@@Alex-q8w9i that's not the issue of normal content being too hard though , that's just ppl never learn to interact with "standard marker" as in you've seen this everywhere you go , even a goddamn solo duty had them if you're at lvl 90 and don't know what a tower is supposed to mean then that's on them
Only died in raid 2 honey B because I greeded. That's a skill issue. Normal raids are fun, even when blind. No I lied I also died when I gap closed in raid 4 after that one floor mechanic. That was surprising but I should've known better lmao
the ones on the healer strike i are the ones that have put 1000+ hours into the role and know it inside and out and now are bored since they mastered it, the ones crying its to hard are the ones that just play the game a few hours a week and don't follow job changes or look up game related stuff outside of the game vastly different groups of players
I really need to know how much easier casual players want it to be. Imo these dungeons are just as easy as previous ones, we just have new markers we need to learn. Are casual players really this inept at the game?
As a casual player myself, I might suggest the Gathering/Crafting/Golden Saucer/Vermillion/tribes/etc. Parts of the game to them to some of these people. Diadem and firmament still exists and space exploration soon which may likely be along those lines as well. Did you know there's a piano rhythm game? FFXIV has way more than just raids, I wish these people would understand.
@@MakeSureYouCleanUpThe issue is that they want to specifically be the epic combat hero with little to no effort. It'd be great if they focused on the other things they may actually be better at.
Welcome to the lived experience of fromsoft fans for over a decade. “Make it easier!” “This should be accessible to everyone” “ theres no reason not to” “ everyone who doesn’t want this is elitist!” it’s always the same talking points. Hey, the raids are about fighting bosses are y’know, powerful. Maybe they should challenge you slightly. I can’t believe they’re complaining about the normal fights of all things, especially the Honey B fight. Do you have eyes and basic pattern recognition? Then you’ll do fine.
As far as I'm concerned, if people find normal content too difficult...like dungeons/trials/alliance raids to the point it's actively stressing them out to the point they need to go on the forums to try and make things easier, then might I suggest The Sims?
I, um... When I started playing and hit level 80 I cried almost every normal Eden raid. I was *embarrassingly* bad, at least to myself. In those raids and alliance raids, which were current at the time. But I kept practicing by simply playing for a few hours a day, running a few roulettes while online, grinding the raids and alliances for the gear with my eager FC mates lol. And after a few more months I was dying less. After a year I was teaching sprouts. I got pretty damn good at bard too. It's a skill. It's MANY skills. Also, I have multiple illnesses going on, including anxiety, ADHD, and hand pain, and I'm not saying a disability *can't* keep people from succeeding. But I have bad anxiety, and I have managed to PUSH PAST IT. It's possible, and speaking for *everybody* with anxiety or ADHD in that we supposedly need these accommodations...no, it's not really simply your disability in this case. It's about you being too hard on yourself which pushes you to quit. I don't think mechanic "difficulty" has gone up between EW and DT. They just hurt more lol. Also also, a quadriplegic posted a VOD of him playing FF14 lol.
Anytime I see someone complain about physical disabilities, I have a hard time accepting that as valid when people like BrolyLegs exist (RIP). Dude literally couldn't use his hands or legs and STILL beat even top players at Street Fighter. Is it harder? Sure. Impossible? Surely not.
I like your attitude. Do not wallow in self pity. Push through and build yourself up. Nobody's gonna help you at personal level unless you move to help yourself. Teach yourself to be strong. I know I did. And ffxiv can and an easier tool for you to use to train and lift yourself up. And it's fun too. Keep it up and don't give up. Defeatist mentality are what made these people complain so much. That is an example of what NOT to do going forward.
Agreed. I used to have terrible anxiety at the though of playing a healer for years in this game since 1.0. Friends convinced me to give it a go, and right now I've been a healer main since Shadowbringers. Once you get over the initial sensation of fear and let yourself just be and learn, it's not that bad. People are their own worst critic, but that doesn't mean you have to let that critic dictate your ability to learn and play a job. For what it's worth, I'll probably never be rid of my anxiety (AuDHD/OCD), but I make a conscious choice to not let it control what I am allowed to do in the game to have fun with friends or solo. I know that if I practice at a new thing, eventually it'll stick and what used to bother me simply won't anymore.
Well, mechanixs went up in DT. It's basically created to kill noobs a couple of times. Let me give you an example. Endwalker had "Dead's end" as the final MSQ dungeon. First boss was super easy to understand and even if you die once to it, the next time you face it, you'd do so much better. Second boss was just "avoid aoe'. Third boss was more of the same. Now let's compare it to Alexandria, D.T final MSQ dungeon. First boss is basically pay attention to telegraphed AoE that happens in the order something spawn. Then it spices it up a bit by doing cone AoE that significantly reduces the safe space so you need to positio yourself properly. Second boss has AoE that sre not too obvious and happen in both the arena and outside the arena, since all it's purple, it's easy to mistake what is mech and what is not. Third boss has not so obvious AoE and cleaves, it also puts the player in a multi task( kill adds while avoiding stuff) As you see there is a HUGE difference in endwalker avoid aoe -only, to this. Also Queen Eternal >>> Endsinger, and by a lot. Upping the difficulty a bit is healthy for everyone. You'll enjoy more the game rather than sit there, watch aoe lights hit you for low damage and hit the boss till dead
I agree with you; the content needs to be slightly more difficult as we're in the 100's now, we need something more engaging than "in-out-spread-stack" mechanics, this Dawntrail is perfect for that! I've also stated for a while; Be aware of the extreme mechanics they'll dumb em down and make em Normal Content - which is precisely what has happened; Be aware of ultimate mechanics because eventually those become Savage Mechanics - Savage Mechanics in turn becomes Extreme Mechanics and Finally Extreme Mechanics become Normal mechanics. The idea is to watch for the clues; this is the difference between Normal and Hard/Extreme content!! We need to call for MORE harder stuff as time progresses, not easier. The harder the content the more engaging it is for everyone; heck the last trial of the Expansion at the current time; i did Tank LB3 - close to 4 times because i saw a similar structure in Alexander. (multiple times!) This call to make things easier is not fair on those who actually enjoy the game play - who aren't exactly savage raiders.
this just reminds me of when i replayed arum veil. boss 2 now has telegraphs instead of how it used to be where you actually had to watch the boss and their cast bars to find out if they are going to do a frontal cone or a 360 circle when i first saw it i was just thinking "are people having that big of a problem with this guy?" but they kept the no telegraphs in the gladiator dungeon? only thing i can think of is that they might have even forgot that even existed overall i am very happy with the challenge we have now i will say the only thing i had any problems with in the msq was Alexandria first boss tic tac toe and even that was just because it was my first time through the dungeon. after i did a few runs i had it down i wouldn't consider myself a hardcore player since this is the first time I'm doing current content extremes even with the current extreme 1, i would not consider it a fight. i would say its more of a dance. there is little to no variance besides "watch out guys he's going ice first instead of lightning" with previous extremes you could skip stuff if done right. is that probably because i was doing old fights? yes, probably. but i will say this extreme 1 feels very scripted now for the raids to make it short i had more problems with panda than i did with current raids raid 2 does feel a little like a bullet hell at times, but it definitely feels perfectly fine as someone else said it just feels like they made the penalty for failure stronger for example in raid 4 if you just stand there when she repeatedly shoots the ground because "its not doing that much damage" then you just die. you don't get a few vuln stacks and pushed on your merry way (and yes i know that its basically just a mech to tell you to move) with her fourfold blasts if you face tank one shot and your not a tank, well there goes 90% of your hp now don't do it again this was a much needed difficulty raise (even though it didn't raise much if at all) even if its just from the new mechs i believe it will bring a new joy to the game. after i have done the dt dungeons i am actively happy when i get one for rolos and quite sad knowing ill be bored out of my mind if i don't dt dungeons are the explicit reason i turn on limited leveling roulette now thank you for listening to my tedtalk
We are on our 5th expansion and are now reaching LVL 100. The difficulty can't stay stagnant, even in the normal modes of content. The baseline content needs to get harder over time or it would feel like there's no difficulty increase from LVL 50 to LVL 100. Like the warrior of light is getting stronger, but our content isn't? Sounds boring to me
People got too used to dungeons and such being SO easy you could do it half asleep without any worry you might die or even wipe, and it's time to embrace having the slightest bit of challenge -- this isn't wow, and we're not going to have the entire rest of the group telling us to stop playing because we died once or twice.
@@GroovyDean you're not alone , i wasn't even watching my game while doing dungeons in EW since they were so boring, i was watching some youtube shit or anime/series
It's not even the difficulty that these players aren't used to. It's the consequences for failing. You can no longer just coast through the casual content. You are punished for every failure, sometimes fatally. I came back to DT after not playing for nearly 4 months, because I was so insanely bored with the game. None of the content was compelling enough to keep me subbed to play it. Now I am running through the new dungeons and trials just fun or just because there's one mechanic I struggled on. If you're invested enough to give your opinion on the state of the game, then you need to be invested enough to actually make the effort of improving yourself, instead of crying to the devs to let you pass with a D when you got straight zeros on every assignment.
Yup. There have been times in leveling roulette where, as a healer, I've dragged people to the finish line who didn't learn a damn thing. You can't NOT res them and refuse to let them clear until they learn a mechanic... so there's nothing that can really be done about it. Only thing to do is wait for them to get so bored dying all the time that they actually try.
The OP is literally wasn’t ever allowed to fail and experience anything difficult or negative. Interesting how they didn’t self reflect after the story. Anyway, they are getting dunked on in the forums anyway. Good. Tired of these people who cry too much and not pay attention enough to the mechanic
I love this difficulty! Yoshi P said he's even nodding off doing content. I agree... I fell asleep during Endwalker, and they addressed this very well in Dawntrail. Not everything has to be Ultimate level difficulty mechanic vomit? but this is actually nice. I'd assume... players having gone through ARR/HW/SB/SHB/EW/DT reaching Lv100... will at least have learned how to play & do the normal content by now
You would be wrong in that assumption lmao. I know many people who literally cant stay alive longer than 10-15 sec in DT content. Some are my friends and I just literally had to leave them dead on the floor when I was helping them with a lot of dungeons and 3 man things.
Bold of you to assume the player base knows how to play their job. Especially when the game has a bad leveling experience on most jobs that do little to nothing to teach players how their kits work in endgame. Imagine if WHM had lower level versions of Temperance, or Aqua veil so that they could learn about mitigation sooner. It would also give more things for players to gain at lower levels making progression more satisfying. It's also stupid how some jobs feels so incomplete before certain levels like RPR with enshroud or to a lesser extent, inner release and continuation. Like these abilities significantly change how the job plays but they are all unlocked so late. Giving players less time that they could have to learn their jobs
@@axylum4453 Every job should have a AoE by lv15. Even healers. It is completely mind boggling to me how bad the level/skill distribution is for some jobs. Speaking of WHM why does freecure still exist? Having lower versions of temperance and aquaveil doesn't make a whole lot of sense because no one would use them anyways. The healing output in normal content is so low there is no need for them unless you are already skilled and trying to optimize damage output.
@@JathraDHShame on you and your little friends. When I was leveling up my WHM after my main DRG, I found many people dying over and over. I revived them every time I could while keeping everyone alive and well, after that I gave some tips for the next time I am not around. These people were grateful for that. Yeah, that's better than be a elitist wanna be that leave people dead and "clear contenr with 3". Yeah, that's helpful for the community who is afraid to run with players, right? You are making the problems for the casuals worse and this is why they are vocal. Wanna silence them? Help them. Oh, what's that? They fail too much and it is stressful? Thought you were the dude who can clear with 3 😂😂
@@Yokai_Yuri When the person dies within 10 seconds of every rez and being topped back to full you will run out of MP if you keep rezzing them. It is your job as a healer to learn to triage properly. Please learn to play. Sorry, it is not remotely elitist to leave someone dead who has died 10x+ on a single boss. You will clear the boss faster just DPSing and using 3 people because they are being that bad of a sink on the team.
They need to keep doing what they are doing. This is the most fun I've had with normal content (especially the dungeons) since I started playing the game.
This is the most fun i've had in casual combat content since SB. ARR was aight, HW was meh, SB with its QoL changes saved the game. Then ShB and EW got watered down for the casuals. But god damn i'm tired of openly hating capping every week because I have to lose my braincells doing faceroll dungeons or doing equally faceroll hunt trains. EVEN HUNTS GOT BEEFED UP, I LOVE IT.
These normal raids have been something, because it has so far, truly shown how bad Duty Finder Healers are in this game due to how much they have been babied about not having to heal for the past expansion. I got bopped by the Soft Enrage in the 4th fight due to healers just, not being used to that kinda stuff
Yea I am glad I main healer lol. It was still nothing compared to real healing, but it was a step above normal content requirements. Savage is gonna be insane on that.
As long as it doesn't take you 2 minutes to rez a single person (Yes I genuinely had a healer like that in this most recent raid tier), I consider you a fine enough healer to handle this
@@thebrave9971 I get co-healers like that all the time sadly. Or DPS that doesn't realize they have a rez button when the healers are down and then we wipe.
@Dwayneff the only pandemonium I struggled on normal mainly because of randoms the most was p10 and I did savage too. Everything else on normal was brain dead easy and so did savage with little exceptions
@@Dwayneff I didn't think it was that bad, that's just me. I'm still in the process of finishing all of the savage tiers. Pandæmonium only gets hard P10-12.
@@Dwayneff I cleared savage too, I did all 12 fights on savage in content, p10 normal harrowing hell is nothing like savage I managed to do it one shot
as someone who came back after a year out and couldn't remember how to play any of my jobs, i got through the content no problem, didn't think any of it was "too hard". Some people just suck at games. Try employing the age old tactic of "Try, fail, learn, succeed" and not "try, fail, quit".
Normal raid is optional content, it is not for all players intended. Currently for the very 1st time it’s rly entertaining to do normal raids even as an ultimate raider. I truly hope Yoshi P won’t bend to the lazy ppl that don’t want to commit time into content, and turn Dawntrail to a snooze party again like it was for SHB and EW. The content is perfectly casual, and doable. Nothing is wrong, since in video games you can actually die if you do mistakes. That’s how it’s supposed to be ppl just forget it
Excellent forum reading. On a more serious note: This is the first time in years I've had a ton of fun playing normal and extreme fights. The last couple expansions were so filled with boring and mediocre fights. I'm so glad they are finally making things fun again.
same. i was convinced they would need to change up the "3x 2-mob-packs, Boss" formular to make dungeons interesting, but the dawntrail dungeons were all rly fun.
While there was definitely a substantial difficulty increase in casual fights, this expansion, it's by far not "difficult". By the time you reach level 100 in this game, regardless of how casual you are, you SHOULD be skilled enough to clear these fights, even if it takes a few wipes to do so. Dumbing down this content will make it boring to clear. I loved the Crystal Tower raids back when we had to do mechanics, but no one has seen daybreak in a decade, and no one even knows what Glassya Labolas' mechanics even do.
That first post you read… jeez, all they actually said was “ i suck at using my brain, please make the game more like an afk game “ the simple fact we have “ normal “ raids is so that casuals can experience that story of it. Now they want baby mode raids?
"OMG, we wiped 3 times it's too difficult!" These people are incorrigible. I appreciate the step up in challenge. The new extra dungeons and raids are really awesome.
Content feels great. I'm glad its not faceroll. MSQ instances are faceroll. And thats fine. This is not the MSQ. Its optional. I'm glad they are adding more 'stress' to the game. Praise be Yoshi P
I remember during previous raid tier, that some portion of the casual playerbase were complaining, that the rewards from savage like mounts and such, should be available to the casual too, not just the sweaty raiders. Even suggesting, to put savage mounts on the mog station, so that they can buy them. That would completely defeat the point of doing those raids, to have something unique as a reward, that most players can't as a symbol of that achievement of at times spending weeks to clear the tier.
You've had 8 HUNDRED hours to practice this. In ANY video game EVER, even if you play on easy mode the further you progress ... the last boss will always be harder than the first boss. If by 800 hours (cause I assume these people don't skip) you SHOULD have the capacity to know what's happening easily That's how video games works ... the further you are, the harder it gets and usually optional bosses are harder. (YES even on easy mode)
People complained that the "normal" content was getting too easy. They complained a lot. So they expanded the type of attacks that show up in dungeons and raids. Now the crying starts in the other direction. These people will cry whenever they can't just walk in, win on the first try, and get their reward for minimal effort. They need to be ignored. There is nothing wrong with learning by doing, in three weeks, it will be an easy clear if they just do it.
I love how Shadow Darkmoon or whatever the fuck their name is said that they quit XIV and go to Guild Wars 2, and then when pressed on why they did so claimed that they had such terrible anxiety that even so much as looking at the buttons caused them to like lock up or some shit. Like if you're anxiety is THAT bad, moving to another MMO who has a much more busier combat system than XIV is not going to help that. Like they're so committed to this bit of wanting the game to be braindead easy that they didn't even realize they contradicted themselves from their earlier post
yea but the anxiety comes from those buttons while playing with others. in GW2 I inly ever played with a friend and GW2 has a plethora of content that you can do solo. FFXIV doesnt.
I played GW2 since launch and still play.. and FF14 from launch 1.0 up to....a little past the end of endwalker. I often comment gw2 is very much an "alone together" game. The open world meta events are *MASSIVE* talking 30, 40, 50 people but you don't have to be in a party to contribute and get rewards. There are also no gates on progression or story, in fact you can easily hit the level cap and finish the story without seeing any dungeons at all. Nobody in GW2 is locked out of BiS gear. if you like raids, do raids for BiS. Prefer PVP.. do that.. Enjoy open world more solo play, do that. it'll take a while but you can get BiS like anyone else. This is **NOT** the case in FF14. But to be fair in the open world of FF14 you're not bumping into mobs that can one-shot outside of a mega-fate, GW2 isn't quite that forgiving *cough* Heart of Thorns. lastly for people with issues that impact play the community have developed "Li" or "Low Intensity" builds for nearly every class able to hit 20k+ DPS with 3 or less buttons. It sounds like Shadow Darkmoon, if I got that right, needs to be playing GW2 more, it's better suited to them, but I get it the FF14 story is absolutely spectacular and the world is great.
I'll never understand those people who claim legitimately crippling anxiety over this game, like damn, just tell people to rush rope and move on, it's not that serious😂
@@shelflord1686 Its not so much the having crippling anxiety, it's saying you have crippling anxiety and then going to ANOTHER MMO. Like the genre clearly isn't for you if all you want is a cozy little game where you never have to worry about dying in content ever.
@@justinserrano4506 Isoand Sanc, Crafting, HoH, PoTD, you can very easily out level the story content and run it with trusts. The only things you can't do are trials, raids, and extremes by yourself. Hell they created trusts FOR TRIALS in DawnTrail. So this idea that there's nothing you can do alone in XIV is laughable, but also if you (Not saying you in particular, just this person on the forums) want to play alone DONT PLAY AN MMO! Like there are a wide plethora of single player games. Go dick around in Skyrim, or Fallout, or Animal Crossing. Play a Mario game, play Sonic, play The Sims, do something that isn't joining a massively online space and then fucking whining about your own crippling anxiety when you're the only person who controls the buttons you press. If your anxiety is so bad that your hands are shaking and freezing up then quit, get some help, or just do something that isn't causing you all that anxiety. This community just suffered through one of their worst endgame content cycles because the devs made everything so baby easy braindead that even the Producer of the game said he was falling asleep while playing it. We do not and should not have to accommodate a group of people that engage with 3% of the games content and then fuck off for months so they can only come back and do the story before fucking off again.
If people think the normal content is "too hard" they should strike. Refuse to play the content, and the game. Show the devs who's boss! Meanwhile the normal players of this game will enjoy our "hard" normal content. I love how they say the "want an option for people who just want to experience the story." That's LITERALLY what normal mode is for. They made normal mode because people were upset they couldn't experience the coil story because they weren't good enough for the fights. The difference is that those raids were more equivalent to savage mode dungeons these days, so normal mode IS LITERALLY the story mode. If you can't do normal mode raids, you have no intention to put ANY amount of effort into the game and you have no right playing this content.
There exists only 2 realities where these people find a solution either a) they get filtered by very fundamental content and concede that this game just isn't for them and that the devs shouldn't cater to them or b) they dedicate a little time and effort to just learning the fights and jobs and get good. I sincerely hope they choose the second option. I don't want them to leave, but there's no way that these people aren't literally just wiping to a boss once, giving up, and complaining on the forums that the new xpac is too hard. Give me a break.
There is a 3rd solution where they whine and the devs cave yet again like they have multiple times in the past. Looking at you a certain solo duty in garlemald that was nerfed to the ground about 5x and many other such encounters.
@@shelflord1686 Yes it was actually nerfed within the first week because of the complaints, then nerfed several times after. It is a literal cakewalk now.
"I played in stormblood and SHB" "Social interractions give me such bad anxiety that i can barely keep my fingers on the keys" How the FUCK did they do MSQ before trusts/duty support and squadrons were readily available for ARR+ then????
Hot take on the anxiety angle: I have anxiety in several forms, been medicated over half my life, and get disability for it so I am well aware with their struggles. HOWEVER... If you refuse to challenge your anxiety, you are giving it power. So how did I end up finding a static and clearing on day 1? Fellowship finder. I found players, met them, and stuck with the ones I made friends with. I work on myself and understand that there will be times when my anxiety becomes and obstacle, but if I give up when it shows its face, I'd be giving up my freedom. So I learn, I adapt, and I work on my anxiety out of game, and my rotation in game. That being said, if that or any person wanted help, I would gladly help them with either anxiety and coping mechanisms, or Viper and Samurai optimization. Everyone begins somewhere, but you cannot expect to be at "Starting to learn" and demand that the skill get easier, instead of getting better.
That last part about Alexander 12 hit hard lmao I had half a group in Normal Raids Roulette the other day that that was unable to do it. Me and my friends queued as four dps and got thrown into A12 with 2 random tanks and 2 random healers. The tanks didnt understand the cleaves, ran into the DPS with AoE tank busters (to be fair that one doesnt have the standard marker but alas) The healers didn't understand the spread/stack markers, went into the time warp things etc. Even some of my friends struggled a little due to the non-standard markers and it having been some time since we last did it. After two wipes, someone voted to abandon duty. But we "held them hostage" and I went through to explain the mechanics, even put them into deepL to translate as one of the healers spoke in french only, and lo and behold, we completed the fightout without any further major hiccups. People these days wipe once or twice and immediately go into "Nah I dont wanna deal with this" and leave, instead of adapting and learning. Its sad
YAPPING INBOUND: The hop/skip in difficulty for DT is objectively noticeable. If some people feel nearly everything in EW was too easy/braindead and some of those same people actually had fun in casual content this expansion; Thats also an admission of that fact. So imo, the complaints are justified. Its been years of baseline casual content, optional or otherwise, that clearly hasn't been like this. So ofc theres gonna be some rub. It's a similar feeling to running a quick trial roulette expecting the usual Titan and getting Barbariccia instead. So I dont understand why people dont get their complaints tbh. All that said, as a casual who *did* enjoy all the fights in DT so far; I am absolutely NOT advocating to return back to the previous standard. This expansion is giving me a taste and a *slight* understanding on why people like more challenging content. Like i wanna see and do more of the ex's while their still somewhat current, maybe try out some previous savages before potentially tackling the current/future ones. If i ever reach that point, who knows? Before, an ultimate (something like UwU, im not crazy😂) was a non-starter; But now the *thought* getting good enough to actually clear one is kinda exciting😅
Just jump in a fresh ex party, They are fun once you get them down and there not as bad as you think. 1/2 mechanics you see a lot and a couple hurdle mechanics to overcome, and you clear when you get a clean run/group
sometimes i think to myself i'm not that good of a player even though i've beaten 2 ultimates and then i look at people like this and it gives the highest boost to my self esteem lmao
Uwu clearer is like 15%. even if you parse gray, you are probably one of the worse athlete in olympics. I'm bad, at least I'm olympic level. but tbh current content savage is usually harder than legacy ultimates because of dps check.
The difficulty of DT has been pretty fine imo, just a bit more engaging than a one button samba that a lot of old dungeons and trials can be. Also pretty much anything that can be gotten as a roulette, that isn’t mentor roulette, is casual imo. It’s not only story stuff but normal and alliance raids, while mostly optional, aren’t at a level that’s near extreme+ but can feel harder because their fights tend to be more engaging on a level of design that fleshes out each bosses mechanics. It’s still designed in ways that anyone is meant to pick them up and go, especially because it’s an easy way to get gear over time. It’s also week one of the raids. People will get used to mechs and it’ll be business as usual.
Normal Raids are casual content. They're basically the story mode of a raid tier. I do think there are some fights in both the expert dungeons and the normal raid where some of the mechanics are not well designed (the first boss of strayborough deadwalk, for example) and/or border on being too difficult for the duty finder. I do like seeing them take some chances with this stuff though because the game in recent expansions lacked fulfilling content for "hardcore casuals" (people who want to be challenged but don't want to dedicate the hours it takes to do savage).
After having spent the last few months seeing/hearing about healers wanting to feel like they're needed in content, we now have content that deals a decent amount of damage normally, with severe damage for failing a mechanic. We have fights that require tanks to actually tank, and we have fights that require DPS to properly use their rotation. Now that we have content, both in and out of msq, that requires players to actually engage with the game, people are complaining. This proves that no matter what Squenix does, players will find something to be upset about.
Well first off I am a 61 year old grandma with hand & wrist issues. That being said I main Sage had trouble with instances 3 on to the end using duty support. I was very upset however my FC members know me they gave me a pep talk to keep trying. I got my braces on both wrists and went after that content. I did finish. The FC did the new raids on the first day my co-healer and I struggled with the fights but that was because we had never seen them before. For mechanics with a lot of flash on the ground they have me follow one of them cause I have trouble seeing stuff. The game needs to keep going this way for the younger players not go back to easier. If I have to be just a crafter at some point only so be it. I am going to give it my best shot. This weekend I our FC is doing EX1 & I am H2. We will get this down at some point just might take a little longer then most.
i feel like these people get massively asshurt everytime they die in content. Do they want to have LFR, flex, normal, heroic and mythic raid difficulty like WoW had where you get carried in the LFR raidfinder every damn time ... i seriously think if people are to bad at the game they should either think about why they suck that bad and prolly improve themselves, improve their gaming gear or quit the fcking game. I sucked for quite some time too but that was years ago, first i switched to controller, was a big improvement for me, then i bought a mechanical keyboard mmo mouse, switched some game settings, thought about good hotkey binding and that literally made me able to do any content without thinking much. It all comes down to dedication, if you don't want to invest some time in learning how to play the game properly and for some reason you haven't learn that throughout 10 years of content, then that's a big YOU issue and not the game or devs fault.
I am perfectly content with this difficulty. I was going through the mptions towards the end ofShb and EW I'm hoping it'll all keep me on my toes all the way to 8.0
The game is designed for everyone to have something to do, crafting, dungeons, glamours, events, trials, raids,msq, housing.etc Casual content is content that is of easy accessibility and common and repetitive. Normal raids Trials Extremes Savages Ultimates Are all POST/ENDGAME CONTENT meaning you have to go out of your way to access/unlock and isn't required nor necessary. OPTIONALS if Normal raids was too easy then the complainers would complain that savages are too hard, if they made those too easy those same complainers would then complain the Ultimates are too hard. Not all content is designed to be played by you the player. You just have access to play what ever you choose its all choices. I don't do beast tribes, i don't do side quests, i don't do the aether currents unless required for something, i dont do the sight seeing stuff. I don't think those things should be simpler or removed its stuff thats not for me if you are complaining about something then its not indended for you If you think Normal raids are too hard then its content that is not designed for you go do something else. Its like saying you don't like pepperoni on your pizza so they should stop putting pepperoni on all pizzas... no just don't eat pizza that has pepperoni go find another food that you enjoy
New raids were really fun but it does come down to the group you're doing them with. Have done M4 over 20 times now as a healer (helping FC members get their minion) and some of those have been really rough, there is a LOT of damage going out and if your cohealer isn't at least somewhat competent its really hard to keep everyones health up, especially if people are dead as well. But on the other hand this is what makes it fun in my opinion. I don't mind a few wipes as long as people actually are willing to learn the mechanics and not just whine
Ummm… I love Savage - But I will say that it’s a refresher to have some better difficulty spikes in the normal content overall. The expert dungeons and even some of the other dungeons were lots of fun and some of the Instadeath mechanics in Strayborough were lots of fun. We really need debuffs on normal (not the hard ones like Savage, but maybe a few easy ones to help players get wet on what debuffs are) or even more boss tell mechanics to bridge the gap between normal and EX/Savage Normal raids are still casual content - and IMO should be a bit harder. Slightly harder than normal, but not quite as hard as Extreme. There’s a middle ground and people can either play it and enjoy it or choose to not play it. Why do people love Elden Ring? It doesn’t hold your hand or walk you through it. Challenge is a good thing. As a gamer I like to be challenged.
One of the biggest issues is when players can buy Job / Story skips and skip the lower-level content that serves as the tutorial and then suddenly complain that they aren't able to keep up in content that assumes you did everything before it and actually managed to retain some of what it's taught you. I've had loads of fun with the Expert Dungeons and Trials; even if we wiped a few times, at least it's actually engaging. I never want another repeat of Euphrosyne-level content at this end of the game again.
So like, this person is saying that the Expert Dungeons are to difficult but they only play with trusts? Trusts can't go into any level 100 dungeon other than the final story dungeon. But also, as someone with anxiety and ADHD, I don't think the game asking you to press your buttons and pay attention a little bit is asking too much of you.
Some of the new fights make me actually have to try, as a healer. Considering I could pretty much sleepwalk through everything before, I appreciate that.
The difficulty in casual content rn is allright! For my personal tastes it could still get up a nutch, but i would not be mad if it stays at tthe level right now. It's fun and refreshing.
dude the difficulty feels so good. i fell off in the first fight and died in the subsequent ones. the jump in difficulty is surprising from endwalker, but i LOVE it
FF fans have been whining about everything ever since VIII came out in 1999. Genuinely the most miserable, pretentious and arrogant fan base I have ever been a part of.
There is casual content in the game, for "casuals" in the sense these professional forum crybabies mean. It's called MSQ, Gold Saucer, gathering and crafting, treasure maps. Gpose, roleplay, chat. There are MANY activities you can do in the game that require no combat skill whatsoever. And let's be real here, even normal mode raids aren't hard. It's a learning process, you see something happen, you next time know better how to deal with it. This is basic videogame design 101, because without some kind of failure state or hinder to the player, there is no "game" to play. Game that you always win is not a game at all.
3:52 holy shit a catgirl with a actually good opinion. Unironically tired of these extremist casuals making the game lobotomized to the point that they are just getting rid of stuff just to make it even easier then it already was (WAR aoe rotation for example or BLM sharpcast) like if you really wanna just enjoy the story then /Follow a npc during a trust or just play warrior and pop bloodwetting every 25 second in a trust.
I have no idea why people complaining about difficulty in normal content when 1) and this BIG PRO for casuals - you can get ressurected in fight, at any moment 2) normal content either have non-existing or veery veery far enrage which gives just a ton of room for deaths and still clearing the fight So yeah, fail and learn should be a thing and this game already cutted sharp edges when made battle ressurecting possible
i'd say the new raid was fairly simple. I started back into the game after not playing the last two expansions. Nothing so far has been too hard so far imo. Defeated all 4 new raid fights on first try in a duty finder group too. I think it was all super fun and engaging.
We have over 100 trials and dungeons at this point, if you are STILL thinking normal content is hard, theres something wrong. Also, casual does not mean braindead, it just means you dont have a lot of time to dedicate to the game
The pink hearts with the pink AoE markers did make it hard for me to see them the first time I got to that mechanic. I died not knowing what even happened. After realizing they were there though made it a bit better.
I mean, they were kinda rough on first go through, but that's just because we don't know what's coming yet. The FC and I got through relatively fine. Maybe the zappy MLP woman's laser gun could maybe be a bit less tight, but we still got through that.
4 expansions have passed. The devs are VERY based to now put in fights that expect as much. Progression, much like real life, isnt a plateau. It's a slow yet steady hill
Honestly I think Yoshi-P did a great job on adding new mechs so current players can have fun same time new players can feel the skill increase for these mechs. I think at first the mechs is just new which makes it "hard" but when rerun it and acknowledge them it's not bad at all. I feel people should really give it more try for these dungeons and other fights. I think it's good enough for anybody imo...
The problem here is not the fact that the mechanics are "Hard", or difficult or not catered for casual/catered to hardcore/etc. The problem is, we are now having players who don't want to learn the most BASIC of mechanics in normal raid. None of the mechanics in the new raid is new. Visually different, but there's nothing new about them. Half-Room cleaves, AoE, going in circle, dropping puddles, etc. You see what the boss does once or twice, and that's it you should have a rough idea now what you're MEANT to do. Even if there's 2 mechanics coming up, you just add the 2 together and stand where its fine. But no. We're now getting folks who get upset for dying when its their FIRST TIME going into the fight. They're upset that they can't go into a content and clear it without dying. They're upset that they died to a mechanic they've never seen before, and think its because people asked it to make it difficult. They don't know the mechanic timing, order or tells on their first pull, and think that this is catered to hardcore players now and it's utterly ridiculous. A "Hard" or "Difficult" content as of now, is Savage and Ultimate content. Those are 10 to 15minute long marathon of fights with atleast 2 to 3 different phases (Savage) or going up to 7 (Ultimate). You gota learn over 10 or 20 different mechanics and what you need to do depending on your role/what marker you get. And finally, they're difficult cause if any player dies in those content, it usually means you are NOT clearing it anymore. Ultimate? If you lose 1 person during certain mechanic it's a instant wipe. And along with all this, you have to play your job decently, and meet the enrage timer. Normal has no enrage timer. Normal mechanic won't insta-wipe your party if 1 person dies. Normal lasts at most 5 to 7 minutes. Normal raid (As if now) has you learning at most 5 different tells, and with different combinations of atleast 2. So to anyone whose complaining that content in Dawntrail is hard, simply admit it. You simply don't like "failing". You don't want to die in "easy" content. You don't want to put in the smallest effort to learn and memorize the most basic mechanic. You don't want people to think you're bad for dying in content. BUT yet, you want the gear, you WANT the reward, you WANT things still be handed to you, you want to act like you did a good job from all of this. FFXIV has multitude of content catered to casual, midcore, hardcore, RPer's, influencers, Gposers, housing enthusiates and more. Either you put in the effort where it's needed, or you step away and stick to what you're more comfortable with until you feel you're better at attempting it again.
As a person who cleared the normal raid for DT yesterday there was a lot mechanics, but I had a lot of game experience to figure it out, if you cannot win then you gotta practice, I feel like voidcast ex was insanely difficult until I kept at it and now I feel like I can beat anything thrown at me afterwards
I think the use of standardized markers really makes fights really stale. This is coming from an ARR player. Like seeing a stack marker for the 100th dungeon makes me so sleepy. I don’t mind having standard mechanics of course, but the lack, or fear of, adding new mechanics and markers really showed in shb and EW normal content. At least now we’re adding, at least, a single new marker each dungeon and I am glad we’re finally expanding our limited glossary of them!
It's literally optional content that has no bearing on MSQ whatsoever. It's endgame as well, you have a lot of time to learn the encounters and improve, maybe even watch some guide videos. Technically it's supposed to be peak casual skill level if you don't do extremes. But God forbid some people have to use their eyes and press buttons at the same time, I guess.
Wasn't there general complaint last expansion that people thought they content wasn't too easy, and that jobs felted too similar to each other and lacked skill expression? Like, it was mentioned before hand when Dawntrail was announced that they will try to add a bit more challenge to the content based off players feedback and now they got what they wanted (and from what I've seen so far looked rather fun and engaging despite not being at DT proper yet). Like, I feel after hours of playing and 90+ levels (and 10 years of content) that players would be able to handle a bit more engaging normal content by now (especially from an "ex-savage raider" the OP claims to be).
Shadow_Darkmoon openly admitted that the problem was their own mental illness, yet continued to blame the game. So entitled, yet no self accountability.
I love the difficulty increase. More reactive fights keeps you on your toes. If people cant handle that maybe they just need to play mobile games. There's literally 6 expansions to learn mechanic and gitgud. If you still can't understand basic mechanic by Dawntrail then either you skipped and never paid attention or you don't actually do all the previous raids/trials.
Jeez..... I've been complaining because the dungeons and trials this expac have been too easy to the point of being boring. Even the extremes are easy enough that I hopped in pf and cleared them in a single lockout with little trouble. The only normal raid boss I died to was the fourth one, because I greeded the arena destruction on the first one. This is mindblowing to hear.
I think they can put trust into raids, just make it trust difficulty, the boss does nothing but auto attacks the tank for a pitiful amount of damage, healers never run out of mana and heal all the time, dps deal extra damage ( but not too fast, dont want to miss out on that standing and hitting gameplay). And after the boss is down, the reward at the end is just the story, no tomestones, no tokens, nothing because why do you need gear if you just want story
I even put savage content up to casual because I consider myself a casual and I did 11/12 savage fights last expansion (damn you p3s and your orange on orange on red on purple!) It's ultimate raiding at the point That I would say "most" content isn't casual anymore.
Oh heart races, hand shake = anxiety....i mean they aren't wrong, but excitement has the same physiological symptoms...so... However I do understand them, especially when the are using a new job on a new dungeon you are not only trying to learn the fight, but learn the job too. It can be much to process. I however think Dawntrail MSQ (story related but not totally) is lacking in fights in early department. Meaning players cant learn the job as they level up the job. There are 10 levels to level up the job, but you aren't learn much how the job works at 90 when it is highly likely that their daily roulettes are alliance raids in crystal tower and dungeons before level 80s. That I will give them, the MSQ in terms of quest design, could be a little better IMO.
I think to complain about the difficulty of the current non-EX content, you have to forget about how generous 14 is with combat raises. The OP at the start even explains how they were on the floor "for the Nth time"-yet the fight was still going! Yeah, it's not trivial to avoid death in Experts and Normals, but individual deaths are also of very little consequence. Someone will pick you up and the fight resumes. Really, I think this is the best of all worlds. * Players who want more challenging content get their challenge in personal responsibility (did I personally die?) * Healer gets to actually heal and raise people because people messing up actually take significant damage * Players who don't care or can't handle the difficulty still get to clear. I suppose #3 can feel bad, but /a/ line is gonna be /somewhere/. If it has to be, I think normal raids are the right place for it.
have been in FFXIV since 2013 and everytime there is a new expansion there is also an increase in difficulty. People are used to cruising through content without too much of a challenge after the umpteenth time but with upgrade in jobs, come an increase in the challenges in the game... Get used to it. If you are in the game long enough you will see the pattern.
I think it's just right. But I wish they had some content that was just faster and more varied versions of fights, instead of the weird adventure game logic puzzles of extremes and savages. The difficulty spike between normal and savage is just... not even really a difficulty spike so much as it uses the logic of a completely different game.
14:15 Everytime I've queued expert always 2/4 people will get hit by everything, I take my time to help explain it to them and encourage them and everyone has been fine within a few pulls MAX. Dawntrail is not hard, it's different. People will help you if you need it, you will learn it if you want to learn it. Please do not make this game any easier
mean while im just happy we get to see chances for wipes in dungeons and trails. its been so rare that any time it happens we lol about it in our FC thats how fucking rare it was. there opinion reminds me of the solo duties. if you keep failing they give you a very easy option. when its MSQ related i wouldnt mind seeing those kind of choices added to the trust system.
Normal raids can be a struggle at times I know going into ShB and EW first time I died a lot not dodging or forgetting mechanic but got better and learned where to go when. No one judged I said soz when I died and ty when got rez. I think a lot over think trying not to die or make a mistake and that hinders their ability to react as they are thinking of the consequences of being hit instead of moving. There is no shaming in failing at something you are new at better to have fun giving a try.
The normal raids are awesome. The EX trials push my limits, and I enjoy that. It all falls apart when other players become rude and nasty because I'm struggling with mechanics. Like, I'm sorry I don't play perfectly, this is only my fifth attempt! Asking me if I have a brain, going "bruh, lol blm" when I'm teying my best... THAT'S what's wrong with hard content, the people who play it.
Welcome to the lived experience of fromsoft fans for over a decade. “Make it easier!” “This should be accessible to everyone” “ theres no reason not to” “ everyone who doesn’t want this is elitist!” it’s always the same talking points. Hey, the raids are about fighting bosses are y’know, powerful. Maybe they should challenge you slightly. I can’t believe they’re complaining about the normal fights of all things, especially the Honey B fight. Do you have eyes and basic pattern recognition? Then you’ll do fine.
first few minutes reading the OP...I now kinda get what Yoshi P said before launch about making DT harder, TIL that the FFXIV community has this level of "casuals" too comfy about the previous expacs' difficulty level on normal. I'm so wrong thinking that the casuals in FFXIV are like me and most of my FCmates/in-game friends I know who are patches behind clearing the content, and has never seen DREX unlocked since SB, always clearing harder stuff unsynced 😆I don't want this game to be less challenging, though I'd like to know how to tweak my effects because the lights esp in lvl 97 dungeon is killing my eyes, I've never recovered since the Nier raids, I'll never not floor tank red girl boss 😜
This is what happens when the game got dumbed down in shadowbringers, all the venue/rp/casual/erp kids swarmed the game. And now that we getting fun content "is to hard for them."
The reason why dawntrail feels harder is because endwalker was too easy. From ARR to ShB the fights had a clear, stable increase in difficulty, but suddenly the encounters in EW were very repeative and easy. DT has new and interesting mechanics for the first time since (in my opinion) SB.
The normal fights were fine, chaotic sure, but non really needed coordination at all or really, just keeping your eyes open and react accordingly, aka git gud as cheesy as that sounds.
Man I could rant and ramble about this all day but the fact people are complaining after having played this game 5x longer than I have while having 0.025 understanding of the systems, repetition, etc, is really disheartening
Normal raid is Casual content.
It's almost as if by the time you reach level 100 you're supposed to have gained a certain skill level
Yup I don't understand why the devs should be using kid gloves by that point.
Yeah…plus it’s not like this content will never get easier. In two more expansions it’ll be easy peasy unsynced.
Bro ive seen people in p10n that don't know how a tower works
@@Alex-q8w9i that's not the issue of normal content being too hard though , that's just ppl never learn to interact with "standard marker" as in you've seen this everywhere you go , even a goddamn solo duty had them
if you're at lvl 90 and don't know what a tower is supposed to mean then that's on them
Only died in raid 2 honey B because I greeded. That's a skill issue. Normal raids are fun, even when blind.
No I lied I also died when I gap closed in raid 4 after that one floor mechanic. That was surprising but I should've known better lmao
First the healer strike cause content was "too easy" now normal content is too hard. Make up your mind people
Paradoxical fanbase bro I swear to god
kind of sounds like forums players just looking for clicks like always
You know those are not the same group of people right?
This is exactly why the devs haven't chosen a side on this topic. It's a damned if you do, damned if you don't situation.
the ones on the healer strike i are the ones that have put 1000+ hours into the role and know it inside and out and now are bored since they mastered it, the ones crying its to hard are the ones that just play the game a few hours a week and don't follow job changes or look up game related stuff outside of the game vastly different groups of players
"Can casual players have something easy-ish to play please" you gotta be out of your damn mind. that made me so mad
I really need to know how much easier casual players want it to be. Imo these dungeons are just as easy as previous ones, we just have new markers we need to learn. Are casual players really this inept at the game?
As a casual player myself, I might suggest the Gathering/Crafting/Golden Saucer/Vermillion/tribes/etc. Parts of the game to them to some of these people. Diadem and firmament still exists and space exploration soon which may likely be along those lines as well. Did you know there's a piano rhythm game? FFXIV has way more than just raids, I wish these people would understand.
@@MakeSureYouCleanUpThe issue is that they want to specifically be the epic combat hero with little to no effort. It'd be great if they focused on the other things they may actually be better at.
Welcome to the lived experience of fromsoft fans for over a decade. “Make it easier!” “This should be accessible to everyone” “ theres no reason not to” “ everyone who doesn’t want this is elitist!” it’s always the same talking points. Hey, the raids are about fighting bosses are y’know, powerful. Maybe they should challenge you slightly. I can’t believe they’re complaining about the normal fights of all things, especially the Honey B fight. Do you have eyes and basic pattern recognition? Then you’ll do fine.
Thats well in good if you want to lose millions of players and kill the game@TheVenhammer
As far as I'm concerned, if people find normal content too difficult...like dungeons/trials/alliance raids to the point it's actively stressing them out to the point they need to go on the forums to try and make things easier, then might I suggest The Sims?
I, um... When I started playing and hit level 80 I cried almost every normal Eden raid. I was *embarrassingly* bad, at least to myself. In those raids and alliance raids, which were current at the time.
But I kept practicing by simply playing for a few hours a day, running a few roulettes while online, grinding the raids and alliances for the gear with my eager FC mates lol. And after a few more months I was dying less. After a year I was teaching sprouts. I got pretty damn good at bard too. It's a skill. It's MANY skills.
Also, I have multiple illnesses going on, including anxiety, ADHD, and hand pain, and I'm not saying a disability *can't* keep people from succeeding.
But I have bad anxiety, and I have managed to PUSH PAST IT. It's possible, and speaking for *everybody* with anxiety or ADHD in that we supposedly need these accommodations...no, it's not really simply your disability in this case. It's about you being too hard on yourself which pushes you to quit.
I don't think mechanic "difficulty" has gone up between EW and DT. They just hurt more lol.
Also also, a quadriplegic posted a VOD of him playing FF14 lol.
Anytime I see someone complain about physical disabilities, I have a hard time accepting that as valid when people like BrolyLegs exist (RIP). Dude literally couldn't use his hands or legs and STILL beat even top players at Street Fighter. Is it harder? Sure. Impossible? Surely not.
I like your attitude. Do not wallow in self pity. Push through and build yourself up. Nobody's gonna help you at personal level unless you move to help yourself. Teach yourself to be strong. I know I did. And ffxiv can and an easier tool for you to use to train and lift yourself up. And it's fun too. Keep it up and don't give up. Defeatist mentality are what made these people complain so much. That is an example of what NOT to do going forward.
Agreed. I used to have terrible anxiety at the though of playing a healer for years in this game since 1.0. Friends convinced me to give it a go, and right now I've been a healer main since Shadowbringers. Once you get over the initial sensation of fear and let yourself just be and learn, it's not that bad. People are their own worst critic, but that doesn't mean you have to let that critic dictate your ability to learn and play a job.
For what it's worth, I'll probably never be rid of my anxiety (AuDHD/OCD), but I make a conscious choice to not let it control what I am allowed to do in the game to have fun with friends or solo. I know that if I practice at a new thing, eventually it'll stick and what used to bother me simply won't anymore.
Well, mechanixs went up in DT. It's basically created to kill noobs a couple of times. Let me give you an example.
Endwalker had "Dead's end" as the final MSQ dungeon. First boss was super easy to understand and even if you die once to it, the next time you face it, you'd do so much better. Second boss was just "avoid aoe'. Third boss was more of the same.
Now let's compare it to Alexandria, D.T final MSQ dungeon. First boss is basically pay attention to telegraphed AoE that happens in the order something spawn. Then it spices it up a bit by doing cone AoE that significantly reduces the safe space so you need to positio yourself properly.
Second boss has AoE that sre not too obvious and happen in both the arena and outside the arena, since all it's purple, it's easy to mistake what is mech and what is not. Third boss has not so obvious AoE and cleaves, it also puts the player in a multi task( kill adds while avoiding stuff)
As you see there is a HUGE difference in endwalker avoid aoe -only, to this.
Also Queen Eternal >>> Endsinger, and by a lot.
Upping the difficulty a bit is healthy for everyone. You'll enjoy more the game rather than sit there, watch aoe lights hit you for low damage and hit the boss till dead
This! I also have bad anxiety and I do have to psych myself up to get myself to queue, but it does get easier with practice!
I agree with you; the content needs to be slightly more difficult as we're in the 100's now, we need something more engaging than "in-out-spread-stack" mechanics, this Dawntrail is perfect for that! I've also stated for a while;
Be aware of the extreme mechanics they'll dumb em down and make em Normal Content - which is precisely what has happened;
Be aware of ultimate mechanics because eventually those become Savage Mechanics - Savage Mechanics in turn becomes Extreme Mechanics and Finally Extreme Mechanics become Normal mechanics.
The idea is to watch for the clues; this is the difference between Normal and Hard/Extreme content!! We need to call for MORE harder stuff as time progresses, not easier. The harder the content the more engaging it is for everyone; heck the last trial of the Expansion at the current time; i did Tank LB3 - close to 4 times because i saw a similar structure in Alexander. (multiple times!)
This call to make things easier is not fair on those who actually enjoy the game play - who aren't exactly savage raiders.
This is better. Normal content is fun again and it's less of a shock if you decide to try savage/extreme.
this just reminds me of when i replayed arum veil.
boss 2 now has telegraphs instead of how it used to be where you actually had to watch the boss and their cast bars to find out if they are going to do a frontal cone or a 360 circle
when i first saw it i was just thinking "are people having that big of a problem with this guy?"
but they kept the no telegraphs in the gladiator dungeon?
only thing i can think of is that they might have even forgot that even existed
overall i am very happy with the challenge we have now
i will say the only thing i had any problems with in the msq was Alexandria first boss tic tac toe and even that was just because it was my first time through the dungeon. after i did a few runs i had it down
i wouldn't consider myself a hardcore player since this is the first time I'm doing current content extremes
even with the current extreme 1, i would not consider it a fight. i would say its more of a dance. there is little to no variance besides "watch out guys he's going ice first instead of lightning"
with previous extremes you could skip stuff if done right. is that probably because i was doing old fights? yes, probably. but i will say this extreme 1 feels very scripted
now for the raids
to make it short i had more problems with panda than i did with current raids
raid 2 does feel a little like a bullet hell at times, but it definitely feels perfectly fine
as someone else said it just feels like they made the penalty for failure stronger
for example in raid 4 if you just stand there when she repeatedly shoots the ground because "its not doing that much damage" then you just die. you don't get a few vuln stacks and pushed on your merry way (and yes i know that its basically just a mech to tell you to move)
with her fourfold blasts if you face tank one shot and your not a tank, well there goes 90% of your hp now don't do it again
this was a much needed difficulty raise (even though it didn't raise much if at all)
even if its just from the new mechs i believe it will bring a new joy to the game.
after i have done the dt dungeons i am actively happy when i get one for rolos and quite sad knowing ill be bored out of my mind if i don't
dt dungeons are the explicit reason i turn on limited leveling roulette now
thank you for listening to my tedtalk
We are on our 5th expansion and are now reaching LVL 100. The difficulty can't stay stagnant, even in the normal modes of content. The baseline content needs to get harder over time or it would feel like there's no difficulty increase from LVL 50 to LVL 100. Like the warrior of light is getting stronger, but our content isn't? Sounds boring to me
Normal content was more difficult back in the day. They didn't really start heavily shifting to the way things have been till ShB.
People got too used to dungeons and such being SO easy you could do it half asleep without any worry you might die or even wipe, and it's time to embrace having the slightest bit of challenge -- this isn't wow, and we're not going to have the entire rest of the group telling us to stop playing because we died once or twice.
I actually fell asleep and die to the mech due to nodding off sleeping on the job lol. That's how boring it was b4 DT. 😅
@@GroovyDean you're not alone , i wasn't even watching my game while doing dungeons in EW since they were so boring, i was watching some youtube shit or anime/series
It's not even the difficulty that these players aren't used to. It's the consequences for failing. You can no longer just coast through the casual content. You are punished for every failure, sometimes fatally. I came back to DT after not playing for nearly 4 months, because I was so insanely bored with the game. None of the content was compelling enough to keep me subbed to play it. Now I am running through the new dungeons and trials just fun or just because there's one mechanic I struggled on. If you're invested enough to give your opinion on the state of the game, then you need to be invested enough to actually make the effort of improving yourself, instead of crying to the devs to let you pass with a D when you got straight zeros on every assignment.
Yup. There have been times in leveling roulette where, as a healer, I've dragged people to the finish line who didn't learn a damn thing.
You can't NOT res them and refuse to let them clear until they learn a mechanic... so there's nothing that can really be done about it. Only thing to do is wait for them to get so bored dying all the time that they actually try.
The OP is literally wasn’t ever allowed to fail and experience anything difficult or negative. Interesting how they didn’t self reflect after the story. Anyway, they are getting dunked on in the forums anyway. Good. Tired of these people who cry too much and not pay attention enough to the mechanic
I love this difficulty! Yoshi P said he's even nodding off doing content. I agree... I fell asleep during Endwalker, and they addressed this very well in Dawntrail. Not everything has to be Ultimate level difficulty mechanic vomit? but this is actually nice. I'd assume... players having gone through ARR/HW/SB/SHB/EW/DT reaching Lv100... will at least have learned how to play & do the normal content by now
You would be wrong in that assumption lmao. I know many people who literally cant stay alive longer than 10-15 sec in DT content. Some are my friends and I just literally had to leave them dead on the floor when I was helping them with a lot of dungeons and 3 man things.
Bold of you to assume the player base knows how to play their job. Especially when the game has a bad leveling experience on most jobs that do little to nothing to teach players how their kits work in endgame. Imagine if WHM had lower level versions of Temperance, or Aqua veil so that they could learn about mitigation sooner. It would also give more things for players to gain at lower levels making progression more satisfying.
It's also stupid how some jobs feels so incomplete before certain levels like RPR with enshroud or to a lesser extent, inner release and continuation. Like these abilities significantly change how the job plays but they are all unlocked so late. Giving players less time that they could have to learn their jobs
@@axylum4453 Every job should have a AoE by lv15. Even healers. It is completely mind boggling to me how bad the level/skill distribution is for some jobs.
Speaking of WHM why does freecure still exist? Having lower versions of temperance and aquaveil doesn't make a whole lot of sense because no one would use them anyways. The healing output in normal content is so low there is no need for them unless you are already skilled and trying to optimize damage output.
@@JathraDHShame on you and your little friends. When I was leveling up my WHM after my main DRG, I found many people dying over and over. I revived them every time I could while keeping everyone alive and well, after that I gave some tips for the next time I am not around. These people were grateful for that.
Yeah, that's better than be a elitist wanna be that leave people dead and "clear contenr with 3". Yeah, that's helpful for the community who is afraid to run with players, right? You are making the problems for the casuals worse and this is why they are vocal. Wanna silence them? Help them. Oh, what's that? They fail too much and it is stressful? Thought you were the dude who can clear with 3 😂😂
@@Yokai_Yuri When the person dies within 10 seconds of every rez and being topped back to full you will run out of MP if you keep rezzing them. It is your job as a healer to learn to triage properly. Please learn to play.
Sorry, it is not remotely elitist to leave someone dead who has died 10x+ on a single boss. You will clear the boss faster just DPSing and using 3 people because they are being that bad of a sink on the team.
100 levels to learn how to play your class. In most games the higher your level you go, the more challenging a game becomes.
They need to keep doing what they are doing. This is the most fun I've had with normal content (especially the dungeons) since I started playing the game.
This is the most fun i've had in casual combat content since SB. ARR was aight, HW was meh, SB with its QoL changes saved the game. Then ShB and EW got watered down for the casuals. But god damn i'm tired of openly hating capping every week because I have to lose my braincells doing faceroll dungeons or doing equally faceroll hunt trains. EVEN HUNTS GOT BEEFED UP, I LOVE IT.
These normal raids have been something, because it has so far, truly shown how bad Duty Finder Healers are in this game due to how much they have been babied about not having to heal for the past expansion. I got bopped by the Soft Enrage in the 4th fight due to healers just, not being used to that kinda stuff
Yea I am glad I main healer lol. It was still nothing compared to real healing, but it was a step above normal content requirements. Savage is gonna be insane on that.
As long as it doesn't take you 2 minutes to rez a single person (Yes I genuinely had a healer like that in this most recent raid tier), I consider you a fine enough healer to handle this
@@thebrave9971 I get co-healers like that all the time sadly. Or DPS that doesn't realize they have a rez button when the healers are down and then we wipe.
@@JathraDH I've been getting that second one a lot less... Mostly because Pictomancer stole all of the rez dps people
Yeah, I main healer in DF raids always. I learned my lesson in Deltascape lol
"these people don't care about anyone's experience but their own!"
*_proceeds to not care about anyone's experience but their own_*
I considered myself a bad player. This showed me that im actually above average
So last expansion people complained normal content was to easy, so Yoshi P said hold my beer, I personally think its fine.
pandemonium normal was not easy, far from it. (I did savage)
@Dwayneff the only pandemonium I struggled on normal mainly because of randoms the most was p10 and I did savage too. Everything else on normal was brain dead easy and so did savage with little exceptions
@@Dwayneff I didn't think it was that bad, that's just me. I'm still in the process of finishing all of the savage tiers. Pandæmonium only gets hard P10-12.
@@Dwayneff I cleared savage too, I did all 12 fights on savage in content, p10 normal harrowing hell is nothing like savage I managed to do it one shot
as someone who came back after a year out and couldn't remember how to play any of my jobs, i got through the content no problem, didn't think any of it was "too hard". Some people just suck at games. Try employing the age old tactic of "Try, fail, learn, succeed" and not "try, fail, quit".
Normal raid is optional content, it is not for all players intended. Currently for the very 1st time it’s rly entertaining to do normal raids even as an ultimate raider. I truly hope Yoshi P won’t bend to the lazy ppl that don’t want to commit time into content, and turn Dawntrail to a snooze party again like it was for SHB and EW. The content is perfectly casual, and doable. Nothing is wrong, since in video games you can actually die if you do mistakes. That’s how it’s supposed to be ppl just forget it
Excellent forum reading.
On a more serious note: This is the first time in years I've had a ton of fun playing normal and extreme fights. The last couple expansions were so filled with boring and mediocre fights. I'm so glad they are finally making things fun again.
same. i was convinced they would need to change up the "3x 2-mob-packs, Boss" formular to make dungeons interesting, but the dawntrail dungeons were all rly fun.
While there was definitely a substantial difficulty increase in casual fights, this expansion, it's by far not "difficult". By the time you reach level 100 in this game, regardless of how casual you are, you SHOULD be skilled enough to clear these fights, even if it takes a few wipes to do so. Dumbing down this content will make it boring to clear. I loved the Crystal Tower raids back when we had to do mechanics, but no one has seen daybreak in a decade, and no one even knows what Glassya Labolas' mechanics even do.
That first post you read… jeez, all they actually said was “ i suck at using my brain, please make the game more like an afk game “ the simple fact we have “ normal “ raids is so that casuals can experience that story of it. Now they want baby mode raids?
Game Journalist difficulty, the lowest of the low
They want normal to be like WoW LFR or even easier.
"OMG, we wiped 3 times it's too difficult!" These people are incorrigible. I appreciate the step up in challenge. The new extra dungeons and raids are really awesome.
Content feels great. I'm glad its not faceroll. MSQ instances are faceroll. And thats fine. This is not the MSQ. Its optional. I'm glad they are adding more 'stress' to the game. Praise be Yoshi P
For someone who enjoys the story, they sure didnt learn a fuckin thing about going past your limits, relying on friends, or not losing hope.
They sure did learn a thing about being loud snowflakes though! Thanks Twitter and Reddit.
I remember during previous raid tier, that some portion of the casual playerbase were complaining, that the rewards from savage like mounts and such, should be available to the casual too, not just the sweaty raiders. Even suggesting, to put savage mounts on the mog station, so that they can buy them. That would completely defeat the point of doing those raids, to have something unique as a reward, that most players can't as a symbol of that achievement of at times spending weeks to clear the tier.
You've had 8 HUNDRED hours to practice this.
In ANY video game EVER, even if you play on easy mode the further you progress ... the last boss will always be harder than the first boss.
If by 800 hours (cause I assume these people don't skip) you SHOULD have the capacity to know what's happening easily
That's how video games works ... the further you are, the harder it gets and usually optional bosses are harder. (YES even on easy mode)
Short answer: No
Long answer: Noooooooooooo
People complained that the "normal" content was getting too easy. They complained a lot. So they expanded the type of attacks that show up in dungeons and raids. Now the crying starts in the other direction.
These people will cry whenever they can't just walk in, win on the first try, and get their reward for minimal effort. They need to be ignored. There is nothing wrong with learning by doing, in three weeks, it will be an easy clear if they just do it.
I love how Shadow Darkmoon or whatever the fuck their name is said that they quit XIV and go to Guild Wars 2, and then when pressed on why they did so claimed that they had such terrible anxiety that even so much as looking at the buttons caused them to like lock up or some shit. Like if you're anxiety is THAT bad, moving to another MMO who has a much more busier combat system than XIV is not going to help that.
Like they're so committed to this bit of wanting the game to be braindead easy that they didn't even realize they contradicted themselves from their earlier post
yea but the anxiety comes from those buttons while playing with others. in GW2 I inly ever played with a friend and GW2 has a plethora of content that you can do solo. FFXIV doesnt.
I played GW2 since launch and still play.. and FF14 from launch 1.0 up to....a little past the end of endwalker.
I often comment gw2 is very much an "alone together" game. The open world meta events are *MASSIVE* talking 30, 40, 50 people but you don't have to be in a party to contribute and get rewards. There are also no gates on progression or story, in fact you can easily hit the level cap and finish the story without seeing any dungeons at all.
Nobody in GW2 is locked out of BiS gear. if you like raids, do raids for BiS. Prefer PVP.. do that.. Enjoy open world more solo play, do that. it'll take a while but you can get BiS like anyone else. This is **NOT** the case in FF14. But to be fair in the open world of FF14 you're not bumping into mobs that can one-shot outside of a mega-fate, GW2 isn't quite that forgiving *cough* Heart of Thorns.
lastly for people with issues that impact play the community have developed "Li" or "Low Intensity" builds for nearly every class able to hit 20k+ DPS with 3 or less buttons. It sounds like Shadow Darkmoon, if I got that right, needs to be playing GW2 more, it's better suited to them, but I get it the FF14 story is absolutely spectacular and the world is great.
I'll never understand those people who claim legitimately crippling anxiety over this game, like damn, just tell people to rush rope and move on, it's not that serious😂
@@shelflord1686 Its not so much the having crippling anxiety, it's saying you have crippling anxiety and then going to ANOTHER MMO. Like the genre clearly isn't for you if all you want is a cozy little game where you never have to worry about dying in content ever.
@@justinserrano4506 Isoand Sanc, Crafting, HoH, PoTD, you can very easily out level the story content and run it with trusts. The only things you can't do are trials, raids, and extremes by yourself.
Hell they created trusts FOR TRIALS in DawnTrail. So this idea that there's nothing you can do alone in XIV is laughable, but also if you (Not saying you in particular, just this person on the forums) want to play alone DONT PLAY AN MMO!
Like there are a wide plethora of single player games. Go dick around in Skyrim, or Fallout, or Animal Crossing. Play a Mario game, play Sonic, play The Sims, do something that isn't joining a massively online space and then fucking whining about your own crippling anxiety when you're the only person who controls the buttons you press. If your anxiety is so bad that your hands are shaking and freezing up then quit, get some help, or just do something that isn't causing you all that anxiety.
This community just suffered through one of their worst endgame content cycles because the devs made everything so baby easy braindead that even the Producer of the game said he was falling asleep while playing it. We do not and should not have to accommodate a group of people that engage with 3% of the games content and then fuck off for months so they can only come back and do the story before fucking off again.
If people think the normal content is "too hard" they should strike. Refuse to play the content, and the game. Show the devs who's boss!
Meanwhile the normal players of this game will enjoy our "hard" normal content.
I love how they say the "want an option for people who just want to experience the story." That's LITERALLY what normal mode is for. They made normal mode because people were upset they couldn't experience the coil story because they weren't good enough for the fights. The difference is that those raids were more equivalent to savage mode dungeons these days, so normal mode IS LITERALLY the story mode. If you can't do normal mode raids, you have no intention to put ANY amount of effort into the game and you have no right playing this content.
Man i would love savage mode dungeons that had a purpose.
These players would never last in the hard content in eso
There exists only 2 realities where these people find a solution
either a) they get filtered by very fundamental content and concede that this game just isn't for them and that the devs shouldn't cater to them
or b) they dedicate a little time and effort to just learning the fights and jobs and get good.
I sincerely hope they choose the second option. I don't want them to leave, but there's no way that these people aren't literally just wiping to a boss once, giving up, and complaining on the forums that the new xpac is too hard.
Give me a break.
There is a 3rd solution where they whine and the devs cave yet again like they have multiple times in the past. Looking at you a certain solo duty in garlemald that was nerfed to the ground about 5x and many other such encounters.
@@JathraDHDon't tell me they made THAT Endwalker instance easier. That shit was absolutely kino for me because it was so unforgiving
@@shelflord1686 Yes it was actually nerfed within the first week because of the complaints, then nerfed several times after. It is a literal cakewalk now.
"I played in stormblood and SHB"
"Social interractions give me such bad anxiety that i can barely keep my fingers on the keys"
How the FUCK did they do MSQ before trusts/duty support and squadrons were readily available for ARR+ then????
Hot take on the anxiety angle:
I have anxiety in several forms, been medicated over half my life, and get disability for it so I am well aware with their struggles. HOWEVER... If you refuse to challenge your anxiety, you are giving it power. So how did I end up finding a static and clearing on day 1? Fellowship finder. I found players, met them, and stuck with the ones I made friends with. I work on myself and understand that there will be times when my anxiety becomes and obstacle, but if I give up when it shows its face, I'd be giving up my freedom. So I learn, I adapt, and I work on my anxiety out of game, and my rotation in game.
That being said, if that or any person wanted help, I would gladly help them with either anxiety and coping mechanisms, or Viper and Samurai optimization. Everyone begins somewhere, but you cannot expect to be at "Starting to learn" and demand that the skill get easier, instead of getting better.
That last part about Alexander 12 hit hard lmao
I had half a group in Normal Raids Roulette the other day that that was unable to do it. Me and my friends queued as four dps and got thrown into A12 with 2 random tanks and 2 random healers.
The tanks didnt understand the cleaves, ran into the DPS with AoE tank busters (to be fair that one doesnt have the standard marker but alas)
The healers didn't understand the spread/stack markers, went into the time warp things etc.
Even some of my friends struggled a little due to the non-standard markers and it having been some time since we last did it.
After two wipes, someone voted to abandon duty. But we "held them hostage" and I went through to explain the mechanics, even put them into deepL to translate as one of the healers spoke in french only, and lo and behold, we completed the fightout without any further major hiccups.
People these days wipe once or twice and immediately go into "Nah I dont wanna deal with this" and leave, instead of adapting and learning. Its sad
i have deslyxic. please be patient.
casual content is something that is clearable when you go in the first time.
so everything in the roulette.
YAPPING INBOUND:
The hop/skip in difficulty for DT is objectively noticeable. If some people feel nearly everything in EW was too easy/braindead and some of those same people actually had fun in casual content this expansion; Thats also an admission of that fact. So imo, the complaints are justified. Its been years of baseline casual content, optional or otherwise, that clearly hasn't been like this. So ofc theres gonna be some rub. It's a similar feeling to running a quick trial roulette expecting the usual Titan and getting Barbariccia instead. So I dont understand why people dont get their complaints tbh.
All that said, as a casual who *did* enjoy all the fights in DT so far; I am absolutely NOT advocating to return back to the previous standard. This expansion is giving me a taste and a *slight* understanding on why people like more challenging content. Like i wanna see and do more of the ex's while their still somewhat current, maybe try out some previous savages before potentially tackling the current/future ones. If i ever reach that point, who knows? Before, an ultimate (something like UwU, im not crazy😂) was a non-starter; But now the *thought* getting good enough to actually clear one is kinda exciting😅
Just jump in a fresh ex party, They are fun once you get them down and there not as bad as you think. 1/2 mechanics you see a lot and a couple hurdle mechanics to overcome, and you clear when you get a clean run/group
@@xxomega702buzzalini8 I had some kind FC mates drag me through a few clears of ex1
sometimes i think to myself i'm not that good of a player even though i've beaten 2 ultimates
and then i look at people like this and it gives the highest boost to my self esteem lmao
Uwu clearer is like 15%. even if you parse gray, you are probably one of the worse athlete in olympics. I'm bad, at least I'm olympic level.
but tbh current content savage is usually harder than legacy ultimates because of dps check.
The difficulty of DT has been pretty fine imo, just a bit more engaging than a one button samba that a lot of old dungeons and trials can be.
Also pretty much anything that can be gotten as a roulette, that isn’t mentor roulette, is casual imo. It’s not only story stuff but normal and alliance raids, while mostly optional, aren’t at a level that’s near extreme+ but can feel harder because their fights tend to be more engaging on a level of design that fleshes out each bosses mechanics. It’s still designed in ways that anyone is meant to pick them up and go, especially because it’s an easy way to get gear over time. It’s also week one of the raids. People will get used to mechs and it’ll be business as usual.
Normal Raids are casual content. They're basically the story mode of a raid tier.
I do think there are some fights in both the expert dungeons and the normal raid where some of the mechanics are not well designed (the first boss of strayborough deadwalk, for example) and/or border on being too difficult for the duty finder. I do like seeing them take some chances with this stuff though because the game in recent expansions lacked fulfilling content for "hardcore casuals" (people who want to be challenged but don't want to dedicate the hours it takes to do savage).
I'd rather re-prog UCOB from scratch than keep playing against that first Strayborough boss.
Im not gonna lie if you cant handle these normal mode fights in DT you need to see the undertaker because you have no pulse.
After having spent the last few months seeing/hearing about healers wanting to feel like they're needed in content, we now have content that deals a decent amount of damage normally, with severe damage for failing a mechanic. We have fights that require tanks to actually tank, and we have fights that require DPS to properly use their rotation. Now that we have content, both in and out of msq, that requires players to actually engage with the game, people are complaining. This proves that no matter what Squenix does, players will find something to be upset about.
Well first off I am a 61 year old grandma with hand & wrist issues. That being said I main Sage had trouble with instances 3 on to the end using duty support. I was very upset however my FC members know me they gave me a pep talk to keep trying. I got my braces on both wrists and went after that content. I did finish. The FC did the new raids on the first day my co-healer and I struggled with the fights but that was because we had never seen them before. For mechanics with a lot of flash on the ground they have me follow one of them cause I have trouble seeing stuff. The game needs to keep going this way for the younger players not go back to easier. If I have to be just a crafter at some point only so be it. I am going to give it my best shot. This weekend I our FC is doing EX1 & I am H2. We will get this down at some point just might take a little longer then most.
i feel like these people get massively asshurt everytime they die in content. Do they want to have LFR, flex, normal, heroic and mythic raid difficulty like WoW had where you get carried in the LFR raidfinder every damn time ... i seriously think if people are to bad at the game they should either think about why they suck that bad and prolly improve themselves, improve their gaming gear or quit the fcking game. I sucked for quite some time too but that was years ago, first i switched to controller, was a big improvement for me, then i bought a mechanical keyboard mmo mouse, switched some game settings, thought about good hotkey binding and that literally made me able to do any content without thinking much. It all comes down to dedication, if you don't want to invest some time in learning how to play the game properly and for some reason you haven't learn that throughout 10 years of content, then that's a big YOU issue and not the game or devs fault.
If you weren't clearing raid content during the "TP" era when it was utilized, you're playing the game on easy mode. Be thankful 😂
I am perfectly content with this difficulty. I was going through the mptions towards the end ofShb and EW I'm hoping it'll all keep me on my toes all the way to 8.0
The game is designed for everyone to have something to do, crafting, dungeons, glamours, events, trials, raids,msq, housing.etc
Casual content is content that is of easy accessibility and common and repetitive.
Normal raids
Trials
Extremes
Savages
Ultimates
Are all POST/ENDGAME CONTENT meaning you have to go out of your way to access/unlock and isn't required nor necessary. OPTIONALS
if Normal raids was too easy then the complainers would complain that savages are too hard, if they made those too easy those same complainers would then complain the Ultimates are too hard.
Not all content is designed to be played by you the player.
You just have access to play what ever you choose its all choices.
I don't do beast tribes, i don't do side quests, i don't do the aether currents unless required for something, i dont do the sight seeing stuff. I don't think those things should be simpler or removed its stuff thats not for me if you are complaining about something then its not indended for you
If you think Normal raids are too hard then its content that is not designed for you go do something else.
Its like saying you don't like pepperoni on your pizza so they should stop putting pepperoni on all pizzas... no just don't eat pizza that has pepperoni go find another food that you enjoy
New raids were really fun but it does come down to the group you're doing them with. Have done M4 over 20 times now as a healer (helping FC members get their minion) and some of those have been really rough, there is a LOT of damage going out and if your cohealer isn't at least somewhat competent its really hard to keep everyones health up, especially if people are dead as well. But on the other hand this is what makes it fun in my opinion. I don't mind a few wipes as long as people actually are willing to learn the mechanics and not just whine
Ummm… I love Savage - But I will say that it’s a refresher to have some better difficulty spikes in the normal content overall. The expert dungeons and even some of the other dungeons were lots of fun and some of the Instadeath mechanics in Strayborough were lots of fun.
We really need debuffs on normal (not the hard ones like Savage, but maybe a few easy ones to help players get wet on what debuffs are) or even more boss tell mechanics to bridge the gap between normal and EX/Savage
Normal raids are still casual content - and IMO should be a bit harder. Slightly harder than normal, but not quite as hard as Extreme. There’s a middle ground and people can either play it and enjoy it or choose to not play it.
Why do people love Elden Ring? It doesn’t hold your hand or walk you through it. Challenge is a good thing. As a gamer I like to be challenged.
Strayborough first boss can rot in hell, hope they never put a boss with that much jank in again.
God forbid these people are asked to use their brains in a 5 minute fight.....
One of the biggest issues is when players can buy Job / Story skips and skip the lower-level content that serves as the tutorial and then suddenly complain that they aren't able to keep up in content that assumes you did everything before it and actually managed to retain some of what it's taught you. I've had loads of fun with the Expert Dungeons and Trials; even if we wiped a few times, at least it's actually engaging. I never want another repeat of Euphrosyne-level content at this end of the game again.
"It's LITERALLY BRIGHT PINK!!!111" omg Im wheezing :D
So like, this person is saying that the Expert Dungeons are to difficult but they only play with trusts? Trusts can't go into any level 100 dungeon other than the final story dungeon.
But also, as someone with anxiety and ADHD, I don't think the game asking you to press your buttons and pay attention a little bit is asking too much of you.
Some of the new fights make me actually have to try, as a healer. Considering I could pretty much sleepwalk through everything before, I appreciate that.
The difficulty in casual content rn is allright!
For my personal tastes it could still get up a nutch, but i would not be mad if it stays at tthe level right now.
It's fun and refreshing.
dude the difficulty feels so good. i fell off in the first fight and died in the subsequent ones. the jump in difficulty is surprising from endwalker, but i LOVE it
FFXIV community is always complaining 😂
FF fans have been whining about everything ever since VIII came out in 1999. Genuinely the most miserable, pretentious and arrogant fan base I have ever been a part of.
There is casual content in the game, for "casuals" in the sense these professional forum crybabies mean.
It's called MSQ, Gold Saucer, gathering and crafting, treasure maps. Gpose, roleplay, chat. There are MANY activities you can do in the game that require no combat skill whatsoever.
And let's be real here, even normal mode raids aren't hard. It's a learning process, you see something happen, you next time know better how to deal with it. This is basic videogame design 101, because without some kind of failure state or hinder to the player, there is no "game" to play. Game that you always win is not a game at all.
3:52 holy shit a catgirl with a actually good opinion. Unironically tired of these extremist casuals making the game lobotomized to the point that they are just getting rid of stuff just to make it even easier then it already was (WAR aoe rotation for example or BLM sharpcast) like if you really wanna just enjoy the story then /Follow a npc during a trust or just play warrior and pop bloodwetting every 25 second in a trust.
That's me, starting a petition for my unique Based Catgirl title
I have no idea why people complaining about difficulty in normal content when
1) and this BIG PRO for casuals - you can get ressurected in fight, at any moment
2) normal content either have non-existing or veery veery far enrage which gives just a ton of room for deaths and still clearing the fight
So yeah, fail and learn should be a thing and this game already cutted sharp edges when made battle ressurecting possible
Dont want to lose hope for next tiers or upcoming patches, even expansions. Devs please dont listen to the post.
i'd say the new raid was fairly simple. I started back into the game after not playing the last two expansions. Nothing so far has been too hard so far imo. Defeated all 4 new raid fights on first try in a duty finder group too. I think it was all super fun and engaging.
Casual = everything before extreme difficulties
So normal raid, dungeon, trial etc
We have over 100 trials and dungeons at this point, if you are STILL thinking normal content is hard, theres something wrong.
Also, casual does not mean braindead, it just means you dont have a lot of time to dedicate to the game
I’m a casual player but the normal raids were so fun I might go back and play some of the savage stuff
The normal raids easier than the lv100 dungeon mechanics lawlz
The pink hearts with the pink AoE markers did make it hard for me to see them the first time I got to that mechanic. I died not knowing what even happened. After realizing they were there though made it a bit better.
I mean, they were kinda rough on first go through, but that's just because we don't know what's coming yet. The FC and I got through relatively fine.
Maybe the zappy MLP woman's laser gun could maybe be a bit less tight, but we still got through that.
4 expansions have passed. The devs are VERY based to now put in fights that expect as much. Progression, much like real life, isnt a plateau. It's a slow yet steady hill
Honestly I think Yoshi-P did a great job on adding new mechs so current players can have fun same time new players can feel the skill increase for these mechs. I think at first the mechs is just new which makes it "hard" but when rerun it and acknowledge them it's not bad at all. I feel people should really give it more try for these dungeons and other fights. I think it's good enough for anybody imo...
The problem here is not the fact that the mechanics are "Hard", or difficult or not catered for casual/catered to hardcore/etc.
The problem is, we are now having players who don't want to learn the most BASIC of mechanics in normal raid.
None of the mechanics in the new raid is new. Visually different, but there's nothing new about them. Half-Room cleaves, AoE, going in circle, dropping puddles, etc.
You see what the boss does once or twice, and that's it you should have a rough idea now what you're MEANT to do. Even if there's 2 mechanics coming up, you just add the 2 together and stand where its fine.
But no. We're now getting folks who get upset for dying when its their FIRST TIME going into the fight. They're upset that they can't go into a content and clear it without dying. They're upset that they died to a mechanic they've never seen before, and think its because people asked it to make it difficult. They don't know the mechanic timing, order or tells on their first pull, and think that this is catered to hardcore players now and it's utterly ridiculous.
A "Hard" or "Difficult" content as of now, is Savage and Ultimate content.
Those are 10 to 15minute long marathon of fights with atleast 2 to 3 different phases (Savage) or going up to 7 (Ultimate). You gota learn over 10 or 20 different mechanics and what you need to do depending on your role/what marker you get. And finally, they're difficult cause if any player dies in those content, it usually means you are NOT clearing it anymore. Ultimate? If you lose 1 person during certain mechanic it's a instant wipe. And along with all this, you have to play your job decently, and meet the enrage timer.
Normal has no enrage timer. Normal mechanic won't insta-wipe your party if 1 person dies. Normal lasts at most 5 to 7 minutes. Normal raid (As if now) has you learning at most 5 different tells, and with different combinations of atleast 2.
So to anyone whose complaining that content in Dawntrail is hard, simply admit it. You simply don't like "failing". You don't want to die in "easy" content. You don't want to put in the smallest effort to learn and memorize the most basic mechanic. You don't want people to think you're bad for dying in content. BUT yet, you want the gear, you WANT the reward, you WANT things still be handed to you, you want to act like you did a good job from all of this.
FFXIV has multitude of content catered to casual, midcore, hardcore, RPer's, influencers, Gposers, housing enthusiates and more. Either you put in the effort where it's needed, or you step away and stick to what you're more comfortable with until you feel you're better at attempting it again.
As a person who cleared the normal raid for DT yesterday there was a lot mechanics, but I had a lot of game experience to figure it out, if you cannot win then you gotta practice, I feel like voidcast ex was insanely difficult until I kept at it and now I feel like I can beat anything thrown at me afterwards
I think the use of standardized markers really makes fights really stale. This is coming from an ARR player. Like seeing a stack marker for the 100th dungeon makes me so sleepy. I don’t mind having standard mechanics of course, but the lack, or fear of, adding new mechanics and markers really showed in shb and EW normal content. At least now we’re adding, at least, a single new marker each dungeon and I am glad we’re finally expanding our limited glossary of them!
It's literally optional content that has no bearing on MSQ whatsoever. It's endgame as well, you have a lot of time to learn the encounters and improve, maybe even watch some guide videos. Technically it's supposed to be peak casual skill level if you don't do extremes. But God forbid some people have to use their eyes and press buttons at the same time, I guess.
Wasn't there general complaint last expansion that people thought they content wasn't too easy, and that jobs felted too similar to each other and lacked skill expression?
Like, it was mentioned before hand when Dawntrail was announced that they will try to add a bit more challenge to the content based off players feedback and now they got what they wanted (and from what I've seen so far looked rather fun and engaging despite not being at DT proper yet).
Like, I feel after hours of playing and 90+ levels (and 10 years of content) that players would be able to handle a bit more engaging normal content by now (especially from an "ex-savage raider" the OP claims to be).
Shadow_Darkmoon openly admitted that the problem was their own mental illness, yet continued to blame the game. So entitled, yet no self accountability.
I love the difficulty increase. More reactive fights keeps you on your toes. If people cant handle that maybe they just need to play mobile games. There's literally 6 expansions to learn mechanic and gitgud. If you still can't understand basic mechanic by Dawntrail then either you skipped and never paid attention or you don't actually do all the previous raids/trials.
Jeez..... I've been complaining because the dungeons and trials this expac have been too easy to the point of being boring. Even the extremes are easy enough that I hopped in pf and cleared them in a single lockout with little trouble. The only normal raid boss I died to was the fourth one, because I greeded the arena destruction on the first one. This is mindblowing to hear.
I think they can put trust into raids, just make it trust difficulty, the boss does nothing but auto attacks the tank for a pitiful amount of damage, healers never run out of mana and heal all the time, dps deal extra damage ( but not too fast, dont want to miss out on that standing and hitting gameplay). And after the boss is down, the reward at the end is just the story, no tomestones, no tokens, nothing because why do you need gear if you just want story
I even put savage content up to casual because I consider myself a casual and I did 11/12 savage fights last expansion (damn you p3s and your orange on orange on red on purple!) It's ultimate raiding at the point That I would say "most" content isn't casual anymore.
Oh heart races, hand shake = anxiety....i mean they aren't wrong, but
excitement has the same physiological symptoms...so...
However I do understand them, especially when the are using a new job on a new dungeon
you are not only trying to learn the fight, but learn the job too. It can be much to process.
I however think Dawntrail MSQ (story related but not totally) is lacking in fights in early department.
Meaning players cant learn the job as they level up the job. There are 10 levels to level up the job, but you aren't learn much how the job works at 90 when it is highly likely that their daily roulettes are alliance raids in crystal tower and dungeons before level 80s.
That I will give them, the MSQ in terms of quest design, could be a little better IMO.
I think to complain about the difficulty of the current non-EX content, you have to forget about how generous 14 is with combat raises. The OP at the start even explains how they were on the floor "for the Nth time"-yet the fight was still going!
Yeah, it's not trivial to avoid death in Experts and Normals, but individual deaths are also of very little consequence. Someone will pick you up and the fight resumes.
Really, I think this is the best of all worlds.
* Players who want more challenging content get their challenge in personal responsibility (did I personally die?)
* Healer gets to actually heal and raise people because people messing up actually take significant damage
* Players who don't care or can't handle the difficulty still get to clear.
I suppose #3 can feel bad, but /a/ line is gonna be /somewhere/. If it has to be, I think normal raids are the right place for it.
have been in FFXIV since 2013 and everytime there is a new expansion there is also an increase in difficulty. People are used to cruising through content without too much of a challenge after the umpteenth time but with upgrade in jobs, come an increase in the challenges in the game... Get used to it. If you are in the game long enough you will see the pattern.
I think it's just right. But I wish they had some content that was just faster and more varied versions of fights, instead of the weird adventure game logic puzzles of extremes and savages. The difficulty spike between normal and savage is just... not even really a difficulty spike so much as it uses the logic of a completely different game.
14:15 Everytime I've queued expert always 2/4 people will get hit by everything, I take my time to help explain it to them and encourage them and everyone has been fine within a few pulls MAX. Dawntrail is not hard, it's different. People will help you if you need it, you will learn it if you want to learn it. Please do not make this game any easier
mean while im just happy we get to see chances for wipes in dungeons and trails.
its been so rare that any time it happens we lol about it in our FC thats how fucking rare it was.
there opinion reminds me of the solo duties. if you keep failing they give you a very easy option. when its MSQ related i wouldnt mind seeing those kind of choices added to the trust system.
If you can get it in your daily roulette, I think it's casual
Normal raids can be a struggle at times I know going into ShB and EW first time I died a lot not dodging or forgetting mechanic but got better and learned where to go when. No one judged I said soz when I died and ty when got rez. I think a lot over think trying not to die or make a mistake and that hinders their ability to react as they are thinking of the consequences of being hit instead of moving. There is no shaming in failing at something you are new at better to have fun giving a try.
The normal raids are awesome. The EX trials push my limits, and I enjoy that.
It all falls apart when other players become rude and nasty because I'm struggling with mechanics. Like, I'm sorry I don't play perfectly, this is only my fifth attempt!
Asking me if I have a brain, going "bruh, lol blm" when I'm teying my best... THAT'S what's wrong with hard content, the people who play it.
Welcome to the lived experience of fromsoft fans for over a decade. “Make it easier!” “This should be accessible to everyone” “ theres no reason not to” “ everyone who doesn’t want this is elitist!” it’s always the same talking points. Hey, the raids are about fighting bosses are y’know, powerful. Maybe they should challenge you slightly. I can’t believe they’re complaining about the normal fights of all things, especially the Honey B fight. Do you have eyes and basic pattern recognition? Then you’ll do fine.
God I hope the devs don't listen to this. NEVER balance a game around the absolutely bottom of the barrel players.
Alliance raids are the only causal content raids imo.
first few minutes reading the OP...I now kinda get what Yoshi P said before launch about making DT harder, TIL that the FFXIV community has this level of "casuals" too comfy about the previous expacs' difficulty level on normal. I'm so wrong thinking that the casuals in FFXIV are like me and most of my FCmates/in-game friends I know who are patches behind clearing the content, and has never seen DREX unlocked since SB, always clearing harder stuff unsynced 😆I don't want this game to be less challenging, though I'd like to know how to tweak my effects because the lights esp in lvl 97 dungeon is killing my eyes, I've never recovered since the Nier raids, I'll never not floor tank red girl boss 😜
This is what happens when the game got dumbed down in shadowbringers, all the venue/rp/casual/erp kids swarmed the game. And now that we getting fun content "is to hard for them."
The reason why dawntrail feels harder is because endwalker was too easy. From ARR to ShB the fights had a clear, stable increase in difficulty, but suddenly the encounters in EW were very repeative and easy. DT has new and interesting mechanics for the first time since (in my opinion) SB.
The normal fights were fine, chaotic sure, but non really needed coordination at all or really, just keeping your eyes open and react accordingly, aka git gud as cheesy as that sounds.
Man I could rant and ramble about this all day but the fact people are complaining after having played this game 5x longer than I have while having 0.025 understanding of the systems, repetition, etc, is really disheartening