I can't seem to get the glare/bloom effect to work in the effects section of the frame buffer. I hear that the glare/bloom effect channel will be applied to anything in my scene that has a vray light material set to 400 intensity, but it wont work. How on earth do i get the effect part of the effects panel to know which materials to apply the glare/bloom effect to? Thanks.
Thank you for the tutorial but the night scene is not in the source files and I tried to use the caylight scene but it doesn't give the same result as you !? :/
There is no night scene in the project file ? I tried with the day light but even if I put 3à to the multiplier value of dome light it still weak and I can't have the same render as you !? :/
Ciro Sanino in his so called the "BEST" 5SRW method says never to change the sun light intensity as in real world it doesnt This is what his rules says : Rule#1 - Never change the things you can’t change in nature For example, you can not change the light intensity of the Sun! So … don’t do it in V-Ray. so in this tutorial why have we change the sunlight intensity, i just want to clarify my understanding on this as to what method is right, no hard feelings
Usually these "rules" are just to keep the workflow simple for the new users so they don't find themselves lost into many variables . Personally, in my classes I do the same in the beginning and don't allow using any extra lights into the scene till the student is confident with using the light sources that's actually exist and can make the best out of it, and only then, we tell them to break the rules and show how to be creative when needed . my comment is for CG Artists and for getting "Cool "images rather than getting 100% physical accurate render that usually Architects or Lighting engineers need of course.
After watching the video I've noticed that VraySun wasn't used to simulate Sun here ,but more like moon/soft sky light, so at least the "rule" wasn't broken here : ))
The Vray sun is simulating moon light in this scene so there is no reason to stick to real world values of sunlight intensity of the standard vray sun.
I saw a lot of tuto before but your tuto are great.... I like the way you explain thank you so much
Best video tutorial so far.... Very well discribed.
I agree with Amit Gedia. but the video is great...
Very much thank u for this lighting part
Can u please upload how to a Vray diffuse lighting in curve angles please
I can't seem to get the glare/bloom effect to work in the effects section of the frame buffer. I hear that the glare/bloom effect channel will be applied to anything in my scene that has a vray light material set to 400 intensity, but it wont work.
How on earth do i get the effect part of the effects panel to know which materials to apply the glare/bloom effect to? Thanks.
Thank you for the tutorial but the night scene is not in the source files and I tried to use the caylight scene but it doesn't give the same result as you !? :/
There is no night scene in the project file ? I tried with the day light but even if I put 3à to the multiplier value of dome light it still weak and I can't have the same render as you !? :/
i cnt ope exercise file as it is saved in 2019 and i hv 2018 vesion plz covert it in this version and upload plz
what is it with indians not being able to say please they always have to shorten it to plz or something lmao
Uhm the night scene is missing from the files.. Is it possible to still upload them?
how to light an interior night scene ?
Thank you
Is Global Illumination turned off in this scene?
"In part two of our interior lighting quickthptart tutorial seriessth with vray nesthp for 3dssth maspth".
Ciro Sanino in his so called the "BEST" 5SRW method says never to change the sun light intensity as in real world it doesnt
This is what his rules says :
Rule#1 - Never change the things you can’t change in nature
For example, you can not change the light intensity of the Sun! So … don’t do it in V-Ray.
so in this tutorial why have we change the sunlight intensity, i just want to clarify my understanding on this as to what method is right, no hard feelings
Usually these "rules" are just to keep the workflow simple for the new users so they don't find themselves lost into many variables .
Personally, in my classes I do the same in the beginning and don't allow using any extra lights into the scene till the student is confident with using the light sources that's actually exist and can make the best out of it, and only then, we tell them to break the rules and show how to be creative when needed .
my comment is for CG Artists and for getting "Cool "images rather than getting 100% physical accurate render that usually Architects or Lighting engineers need of course.
After watching the video I've noticed that VraySun wasn't used to simulate Sun here ,but more like moon/soft sky light, so at least the "rule" wasn't broken here : ))
Son, the very first rule of CGI, written even before you was born, is "Everything that could be CHEATED, should be CHEATED"! Cheers!
@@nawrasryhan كلام صحيح والله أخ نورس بالنسبة للمبتدئين
The Vray sun is simulating moon light in this scene so there is no reason to stick to real world values of sunlight intensity of the standard vray sun.