Gaben proves once again why he's the GOAT
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- Опубліковано 18 лис 2023
- Asmongold Clips / Asmongold Reacts To: A clip from the Half-Life: 25th Anniversary Documentary
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I fear the day Gabe retires from Valve.
Brother probably has an AI made of himself that will integrate into Valve servers
I doubt Gabe will retire. But what I fear is him dying, while being on the post. Simply because of how old he looks now. But you know, dying as CEO of company that you made along with one of the greatest games of all time is what an old school passionate game dev would actually prefer.
The time the lord ascend is the time chaos descend. Inheritance Battle Royale will be released exactly on that rainy day.
When he goes. Half Life 3 will come out. And that is not a good thing. Because it can't be enough.
@@another_turtle You mean into a giant metallic head ?
I feel sad seeing Gabe age. He vanishes from view for 10 years and then comes back as a wizard.
he's back as GabeN the White
You can see him every year at The International Dota2 Championship.
Gabe Newell opening TI is tradition, it's custom, it's how it should be.
Nah man he's matured and settled into himself it seems. I'm glad.
He's older yes, but he looks better now than he ever have. He's lost some serious weight.
I see what you are saying, but in his case, aging has only made him look better. He has never looked as good as he does now imo.
he has another legendary quote in this docu,
"late is just for a little while, suck is forever"
-gabeN
THE GOAT
Duke Nukem: Forever
That's gaben emulating his mentor, miyamoto haha.
Lord GabeN. Forever shall he reign
yea, when i head that i was like, yup heres another legendary quote
"If you shoot around NPCs, they have to run." Starfield in 2023 just watching in awe.
Wait, did they remove enemy fear from Starfield? Hostiles used to run away sometimes if you were beating them too bad or took out a bunch of them in Oblivion and Skyrim as well as FO3, NV, and 4.....that sucks if they removed it.
@@ninjabat2562 I think he's referring to the NPCS in cities not caring if you fire your weapon or aim at them.
@@XnathOW well that's still lame lol
@@ninjabat2562 If you go to any city and shoot your gun around NPCs, they just casually walk away, ignoring you.
Another W for Cyberpunk, then. In that game, not only will they run, but every now and then one NPC in the crowd might open fire on you.
I'm certain Asmon will watch the documentary just like he will play Baldur's Gate 3.
As certain as lord gabeN using the number 3 for new games.
Balding Gate is more like a book than game
@@another_turtle Where did it hurt you, show it to me? For real. If you talked about Final Fantasy, I would agree, BG3? Not really.
probably not on stream
Did he stream that alex jones game yet like he said he would though? lol
"If you kill a bunch of Marines, the Marines have to run away from you."
This definitely hits on something that bothers me in a lot of shooters. I understand why most games don't do this, but it really is unfun when enemies don't seem to react to anything. Especially tankier enemies who don't even seem to have hit recoil and don't care about getting shot.
this. this right here is where even though its realistic to react this way, and “realism bad in gaming” they way this particular bout of realism is expressed is still inducive to the “fun” aspect because its still aknowledging player action and showing the impact the player has on the world in a real moment to moment sense
alot of things in half life are programmed with reaction states. cockroaches scatter if you turn on the lights and squish when stepped on. they feast on gibs and hide in dark places. Vortigaunts also flee and cower in a corner when low on health and snapped out of their hypnosis state through high damage.
the hound eye packs boost each others attacks, and have a sleep cycle where one stands guard.
In order to reduce houndeye attack damage, you need to reduce their pack number to 1 as fast ad possible so that they lose their damage buffs through demoralization.
enemies like houndeyes, HECU, and Assassins investigate sounds and the smell of remains.
Houndeyes have gradual-wake and adrenaline-wake states depending on if they are startled or woken up by another houndeye.
xen has fucking bird flock AI that navigates and flows through the environment dynamically.
i remember how something simple like the AI in Republic commando going “what are you shooting at” when just firing at the ground and walls is enough to keep me engrossed in the world during downtime
What's ironic is the marines in Black Mesa don't run away from you when you shoot them
@@hazzmati because they use modern source and modern source games lazily just use the Combine and Rebel AI which NEVER have react-states in the same way the original HL1 marines do. even Half Life Source marines suffer “im source hostile so that means im Combine” type of unflinching robot script
hl2 and other source games just gave terrible AI states
1: The Half-Life documentary and update was awesome as fluck. You should watch the documentary.
2: Gabe Newell is a real gamer and he understands video games.
3: Valve is awesome.
4* not 3. Not a real valve enjoyer
@@megawiemjem7098 no, it just stops at 2 lol.
@@megawiemjem7098
Alyx* not 4, you’re not a real valve enjoyer
@Ipolitelyaskyoutodie Episode 1 & Episode 2*, not Alyx, you're not a real Valve enjoyer
@@javelinf61 seal update* not episode 1 and 2
You’re not a real valve enjoyer
The designers of the PS2 FPS "Black" famously said "You should be able to be in an empty room with a gun and still have fun" and so made hugely reactive environments. Dust gets kicked up with every shot, cover gets chipped away, and walls get perforated, you open doors exclusively with your SHOTGUN. On paper, the game SHOULD be boring as hell, but it's an absolute banger because they they nailed the psychology that GabeN is describing here.
i remember that game i had a ton of fun with it. Even my older brother who was like 32 at the time had a blast with it
One of the best games, I want to download an emulator just to play it again
It's crazy fps's have gone backwards after Black and F.E.A.R over a decade ago released games, nearing 2decades?
@@Hirooshii1 Old developers actually cared and did everything they could to work around limitations, they were also given more creative freedom. Games today are so big and complex on a technical level that they cut corners or don't even try to be more unique or creative and would rather play it safe.
@@inendlesspain4724 Thats for damn sure, thats probably why devs that put self imposed limits on their projects make more interesting games now then AAA devs do now, but thankfully you do still have some great AAA devs pushing the limits, and we can just ignore the trash developers, we have a lot of choice now.
Gabe is the most based game producer we will ever have
i think he downplays the importance of realism in a game.
He never did.@@RenaldTremblay
pretty sure he just did. of course gameplay is more important than realism, but lack of realism will break immersion. @@vinniegret4841
@@RenaldTremblay realism is one of the most overrated aspects of video games
Except he needs to learn to count to 3 😭🙏
Back when games were made by gamers for the gamers instead of by corporations for the consumers
Nah, corporations for the shareholders, consumers are still the gamers for the most part (and the shill journalists)
@@thefiresworddragon927 The problem here is the shareholders. They're the one with bad ideas, hiring virtue signaling idiots to make games and rushing the devs
Gabe Newell is not only a very intelligent person, but he's also an artist. Those aspects combined with technology give us an amazing interactive experience. This is why Half Life and Portal have been not only corner stones of innovation but also pop culture symbols since the 90's.
Most of all, Gabe Newell is a gamer.
Yeah, plus you can actually mod and play both of those game series in full VR now and they still provide an awesome experience, especially Portal.
He's also a scientist who owns the world's strongest deep dive submarine (DSV Limiting Factor). Definitely a dude of sorts.
To be honest i don't understand what he is saying. I'm still trying to figure out what a narcissistic injury means.
Wow, I didn't know Portal released in the 90s! Anyway, Portal released in *2007* as part of The Orange Box. Try to keep your timelines straight.
i fear for steam when Gaben passes away.
@@huangkongqing steam falling apart would cause a wave of piracy of unprecedented levels.
steam is never going to be the same when that happens, so be prepared when that day comes.
Hes 61, not 91, smh
i hope its not with same logic as people who are charge of Disney.
@@hannahalexy His wisdom makes him appear like he's 91 and not 61. Wisdom beyond his years.
This is why the enemy AI of Halo: CE was unforgettable and special. Even back then, players KNEW there was something about this game that was different. It was only after fans began examining the code that they found out that it was literally mathematically superior to most other games (and still is to this day).
Aliens would gibber and chatter at each other, then at YOU, taunting you and screaming to intimidate you. They would feint and flank you, until you had them outnumbered, and then they would take cover and fire at you from an advantaged position - or they would hide from you.
The game began to subconsciously teach you to move with the ebb and flow of battle, like a tactical dance, until through sheer behavioral reenforcement you yourself became a decent soldier by predicting and outsmarting the enemy, using their own tactics and mind tricks against them.
...Until the Flood showed up, and changed the game forever because the Flood had no strategy. No flinching. No fear. Everything that the game had taught you was valuable was suddenly matched against an enemy with limitless ranks that simply threw bodies at you until your magazine ran dry, and you tried to reload, and... realized that you were out. You were done. And you had nothing left but your feet and your wits to escape the onslaught(er).
I swear that Bungie stumbled onto their baby half by genius and half by pure, crazy luck, because I can't quite accept that mortal humans made a game so perfect in such a short span of time with so little.
Halo CE still has its flaws. Once you reach the library, map design takes a nose dive. It's most copy paste from then on. Still a great game though.
@@AzurePrower Most of the problems from CE I'd say just come from the horribly long backtracking in the latter half of the campaign, but the AI brilliance is pretty consistent.
Also loved how the grunts would panic and start fleeing when they say their comrades fall, especially if you killed all the elites in the squad(s), like Gaben talked about with the marines.
I didn't see any of this in my experience with Halo CE, but to be honest I played first time a few months ago while rushing Masterchef Collection.
In my mind canon, the Covenant fears Masterchef for his ability to crazy jump between battlefield objectives and the Flood sees our hero as a madman beating up legions of mutants with the butt of a shotgun that is almost always out of ammunition.
And it only gets better in the sequel, when we have an invisible Arbiter jumping and beating everything with the swagger of a legendary football player like Pelé or Ronaldinho Gaúcho.
@@bryanm498 You will even grow a reputation trough the game, on later maps they shout "DEMON!" while running or taking cover.
I think games should have just enough realism for you to relate to the gameplay. Just enough to carry you over from realism into fun.
Yes, that is exactly it. Because the problem with reality is that it's not really all that fun most of the time.
That's exactly what Gaben is saying. The game shouldn't be "realistic" in a boring way, but it should be just real enough to be immersive
For me, personally, I differentiate realistic from realism as two different concept with the 1st being _internally_ consistent and the 2nd being _externally_ consistent, or _"real life"-like._
The worst thing about piles of bad indie games is their terrible physics engine and movement controls. Like you know you're going to have a bad time mere moments into a game if the controls, movement and reaction of the game world feel bad.
I think the word realism might be wrong, and that a better term would be that games need to be grounded in something. Some things just need to make sense, like how Gabe points out that when you shoot a wall the wall should have impacts from the bullets, and when you kill a lot of people the others around should acknowledge in some way what type of risk you are. What you are doing is not particularly realistic, but what you are expecting to happen is grounded in some form of reality.
but video games grow so fast that its always behind on definitions. Even terms like Rogue like or Souls like doesn't fully indicate what a game will be like.
Seeing this anniversary docu and hearing Gaben talk makes me wonder more about why the other companies have gone sour, games should be fun, it’s like the people making the game or people making the decisions about the game never even touch their own games.
If valve had "gone sour" they would be worth like 100x what they currently are. That's probably why
Game companies were just dudes making games, now they’re dudes controlled by money hungry corporations and stockholders
@@Imbalanxdbasically because they are a private company not bound by investor greed
Why?
Money 🤑 money 🤑 money 💰
Soulless corpo pieces of sh*t saw video games make a ton of money, they came in and turned it into nothing but a money printing machine, killing what made gaming great.
The reason games have gone sour is because higher ups and investors don't care about fun, only about money
It's why I loved the A.I. in F.E.A.R. It reacted to everything you did, even if it's was just a voice line.
F.E.A.R is amazing and it still holds up today!
One the rare games that I want to see remastered.
@@ErnestPWorrell1984the repetitive levels do not hold up today I assure you but the gun fights are still top class
@@yobro6053What do you mean by repetitive levels? F.E.A.R.s level design was top notch and complemented the AI so well.
@@garrettsattem4799 I think he means all the offices and hallways. They sort of blur together.
Gabe looks good at 61 man. He lost a ton of weight too, and still as always has his head on straight. Absolute God of the gaming industry (and he looks like god now too).
Niel Druckmann shitting himself hearing Gaben say he wants to have fun when he plays video games
The only thing Neil Cuckmann is good at is ruining an established franchise by releasing a sequel so atrocious that it split a unified fanbase and memes are still made about *The Ma'am Of Us Part 2* to this day. 🤣
There's a reason everyone calls him Neil *C-*u*-c-k-m-a-n, idk if that will even make it through
@ErnestPWorrel1984 your comment is hidden, YT defaults comments set to popular and your comment is hidden if you leave it that way. You have to go change that to "popular" to see your comment but you're absolutely correct. We don't need this brainwashed narcissists in the industry anymore.
Gaben is legitimately a game industry wizard. I really hope that he leaves some kind of manifesto of all his industry knowledge and insights before retiring.
a lot of the valve documentation for publishing and developing stuff for steam has some wisdom in them, even the stuff related to marketing is pretty smart
if game devs actually take the advice we wouldn't have pay2win unfun games
its really the way he so succinctly explains it is so great. its not so much that we like realism in games its that it just so happens realism is a good and easy way to give the player feedback since we already expect things based on real world feedback.
the fact that its realistic that bullets leave decals and enemies try to save their own lives is only secondary to the importance of giving the player a feedback that they are either expecting or going to enjoy even if they weren't expecting it
Exactly. Going overboard into realism can ruin a game, but a small degree of verisimilitude can elevate a game and make it feel more impactful.
Sometimes realism can be excessive. For example, if your character constantly needs food and water and bathroom breaks, it's no fun.
The problem is that devs pushed realism in graphics then publishers/investors took that as "hyper realism EVERYTHING" as what people wanted. Now we have melodrama stories about real-world things instead of fun games.
@@ceu160193I think there's a place for games like that, although more niche. Survival games do this well and Digimon World 1 is a treasure for these mechanics. They're just REALLY HARD to pull off right.
One of the many thigs starefield will always suck at.
Gabe is a big reason I was always so loyal to csgo over games like overwatch and valorant
Same with Dota 2 for me
People can argue all they want about no update this, no new games that, but every time gabe speaks and every time valve makes a game, they completely destroy every greedy corpo that turned my fond memories into piles of shit drenched in puke, Gaben and valve as a whole is a legend.
Bruh most CS players wonder if Gaben even knows about the game LOL
@@thomasway0320 That's the longest run-on sentence I have read in my entire life. Grats for giving me a stroke.
and yet artifact happened. people sure like to forget that one time gaben called it the "half life of card games" fucking lmao
I think this is also a big part of what made Baldurs Gate 3 so popular, the world responding to your choices
Old rpg games like this, the difference is that the developer added a cinematic style to the dialogues
Got half Life 2 for the $1 sale they had and OMG this is still one of the top games ever made. The graphics are actually still really good. The texture artists and animators were next level. The water still looks really cool and it really feels like another living world you go into unlike many modern titles today even.
Try portal and portal 2. It's getting a valve approved prequel in January.
not only do the graphics hold up but the engine is extremely playable. I've played shooters in recent years that feel worse
@@JoshuaGraves113 I have beat both of those and love those games as well!
@@zoogie980 Totally they nailed the artistic and technical capabilities. The load times take literally one second in between areas. And its very responsive and you can run fast in it!
Correction: it's not the graphics that hold, it's the timeless artstyle that does. There is an important distinction here to make, and if you think for a couple seconds and relate my words to other classics, you will understand that this and my words are true.
Unless you're making a simulation game, realism is not important. It only needs to consistent with its own rules and logic so immersion isn't ruined.
Yep. A lot of game designers confuse realism with believability
Gabe being the CEO and pretty much the final say for everything with Valve feels like his "kingdom" and he's been a great "ruler" and we've had Good King Gabe for decades. I dread the day he steps down from Valve as many others have said because just like the sequels to Half-Life, it will be hard for anyone else to measure up to what Gabe has done.
It's why I'm not shocked people would rather there still be a Steam monopoly. There *should* be competition, but when that competition is literally not even trying, is it at all healthy for the consumer until we get a competitor that DOES try? Not only that, but Steam isn't the one forcing said position, they're just making bank from being accessible naturally.
@@UltimaKeyMaster Funnily enough, even if Valve wasn't the first to create an online gaming store platform and created Steam a full decade later I still believe it will massively gain the 75% market share it has over the gaming platform after people come flocking to it.
Its just THAT good.
it will just become a bean counter limbo like Microsoft did after Gates left
He will probably never retire considering steam is literaly an infinit cash machine
@@setupfr-alexisgames9374he is getting old :(
And in the meantime Todd the Liar Howard: But it's realistic to have planets where there is nothing interesting.
Every time Gabe speaks I involuntary shout "YES, This is so true!"
Every time Tim speaks, I roll my eyes so hard, I have to check they didn't fall out.
These guys at valve are extremely smart, the way they approach game design is incredible. Thank you guys, my early teen years were awesome thanks to their games
He worded it better than anyone ever will. Games nowadays are made with tremendous amounts of "things to do" and "content" under the guise of fun. There's less and less focus on the interaction between players and the world they are trying to immerse themselves in.
This has more to do with the emphasis on how real the game "looks" than how the game feels and the feedback players get when they choose to do something and expect things to unfold/manifest logically. But, this kind of game is only achieved with time and care. So what we get nowadays, because of time constraints and seemingly lucrative deceptive business practices, is the willingness to forego the quality of a product for the sake of profits and false promises. What was once a labor of love and commitment is now a "how fast can you piece together something you can sell for no effort."
We end up with games that feel off, non-immersive, dead, artificial, unfinished, annoying as opposed to complete, sense of wonder, escapism, excitement.
"Lord Gaben is never wrong" sounds like a normal day for Asmon when he brings up chat tabs on stream 😂
He has returned from nine years in development.
And now . . .
He is Gaben The White!
Gaben is the one and only person no one dares to cross. Gaben our lord and saviour, praise be the 50% discounts and may our CPU’s remain cold and fast. Amen
The term narcissistic injury is so interesting to me. I’ve never heard it put like that before.
Asmon: "He's actually a wizard now"
Gaben: "Okay"
I love old school software engineers who turn into video games developers, they view videogames is a such a unique lens.
It's rather pretty simple: What players want is immersion, not realism and some devs mix them up. Realism can be immersive, but not necessarily. More often than not, it can even hurt immersion, when pushed to far.
Realism is good, but it should serve the gameplay, not the other way around.
Lord Gaben is the gamer of gamers, praise be and long years (possibly infinite? Just upload the bastard into the cloud to rule and guide us forever already) to our saviour!
One of my life goals to shake hands with this legend, I hope I do it soon honestly.
This is a game design masterclass in less than 2 minutes.
Gaben looks like he'd be friendly but I feel like if you get on his bad side you'd be done lol.
I imagine that the secret to get on his good side would be to get him a good glass of Hydromel aka Mead, and just talk to.
I consider gabe to be a founding father of modern day gaming. Not only is he the reason behind monumental titles like half life, portal, team fortress etc, but he created what is essentially the hub space for all of gaming, Steam.
Well put. I remember a line someone said while reviewing a game that stuck with me well: "You wanna feel like you are in the world, not the world itself."
I prefer to call the concept 'selective realism'. Rimworld is a decent example, in the game you struggle with your surviving colonist's needs, these typically have purpose in the long term by affecting how they do the other game objectives like researching or combat. A lot of people go 'why isn't there bathroom and showering, my colonist needs that don't they'. A real colonist might, and if you're that colonist it might even feel worthwhile, but in the context of the game it'd be a chore, another 4 things to click that don't contribute to the game's overall goals. Modders can enjoy it all they want but my Rimworld colonists aren't getting a bathroom anytime soon and it feels good to know that.
The more clips I see of Gaben, lately, makes me truly understand why "Lord Gaben" used to be a meme. Idk if he was always like this, but these clips made me have more respect for the guy than for any Dev ever, in the history of gaming. (it was close for the Devs of Warframe, but they were going downhill for a while now, tho Larian Studio is still pretty much up there)
"late is temporary,suck is forever"
Good ol gaben-
It was a good documentary. I'm glad they got Marc involved too.
Our lord and savior blessed us this day. Praise Gaben.
All hail the Gaben. It would be an incredibly sad day when his time comes, may he reside within good health for many years to come.
Damn, that's a very simple and clear way to put it.
I always saw Gabe as the Santa Claus of the gaming industry…his age just solidified my theory
Whenever his time come, Valve better give Gabe a cryo chamber as good as Walt Disney's one
I wish every year that we would get a one last game for the trilogy to bring it to a closure, however not getting one is also fine because I'd rather always remember these games made by Valve amd GabeN as the ones who always brought fun to my childhood and never betrayed me with their iconic series HL, L4D, Portal
i just wish they made more games.
Gaben absolutely based.
GabeN is the kind of billionair Musk brutally fails to be
Teach them, Lord Gaben. Show them the error of their ways.
Anything: *exists*
Asmon: "What's this?"
Interaction between the player and the dev is key when it comes to creating an engaging game. Jonathan Blow's puzzle games are very very good at this.
Whenever someone complains about a game not being realistic, I just think to myself ''well of course it's not realistic, last time you demanded realism and got it, you complained that the racism against Tieflings in BG3 hits too close to home.''
When i read that all i can think is "Oh well, suck it up because i think npcs having genuine reactions to things is cool"
Also BG3 is an amazing game
BG3 is weird because it managed to do that right but completely dropped the ball with the gender nonsense. If you as a player aren't allowed to identify as a different race to escape the racism, why are you as a male (body type 1 or whatever the fuck) drow allowed to identify as a female and enjoy the status that conveys in drow society?
@@AmatielThere was no debate if it was or was not an amazing game. I agree.
@@Claudekr Cake quote applies to Larian.
Not only is he based for knowing this, but also based for being able to articulate it
This is the exact reason why we're seeing game comparison made of modern games, especially AAA games. There is always a few tests that are like shooting the water, or throwing a grenade in the water, Gaben was right all along, right from the very start.
Meanwhile Neil Druckman: "We don't use the word 'fun' here".
In game design, realism can be a means to an end but it should never be an end in itself.
I wish Asmon watched this whole document it's awesome
I loved this door in the beginning where you smash the button and it closes with an alarm.
One of the scenes I'll always remember about HL, no idea why - it's just cool I guess.
No asmon, it's GabeN. Gotta agree with gabe though
Now if only bethesda could figure this out too.
The documentary was great, especially when you get insight into the teams mindset and logic during production.
When I was a kid, wall decals and bodies not disappearing were so important for immersion. I remember playing "Lethal Enforcers" in the arcade and it was so cool. When I got it for Sega the bad guys just disappeared when you shot them and it was such a bummer. Gaben just brought back that memory.
Glad Gandalf The White became an iconic game dev who doesnt know how to count to 3
Such a great documentary! Yes you should Asmon! No bullshit, it is really fascinating the level of talent, sacrifice and thought behind this game! Not gonna lie, there's a small part of the documentary that related to someone's real-life hard issues, that almost made me cry (and i honestly dunno if i could've deal with it the way he if it happened to me).
Gabe is getting older.... And wiser...
They hated Lord Gaben because he spoke the truth.
Devs in the past: if it's not fun, why bother?
Devs now: doesn't matter if it's fun, if it's unintended, it's gonna get removed.
Devs these days, especially in AAA studios would of patched rocket jumping and killed any other fun bugs in the crib.
Gabe and Reggie are gems for giving the best quotes
Praise be to Gaben.
Gabe holds so much power, that if he simply tweets the number 3 the Internet will implode
About the wall ignoring you part; it is about time the player was given the power to just shoot and bomb down ANY wall in a video game. I want the option of either getting the small key to unlock the door, or stand 20 minutes, mining myself through the wall if I get lazy.
The original Red Faction is a fascinating game, where you could annihilate just about any wall with enough effort.
Caves of qud, while being far and away different from a fps, allows this.
Want to break down a wall? You can, with your bare fist even. It will take probably weeks of punching and you only do chip damage on crits and otherwise 0 damage. But without fail you can punch down a wall. Use an axe.. it’ll take less time. Use a pickaxe? Even less. Use a pneumatic drill? A couple of turns
hope he watches the documentary.
I don't know why I literally need like Asmon to watch a video im interested just for me to watch the video that I wanted to watch alone. It's extremely weird but it's most likely because Asmons Commentary is extremely valuable
It's the difference between a "regular" game and a special game, you know what it takes to make combat, guns, some enemies, they shoot at you, you shoot them - combat, but the more you can do to elevate that simple idea the more memorable it's going to be, some of that's going to be fun accidents you can't predict, like enemies in Doom fighting each other, a physics object in HL2 making something funny happen, the enemies in FEAR surprising you with one of their many actions and strategies, the more you can do to invoke emergent gameplay the better.
This instantly makes me think of those schmucks that want a gas/petrol mechanic added into GTA 6💀
Gabe is a genius
Trying to wrap my head around the fact that this is even remotely insightful makes me want to cry
lucky to born in the era of gaben
1:20 this is basically why Ace Combat is fucking amazing or any game that has a silent protagonist work so well.
While I somehow agree, all of his examples are player expectations being answered, which is also where realism in games come from. Making the gameplay smooth and fun while keeping as much realism as possible is actually one of the cores of game design. That, and choices, choices are the only differences between a video and a video-game.
Counterpoint: Magic isn't realistic. Quickly recovering from injuries isn't realistic. Being able to carry half a ton in weapons, ammo, explosives and raw materials for crafting isn't realistic. We're talking about creating an experience where there are enough elements of realism that we as players can relate to and figure out how to proceed, while suspending realism for the sake of exploring cool ideas.
In everything GabeN says in that documentary, you see how far is he from others in thinking - in a good meaning. He's a true visionary, you can see that from the way how he speaks and what he says. A living legend.
This man never played power washer simulator
I would happily say "facts", but given how fluffy, clear and pristine his beard looks like, i'll throw an "allegedly" in the mix, just in case!
You're talking about the guy who allowed Half-life: Alyx to be made, a game that, by every definition, was a huge money sink and loss leader. But did it in hopes to create a AAA VR market. They made it knowing this anyway and God is HL:A fucking awesome. Companies don't take risks like that anymore and many of the best games and movies we love were built on shit like that. Gaben will forever have my respect for that shit
This is where you see video games are art
Gaben is going after Noam Chomsky's look
1:18 and this is exaclty why BG3 is such an extraordinarily good game. Whatever you do, impacts your experience. There are so few games out there that are like this. GabeN's comment again just proves that he really has passion for games and uderstanding. Massive respect for Gabe and Sven Vincke's BG3 for staying REAL.
Yet he described what happens in reality to the wall when you shot at it.
Lord Gaben truly is precious
*thinking back to halo 1 when my and my buddies would spend hours shooting pictures and messages into the wall. 😂😂
I love how he found a way to express what I think so many of us have instinctively known for ages but couldn't find the words for. He just absolutely nailed it. He clearly has spent a lot of time thinking about this.
Larian Studios must be listening to Gaben, choices matter.
Gaben is a Legend he needs his own Statue in a museum
Gaben IS A WIZARD. I love this guy