I don't really envy the devs with how much work they have still to invest in what they already have in the sim, much less all the new content they're planning on adding... it's intimidating! But I do hope that at the end of development they are able to give us a product they are proud of, with all the features they wanted to add. I know there's specific cars, tracks, and features I'd want, and those are different from others', but that's just going to show how much potential this sim has, and how much hard work they've already done!! Thanks for showing off a period of history I'm unfamiliar with, I'll have to try this combo out later.
I love the old Adelaide F1 circuit. It's one of the few street tracks that I really like. Great job that Automobilista team have done here. I used to love the track in the first two Geoff Grammond Grand Prix games.
AMS2 is in a fantastic place imo right now. Its realistic enough to be believable, approachable enough anyone can try it, deep enough to keep you hooked and run by people who are truly passionate about the sport. That's why I support Reiza. It may not be the most accurate sim on the planet, but I just don't care. Its fun, and that's the most important thing
Absolutely fantastic video as always, Jake, and this one has a personal touch as a proud South Aussie! I was only born in 1995, and every time I go to the track or look back at F1 footage from the time, I think about all the iconic moments and battles through the streets of my home town and can't help but feel sad that I never had the chance to see them for myself. Whenever I see a video from the likes of you, Jimmy or others it absolutely delights me to see my beloved home circuit get the love it deserves, and it's always hard to pull myself away when I start to drive the track in sim form. I truly love this city and this great circuit that made it famous, and I implore anyone who can to drive it at least once and witness the magic it can produce.
I am born and bred here too. It sucks so bad mate the hipsters started to take over this state and having been crushing motorsport here ever since. I was born in 84 and my dad always offered false hope of taking me and never did. I am extremely thankful that my mates dad took me to practice in 95. It is so terribly sad and feels more like a grave site and not a race track. Hopefully we'll at least get the V8's back.
I live in Adelaide, this track absolutely nails the layout and surrounding buildings. It’s dead set the best one I’ve seen in any sim/mod. Makes me feel like a 14 year old going to the race with my dad again.
I still play Grand Prix 2 to this day. Yes, the Codemasters offerings and various PC mods are better graphically, but for sheer realism nothing has come close in nearly 30 years. GP2 forever!
As someone who lives in Adelaide, you may just have finally convinced me to finally pick up AMS 2. I cannot tell you how many emotions it conjurers up to see the pinnacle of motorsport tearing around the streets, buildings and parklands I grew up, attended school at and spent endless hours of my childhood playing around. Thank you for this video, GPLaps, Reiza have done a great job, the track looks just like the city does in real life - I hope one day Adelaide will finally get its race back, for now it makes me so happy to see people around the world enjoying my wonderful city's motorsport heritage in games like this
It's my go to sim. It's quick to start up and get into an online match! Before I got a wheel, I used a controller, the game felt good. See you on track!
Grand Prix 1 was my birth as a gamer entirely! It was my first game, I have ever played! And I thanked my dad for it... GP1 and GP2 will always have a special place in my heart!!!
Thanks for doing this video. I was there for the full 10 years that Adelaide hosted the Grand Prix. It was a fantastic experience. I was part of a group of enthusiastic guys who set up and ran an engineering workshop for all of the F1 teams. The inspiration came from Malcolm Ramsay and that was a true innovation for Formula 1 and we had full exposure to the pit area and all the teams of that era. My son was just a little boy during that time and he made friends and hung out with some of the people of Ferrari, Lotus Williams and McLaren. Fond memories indeed.
I remember playing the original GP1 back in the day. You are spot on. After experiencing it, everything changed about the way I watched the races. Everything started then to make sense and my appreciation for what those drivers were able to do grew exponentially. Another great video from GP Laps, the best sim racing (and motorsport's history) channel on UA-cam.
Your videos are beautiful. Loving the historic content in AMS2 more and more every day, not least thanks to the amazingly talented modding community for so many complete season skins / driver AI on race dept!
Memories of Geoff Crammond’s Grand Prix is what brought me back to PC sim racing and AMS2. It would be so good to see Reiza bring the 3.5 Group C cars to the sim. Very similar engine configurations, with heavier chassis, but more downforce. Would be such a good mix for AMS2. Great cars and unique content.
I played GC’s Grand Prix to death. So much so that on Ace difficulty I usually lapped the entire field twice on most tracks. I just started exploring the F1 stuff on AMS2...it's cool. Great video as always, thanks.
Excellent opening narration, and a very enjoyable video overall. It's a difficult task to program good AI for low-slung cars on a tight street circuit with high kerbs - but the AI does need improving. You make a great point about pushing Reiza to keep improving AMS2 and responding to community wishes. Incidentally, I recommend Timo's YT channel. I think he can lay claim to being the most intense simracer around. 😄 His AMS2 AI video is a boon to simracers. I'm already looking forward to the next GPLaps video.
Nice choice of music. I had GP1 on the Atari ST (having photocopied the whole manual from a friend to get through the password screen!). This was I believe the music on the later PC version, complete with 90s introduction animation. I still remember when GP2 was released later and the disappointment that my parent's PC at the time would never be able to run it. Then many hours playing GP4 later. Good old Crammond.
Just got this game on sale and the amount of F1 content in the base game is awesome, bought the america racing pack so i could get some indy action and try long beach for the first time. I think im really gonna enjoy this game
To be fair, F1GP( or World Circuit in the States) was I believe on the Amiga in 1991 first and ported to DOS, or Geoff handled that himself. I know there was the Amiga version that was just as good, if not better. The original game wasn't licensed but had the teams/drivers (with cigarette companies) in the manual, and close enough, plausible replacements loaded in by default too. F1GP was ahead of its time, really given what was around then, you had Indy 500 and Accolate's efforts around that same general time, you had home computer games like Pitstop 1/2, you even had the Japanese only NES/SNES games as well too.
Another pivotal one of the era was EA's Ferrari Formula One from 1988 - compared to many others it offered some serious detail in the turning and tweaking of your car, plus you had the chance to run test laps around Ferrari's test course. The driving isn't anywhere near as satisfying as F1GP was though, but that's no surprise being sprite based over the 3D of F1GP.
We got my son a VR headset for his birthday. Been sneaking in some VR sim racing when he is sleeping and Oh. My. God. The level of immersion is an actual mind fuck at times. Would recommend for anyone who wants to kick it into the next level.
Interestingly for the 1991 season, only two cars had sequential shift, the Ferrari and the Williams, all other cars had H-Pattern shifters, it was the last year a car with a V12 and a car with a H-Pattern won the championship
@Tjib82 Ferrari 641 had a 7 speed in 1990 already :" Transmission: Rear-wheel drive, three-plate carbon clutch with mechanical or automatic control, 641 longitudinal overhanging 7-speed gearbox + reverse, semi-automatic with electronic management"
Pretty sure I had an early thrustmaster wheel with bungee cord for tension when F1GP2 came out. Me and a friend used to take turns hot seating against each other. Happy days.
Those early 90's F1 cars looked so gooood. And I still remember the theme song from the first Grand Prix game; it was nice to hear it again in this video!
I've come a long way from Nigel Mansell's World Championship Racing on the Super Nintendo somewhere around '92-'93 =D it's a good time to be alive. Well except for COVID. But you know what I mean.
Of all the skinpacks for AMS2, the 98 CART and 91 F1 are easily my favorites. 91 is a pretty good approximation even though the chassis are equal, most of the older seasons you have to do weird things to get a full field.
Awesome info! I've just started playing this amazing 1991 F1 mod and I was looking to set up the AI to simulate the actual drivers from that year. I was in fact so inspired by how it feels to drive these cars on the historic tracks that I'm now also watching the real-life '91 races on UA-cam. I'm super happy that Reiza fixed the differential physics because I always wanted to love the classic F1 cars, but only now do they feel right.
Great video! I definitely see the influence of the Geoff Crammond Series in AMS2 and I love that REIZA have continued on that legacy if that is the case. Couldn't agree more with your final thoughts. If Reiza are watching, please include more cutomisation for the cars, improve pit strategy, work on the AI so they pass more effectively and introduce unreliability and AI mistakes to the game. Do this and it would be an amazing game!
Nice to see this racing/simracing era again sprinkled with some new life into it! Errrm that really looks glitchy at 16:00, should report it. Your team mate's wheels dug into the asphalt :D
Not a "Simulator" per say being 2D but my first experience was 'Grand Prix Simulator" on spectrum released in 1987 played it probably 1990 was my cousins. I still have the game till this day. The case sleeve has a snippet on Johnny Dumfries early carer, the last paragraph states "John's love of motor racing extends beyond the track. His official verdict on the Code Masters Grand Prix Simulator is that it's an exciting and fun simulator - and being the expert, he should know! How true the quote is i don't know with his input.
Of course, if you can run the old Imola layout, that's a nice one. That quicker left/right is where McNish binned it in Qualifying driving the Audi R8 in 2000 for the ALMS race. I probably prefer the aesthetics of the cars from a bit earlier or later than this. Though even now, I've just never cared for the look of the mid-to-late '90s cars with those really high noses and the wings slung way the hell down below them.
Awesome stuff mate. For me 91/92 were the last good years of F1. Fondly remember the GP games as well. This looks awesome! One day I'll be able to afford a decent PC. Oh also, do you ever make a bad video?!
When GP1 came out, even people not interested in video games went "daaaaaaaaammmmmnnnnn" like my dad who abhorred computers bought a computer magazine to read the article about GP1... Only other game he ever showed interest? GPL.
ah. yes. the 91 Adelaide Grand prix, which was until this years Belgian GP, the shortest GP in history. Oh, BTW, guess who got on a plane for the first time in his life as a kid and flew 1000s of KM to go to that grand prix? yeah...... still remember how those larousse lambos sounded sexy AF irl.
16:03 Record scratch... "Yup, that's me!" Watching the race at Adelaide on TV back then involved getting up very early on a Sunday morning, which as a teenager was always hard to do! The championship was usually over by then and with the exception of Schumacher's antics in '94, I really don't have too many memories of the races there... Another very entertaining video, GP.
Great vid! My fave era of F1, too. Btw, am I the only person who doesn't have a major issue with conflict with the AI in most cars in AMS2??? Even at rather high AI difficulty levels? I use 94-96% aggression (I think it was GamerMuscle who found that range seemed to be the "sweet spot"?) for all AI racing in AMS2, and racing the AI thusly is very intense and relatively trouble-free, if you race and defend them pretty aggressively yourself, but wisely. That setting seems to enhance their awareness of YOU and what you are doing and how you are driving. But if one races them expecting them to give way all the time or not challenge one from behind, then one will often get wrecked, just as one would real racers in sim or RL.
Am I right in feeling that GP3 had more connection to the road than any modern sim? I remember running through corners at Nurburgring with the tires flexing and humping mid corner with a low tire pressure setup. I have yet to see that in any other sim. The cars just slide around like they aren't connected to anything. I don't think I can run GP3 on a modern system to check it out again. At any rate GC's work was genius and a great contribution to gaming in general.
One thing that drives me nuts about a lot of racing games is how much bumps shake the screen. Driving in real life my eyes compensate for the bumps keeping everything except what's up close essentially level. Is there a setting in AMS 2 that stops this heavy shaking?
Yo awesome video :) Does the skin mod automatically put the 91 series all together? Obviously it does for names and skins, but what about tracks. Do I have to manually pick the tracks and weather for the series or does the mod do literally everything
Great video, as always! My first sim was Grand Prix 2. I used to play it all the time until Grand Prix Legends came along. Something about this video is bothering me though, I know that riff from the song in the beginning, but I can't remember what song this is. Can somebody help me? Edit: I couldn't stop until I found it. It's a bassline from Fleetwood Mac's "The Chain".
So if that date thing is just like you said, then racing the 1991 season finale will be insane. Would the race make the full lap distance or reach the 2 hour time limit? Either way you would go further then the actual 1991 race.
These '91-'92 Minardi were one of the most beautiful F1 cars ever built! And the onboard looks very similar to the actual ones from the era - nervous cars, a lot of effort needed from drivers to keep them in control. Please help me to identify the tracks: 1:05 - Montreal 2:01 - ??? (Adelaide?) 2:37 - ??? (no idea) Btw, I recall a bug in the first Formula One Grand Prix, where the controls would got blocked at the start of the race, so I did only practice laps there. Dd anyone encounter the same problem?
True, I was resisting nitpicking too but couple of other bits... it was a Larrousse and not a Lola :) oh and the 107% rule came in much later (maybe 1997?) - In those days the pre-qualifying was to reduce the 28-30 entrants to the 26 that would take the grid. Great video though
@@adameley7655 Pre-qualifying brought the field down to 30 cars who would then take part in the formal qualifying with the 26 quickest making the Grand Prix. I think the record for most entries in a weekend was 39 which meant that 9 cars wouldn't even participate past the very first session of the race weekend.
From the looks of this footage, Minardi did a smart thing signing Ryan Axelson after his successful CART season!
1991.
My favourite Formula 1 season of all time.
Apart from 1967, 1976, 1989, and 1997.
I don't really envy the devs with how much work they have still to invest in what they already have in the sim, much less all the new content they're planning on adding... it's intimidating! But I do hope that at the end of development they are able to give us a product they are proud of, with all the features they wanted to add. I know there's specific cars, tracks, and features I'd want, and those are different from others', but that's just going to show how much potential this sim has, and how much hard work they've already done!! Thanks for showing off a period of history I'm unfamiliar with, I'll have to try this combo out later.
I love the old Adelaide F1 circuit. It's one of the few street tracks that I really like. Great job that Automobilista team have done here.
I used to love the track in the first two Geoff Grammond Grand Prix games.
AMS2 is in a fantastic place imo right now. Its realistic enough to be believable, approachable enough anyone can try it, deep enough to keep you hooked and run by people who are truly passionate about the sport. That's why I support Reiza. It may not be the most accurate sim on the planet, but I just don't care. Its fun, and that's the most important thing
Always a good day when GPlaps uploads
Absolutely fantastic video as always, Jake, and this one has a personal touch as a proud South Aussie! I was only born in 1995, and every time I go to the track or look back at F1 footage from the time, I think about all the iconic moments and battles through the streets of my home town and can't help but feel sad that I never had the chance to see them for myself. Whenever I see a video from the likes of you, Jimmy or others it absolutely delights me to see my beloved home circuit get the love it deserves, and it's always hard to pull myself away when I start to drive the track in sim form. I truly love this city and this great circuit that made it famous, and I implore anyone who can to drive it at least once and witness the magic it can produce.
I am born and bred here too. It sucks so bad mate the hipsters started to take over this state and having been crushing motorsport here ever since.
I was born in 84 and my dad always offered false hope of taking me and never did. I am extremely thankful that my mates dad took me to practice in 95. It is so terribly sad and feels more like a grave site and not a race track. Hopefully we'll at least get the V8's back.
I always thought the Modena Lambo 291 from that season was a pretty good-looking car, if lacking in performance.
It was as beautiful as slow ;)
I live in Adelaide, this track absolutely nails the layout and surrounding buildings. It’s dead set the best one I’ve seen in any sim/mod. Makes me feel like a 14 year old going to the race with my dad again.
I still play Grand Prix 2 to this day. Yes, the Codemasters offerings and various PC mods are better graphically, but for sheer realism nothing has come close in nearly 30 years. GP2 forever!
GP2 was my gateway to F1 back in 95. I've been a fan ever since. I even got to see a live F1 race.
As someone who lives in Adelaide, you may just have finally convinced me to finally pick up AMS 2. I cannot tell you how many emotions it conjurers up to see the pinnacle of motorsport tearing around the streets, buildings and parklands I grew up, attended school at and spent endless hours of my childhood playing around.
Thank you for this video, GPLaps, Reiza have done a great job, the track looks just like the city does in real life - I hope one day Adelaide will finally get its race back, for now it makes me so happy to see people around the world enjoying my wonderful city's motorsport heritage in games like this
It's my go to sim. It's quick to start up and get into an online match! Before I got a wheel, I used a controller, the game felt good.
See you on track!
@@fufu1128 I want to see a league structure come to AMS2 before I even think of getting rid of iRacing.
Dang, that transition from old footage to new footage at 2:09 was rather eye opening at how far graphics have come
That crash was freaking awesome! Going to get the AI and skin pack give this a go. Love the 90's F1 era too and AMS2 is just a blast to play.
Grand Prix 1 was my birth as a gamer entirely! It was my first game, I have ever played! And I thanked my dad for it...
GP1 and GP2 will always have a special place in my heart!!!
Thanks for doing this video. I was there for the full 10 years that Adelaide hosted the Grand Prix. It was a fantastic experience. I was part of a group of enthusiastic guys who set up and ran an engineering workshop for all of the F1 teams. The inspiration came from Malcolm Ramsay and that was a true innovation for Formula 1 and we had full exposure to the pit area and all the teams of that era. My son was just a little boy during that time and he made friends and hung out with some of the people of Ferrari, Lotus Williams and McLaren. Fond memories indeed.
Adelaide is one of my favorites. It's brutally difficult with the high curbs, low grip and constant turning.
I remember playing the original GP1 back in the day. You are spot on. After experiencing it, everything changed about the way I watched the races. Everything started then to make sense and my appreciation for what those drivers were able to do grew exponentially. Another great video from GP Laps, the best sim racing (and motorsport's history) channel on UA-cam.
Your videos are beautiful.
Loving the historic content in AMS2 more and more every day, not least thanks to the amazingly talented modding community for so many complete season skins / driver AI on race dept!
9:20 "this is the incident zone"
*sad Damon Hill noises*
Memories of Geoff Crammond’s Grand Prix is what brought me back to PC sim racing and AMS2.
It would be so good to see Reiza bring the 3.5 Group C cars to the sim. Very similar engine configurations, with heavier chassis, but more downforce.
Would be such a good mix for AMS2. Great cars and unique content.
The first turn at Adelaide is recognisable to anyone who has even passingly glimpsed a V8 Supercar/Ute crash vid.
I played GC’s Grand Prix to death. So much so that on Ace difficulty I usually lapped the entire field twice on most tracks.
I just started exploring the F1 stuff on AMS2...it's cool.
Great video as always, thanks.
Just got home from work, part of my drive home adds an extra 10 minuets but means i drive on the grand prix track... it is worth it every day
This looks fantastic!! I drove countless laps of Adelaide in Grand Prix 2. Love your videos. From Adelaide
Seeing the Burago logo on the car just gave me a shot of a different kind of nostalgia... 🙂
Love your closing comment, love seeing stuff like this!
Excellent opening narration, and a very enjoyable video overall. It's a difficult task to program good AI for low-slung cars on a tight street circuit with high kerbs - but the AI does need improving. You make a great point about pushing Reiza to keep improving AMS2 and responding to community wishes. Incidentally, I recommend Timo's YT channel. I think he can lay claim to being the most intense simracer around. 😄 His AMS2 AI video is a boon to simracers. I'm already looking forward to the next GPLaps video.
the era i grew up watching!
Nice choice of music. I had GP1 on the Atari ST (having photocopied the whole manual from a friend to get through the password screen!). This was I believe the music on the later PC version, complete with 90s introduction animation. I still remember when GP2 was released later and the disappointment that my parent's PC at the time would never be able to run it. Then many hours playing GP4 later. Good old Crammond.
Just got this game on sale and the amount of F1 content in the base game is awesome, bought the america racing pack so i could get some indy action and try long beach for the first time. I think im really gonna enjoy this game
To be fair, F1GP( or World Circuit in the States) was I believe on the Amiga in 1991 first and ported to DOS, or Geoff handled that himself. I know there was the Amiga version that was just as good, if not better.
The original game wasn't licensed but had the teams/drivers (with cigarette companies) in the manual, and close enough, plausible replacements loaded in by default too. F1GP was ahead of its time, really given what was around then, you had Indy 500 and Accolate's efforts around that same general time, you had home computer games like Pitstop 1/2, you even had the Japanese only NES/SNES games as well too.
Another pivotal one of the era was EA's Ferrari Formula One from 1988 - compared to many others it offered some serious detail in the turning and tweaking of your car, plus you had the chance to run test laps around Ferrari's test course. The driving isn't anywhere near as satisfying as F1GP was though, but that's no surprise being sprite based over the 3D of F1GP.
those physics of the cars bouncing like real suspensions is sick, more spark effects would be a nice touch..looks amazing tho
We got my son a VR headset for his birthday. Been sneaking in some VR sim racing when he is sleeping and Oh. My. God. The level of immersion is an actual mind fuck at times. Would recommend for anyone who wants to kick it into the next level.
I had F1GP on the Amiga back in that era, thankfully a cheaper way to experience the same experience as the Dos version from that time
Interestingly for the 1991 season, only two cars had sequential shift, the Ferrari and the Williams, all other cars had H-Pattern shifters, it was the last year a car with a V12 and a car with a H-Pattern won the championship
They also didn't have 7spd gearboxes AFAIK.
@Tjib82 Ferrari 641 had a 7 speed in 1990 already :" Transmission: Rear-wheel drive, three-plate carbon clutch with mechanical or automatic control, 641 longitudinal overhanging 7-speed gearbox + reverse, semi-automatic with electronic management"
@Tjib82 Also the 1989 640 used a 7 speed gearbox but wasn't that great.
Thank you, your content truly…truly makes my day.
I am a simple guy, I see a Minardi on the thumbnail, I click it!🤣 I miss that team...
My god, that intro. I directly got zapped back to a 8 year old me. Epic!
That was an intense race!!!! Love the historic context you bring to all your videos, such great insight!....Rally enjoying the CART's at the moment..
Pretty sure I had an early thrustmaster wheel with bungee cord for tension when F1GP2 came out. Me and a friend used to take turns hot seating against each other. Happy days.
Those early 90's F1 cars looked so gooood. And I still remember the theme song from the first Grand Prix game; it was nice to hear it again in this video!
I've come a long way from Nigel Mansell's World Championship Racing on the Super Nintendo somewhere around '92-'93 =D it's a good time to be alive. Well except for COVID. But you know what I mean.
Yessss! One of ams2s best classes
Of all the skinpacks for AMS2, the 98 CART and 91 F1 are easily my favorites. 91 is a pretty good approximation even though the chassis are equal, most of the older seasons you have to do weird things to get a full field.
The opening narration was brilliant!
I have lots of good memories of the old Grand Prix I game! If there would be a basic reolturion update to it, I would play it now.
Love the content and video and a full championship like this would be something else lol
The suspension model is still bit like a bouncy castle over the those kerbs
one of my favourite seasons in terms of the cars/teams and drivers participating :D
Awesome info! I've just started playing this amazing 1991 F1 mod and I was looking to set up the AI to simulate the actual drivers from that year. I was in fact so inspired by how it feels to drive these cars on the historic tracks that I'm now also watching the real-life '91 races on UA-cam.
I'm super happy that Reiza fixed the differential physics because I always wanted to love the classic F1 cars, but only now do they feel right.
Great video and specifically great intro. Really set the video up in exciting fashion :)
Man! great memories from gp game series! I will take a look on this game and mod
ah my home cities old f1 circuit. my school was on the circuit. turn 4.
I loved those go games too, this channel is a great find :)
Great video! I definitely see the influence of the Geoff Crammond Series in AMS2 and I love that REIZA have continued on that legacy if that is the case.
Couldn't agree more with your final thoughts. If Reiza are watching, please include more cutomisation for the cars, improve pit strategy, work on the AI so they pass more effectively and introduce unreliability and AI mistakes to the game. Do this and it would be an amazing game!
Nice to see this racing/simracing era again sprinkled with some new life into it! Errrm that really looks glitchy at 16:00, should report it. Your team mate's wheels dug into the asphalt :D
Im here for the Adelaide content, awesome stuff!
Not a "Simulator" per say being 2D but my first experience was 'Grand Prix Simulator" on spectrum released in 1987 played it probably 1990 was my cousins. I still have the game till this day.
The case sleeve has a snippet on Johnny Dumfries early carer, the last paragraph states "John's love of motor racing extends beyond the track. His official verdict on the Code Masters Grand Prix Simulator is that it's an exciting and fun simulator - and being the expert, he should know!
How true the quote is i don't know with his input.
Wow looks and sounds awesome. Pinnacle of F1 in my opinion. I'm going to give AM2 another look.
Please a full season with this mod. :D
Ask Reiza to add all the missing tracks first. ;)
If u turn down the AI agression below 15 ish % they race alright without divebombers
Of course, if you can run the old Imola layout, that's a nice one.
That quicker left/right is where McNish binned it in Qualifying driving the Audi R8 in 2000 for the ALMS race.
I probably prefer the aesthetics of the cars from a bit earlier or later than this. Though even now, I've just never cared for the look of the mid-to-late '90s cars with those really high noses and the wings slung way the hell down below them.
The Car Casually Flying In The Background: AAAaaaAAAAaAAAAAaAAAAAaaaaaaAaaaaaaAAa
Amazing driving , bro !!!
I love your channel man! We have the same passion! Congratulation!!
I think that crash was thought up by the same guy who directed that CART movie from like 99 or 2000
That's one hell of a thumbnail. 😂
Bonus points for the Minardi in it XD.
If only they had used the real 1991 car designs but it still looks like a blast.
Nice job picking the Amiga version of the tune over Adlib.
Awesome stuff mate. For me 91/92 were the last good years of F1. Fondly remember the GP games as well. This looks awesome! One day I'll be able to afford a decent PC. Oh also, do you ever make a bad video?!
I feel a 1991 Ryan Axelson's F1 season is coming (but not very soon 😢)
This could be a video series. Häkkinen went off 1995.
My favourite season !
Aesthetically speaking, for me anyway 1991-92 was F1 at its absolute peak…
When GP1 came out, even people not interested in video games went "daaaaaaaaammmmmnnnnn" like my dad who abhorred computers bought a computer magazine to read the article about GP1... Only other game he ever showed interest? GPL.
Grand Pirx 3 and 4 :) I make some helmets and more stuff this GP 3 and GP4 :) Nice Automobilista 2 :)
ah. yes. the 91 Adelaide Grand prix, which was until this years Belgian GP, the shortest GP in history. Oh, BTW, guess who got on a plane for the first time in his life as a kid and flew 1000s of KM to go to that grand prix? yeah......
still remember how those larousse lambos sounded sexy AF irl.
16:03 Record scratch... "Yup, that's me!"
Watching the race at Adelaide on TV back then involved getting up very early on a Sunday morning, which as a teenager was always hard to do! The championship was usually over by then and with the exception of Schumacher's antics in '94, I really don't have too many memories of the races there...
Another very entertaining video, GP.
Never let it be said that Bertrand Gachot wasn't overly aggressive.😄
it was that aggression that brought us Michael Schumacher.
Great vid! My fave era of F1, too. Btw, am I the only person who doesn't have a major issue with conflict with the AI in most cars in AMS2??? Even at rather high AI difficulty levels? I use 94-96% aggression (I think it was GamerMuscle who found that range seemed to be the "sweet spot"?) for all AI racing in AMS2, and racing the AI thusly is very intense and relatively trouble-free, if you race and defend them pretty aggressively yourself, but wisely. That setting seems to enhance their awareness of YOU and what you are doing and how you are driving. But if one races them expecting them to give way all the time or not challenge one from behind, then one will often get wrecked, just as one would real racers in sim or RL.
Agreed. Higher us usually better
Love it but that Minardi would of blown its crank caseing out through its exhaust on the 1st lap. But fair play
Ha! I remember that music 😁 takes me back 👍
Am I right in feeling that GP3 had more connection to the road than any modern sim? I remember running through corners at Nurburgring with the tires flexing and humping mid corner with a low tire pressure setup. I have yet to see that in any other sim. The cars just slide around like they aren't connected to anything. I don't think I can run GP3 on a modern system to check it out again.
At any rate GC's work was genius and a great contribution to gaming in general.
13:50 same corner of the Hakkinen crash.
One thing that drives me nuts about a lot of racing games is how much bumps shake the screen. Driving in real life my eyes compensate for the bumps keeping everything except what's up close essentially level. Is there a setting in AMS 2 that stops this heavy shaking?
What a masterclass on how to properly drive this gorgeous Minardi!
ah ok that was skins i thought was full 3D mod on AMS2 .
16:00 lol classic pcars 2 physics
Yo awesome video :)
Does the skin mod automatically put the 91 series all together? Obviously it does for names and skins, but what about tracks. Do I have to manually pick the tracks and weather for the series or does the mod do literally everything
Another fantastic video. Love this era also. It's where it all started for me. Question what video editing software do you use to make your vids?
I use adobe premiere pro
I was there, on the Atari ST in 1992. I played F1GP to death.
Great video. What camera movement settings do you use?
Good video, I love these things. Anytime I try to film with SLOBS it laggs so much, what do you use to film?
*any time I try to film automobialista
How do the driving dynamics compare to FSR’s 1991 Rfactor mod. Video doesn’t have me convinced it’s a significant leap if at all
Great video, as always! My first sim was Grand Prix 2. I used to play it all the time until Grand Prix Legends came along.
Something about this video is bothering me though, I know that riff from the song in the beginning, but I can't remember what song this is. Can somebody help me?
Edit: I couldn't stop until I found it. It's a bassline from Fleetwood Mac's "The Chain".
Be good good to get your thoughts on this since the 1.4.8 physics update?
So if that date thing is just like you said, then racing the 1991 season finale will be insane. Would the race make the full lap distance or reach the 2 hour time limit? Either way you would go further then the actual 1991 race.
I see 3 model cars , and all skins.
These '91-'92 Minardi were one of the most beautiful F1 cars ever built! And the onboard looks very similar to the actual ones from the era - nervous cars, a lot of effort needed from drivers to keep them in control.
Please help me to identify the tracks:
1:05 - Montreal
2:01 - ??? (Adelaide?)
2:37 - ??? (no idea)
Btw, I recall a bug in the first Formula One Grand Prix, where the controls would got blocked at the start of the race, so I did only practice laps there. Dd anyone encounter the same problem?
You got them! Montreal in F1GP, Adelaide in F1GP and then Donington in AMS2
Great video as always. I'm nitpicking but Hakkinen had his accident in '95, not '94.
True, I was resisting nitpicking too but couple of other bits... it was a Larrousse and not a Lola :) oh and the 107% rule came in much later (maybe 1997?) - In those days the pre-qualifying was to reduce the 28-30 entrants to the 26 that would take the grid.
Great video though
@@adameley7655 Lola built the Larrousse cars up until 1991. The names were used more or less interchangeably.
@@adameley7655 Pre-qualifying brought the field down to 30 cars who would then take part in the formal qualifying with the 26 quickest making the Grand Prix. I think the record for most entries in a weekend was 39 which meant that 9 cars wouldn't even participate past the very first session of the race weekend.
16:00 to 16:05 looked like something out of Driven