So You Want To Play... Season of Ghosts

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 27

  • @kiran5964
    @kiran5964 Місяць тому +3

    Of note: the first practice of the Eight Practices is missing half it's text; it should read, as erratas in the Foundry module's players guide "Do not call a ghost a ghost, instead address it with a friendly greeting." This is very important info and will mechanically matter.

    • @Podfinder
      @Podfinder  Місяць тому

      Thank you! I was going off the physical printings in the books, so I appt the update!

  • @KajtekBeary
    @KajtekBeary Місяць тому +3

    Perfect timing. I just started beginner box with a party that I want to play season of ghosts with

  • @IcarusPhoenix
    @IcarusPhoenix Місяць тому +2

    I just bought Season of Ghost for Foundry! This is a super nice surprise :D

  • @justinchandler-holtz7206
    @justinchandler-holtz7206 Місяць тому +11

    Unofficial requirement to play this campaign is to make your party the kids from the Ghost Stories dub.

  • @SonicSanctuary
    @SonicSanctuary Місяць тому +2

    As a guy looking to gm, i find these useful.

    • @Podfinder
      @Podfinder  Місяць тому +2

      How It's Played also does a great series of videos on Gaming certain adventure paths. They're incredibly helpful, if you haven't checked them out already.

  • @friendly.mammal
    @friendly.mammal Місяць тому +2

    I love the character options recommendations in this one. Great job, as always! I don't have time to play most of the APs, so watching your videos alongside How It's Played is one of my favorite ways to enjoy them ♥️

  • @OdenGender
    @OdenGender Місяць тому +1

    These are soooooo soooo good. Thank you!!

  • @TheLocalDisasterTourGuide
    @TheLocalDisasterTourGuide Місяць тому +2

    So you know... that teaser...
    There was a video series that I originally planned for this year that I had to cut after I decided to go back to school...
    I want you to know, that teaser produced a ridiculous amount of hype when I heard it! LOL!
    I'm glad I'm not the only content creator insane enough to think along those lines!

    • @Podfinder
      @Podfinder  Місяць тому

      I hope it lives up to your expectations. It has quicky spiraled out of control, but I'm having a lot of fun putting it together.

  • @Rastayeti666
    @Rastayeti666 Місяць тому +1

    very good video, subscribed

  • @blevenox1916
    @blevenox1916 Місяць тому +1

    Would like to add that Animist is a strong fit for a class as well. It fits the themes of connecting with spirits, both natural and of the deceased, and the access to flexible lores is more than helpful

    • @Podfinder
      @Podfinder  Місяць тому

      Excellent point. Unfortunately, I wrote and recorded this video prior to the release of War of Immortals.

    • @blevenox1916
      @blevenox1916 Місяць тому

      @ I figured that was the case

  • @unnefer001
    @unnefer001 Місяць тому +5

    "No pun intended."
    I don't believe you.

  • @fullfire55
    @fullfire55 Місяць тому +5

    Loved this video. Listened to it on my whole train ride.
    One question: is there a particular reason you do not mention the Cleric as a recommended class? It feels like their role as a more literal monk- one that is not a martial artist but one dedicated to prayer and their gods, feels like a great fit. As well as both superstition and religion.
    Is there something that made you not include them or is it just a miss or, possibly perhaps, too obvious to include?

    • @Podfinder
      @Podfinder  Місяць тому +3

      This was absolutely an oversight on my part. My bad. Cleric is a great choice for this campaign, assuming you choose an appropriate deity.

  • @crowdad9927
    @crowdad9927 Місяць тому +1

    Could you do Strength of Thousands next?

    • @Podfinder
      @Podfinder  Місяць тому +5

      It's on the schedule for early 2025. Not next, but it's coming.

  • @danrimo826
    @danrimo826 13 днів тому +1

    I find it odd that people talk about the fights being 'easy' in this AP. Don't PF2e GMs automatically adapt their fight difficulties to the ability of their players? I'm still new to PF2e but that is pretty normal in all other systems I have run.

    • @Podfinder
      @Podfinder  13 днів тому +1

      Not necessarily. It takes an experienced GM to recognize the strengths of their players and adapt accordingly. Additionally, some GMs (even good ones who really know the system) might not automatically adjust encounter difficulty in a pre-written AP, since there might be moving parts behind the scenes that adjusting individual encounter balance might negatively impact. There's also a history of PF2E APs being over-tuned and crazy hard (Age of Ashes, for example), especially because the page count limit encourages authors to use lots of single-enemy encounters featuring bosses that can easily critically hit PCs.
      I also just put out that warning for GMs. If their gaming group is used to harder fights and wants the challenge, they should know up front that some extra work will be needed to get the combats they are used to.
      Edit: I should clarify that I agree that some amount of tailoring should be the expectation and the norm, but I don't feel that it can be relied upon. Hence the warning about the relatively easy combats.

    • @danrimo826
      @danrimo826 13 днів тому

      @@Podfinder Aah I get it - thanks!

  • @blueThumbnail
    @blueThumbnail Місяць тому +2

    Bro wanted to describe willowshore but described Vermont instead smh

  • @obamabiden
    @obamabiden Місяць тому +1

    ah, season of ghosts, the campaign you can spoil by knowing what year it is, being too honest when asked what country it's set in, your players knowing anything about the continent its set in, watching this video for more than a few seconds, trying to build a setting-appropriate character and of course all the normal ways a game is spoiled
    thankfully, the average player research level will likely save you

    • @danrimo826
      @danrimo826 13 днів тому +1

      Hahaha ikr? I'm sure I could change the name of the continent my players are in every session and they would not even notice. Let alone the year.