Hey man, really glad to hear that! Submarines should be the 5th video from this. The order is paddle boats, motor boats, sail boats, jet skis then submarines :D
@@UE5Poseidon If you could also show how to create a first-person view in the interior of the submarine while keeping the underwater shader, I would be very grateful. This is one of the biggest problems I have when working with water. I tried using render targets on the windows, but it seems like the shader became weaker, and I think it would be too heavy for a real project.
@@vitorreis4973 I can try making a short for that but I will need to find a submarine model that is suitable for it first. I think the post process should remain as long as the camera view is underwater so it should be fine.
Hello, I have everything working correctly. But the camera doesn't move freely with mouse movement, its just stuck in position at the end of the spring arm. Do you know, what i might of missed ? Thank you.
I figured it out. For anyone else, i forgot to put / or deleted the EnhancedActionInput AI_Look in the MasterBoat BP hooked up to the Yaw and Pitch input. Thanks for the tutorial.
PROJECT FILES
Row boats: ue4tutorials.gumroad.com/l/rowboats
Motor boats: ue4tutorials.gumroad.com/l/motorboats
Sail boats: ue4tutorials.gumroad.com/l/sailboats
I'm really enjoying this water series, can't wait to see the submarine episode
Hey man, really glad to hear that! Submarines should be the 5th video from this. The order is paddle boats, motor boats, sail boats, jet skis then submarines :D
@@UE5Poseidon If you could also show how to create a first-person view in the interior of the submarine while keeping the underwater shader, I would be very grateful. This is one of the biggest problems I have when working with water. I tried using render targets on the windows, but it seems like the shader became weaker, and I think it would be too heavy for a real project.
@@vitorreis4973 I can try making a short for that but I will need to find a submarine model that is suitable for it first. I think the post process should remain as long as the camera view is underwater so it should be fine.
Hi bro! Really appreciate your tuto! I'm eager for the next one to drive the boat!!!
Thanks bro!
Hello,
I have everything working correctly.
But the camera doesn't move freely with mouse movement, its just stuck in position at the end of the spring arm.
Do you know, what i might of missed ?
Thank you.
I figured it out.
For anyone else, i forgot to put / or deleted the EnhancedActionInput AI_Look in the MasterBoat BP hooked up to the Yaw and Pitch input.
Thanks for the tutorial.
Glad you figured it out and thanks for mentioning the fix. Appreciate the kind words :D!
comment for support poseidon
@@firekernelcom thanks bro!