Shapez 2 EP14 - how to make mistakes and progress backwards

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 27

  • @DataEngineerPlays
    @DataEngineerPlays  5 місяців тому +9

    This episode might be a bit hard to watch since I make so many mistakes and no progress (as per the title). I thought about re-recording it, but decided against. The reason being I wanted to show you all a genuine playthrough, mistakes and all!
    Additionally I think it'll be 10x more satisfying next episode when you see me beat the crystal generator level 3 build into submission >=D.
    Apologies in advance if you hate this episode! Otherwise, enjoy my suffering!

    • @oliver_twistor
      @oliver_twistor 5 місяців тому +1

      Making mistakes is how we learn. Also, I like it when people also show when things go awry, because otherwise it's easy for us watching to feel stupid because why do we keep making mistakes, but all the people on UA-cam do everything perfect all the time?

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +1

      @@oliver_twistor Totally, I went for a totally transparent let's play. Mistakes and all included... You notice for 6 milestones I didn't even figure out there was a second level and looked like a total fool...

    • @fransmith3255
      @fransmith3255 5 місяців тому +2

      @@oliver_twistor I agree. I don't watch those types of UA-camrs. They're a turn off to be honest. Perfection just means that they've perfected the same thing in private games several times to look so confident, and it's completely false. And I don't want to watch someone who's perfected the game in private, presented it as if they're a genius, who's now showing everyone how 'smart' they are. Anyway, where's the challenge in watching someone else show you how to do it? There's no challenge in copying someone else. I'd much prefer to work it out myself first. I only came here out of curiosity, to find out how an smarter engineer could do it more efficiently than I could figure out, after I finished doing it as best I could on my own first. (That's why I'm only watching this video now - I finished my game last night first).

  • @DaveThomaCommerce
    @DaveThomaCommerce 5 місяців тому +5

    Enjoying the videos. One suggestion when trying to measure the output of a test, don’t at the end of the end of your conveyor system to try to determine if it’s running at 100% efficiency. By the time you do, it has queued up too many resources. Look at the middle of the conveyor belt to see if there are any gaps. For example you had accidentally deleted a crystal fabricator causing a 1 until gap. Keep up the good work.

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому

      Thank you, that's a useful tip I'll try to keep in mind

  • @WAF74
    @WAF74 5 місяців тому +1

    (I'm at 1:03:07 in the video. I can only hold my tongue so long)
    Allan, think about the very first thing you did in the game with shape extractors. In that extractor platform, there's 4 spawn points that you ganged together to saturate a belt. A "Fluid Launcher" is the name of the spigot on the doorway. It is 1 lane of paint. Each blob (of the 12 lanes) of paint in the Space Pipe is 1800 liters. 4 lanes saturate one pipe (4x1800=7200). One pipe can feed 12 crystalizers (1 column, 2 belts worth). You don't need to run 4 huge pipes across the floor. 2 pipes split can service your groups, just like you'd split a saturated belt to 2 cutters.
    Paint does have a launcher/catapult/jumper too. I'd have the 2 space pipes come in the top, run 2 pipes down the center and jump them across the 4 belts that I ran down the side and through the middle.
    Thanks for all the labels. I laughed. Especially at the 4th label thanking me for the rotate and swap technique that you should have used to make the green circles at the start of the episode. 😜

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +1

      alright you know what I'm making a copy of my save and doing some pipe maths... because what you're saying isn't sitting right with me... brb

    • @WAF74
      @WAF74 5 місяців тому +1

      @@DataEngineerPlays Allan, Buddy, it's your OCD. Look at what you actually did: You put 2 lanes in one pipe, and the other 2 in another pipe... Put all 4 in one pipe and split it later on.

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +5

      Alright here's my logic please tell me where it breaks down (these numbers all from the game):
      1. A pump extracts fluid at 450L/m
      2. 4 pumps makes 1800L/m which is the limit for 1 fluid launcher (the spigot you mentioned). Therefore 1 fluid extraction platform should have 4x4 pumps connected to 4 pipes and 4 launchers which goes onto a space belt
      3. 3 fluid platforms will saturate a full space pipe. even though a space pipe CAN transport at 7200 L/m x 12, we're only using at 1800L x 12...
      4. When we arrive at our input platform, again we are limited by the fluid launcher which can input at 1800L/m
      5. You need 6 crystal generators to make a full belt. Each crystal generator consumes fluid at 600L/m
      6. Therefore one launher carrying 1800L/m can only satisfy 3 crystal launchers
      7. But since the pipe can handle 7200L/m I can merge in input of 2 launchers together to achieve 3600L/m which will perfectly satisfy a row of 6 launchers.
      What you're suggesting to me is that I could merge 4 launchers into a single pipe to satisfy 2 rows of 6 launchers instead of using 2 pipes... that makes perfect sense... damn I wish I knew that before I made finished the tier 3 crystal maker next episode!

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +2

      @@WAF74 yes... yes I see it now.. lol!

  • @janreb8707
    @janreb8707 5 місяців тому +1

    I'm really loving your videos, especially how you explain what you're doing in a way that makes sense. Of note, from the last video I think there was something up with the Milestone eight shape with the whites star portion being in a wrong orientation.

  • @fransmith3255
    @fransmith3255 5 місяців тому

    Haha! Chrystaliser: I did get it onto a 2x1, but nearly melted my brain, and once again, it was nowhere near symmetrical. It was with 2 sets of input pipes on the length on one side with the shape entering at one end, and a massive overuse of utter spaghetti launchers! 🤣 But I paired the machines, flipping one so that I only needed half the pipes, same as I did for the painter template. And I also discovered the exact same double level horror thing in exactly the same way you did. I actually shift-pasted and it deleted all the machines on the bottom level. So 2x1 is possible on one level only, but barely. I ended up just using the 2x1 platform 3 times to achieve a full belt. There might be a more efficient way, but I didn't find it. In hindsight I probably should have just swapped to a 2x2, but once my brain is determined to do something that I think is possible, but a challenge, my brain just doesn't let up! 🤣🤣🤣
    I was curious to see what you did with it, because when you look at the machine the first time it looks deceptively easy, until you see the 6 to a belt, but 3 to a pipe and realise that you need double pipes, and instantly realise that this complicates things somewhat. Then, after considerable sweat and toil, discovering the double level thing when you think you've beaten it is just a little soul crushing!! 🤣🤣🤣 I thought I must have had a brain melt and was just utterly stupid not to be able to work this out!! I actually had to watch you because I thought a smart young engineer would obviously work it out better than me (just a humble old Primary Education Teacher, lol!!) I feel a little vindicated that I wasn't so stupid now!! 🤣🤣🤣

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому

      Great work getting it onto a 2x1! I'll definitely try to do that in my build compacting series where I clean up all these nasty blueprints I made from in this let's play series... If you managed to get it onto a 2x1 you're doing very well its definitely a hard build. Also I'm just a data engineer, I never said I was smart =P

    • @fransmith3255
      @fransmith3255 5 місяців тому

      @@DataEngineerPlays Haha! No you never said you were smart. That's why I did. I said you were smart! If you'd said you were smart, I would have clicked off the video at that point. 😂
      I'll be very interested in watching your build compacting series. My builds often compact (because I had the luxury of time and noone watching), but they were also a lot of spaghetti building. I lied at the start of the game!! Of course, there's also no comparison between someone who's doing it at home with no-one watching and someone who's doing it for an audience, even if that audience isn't live. As an amateur actor of many years, I can certainly understand that. As I said, you're a smart engineer as far as I'm concerned. 🙂

  • @CoreyTibbetts
    @CoreyTibbetts 5 місяців тому +2

    You can click on any belt that has shapes on it and inspect the shapes for the code and a close up. You can also turn your auto saves to every 15 minutes

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +1

      good idea to increase the autosave time. I'll try this belt inspection thing next time

  • @guitarhero-qwv
    @guitarhero-qwv 5 місяців тому +1

    I love how frequent you post these vids

  • @LiqnLag
    @LiqnLag 5 місяців тому +1

    Was not awful to watch. Overconfidence is a slow and insidious killer as it's said.
    Cannot believe you even uttered the word 'symmetry' when you first started building that nightmare. =)

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +1

      symmetry is a concept of the past now... I don't think anything will every be symmetric every again haha!

  • @WAF74
    @WAF74 5 місяців тому +1

    Since you can't put stations on the third floor, route all your pipes on it and drill down to the lower levels. You'll need to branch 3 full pipes to the different groups.

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +2

      yes I (re)discover that trick next episode (spoilers) and build a fully functional level 3 crystal generator!

  • @SirUllrich
    @SirUllrich 5 місяців тому +1

    Why not put all Crytalizers on the bottom layer and use your three layers for pipes and belts?

    • @DataEngineerPlays
      @DataEngineerPlays  5 місяців тому +1

      Check out episode 15! That's exactly what I did

    • @SirUllrich
      @SirUllrich 5 місяців тому

      @@DataEngineerPlays lol I commented just as the video with this solution came out :D nice one!
      Thanks for not playing of camera, making mistakes and show how important it is to make mistake and learn from them!