BattleTech - Force Building for Beginners

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  • Опубліковано 5 сер 2024
  • In this #BattleTech video, we cover the most basic concepts of force building for new players. This is where a lot of people struggle in the beginning, due to a lack of easy-to-find direction. It is also the most common question I receive from viewers. Due to a lack of direct force building rules, almost everything covered in this video is opinion, but is still a good place to get started for regular pickup games.
    00:00 Intro
    00:48 At a Glance
    02:48 Common Force Building Criteria
    02:52 Era
    04:33 BV
    05:06 Formations
    06:11 Formations Inner Sphere
    07:14 Formations Clan
    08:07 Formations ComStar
    08:50 Skills
    10:13 Putting it Together
    10:54 Star League and Succession Wars
    11:10 Clan Invasion and Civil War
    11:35 Jihad, Dark Age, IlClan
    12:08 Notes
    12:57 Outro
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КОМЕНТАРІ • 38

  • @LiberalApplicationOfThud
    @LiberalApplicationOfThud 27 днів тому +9

    I think one point of note that I did not hear you go over is that you do not have to adhere to a strict Lance/star/level II structure. The only reason you might have to stick with any specific amount of units is if the tournament/scenario you are playing has on in place.

    • @12crit
      @12crit  27 днів тому +2

      You are 100% correct, and I should have mentioned that! Pinning your comment and will edit the video description later.

  • @georgecook83
    @georgecook83 27 днів тому +5

    This is what this game needs. Videos people can point to to explain it. Well done.

  • @paulbenbrook5542
    @paulbenbrook5542 27 днів тому +6

    This is a good overview of the proper scale for starting play but with the title of the video I expected to get an introduction to the concept of mech roles and what a well-rounded lance looks like.

    • @12crit
      @12crit  27 днів тому +1

      That's a good idea for the next one! I get a lot of questions about the general BV new players should use for their first games and also how many Mechs they should bring. I didn't want to overwhelm beginners for their first games by adding too many rules. Because there's always more rules in BattleTech ;)

  • @WhereIsJaune
    @WhereIsJaune 25 днів тому +3

    I was thinking on getting into Battletech's gaming side of the hobby. I hope that there are more videos like this for us greenhorns. Effective explanation of how we can start up our force.

    • @12crit
      @12crit  25 днів тому

      Thank you! Glad it was helpful! This is just a place to start and these rules are just commonly agreed upon criteria for games. The beauty of BattleTech is you can honestly play however you want! Force building can be as advanced and complicated as you *want* it to be.

  • @WolfHreda
    @WolfHreda 21 день тому +1

    I definitely need this. My current list is getting *_obliterated_* by those wretched Smoke Jaguars.

  • @codius_dak5095
    @codius_dak5095 25 днів тому +3

    I hope you do a beginners force composition video, to help explain roles of battlemechs and how to balance a force.

    • @12crit
      @12crit  25 днів тому +1

      Most definitely plan on doing one! I want to make intermediate and advanced videos for force building.

  • @117Aster
    @117Aster 27 днів тому +5

    Great video, succinct and well-explained. It's a struggle to try and describe this process for new players, especially if they have ideas from other games and think BattleTech is the same. I'm currently running a Battle of Tukayyid scenario, circa 3052, with a single Star of Clan mechs on side against a ComStar Level II on the other side. Each side has a BV budget of 12500 because I want them to be using good pilots and whatever 'mechs they want. So far it's been working out well!

    • @12crit
      @12crit  27 днів тому

      Thanks! Those are the biggest questions I get, since it's pretty different from most other wargames in that BattleTech is way more open. That's awesome with your Tukyyid game! Cranking up the BV for great pilots and better 'Mechs makes for a great experience!

  • @thomascraiker6449
    @thomascraiker6449 25 днів тому +1

    A timely and well put together video. Very timely in the space as well

    • @12crit
      @12crit  25 днів тому

      Thank you!

  • @Phoney72
    @Phoney72 24 дні тому +3

    Alright listen, im only a minute and a half into the video but heres what you do, its real easy. You agree a battle value then you look and see how many Hunchbacks you can buy for that battle value. Then you buy exactly that many Hunchbacks, run right up to the enemy let those AC20s fly!
    Honestly though this is a splendid video and really well done.

    • @12crit
      @12crit  24 дні тому +1

      That's a PROPER game of BattleTech! My video was just foolishness.

    • @kalamander8563
      @kalamander8563 23 дні тому +2

      Hunchback 4 LYFE!

    • @Phoney72
      @Phoney72 23 дні тому +1

      @@kalamander8563 yeaaaah! Hunchpack!

    • @zombietotseater3894
      @zombietotseater3894 12 днів тому +2

      Hey! What about dem Hunchback IICs. Dems some fun Mechs too 🤪

    • @Phoney72
      @Phoney72 12 днів тому +1

      @@zombietotseater3894 yes indeed sir, even clan trash is welcome in the hunchpack

  • @damianarvizu1095
    @damianarvizu1095 27 днів тому +3

    I wish I saw this when I first got into this game. Well done.

    • @12crit
      @12crit  27 днів тому

      Thank you!

  • @CraigSteinhoff
    @CraigSteinhoff 26 днів тому +1

    Holy cow this was super helpful!!! Thank you

    • @12crit
      @12crit  26 днів тому

      Not a problem! I'm glad it helped!

  • @CarlosEduardo-sm6cy
    @CarlosEduardo-sm6cy 27 днів тому +2

    Awesome video, thanks for the tips

    • @12crit
      @12crit  27 днів тому

      Happy to help!

  • @sentinelmoonfang
    @sentinelmoonfang 26 днів тому +1

    Generally speaking, I'd say Star vs. Lance is a little in the Clan player's favor at reasonable point values. I might try to do Star vs. 2 Lances or a Level II. This is coming from a diehard Clan player as well. Obviously it will depend on the map, but the biggest advantage that IS players have is cheap mechs that they can deploy a lot of.

    • @12crit
      @12crit  26 днів тому

      This is my experience too. IS tech is out of date compared to Clan tech, but at least it's cheap! So bring more! At least at those early-mid eras.

    • @WolfHreda
      @WolfHreda 21 день тому

      I believe going Binary vs. Company is usually a decent balance. You wouldn't assume that if you saw how badly I've been getting wrecked by Smoke Jaguar in our MegaMek tournament, but I've been taking a lot of unfortunate head hits. 😂

  • @doak6049
    @doak6049 25 днів тому +2

    Another option, and I am not saying this to be rude or downplay what 12crit is doing, Is go Old School and throw some mechs on the table and fight it out. Players are smart. It won't take them ore than a few games to find mechs they like and start learning what works and what doesn't. Some of the crazy stuff that happens in these games is great! I've been playing as long as its been Battletech and you don't need BV, Faction tables or anything else. I think the only thing i would use from this as an almost required rule is sticking to the eras.....unless your just looking for pain. This is a unique game compared to other wargames out there and its the only one after 30+ years my players and I keep coming back to. No job to tough, No Fee to high! Have fun!!

    • @12crit
      @12crit  25 днів тому

      100%! I think there's a reason there are no force rules in the main rulebooks. Just throwing together whatever feels fun is a completely legit way to go. Experience is the best way to go to find out what feels "right," and what feels right is always different from group to group. This freedom is one of the things that makes this game so great.

    • @bruced648
      @bruced648 20 днів тому +1

      I've been playing since 1984 (40+ years). I absolutely agree that using anything as a 'game balance' mechanism, is a fallacy.
      I use 3 basic items to describe my force:
      1 - innersphere, clan, periphery or mercenary/pirate
      2 - force size - lance, company or battalion. or star, binary, trinary.
      3 - weight class
      thus, my force description:
      Kurita heavy mech company
      or
      Davion medium combined arms battalion
      or
      Clan Nova Cat heavy nova binary
      at no point prior to game start, does my opponent know exactly what I am bringing. likewise, I don't know the specific forces of my opponent.
      there are certain aspects of military theory that were designed into the original game. it's too bad the current IP holder doesn't understand those principles.

  • @bruced648
    @bruced648 27 днів тому +2

    a typical match for us is set up as follows;
    1 - pre-clan or post clan invasion
    2 - type of force (mech only or combined arms
    3 - force size (lance, company, battalion)
    with that info, my force is described as follows:
    3rd succession war
    combined arms battalion
    1 med mech company
    1 hvy mech company
    1 armor company
    1 support company
    with that, I know the following:
    up to 24 mechs mostly med and heavy
    up to 12 tanks
    1 lance mechanized infantry
    1 lance vtol recon
    1 lance artillery
    a simplified force:
    clan invasion
    1 med star
    (2 light mechs + 3 med mechs)
    piloting and gunnery are determined from a 2D6 table
    bv is an unnecessary complication that new players don't need. if you are a competent tournament player, then bv is very useful.
    as for faction specific - from the original concept thru current era...
    everything is available to everyone! there are no exclusive units for any faction. the only limitations are based upon era of play.

    • @12crit
      @12crit  26 днів тому +1

      Love seeing how people set their games up! Lots of variety. Our group does not usually stick to any faction rules either. Sometimes I will, just to challenge myself.

    • @bruced648
      @bruced648 26 днів тому +2

      @12crit I'm starting to look at the pilot quirks and the pilot cards from Alpha Strike. I think the abilities can add new dimensions to the game.
      as far as faction specific rules, I think CGL should stay away from anything that is faction specific. the current idea that certain things are more likely to be found within a faction, works good. but, to limit an item to a specific faction is a bad direction for the game.

    • @12crit
      @12crit  26 днів тому +1

      @@bruced648 Oh yeah, by faction rules I just meant unit availability limitations. And for me, that's just to make sure the force I'm bringing to the table will share the same camo specs. Like, I have a few Level IIs painted, some Gray Death Legion, DC, Sea Foxes, etc. I don't normally play terribly competitively.
      What sort of ideas do you have on how to implement the pilot cards? I haven't tried yet.

    • @bruced648
      @bruced648 26 днів тому +1

      @12crit I generally play campaign style. I stopped playing competitive tournaments decades ago, just not for me.
      as far as the pilot cards, I recently organized mine into a binder. since I was looking at them, the individual abilities were very interesting.
      maybe for short games, each player randomly gets delt a pilot for each mech. with nearly 150+ individual cards, it could be interesting. also, if the mech gets destroyed, the pilot card gets removed and cannot be used again. maybe surviving pilots get an additional bonus, like a quirk or something.

  • @zainredding3476
    @zainredding3476 26 днів тому +5

    Can I use artillery? No? Infantry. No. Tanks? Yes, but only the bad ones.