Invalid's SXSG SA2 Level Pack - White Jungle Preview

Поділитися
Вставка
  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 149

  • @invalidfile
    @invalidfile  10 днів тому +13

    If you guys want to check out Sky Rail: ua-cam.com/video/OCPt3QeFRfQ/v-deo.html
    Edit: Thank you guys for the feedback from this footage, I’m still looking for more since this mod is in early development

    • @invalidfile
      @invalidfile  8 днів тому +1

      If you guys want more updates, I’ll be mainly uploading them to my bluesky page: bsky.app/profile/invalidfile.bsky.social

    • @rudolphdouglas6765
      @rudolphdouglas6765 8 днів тому +2

      1:21 there are 2 checkpoint here

    • @invalidfile
      @invalidfile  8 днів тому +1

      @@rudolphdouglas6765 I think those were the boxes being invisible, but ill check

    • @rudolphdouglas6765
      @rudolphdouglas6765 8 днів тому +2

      @invalidfile b4 going through the doorway, on the left as you are coming up from the spring it's right there, but the only different is that blue glowing bar in the middle of the checkpoint, the one on the left it's not there

    • @invalidfile
      @invalidfile  8 днів тому

      ⁠@@rudolphdouglas6765Thats a mushroom lol

  • @NoNamex1412
    @NoNamex1412 10 днів тому +89

    I was genuinely hoping white jungle would officially be in the game so I'm grateful for this mod

  • @Beastmd
    @Beastmd 12 днів тому +40

    i think what oculd be interesting is if you add some lightning robots from the heroes stage onto the long stretches, so that you can run past them as long as you use doom spear.

  • @ryanjackson1143
    @ryanjackson1143 8 днів тому +12

    "That Blue Hedgehog again of all places"

  • @comicfan1324
    @comicfan1324 8 днів тому +6

    1:38 I think a good way to re-create the light speed dash would be to use the chaos control trail ability

    • @invalidfile
      @invalidfile  8 днів тому

      it would, but it would be kinda fast and i plan to use the chaos trail in other ways

  • @biko6158
    @biko6158 5 днів тому +3

    Sega has a RARE opportunity to add levels to both Sonic and Shadow gens in an official capacity! Imagine they prolong the longevity of the game(s) by adding level packs and skins! Make Gens more than a standalone game, but a sort of staple people can return to

  • @THENAMEISMEGAMAN
    @THENAMEISMEGAMAN 9 днів тому +20

    Was expecting the remix from Sonic Forces to be used in this mod.

    • @invalidfile
      @invalidfile  9 днів тому +8

      In this case it was easier to use the original lol

    • @Leafree5
      @Leafree5 9 днів тому +5

      I can see that lol, but the 1 minute and 29 second mark of the remix just hit me in the right spot

    • @invalidfile
      @invalidfile  9 днів тому +5

      @@Leafree5 A couple of people also wanted me to use the original instead so I might as well choose the easier option that satisfies people lol

    • @brtruev1710
      @brtruev1710 9 днів тому +7

      The remix is an unlockable so people can just change to it. Though I agree that the remix would've worked better because the original among so many remixes stick out like a sore thumb.

    • @invalidfile
      @invalidfile  9 днів тому +5

      @@brtruev1710 Would it when its being bundled with other sa2 stages?

  • @WildcardZwei
    @WildcardZwei 9 днів тому +17

    Cool idea. Feels a bit sparse compared to SA2 which had a pretty dense amount of enemies. In the section at 0:51, maybe add a Black Arms soldier to combo into a a chaos control capsule up above, similar to how there was an enemy removal (bomb) box above a chain of beetles in the vanilla game. Additionally, the running on the giant green halfpipes feels a bit lacking. You could maybe add some floating rails similar to green forest or maybe a hidden trick ring section off the side to skip some of the monotony? Just ideas.
    Great work.

    • @invalidfile
      @invalidfile  9 днів тому +5

      I didnt add any enemies in this build, since it was mainly focused on porting the stuff from the frontiers version of the mod, but these suggestions will be taken into consideration

  • @SkyBoom183
    @SkyBoom183 9 днів тому +17

    I'm surprised white jungle and green forest didn't make it into this game

    • @brtruev1710
      @brtruev1710 9 днів тому +4

      I wasn't expecting either, actually. Least of all Green Forest, which isn't even a Shadow stage. I was more surprised that no SHTH stage was used even if Generations is a sequel of sorts. Digital Circuit, Cryptic Castle, Sky Troops and Lava Shelter could've been good candidates.

    • @SkyBoom183
      @SkyBoom183 9 днів тому +1

      @brtruev1710 well green forest for sonic generations and white jungle for shadow generations respectively I hate that they out rail canyon instead 🤦

    • @brtruev1710
      @brtruev1710 9 днів тому +1

      @@SkyBoom183 I don't hate Rail Canyon but it doesn't really fit Shadow Generations that much. They could've used Hang Castle or Final Fortress instead. The rail stage could've been, well, Sky Rail.

    • @SkyBoom183
      @SkyBoom183 9 днів тому +1

      @brtruev1710 true they could have definitely chosen better but for what we got it was definitely the best sonic type game lol I put sonic frontiers 2cnd

    • @brtruev1710
      @brtruev1710 9 днів тому

      @@SkyBoom183 I just think Shadow Generations was a bit too short. 6 stages while the original has 9, they definitely could've made 9 for Shadow as well. And, since Forces and Frontiers were fair game, they could've included either Empire City (Unleashed) or Asteroid Coaster (Colors) besides a Shadow the Hedgehog stage.

  • @ramiroroge
    @ramiroroge 10 днів тому +13

    There is a SA2 skating animation mod that could fit this pretty well

  • @nickscott27
    @nickscott27 5 днів тому +3

    Imagine how fire it would be if Sunset Heights turned into White Jungle instead. Then in the middle, some parts of Radical Highway appear which would still keep the feel of the original counterpart.

  • @SnowWolf597
    @SnowWolf597 5 днів тому +1

    totally unrelated, but I see you are playing in the Japanese dub, I play this game in the Japanese dub too lol. Very excited to see mods being made for this game, thank you for uploading!

  • @hoplabobla
    @hoplabobla 5 днів тому +2

    This is cool 😮

  • @Samtheman634
    @Samtheman634 10 днів тому +3

    cant wait for this to come out, its an instant download

    • @invalidfile
      @invalidfile  9 днів тому +1

      Thanks, although it’ll hopefully be releasing with the rest of Shadow’s SA2 stages if things go to plan

  • @Matias-zh3dp
    @Matias-zh3dp 5 днів тому +2

    this stage fits so well into the boost formula because of how automatic it is.

    • @invalidfile
      @invalidfile  5 днів тому

      kinda crazy statement

    • @Matias-zh3dp
      @Matias-zh3dp 5 днів тому

      @ Not crazier than Sonic Team insisting with the boost formula.

    • @AllardRT
      @AllardRT 17 годин тому

      @@Matias-zh3dp >insisting with a good formula is crazy
      Okay.

    • @Matias-zh3dp
      @Matias-zh3dp 16 годин тому

      @@AllardRT If you like 2/3 minutes long QTEs...

    • @AllardRT
      @AllardRT 15 годин тому

      @@Matias-zh3dp Beats 2/3 minutes of praying the game doesn't randomly shit itself into screwing you over from a good rank.

  • @eXe08
    @eXe08 11 днів тому +7

    My favorite sa2 stage

  • @Amero2005
    @Amero2005 7 днів тому +5

    The fact there's not a Timer there shows how the og level was more intense with it lol

    • @invalidfile
      @invalidfile  7 днів тому

      Theres not really a timer i can add here lol

  • @JustinShrader
    @JustinShrader 7 днів тому +2

    I love that you changed his boost animation. I hate that they make him float/fly in the new game 🤨

    • @invalidfile
      @invalidfile  7 днів тому

      Thanks, although thats from the Essential Shadow changes mod

  • @Yhvan-o9u
    @Yhvan-o9u 5 днів тому +1

    Seems better when hes skating at fast speeds compared to flying

  • @JaidynReiman
    @JaidynReiman 2 дні тому

    Shadow, don't make me upset....
    I don't wanna hear you!
    Shadow, don't make me upset...
    You're certainly scared of something!

  • @NoScopeNizzle95
    @NoScopeNizzle95 9 днів тому +4

    I don’t understand why they didn’t include more levels from SA2/StH.

    • @DarkLink1996.
      @DarkLink1996. 8 днів тому

      One from each game, except those two. SA2 got 2, and Shadow got none.

  • @azureburst1496
    @azureburst1496 8 днів тому +1

    Looking good so far! Out of curiosity do you think it would be possible to make each act its own individual stage? Of course it would make the custom white space gate a bit tricky, just a thought though to add even more levels from sa2 into the game

    • @invalidfile
      @invalidfile  8 днів тому

      @@azureburst1496 Yeah but it would be weird

  • @js39game54
    @js39game54 8 днів тому +2

    In my honest opinion, the Forces remix of this song fits better with the other song in the game. Maybe add an alternate download with the remix

    • @invalidfile
      @invalidfile  8 днів тому +1

      A lot of people want it so I have an idea on what to do

  • @alexfirefly1956
    @alexfirefly1956 6 днів тому +2

    Interesting how much the boost formula seems to actually hamper speed instead of showcasing it. In some sections, especially the “high speed” ones, I feel like SA2 Shadow was actually rushing through faster than this version

    • @invalidfile
      @invalidfile  6 днів тому

      The camera angles were one of the main things that showcased the sense of speed, along with being able to maintain more speed

    • @invalidfile
      @invalidfile  6 днів тому

      There were also barely any custom camera volumes so there wasnt much of a sense of speed

  • @魅上照-z6l
    @魅上照-z6l 5 днів тому +1

    追加コンテンツとかで追加されたら本編みたいにカオスコントロールいっぱいしたいな。

  • @kenanwallace2124
    @kenanwallace2124 10 днів тому +2

    Very nice work. Very fond of how you've gotten it to work within the bounds of SxSh's moveset and abilities as well as the porting from Frontiers. Just curious on how you've gotten the loops in the stage to work since so far as I know clearing a loop unassisted is the one thing Shadow can't do with the slightly improved physics in the game. Any insight you have would be much appreciated.

    • @invalidfile
      @invalidfile  10 днів тому +1

      Manual loops work perfectly fine, just underutilized. I used the @LOOP tag for terrain

    • @kenanwallace2124
      @kenanwallace2124 9 днів тому +1

      ​@@invalidfile That's very interesting, thank you for the timely and informative response and best of luck with the rest of the mod.

  • @Sonicfalcon16
    @Sonicfalcon16 6 днів тому +1

    Since theres no light dash, and you're probably already going to do this but make them chaos control paths

    • @invalidfile
      @invalidfile  6 днів тому

      As i said previously i plan to use chaos dash trails for something else

  • @corel7966
    @corel7966 8 днів тому +2

    conpletely off topic; boost skating goes hard. it'd be even cooler if it was styled like his SA2 skate animation, or if it was a little faster.

  • @SonicDBCenter
    @SonicDBCenter 4 дні тому +1

    Should make it possible to Slide under those wood barriers

    • @invalidfile
      @invalidfile  4 дні тому

      @@SonicDBCenter the slide should work fine in this game but its not an easy task to change its hitbox

  • @donarceus
    @donarceus 10 днів тому +1

    Looks peak bro

  • @windjaturtle
    @windjaturtle 6 днів тому +1

    Could you add some segments for Shadow's ability use like flight?

    • @invalidfile
      @invalidfile  6 днів тому

      I'm not sure what to do when it comes to doom wings but I'll try and put doom blast in some stages

  • @egocentricblack3278
    @egocentricblack3278 9 днів тому +3

    Is it possible to take the textures from sonic omens or forces jungle level because the graphics look scuffed.

    • @invalidfile
      @invalidfile  9 днів тому +5

      That would probably make it look worse

  • @senseiusagi6136
    @senseiusagi6136 8 днів тому +1

    why is it always with older level recreations that the levels seem much bigger than in the original, at least when you compare the size of the characters

    • @invalidfile
      @invalidfile  8 днів тому +1

      Because I made the level scale a bit bigger to account for boosting

  • @datathreadsorceress8624
    @datathreadsorceress8624 3 дні тому

    😍😍😎😎😎

  • @ToucanElegant
    @ToucanElegant 5 годин тому +2

    You really could use HD AI Upscaled textures. They look really ugly here in Shadow Gens

    • @invalidfile
      @invalidfile  4 години тому +1

      @@ToucanElegant I will yeah, I had a version with those and I dont remember what happened to them

  • @CrappyProductionsOfficial
    @CrappyProductionsOfficial 9 днів тому +2

    I think the camera is a bit too close to Shadow

    • @Karianysu
      @Karianysu 9 днів тому +2

      The camera is not fixed yet

    • @invalidfile
      @invalidfile  9 днів тому +1

      @@Karianysu Yeah i just havent modded the cameras much yet

  • @whomstedery
    @whomstedery 5 днів тому +1

    1:12 i can't believe that just worked did you add a spline on that loop?

    • @invalidfile
      @invalidfile  5 днів тому

      @@whomstedery no, the game has terrain tags that allow manual loops to work but theyre barely used

    • @whomstedery
      @whomstedery 5 днів тому +1

      @invalidfile i don't think they are ever used come to think of it even the loop in white space won't work if you intentionally avoid the dash pads. But I played that section in white jungle in a frontiers mod and the part where the loop breaks doesn't work you have to use the light speed dash to go over it i was suprised you didn't need to use the light speed dash there

    • @invalidfile
      @invalidfile  5 днів тому

      @@whomstedery I dont remember the loop breaking in my frontiers version of the mod

    • @whomstedery
      @whomstedery 5 днів тому

      @invalidfile I had the true physics mod (which is basically just a mod that reimplants slope influence back into frontiers) and classic jump deceleration code when I played white jungle mod in frontiers and everytime i got to the gap in the loop sonic would fall down instead of flinging across it like shown in this video here

    • @invalidfile
      @invalidfile  5 днів тому

      @@whomstedery were you running on the loop still

  • @s58xeno
    @s58xeno 5 днів тому +1

    why don’t modders use shadows open zone hub world movement on these added levels ?

    • @invalidfile
      @invalidfile  5 днів тому

      Too slow and it sucks

    • @s58xeno
      @s58xeno 5 днів тому +1

      i just feel like itd work better camera wise. idk. can always make him faster too

    • @invalidfile
      @invalidfile  5 днів тому

      @@s58xeno open zone movement doesnt change the camera

  • @baddworld
    @baddworld 5 днів тому +1

    they gotta add dlc

  • @darkwalkervisiondominguez1691
    @darkwalkervisiondominguez1691 5 днів тому +2

    I sad i miss the tricks you doing on sa2
    That make more skill sense

  • @SuperSonic68
    @SuperSonic68 9 днів тому +1

    WHAT DO YOU MEAN UBSCRIPTED LOOPS WORK. Then why is that loop in White Space busted?...

    • @invalidfile
      @invalidfile  9 днів тому

      @@SuperSonic68 No @LOOP tag? idk

  • @AetherMomon
    @AetherMomon 6 днів тому +1

    What's up with the camera? Why is the camera so close to shadow all the time? It's also clipping through stuff often.

    • @invalidfile
      @invalidfile  6 днів тому +1

      The original cameras i used were directly from the frontiers version, which were bad bc i was inexperienced at the time (and the tools were slightly less advanced)

    • @invalidfile
      @invalidfile  6 днів тому +1

      Its one of the major things I already fixed though

  • @CollectedG
    @CollectedG 3 дні тому

    Wouldn't it be crazy if someone remade all the Shadow the Hedgehog levels and modded them into Sonic X Shadow Generations.

  • @brtruev1710
    @brtruev1710 9 днів тому +1

    Isn't it possible to use the light dash rings for Chaos Control shortcuts?

    • @invalidfile
      @invalidfile  9 днів тому +1

      @@brtruev1710 Those are already replaced with chaos control light dash in a later build

  • @genowilliams6544
    @genowilliams6544 8 днів тому +1

    Yez

  • @codex8678
    @codex8678 9 днів тому +1

    looks good but need more work on the lighting and more camera volumes

    • @invalidfile
      @invalidfile  9 днів тому

      Thanks, this is from an earlier build that was still mostly using Kingdom Valley’s lighting, and more camera volumes will be added in

    • @codex8678
      @codex8678 9 днів тому +1

      @invalidfile keep the good work mate

  • @vijaytamishra453
    @vijaytamishra453 12 днів тому +2

    people are already modding this game????

    • @invalidfile
      @invalidfile  12 днів тому

      @@vijaytamishra453 Yes

    • @cascade969
      @cascade969 10 днів тому +1

      They've BEEN modding it since like, day 1 lmao. This community is insane.

    • @Faz10do987
      @Faz10do987 10 днів тому

      @@cascade969WAY before the game came out

    • @invalidfile
      @invalidfile  10 днів тому

      @@Faz10do987 when the switch rom leaked yes

  • @booyah344
    @booyah344 5 днів тому +1

    I should have got this shit on PC

  • @darkwin3768
    @darkwin3768 10 днів тому +1

    Switch CFW? Emulator?

    • @invalidfile
      @invalidfile  10 днів тому +1

      huh? this is the pc steam version

    • @darkwin3768
      @darkwin3768 10 днів тому

      @invalidfile but... but ZR

    • @invalidfile
      @invalidfile  9 днів тому +1

      @@darkwin3768 I used a switch controller

    • @darkwin3768
      @darkwin3768 9 днів тому

      @@invalidfile hmm, in Frontiers I had the Xbox Controller buttons with the Switch Pro Controller. I didn't think they changed anything.

    • @stretch7293
      @stretch7293 7 днів тому

      @@darkwin3768 Both Frontiers and Sonix X Shadow Generations work with the Switch Pro Controller. You do have to enable Steam Input and I believe also use the controller over Bluetooth (which you should be using anyways for the lower latency). You also might have to mess around with the Nintendo Switch Button Layout setting in Steam.

  • @hankosanko
    @hankosanko 5 днів тому +1

    sa2 shadow style is a million times better. he looks pretty slow

  • @Minty_Warrior_The_Cookie
    @Minty_Warrior_The_Cookie 9 днів тому +2

    make act 1 white jungle and act 2 green forest that would be cool

    • @invalidfile
      @invalidfile  9 днів тому +1

      The stage pack is mainly gonna be focused on the Dark Story/Shadow’s SA2 stages, but it was an idea I had for the frontiers version of White Jungle

    • @Minty_Warrior_The_Cookie
      @Minty_Warrior_The_Cookie 9 днів тому +1

      @invalidfile probably hard versions would be better

    • @invalidfile
      @invalidfile  9 днів тому +1

      @@Minty_Warrior_The_Cookie That is the plan yeah, although I dont know if I’d release them later or not

  • @nickr3526
    @nickr3526 10 днів тому +1

    You know he's a weeb when he uses JP voices.

    • @invalidfile
      @invalidfile  10 днів тому +4

      I dont really watch anime lol but sure

  • @j.p833
    @j.p833 4 дні тому +1

    oh my gawd😮