Metaphor: ReFantazio "ATLUS Exclusive" Showcase - Archetypes
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- Опубліковано 6 чер 2024
- Venture further into the universe of Metaphor: ReFantazio with the "ATLUS Exclusive #2" Showcase, featuring an in-depth look on archetypes!
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No gameover if the protagnist dies... this is game of the year..
Love that, I never understood why Persona did that, just makes the rest of the party feel like second class citizens
lmao why don't you play a real sheen magoomi ten say game like smt 4 or digital devil saga
@@miokudev "sheen magoomi ten say" wat game is dat lol
@@EvilMagnitude Because we could fuse Personas which makes the protag broken. Here all party members can use an archetype.
I mean, it makes sense in the context of Persona 5 at the very least considering how the first half is formatted
Atlus as always saving the entire conference with this masterpiece. Day One without hesitation
Well, you can just get gamepass and then decide
This game is not announced to game pass, Persona 3 Portable and Reload, Persona 4 Golden and Persona 5 Royal are/were @@huh5950
When Metaphor got announced it was the only one of the Atlus Games shown at that Xbox Showcase that hadn't the Game Pass tag
Metaphor is confirmed for Gamepass @@samerf1
We all should know that Killer Bean was really the one who Really saved the Conference
I am obsessed with how this game effectively is "What if we mashed together every Atlus game?"
And it’s unapologetically that lol
So mechanically this game is basically a hybrid of digital devil saga and persona, which is fucking great because I love both games to death.
its also has the bravely default job system which is just a more developed version of the job system from final fantasy (BD is basically just classic FF). Really fucking cool cuz the FF job system is genuinely top 5 jrpg mechanics ever invented. Up there with the press turn system so having both is hype af as a huge BD fan
Same, easiest day one atlus game in awhile.
The UI art is on another level.
Atlus games from this director are always so visually striking, but this takes it to serious comic/graphic design levels. Like each screen shot could be it’s own highly articulated panel. Truly stylish.
on the trailer from like a month ago, the part that got me the most excited and clapping is when I saw those gorgeous menus lol. That's how you know a game is well made when even the UI gets you hyped
Its great, but Persona 5 UI was better.
@@navisoul-oi8mo no
Medieval Digital Devil Saga 😮
Glad I'm not the only one thinking that.
* Hunting starts playing *
@@Utka_Ivanov I'm more a fan of Battle for Survival.
@@TrueLadyEvilChan It's good, but Betrayal clears both.
Man i love dds and im sure gonna love this one
Akademeia is basically Cathedral of Shadows/Velvet Room with extra steps.
There's a Velvet Room book in Akademeia
It's very much the same thing yeah but instead you unlock new jobs and improve them.
I have no words to convey how excited I am for this game. Well worth the wait.
SMT5:V then this IN THE SAME YEAR? Atlus the GOAT
Can't forget P3R
Some really cool things I've noted about the gameplay:
-Damage floors are coming back. They're a great addition since modern Atlus games tend to have a minor issue where you have a surplus of resources, and damage floors are an effective way to approach this issue.
-They use roaming enemy encounters to the fullest. There are Dark Souls ambushes where if you're not careful and mindful of your surroundings, you will be jumped by enemies when entering rooms or rounding corners. This is great dungeon design that escalates tension and is a natural fit and evolution to enemies ambushing you in turn based combat.
-No game overs if the protagonist dies. This has almost always been an annoying part of Atlus games and it seems to be absent here. You can also seemingly restart any battle, but that may not be available in all difficulty levels, we'll see.
-Dungeons seem to be large, complex, and varied. Persona 5 had spectacle dungeons with great presentation which was a departure from older Atlus dungeons, but these dungeons in Metaphor seem to be a middle-ground where older mechanics are returning to put a bigger emphasis on the gameplay as opposed to P5's more story-driven structure. They remind me a lot of SMT IV's.
-Enemies hit HARD. They expect you to use your powerful tools in battle to overcome the challenge, but if you mess up there's little leeway as enemies will kill you very quickly if you're careless. P5 Royal had an issue where pretty much no regular enemy could kill you easily unless you were doing some sort of challenge run.
-DDS team up attacks are back, and they function pretty much the same way: you and a party member spend 2 press turns to execute a powerful ability. This time though it seems as if party composition plays a bigger role than it did in DDS.
This game looks like an Atlus fan's wet dream. It really does feel like the celebration title they wanted it to be.
PRESS TURN CONFIRMED!
Press Turns confirmed, LET'S GOOOOO!
Props for a rare fantasy game that treats the Dragoon class as what it actually was historically: a mounted gunner. (I know Dragoon in that other series was just a localization choice, but still)
WAIT HOLD UP. Synthesis is Combo Skills from Digital Devil Saga in all but name!!! Just when I'd been hoping that mechanic would come back!
Gen z lingo.
Gross. Play a different game. This game isn't for someone like you.
I like how atlus was like: "you remember all of our RPGs? Well here are systems out of ALL OF THEM for our 35th anniversary title Metaphor Refantazio"
Except demon coop
Atlus has a lot more games than I think you realize
UI design is not something I usually pay too much attention to unless it's exceptionally bad. But Atlus games are just so staggeringly beautiful that it becomes a highlight. The art direction and character design in this game is familiar but has an extra painterly and fantastical beauty compared to the usual sharper and clean design language. Just exceptional artwork and I love that they go out of their way to highlight the art in this game.
I am really impressed with how they surprise us each time with another impressive trailer that reveals a lot. We thought maybe it was the last time we would see something new, but then the next trailer comes and reveals more, surprising us more and more. I really hope Persona 6 has this quality of surprising ideas and excellent trailers.
The people working on Refantazio aren’t working on P6 so I wouldn’t get my hopes up
@@AD-eb5boBut no one said that they couldn't use the ideas they came up with while developing Metaphor and Atlus would be stupid not to capitalize on that.
They took the beta concept for P5 and made it into it's own IP when they could've just left it on the cutting room floor. I respect the hell out of the Metafore dev team for that.
Maybe it will. I get the feeling that Hashino made a new IP because he was running out of ideas for Persona, but we'll see if there's still some way to innovate the series. The last 3 Persona games were pretty much the exact same game with varying degrees of QoL and different tone.
@@jpoy21 That's not how game development works unfortunately. If two games are being developed at the same time by different teams there's actually little they could do to use each other's ideas because of the complexity of the process. Final Fantasy XVI and VII Remake as an example entered development at roughly the same time frame (2015), but the teams couldn't really use each other's ideas because of different engines, teams, and direction. Another example would be P5R and P5S (both entered development after P5 came out), where there were notable QoL features for both games that one had but the other was missing.
Oh my God... it actually keeps looking better and better. This game will undoubtedly have the best turn-based combat of all time.
this game will for sure make humanity transcend its current state so we collectively become multidimensional beings
We must band together and make it sell!
@@TrueLadyEvilChan Already pre-ordered my copy on PS5 minutes after they opened it. Lol.
Excellent!@@TrulyEikonic
Press Turn combat often is
Atlas taking all my money this year
10:29 pulling out the Monty Python references, lol😂
I'll have your leg!
9:35 as well HAHAHAHA
So smt press turn system, persona attribute and stats, ff/bravely default job system, dds combo mechanic, and they managed to combine all these things in a very natural and cool way. genuinely so hyped, kinda sad to see no one mention how similar this is to the ff job system but imo way better
also the action combat to quickly steamroll weaker enemies is really nice or to gain an advantage on stronger enemies. the equipment system also looks interesting as it either auto switches it for you or every archetype has certain equipment thats set for it. really cool otherwise. i love the implementation of social links too, it not being in a high school setting really gives them a completely different vibe. and i see many references to smt games. like an archetype called soul hacker and another called devil summoner (evolved version of summoner). this makes me think that some characters looking similar to other atlus game characters was actually somewhat intentional. some parts of this game look meta, but it could just be because this game is an atlus 35 anniversary game.
this game looks perfect man, the story and world look really interesting. the art and graphics are phenomenal. characters are amazing too, i personally like all their designs.
Bro wrote an essay. Nobody reading this
I read all this and I agree this looks perfect
also row positioning from etrian odyssey *
i hope it gives a more clear distinction between rows than just chances of being attacked
@@Kyle-Marxluxia it's okay, plenty of kids struggle when learning to read. Keep at it, it gets easier!
Well done team Zero. Well done.
so happy they’re using the press turn system from smt
HE ISN'T FULLY SILENT! HE ISN'T FULLY SILENT!!! GAME OF THE FUCKING YEAR
Okay?? Idc I love my silent boiis
@john_7000 silent MC is lazy as hell tho "its easier to project on to" when they say nothing, barely reaction to what's around them with blank stare often.
@@HyouVizer you can't project yourself when you're empty
Ringo redeemed. I thought Atlus would never try a voiced protag again after Soul Hackers 2 ate shit.
Ringo was such a great MC to be honest she was really fun to play as.
With that being said Joker is technically not fully silent but we still barely ever hear him.
I would love for them to go for a MC with personality especially in such a unique universe with a seemingly quite unique MC too.
Are we witnessing the birth of a new sub-series to be enjoyed for years to come? I sure hope so.
Here I am just excited they mentioned Etrian Odyssey
So real brother, the 1-3 HD bundle keeps life worth living
Vengeance will Hold me over till this monster is released
You’ll prob need another title between now and Oct to hold you over lol
The Archetypes IMO are the main selling point of the game for their designs alone, they are incredible!
Is it? For me they all look similar. :(
Personas/demons design was much more variable.
Plus here we have only 40 Archetypes. In Persona 5 we had +- 226 personas! In SMT5 we had 218 demons! :)
@@kiranis2174 Too bad this game is much bigger, and here Archetypes are much more complex than Personas, each one can fuse its abilities with others in combat having cutscenes for Synthesis skills and much more. Doing even MORE would have been.. pretty stupid. Too much variety, let's be real, in Persona you only use less than 50 Personas during your playthrough anyway, the rest are for fusing.
Personally I really don't like their visual design. It's even more frustrating to me because I like a lot the design of the party members but you see little of them in combat in the end.
I much prefer the bravely default approach of changing clothes (or any older job based title).
Maybe it will grow on me I don't know, but archetypes look very same-y to me at the moment and it might be due to how fast these trailers are going. Time will tell.
@@sombrego2260I love seeing the party members transform into the archetypes tho, it looks awesome
The synthesis mechanic is giving me huge DDS vibes and I am loving it.
Soejima delivered with those designs. Glad to see what he can do outside of the boundaries of established SMT designs.
Metaphor looks awesome, it's the main game I'm looking forward to this year. But does anyone else think the players in the showcases are moving too fast in the menus? I want to see the game!
This is absolutely brilliant. Let us dispatch trash mobs real time, while switching to turn based for the challenging ones. I cannot believe this hasn't been done before! (Unless it has and I'm just unaware of it)
A great concept! Actually, "Kuro no Kiseki", a game released a few years ago from the Trails/Kiseki saga has a similar mechanic.
The localised version will be released next month as "Trails through Daybreak" and it has a demo on Switch and Playstation 🙂.
Persona 5 royal technically has it as a social link with Ryuji.
@@TheHeartThatRunsCold Earthbound is another example of this and it might have pioneered the mechanic in general, where if you sneak up on a weaker enemy you just instantly kill it.
This is going to be an absolute masterpiece.
Looks amazing. Also releasing SMT 5 in a week. Atlus you’re spoiling us.
The complexity and thoughtfulness in every aspect of design in Metaphor is astonishing. This was already my most anticipated game of the year but I'm even more excited learning about the depth of archetype system!
Best line: "Monsters called "humans" are especially tricky..."
The replayability potential of this game is promising. I'm not spending all that money just to play it once
They even have Velvet Room haha. Game looks amazing, can't wait to play it!
3 minutes into the video and I'm already beyond sold! Cannot wait for this 🙌🏼
I don't think they have any Idea how Hype I am for this
Atlus please make a collector edition for PC too, I don't care if I just get a Steam code for the game I want the rest of the goodies 😭
This^
It went up today
@@KillaCam4sho OMG thank you for letting me know! Just pre-ordered it :D
When a game looks this good all i can think is "god i hope i live at least 4 more months so i can play it"
Easily my most anticipated game for the rest of 2024! Can't wait!
I’m almost positive that I’ve never played an Atlus game before, but I definitely pre-ordered the CE of this game for my PS5! ❤️🔥
Great showcase! Press Turn System confirmed, which will be very interesting and fun with the Archetype system.
I'm also glad to see that the "Fast" battle system will have some cool twists; weapons with different utility or the ambushes/traps from enemies. 😀
PEAK!!!
Straight up, No Cap, the game looks fantastic. Absolutely perfect in every gameplay aspect so far. Its both challenging and forgiving by adding so many aspects from the previous titles. They did their research on this one, the Archetype system will probably be the selling point since the entire battle strategy changes with a singular change in a party member's archetype.
the UI is stunning!
This game is incredibly ambitious definitely looking forward to playing
The designs have grown on me so much. Giving me huge Bravely Default vibes and I’m here for it!!!!
Very excited for this, so many good games coming out this year
This showcase is impeccable. The dual battle system between real-time mode and turn-based tactics is super cool, even if its been done before I really like how they seamlessly put both modes of battle together
Gosh... There are SO many things 🎉🎉!
Uh oh another 9.5/10 game from atlus
If they get those emotional beats down right then it will easily be a 10/10
@@phillemon7664 nah. it'll be 10/10 once the release Metaphor Re-Royale
Awesome Metaphor: ReFantazio "ATLUS Exclusive 2" Showcase Video.
Now this is fire!! Cant wait
this game looks absolutely phenomenal, I can't wait to play it!
Good thing I preordered it months ago! 😳
I can't wait!
I can't wait!!!
I remember hearing about project refantasy from atlus so many years ago and really looking forward to seeing what it would become, i honestly didn't expect something this cool to be born from it.
15:17 'monsters called Humans' is an interesting line.
YO THIS LOOK SICK! its got the same transform premise as DIgital Devil Saga!
Can't wait to try out all of these perso... I mean archetypes.
love it, already pre-ordered 🙏 easiest decision in a long time
Wow preordered
I am beyond excited for this game!
Looks sooo good!
I cant wait for october! I hope there will be demo pls.! I cant contain my excitement!
Se ve genial ❤❤❤❤❤ Saludos desde Argentina
holy shit. this is gonna be a masterpiece
I'm a sucker for games with a Job change system so you already had my attention with that
Wow this looks amazing
Day one buy! Can't wait!
Damn damn damn❤. I think my october will be busy locked up playing this! A day kne FOR SURE
It looks and sounds so good
are we gonna get some info on Etrian Next Stage now. (great presentation btw I actually am really looking forward to this)
First SMTV Vengeance, then Trails through Daybreak, and now Metaphor in October. We JRPG buffs are eating good this year.
I wish I knew about Atlus games earlier. Persona 5 was my introduction. Then loved Persona 3 reload. Currently playing Shin Megami Tensai V: Vengeance. Definitely getting this as well.
I was expecting Igor to be sitting behind the desk in the velvet roo...Akademia. :)
Awesome to get more info with this overview & I’ve already pre0ordered. It seems like all the positive elements of Persona with the fantasy & flexible job systems of games like FF V, so I’m very excited for what could be a really amazing game!
New Personal looks glorious.
Wow this looks so good. I really liked it.
I am so pumped up for fantasy world persona!!!!!! Metaphor Refantazio is a first day buy for me
Refreshing to finally see the game running silky smooth after how many trailers theyve shown with fps/bitrate issues.
Wow
This looks stellar
Instant buy
damn that looks so good
This looks great. Very innovative and blending of different features from their previous games. I'll wait a year or two for the improved definitive edition that will come out with the included dlc.
DDS meets persona with FE and FF elements lets fucking go!!!! I am so locked in. Gonna be sick!
This is the only game that im excited for from the summer games fest…happy that we’re getting it soon!
Just can say incredible game, Atlus rules
The OST at 5:39 goes so hard 🔥🔥
i remember inventing in my head exast same battle system where you can beat low lvls at real time, and high lvls during turn based fights during my persona 3 fes playthrough 😁
Damn so there are traps and ambushes like FromSoft games, very interesting addition to the dynamic mode.
What kind of insane person comes up with this crazy stuff? Looks pretty awesome.
so switching between the fast and squad combat is a lot like the new trails games but will probably be a bit more in depth
The archetype evolution system sounds so addicting
ETRIAN TEAM IS BACK HELL YES
Wow. I'm really looking forward to this game. The graphics, style, and different systems all look amazing. Hopefully, it will still come out for ps4/5 as well. Have a nice day.
Omg this looks insanely good
3:11 "That's a good boy"
Thanks Greg Chun 😳
Wish it was already october. This game is looking really good. If another showcase is coming I think it might be interesting to see more info about some of the characters themselves.
They know about the Yoshitsune and Siegfried Scarlot Havoc strats lololol 11:30