its wild because the average player thinking this is easy has no idea how freaking insane it was to enter these commands. I maybe gotten one of them right at a friends house, after hours of attempts.
@@TKUltra971 In my experience, I've always felt that inputting the commands via negative edge (hold punch/kick button, input the motion, then release the button) increased the likelihood of pulling off a hadouken/shoryuken/tatsu. Attempting to input commands the way we're used to doing in Street Fighter II and onwards is just an exercise in futility. lol
Huh. This is the first time I'm seeing and hearing _Fighting Street,_ and man… This is a *crazy*-faithful port of the game! It's like they just slapped the arcade ROM onto a CD and gave it an amazing soundtrack of remixes. I'm genuinely impressed! Oh, and the TAS is pretty good, too. (;
Man, more power to the person who created this TAS. Even with bad games, TAS videos are still usually really entertaining because you get to see the game being played in a broken way; however, there’s practically no game to be played here.
I remember playing this at the local 7-11 almost 40 years ago. Back then no one knew what triggered special moves because joystick/button combinations was a foreign concept.
I feel bad for geki. He's thinking he's the best ninja so he comes out of the shadow, just once, to prove it. In 20 seconds he gets his ass handed to him by some scrawny dork in ruby red slippers. That hit him so hard he never appeared again. I bet Ryu, all these years later with becoming evil and fighting for gems and whatnot, doesn't even remember this ninja fight existed. Pour one out for Geki, all.
Oh yeah, I appreciate the 3-4 second tunes. So catchy. Jokes aside, I am curious to hear what the full tracks will sound like. PC Engine CD love to go the extra distance with music.
Ah yes, the port where they flipped the game title. Also nice to see Lee and Gen bite the dust that fast, they were very hard for me in the Arcade version.
While it is true that the game characters are fighting, I find it grossly misleading that the title claims that the fights take place on a single street.
@@retneychozkenin Japanese version, the boxer character is named M. Bison which is a reference to Mike Tyson. out of fear of a lawsuit from Mike himself, Capcom shuffled the names of the villains on the US version, so he's now known as Balrog there. to avoid confusion, fans gave the villains generic names; Boxer, Claw, and Dictator.
What content!! But don't forget, there are many creators like you all over the world
What a comment!
But don't forget there are many funny users like you all over the world
@@MsAmber82What a User!!
But don't forget, there are many replies like you all over the world
😂😂😂😂
@@SegamastersLTD What emojis!! But don't forget, there are many commenters like you all over the world
I truly appreciated that you ended canonically with Ryu placing the scar on Sagat with the uppercut that ended the fight. Brilliant touch.
Managing to pull off Hadoukens, Shoryukens, and hurricane kicks in a tool-assisted video of the original Street Fighter is a feat unto itself!
Ya those inputs never worked
That's the point of a TAS
@@MiTBender That went right over your head. lol
its wild because the average player thinking this is easy has no idea how freaking insane it was to enter these commands. I maybe gotten one of them right at a friends house, after hours of attempts.
@@TKUltra971 In my experience, I've always felt that inputting the commands via negative edge (hold punch/kick button, input the motion, then release the button) increased the likelihood of pulling off a hadouken/shoryuken/tatsu.
Attempting to input commands the way we're used to doing in Street Fighter II and onwards is just an exercise in futility. lol
I love the sound effect for the opponents hitting the floor. No wonder they went down so quickly; they're made of jelly!
Huh. This is the first time I'm seeing and hearing _Fighting Street,_ and man… This is a *crazy*-faithful port of the game! It's like they just slapped the arcade ROM onto a CD and gave it an amazing soundtrack of remixes. I'm genuinely impressed!
Oh, and the TAS is pretty good, too. (;
If people were able to play this game like a TAS back then, the CD audio would not be so impressive for playing for all of 3 seconds per rounds.
I know that’s right.
Love how it plays CD quality music before pumping out that crunchy post-round speech.
1:21 "OK UwfgJ to GEbgwert bE AlL Ova tHe WaalD"
Man, more power to the person who created this TAS. Even with bad games, TAS videos are still usually really entertaining because you get to see the game being played in a broken way; however, there’s practically no game to be played here.
I remember playing this at the local 7-11 almost 40 years ago.
Back then no one knew what triggered special moves because joystick/button combinations was a foreign concept.
it doesn't matter if you knew them or not, good luck performing them in this game
This game deserves a PROPER remake, note zero/alpha but a cp2 graphics and all playable caracters. Better inputs of course
Legendary!!! Nice to see the street fighter series being TASed for speed!
0:25 we won’t even get to hear this beautiful 80s arranged tune. LOL
15:03 here we go with that beautiful 80s sounding music.
14:11 How Sagat got his scars.
What strength! But don't forget there are many TASers like you, aww over de world
I feel bad for geki.
He's thinking he's the best ninja so he comes out of the shadow, just once, to prove it.
In 20 seconds he gets his ass handed to him by some scrawny dork in ruby red slippers.
That hit him so hard he never appeared again.
I bet Ryu, all these years later with becoming evil and fighting for gems and whatnot, doesn't even remember this ninja fight existed.
Pour one out for Geki, all.
Fighter: But don't forge-
Ryu and Ken: WE DON'T CARE!
Before Retsu Kaioh grew his hair out and really started training
O-------u righ !!
This whole games voice lines sound like the teachers from charlie brown
The voice sounds like a Japanese Sylvester Stallone.
Who else appreciated the soundtrack that was arranged here by Shofuku?
Oh yeah, I appreciate the 3-4 second tunes. So catchy.
Jokes aside, I am curious to hear what the full tracks will sound like. PC Engine CD love to go the extra distance with music.
Michael!
Let's hear it for Retsu, Geki, Joe, and Lee. Your spirts will only live in this game
懐かしいね、ストリートファイターはこれが初めて遊んだゲームだったな、アケゲーはその後ゲーセンで知ったな
PCE版は裏技で簡単に必殺技出せるんで今回のようなプレイも人力で出来なくもないんだよね
それにしても異常な火力よ...まさに必殺技でしたな
Round one. MICHAEL!
Degah. Adugededegah ah over da wad.
Ooooooright!!!
Ah yes, the port where they flipped the game title.
Also nice to see Lee and Gen bite the dust that fast, they were very hard for me in the Arcade version.
ah yes, the pg answer to Kombatting Mortals.
1:21 womp womp womp womp womp womp. LOL
14:39
Also know as Street Fighter in the arcades
Brooklyn, but don't focus down any doors like you own all the world
Not many people know Ryu enjoys fighting in women's shoes.
Fighto!!
While it is true that the game characters are fighting, I find it grossly misleading that the title claims that the fights take place on a single street.
@1:20 ua ua ua ua ua ua ua ua ua ua uaua lol
文字通り必殺技が必殺技だった頃
Is "Boxer" in Street Fighter II meant to be the same character as "Mike"?
Wdym?
@@retneychozken Well, in the Japanese version of Street Fighter II, the boxer's name is M. Bison, with "M." standing for "Mike", I believe.
@@Ironicicle1990 Boxer is white though.
Yes, that is Boxer, Mike Bison.
@@retneychozkenin Japanese version, the boxer character is named M. Bison which is a reference to Mike Tyson. out of fear of a lawsuit from Mike himself, Capcom shuffled the names of the villains on the US version, so he's now known as Balrog there. to avoid confusion, fans gave the villains generic names; Boxer, Claw, and Dictator.
Three-punch man
14:12 aaaaaaaah.
Oh rie
Nice video
動物と人を大切しろ!愛新持栄隊総館超久保田勉ゲーム新大臣!会社行政改革大臣!安全・自殺対策大臣!地方活性化大臣!仕事対策大臣!規制緩和大臣!平和維持!❤
Everyone KO'd in 3 hits or less. Looks like a bootleg
Actually that was legit how much damage was done with special moves in SF 1, arcade and TGCD.
Believe it or not, that's how glass-cannony SF1 was. I'm surprised Hudson and Capcom even thought that would play well.
This is exacly how Street Fighter 1 is