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JonDevTutorials
Приєднався 29 лис 2019
Best Unity Tutorials on the web no doubt no doubt
ADD ARMS TO YOUR GAME - EASIEST WAY (Unity3D)
Thanks for all the nice comments on my other videos.
If you enjoyed, don't forget to like and subscribe.
Sorry if this video is a bit scuffed, it's long because there isn't any code I can tell you to copy paste and I have to show you every step. Plus I'm too lazy to edit it down to 12 minutes.
If you enjoyed, don't forget to like and subscribe.
Sorry if this video is a bit scuffed, it's long because there isn't any code I can tell you to copy paste and I have to show you every step. Plus I'm too lazy to edit it down to 12 minutes.
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Відео
VAULTING/CLIMB LEDGES UNITY TUTORIAL (FPS)
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This is truly one of the unity tutorials of all time. Simple way of adding arms coming soon (within a week) GITHUB: github.com/JonDevTutorial/LedgeClimbingTut
Random AI Patrolling Tutorial Unity3D
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In this video I will teach you how to make a navmesh agent move around randomly within an area. Code (yes you can use it for whatever you want): github.com/JonDevTutorial/RandomNavMeshMovement
How to Pick Up + Hold Objects in Unity (FPS)
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In this video I show how to pick up, rotate, and throw objects in Unity. CODE (YES YOU HAVE PERMISSION TO USE IT): github.com/JonDevTutorial/PickUpTutorial
How To Set Up A Mixamo Character In Unity
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Other Unity tutorials are too long, here is a short one.
Question does anyone know how to make it work on VRCHAT?
For anyone else who has trouble with this: 1. Make sure to either name everything the same as Jon does or to rename them in the script file to what you've used. 2. By default the keys are 'E' to pick up/drop, hold 'R' and move mouse to rotate, and 'Left Click' to throw. This can be changed in the script. 3. Make sure the object you're picking up has a box collider and a rigidbody component. 4. Make sure on your camera (where you added the script) that 'Player' is set to the parent file of your camera movement. Hopefully, that helps some of you out. But if you're still stuck don't bother asking me for help. I just started learning Unity today, so idk lol.
how can i do this in urp? there is no clearflags :(
Great video, but I do have one problem. Every time I try to pick up the sphere I want to pick up, nothing happens. I have it on the right tag, but on the default layer. When I try to put it on the Hold layer, it can be seen through walls. Any way these can be fixed?
this man is the best, how to steal, how to create, how to do. GJ. ILV
I love it bro make more It is fast and easy and funny as well❤
thx
This is so good for my game thanks
Is it a way to make it to where only I can pick it up and nobody else able to touch it even when I drop it
i have the origin point in the middle how are you saying to add the vector.up to add +1 in that something like this "(Vector3.up * vaultHieght * playerHieght) + (Vector3.up * 1f)"
witch button is it to pick up
hey man your script is work but i dont know how to throwing the object you have solution
At least explain the code properly that what will be the values and how can we stop agent when he reached the point he just run here and there
easy
he dosent move for me or just me being dumb it was helpfull but dosent walk for me maybe im just missing some thing cause i just threw in the script the navmesh baked it and still doset move
hI, can someone help me pls every time I try to click the "E" to pick up the object it doesn't do anything.
also what is ECM it have an error
pls help me i use the urp not the normal one pls help :(
Please help. It says the name "Pickable" does not exist in the current context. The name of my Layer is Pickable.
"It is legally required to like the video, you dont wanna end up like this guy" 😂😂😂😂😂😂
Danke
why cant i pick up anythinggggg, i try to follow these tutoirals but nothing works
This tutorial isnt working for me. It might be because I dont know how to reference my FPS script, but none of this actually works for me, man. Its always these seemingly easy tutorials that are the most complex. Or maybe im just stupid
idk why but all of the things i tested keeps resizing when i'm holding them and move my camera
does someone know why my cube streches after picking it up?
Bring us more videos why you left
Really good tutorial, thanks for the help
Amazing guide bro, ive been working around this for a while and this is the perfect way in
Tried to use IK in the past but only now, due to your tutorial, have I gotten the structure right.
Can't be more 'To the point'.... Thankssss
hi! thank you so much for the tutorial! i'm a bit confused on how to lock the background lookaround rotation while you're rotating the item. could you advise on this? thanks!
When I click play, the object I want to pick up is just gone
Have you moved around, picking up an object with this code near a wall makes it clip into the wall, if you still don’t see it, it might be the layers
what do i do with the navmesh? i somehow cant get it to work
I loved your tutorial and script it's so useful and great. But i've a question: I want my pickable objects to be affected by my post process which is in my main camera object. How can i do that?
what if I have animations already made for the gun and model. is there any way to connect the gun to the bone only as a socket. I haven't used unity before so every little operation is a damn plugin in the engine. even godot comes with a shader editor. in unity you gotta add everything as a damn package XD. How do you attach a gun or weapon specifically to a bone so when animation is played (pre existing animation) the item stays connected to the bone rather than making a custom animation for the grip.
Im a newbie of that. What is ur template you using? 3D, VR core, or something? Thanks
Does anyone have any ideas on how to play walking animations for humanoid npcs
If anyone knows, why does the object teleport underneath my player when i drop it?
Thank you so much.
thx, v helpful topic to cover!
thank you
very useful! gonna save it for next project XD
This is a great and easy solution, thanks!
Very good, thank you so much!!
Simple, but straightforward and very useful! Thanks a lot for the help! 💪
Make sure that the "Static" checkbox is not ticked in the Inspector at the top right corner. Some objects have this ticked by default
Absolute Legend, Thank you
it dont work for me :/
This is for anyone who wants to rotate the object to world space! Replace this: heldObj.transform.Rotate(Vector3.down, XaxisRotation); heldObj.transform.Rotate(Vector3.right, YaxisRotation); With this: heldObj.transform.Rotate(Vector3.down, XaxisRotation, Space.World); heldObj.transform.Rotate(Vector3.right, YaxisRotation, Space.World); Hope this helps! 🧀🧀
Life saver thank you