You should absolutely cover sonic boom rise of lyric, that game is about to turn 10 years old and the game has a LOT of stuff that was cut from it (to put a long story short the game was demanded to be remade TWICE by sega so it could be pushed on to the wii u)
21:50 The Super Peel-Out skill is actually for the Sonic 1 game and was used for Infinite Continues, so whenever you Game Overed in Sonic 1, you can immediately get back into the game without having to pick up any continues.
12:30 Forgive the minor nitpick, but the jingle wasn't used in original SA2, it was only in SA2 Battle, used with the accompanying 'congratulations' messages for unlocking multiplayer content exclusive to that version.
What's interesting about 15:42 is that in the 2024 port of the game, that sound ends up being used for the GUN enemies being launched out of the truck. I remember hearing it for the first time and being caught off-guard with the new sound.
One thing you left out: the intro cutscene for the Casino Night DLC is absent on the PC version, while it is still present on PS3, Xbox 360 and the remake.
I can't believe they cut out Sonic 1 from the remaster. I understand why so they could get more origins sales but I had so much childhood loading that up and screaming in agony in labyrinth zone and the relief of seeing the chill music of starlight.
@@AngelDelight69 They didn't, for some reason the Sonic 1 thing was a PS3 exclusive, it was already gone on both the Xbox 360 and PC versions, the Remaster ported stuff from the PC version where that was already completely absent, different from the Casino Night cutscene which was there but never used on PC, the Sonic 1 machine was never even implemented outside of the PS3 version, and modders haven't been able to implement it either. EDIT: The Xbox 360 version had it for a while after release as well
Slight Fix up here (TimeStamp 14:23): Though I know you mentioned that these sound effects were used from previous Sonic Games, the sound effect for the Spring ("SPG") is used in the final game. However, the filename references "Reaction_Spring" which were used for the Quick Time Events of Sonic Unleashed. Basically this sound file is a duplicate leftover from that game as followed by the next two clips being "pnl01" and "pnl02" (which are actually "reaction_pnl01" and "reaction_pnl02") Very glad that the Sonic Wiki is getting recognized though.
2:33 This is Mushroom Hill Zone from Sonic Generations 3DS; It appears the PSP version started its life as what became the Nintendo 3DS version of the game, and in that process the DS version was obviously scrapped alongside the original platform.
Other way around actually. The original Gens for Wii turned into Sonic Colors, and Dimps developed the DS version. Dimps had less than a year to develop the 3DS version. The PSP version had assets of the 3DS version as they started the porting process but it was ultimately cancelled.
It’s so weird though since I’m pretty sure there’s literally only one invincibility box in Water Palace?? I always thought it was so bizarre you only heard the song once the whole playthrough
2:05 it’s pretty well known that the Wii and DS versions were scrapped in favor of the two versions of Sonic Colors, and slightly lesser known: that the PSP version was what was reworked into the 3DS version, hence why it doesn’t have an Advance era and only 2/3 of a Rush era.
Because Sonic Colors wasn’t initially planned, it seems that (if the game still used the 3 era structure of the final game) then the third era in each version would only have an uneven 2 stages, with the 360/PS3 game having stages for just ‘06 and Unleashed, the DS game having stages for Rush and Rush Adventure, the Wii game possibly having stages for Secret Rings and Black Knight and the PSP game possibly having stages for Rivals and Rivals 2 (or just ‘06 and Unleashed, as the Rivals games aren’t Sonic Team games) and there could’ve also been a “final stage” planned to even it all out, like scrap brain from Sonic 1, Eggmanland from Unleashed, or even an amalgamation/homage of various final Eggman bases from throughout the series.
11:01 Correction: while moderns invincibility theme isn't used in the Xbox, steam and PS3 versions, it is used in the 3DS ports as its possible to give modern sonic invicibility
While the theme exists in the 3ds version it only appears in 2 stages Water Palace & Tropical Resort for modern sonic but the theme can still be played in radical highway with classic sonic somehow it's possibly an oversight
9:19 iirc, these are actually in the game. I have them present in my gallery. They're specifically intended to be 3D images. Edit: Yep, they can be unlocked as part of the Collection. The last 4 unlockables are the 10th anniversary figurine, the 15th anniversary figurine, the 20th anniversary figurine, and the Sonic Statue from E3.
There is an unfinished feature that I've never seen documented in the game. In the voice banks for characters in the White World, they are several sounds for every Sonic friends getting angry or hurt. Alongside this, every character in the White World has an unused animation of them jumping back out of the way. What I think is happening is that this are elements of an unused feature where characters were on the same layer as Sonic in the White World and has to jump out of the way if you ran through them. There is a remnant of this feature on Shadow and Silver, who always jump out of the way and walk back when you interact with them.
I've went through these voice clips myself sometime ago, and documented them on the Sonic Wiki Fandom. (Either it was an easy miss and didn't notice it or I assumed they were used during the time I was working on them). Do you know what the filenames are for those clips? Might take myself a closer look into it when I get the chance. (Think they should all be the same number, just a different abbreviation to each one)
That 'second part' of Silver's battle theme could've been for the moment he creates a ramp you have to run up and hit him or the very ending bit where you're running from a giant ball of trash he made.
@@jamesabbott7375 It was most likely intended for that, as OP says, but it is NOT used. I don't even have to double check to be sure because there is literally a mod to re-implement it, so of course it doesn't play.
How it's used is when you level up after gaining enough xp(which can be gained by either just walking or collecting the xp orbs that uses the pick-up sound from Sonic and the Secret Rings)
5:39 That's actually what happens in Sonic Unleashed, at least in the PS3 version. When the game is loading, before the title screen, Sonic's walking animation from the Mega Drive game appears. Sonic Generations had more Unleashed elements than we originally thought. xD
14:20 this sound effect IS actually used in the 3DS version when you get hit while having a shield, losing it. Maybe this would of been the same case in the console versions, as whenever you lose your shield there, no sound effect plays in the final
11:40 oh my god! That's the melody from that tecno lvl in Sonic advance 3, who remembers it? It's that one where gravity changes! Oh I hate it but the music slaps Edit: oh he knows😮😂
Some of the unused sound effects actually are left overs from sonic unleashed, the pad sounds for example are used in sonic unleashed for a pad quick time event, such as in the middle of rooftop run or the egg lancer boss fight
Silver's unused theme might've been for his Meteor Smash finisher Some of the following sound effects are from Unleashed, probably remaining from that title since Generations was built from there.
Ngl, those voice clips against time eater, out of all of them, why tf did they remove the "Switch to get out of the way!" ones? Would've saved me so much headaches trying to escape the laser in 2D and 3D accordingly 😔
The hint file and the hint sound effect were likely attached to a hint ring, which is very often used in the franchise as the main way to receive information You can see these in Shadow Generations and they likely didn’t use them in Sonic Generations because it stops your gameplay, so they used omochao. Everyone thought omochao was annoying, so they switched back to hints.
5:30 there's sprites missing Running 3 and 4, all of the Angled walking and running, Pushing 2 3 and 4, all of the Unused sprites,and the ending sprites
About the unused sound effects: "hint" is the old sound for interacting with a Hint Ring. Basically you could touch one and a character would make a comment on what needs to be done, as an avoidable tutorial of sorts. As for "navi", that's another old sound; not for selecting something, but rather for the warning icons that would pop up during gameploy in Unleashed and Colors.
13:14 I bet this track was meant to play during the final part of the fight when Silver launches his "meteor smash". It gives off this hectic do-or-die vibe that would fit a lot of players' first-time reactions to that part of the boss, including my own.
Because theyre practically the same word 😭😭 You cant seriously be _this_ nitpicky Edit: i retract my statement from before, even tho i still think theyre really similar, i understand the difference enough to not think youre being nitpicky
@Bupboy They're similar in the fact that they're being available for a different set of hardware, but they are different. A remaster is an edit and change to original code. A remake is...a little more up to debate, but I usually use it to refer to something being made all over again, with entirely new code. Ik you said you understand now, just to clarify some new information
I love watching these type of videos because (probably lime most people who watched this) love game design and what goes behind the scenes. I also like wondering why all these things were cut because if where to make I game, I'd try to keep cut content at a minimum
I would like to mention that the Invincibility theme for Modern Sonic can be heard on the base game of Sonic Gens 3DS when Modern gets an invincibility Monitor.
0:22 I'll be honest. I don't understand this confusion. The SxSG version is a clear-cut remaster. As in, they barely changed anything aside from the resolution, but I've seen people somehow mistake it as a remake, unlike Colors Ultimate. 5:17 I'm gonna guess that they were planning a similar loading screen to Unleashed where there was a sprite of Sonic running 6:04 IIRC, one of the things that were in the 30-day trial was Modern Sonic still having his blue trail from Unleashed and the QTE jump pads, if modded in as an object, still function probably as they were in Unleashed. The latter was not possible in modding the final Gens PC release, until like a more than a decade in the game's lifespan.
@@pumastrikegod8958 It's in the name remake means it's remade from scratch while a remaster is a modern port with some changes some remasters do end up looking more like a remake but not enough to be considered one. Just look at Resident Evil 1 on ps1 vs the gamecube remake to see what a remake really is.
They've changed a lot more than just the resolution. The graphics and controls options are now integrated into the actual game instead of a separate application, it definitely uses a later version of the Hedgehog engine (but not the Frontiers version, Shadow Generations uses that instead), dialogue changes etc. That being said, you're right, it's a remaster with some extra refinements
You also missed out on some significant prototype information which was pretty cool. There was a doomsday zone music used in the fight for big arms on 3DS. I believe this was a playable demo from e3.
I think the unused panel sound effect is the sound used for the panels in Sonic Unleashed where you have to hit a series of buttons to jump to the next one, which if it is makes sense as other unused Unleashed assets are found in the game as well. (Edit: Idk why I didn't say it before but QTE)
I really love the lost bits of Sonic games, that's where I discovered the channel (through the Sonic 2 and 3 videos), I would love it if you made a Sonic Frontiers video too.
@koga7582 Lost World released 11 years ago Mania and forces came out 7 years ago And frontiers came out 2 years ago Mania and Forces being almost a decade old and Lost world over a decade feels weird...
14:29 - 14:36 These sounds effects are from Sonic Unleashed. The first two are from QTES involving a blue spring, while the one titled "navi" was used to give a player an audio cue that an obstacle was coming up, or to press a button.
The 3DS Version has another change from one of the demos. A playable demo of the game had the Big Arm fight in it and the theme used for it was a remix of The Doomsday Zone from Sonic 3&K rather than a remix of the 3&K Final Boss theme like in the final release.
Its pretty clear from the psp disc that the PSP version would have been the same version as the 3DS port, minus the inclusion of miis on the cards though
i would have loved if the remaster had re-added the Spike & Rocket Skills ... wait the Time Eater has a laser move?! or literally anything besides the Homing shot
2:45 yeah this game has Physics are Much Akin to Sonic Rush and Sonic 4 Episode 1 makes Classic Sonic Sticking in Walls everytime he runs on it becuase this Build was came out after Sonic 4 Episode 1 was released in Late 2010 modifiying Physics to Classic Sonic in this Demo this was Fixed in Final Game
You should absolutely cover sonic boom rise of lyric, that game is about to turn 10 years old and the game has a LOT of stuff that was cut from it (to put a long story short the game was demanded to be remade TWICE by sega so it could be pushed on to the wii u)
Agreed
Already 10 years
@@zappypow I'm referring to the game not the series
Fr tho! I grew up wit dat game
What about Shattered Crystal which released on the same day but for 3ds instead of Wii U
21:50 The Super Peel-Out skill is actually for the Sonic 1 game and was used for Infinite Continues, so whenever you Game Overed in Sonic 1, you can immediately get back into the game without having to pick up any continues.
14:30 those sounds are for the QTE panels from Sonic Unleashed, and the sound after is from the Wii/ps2 version menus.
That "Hint" sound effect was actually used in Sonic 06 as was the "Select" sound.
I can't believe I ever lost track of this channel, I loved watching this series during high school, I found it so fascinating
Welcome back 😎
12:30 Forgive the minor nitpick, but the jingle wasn't used in original SA2, it was only in SA2 Battle, used with the accompanying 'congratulations' messages for unlocking multiplayer content exclusive to that version.
Sonic x Shadow isn't a remake, it's a remaster. Sonic Gens wasn't remade from the ground up, it was simply ported over.
With extra dialogue
And chaos hidden in levels
And remove that stupid gamepad setting tool
Gelain @@crissap1
What's interesting about 15:42 is that in the 2024 port of the game, that sound ends up being used for the GUN enemies being launched out of the truck. I remember hearing it for the first time and being caught off-guard with the new sound.
I thought the same actually. I noticed it too and thought "That for sure wasn't in the original version."
One thing you left out: the intro cutscene for the Casino Night DLC is absent on the PC version, while it is still present on PS3, Xbox 360 and the remake.
Huh that's weird
@@TetraBitGaming Actually the 1990 graphic was for the 1990 sonic tokyo toy show demo since that was the first ever playable sonic game ever to exist
I can't believe they cut out Sonic 1 from the remaster. I understand why so they could get more origins sales but I had so much childhood loading that up and screaming in agony in labyrinth zone and the relief of seeing the chill music of starlight.
@@AngelDelight69 They didn't, for some reason the Sonic 1 thing was a PS3 exclusive, it was already gone on both the Xbox 360 and PC versions, the Remaster ported stuff from the PC version where that was already completely absent, different from the Casino Night cutscene which was there but never used on PC, the Sonic 1 machine was never even implemented outside of the PS3 version, and modders haven't been able to implement it either.
EDIT: The Xbox 360 version had it for a while after release as well
@@AngelDelight69 the remaster is based on the pc version which didn't have sonic 1 anyway
23:57 There's actually a prototype of Sonic unleashed that has been dumped online where this debug mod is fully accessible
Slight Fix up here (TimeStamp 14:23): Though I know you mentioned that these sound effects were used from previous Sonic Games, the sound effect for the Spring ("SPG") is used in the final game. However, the filename references "Reaction_Spring" which were used for the Quick Time Events of Sonic Unleashed. Basically this sound file is a duplicate leftover from that game as followed by the next two clips being "pnl01" and "pnl02" (which are actually "reaction_pnl01" and "reaction_pnl02")
Very glad that the Sonic Wiki is getting recognized though.
2:33 This is Mushroom Hill Zone from Sonic Generations 3DS; It appears the PSP version started its life as what became the Nintendo 3DS version of the game, and in that process the DS version was obviously scrapped alongside the original platform.
Other way around actually.
The original Gens for Wii turned into Sonic Colors, and Dimps developed the DS version.
Dimps had less than a year to develop the 3DS version. The PSP version had assets of the 3DS version as they started the porting process but it was ultimately cancelled.
11:28 urm actually the track IS used in the 3DS version ☝🏿🤓
Ok?
@leendertolson1701 the moder Sonic invincibility IS in the 3DS version
It’s so weird though since I’m pretty sure there’s literally only one invincibility box in Water Palace?? I always thought it was so bizarre you only heard the song once the whole playthrough
@southpaw_claws they might be on other stages but we have to look
They are, I remember seeing one in Tropical resort
2:05 it’s pretty well known that the Wii and DS versions were scrapped in favor of the two versions of Sonic Colors, and slightly lesser known: that the PSP version was what was reworked into the 3DS version, hence why it doesn’t have an Advance era and only 2/3 of a Rush era.
Because Sonic Colors wasn’t initially planned, it seems that (if the game still used the 3 era structure of the final game) then the third era in each version would only have an uneven 2 stages,
with the 360/PS3 game having stages for just ‘06 and Unleashed,
the DS game having stages for Rush and Rush Adventure,
the Wii game possibly having stages for Secret Rings and Black Knight
and the PSP game possibly having stages for Rivals and Rivals 2 (or just ‘06 and Unleashed, as the Rivals games aren’t Sonic Team games)
and there could’ve also been a “final stage” planned to even it all out, like scrap brain from Sonic 1, Eggmanland from Unleashed, or even an amalgamation/homage of various final Eggman bases from throughout the series.
Classic and Modern Sonic when Post-Modern Sonic runs in:
All of the above when ironic Sonic materializes:
@@RawrX32009 >ironic Sonic
Ah yes, Sonic from the 2010s.
@AllardRT real
Sonic's been Post-Post-Modern since the 5th grade.
@GabePuratekuta post post post modern sonic:
11:01
Correction: while moderns invincibility theme isn't used in the Xbox, steam and PS3 versions, it is used in the 3DS ports as its possible to give modern sonic invicibility
While the theme exists in the 3ds version it only appears in 2 stages Water Palace & Tropical Resort for modern sonic but the theme can still be played in radical highway with classic sonic somehow it's possibly an oversight
9:19
iirc, these are actually in the game. I have them present in my gallery. They're specifically intended to be 3D images.
Edit: Yep, they can be unlocked as part of the Collection. The last 4 unlockables are the 10th anniversary figurine, the 15th anniversary figurine, the 20th anniversary figurine, and the Sonic Statue from E3.
13 years ago!? Yeesh 😬
STOP. MAKING. ME. FEEL. OLD!
Yeah!!
I know right, I was literally in Grade 1 when Gens came out 😅
God I’m old😢
14 next year 😬
There is an unfinished feature that I've never seen documented in the game.
In the voice banks for characters in the White World, they are several sounds for every Sonic friends getting angry or hurt. Alongside this, every character in the White World has an unused animation of them jumping back out of the way.
What I think is happening is that this are elements of an unused feature where characters were on the same layer as Sonic in the White World and has to jump out of the way if you ran through them. There is a remnant of this feature on Shadow and Silver, who always jump out of the way and walk back when you interact with them.
I've went through these voice clips myself sometime ago, and documented them on the Sonic Wiki Fandom. (Either it was an easy miss and didn't notice it or I assumed they were used during the time I was working on them). Do you know what the filenames are for those clips? Might take myself a closer look into it when I get the chance. (Think they should all be the same number, just a different abbreviation to each one)
That 'second part' of Silver's battle theme could've been for the moment he creates a ramp you have to run up and hit him or the very ending bit where you're running from a giant ball of trash he made.
Yeah, it's actually played during Silver's "Meteor Smash" attack in the second phase if I remember correctly
@@jamesabbott7375 It was most likely intended for that, as OP says, but it is NOT used. I don't even have to double check to be sure because there is literally a mod to re-implement it, so of course it doesn't play.
12:46 This fanfare is actually used in the official Sonic Roblox game "Sonic Speed Simulator"
Still gotta try that one
How it's used is when you level up after gaining enough xp(which can be gained by either just walking or collecting the xp orbs that uses the pick-up sound from Sonic and the Secret Rings)
NO WONDER WHY IT SOUNDS SO FAMILIAR
5:39 That's actually what happens in Sonic Unleashed, at least in the PS3 version. When the game is loading, before the title screen, Sonic's walking animation from the Mega Drive game appears. Sonic Generations had more Unleashed elements than we originally thought. xD
12:20 I don't know if this is a mandela effect or something but I remember there being a song during the time break, and it is that song
Wasn't it a Knuckles Chaotix jingle used in the final version?
19:40 HEY THERES AT LEAST SIX OF US >:(
My bad 😅
There are exactly 9 of us
You missed out the doomsday zone remix used in the demo for the 3DS version
17:08 *"ATTACK WITH THE AXE BUTTON!!!"* charmey we don't have an axe...
14:20 this sound effect IS actually used in the 3DS version when you get hit while having a shield, losing it. Maybe this would of been the same case in the console versions, as whenever you lose your shield there, no sound effect plays in the final
Will you eventually cover a Sonic Unleashed lost bits? Theres so much juicy goodness
Probably eventually! Lots of Sonic games to go 😅
11:40 oh my god! That's the melody from that tecno lvl in Sonic advance 3, who remembers it? It's that one where gravity changes!
Oh I hate it but the music slaps
Edit: oh he knows😮😂
Oh that one man I wish they would release that game
I’m sad we missed out on the Sonic Generations where Metal Sonic turns on Eggman and the Time Eater
And says his most famous line
[METAL SONIC]
"......................................................................................"
@ doesn’t Neo Metal talk for a bit before/after the fight?
I think the Part 2 of Silver's tracks was meant for when he does the "METEOR SMASH!" attack at the end.
It's likely that it's the "pinch" phase of the track, though unlike most pinch sections, it doesn't permanently change to it.
Nice, didn't know there were unused content for this sonic game of all
14:23 is definitely for those rainbow circles with a gold question mark in the middle. Likely unused since these were replaced by Omochao
I'm pretty sure the grindrail breaking sound was reused in shadow gens.
14:40 that audio is left over from Sonic Unleashed. I think it was used when opening up the menu
Some of the unused sound effects actually are left overs from sonic unleashed, the pad sounds for example are used in sonic unleashed for a pad quick time event, such as in the middle of rooftop run or the egg lancer boss fight
Ive waited generations for this video
GET OU- 🗣
You've being waiting generations to make that joke
It's been generation since i've started waiting for this to come out
get out.
11:47 gives off a very nights into dreams vibe
Silver's unused theme might've been for his Meteor Smash finisher
Some of the following sound effects are from Unleashed, probably remaining from that title since Generations was built from there.
Most of those unused sound effects are *definitely* left overs from Unleashed; namely the pad and hint sound effect.
You’re telling me they have more voice lines unused for the final boss
I was like, YOU MEAN THERE'S *MORE*?!
Not enough yapping 🙄
Ngl, those voice clips against time eater, out of all of them, why tf did they remove the "Switch to get out of the way!" ones? Would've saved me so much headaches trying to escape the laser in 2D and 3D accordingly 😔
17:19 The "get out of the way" part was repurposed for sonic racing transformed
4:50 The Santiago Life Counter
fr
The Modern invincibility theme did get used in the 3DS version. Though off the top of my head I only remember it in Tropical Resort act 2
WHAT'RE YOU DOIN'?! I'M RIGHT HERE! 18:10
I can't deny, I was waiting for this for a long time. Amazing as usual bro, keep it up!
Thanks a ton!
@@TetraBitGaming Always!
The hint file and the hint sound effect were likely attached to a hint ring, which is very often used in the franchise as the main way to receive information
You can see these in Shadow Generations and they likely didn’t use them in Sonic Generations because it stops your gameplay, so they used omochao. Everyone thought omochao was annoying, so they switched back to hints.
5:30 there's sprites missing
Running 3 and 4, all of the Angled walking and running,
Pushing 2 3 and 4, all of the Unused sprites,and the ending sprites
18:04 I'm not surprised Silver said that.
16:37 I think that round core might just might be it's weak point
the peelout is actuly used in sonic generation but its for the sonic 1 emulator game it gives you infinite countinues :)
2:25
You can tell this probably just was a port of the 3DS version to the PSP from the quality of the logo and Mushroom Hill being there.
13:17 this does actually play when silver throws the ball of scrap metal at you it’s just very faint
I remember playing the 20 day demo as a kid
13:38
IT WAS PROBABLY MEANT FOR THE PART WHERE YOU ROLLS A GIANT KATAMARI BALL AT YOU. RAAAAH!!!
About the unused sound effects: "hint" is the old sound for interacting with a Hint Ring. Basically you could touch one and a character would make a comment on what needs to be done, as an avoidable tutorial of sorts. As for "navi", that's another old sound; not for selecting something, but rather for the warning icons that would pop up during gameploy in Unleashed and Colors.
I only came here for unused sonic contents, great video TBG, keep up the good work 👍🏻can’t wait for sonic unleashed unseen contents
13:12 the theme was meant to be used when silver does a meteor smash
I think?
i used to have sonic generations on my xbox 360 (i barely played it) but i still kinda want the new game, it seems fun
I had no idea the psp version of the game was kinda actually found until now. That's incredible!
I would binge your content while playing the original Generations. Cool!
13:14 I bet this track was meant to play during the final part of the fight when Silver launches his "meteor smash". It gives off this hectic do-or-die vibe that would fit a lot of players' first-time reactions to that part of the boss, including my own.
I still don't understand how people don't know the difference between a remaster and a remake...SXSG is a remaster, not a remake
Because theyre practically the same word 😭😭
You cant seriously be _this_ nitpicky
Edit: i retract my statement from before, even tho i still think theyre really similar, i understand the difference enough to not think youre being nitpicky
@Bupboy They're similar in the fact that they're being available for a different set of hardware, but they are different. A remaster is an edit and change to original code. A remake is...a little more up to debate, but I usually use it to refer to something being made all over again, with entirely new code. Ik you said you understand now, just to clarify some new information
OMG!! 😄 I love the Lost Bit Series.
I love watching these type of videos because (probably lime most people who watched this) love game design and what goes behind the scenes. I also like wondering why all these things were cut because if where to make I game, I'd try to keep cut content at a minimum
I would like to mention that the Invincibility theme for Modern Sonic can be heard on the base game of Sonic Gens 3DS when Modern gets an invincibility Monitor.
ffs its 2024 and we still cant tell the difference between a remaster and a remake. sxs gens is a remaster 0:21
it's more like a port, they literally changed like 1 model and added the drop dash
Fantastic video as usual! There's also a cut American Mohawk Classic Sonic model. The 3DS version left evidence of it on the end level sign posts!
0:24 "alongside some extra content featuring shadow" girl he got a whole game
13 YEAR AGO ALREADY?!?!?!?!?!?!?!
sonic generations is a game that holds alot of sentimental value to me
I would like a lost bits video on Clone Drone in the Danger Zone because of it having a up coming sequel
0:22 I'll be honest. I don't understand this confusion. The SxSG version is a clear-cut remaster. As in, they barely changed anything aside from the resolution, but I've seen people somehow mistake it as a remake, unlike Colors Ultimate.
5:17 I'm gonna guess that they were planning a similar loading screen to Unleashed where there was a sprite of Sonic running
6:04 IIRC, one of the things that were in the 30-day trial was Modern Sonic still having his blue trail from Unleashed and the QTE jump pads, if modded in as an object, still function probably as they were in Unleashed. The latter was not possible in modding the final Gens PC release, until like a more than a decade in the game's lifespan.
What is the difference between a remake and remaster
@@pumastrikegod8958 It's in the name remake means it's remade from scratch while a remaster is a modern port with some changes some remasters do end up looking more like a remake but not enough to be considered one. Just look at Resident Evil 1 on ps1 vs the gamecube remake to see what a remake really is.
@doniarts oh so remake can only be used if started from scratch
@@pumastrikegod8958 Yeah pretty much.
They've changed a lot more than just the resolution. The graphics and controls options are now integrated into the actual game instead of a separate application, it definitely uses a later version of the Hedgehog engine (but not the Frontiers version, Shadow Generations uses that instead), dialogue changes etc.
That being said, you're right, it's a remaster with some extra refinements
You also missed out on some significant prototype information which was pretty cool. There was a doomsday zone music used in the fight for big arms on 3DS. I believe this was a playable demo from e3.
The bobble sound effect is actually used for when you jump on the clouds from Sky Sanctuary
The negligible amount of cut content really shows how they had just planned out most of the stuff perfectly with what they wanted to do
9:23
These images are unlockable in the final game. Just none of them are doubled.
A good chunk of the unused sound effects are leftovers from Colors...
just beat sonic generations yesterday, can't wait to watch this video!
Yes this is literally my favorite game of time! I've been waiting for this!
14:36 That's the sounds that places when ur about enter a quick step section in Sonic Colours
Man, it's gonna keep me up all night wondering what that green square was going to be used for.
I think the unused panel sound effect is the sound used for the panels in Sonic Unleashed where you have to hit a series of buttons to jump to the next one, which if it is makes sense as other unused Unleashed assets are found in the game as well. (Edit: Idk why I didn't say it before but QTE)
The S1 sprite sheets aren't unused, you can play S1 in Generations
Nope, the game is emulated. It doesn't use those
@TetraBitGaming Ah.
I really love the lost bits of Sonic games, that's where I discovered the channel (through the Sonic 2 and 3 videos), I would love it if you made a Sonic Frontiers video too.
No I refuse 2 believe this came out 13 years ago..... maybe 5 but 13?!?!?! What????
Sonic Forces and Mania came out around 5, Frontiers about 2 and Lost World about 10
@koga7582
Lost World released 11 years ago
Mania and forces came out 7 years ago
And frontiers came out 2 years ago
Mania and Forces being almost a decade old and Lost world over a decade feels weird...
Well the unused classic sonic and Eggman were unused,Sonic 4 uses the classic sonic sprite in the loading screen.(5:06)
I love green square😍
11:08 I swear that theme gets used in the 3DS version of generations,
14:29 - 14:36 These sounds effects are from Sonic Unleashed. The first two are from QTES involving a blue spring, while the one titled "navi" was used to give a player an audio cue that an obstacle was coming up, or to press a button.
The 3DS Version has another change from one of the demos. A playable demo of the game had the Big Arm fight in it and the theme used for it was a remix of The Doomsday Zone from Sonic 3&K rather than a remix of the 3&K Final Boss theme like in the final release.
Bro forgot about the doomsday Remix for Big Arms from the 3ds Version demo. Sad about it
"the second faze" of silver fight is probably when he make a giant ball and spins it on Sonic
Its pretty clear from the psp disc that the PSP version would have been the same version as the 3DS port, minus the inclusion of miis on the cards though
The Modern Invincibility theme is actually used in the 3DS version (I forget what stage).
The Modern Sonic Invincible Theme is used in the 3DS version
i would have loved if the remaster had re-added the Spike & Rocket Skills
... wait the Time Eater has a laser move?! or literally anything besides the Homing shot
Yo shout out to tetra for listening to most of that omochao dialog. You a real one dawg.
2:45 yeah this game has Physics are Much Akin to Sonic Rush and Sonic 4 Episode 1 makes Classic Sonic Sticking in Walls everytime he runs on it becuase this Build was came out after Sonic 4 Episode 1 was released in Late 2010 modifiying Physics to Classic Sonic in this Demo this was Fixed in Final Game
18:45 Omochao ASMR