I appreciate that officials team make that tutorial... Also make tutorials about sampling, aa, max or min parameter understandings Because its a difficult part of v ray section to understand
Thanks for the turorials but when i use the auto exposure and auto white balance the auto balance makes the scene more warmer than nutural and the esposure will get so bright i dont think its right, is there any way to fix this?
you probably dont give a damn but does anyone know a way to log back into an Instagram account..? I was dumb forgot the login password. I appreciate any help you can give me.
@Diego Philip I really appreciate your reply. I got to the site through google and Im waiting for the hacking stuff now. Looks like it's gonna take quite some time so I will reply here later with my results.
Hi! - It would be interesting to know what configuration your computer has. I also tried this tutorial but it seems that my computer doesn't help me much. Thx
Hi I got problem while render animation. I find there is unusual dirty dirt at shadow part . It doesn’t look like dirt map nor amb oc. Anyway it is not acceptable . I use vray sun. I find the dirt appear even I turn shadow parameter up. Sth straight is that that dirty doesn’t appear when I render one shot, but appear after I render tga seq. Thx
If there is no window that can get daylight from outside, how should we set the render? Is it possible for you to prepare a training video for it? because I have a hard time rendering a residential entrance or a windowless bathroom. it's not realistic at all. I will be grateful if you could help me. videos are great. thanks.
@@paralyzer6834 I tried this as a method. Make sure to use ies lights, it is very difficult to provide a realistic ambiance with only vray light in a windowless indoor space. second, use vray lightMix from render elements. You can easily change the light intensity and color without re-rendering. And finally, I set the vray camera exposure setting to no exposure.
when I assigned the vray sky mtrl (from the environment) to the texture of the dome , it didn't lighten the image but it showed a blueish (blue) ambiance in the room . could you please help.
Vray HDRI map is just like VRay Bitmap own loader that's recommended to use even when you are loading other formats like jpg , png and tif . it will provide better filtering , more optimized memory consumption and other useful features like UDIM , TX support and so on ..iirc it was mentioned in the official forum that they will remove the HDRI word from this map in the future so it won't confuse new users . Tip : you can right click and use Vray Bitmap to Vray Hdri bitmap converter to quickly move to this workflow and test it : ))
The reason is HDRI maps works with gamma 1.0 which is the same with all raw data files. Just load one texture with HDRI map and one with Bitmap and check the difference in the material editor. The HDRI map is gamma corrected to 1.0 and the bitmap is gamma corrected to 2.2 i think. It's pretty visible in the material editor.
@@user-sr3on1fg7y Митко здравей и благодаря.Българин съм.Да заредих две текстури в Hdri и растерна.Определено първата изсветлява значително.Трябва ли да и се направи гама корекция ,за да придобие оригиналния си образ.Изобщо какво мислиш за този вариант на текстуриране.Благодаря
@@montoya3345Не прави корекция. Използвай за бъмп нормал и рефлеклън HDRI. Самия мап ти прави корекция към гама 1.0 и я изсветлява което от своя страна в много случай ше ти даде по правилен резултат. Не използвай HDRI за diffuse освен ако текстурата ти не е 32битов файл. Идеята на HDRI е че този формат съдържа голям фиапазон от цветова информация за пикселите. Рендерите ти във фрейм бъфера са 32 битови картинки. Можеш да направиш сравнение като запишеш картинка от фрейм бъфера в jpeg 8 bit и във фотошоп се опиташ да сложиш експозицията на макс. После сложи експозицията на макс на картинката ти във фрейм бъфера и виж разликата.
Nice Tutorial !!, Can u please tell me what should be the ideal render time for an Interior Render to complete. In my case it takes 45 minutes to render a full interior scene. Should I need to reduce it by any means?
What is the CPU you used in this tutorial? I see the IPR is very fast and the passes calculated so fast (about 1Pass/s) 😲😲 my station with Xeon CPU E5-1650 v2 @ 3.5hz takes about 30 seconds per pass 🙄😪😕 !? l
I appreciate that officials team make that tutorial... Also make tutorials about sampling, aa, max or min parameter understandings Because its a difficult part of v ray section to understand
It is really wonderful and easy way how to get an amazing rendering... Thx a lot
How did you create tree with proxy plz share tutorials thanks
very Nice Tutorial
Hi there so when I did everything at the start of the video I pressed auto exposure in render settings and my render went all black how do I fix this?
muchas gracias excelente tutorial!!
Thanks for the turorials but when i use the auto exposure and auto white balance the auto balance makes the scene more warmer than nutural and the esposure will get so bright i dont think its right, is there any way to fix this?
I noticed that some HDRI map slows down the render time
Does it matter whether you put the HDRI map into the Rendering/Environment map slot? Or you should leave the Vray sky in there?
you probably dont give a damn but does anyone know a way to log back into an Instagram account..?
I was dumb forgot the login password. I appreciate any help you can give me.
@Brett Juelz Instablaster =)
@Diego Philip I really appreciate your reply. I got to the site through google and Im waiting for the hacking stuff now.
Looks like it's gonna take quite some time so I will reply here later with my results.
@Diego Philip It did the trick and I now got access to my account again. I'm so happy:D
Thanks so much you really help me out !
@Brett Juelz You are welcome =)
AAwesome ! , thanks alot !!
could you upload the scene lower version? i using 2017 version :(, i can't open this download file
Thank you friend
HI, How did you do in the bulb lights..i cannot see any materials applied to it..Thanks
how to lock the ipr to one camera? , when i click other viewport it will change the scene...
Hi! - It would be interesting to know what configuration your computer has.
I also tried this tutorial but it seems that my computer doesn't help me much.
Thx
Hi I got problem while render animation. I find there is unusual dirty dirt at shadow part . It doesn’t look like dirt map nor amb oc. Anyway it is not acceptable . I use vray sun. I find the dirt appear even I turn shadow parameter up. Sth straight is that that dirty doesn’t appear when I render one shot, but appear after I render tga seq. Thx
may i ask where to open the LUT ?
PLEASE UPLOAD THE SCENE IN EARLIER VERSIONS OF 3DSMAX
I need interior light but deep inside no direct sunlight
Nice
HOW CAN I GET THE LINK OF THIS TUTORIAL .. ANY HELP THX IN ADAVNCE
R5 3600+rx5700, is good for skethup + vray???
When i unable override i get black render ,what i did wrong ?
The file can't be opened. Please, provide older versions.
Please, upload an older 3ds Max version. It's impossible to open it
If there is no window that can get daylight from outside, how should we set the render? Is it possible for you to prepare a training video for it? because I have a hard time rendering a residential entrance or a windowless bathroom. it's not realistic at all. I will be grateful if you could help me. videos are great. thanks.
Sir did you find how to do it. If you know please share it will be very helpful for me.
@@paralyzer6834 I tried this as a method. Make sure to use ies lights, it is very difficult to provide a realistic ambiance with only vray light in a windowless indoor space. second, use vray lightMix from render elements. You can easily change the light intensity and color without re-rendering. And finally, I set the vray camera exposure setting to no exposure.
@@ik10iktrend35 thank you sor it's very helpful
when I assigned the vray sky mtrl (from the environment) to the texture of the dome , it didn't lighten the image but it showed a blueish (blue) ambiance in the room . could you please help.
why in slots for reflection and bump you put HDRI maps.What is the reason?
Vray HDRI map is just like VRay Bitmap own loader that's recommended to use even when you are loading other formats like jpg , png and tif .
it will provide better filtering , more optimized memory consumption and other useful features like UDIM , TX support and so on ..iirc it was mentioned in the official forum that they will remove the HDRI word from this map in the future so it won't confuse new users .
Tip : you can right click and use Vray Bitmap to Vray Hdri bitmap converter to quickly move to this workflow and test it : ))
The reason is HDRI maps works with gamma 1.0 which is the same with all raw data files. Just load one texture with HDRI map and one with Bitmap and check the difference in the material editor. The HDRI map is gamma corrected to 1.0 and the bitmap is gamma corrected to 2.2 i think. It's pretty visible in the material editor.
@@user-sr3on1fg7y Митко здравей и благодаря.Българин съм.Да заредих две текстури в Hdri и растерна.Определено първата изсветлява значително.Трябва ли да и се направи гама корекция ,за да придобие оригиналния си образ.Изобщо какво мислиш за този вариант на текстуриране.Благодаря
@@montoya3345Не прави корекция. Използвай за бъмп нормал и рефлеклън HDRI. Самия мап ти прави корекция към гама 1.0 и я изсветлява което от своя страна в много случай ше ти даде по правилен резултат. Не използвай HDRI за diffuse освен ако текстурата ти не е 32битов файл. Идеята на HDRI е че този формат съдържа голям фиапазон от цветова информация за пикселите. Рендерите ти във фрейм бъфера са 32 битови картинки. Можеш да направиш сравнение като запишеш картинка от фрейм бъфера в jpeg 8 bit и във фотошоп се опиташ да сложиш експозицията на макс. После сложи експозицията на макс на картинката ти във фрейм бъфера и виж разликата.
Чудесно обяснено.Благодаря
How you put the background image..? To the scene
U find that you didn’t answer previous questions. Can u pls help because it’s urgent.! Rhx
Nice Tutorial !!, Can u please tell me what should be the ideal render time for an Interior Render to complete. In my case it takes 45 minutes to render a full interior scene. Should I need to reduce it by any means?
What is the CPU you used in this tutorial? I see the IPR is very fast and the passes calculated so fast (about 1Pass/s) 😲😲 my station with Xeon CPU E5-1650 v2 @ 3.5hz takes about 30 seconds per pass 🙄😪😕 !? l
he work on gpu not cpu ask for graphic card
PLEASE NEXT TIME TELL US THE VERSION OF THE UPLOAD BECAUSE I SPENT 2 HOURS WAITING FOR IT AND I CAN'T OPEN IT
Where is night scene interior
paul f aubin ?
1 hour 30 minutes for 1400 x 768?
good lord those render times
39 min ... ???
@@seifelayeb599 39 mins 50 sec
Probaly using that new ryzen potato gen cpu.
I think nobody use vray to render interior now ;(
Wrong
3ds Max & V-Ray Edu: argekariyer.com/maxkurslari-3ds-max-kursu?youtubeyorum
So much effort just to present a fifth appartment to some money bug? I doubt he'll apreciate it.