Fatal Fury got EVEN BETTER?! City of the Wolves HANDS-ON 4K Gameplay

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  • Опубліковано 11 чер 2024
  • #FatalFury #CityOfTheWolves #Gameplay
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КОМЕНТАРІ • 751

  • @dookieshoes3585
    @dookieshoes3585 18 днів тому +498

    He wasn’t lying, it does look even better than the trailers

    • @TheFightConnoisseur
      @TheFightConnoisseur 18 днів тому +20

      Deadass, I’m a very casual fighting game player so the trailers didn’t have me very interested but it looks phenomenal here, might actually check it out.

    • @k1anstation81
      @k1anstation81 17 днів тому +4

      @@TheFightConnoisseur Since you're a casual here you wouldn’t like playing it. It's too hard for you execution wise

    • @sandwichenjoyer9334
      @sandwichenjoyer9334 17 днів тому +9

      ​@@k1anstation81 It's not that hard to combo EX-moves into EX-moves, stop gatekeeping.

    • @k1anstation81
      @k1anstation81 17 днів тому +2

      @@sandwichenjoyer9334 tell that to the guy above, not me.

    • @Laoruperteen18
      @Laoruperteen18 17 днів тому +1

      its almost as if trailers are almost always showing footage of an incomplete product and that youtube quality compression is a thing or something :D

  • @joedatius
    @joedatius 18 днів тому +275

    There is something very wholesome about SNK devs and SF devs continuing the legacy of them being joined in how their games function and practically innovating off of eachother. In alot of ways Street Fighter and SNK are like sister series

    • @seanmcbay
      @seanmcbay 18 днів тому +27

      Yup. It’s a great era for fighting games.

    • @system331
      @system331 18 днів тому +25

      Fighting game community really can enjoy when snk and capcom make great games. They all feel so different. Much needed for quality variety

    • @hudysonsestari8228
      @hudysonsestari8228 18 днів тому +15

      More like brothers, sisters are generally jealous of each other.

    • @Fate263
      @Fate263 18 днів тому +10

      Well, when you consider how Fatal Fury began... that may be more true than we realize.

    • @neruneri
      @neruneri 17 днів тому +7

      I adore that they're a bit closer as companies now too, with how SF6 is getting Fatal Fury characters as DLC. I don't think it's crazy to say that it's likely for Garou to get some SF characters too. And like Max has said elsewhere, if all of this goes well that's the first step to getting a new versus game. Finally feels like it's on the table as a possibility again at least.

  • @sureberferber9101
    @sureberferber9101 18 днів тому +106

    This NEEDS to be the Capcom Vs SNK 3 engine.

    • @Articulatedcopy
      @Articulatedcopy 14 днів тому +2

      Maybe we'll get that SNK vs Capcom that we should have gotten forever ago (we aren't counting Chaos).

  • @grahamlogan4068
    @grahamlogan4068 18 днів тому +121

    The sudden camera zooms and accompanying echoey splash sound style for KOs are such a great old Art Of Fighting callback: I get nostalgic for that exact thing and have been wishing for a modern game to nod to this cool presentation a little harder than KOF. Wonder if old Fatal Fury had the same thing, but AOF is where I remember these simple impactful moments from.
    Old school SNK feel being kept alive beautifully 😄

    • @brainofjtd
      @brainofjtd 18 днів тому +7

      The classic zoom effect is why I like to play around with KOF12. It’s not a good release but I already own it so dicking around in that game for novelty sake is fun

    • @000mjd
      @000mjd 18 днів тому +1

      The best thing it's that probably will be the next SNK revival

    • @StriderRyu7
      @StriderRyu7 18 днів тому +1

      I think a new AOF entry is in development,IIRC.

  • @romuloventuracesario7661
    @romuloventuracesario7661 18 днів тому +804

    Fatal Fury looks a lot better than KOFXV

    • @dmtmediabrothers
      @dmtmediabrothers 18 днів тому +137

      Lowkey better than sf6 too

    • @21Handguns
      @21Handguns 18 днів тому +194

      This just in: newer game made on newer hardware in mind looks better than older game made with older hardware in mind

    • @REVy_X
      @REVy_X 18 днів тому +12

      @@dmtmediabrothers true

    • @SSGKingEZ
      @SSGKingEZ 18 днів тому +81

      @@21HandgunsNot exactly true KOF 14 and KOF 15 both look terrible especially when you look at KOF 13 in comparison so for them to have finally address that awful looking style in 14 and 15 is being celebrated heavily with this game lol

    • @dmtmediabrothers
      @dmtmediabrothers 18 днів тому +70

      @@SSGKingEZ kof 13 is still beautiful

  • @king_lvr
    @king_lvr 18 днів тому +275

    The shift from input difficulty to making the game more mechanically complex sounds like a really good choice. Also, the artstyle looks really pretty in actual 4k quality. This feels like a really good game for fighting game fans.

    • @PauloLz
      @PauloLz 18 днів тому +4

      As a FHD pleb, i really don't like the artstyle, it looks ugly with it's unnecessarily saturated colors...

    • @poisonjam4564
      @poisonjam4564 18 днів тому +2

      I feel like Project L is somehow responsible for this. Project L developers were really smart and took all contemporaneous takes on what makes modern fighting games feel off and updated them; now, everything new on most recent fighting games follow their guidelines. As Max said regarding to Terry's reveal on Smash: "Aw, man, this is why Smash it way too good. It's because they give a shit. They like, care, you know? This is all fighting games fan want, that Smash fans get. (..) Just to see the developers give a shit"

    • @LuminescentShine
      @LuminescentShine 18 днів тому +11

      ​@@poisonjam4564I wouldn't call them fighting game fans if they only want simple controls

    • @Longtimec
      @Longtimec 17 днів тому +6

      @@LuminescentShine oh here we go lol bro of course they can still be fighting game fans and want simpler controls. We gotta move on at somepoint and I have been playing Fgs for decades.

    • @weirdo911aw
      @weirdo911aw 17 днів тому +11

      when will people realize that input difficulty is part of the balance of the game and is a crucial part of risk-reward? There's a reason combos are not exciting in recent FGs, and that we will never have another "evo moment 37" in modern FGs. That is just the simple and inevitable tradeoff of making FGs more "accessible"

  • @sway404
    @sway404 18 днів тому +255

    so so hyped for this game, terry is my favorite fighting game character.

    • @Liquidsunn87
      @Liquidsunn87 18 днів тому +59

      Damn your eating this year, then. Can't wait to see how he plays in Street Fighter 6

    • @TehParismio
      @TehParismio 18 днів тому +13

      Fatal Furry about to be LIT

    • @strtfghtr88
      @strtfghtr88 18 днів тому +12

      Terry is pretty awesome!

    • @spoogtastic
      @spoogtastic 18 днів тому +12

      Same with me my dude! Terry is the goat.

    • @fariskhalifa8403
      @fariskhalifa8403 18 днів тому +17

      I Grew up in the middle of nowhere in Africa and Terry has been my favourite since I was a child.

  • @aqgpandemic5406
    @aqgpandemic5406 18 днів тому +72

    Admittedly about power geyser being qcf qcf p, it's that way in the original Garou as well. Every characters super in that game is qcf qcf punch or kick, the exceptions are characters with unique desperation moves like Rock or Dong Hwan; so making those standardized makes sense

    • @OrochiSP
      @OrochiSP 18 днів тому +13

      I was looking through the comments trying to find someone else that knew this :D

    • @GuntanksInSpace
      @GuntanksInSpace 18 днів тому +12

      This is correct lol. Dong, Marco has triple Quarter circles for their old hidden supers, Jenet has the Just Defend into ABC, and Gato has the dp+A+B rekka thing IIRC
      Otherwise, supers were universal yea

    • @condescending28
      @condescending28 18 днів тому +6

      Yeah, they don't have a lot of hard inputs in Garou. It's usually left for KOF.

    • @FanaticsRUs2011
      @FanaticsRUs2011 16 днів тому

      Yeah lol, bout to say similar

    • @pablocasas5906
      @pablocasas5906 16 днів тому +4

      @@condescending28 in a certain way, it seemed like SNK simplified the Super Special Move imputs in Mark of the Wolves like how Capcom did it in a certain way with Street Fighter III

  • @gabrielcormier2096
    @gabrielcormier2096 18 днів тому +279

    Glad Marco isn't called Butts anymore.

    • @Fizzlan
      @Fizzlan 18 днів тому +18

      Same lol (my name’s also Marco lol)

    • @Illumina_Blade
      @Illumina_Blade 18 днів тому +36

      Garou without Dong and Butt makes me a little sad.

    • @pablocasas5906
      @pablocasas5906 18 днів тому +41

      I'm also glad that SNK corrected the spelling on Marco's surname, in previous games his surname was referred as "Rodríguez", but Marco's is Brazilian and in Portuguese his surname is supposed to be spelled "Rodrigues"

    • @PauloLz
      @PauloLz 18 днів тому +17

      @@pablocasas5906 Not to mention "Marco" isn't really that common of a name here in Brasil, it's usually Marcos.

    • @SpiffyTrousers
      @SpiffyTrousers 18 днів тому +8

      I mean... yeah. Glad they changed it back. But also, my buddies and I would occasionally have long runs of back-to-back Butt-only matches in Mark of the Wolves. We'd call it "Mark of the Butts." Can't really do that now. 😢

  • @RaitoADV
    @RaitoADV 18 днів тому +81

    One thing that I feel might be confusing for some new players is the Revving Up mechanic. Not because it's hard to understand, but rather because it's presented in a way that makes it look like it's a good thing to do.
    The gauge fills up (something that is usually attributed to good things or resources in fighting games), the "Revving Up" message looks more like a "Keep going" message than a warning, and it doesn't help that the slogan of the game is "Rev it up! Unleash your fury!".

    • @king-kd4yb
      @king-kd4yb 18 днів тому +2

      yep

    • @burnedpotato4374
      @burnedpotato4374 18 днів тому +4

      Well said , i dont play snk at all. Play alot of street fighter and originally i thought it was a good thing

    • @condescending28
      @condescending28 18 днів тому +1

      They'll realize it after a few rounds if they have some awareness that it isn't a good thing to over heat. It's going to say Over Heat.

    • @RaitoADV
      @RaitoADV 17 днів тому +4

      @@condescending28 Yeah, but it shouldn't really be like that in the first place. It's unnecessarily confusing.

    • @spoonimefan
      @spoonimefan 12 днів тому +2

      Agreed. Until Max explained in this video, I thought it was similar to SFIV's Ultra Meter or something due to graphical presentation. The only other meter I can remember visually like this is the Stun Meter from SF3. (Granted, there are *a lot* of FG's I'm not familiar with.)
      Here the color is yellow, which is also associated with the Super Meter *that the Rev Gauge is connected to*. This visually implies a connection with something *you want* to fill. And when the Rev Gauge *is* full, it then affects a different meter visually disconnected from it at *the top* of the screen. And this one goes *down* as your condition gets worse. It feels counterintuitive. 🤷
      That said, as someone else pointed out, once you know about it and its properties and spend time with the game you can (almost subconsciously) remember Rev Gauge = bad.

  • @RikouHogashi
    @RikouHogashi 18 днів тому +117

    now i wonder how Terry will feel between this and SF6 coming up and I hope we get both of Terry's looks for it at the very least over there as well

    • @AtJoee230
      @AtJoee230 18 днів тому +19

      They're definetely gonna charge for his Garou look in SF6, I just know it.

    • @RikouHogashi
      @RikouHogashi 18 днів тому +2

      @@AtJoee230 lets hope

    • @seanmcbay
      @seanmcbay 18 днів тому +4

      I hope so. Disappointed still a little his future look wasn’t a skin in Smash.

    • @Hinokami777
      @Hinokami777 18 днів тому +1

      @@AtJoee230why wasnt it in the trailer then lol?

    • @michaeljefferson7316
      @michaeljefferson7316 18 днів тому

      @@Hinokami777 they get costumes on down then lie I'm sure

  • @OwainVEVO
    @OwainVEVO 18 днів тому +195

    i can feel it, this is gonna be SNK's BIG game sales wise in the modern era

    • @TheRambler
      @TheRambler 18 днів тому +49

      Considering Capcom announced 2 SNK characters for SF6, I feel the same

    • @rheawelsh4142
      @rheawelsh4142 18 днів тому +37

      Especially now with the numbers sf6 and tekken 8 brought in, the audience is larger than its been in years

    • @pablocasas5906
      @pablocasas5906 18 днів тому +24

      I hope CotW can sell well, but I'm not expecting Street Fighter or Tekken numbers, much less expecting it to sell as many copies as Mortal Kombat. While SNK's games are popular in various regions like Latin America, China, South Korea and the Middle East, most of their popularity comes from the arcade versions, and plenty of people in some regions played pirated versions at that. But to be fair, if the game reviews well, has a decent amount of fighter in its launch and SNK gives it enough publicity, City of the Wolves could sell as well as Guilty Gear: Strive. It'll also help the fact that the game will come out in all major consoles, that the PS4 is included and perhaps it could come out on Nintendo's next console as well.

    • @alsh5119
      @alsh5119 18 днів тому +9

      @@pablocasas5906 yeah obviously not, its not as flashy or mainstream directed (doesn't make the others bad) but I think FGC vets are gonna love this game

    • @Trey_W
      @Trey_W 18 днів тому

      @@pablocasas5906It’s just the beginning!

  • @guigondi7671
    @guigondi7671 17 днів тому +12

    This game looks like it finished the art style that KoFXIV started.

  • @Xerachiel
    @Xerachiel 18 днів тому +17

    Terry's Geyser already was ⬇↘➡x2 in the original Garou.
    I can say 99% of the regular supers were standarized into that motion too in the original.
    Only the "hidden" supers had different inputs (and Tizok's grab super iirc)

    • @pablocasas5906
      @pablocasas5906 15 днів тому

      I play Mark of the Wolves from time to time and Terry's Power Dunk is also different in Mark of the Wolves, in other Fatal Fury and KoF games, except for Real Bout 2 and KoF '99, it was ⬇↘➡x2 + kick, but in MotW it was →➡↘⬇x2 + kick

  • @hoovybeast0594
    @hoovybeast0594 18 днів тому +16

    14:44 In Garou MOTW, Power Geiser is double qcf punch. Most/all supers in MOTW are double qcf

  • @kyokusanagi6611
    @kyokusanagi6611 17 днів тому +7

    3:46 That's badass! 🌪️

  • @SilentiumCivis
    @SilentiumCivis 18 днів тому +14

    That crush system is actually amazing & might be a new favorite mechanical among all current fighting games.

  • @ODDiSEE_
    @ODDiSEE_ 18 днів тому +28

    That transistion was godly

  • @BioTroy
    @BioTroy 18 днів тому +7

    I also happened to notice Terry's hair not clipping as much on his jacket compared to the last build. I think this game is setting up to be extremely polished by the time it launches and I'm so excited for it!

  • @KurohigeDTeach-yy3yk
    @KurohigeDTeach-yy3yk 18 днів тому +46

    Just waiting on Gato and possibly Yamazaki 😊

    • @bigjc5546
      @bigjc5546 18 днів тому +18

      yamazaki my goat better be in this game

    • @bigshorty4855
      @bigshorty4855 18 днів тому +1

      ​@@bigjc5546no Yamazaki no buy, lol. Mary better be in it as well, as well as the kapwans or at least a kapwan.

    • @KurohigeDTeach-yy3yk
      @KurohigeDTeach-yy3yk 18 днів тому +8

      Yamazaki with the knife. I forgot to mention

    • @pablocasas5906
      @pablocasas5906 18 днів тому +5

      It'd be interesting to see an older Yamazaki in the game

    • @hasdachatlogs
      @hasdachatlogs 18 днів тому +7

      Get ready for blind Gato

  • @oni550
    @oni550 18 днів тому +64

    The game is looking even better somehow.. Wish we can get some SF guest (Chun Li would look gorgeous in COTW style)

    • @bigshorty4855
      @bigshorty4855 18 днів тому +11

      Chun li and Ryu in kof would be sick.
      Gameplay wise, I'd prefer Ken and ibuki, though. Or Cammy and Gouki.

    • @Zerorenren4761
      @Zerorenren4761 18 днів тому +10

      It should be Ryu and Ken or Ryu and Chun Li. Ken would be nice to make the pairing with Terry, but Ryu and Chun Li would make more sense.

    • @pablocasas5906
      @pablocasas5906 18 днів тому +7

      With Terry and Mai's inclusion in Street Fighter 6, I can see a SF character included in City of the Wolves' roster, though if I had to pick one character I'd add Makoto from Street Fighter III

    • @nonmetateams4278
      @nonmetateams4278 18 днів тому +3

      No please! leave that for KOF 16, a capcom team in KOF16 would be really cool°!

    • @theguy3016
      @theguy3016 18 днів тому

      dudley please

  • @kevin933
    @kevin933 18 днів тому +20

    Love the artstyle/graphics for this game.

  • @brightonic
    @brightonic 18 днів тому +10

    Rock actually good in his own game something ain't right

  • @Paur
    @Paur 18 днів тому +10

    3:45 Uhhh... did Terry just do the Hado Sempou kyaku from the Fatal Fury movies?

    • @pablocasas5906
      @pablocasas5906 16 днів тому +2

      Yes, he did. It's not the first time that a Fatal Fury adopted an element from the movies into the games. A good example would be how Nobuyuki Hiyama began vocing Joe in the games after voicing him first in the anime

  • @leoneldaruna5156
    @leoneldaruna5156 18 днів тому +5

    I love how Max describes the mechanics of the game like a new discovery and they are quite literally the same as the good old Garou and i love it

    • @stevesteve0521
      @stevesteve0521 16 днів тому +1

      Most of it is, really the rev gauge is the big new mechanic in the game, spg acts nearly identical to t.o.p, all the faint attacks and just defend is the same

  • @DragonHeart613
    @DragonHeart613 18 днів тому +30

    Can we all just take a moment to comprehend the astonishing fact that not only is Terry Bogard's own Fatal Fury series FINALLY making its long-awaited epic comeback but that Terry is also joining the roster of Street Fighter 6 and before that he was invited to Smash as well?
    W after W after W for The Legendary Hungry Wolf! Terry Frickin' Bogard is back with a vengeance!
    Now we just need him in Tekken 8 as well🤞🙏🤞

    • @ChesterCAnderson
      @ChesterCAnderson 18 днів тому +1

      He is also in fighting ex layer

    • @vigorouslethargy
      @vigorouslethargy 18 днів тому +2

      Terry, he's doing ok.

    • @sipenarekbecha7193
      @sipenarekbecha7193 18 днів тому +3

      *W³* = Wolf

    • @jacobkrakowski
      @jacobkrakowski 18 днів тому +7

      Don't take this as a bad thing as it would be cool if Terry got into Tekken 8.
      But if he did, I'd start to question which eldritch God is SNK sacrificing people to in order to get this many good deals to go through.

    • @tigerlegend87sf4
      @tigerlegend87sf4 18 днів тому

      ​@@jacobkrakowski Saudi Arabia. Google it. It's....not good.

  • @JusRed48
    @JusRed48 17 днів тому +2

    One thing I really hope the devs catch onto is that tracking the rev gauge is actually not very easy or intuitive. SF6 drive gauge being a few bars with no numbers or anything is way easier to track than a 0-100% half-circle meter. The clarity of this can really be improved on.

  • @brothersbogard
    @brothersbogard 18 днів тому +41

    FATAL FURY ❤is back

  • @zetta8277
    @zetta8277 18 днів тому +8

    I can't wait to ask ppl if "They're okay?"

  • @tokyobassist
    @tokyobassist 18 днів тому +11

    These stages are starting to really look as close as possible to the SNK I remember.

    • @pablocasas5906
      @pablocasas5906 16 днів тому +1

      The amusement park stage looks like Raiden's stage from the original Fatal Fury, it would be cool if some stages from previous Fatal Fury (or even Art of Fighting) can return. I think Pao Pao Café could be an obvious choice, especially if Bob Wilson gets added to the roster

  • @dashi-musashi351
    @dashi-musashi351 18 днів тому +3

    City of the Wolves, Sonic X Shadow Generations, Street Fighter 6 and its crossing over with SNK, feels like I’m in the Dreamcast Era. Just need Sega to drop more of those IPs.

  • @ireallydontknow6709
    @ireallydontknow6709 18 днів тому +5

    This game looked more than half done when the first trailer got released, I was so sure it will be releasing this fall (or even this summer) but then they say early 2025 maaaan. Game looks so cool, can't wait!

  • @brayenmorrison3199
    @brayenmorrison3199 18 днів тому +33

    Damn it looks good.

  • @JHolt_88
    @JHolt_88 18 днів тому +4

    5:51 OK! That was nasty! I'm getting hyped now.

  • @LNMTerry
    @LNMTerry 18 днів тому +4

    The hit crush thing was included all the way back in Fatal Fury 2!! I remember using it as an anti air

  • @Salem-rh9tq
    @Salem-rh9tq 18 днів тому +3

    i’ve been waiting for this

  • @Lalaphive
    @Lalaphive 18 днів тому +1

    It was so seamless going from that Rock Super move into the Channel intro song. Nice editing! I can't wait for this game tho, looks like a dream to play!!

  • @darkmtternova1106
    @darkmtternova1106 18 днів тому +2

    That’s transition was crazy into the intro was amazing (you should totally add that into the intro)

  • @zenofthezealous1582
    @zenofthezealous1582 18 днів тому +12

    God I feel like Just Defenses should be kinda the standard for parries in fighting games going forward. Perhaps not the effect for each game but the input for performing it
    Timing a back (block) input just seems REALLY obvious to do when you think “how do i parry something control-wise”
    I know people will treat it as gospel and it can’t do no wrong. But I felt even something like SF 3rd strike’s parry system while it was a VERY GOOD one was inherently more not beginner friendly in the fact of the risk of getting blown up timing a forward input TO parry

    • @ckorp666
      @ckorp666 18 днів тому +4

      true SF old heads will never admit that anime fighters got something right

    • @saltyluigi4011
      @saltyluigi4011 17 днів тому

      lmaoooo are you complaing that parries are risky because you tap FORWARD???

    • @zenofthezealous1582
      @zenofthezealous1582 16 днів тому +1

      @@saltyluigi4011Parries are always inherently risky by nature no matter the input. You’re sacrificing a stout defense for the chance in most cases to counter-attack someone off a perfectly timed parry. I more-so say 3rd Strike and in turn to a degree Tekken 8’s Low parry are of some more risk because you have to make the conscious decision to forgo blocking for a chance to parry by doing either a perfectly timed forward input or Down-Forward input for each respective game. I just feel naturally if you already blocking the logical thought process would be “If I time my block perfectly that should be a kind of parry of something. Like how Just Defends are here. They seem less risky by comparison in my thought process to the parries listed earlier

    • @stevesteve0521
      @stevesteve0521 16 днів тому

      It’s been a standard since samurai shodown 2, just for whatever reason games did not want to utilize it

  • @MauZangetsu
    @MauZangetsu 18 днів тому +7

    The mechanics look so smooth, you just know crazy moments are coming for this game in tournaments.
    Now I'm just waiting for the Kim boys

    • @yeetkunedo
      @yeetkunedo 18 днів тому +4

      saaaaaaaame, dong hwan when

  • @TheMyuyen
    @TheMyuyen 18 днів тому +17

    Are you ok? Rising STORRMMM

  • @zubrhero5270
    @zubrhero5270 18 днів тому +3

    I just watched the Mega64 podcast, and they talked about Fatal Fury and "meeting Max". Now that's a collab I'd love to see!

  • @meteor22
    @meteor22 18 днів тому +7

    This will be my 1st KoF/FF game I'll be buying on day 1. This game looks super promising.

    • @autex2609
      @autex2609 17 днів тому

      Same here. I've never been this excited for an SNK fighting game ever... including the 2D days. What a return to form. Holy shit.

  • @hardinal2599
    @hardinal2599 18 днів тому +6

    This game is 100% pure DOPAMINE rush, and I'm ALL FOR IT!

  • @w1nch3ster1
    @w1nch3ster1 18 днів тому +1

    I've been going through the Fatal Fury, KoF, and Art Of Fighting collections and you can really see a lot of the elements that made those so visually aesthetic, even to this day present here. The large detailed characters with top tier animations and the bold, crunchy audio when you land a hit. The camera movement and zooms. I'll be honest I've mostly sat out of the SNK 3D outings as aesthetics are extremely important to me in a FG. I think this looks gorgeous. Terry and Rock look dope.

  • @Boogerman9047
    @Boogerman9047 18 днів тому +3

    Glad we have people like Max and Justin sharing fighting game reviews, very lucky very

  • @Nrad2005
    @Nrad2005 18 днів тому +3

    The oozing style this game has will keep it looking good 20 years from now. Gotta love style over realism.

  • @Slitheringpeanut
    @Slitheringpeanut 17 днів тому +1

    Your voice is not annoying, and I find your commentary insightful. Despite watching you for years, I'm still learning Fighting Games via your knowledge.

  • @leonflorence118
    @leonflorence118 17 днів тому +1

    I'm a Tekken player but there's something about this game that makes me really want to try it. Haven't felt that way with SF and MK

  • @kinabalucat
    @kinabalucat 18 днів тому +3

    lol that intro smoothly transition from the fight. i thought Rock is still doing combos

  • @supremeleadersnoke1167
    @supremeleadersnoke1167 18 днів тому +1

    @Maximilian Dood the Super Move level 1 and 2 almost in their entirety were like this in GAROU( if I remember correctly only Tizoc had a 720 type of grab super ): QCFx2 + P / QCFx2 + K for level 1 and QCFx2 + HP / QCFx2 + HK for level 2 . Only hidden suppers had different input... so they are staying true to original game. But also hearing you that QCFx2 + P + HP is hidden super move is very nice since it is easy input and then more people can have access to more characters rather than some 720+P or something. Anyways great review! :D

  • @gunbladesniper
    @gunbladesniper 18 днів тому +7

    Nice! Can't wait for this game.

  • @PauloLz
    @PauloLz 18 днів тому +7

    That faint cancel thing sounds WILD! It adds so much more depth to the game... Damn! This game is going to be hard af!

    • @ezelalia5739
      @ezelalia5739 17 днів тому +2

      It was a mechanic on the previous Garou

    • @stevesteve0521
      @stevesteve0521 16 днів тому

      Was in mark of the wolves as well but they probably made the timing easier to pull off in this one

  • @MrMissingnin44
    @MrMissingnin44 18 днів тому +4

    I think every defensive mechanic you mentioned was in Garou.Glad they left all that stuff and added on it.This game is going to be special

  • @manemane1ful
    @manemane1ful 18 днів тому +5

    Is this game the reason why half my season 2 characters are guest? Lol

  • @dragons_hook
    @dragons_hook 18 днів тому +2

    It's so nice to see Kushnood again! Everyone looks great too!

  • @MFourReye0
    @MFourReye0 18 днів тому +4

    This game is looking so hype. I love it. Can't wait. Thank you Max for giving us the deeper look!

  • @hyperventalated
    @hyperventalated 17 годин тому

    I hope you post those matches soon! Im very interested in analyzing them. This game looks amazing!

  • @Swampert384
    @Swampert384 18 днів тому +9

    Did I see that correctly? Terry has a super where he combines a Power Geyser with a tornado???

    • @MeatOfJustice
      @MeatOfJustice 18 днів тому +6

      Yes, it's a reference to an OVA.

    • @Enimorj
      @Enimorj 18 днів тому

      ​@@MeatOfJustice Yeah, wen a see, intantly take the reference, just missing the T pose for the move execution 😂

    • @down-timegaming
      @down-timegaming 18 днів тому

      The Hyakkiokuseiken , yup although they definitely reused Goenitz's tornado from XV. This game looks incredible

  • @kyokusanagi6611
    @kyokusanagi6611 17 днів тому +2

    Let's go!! 🔥

  • @goofy5562
    @goofy5562 17 днів тому +2

    This all seems very cool. I'm glad that there's so many defenseive mechanics in a game made when offense and rushdown is so common in the genre. Sure hope they have good tutorials for all these new additions though. 😅

  • @HakaishinCat
    @HakaishinCat 18 днів тому +4

    Im always skeptical of trailers and such and this is a great example. this footage looks miles better than what we saw initially in some of the trailers. Game is looking good

  • @aka_dust
    @aka_dust 18 днів тому +2

    MAX!……nice….also, can we see your full intro when you drop the coin in the cabinet one time for the one time 🥺

  • @Frostbyte115
    @Frostbyte115 17 днів тому

    Max, this is the first time I've even heard of this game. I am so drawn into the precision of it and the way it looks.. I physically want my hands on this game to constantly test, jealous you played and am GLAD. You showed it.

  • @terryandjoe
    @terryandjoe 18 днів тому

    Damn, this looks awesome. Cheers Max, hopefully we can get a demo but if not, ill take all the content i can get

  • @TevorTheThird
    @TevorTheThird 18 днів тому +2

    I don't mind the standardized super commands. I'll miss the variety and will always fondly remember learning Raging and Rising Storms with Geese Howard... but it's also nice to just pick up a new character and known how to do a move. You still gotta learn when and why after all.
    BUT~!!!
    I do wish they had gone with og Power Geyser instead of double fireball.
    Not for nostalgia, of SNK identity and flavor, but rather simply because I think the motion is much easier and intuitive for new players to learn.
    The upside to double fireball is that it applies to other games as well. But for someone who is totally new to fighting games? Quarter circle back, half circle forward is a much smoother and easier motion to learn. Plus psychology wise it stands more seperate from the double qcf since it's two seperate motions instead of a doubling of a motion you're learning to do for different results. Plus it can't conflict with DPs, etc.
    Wackier things aside, I really think the "standard" SNK motions of this and towards, HCF, are just better inputs then double qcf.
    But meh. This works too.

  • @theivace9705
    @theivace9705 18 днів тому +4

    From what I've seen on the website, the simple controls can't do breaks or faints. In the older build they couldn't even do SPG supers at all.

  • @JavierReyes-vi7vj
    @JavierReyes-vi7vj 18 днів тому +3

    Damn this gameplay looks amazing. I want to get my hands on this

  • @sonicallstarify
    @sonicallstarify 18 днів тому +1

    I'm digging the visual effects. They look faster than what it actually is. This is good more competition in the market is gr8

  • @Fools_Requiem
    @Fools_Requiem 18 днів тому +1

    nice transition into the intro theme

  • @PumpkinHeadJack13
    @PumpkinHeadJack13 18 днів тому +12

    This looks SO much better than KOF15, really hope that it reaches a large audience

  • @minechaftgamer288
    @minechaftgamer288 18 днів тому +25

    first game I'm buying on release since rdr2

    • @MrArgman
      @MrArgman 18 днів тому +1

      literally same

  • @Xzeihoranth
    @Xzeihoranth 17 днів тому +1

    CoTW sure seems like the sequel Garou deserves!

  • @kingrey3528
    @kingrey3528 18 днів тому +4

    Can’t wait for this game definitely buying it on day one when it releases

  • @thejuanderboy5139
    @thejuanderboy5139 18 днів тому +13

    I really feel that this is how SNK wanted KOF14 to look like. The stages and presentation reminds me a lot of that game.

    • @lolozo214
      @lolozo214 18 днів тому +3

      Glad to see they've kept on iterating and improving their art style since then

    • @pablocasas5906
      @pablocasas5906 16 днів тому +1

      For some reason, I think City of the Wolves looks like a mixture between, KoF XV and XIII, the original Mark of the Wolves and Real Bout 2 and the latest Samurai Shodown. We could say that SNK developers are getting better at 3D modeling and design

  • @jamalcharles9533
    @jamalcharles9533 18 днів тому +1

    Do recall Max, that in the original Garou, Power Geyser was also double fireball with punch.

  • @X-Axel
    @X-Axel 18 днів тому +2

    Man it looks so good, the art style is badass, the animations are smooth, and the force behind hits are beefy.

  • @vapersmith7859
    @vapersmith7859 17 днів тому +1

    Its good to see that this Arcade classic has been made as intended but with better quality than I've ever seen it.
    I am looking forward to Fatal Fury appearing in Tournaments, in Steam and on Arcades.

  • @Overdoseplus
    @Overdoseplus 18 днів тому +4

    Hopefully Freeman makes a comeback I like the rekkas and counter super.

  • @jeesh2409
    @jeesh2409 18 днів тому +1

    Max is out here puttin 4k videos out for SNK.

  • @jamesz1003
    @jamesz1003 18 днів тому +1

    man I love Marco, he's my absolute favorite of the Ryo's karate style.

  • @Runk3lsmcdougal
    @Runk3lsmcdougal 16 днів тому

    Yessss, can't wait to play dis

  • @ShirouBrando
    @ShirouBrando 18 днів тому +1

    Rocks combo's look so SICK

  • @matheusvasiliauskassoares4361
    @matheusvasiliauskassoares4361 18 днів тому +1

    Oh man, I can already see how much those new defensive mechanics benefit grapplers, I'm stocked

  • @SonicBoyster
    @SonicBoyster 18 днів тому +1

    Juri Han as a guest character. Feng Shui engine fits into this system too well and we all know Juri moves copies of games.

  • @kc_graves6248
    @kc_graves6248 18 днів тому +3

    Ngl the cold open hits

  • @ArcCaravan
    @ArcCaravan 6 днів тому

    Trippy seeing Terry in this game with red palette next to Rock.

  • @AdAce21
    @AdAce21 18 днів тому +1

    OMG that Rock combo in the intro!! He looks sssoooo ssssiiiiicccckkkkk

  • @SolesilverS.S
    @SolesilverS.S 18 днів тому

    Whoa that’s insane!💥

  • @djukor
    @djukor 17 днів тому

    I did enjoy the power geyser input. Its more fun to do than just double fireball.

  • @Tryhardblackguy
    @Tryhardblackguy 18 днів тому +1

    Can’t wait for this game

  • @pampamtamtam4001
    @pampamtamtam4001 17 днів тому

    The art style has shaped up excellently!

  • @lordjimbo2
    @lordjimbo2 18 днів тому +1

    Boy, Rock and Terry are really distinct design-wise.

  • @ManateeMentality
    @ManateeMentality 18 днів тому +56

    “After that first hour, you start to get used to the mechanics.” I think we need to translate fighting game player time to normal human time. In this case, one hour for a fighting game player equals 1 month for a normal human.

    • @bigshorty4855
      @bigshorty4855 18 днів тому +8

      He's a capcom fighter. So 1 hour for him equals to probably 10 minutes for me.

    • @thenobody8059
      @thenobody8059 18 днів тому +18

      Trust bro, garou is one of those fighting games that are pretty simple to figure out.
      But of course you won't be an expert on the mechanics in a short period.

    • @Cronalixz
      @Cronalixz 18 днів тому +4

      You don't need to be good to have fun at a game though. Specially one like this, it's not Marvel.

    • @ShinUltima
      @ShinUltima 18 днів тому +3

      @@bigshorty4855 Why you insulting Max like that?

    • @bigshorty4855
      @bigshorty4855 18 днів тому +1

      @ShinUltima is that an insult? Lol. He recently started playing snk fighters. I still own my neo and have played them all since release at the highest level. There's a big fucking difference. Capcom, our knowledge should be the same. Nrs etc he should have way more than I have. Snk, no contest.

  • @myloemike
    @myloemike 18 днів тому +1

    Honestly this game looks exactly like what I’d hoped KOFXV would play like. Mark Of The Wolves has always been a favourite of mine, and this game seems to be right up that alley of interest for me. Definitely super hyped to see more of it and eventually get my hands on it too! 😁

  • @Cornin33
    @Cornin33 17 днів тому

    I’m excited to see how previous characters perform in COTW with its new mechanics. Especially characters like Ángel and Ash

  • @TheLazyRegulator
    @TheLazyRegulator 18 днів тому

    Bro that intro cut was flawless.

  • @Countdownsmiles
    @Countdownsmiles 17 днів тому

    Rock had amazing light confirms in kofxv, i hope they bring that back. It's hard to be a mix character if you can't make them fear your low attacks

  • @J-gritty
    @J-gritty 18 днів тому +2

    That's his combo from KOFXV ❤🎉

  • @unrulydgj9589
    @unrulydgj9589 18 днів тому

    clutch Max 💪