This is a fantastic video. I know these kinds of tutorials take a very long time to put together, so thank you for your hard work. Here's to more people finding it!
As a late comer to ETS2 This video has been great for me. Not only have I been able to replicate my dads old trucks but I,ve got them in the game and drove them, Thanks to you. Currently working on a large pack to upload so I hope everything works out for me. Wish me luck and thanks for the video. JB
Great video. I have been wanting to create a paint job for my grandfather's trucking company for a long time and always seemed difficult. Well This weekend I am going to give it a try. Thanks
thank you very much for your effort in explaining everything needed in a clear and easy to understand way. only issue I have is when I make multiple paintjobs in a single mod. the mod image shown is visible only for the main (first) paintjob I did, the other added, show the rectangle with the sizes, but that's not a big issue. EDIT: I managed to fix that, just needed to create another file in the material-ui folder (that I did forgot to)
This was a really good tutorial, the best I’ve found but can we have an update to paintjob packer to support the new tippers if not already in progress as this would be appreciated by a lot of people in the community (myself included)
Amazing video, quality speaks for itself. The program paintjob packer is very good, too. I like the design. However, I can't complete my paintjob. I put the images on the template, and in-game It just shows the lines on the template. I didn't know what could be the problem. Maybe one day 🙂
I love paint job packet such a good little tool and very simple to use. Only issue I have is I use some paid mods and would love to be able to add templates to paint job packer to be able to do paint jobs on those types of trucks.
I don't support paid mods in Paint Job Packer or my template pack because I believe paid mods are harmful to the community. I'm afraid you'll have to use templates provided by the mod authors, and you'll have to either make the paint jobs manually, or use custom XMLs with Mods Studio.
Yeah, this is unfortunately a known issue. I made Paint Job Packer using Python, and in order to package it all up into a .exe file that anyone can run I used a program called PyInstaller, which has a known issue where the files it creates are flagged as false positives. I've submitted builds of PJP to Microsoft multiple times so they can scan them in-depth, and each time fixes one false positive, but another shows up eventually. If you're comfortable using Python, you can have a look at the GitHub page (where the full source code is available) and run the .py files directly, or even build the .exe files yourself if you download PyInstaller. Unfortunately there's not much else I can do about it for now, until I find a better solution for packaging PJP up into an app. Sorry!
Faço skins tem muitos anos, não conhecia esse programa até essa semana e é sensacional, além do tutorial ser extremamente explicado o passo a passo, programa é muito fácil de se usar. Parabenizo o desenvolvedor, farei minha contribuição financeira para ajudar, além de recomendar o uso para quem quer criar skins.
Watching this tutorial and seeing the positive replies from others I realise how inept I am when it comes to painting. I can‘t seem to ge the changes I make to display in the sim. Been tinkering for well over an hour now…gotta try harder.
This Video is great!!! The best what i ever seen. :) Since you are so good at explaining, could you please make a tutorial on how to integrate skins directly into the game? So not as a mod but as an internal modification? Unfortunately, the SCS Multiplayer does not yet support any mods. But I was told that mods can be rewritten in such a way that only I can see them. Unfortunately I miss a good tutorial that deals with skins and these "offline" mods. :-/
So, i have a skin that looks really great, but when i apply it to the truck, the sideskirts look totally weird (mod). I have templates for the sideskirts, but i cant seem to figure out how to get the skin to apply to them. Is it possibly to skin sideskirts that are a mod, through a paintjob? I CAN skin them, but thats inside the mod folder for the sideskirts, so they will always look like that. I just want the color, stripes and so on, to follow the paintjob, so that i can use the same sideskirts on another truck, but not in the same color. Also, super epic and greatly detailed guide here! Thumbs up! Paintjob Packer made it so easy to get started! Thank you!
Thanks :) You can make a paintjob with changeable colours using Mods Studio 2, but not using Paintjob Packer unfortunately. That kind of mod is a bit more complicated, and it involves making parts of your texture (the parts you want to be changeable) bright red, green or blue. You then tell the game which colour it needs to be by default by converting it to the SCS colour space (divide by 255 then square) and popping it in one of the .sii files, in the correct fields (mask_r_color etc). I personally don't have any experience making them myself, but there might be good tutorials somewhere on the web that could help you!
when i color parts like orange light i put on my truck or light on top if i choose them with color there just white of do i make them the same color as the truck??
hey i love the video its a very good guide but i was wondering if you could make a video on how to edit the scs paint job where someone can add there logo to the default scs skin in game
Hi! I can't open Painjob-Packer beacuse when i open the folder there is the installer, and when i open it my windows defender won't let me because it says "The file is unknown". And i'am only able to click cancel opening.
I was using your templates, and I think something is off about the lonestar. If you paint the doors it shows up on the bumper. Maybe I messed up. Not sure. Nevermind. I figured it out. It was my mistake.
Is it a blank white square as well? In that case, it's because that file doesn't have a template in your generated mod. If you didn't tick the "use templates" box (3:22), or if you didn't download the "Windows with included templates" version of PJP, all of your DDS files will be like that. Or, if you did download templates and you are using them, some of the DDS files will still be like that - the files for minor parts like mirrors and sideskirts. If a DDS file is a small white square, and you just want to recolour it, you can just change the colour of the image and keep it at 16x16. If you want to put designs on it, you can change its size in your image editor, optionally drop a template on top, and make your design.
hi! thank you so much for your work. i am having some trouble getting started tho. I'm sorry if this may sound like a stupid question. how do I "install" the truck templates? when I generate a paintjob pack using the packer tool, the .dds files I get are a measly 1 kb. I'm suspecting i need to place the downloaded template files somewhere so the tool can pack them properly when generating.
At the moment, you can only install the templates when you first install Paintjob Packer - if you download the installer version (i.e. windows-installer, not windows-portable or the source code), you can choose to install the templates in the installer. The template pack you can download separately, with PNG and PSD files, is a completely separate thing, but if you wanted to use it without reinstalling Paintjob Packer, you can just resize one of the 1 KB files to 4096x4096, then pop one of the templates from the template pack on top. Hope this helps!
First of all thanks for this tutorial! One question though... Do I have to overwrite the existing templates in the Paintjob Packer folder if I use your customized templates or do I just have to save them as they are named? I'm wondering because they're named differently than the ones inside Paintjob Packer and theoretically they probably won't get recognized by the game. It's my first time trying to create a Paint Job this way and I didn't notice any information about this in the video. I would appreciate your help!
Yep, overwrite the existing files. I tried to keep the names mostly the same, but yeah there are some differences :) Making trucksim paint jobs can be a little fiddly, let me know how you go! If you run into any other issues, hopefully I can help, good luck!
@@Carsmaniac Thanks for the quick reply! Okay, at least I was able to create a paint for the cabin. So is it irrelevant e.g. which of your chassis templates I'll use as long as I overwrite the chassis template within the Paintjob Packer folder? Edit: After re-reading my question, I have realized that it's probably very difficult to understand. I will therefore try to explain my request in more detail. Let`s say I try to create a skin for the Scania S. Within the accessories folder of your templates there a multiple versions for each part - e.g. Chassis Cover (4x), Chassis Cover (6x Short) and Chassis Cover (6x Long) - where as in the created Paintjob folder there's only one template for the chassis. So how to I know which chassis template I have to use?
@@manollobango Ah gotcha, sorry for misunderstanding before! Short answer: If you want an intricate design (like a logo or pattern) on the chassis cover and you're going to use a specific one yourself (e.g. you always drive a 4x truck), use that template. If you just want to set the chassis cover to a solid colour, you don't need to use any template and you can just make the DDS a solid colour. If you want an intricate design that is different for each one, so that you can make the logo fit on each chassis cover individually for example, it gets a bit tricky... Long answer: You're right that for parts like that, there are multiple templates in the template pack but only one DDS. In this case for example, the Scania S has 3 different chassis covers (one for each axle configuration), but Paint Job Packer only generates a single Chassis Cover.dds file. In mods generated by PJP, every chassis cover will use whatever texture is in that single DDS file. There are similar stories with many of the other accessories, like sun visors, sideskirts, etc. The reason why I've done things that way is so that I can hopefully strike a balance between letting people paint all the different parts the way they want to, and not overwhelming people by making every truck have over 100 DDSes that need to be edited. I'm sure you can imagine how painful it'd be if you needed to edit 19 different sideskirt files, and 12 different rear fenders, etc etc. In my experience, most of the little fiddly accessories like that just need to be a solid colour, e.g. everything below the bottom of the cabin is black, or everything behind the front wheel is red, or something like that, and in that case each of those DDSes can just be made a solid colour, they don't even need a template. If you do want to make separate textures for each part, you'll need to do some fiddly file editing, making a new accessory group and moving the parts you want (e.g. the 6x Long chassis cover) out of the existing group and into the new one. You'll need to edit some SII files with a text editor, and a TOBJ file with a hex editor (like HxD). I recorded a quick clip separating the main mirrors from the "Mirrors" accessory on the Scania S, you can see it here: ua-cam.com/video/kBzFCfVl0vk/v-deo.html If you try it yourself, make sure to change the filepath length in the TOBJ as well, it's explained at 16:19 in this video, and I change it at about 0:28 in the linked video. Ideally there'd be some nice way to group together or break up the accessory parts in Paint Job Packer itself, but since PJP was a pandemic project of mine the code is all a spaghetti nightmare, so I'll leave that feature to the 2.0 rewrite that I'm (slowly) working on :) Sorry for the long rambling answer, I hope it helps...? Let me know if you need anything explained in more detail!
@@Carsmaniac Thanks for the detailed reply! Okay wow, that's a lot of information I've to process first 😅 Well, I'm trying to paint an intricate design e.g. onto the Scania S (maybe I've to paint it also on another trucks for my mates) and also on trailers etc. later on. Just the background of the design alone already has a color gradient and multiple stripes with different widths, which at the end should perfectly match all the way from the front of the truck to the end of the trailer. I've already noticed that this project will be very time consuming and it'll be very fiddly to match everything up nicely - I guess it would be a lot easier if most of the accessories would just use one UV map? - but however, it definitely would be much harder to achieve without your helpful tool and your tutorials, so I really appreciate your work and help! I'll let you know if I need more help!
Fantastic tutorial, however I am having a problem: - When I use a .png or .jpeg image as layer in GIMP to use in the truck paintjob my truck in game gets a pink color (error). Do you know the reason for this? Because this error doesn't happen when I don't use external images as layers.
Hi, I have exactly the same issue, the colour of the truck is washed out in the game and my teal truck becomes a much paler hue. I'd love to know how to stop this from happening.
I have a trouble with the trailers. I don't know which folder is for a specific trailer i want. Help me so i can keep in mind which folder should i keep. Thx
Thank you! I now want to create a new Refrigerated Trailer skin with Side Door and B-Double, but I have no idea how. I only find a "body.dds" file in the Schwarzmuller Refrigerated folder, but any changes have no results. Can you help me with that, or make a video to this topic? Best wishes :)
can someone help me??? my paintjob wont go in ets2 in the paint things menu (the mod is in the mod manager but not in the game itsef(i also has no picture in the mod manager not even the purple one))
This is a very useful and easy to follow tutorial, I have my paint job in game but am having issues with the actual colour of the vehicle. The paint code on the DDS file has come out as a more faded colour in gmae?
That would be because the game uses a gamma colour space, whereas most image editors like Photoshop use a linear colour space. The technical differences don't matter too much, but the result is that certain colours will look a little off when you put them in-game, I've noticed it happens most obviously with certain shades of red and yellow. There are ways to convert your colours to the SCS colour space, or preview what they will look like, but the easiest thing to do is just trial and error - tweak your colours until they look correct. It's not ideal, but it's one of the side effects of the somewhat odd way mods work in SCS games :)
I make most of my logos in Adobe Illustrator, but you could also use a free tool like Inkscape, or you could even make logos in Photoshop/GIMP/Paint.net. More important than the software that you use is your personal skillset - making logos/stickers is graphic design - which comes down to practice mostly. If you just make a bunch of logos while learning the software, you'll get better. You could also take an online course on Skillshare or LinkedIn Learning or something, or in my case I studied it at uni.
The western star 49x now has a power hood option, which seems to cause anything you put on the doors to "bleed over" onto it. :-\ Trying to find a solution
great video i have one question why when i add a logo or add any text using gimp it makes my truck pink with no image or text? If i just pain the truck its fine
Hi Carsmaniac, I followed the steps, but when I load the mod into the game, nothing shows up. I'm looking for it in the Vehicle Browser, and nothing is there. Could you help me out please? Thanks!
thanks for the amazing tutorial, although i have one more question: can you re-skin existing parts like the "globetrotter" signs on top of your windshield on the volvo trucks? if so, how can i?
Yes! The FH Tuning Pack DLC lets you swap out that part for a paintable one, and the DLC parts are already included on the templates. In general you can't re-skin other parts like that though, only parts that are paintable. Any part of the truck that is affected by a standard paint colour can be re-skinned, anything else would probably involve custom truck parts, which are more complicated to make.
@@Carsmaniac hi again. i finally got my hands on it but on gimp im having an issue where i use .pngs in my DDS file, export it, alttab back into the game and select my paintjob, my game crashes. if i dont use .pngs, it doesnt. any idea why?
Do the black lines remain on top of your paint job, or does your paint job not show up at all and the truck is just black and white? If they show up on top, make sure you hide the template layer before exporting your paint job to a .dds If your paint job isn't showing up at all, it could be a few things. - Double check that you're previewing it on the correct truck & cabin. - If you've already bought the paint job, it won't update in-game. Try exiting to your profile and loading back in. If it starts working then, then that's what your problem is, try selling the paint job on all of your owned trucks. - If you copied the mod files from Paintjob Packer Output to your mod folder instead of moving them, are you actually saving over the files in the mod folder, or are you accidentally saving over the copies that are sitting on your desktop/wherever? Good luck!
@@Carsmaniac, when i tick the layers off, my template is only grey/white blocks. The painting of truck parts are gone then. Is that the meaning before save as dds?
That should be fine for ETS 2! I used to run it on a 1060 with a less powerful CPU and 8 GB of RAM, and I could get a solid 60 fps at 1080p, and even run the VR version at low-med settings.
great video but i have problems with scs workshop uploader i got ERROR [00003]: In the mod root folder there can be only versions.sii file and version packages. Found 1 not allowed entries: ERROR [00003]: > /Workshop image.jpg
couldn't get it to work are you using in conjunction with MS2 or some other program? also I am aware that SCS changed some of their code recently could this be my issue
This is a fantastic video. I know these kinds of tutorials take a very long time to put together, so thank you for your hard work. Here's to more people finding it!
As a late comer to ETS2 This video has been great for me. Not only have I been able to replicate my dads old trucks but I,ve got them in the game and drove them, Thanks to you.
Currently working on a large pack to upload so I hope everything works out for me.
Wish me luck and thanks for the video.
JB
That was really one of the best tutorials I've seen so far. Very clean, very simply. Nice work on the program too.
Yo, this is hands down the most contentful and organized video tutorial on creating skin mod! More people should see this!
Best tutorial / step-by-step I've ever had the pleasure to follow
This is the best program and tutorial video ever ! You sir , are a legend !!! Thanks !!
Great video. I have been wanting to create a paint job for my grandfather's trucking company for a long time and always seemed difficult. Well This weekend I am going to give it a try. Thanks
Thank you for taking the time to explain how to do this, and thank you also for the time spent on making a useful software tool to help.😊
Thank you very much!
This video is absolutely gorgeous. You helped me a lot. Thanks.
This looks at lot easier to use than the older tool I was using a while back. Must give this a go at some point.
This is the best video I've found on making skins for ETS2/ATS, thank you very much!
This video is pure gold! Thank you, it will definitely come in handy!
fantastic paint job packager program for ats and ets2, it really makes it too easy to export skins, good job Carsmaniac!
Thank you so much for going in depth and explaining what all those things are! Much appreciated.
thank you very much for your effort in explaining everything needed in a clear and easy to understand way.
only issue I have is when I make multiple paintjobs in a single mod. the mod image shown is visible only for the main (first) paintjob I did, the other added, show the rectangle with the sizes, but that's not a big issue.
EDIT: I managed to fix that, just needed to create another file in the material-ui folder (that I did forgot to)
Fantastic program and tutorial. This helped me a lot, cheers!
Explaining everything is sooo much appreciated. This is exactly what we need to know. (which basically means everything!). Cheers :)
that's what I call a tutorial :) awesome, thanks
What a superb tutorial m8 why didn't I find this earlier, cheers m8 so siimple to follow
This is so confusing
Thank you SO much! This video is entirely responsible for me being able to make basic paint jobs!
thanks man, it took me some time but it was fun
This is very helpful, thanks!
Thank you soo much for this tutorial. It's so easy to understand.
Thank you !! I finally found how to make a custom livery
Fantastic video! (Thanks also for the flashing images warning. Very thoughtful.).
my mod appears in the mod manager bet not in the paint menu can someone help please?
This helped me so so much thank you!
Yo! The thumbnail livery is amazing!
Really helpful. Thank you
why do we have to use bc3/dxt5 compression? every time i do this it makes my paintjobs look rubbish and very pixelated
Such a usefull tutorial! Thanks!
superb video. please do metallic and changeable colors soon
its only showing me 16x16 pixles is their a way to fix it
If you are using GIMP, go to Image at the top bar --> Scale Image
Good job, waiting for update 1.9.3! Thx ;)
This was a really good tutorial, the best I’ve found but can we have an update to paintjob packer to support the new tippers if not already in progress as this would be appreciated by a lot of people in the community (myself included)
Amazing video, quality speaks for itself. The program paintjob packer is very good, too. I like the design. However, I can't complete my paintjob. I put the images on the template, and in-game It just shows the lines on the template. I didn't know what could be the problem. Maybe one day 🙂
wow just nice one wish it would do tandems too
Amazing! Great Job!
looks like alotta work but I needa do this one day I'd love to make my own truck design
I love paint job packet such a good little tool and very simple to use. Only issue I have is I use some paid mods and would love to be able to add templates to paint job packer to be able to do paint jobs on those types of trucks.
I don't support paid mods in Paint Job Packer or my template pack because I believe paid mods are harmful to the community. I'm afraid you'll have to use templates provided by the mod authors, and you'll have to either make the paint jobs manually, or use custom XMLs with Mods Studio.
i have just gone to download the Paint Job Packer and it has cancelled it and said viruses were detected in the file from windows security.
Yeah, this is unfortunately a known issue. I made Paint Job Packer using Python, and in order to package it all up into a .exe file that anyone can run I used a program called PyInstaller, which has a known issue where the files it creates are flagged as false positives. I've submitted builds of PJP to Microsoft multiple times so they can scan them in-depth, and each time fixes one false positive, but another shows up eventually.
If you're comfortable using Python, you can have a look at the GitHub page (where the full source code is available) and run the .py files directly, or even build the .exe files yourself if you download PyInstaller.
Unfortunately there's not much else I can do about it for now, until I find a better solution for packaging PJP up into an app. Sorry!
Faço skins tem muitos anos, não conhecia esse programa até essa semana e é sensacional, além do tutorial ser extremamente explicado o passo a passo, programa é muito fácil de se usar. Parabenizo o desenvolvedor, farei minha contribuição financeira para ajudar, além de recomendar o uso para quem quer criar skins.
thanks for that vedio mate 😊
After adding more things, when I select this paint, the whole game crashes, you can see that only the white color is applied and it crashes
Thanks Man!
Watching this tutorial and seeing the positive replies from others I realise how inept I am when it comes to painting. I can‘t seem to ge the changes I make to display in the sim. Been tinkering for well over an hour now…gotta try harder.
best so far please more
This Video is great!!! The best what i ever seen. :) Since you are so good at explaining, could you please make a tutorial on how to integrate skins directly into the game? So not as a mod but as an internal modification? Unfortunately, the SCS Multiplayer does not yet support any mods. But I was told that mods can be rewritten in such a way that only I can see them. Unfortunately I miss a good tutorial that deals with skins and these "offline" mods. :-/
Is there a new Kenworth T680 template
So, i have a skin that looks really great, but when i apply it to the truck, the sideskirts look totally weird (mod). I have templates for the sideskirts, but i cant seem to figure out how to get the skin to apply to them. Is it possibly to skin sideskirts that are a mod, through a paintjob?
I CAN skin them, but thats inside the mod folder for the sideskirts, so they will always look like that. I just want the color, stripes and so on, to follow the paintjob, so that i can use the same sideskirts on another truck, but not in the same color.
Also, super epic and greatly detailed guide here! Thumbs up! Paintjob Packer made it so easy to get started! Thank you!
Great tutorial
this helped a lot
Awesome tutorial! Also how can I make some colors changeable in-game?
Thanks :) You can make a paintjob with changeable colours using Mods Studio 2, but not using Paintjob Packer unfortunately. That kind of mod is a bit more complicated, and it involves making parts of your texture (the parts you want to be changeable) bright red, green or blue. You then tell the game which colour it needs to be by default by converting it to the SCS colour space (divide by 255 then square) and popping it in one of the .sii files, in the correct fields (mask_r_color etc). I personally don't have any experience making them myself, but there might be good tutorials somewhere on the web that could help you!
@@Carsmaniac Thanks!
when i color parts like orange light i put on my truck or light on top if i choose them with color there just white of do i make them the same color as the truck??
Hey bud, great tutorial! I do have a question, could you explain how to make a metallic color? or is that rather difficult?
Amazing Video!!!
looks very good
top notch this stuff is
hey i love the video its a very good guide but i was wondering if you could make a video on how to edit the scs paint job where someone can add there logo to the default scs skin in game
This video was amazing. Is it possible to update a mod in the future or will you need to reupload a new one?
when i paste them into photoshop there are no templates
Hi! I can't open Painjob-Packer beacuse when i open the folder there is the installer, and when i open it my windows defender won't let me because it says "The file is unknown". And i'am only able to click cancel opening.
thank you
I was using your templates, and I think something is off about the lonestar. If you paint the doors it shows up on the bumper. Maybe I messed up. Not sure.
Nevermind. I figured it out. It was my mistake.
I can't find the option and the templates for the benz new actors streamspace
My files are all tobjs what I am doing to do them dds
When I select “Use templates instead of empty placeholders” on paintjob packer it still shows a 16x16 white square.
i used gimp and DXTBmp and it only shows a white square
I have a problem. When i open the DDS file on Photoshop the image is very small, it doesnt show in proper size
Is it a blank white square as well? In that case, it's because that file doesn't have a template in your generated mod. If you didn't tick the "use templates" box (3:22), or if you didn't download the "Windows with included templates" version of PJP, all of your DDS files will be like that. Or, if you did download templates and you are using them, some of the DDS files will still be like that - the files for minor parts like mirrors and sideskirts.
If a DDS file is a small white square, and you just want to recolour it, you can just change the colour of the image and keep it at 16x16. If you want to put designs on it, you can change its size in your image editor, optionally drop a template on top, and make your design.
the templates don't work for me it wont let me click the use templates box and i have them installed. Does anybody know how to fix this?
3:26 cannot check the "Use Templates instead of empy placeholders"
how to install that ?
hi! thank you so much for your work. i am having some trouble getting started tho. I'm sorry if this may sound like a stupid question.
how do I "install" the truck templates?
when I generate a paintjob pack using the packer tool, the .dds files I get are a measly 1 kb. I'm suspecting i need to place the downloaded template files somewhere so the tool can pack them properly when generating.
At the moment, you can only install the templates when you first install Paintjob Packer - if you download the installer version (i.e. windows-installer, not windows-portable or the source code), you can choose to install the templates in the installer.
The template pack you can download separately, with PNG and PSD files, is a completely separate thing, but if you wanted to use it without reinstalling Paintjob Packer, you can just resize one of the 1 KB files to 4096x4096, then pop one of the templates from the template pack on top.
Hope this helps!
@@Carsmaniac that worked! thank you so much! :)
First of all thanks for this tutorial!
One question though...
Do I have to overwrite the existing templates in the Paintjob Packer folder if I use your customized templates or do I just have to save them as they are named?
I'm wondering because they're named differently than the ones inside Paintjob Packer and theoretically they probably won't get recognized by the game.
It's my first time trying to create a Paint Job this way and I didn't notice any information about this in the video.
I would appreciate your help!
Yep, overwrite the existing files. I tried to keep the names mostly the same, but yeah there are some differences :)
Making trucksim paint jobs can be a little fiddly, let me know how you go! If you run into any other issues, hopefully I can help, good luck!
@@Carsmaniac
Thanks for the quick reply!
Okay, at least I was able to create a paint for the cabin.
So is it irrelevant e.g. which of your chassis templates I'll use as long as I overwrite the chassis template within the Paintjob Packer folder?
Edit:
After re-reading my question, I have realized that it's probably very difficult to understand. I will therefore try to explain my request in more detail.
Let`s say I try to create a skin for the Scania S. Within the accessories folder of your templates there a multiple versions for each part - e.g. Chassis Cover (4x), Chassis Cover (6x Short) and Chassis Cover (6x Long) - where as in the created Paintjob folder there's only one template for the chassis. So how to I know which chassis template I have to use?
@@manollobango Ah gotcha, sorry for misunderstanding before!
Short answer: If you want an intricate design (like a logo or pattern) on the chassis cover and you're going to use a specific one yourself (e.g. you always drive a 4x truck), use that template. If you just want to set the chassis cover to a solid colour, you don't need to use any template and you can just make the DDS a solid colour. If you want an intricate design that is different for each one, so that you can make the logo fit on each chassis cover individually for example, it gets a bit tricky...
Long answer: You're right that for parts like that, there are multiple templates in the template pack but only one DDS. In this case for example, the Scania S has 3 different chassis covers (one for each axle configuration), but Paint Job Packer only generates a single Chassis Cover.dds file. In mods generated by PJP, every chassis cover will use whatever texture is in that single DDS file. There are similar stories with many of the other accessories, like sun visors, sideskirts, etc.
The reason why I've done things that way is so that I can hopefully strike a balance between letting people paint all the different parts the way they want to, and not overwhelming people by making every truck have over 100 DDSes that need to be edited. I'm sure you can imagine how painful it'd be if you needed to edit 19 different sideskirt files, and 12 different rear fenders, etc etc.
In my experience, most of the little fiddly accessories like that just need to be a solid colour, e.g. everything below the bottom of the cabin is black, or everything behind the front wheel is red, or something like that, and in that case each of those DDSes can just be made a solid colour, they don't even need a template.
If you do want to make separate textures for each part, you'll need to do some fiddly file editing, making a new accessory group and moving the parts you want (e.g. the 6x Long chassis cover) out of the existing group and into the new one. You'll need to edit some SII files with a text editor, and a TOBJ file with a hex editor (like HxD). I recorded a quick clip separating the main mirrors from the "Mirrors" accessory on the Scania S, you can see it here: ua-cam.com/video/kBzFCfVl0vk/v-deo.html If you try it yourself, make sure to change the filepath length in the TOBJ as well, it's explained at 16:19 in this video, and I change it at about 0:28 in the linked video.
Ideally there'd be some nice way to group together or break up the accessory parts in Paint Job Packer itself, but since PJP was a pandemic project of mine the code is all a spaghetti nightmare, so I'll leave that feature to the 2.0 rewrite that I'm (slowly) working on :)
Sorry for the long rambling answer, I hope it helps...? Let me know if you need anything explained in more detail!
@@Carsmaniac
Thanks for the detailed reply!
Okay wow, that's a lot of information I've to process first 😅
Well, I'm trying to paint an intricate design e.g. onto the Scania S (maybe I've to paint it also on another trucks for my mates) and also on trailers etc. later on.
Just the background of the design alone already has a color gradient and multiple stripes with different widths, which at the end should perfectly match all the way from the front of the truck to the end of the trailer.
I've already noticed that this project will be very time consuming and it'll be very fiddly to match everything up nicely - I guess it would be a lot easier if most of the accessories would just use one UV map? - but however, it definitely would be much harder to achieve without your helpful tool and your tutorials, so I really appreciate your work and help!
I'll let you know if I need more help!
Fantastic tutorial, however I am having a problem:
- When I use a .png or .jpeg image as layer in GIMP to use in the truck paintjob my truck in game gets a pink color (error).
Do you know the reason for this? Because this error doesn't happen when I don't use external images as layers.
Hi, I have exactly the same issue, the colour of the truck is washed out in the game and my teal truck becomes a much paler hue. I'd love to know how to stop this from happening.
I have a trouble with the trailers. I don't know which folder is for a specific trailer i want. Help me so i can keep in mind which folder should i keep. Thx
Thank you! I now want to create a new Refrigerated Trailer skin with Side Door and B-Double, but I have no idea how. I only find a "body.dds" file in the Schwarzmuller Refrigerated folder, but any changes have no results. Can you help me with that, or make a video to this topic? Best wishes :)
can someone help me??? my paintjob wont go in ets2 in the paint things menu (the mod is in the mod manager but not in the game itsef(i also has no picture in the mod manager not even the purple one))
when i put the file in my mods folder for my mod it will not show up in the mod manager in the game
The photoshop extension wont finish downloading for me
This is a very useful and easy to follow tutorial, I have my paint job in game but am having issues with the actual colour of the vehicle. The paint code on the DDS file has come out as a more faded colour in gmae?
That would be because the game uses a gamma colour space, whereas most image editors like Photoshop use a linear colour space. The technical differences don't matter too much, but the result is that certain colours will look a little off when you put them in-game, I've noticed it happens most obviously with certain shades of red and yellow. There are ways to convert your colours to the SCS colour space, or preview what they will look like, but the easiest thing to do is just trial and error - tweak your colours until they look correct. It's not ideal, but it's one of the side effects of the somewhat odd way mods work in SCS games :)
Where do i have to place the template files im just asking because im trying to make a paintjob and i dont know where to place the files
This is an fantastic tutorial!! I’m just wondering how I could make my own stickers/logos to put on the templates?
I make most of my logos in Adobe Illustrator, but you could also use a free tool like Inkscape, or you could even make logos in Photoshop/GIMP/Paint.net.
More important than the software that you use is your personal skillset - making logos/stickers is graphic design - which comes down to practice mostly. If you just make a bunch of logos while learning the software, you'll get better. You could also take an online course on Skillshare or LinkedIn Learning or something, or in my case I studied it at uni.
unfortunately, packer doesn't work for me. says something about permissions for mod image
i do exactly as u do in the video but the paint job dosen't even show up when i want to put it on my trailer any idea what the problem could be?
Does it work same with trailer paintjob?
Yes! Trailer paintjobs work the exact same as truck paintjobs, just replace all of the DDSes that are generated.
The western star 49x now has a power hood option, which seems to cause anything you put on the doors to "bleed over" onto it. :-\ Trying to find a solution
great video i have one question why when i add a logo or add any text using gimp it makes my truck pink with no image or text? If i just pain the truck its fine
Hi Carsmaniac, I followed the steps, but when I load the mod into the game, nothing shows up. I'm looking for it in the Vehicle Browser, and nothing is there. Could you help me out please? Thanks!
thanks for the amazing tutorial, although i have one more question: can you re-skin existing parts like the "globetrotter" signs on top of your windshield on the volvo trucks? if so, how can i?
Yes! The FH Tuning Pack DLC lets you swap out that part for a paintable one, and the DLC parts are already included on the templates.
In general you can't re-skin other parts like that though, only parts that are paintable. Any part of the truck that is affected by a standard paint colour can be re-skinned, anything else would probably involve custom truck parts, which are more complicated to make.
@@Carsmaniac i see, thanks a lot!
@@Carsmaniac hi again. i finally got my hands on it but on gimp im having an issue where i use .pngs in my DDS file, export it, alttab back into the game and select my paintjob, my game crashes. if i dont use .pngs, it doesnt. any idea why?
do you have one for the trailers for some reason is not working on trailers for me
I click the link for Photoshop DDS plugin but cant figure out how to download it
It s not working:( Whatever I do thise black lines remain on the truck
Do the black lines remain on top of your paint job, or does your paint job not show up at all and the truck is just black and white?
If they show up on top, make sure you hide the template layer before exporting your paint job to a .dds
If your paint job isn't showing up at all, it could be a few things.
- Double check that you're previewing it on the correct truck & cabin.
- If you've already bought the paint job, it won't update in-game. Try exiting to your profile and loading back in. If it starts working then, then that's what your problem is, try selling the paint job on all of your owned trucks.
- If you copied the mod files from Paintjob Packer Output to your mod folder instead of moving them, are you actually saving over the files in the mod folder, or are you accidentally saving over the copies that are sitting on your desktop/wherever?
Good luck!
@@Carsmaniac thank you so much man. I didn t know what to do to hide those black lines
the same, black lines remain on the truck in game.
@@Carsmaniac,
when i tick the layers off, my template is only grey/white blocks. The painting of truck parts are gone then. Is that the meaning before save as dds?
Hello, how is this setup for ets2 ? Any suggesties ?
CPU: AMD Ryzen 5 3600
GPU: GTX 1650 Super 4 gb
RAM: 16 GB 3200 mhz
SSD: 512 gb
That should be fine for ETS 2! I used to run it on a 1060 with a less powerful CPU and 8 GB of RAM, and I could get a solid 60 fps at 1080p, and even run the VR version at low-med settings.
@@Carsmaniac perfect, thank you !
You're good! Can you please do tutorial how to use GIMP:) I don't know how to work with him:(
Thank you for your job, is that any tutorial how to add my own mod (like bus) to this program?
great video but i have problems with scs workshop uploader i got ERROR [00003]: In the mod root folder there can be only versions.sii file and version packages. Found 1 not allowed entries:
ERROR [00003]: > /Workshop image.jpg
Right u downloaded the templates (The right one btw) and I shows up with a tiny square in paint.bet please help
couldn't get it to work are you using in conjunction with MS2 or some other program? also I am aware that SCS changed some of their code recently could this be my issue