@@parathoxicz1720 They are both good. I think physics are better in F1C, while graphics are better in GP4. Damage is better in Gp4 while sounds are better in F1C. I think GP4 is barely better because of the track marshalls when you crash or when you win a race
Did alot of LFRS competition in Grand Prix 2. Did alot of offline modding racing in Grand Prix 3 Bought Grand Prix 4 on release date in Denmark, but was just so annoyed about the missing tyre grip modelling that I didn't look back when F1C99-02 arrived...that is, just until 4 years ago where I after a month of trying got Grand Prix 2 working on my T300RS-GT...wow, what a thrill.
Great to see this tribute, 20+ years ago my two best friends and I used to do full seasons in hotseat mode on GP3 then GP4. The memories, we would show up at my mates house with our top secret tinkered setups on floppy disk, pay an entry fee for each gp and go head to head. It was a great way to play the game, lots of laughs and the season champion would get the entry fee kitty. I'll have to get a copy now and see how it performs on my Ryzen system, a dam sight better than the old AMD K6 I used to run it on I'd say.
As others have already mentioned, F1 Challenge 99-02 would be a serious contender. It lacked things like rain reflections (although its console sibling did include that, along with flag marshals, but ugly driver/pitcrew faces), but content-wise was bigger and its modding capabilities were incredible.
Played all of Geoff Crammond's titles over the years going on to othe sims like rfactor 1 and 2, AC and many more. It's crazy to see how the graphics have improved over the years. GP4 stood out at the time and by the looks of it in this video it still does to an extent. I have all of Crammond's titles in my big box PC game collection. I loved the manuals that came with it. They were super detailed . Shame the Internet ruined the visceral experience of buying and owning computer games. Somethings improve (graphics) whilst imo others don't (steam, games AI) :)
But lets bu honest, without the internet most of us wouldnt have heard of this game and many other legendary games from back in the days. And definitely not had an chance to play them, since obv those games wouldnt be produced today, and it would be harder and harder to get a copy, until it eventually becomes impossible.. But in todays times those games will never be lost and will be playable for as long as humans will live and the internet wont completely go down, which seems impossible since its a decentrelized network. Essentially im just happy i can just download this game, or richard burn rally for example right now, for free even and enjoy it.
@@baadlyrics8705 But no one is saying the internet is all bad. Simply that it is unarguable that digital distribution has destroyed forever the experience of purchasing a physical box copy of new game. These boxes were built to last and packed with often 100 page+ manual that was more like a love letter to the games subject then a simple how to play. However if you didn't experience that at the time it's understandable you just don't get it.
I think the Codemasters formula (no pun intended) can be considered as "F1 sim", when talking about F1 as a sport. It still has the cars, the tracks (although not always accurate), the rules, and you can live you own career. It is somewhat immersive. The codies F1 games looks like they are made for people who just enjoy the show rather than sim enthusiasts, and it makes sense since Formula 1 is very popular, it should be easy for everyone to pick The driving experience is nowhere near as good as a proper sim, it just does the job for what it has been designed for Now I just wish there was a way to have F1 rules on Assetto Corsa, having a blast driving the RSS mods
Yeah that's a solid take. A bad sim is still a sim (not that codes sims are bad - just not the groundbreaking or to be remembered as the best of their era).
With that automated pit driving and limited on board settings, I would not call it a simulation... plus the new "supercars" need to be unlocked is typical of normal racing games... not simulations
@@gabrielesicuro4882 The addition of those does not remove the option to not use them. You don't have to drive the supercars, you don't have to use auto pitting. Or are you suggesting rFactor 2 isn't a sim because it has optional driver aids? Or AMS2? Or iRacing? :)
@@RaceSimCentral "Manual pitting" is still automated. After you steer the game takes control. It's a quick time event basically. Many options that are available on various sims such as diff settings are not available. When I play a sim I can race any piece of content I own without waiting for any race (this is probably the biggest difference) Last but not least, CM F1 setups are always on extreme values, you have maximum on minimum values to have the best setup. What more do you want? The ego engine is an outdated engine that was never meant to do sim racing
I played GP 2 and 3 for a lot of time. GP2 was the game me and my friends had when we were in grade school. Some of us had a wheel, others had a keyboard, and we were just trying to get the fastest car on the old Hockenheim circuit. It was great.
If you know F1 you know Jacques V. He raced for Williams Renault when he first broke in. He is known for using a racing sim to learn the tracks. The racing sim we speak of was Grand Prix 2. Yes the game was that good.
The best ever ! Still modded to this day and sporting features current games don't even have, like having different weather on different parts of the track and multiple types of failure while racing (transmission, brakes, gearbox, etc...)
I actually adored the use of A and Z along with on keyboard to drive. It sort of stuck you to the racing line if you were going fast enough (you could still easily understeer etc) so you felt like you were on the limit and had to hunt for that little bit extra to gain an advantage. I remember it being something that would feel good in TOCA too.
Yeah, that was the "keyboard assistance", it was present since the very first Grand Prix game and it was the one thing that made the Grand Prix series the only "serious" racing game that couple be effectively enjoyed without specialized hardware, just a keyboard. The downside of it was that it was often misunderstood by players, who claimed the game was bad because it was "on rails" and preferred other inferior games (such as the bad, bad, bad F1 series by Psygnosis).
The one thing that was in GP3, car failures were pre-determined. If you were to get a suspension failure on lap 37 of the race, you could load a 20 lap older save and drive like a granny, and still have that suspension failure.
I first played GP4 back in 2018 or so, on my crappy laptop, I still enjoyed every last bit of it, except the part where I had to fight the installment process and game itself but in the end I got it working. It is one of my favourite F1 racing games of all time now, I am a new fan of the game, but I cant help but love it so much more especially with all the mods and such available, and I had no controller or steering wheel to speak of back then and the assists still made it fun and engaging to just focus in racing in the game. I love Grand Prix franchise so much.
I still play GP4. I know the graphics and sounds are not in the same level of Automobilista or other Sims, but honestly GP4 still has the best simulation experience. Just one correction: official mod 2022 is not released yet. There's just 3 cars launched (Mercedes, Red Bull and Aston Martin) and another 2 in progress (Ferrari and McLaren). It was released a 2022 mod with a spec car, but quite different from official cars.
I don't remember much playing GP4 but god damn, I spent more time playing GP2 with my uncle who got me into F1 than I've played any Codemasters F1 game. Still love the 1994 Footwork because of that game.
I agree, but the ea tracks are no where near the real tracks in some instances. Making it very hard to jump in and just do some races. But it still is a very good game and very challenging! Played it a lot until it wouldn't accept my direct drive wheel after I upgraded from the t300
My friends and I used to race in real-time when each GP was on TV, using hot seat of course, to race on the same tracks alongside the actual race. Nutters lol.
Played GP2, played GP4, but actually loved GP3 the most. I had a little dislike of the shiny graphics in GP4. I was amazed every time how superior the simulation was compared to the other F1 games though. Good memories! Lots of playing time!
So much time spent in all 4 GP series games. And what is amazing to me even today - tiny car setup changes worked and felt right when played on keyboard in GP2. Better than in modern Codemasters game with the wheel. Telemetry tool also was really cool
GP4 is great, but F1 Career Challenge was released a year later and it's not a slouch in the physics. Presentation and other stuff, GP4 beats it hands down. And if we are talking about non-official F1 game, rF2 has the best classic F1 cars in any game. The 1991 mod by ASR Formula is just awesome.
It’s kinda weird and sad how both GP4 and NR2003 are beloved Sims with strong communities today, but back in the day, weren’t in the spot light like the console games at the time
I remember playing GP4 with my dad when I was a child (I was born in 2001) with the 2005 season mod, so many good memories, he would use the pedals and I would use the steering wheel😅
GP4 is great, too bad it was completely outshone by F1 Challenge 99-02 in almost every aspect. Graphics, sound, and the mech retirements with marshals is the only thing that GP4 had over F1C in my opinion
The best, my first racing sim memories and still the best to this day. I still have the box, I just can't figure out a way of making it work on windows 10...
I have made in the past a mod with real commentary from olaf mol (iam dutch). Crashing and sound with real-time commentary. What a blast! Even i changes the replay cams an car cameras. And all the sounds in and outside the cars.. a beautiful memory..
Fantastic tribute video! As a member of the GPx community since well before GP4, I tried different sims through the years and always found myself going back to GP4, even today. Long live King GP4! Long live King Crammond! 😎
started racing games with f1gp. played five full seasons in real time in that game. i won a competition in GP2. after gp4 i pretty much left racing games. none ever came close to that feeling... don't know if i should try iRacing :-)
This is a legendary game and I played it hundreds of hours in my youth. Nostalgia is great but Assetto Corsa with something like ASR F1s mod has come a looong way and is on completely different level. It's not even comparable. But sure, it's not an official game and the Codemasters F1 games are mostly just well presented and pretty arcade games with bad force feedback. rf2, iRacing and Automobilista 2 have pretty good F1 stuff too. But yeah, why don't they make something like this again by today's standards? It was a remarkable game.
I remember editing the driver and constructor names and just watching the entire race with the AI drivers from TV camera purrspective and just commentating. :)
I think the Mercedes F1 in iRacing is the best way to simulate driving an F1 car at the moment, but it is online only and not like a game fully focused on F1.
Gp4 has the best f1 experience. I play it every day without mods but gpxpatch. The quantity of information and sensations that the game transmite to the steering wheel and pedals are AWESOME!!! Thanks Geoff Cramond. (He developed the core in assembler)
Maybe i should buy this game - better than the Codemasters games anyway. So is there any chance of editing the starting-grid during a custom race or a TV Mod race? I never played it before so i dont know If you re able to build your own starting grid Like in the F1 Games of sony ? I know there is the Editor Patch 3.5 which inkludes the car performance and so on. Maybe its inkluded there? 😅 Would be nice if you 've got some information about that 🤷
GP4 and the old pes in football games shared the same fate, companies now only care about cards and microtransactions, on how to be popular, sims are not popular because they are hard to master, so nowadays they don't care about that
I played GP2 and GP3 a lot back in the day. Really enjoyed them a lot. Never heard of GP4, funnily enough. I'm gonna look if I can find a copy of it...
I played this game a lot, because it was very well optimized for olaying on the keyboard, allowing you to practice until reaching competitive times, and battling it out with the field on a clean way. Between this, and what others have said about the drivers AI, must be why I simply can't get myself to enjoy the Codemasters series. I have a much harder time controlling the car, so I can't battle or move trough traffic in a clean, fun way
back when i was a kid i played this game every time i came from school on my dad's PC together with a microsoft steering wheel. it was truely a grea time to have gamed in. Codemasters just lack the skill and knowledge to be able to make a GP4 game. i just wish that detail of realism
It's funny how in 2005, I read on a blog a user who said that he didn't like Grand Prix 4 at all, and that he would continue playing GP 3 until a real F1 simulator came out hahahaha!!! Matter of taste XD By the way, I don't know if you noticed that all the Sony F1 Codemasters circuits that belong to the Geoff Crammond GP 4 era are at some point poorly made, adding cambers where there are none, removing cambers or putting very few cambers where yes there are, exaggerating to ridiculous extremes the unevenness of the track demarcation lines, inventing potholes where there are none, and taking out many differences in altitude in the circuits where it is noticeable that These altitude differences between different sectors of the track are large, as seen in real On Board cameras. These errors are more evident on circuits where there are many of these elements, such as Interlagos, Spa and Imola. On the other hand, the circuits that Codemasters makes that came after Grand Prix 4 are made to perfection. In Grand Prix 4, Silverstone, Indianapolis, Interlagos, Hungaroring, Barcelona, Hockenheim, Monza, Melbourne, Imola, Spa and A1 Ring (today Red Bull Ring) are done to perfection, just like what we saw in the external and On Board cameras on TV. But those same circuits in the Codemasters versions present the errors that I mentioned above. I always wondered if Geoff Crammond kept the rights to the tracks that appear in Grand Prix 4, and if for that reason Codemasters has to put fictitious "variants" in those same circuits to avoid incurring any copyright violation... do you know anything about that? did you notice? Greetings!!!
Anyone know where I can get a digital copy of this? My PC no longer has a DVD drive, I haven't played this since I was a kid. I also never had a wheel back then, so it would be good to test it out with modern mods and equipment.
@@TraxionGG Yeah, i'm racing with it in a league. And broadcast my races... It's currently summer break, but i'm gonna participate in the annual Targa Florio we do. And will broadcast it.
Any game that has ever used the Codemasters engine/physics/look, is never ever going to be considered a Sim or even close to it. Especially when you compare it to ACC, AC, iRacing, rFactor2, RaceRoom, GP4 and the Simbin titled games and others I am missing.
ive tried downloading this on my laptop as an "on the go" racing game, but it says that my class isnt registered when i try to launch the game. Any help please? Haha
@@JNST2023After the hassle of reinstalling every time a so called fix has been found only to end up frozen in the pits I have given up. I have tried them all with no success.
There was a not entirely satisfactory way around the pit freeze bug: Give yourself two or three more laps of fuel than required for your intended stint, save the game just before entering the pits, then if it freezes, go back to the save point, cancel the pit-in and go round again.
I'm part of the modding community and it's great to see tributes such as these to GP4 even to this day
Can you download it for free online? What sort of PC do you need and would a Logitech G920 wheel and pedals work with it?
@@mccririck01 I've managed to make a G920 work with it, and to be honest it's quite a good experience, in no way inferior to most modern games. It can be a bit tricky to configure as the game has no idea what it is dealing with and sees it as multiple "joysticks", but once you've calibrated everything, it does work indeed.
You have my utmost respect, cuz working with the game, especially modding is an absolute b****.
I can't believe how we managed to take an already great game into what it currently is. It's just a shame I haven't been able to put my hands on a PC after mine blew 7 years ago. That might happen at some point, I'm craving to make the current Honda engine sound 😅
DROP PART 3 OF THE MODDING VIDEO PRBLANCO!!!
I have done multiple seasons by picking up every driver and doing hot-seat racing. Its the most fun I have in an F1 game ever. Started doing seasons from F1 2000 100% races and now I am at F1 2012. GP4 is truly the best experience there is. Codemasters does not come even near it for me.
Where do you download it from boss? 🙏🏻
Although I do think that the modern F1 series slaps in terms of immersion and career mode, GP4 has probably the best AI I've ever seen: going defensively (in some parts of certain tracks), trying to go for a gap, making mistakes (something Codemasters only managed to do in F1 2020), and having crashes from time to time. Its a shame SC wasnt included on this game, but my God, that AI was something out of the box, kudos for Geoff and his bois for the work
I've been a part of the GP4 community since 2005 and I've never stopped playing/modding the game. I've driven most of the sims out there, but GP4 has stood on top ever since release. When you get the hang of how to mod the game, it's the best experience you can get. Realistic dynamic weather, accurate tracks that Codemasters still can't match, an convincing AI that attacks, defend their position and makes mistakes. And my favorite feature, the broadcast mode. Doing championships without choosing a driver and let the AI battle it out for the title while the game controls the cameras and switching through incidents. The slogan was "Nothing gets Closer". Damn right!
I would love how to learn how to get my hands on it
I also used to watch championships in director's cut mode without choosing a driver.
But i soon noticed that they made a mistake in minardi drivers performance. They assigned yoongs performance to alonso and vice versa (evident also by the wrong car numbers). A driver editor was used to correct it... and high fidelity f1 racing ensued!
If the broadcast mode is your favourite feature then l recommend that you go to a channel called GP4OC
What I loved about GP4 was the level of detail in the car setup. So many things could be minutely adjusted and it all made a difference: Wing angles, ride heights, springs, packers, dampers, bump rubbers, anti-rollbars, diffs, gear ratios, brake balance, you name it... front and rear, left and right, all independently variable to a very fine degree and best of all, you could look at data logs to see precisely what effect your adjustments had on every part of the track. This ability elevated GP4 above all other racing games to the level of a genuine sim.
It's these little details which really make a game so much more special
That drying racing line is so immersive. Why new sims do not implement it is beyond me.
The Grand Prix series was what it all started. I remember racing with my dad as a 5-year old using a Microsoft Widewinder Force Feedback Wheel. Great memories!
force feedback in 2002
Ahhh yes, the Widewinder, I remember it well ;)
No F1 game has ever come close to the AI in GP4. If you watched replays in action, it truly looks like a real race with real drivers. The AI would attack you everywhere. They see an opening and go for it. With an editor, you could customize each individual driver within a tenth of each other. It's a crime Geoff could never build on this sim with all the advancements that came after GP4 was gone. I believe we were denied of something truly, truly amazing. Long Live GP4☝🏾🏁
I also think the AI could go defensively in some parts of some tracks, it was really a masterpiece of an AI
Back in the days , sometimes , i was choosing no driver at all and just watch the race!
Almost cant fathom the work we would have seen had he worked on an F1 game with today's technology. We would have seen things out of this world
So many amazing independent teams back then with history and character. McLaren, Benetton, Jordan, Arrows, Sauber, Prost, Minardi...
Agreed, was an amazing era!
GP2. By far the sim that I have spent the most time on . It was absolutely epic for its time :)
Wish more games went down this path. Still remember the first mechanical failure I had and missing out on all of P1 after having an engine failure on my first flying lap
Put Geoff Crammond in charge of CodeMasters and you will see the F1xxxx franchise go flying. What he did with the GPx franchise was legendary even to this day. I’ve been playing the GP series since World Circuit and will carry on doing it as long as my PC supports it..
If he is allowed to change the game according to what would be his vision of a racing game, chances are instead that the subsequent title would lose commercial appeal for the wider audience.
@@FlatOut75 F-yeah! Geoff knows what we fans need.
Good video, but you glossed over the one thing that absolutely makes GP4 to be STILL head and shoulders above any F1 game (and in certain regards, any racing game at a wider level) today: the AI. The computer controlled drivers actually DRIVE around the track in real time during ALL session, rather than be simulacrums of precalculated lap times during FP and qualifying. This has been the case since the very first Grand Prix. They are subjected to the same physics as the player's car - you'll never get the weird situation you get, for example, in the CM F1 games where you're 1 second faster than the AI in one sector and 1 second slower in another, or tracks where the AI is just too fast or too slow.
More importantly, during the race itself the AI have proper racecraft - they battle for position effectively, cover the inside line, back out of attempts if a crash is imminent and in general, the cars move on the track and in the pitlane in an extremely realistic, physics bound way; None of the jerkiness of the more modern games is present (check the CM F1 series pitstops and the cars "warping" to their pitboxes...).
Just watching a completely AI race in GP4 (another interesting thing that could be done...launch a race with no players) will leave modern gamers jaws on the floor due to the effectiveness of the AI.
FInally, the GP series was actually much more accessible than today's games. Codemaster's F1 series is more or less impossible to play with a keyboard and very hard to play precisely with a pad. All the GP games were perfectly enjoyable even with just a keyboard - you would not set any hotlap leaderboards on fire, but you'd be able to enjoy yourself.
´´Finally, the GP series was actually much more accessible than today's games. Codemaster's F1 series is more or less impossible to play with a keyboard and very hard to play precisely with a pad. All the GP games were perfectly enjoyable even with just a keyboard - you would not set any hotlap leaderboards on fire, but you'd be able to enjoy yourself. ´´
My man i agree with everything you said but that, CM F1 is in fact really acessible even with keyboard, some of my friends manage to drive against 100 (105 in some tracks) AI with keyboard and medium TC and no other assists than these. I know that you have a lot of limitations playing with a keyboard BUT THATS EXPECTED dude, you cant just be on the top of a leaderbord with keyboard, it doesnt work like that, even if its a (bad) simcade its not a ´´need for speed underground´´ kinda game lmao. You cant expect to drive toptier racing line with PRO level pace with keyboard, and its okay, you arent expected to be a pro F1 gamer with keyboard anyways.
People who wants to be truly competitive on multiplayer or want to master the game just arent suposed to do it with a keyboard, and theres no problem with that at all.
otherwise why do you think theres no pro league for keyboard players? even controller players arent that much capitalized on that scenario and this is not really ´´wrong´´ to do so.
F1 Challenge 99-02 should be mentioned too! It came out in 2003 and also has to this day a very active modding community as the physics of this game come very close to GP4, it's also much easier to run on modern systems and newer peripherals. There even is a mod which includes every single F1 season from 1950 until today!
Please do elaborate about this mod!!!
@@juliorolandi6694 The mod is called F1 Challenge VB
There's nothing really to elaborate on, because it's exactly what you would expect - you can just select every single season from 1950 all the way to the present times, with all circuits, teams and drivers included
@@barkor4083 thank you! I might try and set this up to play tomorrow afternoon, would love to have a classics weekend
@@juliorolandi6694 Well, the mod itself has up to 30 GB of arquives, so good luck on that
@@zikalokof1challenge414 That's not that much, my GP4 install with mods and tracks takes up to 150GB and counting :D
F1 Challenge 99-02, released in 2003: Am I joke to u?
Correct, I remember buying GP4 then realised it wasn't easily moddable at the time and F1C being the most supported game out there
@@mattiapresti7295 wrong. Image Space Incorporated (ISI) build the original physics engine isiMotor and later isiMotor2. The very first game to use their engine was Sports Car GT. Probably the best racing game ever made. Other companies licensed their engine in many occasions, until ISI released rFactor.
No chance to gp4
@@parathoxicz1720 They are both good. I think physics are better in F1C, while graphics are better in GP4. Damage is better in Gp4 while sounds are better in F1C. I think GP4 is barely better because of the track marshalls when you crash or when you win a race
Did alot of LFRS competition in Grand Prix 2.
Did alot of offline modding racing in Grand Prix 3
Bought Grand Prix 4 on release date in Denmark, but was just so annoyed about the missing tyre grip modelling that I didn't look back when F1C99-02 arrived...that is, just until 4 years ago where I after a month of trying got Grand Prix 2 working on my T300RS-GT...wow, what a thrill.
I’m shocked by how good the physics look for how old this is
🤣😂 physics was arcadish...it ws far from real simualtion
Great to see this tribute, 20+ years ago my two best friends and I used to do full seasons in hotseat mode on GP3 then GP4. The memories, we would show up at my mates house with our top secret tinkered setups on floppy disk, pay an entry fee for each gp and go head to head. It was a great way to play the game, lots of laughs and the season champion would get the entry fee kitty. I'll have to get a copy now and see how it performs on my Ryzen system, a dam sight better than the old AMD K6 I used to run it on I'd say.
Still the king. I remember my dad pre-ordering it, receiving to play his Pentium 3 700mhz with a VooDoo 3 3000. Great memories!
As others have already mentioned, F1 Challenge 99-02 would be a serious contender. It lacked things like rain reflections (although its console sibling did include that, along with flag marshals, but ugly driver/pitcrew faces), but content-wise was bigger and its modding capabilities were incredible.
Played all of Geoff Crammond's titles over the years going on to othe sims like rfactor 1 and 2, AC and many more. It's crazy to see how the graphics have improved over the years. GP4 stood out at the time and by the looks of it in this video it still does to an extent. I have all of Crammond's titles in my big box PC game collection. I loved the manuals that came with it. They were super detailed . Shame the Internet ruined the visceral experience of buying and owning computer games. Somethings improve (graphics) whilst imo others don't (steam, games AI) :)
But lets bu honest, without the internet most of us wouldnt have heard of this game and many other legendary games from back in the days. And definitely not had an chance to play them, since obv those games wouldnt be produced today, and it would be harder and harder to get a copy, until it eventually becomes impossible.. But in todays times those games will never be lost and will be playable for as long as humans will live and the internet wont completely go down, which seems impossible since its a decentrelized network. Essentially im just happy i can just download this game, or richard burn rally for example right now, for free even and enjoy it.
@@baadlyrics8705 But no one is saying the internet is all bad. Simply that it is unarguable that digital distribution has destroyed forever the experience of purchasing a physical box copy of new game. These boxes were built to last and packed with often 100 page+ manual that was more like a love letter to the games subject then a simple how to play. However if you didn't experience that at the time it's understandable you just don't get it.
@@Ash_18037 I agree. I learned how to sim race via the manual for GP2. It was hugely exciting at the time.
I think the Codemasters formula (no pun intended) can be considered as "F1 sim", when talking about F1 as a sport. It still has the cars, the tracks (although not always accurate), the rules, and you can live you own career. It is somewhat immersive. The codies F1 games looks like they are made for people who just enjoy the show rather than sim enthusiasts, and it makes sense since Formula 1 is very popular, it should be easy for everyone to pick
The driving experience is nowhere near as good as a proper sim, it just does the job for what it has been designed for
Now I just wish there was a way to have F1 rules on Assetto Corsa, having a blast driving the RSS mods
Yeah that's a solid take. A bad sim is still a sim (not that codes sims are bad - just not the groundbreaking or to be remembered as the best of their era).
With that automated pit driving and limited on board settings, I would not call it a simulation... plus the new "supercars" need to be unlocked is typical of normal racing games... not simulations
@@gabrielesicuro4882 The addition of those does not remove the option to not use them. You don't have to drive the supercars, you don't have to use auto pitting.
Or are you suggesting rFactor 2 isn't a sim because it has optional driver aids? Or AMS2? Or iRacing? :)
@@RaceSimCentral "Manual pitting" is still automated. After you steer the game takes control. It's a quick time event basically.
Many options that are available on various sims such as diff settings are not available.
When I play a sim I can race any piece of content I own without waiting for any race (this is probably the biggest difference)
Last but not least, CM F1 setups are always on extreme values, you have maximum on minimum values to have the best setup.
What more do you want? The ego engine is an outdated engine that was never meant to do sim racing
I meant *on board settings. Like you can't do the things you would expect from a real F1 simulation
I played GP 2 and 3 for a lot of time. GP2 was the game me and my friends had when we were in grade school. Some of us had a wheel, others had a keyboard, and we were just trying to get the fastest car on the old Hockenheim circuit. It was great.
I remember the good old days when i played the hell out of grand prix 2 and 3.
Happy Birthday GP4, thanks for the great video. 😀
If you know F1 you know Jacques V. He raced for Williams Renault when he first broke in. He is known for using a racing sim to learn the tracks. The racing sim we speak of was Grand Prix 2. Yes the game was that good.
The best ever ! Still modded to this day and sporting features current games don't even have, like having different weather on different parts of the track and multiple types of failure while racing (transmission, brakes, gearbox, etc...)
Exactly!
Ahead of now, let alone it's time!
I actually adored the use of A and Z along with on keyboard to drive.
It sort of stuck you to the racing line if you were going fast enough (you could still easily understeer etc) so you felt like you were on the limit and had to hunt for that little bit extra to gain an advantage.
I remember it being something that would feel good in TOCA too.
Yeah, that was the "keyboard assistance", it was present since the very first Grand Prix game and it was the one thing that made the Grand Prix series the only "serious" racing game that couple be effectively enjoyed without specialized hardware, just a keyboard.
The downside of it was that it was often misunderstood by players, who claimed the game was bad because it was "on rails" and preferred other inferior games (such as the bad, bad, bad F1 series by Psygnosis).
The one thing that was in GP3, car failures were pre-determined. If you were to get a suspension failure on lap 37 of the race, you could load a 20 lap older save and drive like a granny, and still have that suspension failure.
For me this is the best F1experience even to this day. It's impressive how this game convices you that bot called Schumacher is really Schumacher!
The fact that Crammond refused when asked if he would release the GP4 source code when the game is still played and modded is honestly insane
I’m surprised with how modified the game has gotten that the source code within the game hasn’t been decompiled yet
I first played GP4 back in 2018 or so, on my crappy laptop, I still enjoyed every last bit of it, except the part where I had to fight the installment process and game itself but in the end I got it working. It is one of my favourite F1 racing games of all time now, I am a new fan of the game, but I cant help but love it so much more especially with all the mods and such available, and I had no controller or steering wheel to speak of back then and the assists still made it fun and engaging to just focus in racing in the game. I love Grand Prix franchise so much.
I still play GP4. I know the graphics and sounds are not in the same level of Automobilista or other Sims, but honestly GP4 still has the best simulation experience.
Just one correction: official mod 2022 is not released yet. There's just 3 cars launched (Mercedes, Red Bull and Aston Martin) and another 2 in progress (Ferrari and McLaren).
It was released a 2022 mod with a spec car, but quite different from official cars.
I don't remember much playing GP4 but god damn, I spent more time playing GP2 with my uncle who got me into F1 than I've played any Codemasters F1 game.
Still love the 1994 Footwork because of that game.
I had this game back in the day and it was MIND BENDING how realistic it was to the actual sport. The last (and best) Formula 1 racing sim to date.
Mercedes W12 in Iracing is the closest to a F1 sim you can get today.
F1 Challenge is the last true sim, no hate to GP4 though.
I agree, but the ea tracks are no where near the real tracks in some instances. Making it very hard to jump in and just do some races. But it still is a very good game and very challenging! Played it a lot until it wouldn't accept my direct drive wheel after I upgraded from the t300
ehh, no
My friends and I used to race in real-time when each GP was on TV, using hot seat of course, to race on the same tracks alongside the actual race. Nutters lol.
I was just thinking about this game today! I'd love to play it again, but no idea how....
Spent hours on that series of F1 games, what memories!!
This was my 1st game ever. Not racing game. GAME. This brings back so many memories. Really wish they were still around to this day.
Don't forget Geoff made Stunt Car Racer .. the most fun you could ever have on an Amiga 500.
Played GP2, played GP4, but actually loved GP3 the most. I had a little dislike of the shiny graphics in GP4. I was amazed every time how superior the simulation was compared to the other F1 games though. Good memories! Lots of playing time!
GP4 is NOT the last F1 sim - year later Image Space (you know the rFactor guys) made F1 Challenge 99-02 the last F1 full sim.
So much time spent in all 4 GP series games. And what is amazing to me even today - tiny car setup changes worked and felt right when played on keyboard in GP2. Better than in modern Codemasters game with the wheel. Telemetry tool also was really cool
spent months modding GP4 those were memories sadly stop playing them back 2012
GP4 is great, but F1 Career Challenge was released a year later and it's not a slouch in the physics. Presentation and other stuff, GP4 beats it hands down. And if we are talking about non-official F1 game, rF2 has the best classic F1 cars in any game. The 1991 mod by ASR Formula is just awesome.
It’s kinda weird and sad how both GP4 and NR2003 are beloved Sims with strong communities today, but back in the day, weren’t in the spot light like the console games at the time
I remember playing GP4 with my dad when I was a child (I was born in 2001) with the 2005 season mod, so many good memories, he would use the pedals and I would use the steering wheel😅
I love that old fia intro ......I want it back .
f1 challenge 99-02 released a year later and shared a lot of features with GP4 as far as I can tell
GP4 is great, too bad it was completely outshone by F1 Challenge 99-02 in almost every aspect. Graphics, sound, and the mech retirements with marshals is the only thing that GP4 had over F1C in my opinion
The best, my first racing sim memories and still the best to this day. I still have the box, I just can't figure out a way of making it work on windows 10...
I hope you manage!
I just set it up the other day with the help of some UA-cam Videos - Go Check Them Out!
@@xboxtest4226 yeah It worked !! 🤩 the only annoying part is the graphics note files disppeared and i cant put it in full screen :( but its so coool
Awesome memories playing this sim. Loved everyone of the formula 1 gp games. But 4 has a special place as it is the true last F1 sim....
I have made in the past a mod with real commentary from olaf mol (iam dutch). Crashing and sound with real-time commentary. What a blast! Even i changes the replay cams an car cameras. And all the sounds in and outside the cars.. a beautiful memory..
That sounds awesome Bert!
oh the things id do for a new F1 sim, we deserve it
Fantastic tribute video! As a member of the GPx community since well before GP4, I tried different sims through the years and always found myself going back to GP4, even today. Long live King GP4! Long live King Crammond! 😎
Glad you enjoyed it!
F1 Challenge '99-'02 was the last one, not GP4.
When i watch it i remembered F1 97 game on Ps1 i can try this game on my pc too.Thank you for creating this video.
F1 challenge 99-02 is great too
Never got this game stable on my PC so I would always go back to GP3 with the season addon.
Did revs predict the halo 😂
I played Grand prix 4 almost everyday when it released I miss it so much 😪
Geoff Grammond did amazing work this franchise of games. I wish he was still making these games.
F1 Challenge '99-'02 came out the following year.
I miss Grand Prix 3 ... my all time favourite F1 Sim!
started racing games with f1gp. played five full seasons in real time in that game. i won a competition in GP2. after gp4 i pretty much left racing games. none ever came close to that feeling... don't know if i should try iRacing :-)
This is a legendary game and I played it hundreds of hours in my youth. Nostalgia is great but Assetto Corsa with something like ASR F1s mod has come a looong way and is on completely different level. It's not even comparable. But sure, it's not an official game and the Codemasters F1 games are mostly just well presented and pretty arcade games with bad force feedback. rf2, iRacing and Automobilista 2 have pretty good F1 stuff too. But yeah, why don't they make something like this again by today's standards? It was a remarkable game.
I entered the pits in 2002 and im still waiting to be released.
F1 challenge 99-02 >>
F1C’s individually modelled car physics allied with GP4’s AI and, weather and track modelling would smash any other sim, even today.
Yes! I’m still using Grand Prix 4 to make UA-cam videos, my Formula A championship is created entirely on this game, and it’s starting this Sunday!
Awesome! I will need to check it out :)
@@TraxionGG 26th of June, be there!
@@ZakRC_ I'll be there!
I remember editing the driver and constructor names and just watching the entire race with the AI drivers from TV camera purrspective and just commentating. :)
Purrspective 😂🎉 that was just gold. I see where you're coming from. 🎉
@@robadzso Thankies. :)
I think the Mercedes F1 in iRacing is the best way to simulate driving an F1 car at the moment, but it is online only and not like a game fully focused on F1.
Gp4 has the best f1 experience. I play it every day without mods but gpxpatch. The quantity of information and sensations that the game transmite to the steering wheel and pedals are AWESOME!!! Thanks Geoff Cramond. (He developed the core in assembler)
I have not watched a ton of F1 (watched some Formula E) or played any of F1 games, but as a NASCAR fan this reminds me so much of NR2003.
Nothing comes close to GP4 in terms of realism. I wish Mr Crammond could make GP5.
Maybe i should buy this game - better than the Codemasters games anyway.
So is there any chance of editing the starting-grid during a custom race or a TV Mod race?
I never played it before so i dont know If you re able to build your own starting grid Like in the F1 Games of sony ?
I know there is the Editor Patch 3.5 which inkludes the car performance and so on. Maybe its inkluded there? 😅
Would be nice if you 've got some information about that 🤷
The Microprose F1 games were and still are the best.
Dave Cam was involved with the Indy car game?
Looks like you guys never heard of F1 Challenge 99-02 huh
GP4 and the old pes in football games shared the same fate, companies now only care about cards and microtransactions, on how to be popular, sims are not popular because they are hard to master, so nowadays they don't care about that
I played GP2 and GP3 a lot back in the day. Really enjoyed them a lot. Never heard of GP4, funnily enough. I'm gonna look if I can find a copy of it...
I played this game a lot, because it was very well optimized for olaying on the keyboard, allowing you to practice until reaching competitive times, and battling it out with the field on a clean way. Between this, and what others have said about the drivers AI, must be why I simply can't get myself to enjoy the Codemasters series. I have a much harder time controlling the car, so I can't battle or move trough traffic in a clean, fun way
How's GP4 compared to F1 challenge?
the game doesn’t calibrate my pedals in a right way…. any patch?
"the emersion codemaster and EA strive for today" they definitely don't
back when i was a kid i played this game every time i came from school on my dad's PC together with a microsoft steering wheel. it was truely a grea time to have gamed in. Codemasters just lack the skill and knowledge to be able to make a GP4 game. i just wish that detail of realism
Did you know mucroprose is back ? they have an F1 sim lined up too!
It's funny how in 2005, I read on a blog a user who said that he didn't like Grand Prix 4 at all, and that he would continue playing GP 3 until a real F1 simulator came out hahahaha!!! Matter of taste XD
By the way, I don't know if you noticed that all the Sony F1 Codemasters circuits that belong to the Geoff Crammond GP 4 era are at some point poorly made, adding cambers where there are none, removing cambers or putting very few cambers where yes there are, exaggerating to ridiculous extremes the unevenness of the track demarcation lines, inventing potholes where there are none, and taking out many differences in altitude in the circuits where it is noticeable that These altitude differences between different sectors of the track are large, as seen in real On Board cameras. These errors are more evident on circuits where there are many of these elements, such as Interlagos, Spa and Imola. On the other hand, the circuits that Codemasters makes that came after Grand Prix 4 are made to perfection. In Grand Prix 4, Silverstone, Indianapolis, Interlagos, Hungaroring, Barcelona, Hockenheim, Monza, Melbourne, Imola, Spa and A1 Ring (today Red Bull Ring) are done to perfection, just like what we saw in the external and On Board cameras on TV. But those same circuits in the Codemasters versions present the errors that I mentioned above. I always wondered if Geoff Crammond kept the rights to the tracks that appear in Grand Prix 4, and if for that reason Codemasters has to put fictitious "variants" in those same circuits to avoid incurring any copyright violation... do you know anything about that? did you notice? Greetings!!!
is there a place where i can get the game?
i have it on DVD, but i cant get it to run what so ever on my pc
Anyone know where I can get a digital copy of this? My PC no longer has a DVD drive, I haven't played this since I was a kid. I also never had a wheel back then, so it would be good to test it out with modern mods and equipment.
Can you guys also do a video about Grand Prix Legends?
Hopefully at some point in the future, that game is another true classic!
@@TraxionGG Yeah, i'm racing with it in a league. And broadcast my races... It's currently summer break, but i'm gonna participate in the annual Targa Florio we do. And will broadcast it.
We deserve a real F1 sim like iracing or ACC man.
How can we get GP4 running on Steam Deck? Any help appreciated, thanks
While GP4 is a great game no doubt, I believe the last true F1 sim was F1 Challenge 99-02 (F1 Career Challenge). Especially for online racing.
The 2001 Arrows had a Asiatech(Peugeot) engine, not a Ford
Any game that has ever used the Codemasters engine/physics/look, is never ever going to be considered a Sim or even close to it. Especially when you compare it to ACC, AC, iRacing, rFactor2, RaceRoom, GP4 and the Simbin titled games and others I am missing.
ive tried downloading this on my laptop as an "on the go" racing game, but it says that my class isnt registered when i try to launch the game. Any help please? Haha
I love this game....all I can say is plank wear...where is plank wear in today's games?
where i can find a 2022 mode for gp4 like the one mentioned in the video?????
GP4 community 🤝 F1 Challenge 99-02 community
Crammond is a legend. But his GP3 was the last great F1 sim and not GP4. That pit freeze bug renders GP4 dead and buried.
It doesn't. Modders fixed the pitstop bug a while back and it's not gamebreaking anymore :)
@@JNST2023After the hassle of reinstalling every time a so called fix has been found only to end up frozen in the pits I have given up. I have tried them all with no success.
@@RonniePeterson It's weird, I've been playing for years now through CSM and GPxPatch and I don't have the issue anymore
There was a not entirely satisfactory way around the pit freeze bug: Give yourself two or three more laps of fuel than required for your intended stint, save the game just before entering the pits, then if it freezes, go back to the save point, cancel the pit-in and go round again.