@@erikcarp9359 I think its also just more experience and better equipment like just compare episode 1 with the newest one its honestly really cool to see the evolution in my Opinion
For stealth rocks, it consistently takes 50% of Charizard’s health, so it actually does 148.5. But the health bar doesn’t have decimals so it just shows 149 even though it is slightly less than that
@@hello-yy8gt The Vaporeon one is special though. Wolfe actually has a video that talks about it already. Basically he claimed to use a Vaporeon with celebrate just to timer stall, (he didn't,) and FSG mentioned it, not realizing it was a joke.
Wolfe: I fear no man, but that thing (Stealth rocks doing 148 damage the first time and 149 damage the second time) Wolfe: It scares me 6:49 btw in case you’re wondering
@@Gnolte you can also talk in percentage but what I meant is thatthe charizard had a odd number of hp. So when it came to stealth rocks two times, it had a hidden .5 health less. But since Pokemon doesn't show decimal numbers, every .5 number is rounded off to the bigger number. And when it came out again it fainted
Commenting on Wolfey’s wideo for it to get into UA-cam’s circulation algorithm! I love False swipe gaming’s content. It’s very informative while also being entertaining!
@PkMn Trainer Vayne I agree with Wolfey, that makes me physically sick (but then again stealth rock being allowed to play on weaknesses at all makes me sick).
@PkMn Trainer Vayne By saying that, you're the same type of comments as "well you see Wolfe 297/2 is 148.5". You're giving some explanation about the result while you don't see the huge problem with it. Pokemon always rounds down. That's what we learnt, that's why we have always EV in such a way, etc. And now People just drop comments like "the game visually rounds, but actually calculates with decimals" ; without precising in which generation this is a case, what is rounded or not (and how : is it a floating point or a fixed number of decimals), or even more crazy : why Showdown doesn't do that. It's like, one morning we realizes the sky is green. And you're saying "see, the color of sky depends of the gas is in the atmosphere, and because there is X gas in it, it looks green", thinking we should be happy with that explanation. You're not seeing the huge problem : if so, how and when did the gas of atmosphere change ?!?
@PkMn Trainer Vayne All of our experimentation and datamining leads us to believe that Pokemon uses integer rounding in all cases. This is why, for example, you might give your Pokemon 159 HP instead of 160 HP; Sandstorm hurts you for 1/16 HP per turn, but 1/16 of 159 is 9.9375. The game truncates the decimal and you lose 9 HP, leaving you with 15 HP after 16 turns. If there were separate counters for HP display and HP storage (which, I should mention, is not unheard of in RPGs), you would lose 15 HP on the first turn and 16 on the remaining 15 turns. What we have found is that this is not the case-that HP display shares a counter with HP storage-and it is possible to take advantage of integer rounding to manipulate the way in which you receive damage/healing. This is why @LDA - Kennard compares it to waking up and seeing the sky is green. Even if there is a sensible explanation, the existence of the situation is already very anomalous. All the evidence points towards Charizard surviving two hits of Stealth Rocks, so if we're wrong that means there may be bigger problems to worry about. Is this case special? How did we not notice this? Is it unique to Gen 4, to D/P or Pt, does it happen in Battle Revolution? It carries all sorts of mechanical implications and could potentially undermine a lot of what we thought we knew about the game.
Wolfey, there technically is an update/remake of Charizard's video, but the deal is that its titled differently because it emphasizes the inclusion of Heavy-Duty Boots
Have not seen any comments of this yet, so thought I would explain the Stealth Rock situation at 6:50. I can understand the confusion and the problem is because of HP being shown in whole numbers and not percentages. The first time Charizard came in, the rocks did 148.5 HP but since ya can't see them decimals, it just rounded it up to the higher whole number ( that is how it is usually done in Maths too) being 149. Once it came back in, it did 148.5 HP again and hence, we have a ded fire dragon lizard boi.
The confusion isn't because people don't understand basic math rounding, it's because people know how damage works in this game. In Pokemon games, the final damage calculation uses truncated integer division, it always has. The game isn't supposed to have a hidden 0.5 damage that's not showing. Each time damage is calculated it uses a 4 step damage calculation based on stats, move power, rng, multipliers etc. and the damage done in most cases would be irrational decimals. To compensate, the game always rounds down to the nearest whole integer. So once the damage is done, what you see is supposed to be the damage that is done it doesn't keep hidden decimals or percentages, that's why people are questioning it.
False Swipe Gaming was my intro to competitive battling, (I play singles UU so I'm not very serious) and they're also the reason why I started watching Wolfey
this is super fascinating to compare this to a more modern FalseSwipe video, its fun to see how far the production, research, and delivery has gone in a few short years
Charizard was actually at 148.5 hp but the game rounded it up to show as 149. 148.5 is 50% of 297 so after the -148.5 it took another -148.5 even though it showed 149.
@@thiccboi8225 this mechanism is stupid. You can't expect the player to know such a trickery. There should be a mandatory rules for this. Like always pick the number below or above the 0.5 to let the player know for sure what's going on.
It's not that it was inconsistent it does (and always has) done exactly 50% of total hp to a flying fire typing which in this case was 148.5 hp. The game keeps the .5 hp in mind and then uses it to do 148.5 again which in game is 149 since we don't see the decimals
Charizard takes 148.5 damage from stealth rocks, the game registers that even if it doesn't displays it and when it enters again it takes the remaining 148.5 and faints.
@@Alexcoman51 that is true but I think what the devs did was making two separate life systems that affect each other. While the player sees a non-decimal life bar, the game "sees" the actual calculation on what the move did.
@@nicolala7132 I’m pretty sure all Pokémon calculations are from rounded down integers. The game tosses out anything after the decimal and things like rocks leftovers or sand damage is always the same amount.
I love Wolfe talking about pokemon even though i play singles I enjoy hearing about his knowledge on VGC and him watching to a false swipe video is pretty dope too!
Consider doing regular reactions on FalseSwipe's content. I'm sure a lot of us are also regulars from their channel, and would love to hear your thoughts about competitive history.
The only conclusion I can think of the stealth rock conundrum is that stealth rock is like other moves where it can have a low role doing half the hip and then a high role doing more than half
The only explanations I can think of for Charizard taking 148 on its first switch and 149 on its next from stealth rocks are: A) the game keeps track of the 1/2 damage it should take non visually B) the game chooses to round up or down at random C) the game rounds differently depending on the color of its life bar. i.e. if the bar is green it rounds down, if its yellow/red it rounds up
6:49 Since Charizard has 297 HP, it takes 148.5 HP of damage from Stealth Rock. That decimal value is then approximated to 149, though upon a second switch, the remaining HP will act as if it were a decimal value
As i remember Charizard sucked pre gen 6 it was outclassed by arcanine and moltres in the first gens and in gen 4 infernape and heatran appeared which were top tier OU It became a little bit better in gen 5 but there is darmanitan chandelure and volcarona too And in gen 6 with megas it became a beast As for regular charizard it is completely outclassed by talonflame and became the least used fire starter being publ As for moltres it was OU/UU since it's introduction
Charizard may be UUBL in Advance (Gen 3) but it has legitimate use. Unlike Moltres which is a good mon, Charizard isnt threaten by Tyranitar or Blissey which are top mons thanks to Focus Punch. Also, a Blaze boosted Fire Blast hits hard. Finally it has the rather inconsistent but fun Belly drum set, with alongside its high special attack + blaze boost can win battles easily. Arcanite was also UUBL, but is an bad mon in OU. Overall charizard is a good mon in ADV OU if you know how to play around its flaws. I wont discuss about other gens since I dont know them
Okay, I'll explain. 297 can't be divided evenly by 2, so it splits into a slightly larger part, 149, and a slightly smaller part, 148, and deals the smaller part first.
You should totally react to one of Jrose11's wideos. He makes Pokémon challenges (solo runs, minimum battles, stuff like that), mostly in early generations, and he REALLY goes in depth on strategy and optimization in order to get the best possible runs. It's definitely not your average challenge channel. You should check it out, I believe you'll be surprised, as a vgc player, by how much you can accomplish when you test the limits of a game like he does. I especially recommend the minimum battles challenge that he did a while ago, it's long but worth it.
I've thoroughly enjoyed the pre-evolution solo runs he's done, where he attempts to make every one a minimum battles run. He actually made me wanna get back into gen 1 with those.
I kind of want him to react to the Tyranitar video or something weird like Jumpluff who thought would be terrible, but turned out to be surprisingly viable.
About the rounding up part, don't pay attention to the hit points. It does 50% damage and it'll round up if you have taken 50% already from say belly drum or another switch in to stealth rock. Idk if someone answered it but that was always my take on it.
Hi Wolfey! Just wanted to say I love your content and think it's super interesting. I had played pokemon since I was a child, but you inspired me to try out VGC for the first time, and you've helped me improve a tremendous amount! Thank you! :)
Please please please watch the Ledian one, its such an in depth analysis on the little niches he had at the lowest of tiers. Its so interesting how dominate he was and would've been if he was in Gen 8.
7:55 I think the reason the damage rounded up may be because 297/2= 148.5 so the health value rounded up to display 149 but after taking the other stealth rocks it KO’d because the true value of Charizard’s health was only 148.5
Since it reduces Charizard’s health by half 297/2 = 148.5. Since decimals aren’t expressed it round to 149. Stealth Rock deals constant damage therefore it will deal another 50% to charizard finishing him off and doing another 148.5
I love false swipe gaming, you should definitely react to more. Is personally like to see the Tyranitar episode, it being my favorite Pokémon and one of the strongest mons in both VGC and singles
I would assume that the reason stealth rock took 148 the first turn and 149 the second is because 50% takes it down to 148.5 whereby it cannot be a decimal so the code rounds up to the next whole number. As 149 is a whole number it can just take that as the remaining 50% thereafter
@@Alexcoman51 Basically the question is does it REALLY round down. Or does it visually round down which keeping the decimals store in it's memory, like a lot of games did and probably still do. Since back then Charizard would always go down to being hit by stealth rocks it's not like the clip shown was a one time thing
Wolfey I wanna see you react to FSG videos on low tier VGC or singles pokemon. Something like a Ttar vid or Togekiss wouldn't be as interesting since you would know most of the info already. Maybe start with something like Clefairy/Clefable (to compare them in each format), Vaporeon (for your mention in that wideo), or a random bad pokemon like Meganium or Aggron or something. It would be interesting to hear your take on why they were/are never good. You could also brainstorm scenarios in which they would be good, like certain formats or buffs they could receive. Of course, I won't stop you from just choosing your favorites either. You do you and we all will enjoy it all the same.
This is just my assumption. On 7:26, where Charizard is suppose to take only 148 damage from stealth rock is most likely because of “hidden” decimals. While on the screen, it took 148 damage. But in reality, behind that screen, it took 148.5 damage. Because decimals don’t show up on the screen, it makes it look like it only took 148 damage. Hope this might solve your question!
Stealth rocks do 50% damage to Charizard, so the first switch it did 50% of 297 or 148.5 with the health bar rounding up, and then on the second switch in rocks did another 148.5.
I'm sure someone pointed this out by now but I think that because it had 297 HP, it had to have taken away 148.5 HP even though the HP bar displayed 149 HP. So when it switched in again it took another 50% so it rounded up
If you liked this reaction, please make sure to leave a like on the original! ua-cam.com/video/d1qqgFaqDcM/v-deo.html
already did B)
You should do Exadrill
imagine stealth rock damage range xD
already years ahead of ya
You should do this with one of their newer videos. I think the Charizard one was their first video.
I'm glad you can watch this because I can't! LOL Omg I cant look at my old bad videos!
See me in the remake though
thats the first thing I thought
hi kellen
What about the genies?
How good was your DAY actually
Holy moly I've watched your channel forever, it's part of what got me into playing competitive, which is a lot of fun. Thanks.
You should have reacted to one of their more recent ones. They’ve gotten much more in depth, and I would also say they’ve gotten better.
That’s cause BKC writes the scripts now (idk how long he’s been doing the scripts for FSG)
@@erikcarp9359 I think its also just more experience and better equipment like just compare episode 1 with the newest one its honestly really cool to see the evolution in my Opinion
@@erikcarp9359 BKC the GOAT
Yesss plz make another video reacting to his newer videos, they are amazing
Agree man
For stealth rocks, it consistently takes 50% of Charizard’s health, so it actually does 148.5. But the health bar doesn’t have decimals so it just shows 149 even though it is slightly less than that
YES HE DID IT, HE FINALLY REACTED TO A FSG VIDEO
8)
@@WolfeyVGC B)
@@WolfeyVGC please watch a few more of these, watching your opinion and your views on it is just incredibly interesting.
Wolfey should do more reactions to False Swipe Gaming, there are a bunch of Pokémon that it would be really cool to get Wolfey’s opinions on
And there's even one where he gets mentioned directly for a set( I believe Vaporeon), and gets mentioned a ton just for being around so long
Yes,also the charizard one was veru short and I think his more recent videos have a better quality
He mentions wolf due to his placements with certain mons. Just like any other player who had a top placement
@@hello-yy8gt The Vaporeon one is special though. Wolfe actually has a video that talks about it already. Basically he claimed to use a Vaporeon with celebrate just to timer stall, (he didn't,) and FSG mentioned it, not realizing it was a joke.
@@JaneDoe-yy6hs I mean, there's also his time using Exeggutor being mentioned
Wolfe: I fear no man, but that thing
(Stealth rocks doing 148 damage the first time and 149 damage the second time)
Wolfe: It scares me
6:49 btw in case you’re wondering
Could it have been 148 with a hidden .5 that rounds up for the whole point health count?
@@eatchas I think that's true cause in Pokemon showdown .5 damage matters
@@mikstarr2725 you aren't talking about percentage?
@@Gnolte you can also talk in percentage but what I meant is thatthe charizard had a odd number of hp. So when it came to stealth rocks two times, it had a hidden .5 health less. But since Pokemon doesn't show decimal numbers, every .5 number is rounded off to the bigger number. And when it came out again it fainted
@@mikstarr2725 oh I didn't know
I feel like all of my knowledge of competitive battling is a combination of FSG and Wolfe and I wouldn’t have it any other way!
False Swipe Gaming: Creates video about how Good was Kangaskhan
Ya Boi Wolfey: Oh no
Im surprised that Wolfe hasn't reacted to false swipe gaming sooner.
Its weird seeing an old fsg video, the format is so different
Yeah, the production quality of the videos has improved so much.
@@OnlyNeedJuan yeah, it kinda took me by surprise
Commenting on Wolfey’s wideo for it to get into UA-cam’s circulation algorithm! I love False swipe gaming’s content. It’s very informative while also being entertaining!
That stealth rocks damage rounding made me physically ill. I feel like I just hit myself in confusion.
297 is a odd number it had too use that brain
"Real Youtubists get concerned about rounding. It was 148 now its 149"
Wolfe Glick: Specifically EVs his Pokemon to take advantage of integer rounding in the game.
Comments: "well you see WOLFE 297 / 2 is 148 POINT 5"
Pokemon always rounds down tho
@PkMn Trainer Vayne I agree with Wolfey, that makes me physically sick (but then again stealth rock being allowed to play on weaknesses at all makes me sick).
@PkMn Trainer Vayne By saying that, you're the same type of comments as "well you see Wolfe 297/2 is 148.5". You're giving some explanation about the result while you don't see the huge problem with it. Pokemon always rounds down. That's what we learnt, that's why we have always EV in such a way, etc. And now People just drop comments like "the game visually rounds, but actually calculates with decimals" ; without precising in which generation this is a case, what is rounded or not (and how : is it a floating point or a fixed number of decimals), or even more crazy : why Showdown doesn't do that.
It's like, one morning we realizes the sky is green. And you're saying "see, the color of sky depends of the gas is in the atmosphere, and because there is X gas in it, it looks green", thinking we should be happy with that explanation. You're not seeing the huge problem : if so, how and when did the gas of atmosphere change ?!?
@PkMn Trainer Vayne My reply was about "I think you didn't get the whole point of 147CT comment".
@PkMn Trainer Vayne All of our experimentation and datamining leads us to believe that Pokemon uses integer rounding in all cases. This is why, for example, you might give your Pokemon 159 HP instead of 160 HP; Sandstorm hurts you for 1/16 HP per turn, but 1/16 of 159 is 9.9375. The game truncates the decimal and you lose 9 HP, leaving you with 15 HP after 16 turns. If there were separate counters for HP display and HP storage (which, I should mention, is not unheard of in RPGs), you would lose 15 HP on the first turn and 16 on the remaining 15 turns. What we have found is that this is not the case-that HP display shares a counter with HP storage-and it is possible to take advantage of integer rounding to manipulate the way in which you receive damage/healing.
This is why @LDA - Kennard compares it to waking up and seeing the sky is green. Even if there is a sensible explanation, the existence of the situation is already very anomalous. All the evidence points towards Charizard surviving two hits of Stealth Rocks, so if we're wrong that means there may be bigger problems to worry about. Is this case special? How did we not notice this? Is it unique to Gen 4, to D/P or Pt, does it happen in Battle Revolution? It carries all sorts of mechanical implications and could potentially undermine a lot of what we thought we knew about the game.
Real youtubists
Don’t need end quote
Wolfey is a
Really cool guy
the fact that he didn't close the quotation in the title is really bothering me...
Dammit man now I can't unsee it
Everything he says in the video is part of the title, the quote is not finished yet
At this point, i wouldnt be surprised if wolfey wins a regional with my cat
7:49 "someone explain this to me", The existence of half values:
Wolfey, there technically is an update/remake of Charizard's video, but the deal is that its titled differently because it emphasizes the inclusion of Heavy-Duty Boots
Wolfe: Can do extraordinarily detailed team building and damage calculations.
Also Wolfe: Gets bamboozled by Stealth Rock.
Have not seen any comments of this yet, so thought I would explain the Stealth Rock situation at 6:50.
I can understand the confusion and the problem is because of HP being shown in whole numbers and not percentages.
The first time Charizard came in, the rocks did 148.5 HP but since ya can't see them decimals, it just rounded it up to the higher whole number ( that is how it is usually done in Maths too) being 149. Once it came back in, it did 148.5 HP again and hence, we have a ded fire dragon lizard boi.
The confusion isn't because people don't understand basic math rounding, it's because people know how damage works in this game. In Pokemon games, the final damage calculation uses truncated integer division, it always has. The game isn't supposed to have a hidden 0.5 damage that's not showing. Each time damage is calculated it uses a 4 step damage calculation based on stats, move power, rng, multipliers etc. and the damage done in most cases would be irrational decimals. To compensate, the game always rounds down to the nearest whole integer. So once the damage is done, what you see is supposed to be the damage that is done it doesn't keep hidden decimals or percentages, that's why people are questioning it.
False Swipe Gaming was my intro to competitive battling, (I play singles UU so I'm not very serious) and they're also the reason why I started watching Wolfey
As someone who is interested in competitive I like you analysis of different aspects, it helps when there's so much information to take in
this is super fascinating to compare this to a more modern FalseSwipe video, its fun to see how far the production, research, and delivery has gone in a few short years
Wolfe “It’s not very good but I won a regional with it” Glick
We love you Wolfe❤️
Charizard was actually at 148.5 hp but the game rounded it up to show as 149. 148.5 is 50% of 297 so after the -148.5 it took another -148.5 even though it showed 149.
This! Hidden information is common
That's stupid still
Wtf why
@@thiccboi8225 this mechanism is stupid. You can't expect the player to know such a trickery.
There should be a mandatory rules for this. Like always pick the number below or above the 0.5 to let the player know for sure what's going on.
Since when did Pokémon ever have half HP? I’m pretty sure this isn’t true?
False swipe is in my top 5 favorite Pokémon channels. Thanks for checking them out. Looking forward to you seeing some of their more recent stuff.
I hope Wolfey watches the Gen 1 Pokemon Battling Explained they did. Gen 1 mechanics was wild.
Yep in Gen 4 stealth rocks was inconsistent and on diamond and pearl would remember the 1 hp but in XD it did consistent damage.
This is helpful information. Seems they changed the way it works a few times. Thanks
It's not that it was inconsistent it does (and always has) done exactly 50% of total hp to a flying fire typing which in this case was 148.5 hp. The game keeps the .5 hp in mind and then uses it to do 148.5 again which in game is 149 since we don't see the decimals
*stealth rocks before gen 8 have entered the chat*
When gen 8: *give me the tims*
Charizard is now wearing those heavy timberland boots
NOT THE TIMS
Please do more if there’s. FSG is my favorite Pokétuber and I legit wait in anticipation every Sunday for his videos.
Charizard takes 148.5 damage from stealth rocks, the game registers that even if it doesn't displays it and when it enters again it takes the remaining 148.5 and faints.
So, FSG has a gen 1 competitive explained video. It's split into three parts, but that'd probably be a fun watch.
The stealth rocks thing is probably because the actual health of the charizard was 148.5 but was rounded up
No Pokémon always rounds down idk what was going on there
@@Alexcoman51 that is true but I think what the devs did was making two separate life systems that affect each other. While the player sees a non-decimal life bar, the game "sees" the actual calculation on what the move did.
@@nicolala7132 I agree with this, idk if it has changed now but this is probably the most logical solution I could think of
@@nicolala7132 I’m pretty sure all Pokémon calculations are from rounded down integers. The game tosses out anything after the decimal and things like rocks leftovers or sand damage is always the same amount.
Gen 4 just works
I love Wolfe talking about pokemon even though i play singles I enjoy hearing about his knowledge on VGC and him watching to a false swipe video is pretty dope too!
Consider doing regular reactions on FalseSwipe's content. I'm sure a lot of us are also regulars from their channel, and would love to hear your thoughts about competitive history.
“I actually feel physically ill right now.”
🤣🤣🤣🤣
The only conclusion I can think of the stealth rock conundrum is that stealth rock is like other moves where it can have a low role doing half the hip and then a high role doing more than half
You should react to the Scizor one, they mention a specific Youtubist
Now I have to check that out
Which youtubist
@@thewetmop1546 wolfe ofcourse lol
YOOO
FALSE SWIPE ON THIS CHANNEL?!
:O
This video actually got a VGC player to talk about stealth rocks
7:45 my guess is that it did 148.5 damage but only displayed integers, meaning charizard had 148.5 gealth, it rounded up to show 149
6:11 Just a reminder, don't forget to give your Charizard the Heavy Duty Boots so it doesn't die from stepping on Labradorite Legos.
About time! We need a series on reviewing these!
I've always hoped for these, especially since you come up a fair bit, being world champ and all
The only explanations I can think of for Charizard taking 148 on its first switch and 149 on its next from stealth rocks are:
A) the game keeps track of the 1/2 damage it should take non visually
B) the game chooses to round up or down at random
C) the game rounds differently depending on the color of its life bar. i.e. if the bar is green it rounds down, if its yellow/red it rounds up
6:49 Since Charizard has 297 HP, it takes 148.5 HP of damage from Stealth Rock. That decimal value is then approximated to 149, though upon a second switch, the remaining HP will act as if it were a decimal value
hoo boy we reaaaally need that Charizard Remake. Cant wait for FSG to explain why ti use charizard over moltres in adv ou
As i remember Charizard sucked pre gen 6 it was outclassed by arcanine and moltres in the first gens and in gen 4 infernape and heatran appeared which were top tier OU
It became a little bit better in gen 5 but there is darmanitan chandelure and volcarona too
And in gen 6 with megas it became a beast
As for regular charizard it is completely outclassed by talonflame and became the least used fire starter being publ
As for moltres it was OU/UU since it's introduction
@@laxusstrauss5945 zard was very good in adv ou. he didnt even need belly drum to kick ass that time
Charizard may be UUBL in Advance (Gen 3) but it has legitimate use. Unlike Moltres which is a good mon, Charizard isnt threaten by Tyranitar or Blissey which are top mons thanks to Focus Punch. Also, a Blaze boosted Fire Blast hits hard. Finally it has the rather inconsistent but fun Belly drum set, with alongside its high special attack + blaze boost can win battles easily.
Arcanite was also UUBL, but is an bad mon in OU.
Overall charizard is a good mon in ADV OU if you know how to play around its flaws. I wont discuss about other gens since I dont know them
I would love to see you react to “How Good Was Exeggutor Actually” personally
Wolf looks like the top of his hair is having a fire effect.
3:19 "this video would be too long otherwise"
Oh boy, if Kellen only knew back then.
it's time for the remake video
FSG has come such a long way since his first video. Not to say his Charizard video was bad, but everything has just improved so much since then.
Okay, I'll explain. 297 can't be divided evenly by 2, so it splits into a slightly larger part, 149, and a slightly smaller part, 148, and deals the smaller part first.
I would love to see more reactions to false swipe vids
You should totally react to one of Jrose11's wideos. He makes Pokémon challenges (solo runs, minimum battles, stuff like that), mostly in early generations, and he REALLY goes in depth on strategy and optimization in order to get the best possible runs. It's definitely not your average challenge channel. You should check it out, I believe you'll be surprised, as a vgc player, by how much you can accomplish when you test the limits of a game like he does. I especially recommend the minimum battles challenge that he did a while ago, it's long but worth it.
I've thoroughly enjoyed the pre-evolution solo runs he's done, where he attempts to make every one a minimum battles run. He actually made me wanna get back into gen 1 with those.
Say it with me: "badge boost glitch".
Petition for Wolfey to react to "How BAD was Luvdisc ACTUALLY?" for Valentine's Day.
The best crossover in history.
I kind of want him to react to the Tyranitar video or something weird like Jumpluff who thought would be terrible, but turned out to be surprisingly viable.
About the rounding up part, don't pay attention to the hit points. It does 50% damage and it'll round up if you have taken 50% already from say belly drum or another switch in to stealth rock. Idk if someone answered it but that was always my take on it.
This was fun! If you want another one to react to i suggest the updated Scizor one!
actually giving other creators credit for what they do :O
big brain move, very nice
Damn Wolfey really lives in the charred gingerbread house now huh
“It’s been like ten minutes! It’s been like.. less than a minute. It’s been a minute.”
Hi Wolfey! Just wanted to say I love your content and think it's super interesting. I had played pokemon since I was a child, but you inspired me to try out VGC for the first time, and you've helped me improve a tremendous amount! Thank you! :)
"why did it take 148 but then 148"
me after watching Jadin animations vids: hi roils my dude :]
Please please please watch the Ledian one, its such an in depth analysis on the little niches he had at the lowest of tiers. Its so interesting how dominate he was and would've been if he was in Gen 8.
7:55 I think the reason the damage rounded up may be because 297/2= 148.5 so the health value rounded up to display 149 but after taking the other stealth rocks it KO’d because the true value of Charizard’s health was only 148.5
0:45 smooth Wolfe... smooth indeed
It's hard to realized False Swipe's vids were way diff
I would much rather Wolfe react to the more recent videos since the quality and information has improved immensely since this vid
Definitely think you should watch their more recent stuff too. FSG has improved so much more with time.
Since it reduces Charizard’s health by half 297/2 = 148.5. Since decimals aren’t expressed it round to 149. Stealth Rock deals constant damage therefore it will deal another 50% to charizard finishing him off and doing another 148.5
Quality content about quality content. Well done Wolfey.
I’m taking this as confirmation that they’re working on a charizard remake video
Man would I love to see more of the reactionary videos, that was sick!!!
I love false swipe gaming, you should definitely react to more. Is personally like to see the Tyranitar episode, it being my favorite Pokémon and one of the strongest mons in both VGC and singles
A video on Battle of legends comp would be really best to see before it happens!
I would assume that the reason stealth rock took 148 the first turn and 149 the second is because 50% takes it down to 148.5 whereby it cannot be a decimal so the code rounds up to the next whole number. As 149 is a whole number it can just take that as the remaining 50% thereafter
3:03 no it's not trakonit-E it's sharisard
7:43 it may have been 148.5 damage but since it doesnt visibly count the 0.5 that happen i suppose?
This is what I think happened too!
No Pokémon always rounds down so wolfey is right idk why it did that
@@Alexcoman51 Basically the question is does it REALLY round down. Or does it visually round down which keeping the decimals store in it's memory, like a lot of games did and probably still do. Since back then Charizard would always go down to being hit by stealth rocks it's not like the clip shown was a one time thing
@@RancorSnp in every other instance pokemon always rounds down stealth rock seems to be the only exception
Can't wait for Kellan to remake the Gen 1 Starters.
Wolfey I wanna see you react to FSG videos on low tier VGC or singles pokemon. Something like a Ttar vid or Togekiss wouldn't be as interesting since you would know most of the info already. Maybe start with something like Clefairy/Clefable (to compare them in each format), Vaporeon (for your mention in that wideo), or a random bad pokemon like Meganium or Aggron or something. It would be interesting to hear your take on why they were/are never good. You could also brainstorm scenarios in which they would be good, like certain formats or buffs they could receive.
Of course, I won't stop you from just choosing your favorites either. You do you and we all will enjoy it all the same.
Good point
Hey Wolfe, great video, pls do more
can you make a tier list about the games of each gen?
You should do more of these. Particularly the most recent ones.
still waiting for "how good was weakness policy shedinja ACTUALLY"
This is just my assumption. On 7:26, where Charizard is suppose to take only 148 damage from stealth rock is most likely because of “hidden” decimals.
While on the screen, it took 148 damage. But in reality, behind that screen, it took 148.5 damage. Because decimals don’t show up on the screen, it makes it look like it only took 148 damage. Hope this might solve your question!
Emboar or Riachu would both be fun to see since you have a personal connection to them in competitive.
Binge watching False swipe gaming videos to help me fall asleep was what got me back into pokemon lol
Had to stop the wideo just to say I agree so much about gen4 battle visuals. My favourite out of any gen so far!
Since the stealth rock deals percentage based damage, it acutally dealt 148.5 damage, but the game visual rounds that up to 149
The game cant deal half damage. Pokemon nearly always round down and only in rare cases up, like SR
FSG's updated Charizard video is like an hour long. A much better video overall and perfect for a long ass reaction.
Stealth rocks do 50% damage to Charizard, so the first switch it did 50% of 297 or 148.5 with the health bar rounding up, and then on the second switch in rocks did another 148.5.
Btw this was the first video from their channel and their content’s evolved a lot since
the reason is that there is no half of 297 because it is an odd number and instead of displaying 148 it is rounding up to 149 on visual
I wouldn't mind if you did more of this
Need a tier list of Pokémon movies
I'm sure someone pointed this out by now but I think that because it had 297 HP, it had to have taken away 148.5 HP even though the HP bar displayed 149 HP. So when it switched in again it took another 50% so it rounded up
I would love to see Wolfey react to FSG's Exeggutor video especially since they mention his harvest sitrus berry Exeggutor he used back in the day