@9:56 : "Each voxel material needs to have a separate ID assigned to it, and then when this is edited in this map and loaded, that material will be put in that location." How do I know what ID I should assign? Can I just say: "40 is for desert or 60 is for forests"? And what color(s) do I use when I paint them in the red-channel of the MAT-Map? Where is the reference, that Space Engineer know that a certain color on the map is a certain ID in the .sbc-file?
Keen's official guide is no longer available. You now have the best detailed video guides on making custom planets, thank you!
15:15 Oh man... Phew. It's gettin' steamy in here!
Love how fluid the intro is, keep up the good work man you have my support.
@9:56 : "Each voxel material needs to have a separate ID assigned to it, and then when this is edited in this map and loaded, that material will be put in that location."
How do I know what ID I should assign? Can I just say: "40 is for desert or 60 is for forests"? And what color(s) do I use when I paint them in the red-channel of the MAT-Map? Where is the reference, that Space Engineer know that a certain color on the map is a certain ID in the .sbc-file?
great tutorial :D
bad cpu cooler? :D
Gpu Fans
tnx alot