I’d really like to know what you think about this. Honestly, how do you think Reach would’ve done if it had the same equipment system as infinite and sprint was a default ability but tuned down to around Infinites level. I think it would’ve been received a lot better. It makes me ponder the question of “what if?”.
● More Maps at Launch ● More Game types at launch - Invasion, Infection and Forge will keep everybody happy for at least a few months and until they get the rest of the game modes in ● Theatre mode is so important. Im scared !!! 😱 We are so close to 343 producing arguably the greatest Halo of all time. And it could all come crashing down if they don't get the other half of the game right Such as what I mentioned above as well as what u mentioned in the video The armour customisation flexibility as u mentioned The battlepass Withholding game types for events. Im not sure what to think about this one. It could be cool. But could also be a disaster. I just dont know I mean 343 needs to make money They've given us a Free MP And could be such a thing of being overly spoilt with over saturation of content and becoming unappreciative But I agree I want it all day 1 and done right I just dont know Im so scared because Halo infinate has re sparked my love for Halo
Okay I'm gonna forgive you this one time for not doing some research on your sponsorship but just so you're aware, the whole "Blue light bad." thing is an actual scam to get people to spend more on glasses. There have been a lot of actual studies debunking this years ago so please don't perpetuate it. I'd give a link to a source but my comments keep getting deleted so just freaking Google it. TLDNR: Eye strain from screens is just muscle strain from looking at one fixed thing for long periods of time, look around every hour or so and focus on things far away to prevent this.
games out for 1 week and i have 86.9 hours in it. AR still needs a nerf, Commando is too weak, ravager is too weak, Pistol spam is an issue, Plasma pistol tracking needs to be buffed, vehicles still don't feel right, the ghost needs its lightning effects on the ground, motion tracker feels weird, noticing a lot of blank melees, battle pass is AWFUL, XP progression is AWFUL, the final weekly challenges really get on my nerves because of how specific they are "get 5 killstreaks in fiesta". Trust me.
They should definitely fix what's wrong with the multiplayer and progression system... but after that I am still hoping for Firefight. I could watch those Grunt animations for hours.
Can they fix how the event as well? I completed the weekly challenges and then can’t progress through the free pass more. Plus it doesn’t even have the armor they originally advertised for the event.
Another nitpick about armor customization is that certain armor pieces are restricted to kits. I can't use Carter's left armor plate without using his whole kit as is. This also means that, because helmets can only have one attachment, the commando helmet in his kit doesn't get to use the bill over the visor that used to be default. That's just one example that really bugs me in particular. I ADORE the commando helmet, and I wanted to be able to replicate my Spartan from Reach, but I can't use the shoulder pad I used to without using Carter's kit, and that means using Infinite's absolutely HIDEOUS stock commando helmet. Seriously, without that bill hanging over the visor, it just looks wrong.
Yeah, this! Some of the esports armour kits have really nice looking blue visors, but they aren't available without the kit. And like, the MK VII armour has no good blue visors. All that are even vaguely blue have some kind of pattern.
a note on that a 'leak' (not sure if its deffo 100% accurate) seemed to show that the emile and carter armour plates for shoulders were withheld to sell back to us in the store. As the leak showed upcoming store items and those shoulders were included among the images. Again take it with a pinch of salt as I'm not deffo sure on how reliable a leak it was. However, given the money grabbing nature so far it seems like that could be a reason.
I think you should have included how there should be a way to earn in store currency through gameplay. Either through the battle pass, weekly challenges, or normal gameplay. Other games do this. It makes you interact with the store more, and makes you willing to pay real money when there is something you want, but would take too long to grind out. It should be a grind to earn currency for free (obviously, so they can make money), but there should be a way to earn things for free, without paying $1000+ for all the cosmetics
Literal money milking gacha games, where the "game" is just there essentially as an ad for the shop are more generous than Halo infinite is right now, and that makes me sad
My suggestion for progression and monetization Well first off, remove challenges and for xp, take the player score each player get after finishing matches and divide it by 5 and use it as xp. As for challenge swaps, convert them to credits with each one at least 25. If people bought the campaign, let them earn credits by again take the player score and divide it by 100. That's it.
9:25 Sadly, you can see them doing this right now. They’re selling the free Mark V(B)/VII Cadet Blue for the Yoroi core under a different name for $10 right now in the shop.
I’m gonna say something that not a lot of people have been talking about: the fact that you can barely hear gunshots behind you. Let’s say someone in front of you is firing at you. You can clearly hear it. But because of 343’s new system to make “important” noises louder, it means that most things behind you is very quiet. Even if someone is shooting at you from the back, you can only hear the damage noises produced from the shields, not the actual bullets being fired. 343 has to change this soon, since it puts all players at a serious audible disadvantage, no matter what headset you have. It may not seem like a big deal, but after it happens a lot, it can be very irritating.
Am I the only one that has issues with the radar? There’s been multiple times when an enemy is behind me or around me and they done appear on my radar until after they’re on top of me.
The whole thing that was keeping together my argument that "forge not coming at launch isn't that big a deal" is BECAUSE I thought that with good custom game options the game would already have fantastic customs due to the sandbox, but it's super disappointing I can't just cue up a mode where everyone has Infinite grappling hooks in a 12 v 12 custom game.
Something that came to me while playing Fiesta is how the sword and hammer are dominating the game mode. Good luck getting a bulltrue with the Bulldog. I'm really missing the pump shotgun given how the Bulldog doesn't counter those weapons. Yes you can still kill them if you use the repulsor and keep them at range. But the idea of Infection with the Bulldog instead of the pump shotgun makes me really worried for the mode given it's my favorite mode. Hopefully the pump shotgun arrives alongside Infection.
we definitely need the classic shotgun back. imo the bulldog is terrible aesthetically, but the fact that its not focused as a oneshot kill close quarters weapon makes it kinda pointless. the shotgun has been a direct counter to the sword and hammer for a while now. I really dont like that it takes 2-3 shots at point blank range to kill with it.
I think you're totally right about the Bulldog being weak when up against the Gravity Hammer and Energy Sword, but I don't think there would be any problems with it in an Infection game mode, if I'm not mistaken it's a one shot kill with shields down, and since Zombies don't have shields then that would mean a Sidekick/Bulldog combo would both be able to one-shot zombies like usual. In fact I think they would be even more deadly than your typical Magnum/Shotgun combo from like Halo 3/Reach because they have a much faster fire rate and better accuracy, but of course I'm not against a classic shotgun returning and being used for Infection.
We're going to have weapon variants, people are already playing around with a crazy overpowered Sentinel Beam and other weapons which are probably from the campaign. I imagine for Infection mode we could get a more powerful shotgun. I agree about the aesthetics though, I miss the look of the pump shotgun.
@@burnoutcollectivist4660 My concerns are about the Bulldog's faster fire rate for Infection. In Infection it runs the risk of being completely overpowered. What made the pump shotgun work in original infection is you have to wait between pumps which gives the zombies a chance to get in their sword lunge. The Bulldog's rate of fire is much higher than the classic shotguns and I feel that higher rate of fire will be a detriment to the zombies ability to kill the survivors. Especially since the final survivor usually has good amount of ammo from scavenging from dead teammates.
@@soktherat777 I see where you're coming from, but I don't think they'd be overpowered in Infection. Firstly because Halo Infinite is a faster paced game in general due to the lower TTK and the inclusion of infinite sprint, slide, and clamber, which is probably closer to Halo 5 levels of movement than Halo 3, meaning that zombies (which come from all angles, as opposed to survivors which hole up in one spot) are very nimble and deadly with the extra movement mechanics, making fast firing weapons really useful in order to keep up and balance the firepower of the survivors with the speed and mobility of the zombies. Secondly I think classic infection had a problem where if you were the last man standing and too many zombies swarmed you at once you had like no chance to properly fight back, making it very anti-climactic. But with a fast firing weapon like the Bulldog it can actually make being the last person more viable, as long as your aim and reaction is on point of course. There's nothing I hate more than becoming last man standing and immediately dying from a swarm with no way to protect myself with the slow shotgun lol
I think we all know what doesn't work. The game needs more freedom of choice in terms of playlists and the XP system needs an overhaul and that might just be an understatement. What works is the gameplay is so tight and the presentation, like you said, is Halo. It feels like a modern Halo which is what we all wanted from Infinite in the first place, it's a tight sandbox and the equipment is really fun. It's the way that we're forced to play like having to deal with whatever the game chooses for us to play and not getting rewarded for great performances that is holding the game back from it's full potential.
I agree with everything you said. However, There are a few things I would add. I would say that player collision needs to be in the game. I have gotten into a lot of close quarters fights where the enemy would phase right through me and back smack me. I would also say that the radar should have a wider range. Something about it feels too small. Also, it might just be me, but the hit registration could use some work. Especially with the gravity hammer. I can be what I think is a safe distance away, but still get hammered, yet if I try to hit someone closer to me, I don't do any damage. I would also that the event passes should not be only completeble through challenges. I have been stuck on two challenges almost since the event started. Anyway, keep up the great work. Your content is part of what sucked me into the world of Halo.
What DOESN'T work: The devestating nerfs to the Ravager, Pulse Carbine and Commando-- despite being the most common map pick ups they barely see any play because they lack the DPS to balance out their downsides. The commando has high recoil and low ammo but also low damage, the Ravager has low ammo, overheats quickly and requires an arc to aim but also low damage, the Pulse Carbine has low ammo, is only good at medium range but once again has low damage. When the weapon you spawn with is blatantly superior to the alternatives even in their best case scenario guess what? players don't trade for them!! 343 you had it right in the flight, weapons that require big risks should come with big rewards.
I totally agree. Unless I get a challenge to get kills for a specific gun, I'm mostly just using AR, Pistol and BR. Commando is okay at mid-longish but I've gotten out gunned by proficient pistol and AR users, so I usually pass on the Commando. Basically, I only ever find it worth it to swap out the default loadout for power weapons.
Only one I'll sorta disagree with is the pulse carbine, it's damage is actually high and can 2 shot someone faster than the br can kill. But it's slow moving projectiles and difficulty to use makes it bad and not worth it
I've not figured out the Ravager yet, but the Commando is a good gun. It generally beats AR and BR so it's a good pickup. Pulse Carbine is pointless there's no point in it, the pistol is more effective.
I gave up on getting cool customization options as soon as I saw that the basic skins were $20 each.. Even 5$ would really be stretching it, but damn there is no hope. I think the battle pass is fine in its content, not its progression, but I also think that there ought to be some separate cosmetic rewards for reaching certain milestones like 1000 kills giving a battle-worn helmet, and some ultra unique stuff for players who've stuck around for a LONG time that can show their veterancy. Halo 3 was my first online experience with the game and seeing dudes with flaming helmets and also recognizing that those were the dudes kicking my ass meant something. Now you can literally just go buy that same thing and it means nothing.
What I miss the most is the map variety from something like Halo 3. Two of the Big Team maps in Infinite have the same essential environment and the smaller maps commonly have this semi-symmetrical design that feels almost claustrophobic at times. I want more maps that feature environments that we don't even get to visit in the campaign, and more variety overall. Hopefully they'll add more as time goes, but I'm almost tired of the current ones already.
Yeah, agreed - heck, three of the BTB maps are in the same environment, one is just at night! Every other Halo game (even 4 and 5 were good at this) had multiple levels like snow maps, desert maps, Forerunner arena, Covenant/Banished settings, etc. I'm also a little worried that we're just going to get "Earth and Zeta Halo forests" and that's basically it.
One of my favorite equipment pieces is definitely the repulsor simply because of the potential. At first I was on the fence because I thought it was simply "reflect rockets, grenades, and other small things" until I decided to risk it and activate it the moment I thought a scorpion would shoot at me and to my surprise and awe I reflected the tank shell and killed his teammate with it.
I do think right now, vehicle spawns aka the Banshee's, scorpions, wraiths, and wasp need to spawn a bit earlier cause from what I've seen they seem to come too late into the match to make any difference, and usually by the time you even are able to drive it the match ends. I also hope the energy sword design gets a minor rework for both its animated texture and sound. Due to both melee options sharing the same sound and the texture feeling like there's a weird black outline around it, making it feel less of a sword and more of a 2d transparent png.
Yes! In Fiesta, they could spawn at the beginning of the match. But I’m BTB, they spawn in at like the last minute. I think some BTB maps should have a Banshee, Wraith, and/or Scorpion spawn at the beginning of the game in each base. With one of the maps, the Wasp spawns in a certain location at a certain time.
Something annoying I’ve seen hopefully it doesn’t catch on but since the progression (ignoring challenges) rewards the winning topfrag and the guy who lost after joining in the match with 45 seconds left gets the same xp I keep seeing afks or barely actives and it’s frustrating to know that since I didn’t finish a challenge they got just as much as me out of that match EDIT:actually hopefully it does catch on then maybe 343 would get their jobs done
There are much better ways of doing that than what they have done here. Getting the same map 4 times in a row and having to get yourself through the clunky ass multiplayer menu is not worth it.
I feel extremely hopeful about Halo Infinite's future if 343 and Microsoft get to address player's feedback but until then, a taste of "wasted potential" is left by a game that could have had one of the best releases of the last decade, and i also think that the game needs a base progression system besides the battle passes because having to pay, or wait until a weak long seasonal event to simply have the sense of achieving something on a F2P game feels cheap as hell, maybe adding weapon challenges that unlocks exclusive skins just like literally every other multiplayer shooter from the last decade could help
i wish the grenades in the hud were shown like how they were in halo 3 where you could see how many of each type of grenade you had so you didnt hve to cycle through them to find out if you have brute nades or stickies after you throw your frags. also this is completely personal preference but i think it would be cool to see each bullet too like we did in the older halos, and a battery counter for the alien weapons that also shows when your gun is about to overheat
I'd really like the weekly challenges to be listed all at once like MCC does, instead of drip feeding it with the dailys, so I know what challenges I would want to swap out. And instead of challenge swap cards as a reward, I'd rather a weekly challenge swap limit. Special event challenges should also be in its own list imo. Also, don't lock a challenge slot behind the BP. If anything, lock it behind the campaign and save it for campaign specific challenges. For the customization options, they could have brought some ideas from Warframe in here. The armor hall should be slots for your custom armor, rather than armor cores. Base armor cores should be free to everyone as the first reward in the battle pass. Free-to-paid content ratio should be at least 60-40. Right now it looks like the opposite or even worse. They may very well just had them hidden in weekly challenges and would be free if you play it regularly, but it still doesn't look good when a single piece of armor costs a whopping 20 bucks. As a recent Reddit post on r/halo showed, they could allow custom color on the color wheel with base colors available for free, then sell special color pallets and textures in the shop or in BP.
Just like same colors not unlocked throughout cores, the same emblem you need to unlock it for vehicles, for armor, for ID, for weapons, and shoulders are also unlocked separately left from right 🤷♂️🧐
with your complaints about the business model to me there are 2 options. 1. the problems exist because its their first free to play game and they don't really know what they're doing. or 2. The problems exist because they're doing it deliberately to make more money. Either way, if they don't fix them then oh dear, they've created a great looking, great feeling game which their business practices are going to destroy
My problem with the battlepass can be summed by the phrase "Kill Spartans with the Cindershot in PvP 0/10". I like the fact the BP encourages me to step away from the game and doing something else to keep the burn out at bay, but when progress is tied behind getting kills with a finicky power weapon (it's a fun and interesting gun, but there's definitely a fairly steep learning curve) that only spawns on select maps during certain modes is a problem when I'm at the mercy of 2 different RNG systems (map and mode) What I'd like to see in the future as far as play lists go is the ability to weigh a favored mode. If I have challenges related to CTF or Oddball, then let me weigh the matchmaker to put me in those game types more often. I disagree with letting players not play modes they're not as fond of because variety is the spice of life and there aren't really enough maps to keep things from getting stale in a hurry, but letting me hop in to BtB with a marked increase in how likely CTF will pop up for me helps me feel like I'm making progress in the BP.
I feel like the smaller weapon sandbox doesn’t work as well in fiesta. It means that people are far more likely to get powerful weapons like the SPNKR or cindershot when there aren’t many weaker weapons. Ironically though, I also miss the hella op mythic weapons which would very occasionally show up in halo 5 fiesta because the scramble in each team to try and keep control of it was really fun.
I actually like how Infinite does not put you back into match-searching when you're done. I always need a minute to catch my breath, maybe go get a snack or use the washroom, or even just check the challenges or customize or whatever and then go back into pvp when I'm ready. When the game, like MCC, forces you into searching for the next match, it is like you are on a limited timer and have to hurry to do anything before the match starts. And if you want to end for the game-session, you gotta hurry up and quit.
If I remember correctly cancelling the MCCs timer when you weren't party leader was a chore. Leader wants to requeue immediately but you need to go pee? Get stuffed because its not 1 button press to stop yourself getting into a game.
@@dragonbornexpress5650 we have no social modes. It feels like they could have made these essential gamemodes but didnt in favor of shitty microtransactions
@@degobeats425 this guy just doesn’t call it like he sees it. the game is in actual bad shape rn. it needs content and it needs it fast. it’s free and i still feel scammed. 343 have made the most BASIC mistakes. they did the hard part(gameplay) amazing and then the easy part awful
I have to say this. I know we have had our disagreements, but you hit the nail on the head with this video in all aspects. We need to stay on 343 about the mistakes of past games, or THEY WILL REPEAT! It is already looking like that, and I hope more people speak out for the betterment of Infinite. Again great video!
Your points on the playlists, or rather the lack of them, are spot on. Only a week in and I'm already starting to get bored. Having modes like Fiesta drop in and out of rotation isn't going to help that and I'm already thinking that I'll be back in MCC sooner rather than later. Hopefully they can add a bunch of new modes and playlists on the 8th but I don't have my hopes up.
Vehicle and player collusion needs to be improved. I had a challenge were you had to get kills by running players over, but I keep hitting them and doing almost nothing to them. It was very inconsistent
I’ve noticed this as well on Behemoth multiple times if someone is standing on the rocks by the spawns and you hit them you do no damage. And is it just me or do the Warthogs die super fast?
@@amvhate+ yeah I agree the commando and human weapons seem to do a lot of damage . Im guessing it’s related to the damage types implemented. As the Warthog surely is Health based, and explosives and kinetic/bullets are mainly what’s used unless your in fiesta event. Which omg if you have any power weapons they’re gone but it’s fun still I guess😅
I've been thinking about this coating thing a lot recently, I recognize that if MP is going F2P, they basically have to monetize the skins, every online game does this, even the payed ones. one of the cool things about the coatings is because their hand crafted by the devs they aren't limited to a limited pallet, pattern, or texture, they can make them like 7 different colors applied where ever they want on the model, with whatever shiny/muddy/rusty/glittery texture they can think of, and because the artist at 343 are good, the coatings for the most part look pretty sick. the downside, of course, is it limits the player's own creativity and expression, you're just wearing ol' "Season 01 lvl 8" or whatever. The way I would merge the best of both approaches to player colors and feed the machine of capital in the f2p model would be this: when you unlock or by a coating, you're getting basically a template with a collection of colors and textures that get added to a library. Then, equipping a coating is essentially choosing a pattern for you armor and then the specific colors you put in that pattern you can choose from your library of already unlocked colors. I know a lot of people who have a signature spartan color scheme that they're very attached to, I've personally been rocking light purple-orange-white for years now, so I'm not interested in buying any skin that isn't may exact fave colors, but it I saw, say, the perfect shade of purple on a skin in the shop (for like 2$ max, lets be reasonable here, 343) I would totally buy it so I would always have that color on whatever coatings I wear next.
The gameplay in my eyes is perfect and that’s always been the most important part for me. The art style finally not looking like midnight syfi channel garbage . The fact cosmetics and a lack of game modes are its biggest issues is honestly great. It shows how far 343 has come. The game is definitely in need of work but it makes me happy that for the most part I enjoy halo again.
I think Destiny's shader system is the best possible implementation of a pre-set colour palette system. Halo Infinite coatings would be tremendously better if applied like D2 shaders.
In game medals should give exp in increments of 1, 5, 15, 50, and 117 depending on rarity and skill required. Rn outside of ranked theres no feeling that a higher level player really earned that rank - it makes your level feel super pointless and doesnt motivate me to do challenges. I miss the feelings of getting placed with a level 35 in halo 2 or 3 and knowing they aint here to fumble
#1 thing I’ve noticed is the TTK and per bullet damage force players to group up together to attack one opponent rather than face them 1v1, the enemy can pretty easily escape the battle or outplay them with the tools given to everyone even if they started the engagement
I agree on the Armor Core locking issue except for the actual armor pieces itself as they would only work with that specific armor generation/aesthetic. I feel like there's a balance that needs to be made. Specific armor pieces like the Katana being locked to the Samurai armor makes sense, but locking paint schemes and visor colors to one specific Armor Core is just backwards.
Keep it up! I started watching your channel 7 years ago with the Halo 5 art style critique and its been amazing watching how halo has developed since. I'm so happy to see the game evolve to community feedback
Excellent analysis once again! I would like to raise the issue of vehicles also. Some of them like the warthog, are only worth entering for fun right now, they are too vulnerable to the new overabundance of anti vehicle.
They need to fix or perhaps add better collision damage for vehicles, but specifically the warthog. I've clipped people at almost full tilt in it and they just bounce away like a pinball, with their shields just damaged. I've only ever got a splatters when I've went full speed and hit the person directly head on, cause hitting with any other part of the vehicle, even at speed seems to just move them aside. And in some cases, I'll have done a powerslide into a player and they just high jack me.
im very against the free to play aspect especially for halo, its just an excuse to add shitty cosmetics behind paywalls. Id rather pay 60-70 for a good fucking game with a good progression system where you can earn customization without opening up your wallet again, eventually youre going to pay more than what you would have payed for the game if it wasnt free to play unless you dont care about customization but having zero customization without paying for it is kinda shit imo. I dont have anything to work for or grind for unless i get the battle pass. Take halo reach for example you had to grind to get customizations and you had something to go for, i dont see that anywhere in halo infinite unless you pay for it. If there is do let me know
The super fast strafe speed/acceleration is killing me at the moment, play any ranked and it's incredibly frustrating to try and even aim at players who instantly change direction
I really doubt 343 is rubbing their hands and twirling their mustache for how they executed the monetization system. This probably comes from MS with a list of requirements to generate revenue. Hopefully a solution can be made that satisfies everyone.
Making the game free to play brings in a ton of players, etc. That being said, they should simply make it so if you buy the campaign, you unlock a free, Reach style progression system. Second, Armor Coatings should be a system after Primary and Secondary colors. Everyone should be able to pick colors from the start, period.
Reminds me of how Ono burned a shitton of money for Street Fighter X Tekken and then capcom and ono said they had to make the game p2w to recoup costs. The game died instantly.
Important to note if you’ve missed it: Anyone’s shots are blocked by the drop wall from the front, and anyone can shoot through it from the back. It’s KIND OF like the bubble shield, but a little different.
Tbh I'm not having fun with the multiplayer. Most of the guns suck, progression makes everything meaningless and every match is sweaty as hell. Still excited for campaign tho.
some weapons are way too week for some input devices. Stalker rifle on M&K is harder to hit than shock rifle, the commando bloom so much and has lackluster body damage. It makes me avoid many weapons and just stick to sidekick and assault rifle.
4:42 i really wish that equipment had friendly fire, it would create more trolls but I think it would increase the physics fun of the game, especially when playing with friends
Man I'm already burnt out. I'm not a big fan of the core gameplay, it feels a bit generic compared to other halos. But with this small number of game modes, I'm tired, this game feels like an alpha.
Player collision. At least do it on enemies. The amount of times I have tried to back smack someone and phased through them only to get back smacked myself is too much. I feel like I have run into a few players now who are using the no collision as a strategy when I’m a melee battle and it feels cheap.
I know we're excited about the gameplay sandbox being all the way back but I feel like we've had the armor customization sandbox taken away which really sucks. We used to see so many cool armor and color combinations that I feel partially inspired futures designs for armor sets and now we've just been put in a box and told this is what we're allowed to make instead of the mentality of "show us what you got"
I agree with everything you say, so I won't bother repeating it, but a few things I've noticed too that I'd love changing: - The ability to rotate and move the camera around your body once you die! This has been a thing in EVERY game since Halo 3 and I don't know why it's been taken out. Such a simple thing... Sure, snap initially to the person who killed you, but allow me to look around and see where else the danger is/was or what's going on with the objective behind my corpse, etc. - Sometimes there's so many bullets and explosions happening that I can't hear when a grenade lands at my feet. There's so many grenades being thrown and equipment noises and spartan's shouting and bullets firing , and no grenade markers (didn't 4 and 5 have grenade markers?) that I just explode before I know there was a grenade at my feet! - Friendly fire and player collision please! These have always been staples of Halo and taking them out really change the way the game plays to be honest. Now players can spam grenades in areas with teammates without fear of getting a betrayal, or you can stick your teammate who runs into a group of enemies like a damn suicide grunt, but won't die. And no collision means melee battles are awkward with people phasing though each other and having to do 180s all the time, or a teammate phasing through you as you fire you damn rocket launched into their back (happened to me yesterday!) - Vehicle spawns in BTB are too limited or slow. After MANY MANY hours I BTB, I haven't seen a Wraith or Scorpion yet, have only flown a Banshee or Wasp a couple of times before getting obliterated (they're made of glass?) and the way they get dropped off is cool, but the fact that it happens once every few minutes or so and is announced to everyone means there's always a race to it, and it's often just a Ghost or a Gungoose or a Warthog. If they want to keep this structured way of dropping of better vehicles as the game advances (kinda like Invasion in Reach) then fine, but give us a Big Team Slayer playlist that includes heavies as well... Let us play with your toys!! - Height indicators on the radar... do these exist? I saw in a blog post that they do, but I have no idea at the moment if an enemy is about to smack me in the back or if they're above or below me... Halo Reach, 4 and 5 all had no problems communicating this! It either needs including, or making more obvious because it's too hard to tell at the moment! - The balancing of some guns feels off at the moment. The Hammer takes ages to swing, the Commando is almost useless and fires rubber bullets, the Stalker Rifle is too weak... I headshot someone 4 times yesterday with it and they still didn't die. The Sentinel Beam has too much recoil IMO and the Ravager is too weak now since its buff from the Tech Preview. - Bots that come in to replace left players need to be on a higher difficulty. I LOVE that they can now do this in Halo, as it was always one really annoying thing about players dropping out... but they need to be ODST or Spartan difficulty, because at the moment, they might as well not be there and are possibly more of a hindrance.
Remember that game you popped off and dropped a 30 bomb? Well there was a guy who got connected mid match on the losing team for the last 40 seconds and since you didn’t complete any challenges he got just as much as you out of that. Go afk in your matches you’ll get just as much xp as the top frag because the battlepass was incredibly well thought out 👍👍👍 (I’m only level 17 at the time or writing this but seriously inactive players are a plague rn I’ve seen a concerning number of players effectively afk beyond moving the controller every now and again)
13:38 I'm not sure if it will stay after the event, but you can find the fiesta mode for Customs if you look under the popular, or change the page when changing the gamemode you can find fiesta slayer but yeah, the lack of gamemodes like this is kind of disappointing
Something that needs to be fixed is being banned from playing quickplay if you leave too many matches. For ranked I get it, but for quick play it's fucking stupid since I get dick all for completing the match. If I'm not having fun, it's not a game mode or map I want to play , I should be allowed to leave without any fear of consequences, a bot replaces you anyway and new players can join in. I don't understand this concept of punishing the casual players for not staying an unfun match.
Tbh I hate all of you players who leave mid match and get replaced by bots since in Game modes like slayers a bot is a literal score farm the enemy Team and Generally literally does nothing for the team when it loses a Player. So i am all in for the penalty system. What we need INSTEAD are more playlist so you can CHOOSE what modes you enjoy and Don't even have to leave in the first place
The coatings system could absolutely be turned into something that improves customisation rather than limiting it. Let it decide the shader and pattern, and then let players choose the colours themselves. The amount of colours can be determined by the specific coating. If they absolutely do not want to do this for whatever reason, the least they could do is give coatings some variants to at least give us a bit more personalisation. Also, the lack of classic emblem customisation sucks. And I don't understand why they didn't use the fantastic match composer from MCC.
Even though there’s some little rough edges in halo infinite, I think this game launch is going to be pretty good. This will be a game that even beats call of duty, and battlefield. I been waiting for a daayy llike thiiss, and I’m pretty happy.😊
The store, handling of events, and the battlepass reeks of MS intervention. The suits want their return on investments ASAP and they don't care about how it really affects the game
Sorry this is so long but this is something I've wanted to say since the BTB flight. My biggest problem with infinite and something that's not talked about unfortunately Is the vehicles, specially the warthog. Its extreme fast and feels as though your on ice with every slight bump or curve flipping or spinning your vehicle. the warthog even sounds like a mongoose but just with it's audio pitched lower. Another problem being the turret has no recoil and allows you to essentially snipe players across the map. Back in halo 3 Bungie had put thought and detail into vehicle weapons with your Spartan physically shaking up and down from the recoil of the heavy turret with smoke emanating from the gun as bullet shells rain down next to you. Infinite has none of these details. It's sounds more of a rifle then the thunderous roar of the older halo turrets and the bullets it fires are just small dots. another problem is the rocker hog as it's practically useless even against vehicles with it's single rocket fire. Also what happened to the chopper? You can't even destroy vehicles if you ram them, in fact you'll take more damage and either bounce off or fling off the enemy vehicle and fly out of the map. Ok last thing is with btb and how there's no set spawns for vehicles except for warthog's, I have yet to see either a scorpion,wraith,or banshee since this game came out and often times the pelican that's supposed to drop off high power vehicles will nearly always drop off a gungoose, a ghost or even a regular warthog! Remember playing Valhalla and how both teams spawned with equal set of vehicles making the maps feel expansive with scorpion's and wraiths firing at each other with banshee's flying overhead. I just wanted to make this statement as BTB has always been my favorite game type and it's something that's not talked about but I will continue to voice my opinion on this certain matter. P.S. the detachable turrets reticle is more accurate to the older warthog turret's and when detached has recoil similar to the older vehicle's plus other vehicles such as the wasp have little or no recoil making it extremely easy to rack up kills. Halo 3 in my opinion nailed vehicle gameplay.
The Infinite Multiplayer being free to play is nice, but if certain issues like the monetisation and lack of customisation/game type variety continue. Then I'll just throw my hands up, give up on it and go back to the MCC instead.
Hence why I believe the idea of a "free" multiplayer is another way for companies to push insidious levels of microtransactions. The likes of Halo: Reach, Black Ops or Gears of War didn't have free multiplayer, and all of those experiences were excellent both against and with other people. Gamers will happily pay for online matchmaking if the service is good. If it relies on the sale of rubbish cosmetics that make no difference or like how EA basically locked Battlefront 2's progression behind a pay wall, people won't buy into it unless they are utterly brain dead or bored stupid.
a lot of people echoing the same points. i Haven't seen people bring up the RADAR: it punishes sprint which is good, but it just means everyone walks and 4v4s are games of cat and mouse. it means players can't make informed decisions when they engage. and it serves as a HUGE buff to the sword and gravity hammer, especially when sprint is an option. Sword and Hammer players can just walk around at much the same speed and get cheap kills as people round blind corners. it makes a lot of kills feel cheap. also 19m especially in BTB is Way Too Short since engagement ranges have gone up add sprint and it means that by the time people are on radar they are on top of you.
I'm worried that their plan, like most other AAA multiplayer games in recent years, is 'Squeeze as much money out of as many people as possible at launch while the game is widely popular, then when the only people left are dedicated fans pull the "we're listening to you Halo fans" card finally start delivering on the stuff people are complaining about'. It's infuriating. Is it really that hard to implement game modes and features that have existed for over a decade?
I think that a few guns are missing. Not that the current guns aren’t really good, but I feel like there was supposed to be a electric power weapon, as that entire type only consists of 3 items, and it feels like a hole was left where that should have been, as there are only three power weapons. There are several other things that are like this that feel similar. I do like the current sandbox a lot, just I feel like there isn’t much to chose between, but I’m not just saying give more of the exact same weapons grenades, or equipment, just a little more sandbox addition that fills out some areas more. When social slayers eventually get added, I’d really like to see some of the fiesta weapon variants be put to more use.
Not many people talk about the multiplayer soundtrack, good to see that you did. The post rock tracks sounds so Halo even though they are mostly completely new tracks
I believe that a good possible solution for both the BP progression and the monetization of cosmetics is that you add a system like mcc where you progress through the BP by completing matches but if you do well and get medals you get more xp for that. Challenges can go from just having xp to giving you xp and credits for the store, like instead of 300 xp for completing a challenge you get 150 xp and 150 credits, also reduce the number of challenges so that players cannot get enough credits for everything in the store. Of course credits are still buyable but players won't feel compelled to buy them if they have an alternative but slower way of getting them.
I have an interesting idea for the weapon skins. While playing Warzone last year I encountered this bug where you could select a custom gun (that most of the time came with a skin) and you could still switch around the background colors to the gun skin while keeping the rest of the features. I feel like perhaps something similar with textures, features, and designs (perhaps wraps) could be implemented to vehicle and guns skins but on purpose. I can see gun/vehicle skins coming out and then a very similar one but a different color coming out later, and 343i should steer away from such practices and more put the freedom of expression back in the hands of the players
My friends and I are starved for what makes Halo fun for us. Infection and Action Sack are all that hold over our desire for forge and custom games but we are denied even this. I also feel there is just an unreasonable amount of 'THINGS' being monetized. I was okay with armor at the beginning, but after the Fractures event dropped it's limited time bundles I see that there is too much going on. We have armor, armor colors, armor kits, armor effects, kill effects, stances, emblems, "backdrops", weapon skins, weapon charms, weapon styles, vehicle skins, etc. I absolutely love Halo Infinite's multiplayer experience to the point I actually play 4v4 arena and even ranked for the first time, but after completing my week one challenges(which hardly felt worthwhile) I found myself not wanting to go back to the game out of boredom, even for next week's challenges. Yeah, I level up my battlepass and get more armor but everyone else is leveling up near the same rate and I have ZERO originality to make my spartan feel alive.
I swear Late Night Gaming and Act Man always nails the topics of the issues in infinte. Would be nice nice of all our armor pieces, coatings, Helmets, Visor go for all the armor cores
Maybe instead of weekly challenge in infinite we could have a set of 3 challenges generated each map based om the map and mode you're playing. Like slayer would have killstreak challenges, btb would have vehicles challenges, ctf would have capture/defend challenges I think this system would be better because people wouldn't have to go looking around for the modes they need to play to complete the challenges while keeping the "challenging" aspect of the challenges Since the challenges would only last for a game they could be less grindy but also grand less xp and maybe each game could have a super challenge that could alone let you skip half a tier in the bp, like, get at least 20 kills with 0 deaths in slayer, or defend the flag 3 times in ctf. What do you think LNG?
I tend to get very very heated and obstinate about the changes and mistakes that 343 makes despite the clear signs of love in other areas of their work, but your channel has always been a calm source of the most balanced and understanding takes and I truly appreciate that, my guy.
1.Customization needs some work for your spartan. 2.more experience per match 3. More weekly challenges ( I finish them in a day or two and have to wait 3-4 days.) 4. More maps ! Please I can’t believe the lack of maps. We need like 3 more on big team, and we need 4-5 more on 4-4 play types.
I honestly believe the monetization and the splitting of the game into Free MP and Paid Campaign was Microsoft's decision and not 343's. MCC handles the BP and customization beautifully so clearly they know better. Maybe we're upset with the wrong people? Wouldn't be the first time Microsoft tries to milk Halo against others peoples wishes.
Honestly, I don't see why people like the system in MCC or any stupid battle pass system compared to Levels And Credits like Reach. Battle Passes are just made to be confusing and obtuse.
@@ThePTBRULES I much prefer Reach's system too but that's not my point. My point is MCC's BP is the most fair out there which is why its considered good. Each level is a guaranteed reward and not just an XP booster or a loot box, it isn't terribly grindy, and it adds to the customization instead of being needed for the customization (1-3 had most of the base armor already unlocked). If we're going to be stuck with a BP in Infinite it should be on par with the standard MCC set. I doubt they'd scrap the BP for levels in credits at this point so the best we can do is ask for improvements.
I - absolutely - love - the post rock influence in the multiplayer suite. I already was a big fan of the niche genera and hearing it in my halo game is just so damn good. Every time it comes on I greet it with a warm smile, and I hover over the “play button” just a little longer to let it have its moment
I’d like to see a Random button for armour cores so each. Second the timer for xp booster to be on the main menu when active. Third like in MCC the ability to see challenges during matches. Lastly the ability to mute teammates, nothing against those that have a mic and just want to chat but me I’m not a chatty person and I like to clearly hear my surroundings in game.
Infinite's campaign is looking so promising compared to its multiplayer. Right now what we have for MP is ... bare bones. Despite all the time they had to sharpen it and make it likable, some of its systems currently seem straight-up villainous. I really hope 343 fixes this stuff. They're the hands the game is in, and they're the only ones that can make the final decisions on it. I hope they don't butcher this. We're so close.
Honestly you nailed what I want fixed in halo infinite rn. Me and my friends had over a hour long conversation about mostly the bad but abit of good that has come with halo infinite. To boil it down it was most of the point your brought up in the video. The marketing of coatings and armors right now The modes and custom games And the weapon sandbox (I’ll be it more in a negative way due to the lack of aim assist) I hope halos multiplayer (beta or not) will hopefully grow from this if not where going to have another halo 5/mcc development moment where the game after 2 years will finally be playable with all the modes and maps the community wanted, I hope that happens sooner then later. Thanks for reading my teed talk.
3:05 speaking of weapon re-skins, the pulse carbine is basically the plasma rifle combined with the carbine. Lazy design choice imo. Wish we could get variants that are classic/ modern versions of the plasma rifle, needler, pump shotgun (H2A), carbine, smg, fuel rod cannon, etc.. And don't even get me started on the progression/cosmetic situation. For a game called "Infinite" I feel like overall choice is pretty limited.
This is picking nits, but it absolutely affects my performance with a couple weapons, so it's worth bringing up. The keybinds for zoom are bad. In MCC, you can set "zoom in" and "zoom out" independently. In Infinite, you can set "zoom" and "zoom level." What this means is you can't zoom in to the first magnification level on weapons that have multiple (see Sniper Rifle and Skewer) and then immediately zoom out. You *have* to double tap the zoom to zoom in all the way, and then zoom out. This made sense back on XBox, but once they introduced the ability to make easier snapshots one after another, zooming out after zooming in only once in order to get your peripheral vision back, I never wanted to go back. My muscle memory is trained to hit the "zoom out" button after zooming in once if I realize there's nothing to shoot at, or if I take a shot at the only enemy on screen. It's not huge, but they did it on MCC, so why can't they do it in Infinite? My muscle memory would appreciate that small but significant change in keybinding options.
I’d also like to disagree with some of the sound design choices. Plasma weapons sound a bit to clean. In previous titles plasma shots sounded like angry, barely tamed shots of white hot fiery plasma that had a distinct and sometimes prolonged audio signature. The new plasma sound design, especially in the vehicles, sound too controlled and concise, muted and with no ring out.
Real quick, fiesta is now in customs. Interestingly enough if you launch the game in offline mode, start up custom fiesta with weapon pads enabled, weapon variants from the campaign will appear on those pads.
I kind of agree with the sandbox being more diverse in some ways. But I also don't in others. They may have removed 4 of the 5 Battle Rifles from the game. But they kind of just shoved 4 more Battle Rifles into it. The Mangler is basically just a Magnum with a range cap. The Commando is a Needle Rifle with and recoil and no supercombine. The Stalker is a Light Rifle but it fires scoped shots all the time, and has a second zoom level. And the Sidekick is a Carbine... Like it's just a Carbine. They didn't really remove bloat from the sandbox. They just reskinned and slightly tweaked the mechanics of those weapons. Where before we had 6 different Battle Rifles over the course of the franchise we are now at a point where we've had 10 Battle Rifles. Heck, if we want to stretch a bit we can make an argument for an 11th. The Pulse Carbine, the Battle Rifle with slow, tracking projectiles.
Add a lootcave that houses a radomized set of vehicles like Scorpion tanks, and banished tanks. This BTB evolving over time is a cool feature but it takes away other features as well. This lootcave update would allow you to seek out power vehicles in the early game.
The reason items can only be applied to a specific core is to prevent clipping of the 3D models. Suppose you have a backpack “Katana” item - it can be designed with an ostentatiousness that is impressive and cool, because the designers know how to build it in a way that doesn’t clip other elements in the same core. It also means that when the designers create new items for an existing core, they understand the bounding boxes they have to work within. TLDR: 100% interchangeability of cosmetic items reduces the freedom designers have to utilise more interesting shapes and designs
6:40 : thank you for acknowledging this. I've been having a blast with the Infinite campaign so far, but I don't need a big red X when I kill something, this game has enough visual feedback when shooting the banished. Give us a toggle 343!
Weapon and vehicles spawns need a MASSIVE overhaul, 1. in default game modes, weapon spawns are at static locations, but what actually spawns varies match to match. Where one game for example the cabinets under the bases in Fragmentation for example will sometimes have a battlerifle, hydra and bulldog..and then other times it's a ravager, heatwave, and commando. Additionally, teams weapons are not symetrical, one team may get the br set above, while the other, in the same match, in a symetrical game mode, will get the commando set, which gives one team a fantastic long range advantage. This also applies to the vehicle drop ins, why the ever loving fuck, does one team get a scorpion spawn..and the other team gets a ghost...like what the hell. Additionally, regarding weapon balance... there needs to be a fairly massive overhaul here. Power weapons, expecially in big team are EVERYWHERE, expecially with the random drop in weapons. This hurts vehicles significantly, where vehicles used to be good force multipliers, now they are nearly free double, or even triple kill. With dynomage grenades, two shock weapons able to easily EMP, and all the other power weapons, even grapple jacking making vehicles feel extremely weak. The map design is also trash for the vehicles, with a three lane approach, significant cover EVERYWHERE, and the general lack of ROOM for vehicles to move around makes vehicles so goddamn easy to kill, and thats not even talking about what concentrated fire from TWELVE fucking players can do, even pistols will shred a scorpion with that much shooting it.
In terms of colours, there should be a full colour wheel of primary secondary and tertiary options, then there could be patterns like stripes or camouflage which could be the selling points. But we get to colour them ourselves
I do agree with basically all you said, especially the playlist part. I also do think its worth mentioning how they butchered the shotgun and the plasma pistol to that fact that its really not worth picking up/using. With the shotgun having to hit a target 3 times for a kill, i'd rather use the assault rifle, while my point about the plasma pistol is the removal of EMP effect when fully charged, its really just lost its perk, while the Shock rifle has an almost instant EMP effect, while also being a sniper that can one shot enemies.
I play on controller. The Commando nerf was too strong. The weapon is still powerful but it’s so hard to use I think I’ll pick the AR or BR. The damage could stay nerfed but it needs a buff in other aspects if the weapon. I have a hard time steering the WartHog with only the camera. It works but I feel like I need to aim farther then I needed too in past games. If it’s possible a more aggressive steering ratio could help. I don’t know what the Bulldog does that’s remarkably different then the Heatwave. Maybe the Heatwave could be made slightly better at range and the Bulldog could get a higher rate of fire. Nitpick I don’t know how I feel about the MA40 nerf. I think the weapon should have at least double the bullets it takes to get a kill (without a headshot). This (with the nerf) would give the MA40 a 40 round mag (which feels right).
Oh, I think the AR should be nerfed further. It’s WAY too easy to use and get kills with. It’s dominated the sandbox and leaves very little room for other weapons to breathe
Click here for GMG's Black Friday special: gmg-performance.com/pages/late-night-gaming
The halo infinite under cover of the night music in the bg 🤤
I’d really like to know what you think about this. Honestly, how do you think Reach would’ve done if it had the same equipment system as infinite and sprint was a default ability but tuned down to around Infinites level. I think it would’ve been received a lot better. It makes me ponder the question of “what if?”.
● More Maps at Launch
● More Game types at launch
- Invasion, Infection and Forge will keep everybody happy for at least a few months and until they get the rest of the game modes in
● Theatre mode is so important.
Im scared !!! 😱
We are so close to 343 producing arguably the greatest Halo of all time. And it could all come crashing down if they don't get the other half of the game right
Such as what I mentioned above as well as what u mentioned in the video
The armour customisation flexibility as u mentioned
The battlepass
Withholding game types for events. Im not sure what to think about this one. It could be cool. But could also be a disaster. I just dont know
I mean 343 needs to make money
They've given us a Free MP
And could be such a thing of being overly spoilt with over saturation of content and becoming unappreciative
But I agree I want it all day 1 and done right
I just dont know
Im so scared because Halo infinate has re sparked my love for Halo
Okay I'm gonna forgive you this one time for not doing some research on your sponsorship but just so you're aware, the whole "Blue light bad." thing is an actual scam to get people to spend more on glasses. There have been a lot of actual studies debunking this years ago so please don't perpetuate it. I'd give a link to a source but my comments keep getting deleted so just freaking Google it.
TLDNR: Eye strain from screens is just muscle strain from looking at one fixed thing for long periods of time, look around every hour or so and focus on things far away to prevent this.
games out for 1 week and i have 86.9 hours in it. AR still needs a nerf, Commando is too weak, ravager is too weak, Pistol spam is an issue, Plasma pistol tracking needs to be buffed, vehicles still don't feel right, the ghost needs its lightning effects on the ground, motion tracker feels weird, noticing a lot of blank melees, battle pass is AWFUL, XP progression is AWFUL, the final weekly challenges really get on my nerves because of how specific they are "get 5 killstreaks in fiesta". Trust me.
Feel free to disagree but i think armor coatings shouldve been more like patterns or textures so we could customize the patterns color
i agree, it would actually look a lot nicer, instead of grinding for a solid colour that i could just equip in halo ce to 5 😔
Honestly just rip off anthem for this. It's one of the only good things about that game.
I agree, if you make a basic color system that applies, like the other halo games, then maybe a more advanced color wheel system.
Yeah for sure, that’s how Borderlands 3 does it and it works great
EXACTLY what i was thinking. Its more like an addition to the color system rather than a replacement
They should definitely fix what's wrong with the multiplayer and progression system...
but after that I am still hoping for Firefight. I could watch those Grunt animations for hours.
Can they fix how the event as well? I completed the weekly challenges and then can’t progress through the free pass more. Plus it doesn’t even have the armor they originally advertised for the event.
A banished firefight would be sick
I’m shocked it isn’t here. Where’s my wave mode? And dear GOD don’t make it like halo 5.
It's intentional. How do you guys not get this yet? ;'(
@@davemccombs oh hi, here to stir the pot again, huh?
Another nitpick about armor customization is that certain armor pieces are restricted to kits. I can't use Carter's left armor plate without using his whole kit as is. This also means that, because helmets can only have one attachment, the commando helmet in his kit doesn't get to use the bill over the visor that used to be default. That's just one example that really bugs me in particular. I ADORE the commando helmet, and I wanted to be able to replicate my Spartan from Reach, but I can't use the shoulder pad I used to without using Carter's kit, and that means using Infinite's absolutely HIDEOUS stock commando helmet. Seriously, without that bill hanging over the visor, it just looks wrong.
It’s also ridiculous how we can’t use coatings on kits
Yeah, this! Some of the esports armour kits have really nice looking blue visors, but they aren't available without the kit. And like, the MK VII armour has no good blue visors. All that are even vaguely blue have some kind of pattern.
a note on that a 'leak' (not sure if its deffo 100% accurate) seemed to show that the emile and carter armour plates for shoulders were withheld to sell back to us in the store. As the leak showed upcoming store items and those shoulders were included among the images. Again take it with a pinch of salt as I'm not deffo sure on how reliable a leak it was. However, given the money grabbing nature so far it seems like that could be a reason.
This. The free armor core has a helmet I cant get on the paid version. So i regret buying the battle pass whhich is mostly for the paid core.
I think you should have included how there should be a way to earn in store currency through gameplay. Either through the battle pass, weekly challenges, or normal gameplay. Other games do this. It makes you interact with the store more, and makes you willing to pay real money when there is something you want, but would take too long to grind out. It should be a grind to earn currency for free (obviously, so they can make money), but there should be a way to earn things for free, without paying $1000+ for all the cosmetics
Right? Pretty much every other game with a Battle Pass has at least some of their premium currency.
it also allowed you to buy a battle pass for free once you earned enough of the currency
Literal money milking gacha games, where the "game" is just there essentially as an ad for the shop are more generous than Halo infinite is right now, and that makes me sad
Maybe just add credits as a reward for the final weekly challange
My suggestion for progression and monetization
Well first off, remove challenges and for xp, take the player score each player get after finishing matches and divide it by 5 and use it as xp. As for challenge swaps, convert them to credits with each one at least 25. If people bought the campaign, let them earn credits by again take the player score and divide it by 100.
That's it.
9:25 Sadly, you can see them doing this right now. They’re selling the free Mark V(B)/VII Cadet Blue for the Yoroi core under a different name for $10 right now in the shop.
I’m gonna say something that not a lot of people have been talking about: the fact that you can barely hear gunshots behind you.
Let’s say someone in front of you is firing at you. You can clearly hear it. But because of 343’s new system to make “important” noises louder, it means that most things behind you is very quiet. Even if someone is shooting at you from the back, you can only hear the damage noises produced from the shields, not the actual bullets being fired.
343 has to change this soon, since it puts all players at a serious audible disadvantage, no matter what headset you have. It may not seem like a big deal, but after it happens a lot, it can be very irritating.
Is this why I keep getting killed from behind?
This literally happened to me several times just today and I hadn’t seen anyone talking about it. I thought my audio was broken or something
Isn’t there a setting to turn it off?
I thought I was the only one with this "bug".
Am I the only one that has issues with the radar? There’s been multiple times when an enemy is behind me or around me and they done appear on my radar until after they’re on top of me.
The whole thing that was keeping together my argument that "forge not coming at launch isn't that big a deal" is BECAUSE I thought that with good custom game options the game would already have fantastic customs due to the sandbox, but it's super disappointing I can't just cue up a mode where everyone has Infinite grappling hooks in a 12 v 12 custom game.
Kind of insane that they didn't include equipment options. It was like the third thing I wanted to change in customs.
Yeah that’s unacceptable
Something that came to me while playing Fiesta is how the sword and hammer are dominating the game mode. Good luck getting a bulltrue with the Bulldog. I'm really missing the pump shotgun given how the Bulldog doesn't counter those weapons. Yes you can still kill them if you use the repulsor and keep them at range. But the idea of Infection with the Bulldog instead of the pump shotgun makes me really worried for the mode given it's my favorite mode. Hopefully the pump shotgun arrives alongside Infection.
we definitely need the classic shotgun back. imo the bulldog is terrible aesthetically, but the fact that its not focused as a oneshot kill close quarters weapon makes it kinda pointless. the shotgun has been a direct counter to the sword and hammer for a while now. I really dont like that it takes 2-3 shots at point blank range to kill with it.
I think you're totally right about the Bulldog being weak when up against the Gravity Hammer and Energy Sword, but I don't think there would be any problems with it in an Infection game mode, if I'm not mistaken it's a one shot kill with shields down, and since Zombies don't have shields then that would mean a Sidekick/Bulldog combo would both be able to one-shot zombies like usual. In fact I think they would be even more deadly than your typical Magnum/Shotgun combo from like Halo 3/Reach because they have a much faster fire rate and better accuracy, but of course I'm not against a classic shotgun returning and being used for Infection.
We're going to have weapon variants, people are already playing around with a crazy overpowered Sentinel Beam and other weapons which are probably from the campaign. I imagine for Infection mode we could get a more powerful shotgun. I agree about the aesthetics though, I miss the look of the pump shotgun.
@@burnoutcollectivist4660 My concerns are about the Bulldog's faster fire rate for Infection. In Infection it runs the risk of being completely overpowered. What made the pump shotgun work in original infection is you have to wait between pumps which gives the zombies a chance to get in their sword lunge. The Bulldog's rate of fire is much higher than the classic shotguns and I feel that higher rate of fire will be a detriment to the zombies ability to kill the survivors. Especially since the final survivor usually has good amount of ammo from scavenging from dead teammates.
@@soktherat777 I see where you're coming from, but I don't think they'd be overpowered in Infection. Firstly because Halo Infinite is a faster paced game in general due to the lower TTK and the inclusion of infinite sprint, slide, and clamber, which is probably closer to Halo 5 levels of movement than Halo 3, meaning that zombies (which come from all angles, as opposed to survivors which hole up in one spot) are very nimble and deadly with the extra movement mechanics, making fast firing weapons really useful in order to keep up and balance the firepower of the survivors with the speed and mobility of the zombies. Secondly I think classic infection had a problem where if you were the last man standing and too many zombies swarmed you at once you had like no chance to properly fight back, making it very anti-climactic. But with a fast firing weapon like the Bulldog it can actually make being the last person more viable, as long as your aim and reaction is on point of course. There's nothing I hate more than becoming last man standing and immediately dying from a swarm with no way to protect myself with the slow shotgun lol
11:00pm est video? Definitely late night gaming haha
6 30 am gaming
😑
@@alexrosas5788 🙂
I think we all know what doesn't work. The game needs more freedom of choice in terms of playlists and the XP system needs an overhaul and that might just be an understatement.
What works is the gameplay is so tight and the presentation, like you said, is Halo. It feels like a modern Halo which is what we all wanted from Infinite in the first place, it's a tight sandbox and the equipment is really fun. It's the way that we're forced to play like having to deal with whatever the game chooses for us to play and not getting rewarded for great performances that is holding the game back from it's full potential.
I agree with everything you said. However, There are a few things I would add. I would say that player collision needs to be in the game. I have gotten into a lot of close quarters fights where the enemy would phase right through me and back smack me. I would also say that the radar should have a wider range. Something about it feels too small. Also, it might just be me, but the hit registration could use some work. Especially with the gravity hammer. I can be what I think is a safe distance away, but still get hammered, yet if I try to hit someone closer to me, I don't do any damage. I would also that the event passes should not be only completeble through challenges. I have been stuck on two challenges almost since the event started. Anyway, keep up the great work. Your content is part of what sucked me into the world of Halo.
What DOESN'T work:
The devestating nerfs to the Ravager, Pulse Carbine and Commando--
despite being the most common map pick ups they barely see any play because they lack the DPS to balance out their downsides. The commando has high recoil and low ammo but also low damage, the Ravager has low ammo, overheats quickly and requires an arc to aim but also low damage, the Pulse Carbine has low ammo, is only good at medium range but once again has low damage. When the weapon you spawn with is blatantly superior to the alternatives even in their best case scenario guess what? players don't trade for them!!
343 you had it right in the flight, weapons that require big risks should come with big rewards.
I totally agree. Unless I get a challenge to get kills for a specific gun, I'm mostly just using AR, Pistol and BR. Commando is okay at mid-longish but I've gotten out gunned by proficient pistol and AR users, so I usually pass on the Commando. Basically, I only ever find it worth it to swap out the default loadout for power weapons.
Only one I'll sorta disagree with is the pulse carbine, it's damage is actually high and can 2 shot someone faster than the br can kill. But it's slow moving projectiles and difficulty to use makes it bad and not worth it
@@coreyhall5065 2 burst* remember it's a burst gun, 2 fully connecting bursts puts a Spartan on a shirt
I've not figured out the Ravager yet, but the Commando is a good gun. It generally beats AR and BR so it's a good pickup. Pulse Carbine is pointless there's no point in it, the pistol is more effective.
@@Vasey105 you just have to arc your shots to get headshots
I gave up on getting cool customization options as soon as I saw that the basic skins were $20 each.. Even 5$ would really be stretching it, but damn there is no hope. I think the battle pass is fine in its content, not its progression, but I also think that there ought to be some separate cosmetic rewards for reaching certain milestones like 1000 kills giving a battle-worn helmet, and some ultra unique stuff for players who've stuck around for a LONG time that can show their veterancy. Halo 3 was my first online experience with the game and seeing dudes with flaming helmets and also recognizing that those were the dudes kicking my ass meant something. Now you can literally just go buy that same thing and it means nothing.
What I miss the most is the map variety from something like Halo 3. Two of the Big Team maps in Infinite have the same essential environment and the smaller maps commonly have this semi-symmetrical design that feels almost claustrophobic at times. I want more maps that feature environments that we don't even get to visit in the campaign, and more variety overall. Hopefully they'll add more as time goes, but I'm almost tired of the current ones already.
Honestly this has been such a trend due to esports and people not wanting to learn maps
Yeah, agreed - heck, three of the BTB maps are in the same environment, one is just at night! Every other Halo game (even 4 and 5 were good at this) had multiple levels like snow maps, desert maps, Forerunner arena, Covenant/Banished settings, etc. I'm also a little worried that we're just going to get "Earth and Zeta Halo forests" and that's basically it.
One of my favorite equipment pieces is definitely the repulsor simply because of the potential. At first I was on the fence because I thought it was simply "reflect rockets, grenades, and other small things" until I decided to risk it and activate it the moment I thought a scorpion would shoot at me and to my surprise and awe I reflected the tank shell and killed his teammate with it.
I do think right now, vehicle spawns aka the Banshee's, scorpions, wraiths, and wasp need to spawn a bit earlier cause from what I've seen they seem to come too late into the match to make any difference, and usually by the time you even are able to drive it the match ends.
I also hope the energy sword design gets a minor rework for both its animated texture and sound. Due to both melee options sharing the same sound and the texture feeling like there's a weird black outline around it, making it feel less of a sword and more of a 2d transparent png.
Yeah that’s a thing also. As soon as I get into a scorpion I have 5 seconds use it.
The energy sword didn't originally have that black outline around it in the flights. I'm not sure why they changed it.
Yes! In Fiesta, they could spawn at the beginning of the match. But I’m BTB, they spawn in at like the last minute. I think some BTB maps should have a Banshee, Wraith, and/or Scorpion spawn at the beginning of the game in each base. With one of the maps, the Wasp spawns in a certain location at a certain time.
Honestly I like not having auto-matchmaking after games so it stops afk people from rolling into a new game they didn't mean to
Something annoying I’ve seen hopefully it doesn’t catch on but since the progression (ignoring challenges) rewards the winning topfrag and the guy who lost after joining in the match with 45 seconds left gets the same xp I keep seeing afks or barely actives and it’s frustrating to know that since I didn’t finish a challenge they got just as much as me out of that match
EDIT:actually hopefully it does catch on then maybe 343 would get their jobs done
There are much better ways of doing that than what they have done here. Getting the same map 4 times in a row and having to get yourself through the clunky ass multiplayer menu is not worth it.
I feel extremely hopeful about Halo Infinite's future if 343 and Microsoft get to address player's feedback but until then, a taste of "wasted potential" is left by a game that could have had one of the best releases of the last decade, and i also think that the game needs a base progression system besides the battle passes because having to pay, or wait until a weak long seasonal event to simply have the sense of achieving something on a F2P game feels cheap as hell, maybe adding weapon challenges that unlocks exclusive skins just like literally every other multiplayer shooter from the last decade could help
i wish the grenades in the hud were shown like how they were in halo 3 where you could see how many of each type of grenade you had so you didnt hve to cycle through them to find out if you have brute nades or stickies after you throw your frags. also this is completely personal preference but i think it would be cool to see each bullet too like we did in the older halos, and a battery counter for the alien weapons that also shows when your gun is about to overheat
I'd really like the weekly challenges to be listed all at once like MCC does, instead of drip feeding it with the dailys, so I know what challenges I would want to swap out.
And instead of challenge swap cards as a reward, I'd rather a weekly challenge swap limit.
Special event challenges should also be in its own list imo.
Also, don't lock a challenge slot behind the BP. If anything, lock it behind the campaign and save it for campaign specific challenges.
For the customization options, they could have brought some ideas from Warframe in here.
The armor hall should be slots for your custom armor, rather than armor cores.
Base armor cores should be free to everyone as the first reward in the battle pass.
Free-to-paid content ratio should be at least 60-40. Right now it looks like the opposite or even worse.
They may very well just had them hidden in weekly challenges and would be free if you play it regularly, but it still doesn't look good when a single piece of armor costs a whopping 20 bucks.
As a recent Reddit post on r/halo showed, they could allow custom color on the color wheel with base colors available for free, then sell special color pallets and textures in the shop or in BP.
The Free/paid ratio from what I've seen is closer to 20/80 or even 10/90, it's not even remotely respectable
Just like same colors not unlocked throughout cores, the same emblem you need to unlock it for vehicles, for armor, for ID, for weapons, and shoulders are also unlocked separately left from right 🤷♂️🧐
with your complaints about the business model to me there are 2 options. 1. the problems exist because its their first free to play game and they don't really know what they're doing. or 2. The problems exist because they're doing it deliberately to make more money. Either way, if they don't fix them then oh dear, they've created a great looking, great feeling game which their business practices are going to destroy
My problem with the battlepass can be summed by the phrase "Kill Spartans with the Cindershot in PvP 0/10".
I like the fact the BP encourages me to step away from the game and doing something else to keep the burn out at bay, but when progress is tied behind getting kills with a finicky power weapon (it's a fun and interesting gun, but there's definitely a fairly steep learning curve) that only spawns on select maps during certain modes is a problem when I'm at the mercy of 2 different RNG systems (map and mode)
What I'd like to see in the future as far as play lists go is the ability to weigh a favored mode. If I have challenges related to CTF or Oddball, then let me weigh the matchmaker to put me in those game types more often. I disagree with letting players not play modes they're not as fond of because variety is the spice of life and there aren't really enough maps to keep things from getting stale in a hurry, but letting me hop in to BtB with a marked increase in how likely CTF will pop up for me helps me feel like I'm making progress in the BP.
I feel like the smaller weapon sandbox doesn’t work as well in fiesta. It means that people are far more likely to get powerful weapons like the SPNKR or cindershot when there aren’t many weaker weapons. Ironically though, I also miss the hella op mythic weapons which would very occasionally show up in halo 5 fiesta because the scramble in each team to try and keep control of it was really fun.
Pro Tip: Head to game modes on the fiesta playlist and bookmark/save a copy of fiesta
If it is a limited time mode, then it'll be of use
I actually like how Infinite does not put you back into match-searching when you're done. I always need a minute to catch my breath, maybe go get a snack or use the washroom, or even just check the challenges or customize or whatever and then go back into pvp when I'm ready.
When the game, like MCC, forces you into searching for the next match, it is like you are on a limited timer and have to hurry to do anything before the match starts. And if you want to end for the game-session, you gotta hurry up and quit.
If I remember correctly cancelling the MCCs timer when you weren't party leader was a chore. Leader wants to requeue immediately but you need to go pee? Get stuffed because its not 1 button press to stop yourself getting into a game.
Babe wake up LateNightGaming just posted
I actually think we have a good amount of maps at launch, the problem is the amount of modes
we have no modes in halo infinite
@@markusrussell1779. Complete exaggeration.
@@dragonbornexpress5650 we have no social modes. It feels like they could have made these essential gamemodes but didnt in favor of shitty microtransactions
@@degobeats425 this guy just doesn’t call it like he sees it. the game is in actual bad shape rn. it needs content and it needs it fast. it’s free and i still feel scammed. 343 have made the most BASIC mistakes. they did the hard part(gameplay) amazing and then the easy part awful
@@markusrussell1779 EXACTLY bro its so frustrating. Thats why everyones like damn 343 u really dropped the ball
I have to say this. I know we have had our disagreements, but you hit the nail on the head with this video in all aspects. We need to stay on 343 about the mistakes of past games, or THEY WILL REPEAT!
It is already looking like that, and I hope more people speak out for the betterment of Infinite. Again great video!
Your points on the playlists, or rather the lack of them, are spot on. Only a week in and I'm already starting to get bored. Having modes like Fiesta drop in and out of rotation isn't going to help that and I'm already thinking that I'll be back in MCC sooner rather than later.
Hopefully they can add a bunch of new modes and playlists on the 8th but I don't have my hopes up.
Vehicle and player collusion needs to be improved. I had a challenge were you had to get kills by running players over, but I keep hitting them and doing almost nothing to them. It was very inconsistent
I’ve noticed this as well on Behemoth multiple times if someone is standing on the rocks by the spawns and you hit them you do no damage. And is it just me or do the Warthogs die super fast?
@@troopergames8173 I think a a lot weapon do to much damage to vehicles. Rocket launcher and skewers only take 2 shot which is fine
@@amvhate+ yeah I agree the commando and human weapons seem to do a lot of damage . Im guessing it’s related to the damage types implemented.
As the Warthog surely is Health based, and explosives and kinetic/bullets are mainly what’s used unless your in fiesta event. Which omg if you have any power weapons they’re gone but it’s fun still I guess😅
I've been thinking about this coating thing a lot recently, I recognize that if MP is going F2P, they basically have to monetize the skins, every online game does this, even the payed ones. one of the cool things about the coatings is because their hand crafted by the devs they aren't limited to a limited pallet, pattern, or texture, they can make them like 7 different colors applied where ever they want on the model, with whatever shiny/muddy/rusty/glittery texture they can think of, and because the artist at 343 are good, the coatings for the most part look pretty sick. the downside, of course, is it limits the player's own creativity and expression, you're just wearing ol' "Season 01 lvl 8" or whatever. The way I would merge the best of both approaches to player colors and feed the machine of capital in the f2p model would be this: when you unlock or by a coating, you're getting basically a template with a collection of colors and textures that get added to a library. Then, equipping a coating is essentially choosing a pattern for you armor and then the specific colors you put in that pattern you can choose from your library of already unlocked colors. I know a lot of people who have a signature spartan color scheme that they're very attached to, I've personally been rocking light purple-orange-white for years now, so I'm not interested in buying any skin that isn't may exact fave colors, but it I saw, say, the perfect shade of purple on a skin in the shop (for like 2$ max, lets be reasonable here, 343) I would totally buy it so I would always have that color on whatever coatings I wear next.
The gameplay in my eyes is perfect and that’s always been the most important part for me. The art style finally not looking like midnight syfi channel garbage . The fact cosmetics and a lack of game modes are its biggest issues is honestly great. It shows how far 343 has come. The game is definitely in need of work but it makes me happy that for the most part I enjoy halo again.
I think Destiny's shader system is the best possible implementation of a pre-set colour palette system. Halo Infinite coatings would be tremendously better if applied like D2 shaders.
In game medals should give exp in increments of 1, 5, 15, 50, and 117 depending on rarity and skill required. Rn outside of ranked theres no feeling that a higher level player really earned that rank - it makes your level feel super pointless and doesnt motivate me to do challenges. I miss the feelings of getting placed with a level 35 in halo 2 or 3 and knowing they aint here to fumble
#1 thing I’ve noticed is the TTK and per bullet damage force players to group up together to attack one opponent rather than face them 1v1, the enemy can pretty easily escape the battle or outplay them with the tools given to everyone even if they started the engagement
gyho polYA COD THERN SXCRUB
@@ngd3539 cod players do the same shit for the opposite reason, short ttk forces the people who can’t win their 1s to group up
I agree on the Armor Core locking issue except for the actual armor pieces itself as they would only work with that specific armor generation/aesthetic. I feel like there's a balance that needs to be made.
Specific armor pieces like the Katana being locked to the Samurai armor makes sense, but locking paint schemes and visor colors to one specific Armor Core is just backwards.
Keep it up! I started watching your channel 7 years ago with the Halo 5 art style critique and its been amazing watching how halo has developed since. I'm so happy to see the game evolve to community feedback
Excellent analysis once again!
I would like to raise the issue of vehicles also. Some of them like the warthog, are only worth entering for fun right now, they are too vulnerable to the new overabundance of anti vehicle.
The Banshee got a serious downgrade in terms of taking damage and dealing damage.
They need to fix or perhaps add better collision damage for vehicles, but specifically the warthog. I've clipped people at almost full tilt in it and they just bounce away like a pinball, with their shields just damaged. I've only ever got a splatters when I've went full speed and hit the person directly head on, cause hitting with any other part of the vehicle, even at speed seems to just move them aside. And in some cases, I'll have done a powerslide into a player and they just high jack me.
Master Chief: Is
Late Night Gaming: *I'm glad you asked!*
That's the bad thing about halo being free to play there's not alot of customization unless you open your wallet
im very against the free to play aspect especially for halo, its just an excuse to add shitty cosmetics behind paywalls. Id rather pay 60-70 for a good fucking game with a good progression system where you can earn customization without opening up your wallet again, eventually youre going to pay more than what you would have payed for the game if it wasnt free to play unless you dont care about customization but having zero customization without paying for it is kinda shit imo. I dont have anything to work for or grind for unless i get the battle pass. Take halo reach for example you had to grind to get customizations and you had something to go for, i dont see that anywhere in halo infinite unless you pay for it. If there is do let me know
The super fast strafe speed/acceleration is killing me at the moment, play any ranked and it's incredibly frustrating to try and even aim at players who instantly change direction
And can phase right though you.....
I really doubt 343 is rubbing their hands and twirling their mustache for how they executed the monetization system. This probably comes from MS with a list of requirements to generate revenue. Hopefully a solution can be made that satisfies everyone.
Making the game free to play brings in a ton of players, etc. That being said, they should simply make it so if you buy the campaign, you unlock a free, Reach style progression system.
Second, Armor Coatings should be a system after Primary and Secondary colors. Everyone should be able to pick colors from the start, period.
Reminds me of how Ono burned a shitton of money for Street Fighter X Tekken and then capcom and ono said they had to make the game p2w to recoup costs. The game died instantly.
Important to note if you’ve missed it:
Anyone’s shots are blocked by the drop wall from the front, and anyone can shoot through it from the back. It’s KIND OF like the bubble shield, but a little different.
Tbh I'm not having fun with the multiplayer. Most of the guns suck, progression makes everything meaningless and every match is sweaty as hell. Still excited for campaign tho.
some weapons are way too week for some input devices. Stalker rifle on M&K is harder to hit than shock rifle, the commando bloom so much and has lackluster body damage. It makes me avoid many weapons and just stick to sidekick and assault rifle.
Unpopular opinion: DOOM 2016 has had the most diverse and unique armor and weapon customization in years.
I really enjoyed the doom multiplayer, i played a good chunk of it before eternal and was disappointed that it wasn't returning.
@@jgooo101 same here
Fiesta IS in custom games. When you turn on weapon spawns there will even be unique weapon variants not available in any other way.
Pretty Neat evaluation
4:42 i really wish that equipment had friendly fire, it would create more trolls but I think it would increase the physics fun of the game, especially when playing with friends
Game is super balanced, but the banshee is just garbage. Not the same ship tbh
Man I'm already burnt out. I'm not a big fan of the core gameplay, it feels a bit generic compared to other halos. But with this small number of game modes, I'm tired, this game feels like an alpha.
I agree!!
Player collision. At least do it on enemies. The amount of times I have tried to back smack someone and phased through them only to get back smacked myself is too much. I feel like I have run into a few players now who are using the no collision as a strategy when I’m a melee battle and it feels cheap.
I know we're excited about the gameplay sandbox being all the way back but I feel like we've had the armor customization sandbox taken away which really sucks. We used to see so many cool armor and color combinations that I feel partially inspired futures designs for armor sets and now we've just been put in a box and told this is what we're allowed to make instead of the mentality of "show us what you got"
*insert comment for the algorithm here*
I agree with everything you say, so I won't bother repeating it, but a few things I've noticed too that I'd love changing:
- The ability to rotate and move the camera around your body once you die! This has been a thing in EVERY game since Halo 3 and I don't know why it's been taken out. Such a simple thing... Sure, snap initially to the person who killed you, but allow me to look around and see where else the danger is/was or what's going on with the objective behind my corpse, etc.
- Sometimes there's so many bullets and explosions happening that I can't hear when a grenade lands at my feet. There's so many grenades being thrown and equipment noises and spartan's shouting and bullets firing , and no grenade markers (didn't 4 and 5 have grenade markers?) that I just explode before I know there was a grenade at my feet!
- Friendly fire and player collision please! These have always been staples of Halo and taking them out really change the way the game plays to be honest. Now players can spam grenades in areas with teammates without fear of getting a betrayal, or you can stick your teammate who runs into a group of enemies like a damn suicide grunt, but won't die. And no collision means melee battles are awkward with people phasing though each other and having to do 180s all the time, or a teammate phasing through you as you fire you damn rocket launched into their back (happened to me yesterday!)
- Vehicle spawns in BTB are too limited or slow. After MANY MANY hours I BTB, I haven't seen a Wraith or Scorpion yet, have only flown a Banshee or Wasp a couple of times before getting obliterated (they're made of glass?) and the way they get dropped off is cool, but the fact that it happens once every few minutes or so and is announced to everyone means there's always a race to it, and it's often just a Ghost or a Gungoose or a Warthog. If they want to keep this structured way of dropping of better vehicles as the game advances (kinda like Invasion in Reach) then fine, but give us a Big Team Slayer playlist that includes heavies as well... Let us play with your toys!!
- Height indicators on the radar... do these exist? I saw in a blog post that they do, but I have no idea at the moment if an enemy is about to smack me in the back or if they're above or below me... Halo Reach, 4 and 5 all had no problems communicating this! It either needs including, or making more obvious because it's too hard to tell at the moment!
- The balancing of some guns feels off at the moment. The Hammer takes ages to swing, the Commando is almost useless and fires rubber bullets, the Stalker Rifle is too weak... I headshot someone 4 times yesterday with it and they still didn't die. The Sentinel Beam has too much recoil IMO and the Ravager is too weak now since its buff from the Tech Preview.
- Bots that come in to replace left players need to be on a higher difficulty. I LOVE that they can now do this in Halo, as it was always one really annoying thing about players dropping out... but they need to be ODST or Spartan difficulty, because at the moment, they might as well not be there and are possibly more of a hindrance.
Remember that game you popped off and dropped a 30 bomb? Well there was a guy who got connected mid match on the losing team for the last 40 seconds and since you didn’t complete any challenges he got just as much as you out of that.
Go afk in your matches you’ll get just as much xp as the top frag because the battlepass was incredibly well thought out 👍👍👍
(I’m only level 17 at the time or writing this but seriously inactive players are a plague rn I’ve seen a concerning number of players effectively afk beyond moving the controller every now and again)
"Too much plasma is detrimental"
*me, pondering my plasma globe*
13:38 I'm not sure if it will stay after the event, but you can find the fiesta mode for Customs if you look under the popular, or change the page when changing the gamemode you can find fiesta slayer
but yeah, the lack of gamemodes like this is kind of disappointing
Something that needs to be fixed is being banned from playing quickplay if you leave too many matches. For ranked I get it, but for quick play it's fucking stupid since I get dick all for completing the match. If I'm not having fun, it's not a game mode or map I want to play , I should be allowed to leave without any fear of consequences, a bot replaces you anyway and new players can join in. I don't understand this concept of punishing the casual players for not staying an unfun match.
Tbh I hate all of you players who leave mid match and get replaced by bots since in Game modes like slayers a bot is a literal score farm the enemy Team and Generally literally does nothing for the team when it loses a Player. So i am all in for the penalty system. What we need INSTEAD are more playlist so you can CHOOSE what modes you enjoy and Don't even have to leave in the first place
The coatings system could absolutely be turned into something that improves customisation rather than limiting it. Let it decide the shader and pattern, and then let players choose the colours themselves. The amount of colours can be determined by the specific coating.
If they absolutely do not want to do this for whatever reason, the least they could do is give coatings some variants to at least give us a bit more personalisation.
Also, the lack of classic emblem customisation sucks. And I don't understand why they didn't use the fantastic match composer from MCC.
Even though there’s some little rough edges in halo infinite, I think this game launch is going to be pretty good. This will be a game that even beats call of duty, and battlefield. I been waiting for a daayy llike thiiss, and I’m pretty happy.😊
My number one question this week was: why do you get 100 Points per kill or points for captures etc. why?
Gotta love how MCC's current featured playist is way more interesting and fun than Infinite's event.
It is because 343 did not make those halos...
@@dawson8843 343 works on mcc lmao
FoF system and the player collision are two big ones for me.
Also bring sniper ricochet back!
The store, handling of events, and the battlepass reeks of MS intervention. The suits want their return on investments ASAP and they don't care about how it really affects the game
This comments reeks of jumping to conclusions. Microsoft is lax as all hell.
Sorry this is so long but this is something I've wanted to say since the BTB flight. My biggest problem with infinite and something that's not talked about unfortunately Is the vehicles, specially the warthog. Its extreme fast and feels as though your on ice with every slight bump or curve flipping or spinning your vehicle. the warthog even sounds like a mongoose but just with it's audio pitched lower. Another problem being the turret has no recoil and allows you to essentially snipe players across the map.
Back in halo 3 Bungie had put thought and detail into vehicle weapons with your Spartan physically shaking up and down from the recoil of the heavy turret with smoke emanating from the gun as bullet shells rain down next to you.
Infinite has none of these details. It's sounds more of a rifle then the thunderous roar of the older halo turrets and the bullets it fires are just small dots. another problem is the rocker hog as it's practically useless even against vehicles with it's single rocket fire. Also what happened to the chopper? You can't even destroy vehicles if you ram them, in fact you'll take more damage and either bounce off or fling off the enemy vehicle and fly out of the map.
Ok last thing is with btb and how there's no set spawns for vehicles except for warthog's, I have yet to see either a scorpion,wraith,or banshee since this game came out and often times the pelican that's supposed to drop off high power vehicles will nearly always drop off a gungoose, a ghost or even a regular warthog!
Remember playing Valhalla and how both teams spawned with equal set of vehicles making the maps feel expansive with scorpion's and wraiths firing at each other with banshee's flying overhead. I just wanted to make this statement as BTB has always been my favorite game type and it's something that's not talked about but I will continue to voice my opinion on this certain matter.
P.S. the detachable turrets reticle is more accurate to the older warthog turret's and when detached has recoil similar to the older vehicle's plus other vehicles such as the wasp have little or no recoil making it extremely easy to rack up kills.
Halo 3 in my opinion nailed vehicle gameplay.
The Infinite Multiplayer being free to play is nice, but if certain issues like the monetisation and lack of customisation/game type variety continue. Then I'll just throw my hands up, give up on it and go back to the MCC instead.
Hence why I believe the idea of a "free" multiplayer is another way for companies to push insidious levels of microtransactions.
The likes of Halo: Reach, Black Ops or Gears of War didn't have free multiplayer, and all of those experiences were excellent both against and with other people.
Gamers will happily pay for online matchmaking if the service is good. If it relies on the sale of rubbish cosmetics that make no difference or like how EA basically locked Battlefront 2's progression behind a pay wall, people won't buy into it unless they are utterly brain dead or bored stupid.
a lot of people echoing the same points. i Haven't seen people bring up the RADAR: it punishes sprint which is good, but it just means everyone walks and 4v4s are games of cat and mouse. it means players can't make informed decisions when they engage. and it serves as a HUGE buff to the sword and gravity hammer, especially when sprint is an option. Sword and Hammer players can just walk around at much the same speed and get cheap kills as people round blind corners. it makes a lot of kills feel cheap.
also 19m especially in BTB is Way Too Short since engagement ranges have gone up add sprint and it means that by the time people are on radar they are on top of you.
I'm worried that their plan, like most other AAA multiplayer games in recent years, is 'Squeeze as much money out of as many people as possible at launch while the game is widely popular, then when the only people left are dedicated fans pull the "we're listening to you Halo fans" card finally start delivering on the stuff people are complaining about'. It's infuriating. Is it really that hard to implement game modes and features that have existed for over a decade?
I love this game but the fact that my only complaints are also complaints I and most other people had about Halo 5 at launch is really disheartening
I think that a few guns are missing. Not that the current guns aren’t really good, but I feel like there was supposed to be a electric power weapon, as that entire type only consists of 3 items, and it feels like a hole was left where that should have been, as there are only three power weapons. There are several other things that are like this that feel similar. I do like the current sandbox a lot, just I feel like there isn’t much to chose between, but I’m not just saying give more of the exact same weapons grenades, or equipment, just a little more sandbox addition that fills out some areas more. When social slayers eventually get added, I’d really like to see some of the fiesta weapon variants be put to more use.
Not many people talk about the multiplayer soundtrack, good to see that you did. The post rock tracks sounds so Halo even though they are mostly completely new tracks
I believe that a good possible solution for both the BP progression and the monetization of cosmetics is that you add a system like mcc where you progress through the BP by completing matches but if you do well and get medals you get more xp for that. Challenges can go from just having xp to giving you xp and credits for the store, like instead of 300 xp for completing a challenge you get 150 xp and 150 credits, also reduce the number of challenges so that players cannot get enough credits for everything in the store. Of course credits are still buyable but players won't feel compelled to buy them if they have an alternative but slower way of getting them.
I have an interesting idea for the weapon skins. While playing Warzone last year I encountered this bug where you could select a custom gun (that most of the time came with a skin) and you could still switch around the background colors to the gun skin while keeping the rest of the features. I feel like perhaps something similar with textures, features, and designs (perhaps wraps) could be implemented to vehicle and guns skins but on purpose. I can see gun/vehicle skins coming out and then a very similar one but a different color coming out later, and 343i should steer away from such practices and more put the freedom of expression back in the hands of the players
My friends and I are starved for what makes Halo fun for us. Infection and Action Sack are all that hold over our desire for forge and custom games but we are denied even this. I also feel there is just an unreasonable amount of 'THINGS' being monetized. I was okay with armor at the beginning, but after the Fractures event dropped it's limited time bundles I see that there is too much going on. We have armor, armor colors, armor kits, armor effects, kill effects, stances, emblems, "backdrops", weapon skins, weapon charms, weapon styles, vehicle skins, etc. I absolutely love Halo Infinite's multiplayer experience to the point I actually play 4v4 arena and even ranked for the first time, but after completing my week one challenges(which hardly felt worthwhile) I found myself not wanting to go back to the game out of boredom, even for next week's challenges. Yeah, I level up my battlepass and get more armor but everyone else is leveling up near the same rate and I have ZERO originality to make my spartan feel alive.
I swear Late Night Gaming and Act Man always nails the topics of the issues in infinte. Would be nice nice of all our armor pieces, coatings, Helmets, Visor go for all the armor cores
Maybe instead of weekly challenge in infinite we could have a set of 3 challenges generated each map based om the map and mode you're playing.
Like slayer would have killstreak challenges, btb would have vehicles challenges, ctf would have capture/defend challenges
I think this system would be better because people wouldn't have to go looking around for the modes they need to play to complete the challenges while keeping the "challenging" aspect of the challenges
Since the challenges would only last for a game they could be less grindy but also grand less xp and maybe each game could have a super challenge that could alone let you skip half a tier in the bp, like, get at least 20 kills with 0 deaths in slayer, or defend the flag 3 times in ctf.
What do you think LNG?
I tend to get very very heated and obstinate about the changes and mistakes that 343 makes despite the clear signs of love in other areas of their work, but your channel has always been a calm source of the most balanced and understanding takes and I truly appreciate that, my guy.
1.Customization needs some work for your spartan.
2.more experience per match
3. More weekly challenges ( I finish them in a day or two and have to wait 3-4 days.)
4. More maps ! Please I can’t believe the lack of maps. We need like 3 more on big team, and we need 4-5 more on 4-4 play types.
I honestly believe the monetization and the splitting of the game into Free MP and Paid Campaign was Microsoft's decision and not 343's. MCC handles the BP and customization beautifully so clearly they know better. Maybe we're upset with the wrong people? Wouldn't be the first time Microsoft tries to milk Halo against others peoples wishes.
Honestly, I don't see why people like the system in MCC or any stupid battle pass system compared to Levels And Credits like Reach. Battle Passes are just made to be confusing and obtuse.
@@ThePTBRULES I much prefer Reach's system too but that's not my point. My point is MCC's BP is the most fair out there which is why its considered good. Each level is a guaranteed reward and not just an XP booster or a loot box, it isn't terribly grindy, and it adds to the customization instead of being needed for the customization (1-3 had most of the base armor already unlocked). If we're going to be stuck with a BP in Infinite it should be on par with the standard MCC set. I doubt they'd scrap the BP for levels in credits at this point so the best we can do is ask for improvements.
I - absolutely - love - the post rock influence in the multiplayer suite. I already was a big fan of the niche genera and hearing it in my halo game is just so damn good. Every time it comes on I greet it with a warm smile, and I hover over the “play button” just a little longer to let it have its moment
I’d like to see a Random button for armour cores so each. Second the timer for xp booster to be on the main menu when active. Third like in MCC the ability to see challenges during matches. Lastly the ability to mute teammates, nothing against those that have a mic and just want to chat but me I’m not a chatty person and I like to clearly hear my surroundings in game.
Infinite's campaign is looking so promising compared to its multiplayer. Right now what we have for MP is ... bare bones. Despite all the time they had to sharpen it and make it likable, some of its systems currently seem straight-up villainous.
I really hope 343 fixes this stuff. They're the hands the game is in, and they're the only ones that can make the final decisions on it.
I hope they don't butcher this. We're so close.
Honestly you nailed what I want fixed in halo infinite rn.
Me and my friends had over a hour long conversation about mostly the bad but abit of good that has come with halo infinite. To boil it down it was most of the point your brought up in the video.
The marketing of coatings and armors right now
The modes and custom games
And the weapon sandbox (I’ll be it more in a negative way due to the lack of aim assist)
I hope halos multiplayer (beta or not) will hopefully grow from this if not where going to have another halo 5/mcc development moment where the game after 2 years will finally be playable with all the modes and maps the community wanted, I hope that happens sooner then later.
Thanks for reading my teed talk.
3:05 speaking of weapon re-skins, the pulse carbine is basically the plasma rifle combined with the carbine. Lazy design choice imo. Wish we could get variants that are classic/ modern versions of the plasma rifle, needler, pump shotgun (H2A), carbine, smg, fuel rod cannon, etc..
And don't even get me started on the progression/cosmetic situation. For a game called "Infinite" I feel like overall choice is pretty limited.
This is picking nits, but it absolutely affects my performance with a couple weapons, so it's worth bringing up.
The keybinds for zoom are bad. In MCC, you can set "zoom in" and "zoom out" independently. In Infinite, you can set "zoom" and "zoom level." What this means is you can't zoom in to the first magnification level on weapons that have multiple (see Sniper Rifle and Skewer) and then immediately zoom out. You *have* to double tap the zoom to zoom in all the way, and then zoom out. This made sense back on XBox, but once they introduced the ability to make easier snapshots one after another, zooming out after zooming in only once in order to get your peripheral vision back, I never wanted to go back. My muscle memory is trained to hit the "zoom out" button after zooming in once if I realize there's nothing to shoot at, or if I take a shot at the only enemy on screen.
It's not huge, but they did it on MCC, so why can't they do it in Infinite? My muscle memory would appreciate that small but significant change in keybinding options.
I’d also like to disagree with some of the sound design choices. Plasma weapons sound a bit to clean. In previous titles plasma shots sounded like angry, barely tamed shots of white hot fiery plasma that had a distinct and sometimes prolonged audio signature. The new plasma sound design, especially in the vehicles, sound too controlled and concise, muted and with no ring out.
I agree with the weapon sandbox being less bloated and having more purpose now. But It still feels empty for some reason to me
Real quick, fiesta is now in customs. Interestingly enough if you launch the game in offline mode, start up custom fiesta with weapon pads enabled, weapon variants from the campaign will appear on those pads.
I kind of agree with the sandbox being more diverse in some ways. But I also don't in others.
They may have removed 4 of the 5 Battle Rifles from the game. But they kind of just shoved 4 more Battle Rifles into it. The Mangler is basically just a Magnum with a range cap. The Commando is a Needle Rifle with and recoil and no supercombine. The Stalker is a Light Rifle but it fires scoped shots all the time, and has a second zoom level. And the Sidekick is a Carbine... Like it's just a Carbine.
They didn't really remove bloat from the sandbox. They just reskinned and slightly tweaked the mechanics of those weapons. Where before we had 6 different Battle Rifles over the course of the franchise we are now at a point where we've had 10 Battle Rifles.
Heck, if we want to stretch a bit we can make an argument for an 11th. The Pulse Carbine, the Battle Rifle with slow, tracking projectiles.
Add a lootcave that houses a radomized set of vehicles like Scorpion tanks, and banished tanks. This BTB evolving over time is a cool feature but it takes away other features as well. This lootcave update would allow you to seek out power vehicles in the early game.
The reason items can only be applied to a specific core is to prevent clipping of the 3D models. Suppose you have a backpack “Katana” item - it can be designed with an ostentatiousness that is impressive and cool, because the designers know how to build it in a way that doesn’t clip other elements in the same core. It also means that when the designers create new items for an existing core, they understand the bounding boxes they have to work within.
TLDR: 100% interchangeability of cosmetic items reduces the freedom designers have to utilise more interesting shapes and designs
I was a fan a long time ago (like 4 or 5 years ago) and it's good to be back, and to see you (afaik) doing a lot better.
6:40 : thank you for acknowledging this. I've been having a blast with the Infinite campaign so far, but I don't need a big red X when I kill something, this game has enough visual feedback when shooting the banished. Give us a toggle 343!
Amazing vids I love your voice and personality keep up the AMAZING work
Weapon and vehicles spawns need a MASSIVE overhaul, 1. in default game modes, weapon spawns are at static locations, but what actually spawns varies match to match. Where one game for example the cabinets under the bases in Fragmentation for example will sometimes have a battlerifle, hydra and bulldog..and then other times it's a ravager, heatwave, and commando. Additionally, teams weapons are not symetrical, one team may get the br set above, while the other, in the same match, in a symetrical game mode, will get the commando set, which gives one team a fantastic long range advantage. This also applies to the vehicle drop ins, why the ever loving fuck, does one team get a scorpion spawn..and the other team gets a ghost...like what the hell.
Additionally, regarding weapon balance... there needs to be a fairly massive overhaul here. Power weapons, expecially in big team are EVERYWHERE, expecially with the random drop in weapons. This hurts vehicles significantly, where vehicles used to be good force multipliers, now they are nearly free double, or even triple kill. With dynomage grenades, two shock weapons able to easily EMP, and all the other power weapons, even grapple jacking making vehicles feel extremely weak. The map design is also trash for the vehicles, with a three lane approach, significant cover EVERYWHERE, and the general lack of ROOM for vehicles to move around makes vehicles so goddamn easy to kill, and thats not even talking about what concentrated fire from TWELVE fucking players can do, even pistols will shred a scorpion with that much shooting it.
In terms of colours, there should be a full colour wheel of primary secondary and tertiary options, then there could be patterns like stripes or camouflage which could be the selling points. But we get to colour them ourselves
I do agree with basically all you said, especially the playlist part. I also do think its worth mentioning how they butchered the shotgun and the plasma pistol to that fact that its really not worth picking up/using. With the shotgun having to hit a target 3 times for a kill, i'd rather use the assault rifle, while my point about the plasma pistol is the removal of EMP effect when fully charged, its really just lost its perk, while the Shock rifle has an almost instant EMP effect, while also being a sniper that can one shot enemies.
I play on controller.
The Commando nerf was too strong. The weapon is still powerful but it’s so hard to use I think I’ll pick the AR or BR. The damage could stay nerfed but it needs a buff in other aspects if the weapon.
I have a hard time steering the WartHog with only the camera. It works but I feel like I need to aim farther then I needed too in past games. If it’s possible a more aggressive steering ratio could help.
I don’t know what the Bulldog does that’s remarkably different then the Heatwave. Maybe the Heatwave could be made slightly better at range and the Bulldog could get a higher rate of fire.
Nitpick
I don’t know how I feel about the MA40 nerf. I think the weapon should have at least double the bullets it takes to get a kill (without a headshot). This (with the nerf) would give the MA40 a 40 round mag (which feels right).
Oh, I think the AR should be nerfed further. It’s WAY too easy to use and get kills with.
It’s dominated the sandbox and leaves very little room for other weapons to breathe