The reason: They hype players with new stuff only for players to not have access until they pay and grind the battlepass (I blame the Overwatch business model). And you also cannot try out new suits in practice mode until after 5 seasons.
Honestly not solely what killed it in my opinion, I wouldn't have a problem with the grind system they had if not for the fact that you just didn't get a lot of in game currency with each season. For me in hindsight it felt like mid way through the games life (I feel like mainly around the release of dynames) they just knew the game wasn't gonna last cause every season felt like it had less and less to it. Like the guy says in the video there was no real incentive to play the game. For me the main reason it flopped was because they just got complacent with development, the balancing was so out of touch and you could tell it was purely based on in game k/d stats. They made zero move to actually improve the game itself with no new maps for 3 seasons, and bugs and connection issues were rampant throughout the games life span. Combine that with the looming launch of GBO2 it's days were numbered. P.S. it was so funny to me that everyone was like "gbo2 is so much better than evo we're finally gonna get a real Gundam Game on steam!!" Then GBO2 actually releases and it's now one of the worst rated steam games ever lmao
There were two major issues: 1. New and Returning players got a ton of free stuff while active players were shafted. I used to grind out the battle pass for the first couple seasons, but there wasn't an incentive to keep playing. 2. Lack of post launch advertising. After the initial boom, it declined more and more. I'm still salty since they added my favorite Mobile Suit (Zeta Gundam) right before the end of the game. Playing the Zeta Gundam was the most fun I've ever had in any hero shooter and it was taken from me 😢
hate how crap it felt though bo2 was more fun than this. sucks bandai dont wanna ruin the cash cow of boost. so we gotta emu it on pc to just play xboost rn
I personally really liked this game im not a huge fan of the hole slow control thing and I know that's like the point it's a hard sell to me to commit to that and also get my friends to play with me.
I have no faith with Bandai Namco when it comes to multiplayer games. They're a money hungry corporation who focuses only on the monetization of games rather than the quality of the games themselves
exactly. Sad too since the game played very well but died because namco cannot run a game like this to save its life. At least modded community servers exist
Yea...think they should use the Franchise and go back to a larger Single player campaign style.....Allow players to play though the actual series. IE Gundam Crossfire.......that game I love.
Problems that caused the low player numbers: 01) Almost no advertisements outside of Twitter. (Super lazy in the advertising department) 02) Playable MS roster is so few and not the MS everyone wanted. 03) GBO2 snatched majority of the PC players away. (Not surprising) 04) The old DAILY & WEEKLY missions was so tedious or too much of a hassle, it didn't appeal to casual players since it doesn't respect their time.(Had to play specific MS to complete mission) 05) HQ Mode made people get fed up due to the unnecessary long match times. 06) HQ Mode has a huge snowball effect, effectively demoralizing players on the losing side. 07) Matchmaking is stupid to the point you get teamed up with lower ranks despite being way waaaaaaaay higher than them. 08) Not much incentive to make old and newcomers to play longer. (No capital gain & no acct level up rewards) 09) Skins of MS and weapons are so generic and lackluster. (Just add stripes or only single/two color pallete swap) 10) Too many region locked Countries can't play the game. 11) Few maps. (Repetition in same old maps) 12) Voice lines only in EN Dub. (No options to choose other language dubs) 13) There's no representative MS for ZZ, X, V, G and etc. 14) MS abilities & mechanics doesn't make sense lorewise to most Gundam fans. (Exia acting like Genji, throwing GN Daggers instead of using GN Rifle) 15) Unable to rejoin match when you suddenly got disconnected. 16) You barely feel the damage until you check your HP. 17) Guntank almost always gets you the MVP of the match at the end, if you're decent enough. 18) Balancing is so stupid that you'd think that they're not listening to the players, effectively making some MS to be useless overall and not being picked by players. They should've released MSGO (Mobile Suit Gundam Online) Worldwide instead. Way better due to the 50 vs 50 matches.
@@Noname-zq1rt Really good since it's a 50 vs 50 Gundam game. (Could go 52 vs 52) Lots of videos shows how fun & chaotic it is. Sadly the servers available are only from Japan and Taiwan. Region Lock in Japan. Taiwan server, you couldn't understand anything and registration is very picky with the email service provider you use.
@@Noname-zq1rt You would of hated MSGO. Unit acquisition was gacha (literally) and also silver/gold rated so you needed the gold one to get the "real" version of the character with better weapons and stats. GBO wasn't out on steam at the time of EVO and it didn't review well either once it did come out.
Or just resurrect Battle Operation Next. But this would easily drive away all the players of the Extreme VS, yet they sparingly release the Extreme VS line to the wider world so I don't see the reason why can't they just bring GBO Next back from the dead?
The reason why Gundam fans didn't like Evolution isn't the fluidity, despite being giant mechs, in the lore Mobile Suits are fast and agile as hell, that's why they almost completely replaced fighter jets and tanks. The reason why fans didn't like Evo is the lack of immersion, Evo matches don't feel like battles in the Gundam universe, the maps are too small, and there are no zero gravity space maps. Not to mention that a Gundam game requires a story driven single player campaign.
Considering all the potential interesting Gundam settings out there, the fact they went with completely generic maps was weird. Like woooooOOOoooh its PORT CITY!! Why couldn't that have been Torrington Base or something with the wreckage of the Shamblo somewhere as a cool set piece?
The maps are so incredibly bad. It feels like they are made specifically for MSs to fight in, which makes absolutely no sense. One main point of the series is to portray the cruelty of war and one way of doing that is to have these gigantic machines fighting within cities. In evo it just feels that the map is so dead, I can't feel that I'm fighting in somewhere human should be present, it's just to fake and kills the immersion
@@jackaholic6050 Outlasting Gundam Evolution is not an indication that you're doing something right. It's an indication that you've done less wrong. Honestly when I think of an 'impressive lineup', titles like Zeonic Front and Lost War Chronicles are what come to mind.
GBO2 IS great though, largely suffered from a terrible launch too though, and some match can feel pretty frustrating. Also, at least you can unlock at least 80% of the suits without problems.
@zombieplus1423 Then there is a ton of 'less wrong' that Gbo2 is doing. Even despite the bad launch and mismanagement, there's still at least 2000 players playing during peak hours. Having interesting mechanics and a more solid mecha gameplay did wonders to keep this game alive until now. It's also significantly more f2p friendly than Gundam Evo, though you have to be willing to grind.
The 3 main reasons why Gundam Evolution failed. 1: Not enough advertisement for the game to draw in new players. 2: Lack of management to keep the game interesting balanced. 3: Developers made to shift priorities on the Gundam Metaverse project. You know, the VR beta that had everything Bandai had been working on leaked to the public via hackers that found an open door through the VR project? Suffice to say, the game had failed even before it hit the ground running. Oh, and keep in mind that the people who complained that the Mobile Suits moved too fast are the same people who played Gundam Battle Operation 2, where every Mobile Suit moves too slow. Actually, I think I'd put their speed on par with how every unit moves so slow in New Gundam Breaker.
They kneecapped the game from the start with poor marketing. I knew people who were into both Gundam and hero shooters who simply didn't know it existed.
what i think is the main reason : Nobody asked for a gundam game built around a dying IP (hero shooter) bandai namco always fails to understand that just the mobile suit isn't enough to satisfy the fans we already have so many other options. What the fans wouldve wanted was to the ability to partake in the massive battles of the anime. When bandai namco gives the gundam fanbase a game where we can partake in the battle of loum shooting down several musai class ships or the defense of orb island with an astray then we have something fresh and new. (im not counting gundam dynasty warrior since all it is, is a hero hack and slash game). Bandai Namco has truly forgot one aspect of the anime they always fail to convey in their games and that is the lack of the fanbase being able to partake in the large battles that happen throughout the anime, most gundam animes are built around war and the fight scenes arent just small skirmishes but full blown war when a large force meets another large force. Its crazy how a non gundam game like mecha break and armored core feel more like the anime than any of the dogshit games that bandai releases to this days, the ability to narrowly dodge missiles , dodge hyper beam attacks in a split second is more akin to gundam seeds, eye changing modes that athrun and kira do before they just casually dodge every attack towards them in a few seconds. I feel like a newtype when i play armored core and mecha break. I could go on about the dogshit map design of gundam evo but this comment is long enough.
This has been the only hero shooter I ever played. I loved the game, and created a bunch of videos on it. That being said, the monetization was very terrible and it had its share of bugs but they were working on them. I do play the fan server here and there still, but not as much as I used to.
@@EntombedToast70there’s a rumor from a known “reliable” leaker that apparently they’re making something similar, to toss into their meta verse project in the gaming section.
Good summarization of its downfall, Bandai really screwed up big with this, it has the potential to be one of the best hero shooter on the market but sadly ruined by corporate decisions. Launching it weeks before Overwatch 2 is already a red flag, not to mention that no global launch in the beginning but region by region, till the end of its line some region still couldn't play it. Problem with balancing units, tried to follow Overwatch's style of balancing but let just say it didn't go well, take the Nu for example, it was severely underpowered since launch, they buff it slightly better only to then nerf it again which make it worse than before, meanwhile units like Barbatos remains broken till the end Predatory monetization, pretty much explained in the video, units were locked behind a paywall with no way of earning currencies other than grinding BP or spend real money on it, meaning if you are F2P you will only have enough to buy 1 each season, oh and don't forget about loot boxes and skins as well, people spend hundreds just to get Char's Zaku II skin for Zaku 2 Ranged. GBO2 launched like 6 months later on Steam did took a toll of its playerbase, even though GBO2 was plagued by issues far worse than G.Evo it somehow able to retain more players compared to G.Evo, G.Evo had like hundred or two daily meanwhile GBO2 had 2-3K players at peak and somehow GBO2 able to last longer than G.Evo. Rest in Peace G.Evo, you will be remembered
There was a calculation done for a “guaranteed chance/amount of points” to get from boxes to afford the unique skins, it was estimated at maximum to be 400 USD and minimum to be 100 USD… Take that as you will.
I give Bandai enough money without buying digital versions of things I own in plastic. I also got random disconnected during launch so many times that I ate a 24 hour soft ban.
I actually enjoyed Gundam Evolution more than Overwatch. The extra movement options went a long way in enriching the gunplay beyond just the abilities offered by each mobile suit. It's unfortunate its potential had to be wasted by a company like Bamco, who was more worried about selling premium currency than actually making a good live service. It also didn't have constant barriers you had to shoot down, constant heal spamming, and tank characters with massive screen-stretching health bars so that's another thing lol.
While monetization was a problem, region locking the game was their biggest issue, cutting out regions that would have brought in thousands of players. Quality wise it was really polished compared to the other online Gundam games, but it was extremely hard to access the game, and then when it was more available, players were faced with having to catch up to other players who had been playing for longer, had more suits available and experience. I don't blame the game or the developers, they did an amazing job recreating the fantasy of Gundam. But delivery was a mess, and now we are back to Battle Operation 2, that has some really cool ideas, but doesn't feel as good to play.
Another thing that factored in Gundam Evo's downfall is the lack of marketing. They didn't promote it that well, if at all. And hell, during Gundam witch's airing, the season that brought a whole new wave of Gundam fans. The only G-witch thing in the game were some profile icons. They never put aerial in the game, thus there were no attempts to redirect the Gundam witch fans to Gundam evo. Even the COD collab skins have at aerial. Along with the original Gundam.
It was so funny seeing Kamfer being the last suit, like sure it’s a sick-ass design, but a year later and there was zero intention of adding aerial? Really?
7:25 I think about fluid fast paced dynamic movements is not the issue. In japan, gundam got game called "Gundam Extreme Versus" and its all about battle in style. The difference between Evolution and versus is in versus game, you can see what your robot doing when you playing it because it using 3rd person perspective
The real reason was we wanted a gritty mech shooter. Instead, it was a Overwatch ripoff with dodging (probably the only unique thing that destroyed by the need to add extremely oppressive units that can one shot like GM Sniper or do a two hit stun combo that kills you in one second).
Been a while since I tuned in great video. I had played the game near launch and towards the end of its lifespan. My bastion of hope is Mecha break as for a good hero/mech game looking forward to it's launch.
Bandai Namco really mishandled this game given that Overwatch 2 was actually disliked upon release and should have been an opportunity to attract players. Although getting disconnected is a common issue, having the entire client force a shutdown on disconnection is extremely annoying as it does take a while for the full game to launch from the steam library to the splash screen and finally the lobby. Worst aspect was it will not let you rejoin the match (aside the abandonment penalty) and whoever was left on your team will have an empty slot with no option to add players as a backfill. This will go on until there is around 2~3 persons left then the match will end in a win for the opposing side. Unit and skill /toolkits are also a bit messed up. Most Mobile Suit usually has a melee weapon aside it's other ranged weapons however some units here do not implement them properly. Case in point -- the GM Sniper II comes with 2 sets of beam saber but no way to use them. Customization was extremely limited as some Gundam games will allow recoloring specific parts but G-Evo locks everything as a preset in the form of skins. For comparison with the defunct Gundam Capsule Fighters, most units has 5 ~ 6 different common parts you can apply a paintjob creating your own custom colored unit. GBO2 while present was not exactly stable as it was closed for most part of the time G-EVO was running and took a while before they reopened the servers. Ended up skipping GBO2 given BN might close this game soon too.
Man I remember when they would actually have cool skins in the game, like the GM Sniper II White Dingo skin, but you could only get it through 3,000 of the currency you'd get from dupe skins from loot boxes. On average you'd get maybe 10-20 of that currency per box and the skins were limited time so good luck getting it. I think at some points they did give away the currency a couple times but it was only like 300 of it.
I miss this game, For being made for the west it was abandoned way too soon to be able to promote growth beyond the niche player base composed of gundam fandom fans and veteran overwatch players. The lootbox system was cursed although the cosmetics by the end of its life were the best. Alot of QOL things came on the final shooting the last half season before its shutdown. Loved the competitive gameplay with each suit having its place on both old suits and new suits. Met a friend whose main was Barbatos his gamertag was Barbie, he had a foul mouth sure but rocked with that mace countering entire pushes and objective grabs. Im glad to have met him for the time we had with g evo and gbo2. Rip Barbie miss talking to you man, see you in the next world
Bandia also does the tales of franchise and those games are some of the best and intense and storytelling I have ever seen with amazing convoluted side quests that leads to amazing results and they treat them like they're the unwanted stepchild.
I think it primarily came down to Bandai Namco just not giving this team either the funding or the time needed to really get this game going, something they have a long history of doing when it comes to this ip. Even GBO2, as modestly successful as it seems to be, obviously is getting by on a shoestring budget judging from the sheer number of issues that still plague the game. I think there was other factors though. Despite it being touted as an Overwatch replacement, which it could have been, it also came at a time where I felt the first person hero arena game like Overwatch or Paladins was really starting to wane. Even similar games coming out like Marvel Rivals (which literally is taking everything including Overwatch's text format cause why not.) and most notably Mecha Break have opted for a 3rd person perspective, which lets you not only see the character but opens up a different gameplay flavor that I think might have benefitted Gundam Evolution better than the 1st person perspective (because obviously, it's cool to see the MS in action.). Personality means a lot in a game like this and I think it needed to exude more of that. Also I think it might have taken a bit too much inspiration from Overwatch's heavy emphasis on team composition and defined roles, probably one of the biggest issues with playing the game casually solo. People have brought up that the mecha feels too "unmech-like", like they can't tell they're using a giant robot because they're too fast etc but I don't think that would have mattered too much because look at a game like the Ex-Versus series. What I do think might have mattered though is the stage design was pretty lackluster. Mechanical corridors and such, it all just sort of blended together and none of it really gave at least a scale of the mobile suits themselves which I think is why so many felt a strange dissonance with the MS' size. I definitely think better stage design would have helped. Overall though I think it had the potential to be something, at least on paper but it was pretty evident that Bamco was not going to give Evo's team much time and money, considering how quickly they announced its scheduled end...even before the team was finished adding iconic MS like Nu Gundam and Zeta. Maybe if they hadn't thrown away so much money into Metaverse...
I did hate how many of the cosmetic’s were simple recolors. I liked the flashier ones that would radically recolor or even slightly change the appearance of the Mobile suit like the Prototype Gundam skin, the Pale Rider Space type skin
I'm a huge Gundam fan and I have huge collection of Gunpla. I made Diamond in GE and spent $100 in the game. The things I believe what's wrong GE Heavy Micro transaction Nothing to really grind for Lack of fan service Disconnect constantly and unable to rejoin Wait 30 to 1 hr wait for a 15 min match Toxic community
I've always chocked it up to the abysmal launch, it had a ton of players but it just fell off very quickly. They fixed alot of things later on, but it was too little too late.
I actually loved this game, I had 300 hours in this game but it was just treated so poorly. It felt good but god it really sucked that this game was treated with the back hand
After their season 3 patch I couldn't even play it anymore (wouldn't launch whatsoever despite troubleshooting). It was the final straw for me since I was looking forward to using the Heavy Arms. Its sad it went down the way it did.
The grind and constant monetization is what got old quick for me. It sucks cause I genuinely ENJOYED playing this game before I just stopped completely.
As a gundam fan, what trully got me off the game was not the monetization or the connection issues, but how the mobile suits were portraited into the game and wich ones got into the game. Like seriously, a GM-sniper, a standard Gundam and a Doom trooper makes sense, but do i need 4 diferent versions of ZAKU ? Whe the game got announced i thought cool, wanna se how the likes of Ryzel or other support types units would be translated into the game and i have to say i ended up disappointed
Before I started playing Gundam, I thought the movements and "feel" of the Gubdams would be similar to Titantfall 2s Titan movement and feel with their behemoth titans and small, agile titans.
Loved this game, shame management couldn't figure out how to keep people interested. Another problem was the battlepass, i literally paid $10 once and since you got in game credits in the pass that would equate to enough to buy the next season's pass my friends and I would basically just keep getting the new characters for free so they were bleeding money there too. The combat and aiming felt great and snappy. I really liked the movement cause it did feel unique compared to other games. Also disabling all chat killed the game cause you completely lost any sort of community feel after that update. It's like it was built to fail.
My main problem with the game coming from Series S was the matchmaking. One dropped connection on Xbox resulted in being booted back to player search. The game did have a little balancing issues but in the same token I feel like comparatively it wasn’t as bad as say like plants vs zombies. Also I missed the overwatch is the greatest boat because I was and still play tf2 to this day .
I was pretty sad that this game met the same fate as the Ghost in the Shell: Standalone Complex game. They were both fun games to play, but in the end poor execution lead to their demise. I wanted to spend money on this game, but the fact that I could not even play competitive mode in NA was a huge red flag.
As a person who played Gundam Evolution myself, between Barbatos being not only fast but having a overpowered melee strike, it wasn't a pleasant experience. That and locking a majority of the good mobile suits behind pay walls made little to no sense.
Y'know; while i think it may never happen, I would be down for a 40$ price Gundam Evolution with all the suits,Micro transactions,etc be unlocked as you play. maybe in a far off future i can see the possibility.
I would argue against that base roster was really good. They were pretty good throughout the entire life span though obviously buffs and nerfs would happen. But ashirmar, zaku 2, pale rider, methus(got worse towards the end of the game), were all fun and viable units
i have to give it to them with the roster selection atleast. no one's expecting Mahiroo there and for the time when people were just clamoring for boring suits like Freedom or Wing zero , we got some sick fucks like the Susanoo or Marasai, which in all honesty very underrepresented in a lot of Gundam games. The devs were clearly testing the waters here and honestly given time and if the game did took off, we would have some interesting rosters of character. Imagine playing as the Gundam Age where you can swap your equipments on the fly to tackle different situations, that would be sick.
I'm pissed that they completely removed this game, I know it was free to play, but myself and other people spent money on this game, and now it's just gone. They couldn't even let us play bots or do peer to peer multiplayer? They just take it away from us completely? That's so fucked.
Also not to mention the poor balancing for some of the Suits. Like Barbados could insta kill you with no effort and And escape with little punishment, Unicorn was basically a really hard to kill tank, Nu's abilities tracked you Aggressively Heavy gundam could shredd you easily, Zaku Malee could 1v2. These are just some off the top of my head
Zaku melee was so dogshit. Exia was miles better and I was actually top 20 in the world with him 😭. The only unbalanced unit was unicorn tbh. Nu gundam was also pretty dogshit untill it got Ult
No? Most of the suits were relatively well balanced. Barbatos, the one you mentioned, was pretty easy to counter. The suit was loud which means that teams and players could easily pick it out. The suit had no ranged offensives whatsoever, which means that players could effectively just dash away from a Barb player and gain the advantage of having a literal gun. Unicorn wasn't tanky at all, it had 800hp which was the lowest amount for a suit to have and it's passive ability of healing barely helped that. Nu's funnels were pretty bad when they got buffed but they were pretty alright before the game ended, you just had to keep moving. Heavy arms was just keeping distance and knowing that he's easy af to headshot when he was double firing and Zaku Melee just needs people who could walk/dash back to easily counter him.
@@Bazskua Before the Nerf, Dozzle's Zaku was way better than Exia. To the point you'd wipe the enemy team more often than Exia. After the Nerf it became useless.
Don't forget the God among all mobile suits: the Guntank I could raw dog a whole team with my boy the Guntank and just keep getting away with it with all those dashes
Barbatos is a newb stomper. He ruins low skill lobbies but is VERY hard to play at all the better the player you're fightin is. He's not that good vs better players
Unfortunately there wasn't anything beyond the battlepass that you could earn. There was no in game currency you could earn, there was no real kind of rewards for a leveling system. It just felt like there wasn't any kind of recognition for how well you played. Aasimar and Dom just fucking owned, they were such fun suits to play. It's a travesty that Bandai fumbled this so bad on launch and then they fucking *doubled down* like assholes and treated the community like we were idiots
If I remember correctly, If you were to buy every single new mobile suit that got added into the game before it was shut down. You would be paying over $100. For them all. Also, the developers even said that they were going to introduce new and easier ways to get free currency to buy new mobile suits. Until Bandai stepped in and said no. Which was proved with a data mine. They had it all set up and ready for that upcoming season. But somewhere along the lines, Bandai made them get rid of it. The developers loved the game and Gundam franchise and you could see it. Bandai killed that all. Add to the fact, all the trouble Overwatch 2 had and still has. And Gundam evolution could've maybe surpassed it. I don't need to get into why Overwatch 2 didn't do so well, that's very well documented. But for such a threat it was to Evolution only for Overwatch to fail massively, at least fan wise. Bandai had such a golden goose in their arms, and abandoned it before it even had a chance. Had these very issues that have been addressed in the video been fixed. It would absolutely still be alive and maybe even have brought over many players from Overwatch 2. To this day, Bandai has never been the same to me.
Personally I enjoyed the game, I didn’t know much about gundam but was looking for a FTP game. Was definitely fun while it lasted and the game convinced me to buy some gunpla
I remember my hype when Gundam Evolution first release.I go straight to town buying Ps5 just to play it and when I want to download it and the system says not AVAILABLE IN YOUR COUNTRY..... What a joke~
Don’t forget that there was barely any communication with players and especially with the western fanbase. The east fanbase had the most votes for suits to be added along with unit adjustments and game modes.
I think someone needs to make a deep dive into an issue I notice mostly in shooters. Have you ever noticed that it is the MOST fun in the first two or three days? Then it devolves into the same 3 characters, the same 4 guns. Gundam Evo even had it, Barbatos just stunlocked people, and it was in every match... Winning is good and all, but does no one miss playing WITH the community and not against it? Like even the ALPHA BUILD of Delta Force has a zero recoil gun problem. It's not even OUT and people are playing it like it'll get them a tax deduction.
The only time my PSN account ever got hacked through all online systems that required an account came literally while playing this game. Twice. That didn't help my play time with the game. No issues after stopping. Coincidence or not, I decided to not chance it again.
This game died because it was an actual copy of overwatch. Several of the playable mobile suits were literal reskins of overwarch characters. Gundam Exia= Genji, Zaku II = tracer, GM sniper = widowmaker etc. but the problem was if someone wanted to play overwatch then they would just go play that instead. Plus this game dropped a month before overwatch 2 launched. It never stood a chance.
Bandai really fumbled it with this one cuz i actually enjoyed the game the way it was but sadly, knowing bandai, they definitely mishandled everything, gundam evolution had massive potential but like i said they definitely mishandled it badly 😢
0:59 I think this is true to almost EVERY franchise that is not shonen big selling. For instance Digimon while sure it has to share stuff with Toei, it always ends up with games being close 2-3 years after completition or closing studios working on games. For gundam feels the same, SDGO all the way back in 2009/2012 was a pretty good game that could have evolve but no, they just left it on a corner.
It's just an overwatch with Gundam skin. I literally, since the first time it is revealed even to now, never get what's so good about it. And I fucking love Gundam and mech in general. Who ask for this game?
From a gundam fan perspective, the game did very poorly in owing the series. 1. Lack of popular MS Till the game died, I can't believe BN didn't release any popular suit from the SEED series. Seed is probably one of the most popular series around yet they didn't even care to give their suit a chance. On top of that, there was actually a new gundam series when the game was still alive: witch from mercury. But no, there was not a single MS from the show. Imagine how many new players would an aerial or pharact or even Darilbalde attract. It's so weird that I think that they intended to save it for later releases but they didn't get the chance to and the game died. 2. Near to 0 story content for the MS. The only part where we can know more about the MS are from the small paragraph of introduction... Yeah later you have famous lines in achievements by the MS pilot but that's it. Heck even the stickers did a better job at portraying the MS. When i board exia I don't feel like setsuna, and lines aren't even related, it's just like a random dude stole exia and piloted it. 3. Random maps Gundam has been around half a decade and more than 50 series and in each of them there are famous locations. Be it the kingdom of azadistan from OO, YUUNIUS 7 from seed, the academy from WFM, each series has their landmarks where it signifies the history or story of the series. But in gun evo sadly, none of them are present. All we get are generic maps that could probably be from other hero shooters. Take OW2 characters and put them on the map and u will see no difference. I still don't understand why did they not use the chance to get ideas from famous locations in the series and make them into playable maps. Others have commented on the game as a shooter, but here I am to comment it as a gundam game. Sadly, it has done very badly in terms of fan service or portraying the series.
The games ttk was awful too, hard for new people to join....and the matchmaker blew, I had 16 loses in a row and only won 1 before I stopped for a couple months
I also want to mention that the game was not available globally. I'm from Latin America and you could not play the game. Hell, even big countries like Mexico were not allowed. I don't think the game would have survive longer if it was available in those places, but it couldn't have hurt its lifetime any more than 16 months.
One thing i hate companies for is launching games next to well established series people rather play instead. Gundam evolution should've never been a hero shooter. It should've had it as a game mode but it shouldve been like ace combat infinity. As simply as that. The multiplayer shouldve been more like titanfall/Battlefront/battlefield. It shouldve been the game that was bat shit crazy and fot people who would want to play as iconic gundams/suits and or play iconic plot points in the series. The only reason i played evo is to get the new type rank. To bad nobody played ranked...
Am I the only one that didn’t gaf about the cosmetics? I loved the gameplay, art style and maps. New characters and abilities behind paywalls do suck but the core mechs were amazing.
I love Gundam but i had no interest in a hero shooter. I gravitate more towards the action games (Gundam Breaker 3, Dynasty Warriors Gundam) or the single player level shooters (PS2 era Gundam titles like Journey to Jaburo).
The reason: They hype players with new stuff only for players to not have access until they pay and grind the battlepass (I blame the Overwatch business model). And you also cannot try out new suits in practice mode until after 5 seasons.
Don't forget region locking. And even not selling outright in certain regions.
Yep, the awful monetization system kills the hype. Also, Bandai
Honestly not solely what killed it in my opinion, I wouldn't have a problem with the grind system they had if not for the fact that you just didn't get a lot of in game currency with each season.
For me in hindsight it felt like mid way through the games life (I feel like mainly around the release of dynames) they just knew the game wasn't gonna last cause every season felt like it had less and less to it. Like the guy says in the video there was no real incentive to play the game. For me the main reason it flopped was because they just got complacent with development, the balancing was so out of touch and you could tell it was purely based on in game k/d stats. They made zero move to actually improve the game itself with no new maps for 3 seasons, and bugs and connection issues were rampant throughout the games life span. Combine that with the looming launch of GBO2 it's days were numbered.
P.S. it was so funny to me that everyone was like "gbo2 is so much better than evo we're finally gonna get a real Gundam Game on steam!!"
Then GBO2 actually releases and it's now one of the worst rated steam games ever lmao
ah Bandai
How can you blame the ow business model when the game is free, you could unlock hero freely and you spend money only on cosmetics
There were two major issues:
1. New and Returning players got a ton of free stuff while active players were shafted. I used to grind out the battle pass for the first couple seasons, but there wasn't an incentive to keep playing.
2. Lack of post launch advertising. After the initial boom, it declined more and more.
I'm still salty since they added my favorite Mobile Suit (Zeta Gundam) right before the end of the game. Playing the Zeta Gundam was the most fun I've ever had in any hero shooter and it was taken from me 😢
@@lyricalsnowfall and region lock. Due to some copyright issues, some countries couldnt play the game at all
Serious gundam gamer here, loved this game, it's a crime they cut it. Thank god it's being revived by a fan project.
hate how crap it felt though bo2 was more fun than this. sucks bandai dont wanna ruin the cash cow of boost. so we gotta emu it on pc to just play xboost rn
I sadly smell a cease and desist
@@najlitarvan921 Doesn't seem very logical but wouldn't surprise me
Fan project?
I personally really liked this game im not a huge fan of the hole slow control thing and I know that's like the point it's a hard sell to me to commit to that and also get my friends to play with me.
Wish the game had better management because the gameplay was pretty fun.
I have no faith with Bandai Namco when it comes to multiplayer games. They're a money hungry corporation who focuses only on the monetization of games rather than the quality of the games themselves
exactly. Sad too since the game played very well but died because namco cannot run a game like this to save its life. At least modded community servers exist
Yea...think they should use the Franchise and go back to a larger Single player campaign style.....Allow players to play though the actual series. IE Gundam Crossfire.......that game I love.
Problems that caused the low player numbers:
01) Almost no advertisements outside of Twitter. (Super lazy in the advertising department)
02) Playable MS roster is so few and not the MS everyone wanted.
03) GBO2 snatched majority of the PC players away. (Not surprising)
04) The old DAILY & WEEKLY missions was so tedious or too much of a hassle, it didn't appeal to casual players since it doesn't respect their time.(Had to play specific MS to complete mission)
05) HQ Mode made people get fed up due to the unnecessary long match times.
06) HQ Mode has a huge snowball effect, effectively demoralizing players on the losing side.
07) Matchmaking is stupid to the point you get teamed up with lower ranks despite being way waaaaaaaay higher than them.
08) Not much incentive to make old and newcomers to play longer. (No capital gain & no acct level up rewards)
09) Skins of MS and weapons are so generic and lackluster. (Just add stripes or only single/two color pallete swap)
10) Too many region locked Countries can't play the game.
11) Few maps. (Repetition in same old maps)
12) Voice lines only in EN Dub. (No options to choose other language dubs)
13) There's no representative MS for ZZ, X, V, G and etc.
14) MS abilities & mechanics doesn't make sense lorewise to most Gundam fans. (Exia acting like Genji, throwing GN Daggers instead of using GN Rifle)
15) Unable to rejoin match when you suddenly got disconnected.
16) You barely feel the damage until you check your HP.
17) Guntank almost always gets you the MVP of the match at the end, if you're decent enough.
18) Balancing is so stupid that you'd think that they're not listening to the players, effectively making some MS to be useless overall and not being picked by players.
They should've released MSGO (Mobile Suit Gundam Online) Worldwide instead.
Way better due to the 50 vs 50 matches.
I've heard of Online and seen a few videos of it, was it good?
@@Noname-zq1rt
Really good since it's a 50 vs 50 Gundam game. (Could go 52 vs 52)
Lots of videos shows how fun & chaotic it is.
Sadly the servers available are only from Japan and Taiwan.
Region Lock in Japan.
Taiwan server, you couldn't understand anything and registration is very picky with the email service provider you use.
That or Gundam supreme battle in mobile, I'd recommend the taiwan or korean version in Qooapp. Though idk if it's worth playing for you guys or not
@@Noname-zq1rt You would of hated MSGO. Unit acquisition was gacha (literally) and also silver/gold rated so you needed the gold one to get the "real" version of the character with better weapons and stats.
GBO wasn't out on steam at the time of EVO and it didn't review well either once it did come out.
Or just resurrect Battle Operation Next. But this would easily drive away all the players of the Extreme VS, yet they sparingly release the Extreme VS line to the wider world so I don't see the reason why can't they just bring GBO Next back from the dead?
The reason why Gundam fans didn't like Evolution isn't the fluidity, despite being giant mechs, in the lore Mobile Suits are fast and agile as hell, that's why they almost completely replaced fighter jets and tanks.
The reason why fans didn't like Evo is the lack of immersion, Evo matches don't feel like battles in the Gundam universe, the maps are too small, and there are no zero gravity space maps. Not to mention that a Gundam game requires a story driven single player campaign.
Considering all the potential interesting Gundam settings out there, the fact they went with completely generic maps was weird. Like woooooOOOoooh its PORT CITY!! Why couldn't that have been Torrington Base or something with the wreckage of the Shamblo somewhere as a cool set piece?
Eh it depends, I personally like Gevo more than GBO2
The maps are so incredibly bad. It feels like they are made specifically for MSs to fight in, which makes absolutely no sense. One main point of the series is to portray the cruelty of war and one way of doing that is to have these gigantic machines fighting within cities. In evo it just feels that the map is so dead, I can't feel that I'm fighting in somewhere human should be present, it's just to fake and kills the immersion
Owned by Bandai, it was bound to fail no matter how well they did
>an impressive lineup of video games
>shows GBO2
We're off to a good start.
Hey, it did outlive Gundam Evolution on PC. It's doing something right.
@@jackaholic6050 Outlasting Gundam Evolution is not an indication that you're doing something right. It's an indication that you've done less wrong.
Honestly when I think of an 'impressive lineup', titles like Zeonic Front and Lost War Chronicles are what come to mind.
GBO2 IS great though, largely suffered from a terrible launch too though, and some match can feel pretty frustrating. Also, at least you can unlock at least 80% of the suits without problems.
@zombieplus1423 Then there is a ton of 'less wrong' that Gbo2 is doing. Even despite the bad launch and mismanagement, there's still at least 2000 players playing during peak hours. Having interesting mechanics and a more solid mecha gameplay did wonders to keep this game alive until now. It's also significantly more f2p friendly than Gundam Evo, though you have to be willing to grind.
only one that good is lately is the versus series. exvs2 xboost is fun although you got to do some bs to play it on pc.
God man, I just want to live in a timeline where this and Ghost In The Shell: First Assault are alive and well
And the fact that you can't melee for non melee specialized units like, the Gundam and GM literally had beam sabers sticking out of their backs.
The 3 main reasons why Gundam Evolution failed.
1: Not enough advertisement for the game to draw in new players.
2: Lack of management to keep the game interesting balanced.
3: Developers made to shift priorities on the Gundam Metaverse project. You know, the VR beta that had everything Bandai had been working on leaked to the public via hackers that found an open door through the VR project?
Suffice to say, the game had failed even before it hit the ground running.
Oh, and keep in mind that the people who complained that the Mobile Suits moved too fast are the same people who played Gundam Battle Operation 2, where every Mobile Suit moves too slow. Actually, I think I'd put their speed on par with how every unit moves so slow in New Gundam Breaker.
They kneecapped the game from the start with poor marketing. I knew people who were into both Gundam and hero shooters who simply didn't know it existed.
what i think is the main reason : Nobody asked for a gundam game built around a dying IP (hero shooter) bandai namco always fails to understand that just the mobile suit isn't enough to satisfy the fans we already have so many other options. What the fans wouldve wanted was to the ability to partake in the massive battles of the anime. When bandai namco gives the gundam fanbase a game where we can partake in the battle of loum shooting down several musai class ships or the defense of orb island with an astray then we have something fresh and new. (im not counting gundam dynasty warrior since all it is, is a hero hack and slash game). Bandai Namco has truly forgot one aspect of the anime they always fail to convey in their games and that is the lack of the fanbase being able to partake in the large battles that happen throughout the anime, most gundam animes are built around war and the fight scenes arent just small skirmishes but full blown war when a large force meets another large force. Its crazy how a non gundam game like mecha break and armored core feel more like the anime than any of the dogshit games that bandai releases to this days, the ability to narrowly dodge missiles , dodge hyper beam attacks in a split second is more akin to gundam seeds, eye changing modes that athrun and kira do before they just casually dodge every attack towards them in a few seconds. I feel like a newtype when i play armored core and mecha break. I could go on about the dogshit map design of gundam evo but this comment is long enough.
This has been the only hero shooter I ever played.
I loved the game, and created a bunch of videos on it. That being said, the monetization was very terrible and it had its share of bugs but they were working on them.
I do play the fan server here and there still, but not as much as I used to.
Man, i wish they brought this back, but done better
Like, I bought ABSOLUTELY nothing, but I played this game for almost 2 months straight
its still playable in the side 7 modded community servers
@@isaacargesmith8217 I'm on console
@@EntombedToast70there’s a rumor from a known “reliable” leaker that apparently they’re making something similar, to toss into their meta verse project in the gaming section.
@@Ko-165 ??? What is throw? Meta verse???????
Good summarization of its downfall, Bandai really screwed up big with this, it has the potential to be one of the best hero shooter on the market but sadly ruined by corporate decisions.
Launching it weeks before Overwatch 2 is already a red flag, not to mention that no global launch in the beginning but region by region, till the end of its line some region still couldn't play it.
Problem with balancing units, tried to follow Overwatch's style of balancing but let just say it didn't go well, take the Nu for example, it was severely underpowered since launch, they buff it slightly better only to then nerf it again which make it worse than before, meanwhile units like Barbatos remains broken till the end
Predatory monetization, pretty much explained in the video, units were locked behind a paywall with no way of earning currencies other than grinding BP or spend real money on it, meaning if you are F2P you will only have enough to buy 1 each season, oh and don't forget about loot boxes and skins as well, people spend hundreds just to get Char's Zaku II skin for Zaku 2 Ranged.
GBO2 launched like 6 months later on Steam did took a toll of its playerbase, even though GBO2 was plagued by issues far worse than G.Evo it somehow able to retain more players compared to G.Evo, G.Evo had like hundred or two daily meanwhile GBO2 had 2-3K players at peak and somehow GBO2 able to last longer than G.Evo.
Rest in Peace G.Evo, you will be remembered
There was a calculation done for a “guaranteed chance/amount of points” to get from boxes to afford the unique skins, it was estimated at maximum to be 400 USD and minimum to be 100 USD… Take that as you will.
I give Bandai enough money without buying digital versions of things I own in plastic. I also got random disconnected during launch so many times that I ate a 24 hour soft ban.
I actually enjoyed Gundam Evolution more than Overwatch. The extra movement options went a long way in enriching the gunplay beyond just the abilities offered by each mobile suit. It's unfortunate its potential had to be wasted by a company like Bamco, who was more worried about selling premium currency than actually making a good live service.
It also didn't have constant barriers you had to shoot down, constant heal spamming, and tank characters with massive screen-stretching health bars so that's another thing lol.
While monetization was a problem, region locking the game was their biggest issue, cutting out regions that would have brought in thousands of players. Quality wise it was really polished compared to the other online Gundam games, but it was extremely hard to access the game, and then when it was more available, players were faced with having to catch up to other players who had been playing for longer, had more suits available and experience. I don't blame the game or the developers, they did an amazing job recreating the fantasy of Gundam. But delivery was a mess, and now we are back to Battle Operation 2, that has some really cool ideas, but doesn't feel as good to play.
I'm not Japanese, I'm no Gundam guy. But this game looked kinda interesting and I kept it in the back of my head.
There are still modded community server if you still want to try it
play older gundam games
@@yokai1235 I will not
Another thing that factored in Gundam Evo's downfall is the lack of marketing. They didn't promote it that well, if at all.
And hell, during Gundam witch's airing, the season that brought a whole new wave of Gundam fans. The only G-witch thing in the game were some profile icons. They never put aerial in the game, thus there were no attempts to redirect the Gundam witch fans to Gundam evo. Even the COD collab skins have at aerial. Along with the original Gundam.
It was so funny seeing Kamfer being the last suit, like sure it’s a sick-ass design, but a year later and there was zero intention of adding aerial? Really?
Never even got the chance to play since Namco decided some region should be locked out of the game.
7:25 I think about fluid fast paced dynamic movements is not the issue. In japan, gundam got game called "Gundam Extreme Versus" and its all about battle in style. The difference between Evolution and versus is in versus game, you can see what your robot doing when you playing it because it using 3rd person perspective
The best 43 Killstreak i got was with Sazabi shotgunning back to back while holding point.
But i could tell the microtransactions was gonna suck.
The real reason was we wanted a gritty mech shooter. Instead, it was a Overwatch ripoff with dodging (probably the only unique thing that destroyed by the need to add extremely oppressive units that can one shot like GM Sniper or do a two hit stun combo that kills you in one second).
Been a while since I tuned in great video. I had played the game near launch and towards the end of its lifespan. My bastion of hope is Mecha break as for a good hero/mech game looking forward to it's launch.
1:58 Reinhardt? Brigitte?
To me it feels like they have no pride over their games and are mainly concerned with making as much money off their games until it dies.
Bandai Namco really mishandled this game given that Overwatch 2 was actually disliked upon release and should have been an opportunity to attract players.
Although getting disconnected is a common issue, having the entire client force a shutdown on disconnection is extremely annoying as it does take a while for the full game to launch from the steam library to the splash screen and finally the lobby. Worst aspect was it will not let you rejoin the match (aside the abandonment penalty) and whoever was left on your team will have an empty slot with no option to add players as a backfill. This will go on until there is around 2~3 persons left then the match will end in a win for the opposing side.
Unit and skill /toolkits are also a bit messed up. Most Mobile Suit usually has a melee weapon aside it's other ranged weapons however some units here do not implement them properly. Case in point -- the GM Sniper II comes with 2 sets of beam saber but no way to use them.
Customization was extremely limited as some Gundam games will allow recoloring specific parts but G-Evo locks everything as a preset in the form of skins. For comparison with the defunct Gundam Capsule Fighters, most units has 5 ~ 6 different common parts you can apply a paintjob creating your own custom colored unit.
GBO2 while present was not exactly stable as it was closed for most part of the time G-EVO was running and took a while before they reopened the servers.
Ended up skipping GBO2 given BN might close this game soon too.
Man I remember when they would actually have cool skins in the game, like the GM Sniper II White Dingo skin, but you could only get it through 3,000 of the currency you'd get from dupe skins from loot boxes. On average you'd get maybe 10-20 of that currency per box and the skins were limited time so good luck getting it. I think at some points they did give away the currency a couple times but it was only like 300 of it.
I miss this game, For being made for the west it was abandoned way too soon to be able to promote growth beyond the niche player base composed of gundam fandom fans and veteran overwatch players. The lootbox system was cursed although the cosmetics by the end of its life were the best. Alot of QOL things came on the final shooting the last half season before its shutdown. Loved the competitive gameplay with each suit having its place on both old suits and new suits. Met a friend whose main was Barbatos his gamertag was Barbie, he had a foul mouth sure but rocked with that mace countering entire pushes and objective grabs. Im glad to have met him for the time we had with g evo and gbo2. Rip Barbie miss talking to you man, see you in the next world
Bandia also does the tales of franchise and those games are some of the best and intense and storytelling I have ever seen with amazing convoluted side quests that leads to amazing results and they treat them like they're the unwanted stepchild.
I think it primarily came down to Bandai Namco just not giving this team either the funding or the time needed to really get this game going, something they have a long history of doing when it comes to this ip. Even GBO2, as modestly successful as it seems to be, obviously is getting by on a shoestring budget judging from the sheer number of issues that still plague the game.
I think there was other factors though. Despite it being touted as an Overwatch replacement, which it could have been, it also came at a time where I felt the first person hero arena game like Overwatch or Paladins was really starting to wane. Even similar games coming out like Marvel Rivals (which literally is taking everything including Overwatch's text format cause why not.) and most notably Mecha Break have opted for a 3rd person perspective, which lets you not only see the character but opens up a different gameplay flavor that I think might have benefitted Gundam Evolution better than the 1st person perspective (because obviously, it's cool to see the MS in action.). Personality means a lot in a game like this and I think it needed to exude more of that. Also I think it might have taken a bit too much inspiration from Overwatch's heavy emphasis on team composition and defined roles, probably one of the biggest issues with playing the game casually solo.
People have brought up that the mecha feels too "unmech-like", like they can't tell they're using a giant robot because they're too fast etc but I don't think that would have mattered too much because look at a game like the Ex-Versus series. What I do think might have mattered though is the stage design was pretty lackluster. Mechanical corridors and such, it all just sort of blended together and none of it really gave at least a scale of the mobile suits themselves which I think is why so many felt a strange dissonance with the MS' size. I definitely think better stage design would have helped.
Overall though I think it had the potential to be something, at least on paper but it was pretty evident that Bamco was not going to give Evo's team much time and money, considering how quickly they announced its scheduled end...even before the team was finished adding iconic MS like Nu Gundam and Zeta. Maybe if they hadn't thrown away so much money into Metaverse...
I really miss this game. I bought the pass once you got enough to get the next one, and enough for 1.5 amount for another ms. The gameplay was so fun
I did hate how many of the cosmetic’s were simple recolors. I liked the flashier ones that would radically recolor or even slightly change the appearance of the Mobile suit like the Prototype Gundam skin, the Pale Rider Space type skin
I'm a huge Gundam fan and I have huge collection of Gunpla. I made Diamond in GE and spent $100 in the game.
The things I believe what's wrong GE
Heavy Micro transaction
Nothing to really grind for
Lack of fan service
Disconnect constantly and unable to rejoin
Wait 30 to 1 hr wait for a 15 min match
Toxic community
I've always chocked it up to the abysmal launch, it had a ton of players but it just fell off very quickly. They fixed alot of things later on, but it was too little too late.
players wanted a gundam game, not overwatch with a gundam skin
I came into this vid thinking “ how can you mess up a gundam here shooter”
Good lord I see how
Online games that are not rage-quit friendly will always die.
I spent 20$ on this game to later that night recive their server shutdown announcement
I actually loved this game, I had 300 hours in this game but it was just treated so poorly. It felt good but god it really sucked that this game was treated with the back hand
After their season 3 patch I couldn't even play it anymore (wouldn't launch whatsoever despite troubleshooting). It was the final straw for me since I was looking forward to using the Heavy Arms. Its sad it went down the way it did.
Bring back Gundam evolution, I was hoping playing this game
I think part of it not being released in Australia till like a year or 2 after its first release
You mean in the huge crater that once was Sidney?
It lasted less than a year lol, but I heard its only available in Australia last few months of its lifespan
@@StalkRay I played it for like a week when I found out it came out, then people were saying the game was closing
The grind and constant monetization is what got old quick for me.
It sucks cause I genuinely ENJOYED playing this game before I just stopped completely.
What why do all the mechs seem to be like person-sized? Was that intentional?
That's what made Evo feel off. No sense of scale. It just felt like we were playing people cosplaying Gundam.
As a gundam fan, what trully got me off the game was not the monetization or the connection issues, but how the mobile suits were portraited into the game and wich ones got into the game. Like seriously, a GM-sniper, a standard Gundam and a Doom trooper makes sense, but do i need 4 diferent versions of ZAKU ? Whe the game got announced i thought cool, wanna se how the likes of Ryzel or other support types units would be translated into the game and i have to say i ended up disappointed
Before I started playing Gundam, I thought the movements and "feel" of the Gubdams would be similar to Titantfall 2s Titan movement and feel with their behemoth titans and small, agile titans.
Why there is not a game like world of tanks but with gundam mobile suits instead of thanks
Loved this game, shame management couldn't figure out how to keep people interested. Another problem was the battlepass, i literally paid $10 once and since you got in game credits in the pass that would equate to enough to buy the next season's pass my friends and I would basically just keep getting the new characters for free so they were bleeding money there too. The combat and aiming felt great and snappy. I really liked the movement cause it did feel unique compared to other games. Also disabling all chat killed the game cause you completely lost any sort of community feel after that update. It's like it was built to fail.
I wanted to play this game so badly.
Latency is trash in S.E.A.
Also, game looks just a bit too floaty.
WDYM. We love that the guntank is moving at Mach 10 😂
My main problem with the game coming from Series S was the matchmaking. One dropped connection on Xbox resulted in being booted back to player search. The game did have a little balancing issues but in the same token I feel like comparatively it wasn’t as bad as say like plants vs zombies. Also I missed the overwatch is the greatest boat because I was and still play tf2 to this day .
Those lobbies should've filled up every time someone left in casual playlists.
I was pretty sad that this game met the same fate as the Ghost in the Shell: Standalone Complex game. They were both fun games to play, but in the end poor execution lead to their demise. I wanted to spend money on this game, but the fact that I could not even play competitive mode in NA was a huge red flag.
I loved the barbatos. What id give to play one more match with him...
As a person who played Gundam Evolution myself, between Barbatos being not only fast but having a overpowered melee strike, it wasn't a pleasant experience. That and locking a majority of the good mobile suits behind pay walls made little to no sense.
If they had made the movement more like armored core and actually did some balancing I feel like it would still be super popular
Its a shame, because this game was really really really fun
Tried it a few months ago. Couldn't even get a match in casual.
Y'know; while i think it may never happen, I would be down for a 40$ price Gundam Evolution with all the suits,Micro transactions,etc be unlocked as you play. maybe in a far off future i can see the possibility.
I would argue against that base roster was really good. They were pretty good throughout the entire life span though obviously buffs and nerfs would happen. But ashirmar, zaku 2, pale rider, methus(got worse towards the end of the game), were all fun and viable units
i have to give it to them with the roster selection atleast. no one's expecting Mahiroo there and for the time when people were just clamoring for boring suits like Freedom or Wing zero , we got some sick fucks like the Susanoo or Marasai, which in all honesty very underrepresented in a lot of Gundam games. The devs were clearly testing the waters here and honestly given time and if the game did took off, we would have some interesting rosters of character. Imagine playing as the Gundam Age where you can swap your equipments on the fly to tackle different situations, that would be sick.
I really miss this game had so much fun with barbatos this game pulled me into gundam a little
u could play with others on custom servers
I had so much fun mastering the zaku :(
Heavyarms was so much fun to play as
I'm pissed that they completely removed this game, I know it was free to play, but myself and other people spent money on this game, and now it's just gone.
They couldn't even let us play bots or do peer to peer multiplayer? They just take it away from us completely? That's so fucked.
Also not to mention the poor balancing for some of the Suits. Like Barbados could insta kill you with no effort and And escape with little punishment, Unicorn was basically a really hard to kill tank, Nu's abilities tracked you Aggressively Heavy gundam could shredd you easily, Zaku Malee could 1v2. These are just some off the top of my head
Zaku melee was so dogshit. Exia was miles better and I was actually top 20 in the world with him 😭. The only unbalanced unit was unicorn tbh. Nu gundam was also pretty dogshit untill it got Ult
No? Most of the suits were relatively well balanced. Barbatos, the one you mentioned, was pretty easy to counter. The suit was loud which means that teams and players could easily pick it out. The suit had no ranged offensives whatsoever, which means that players could effectively just dash away from a Barb player and gain the advantage of having a literal gun. Unicorn wasn't tanky at all, it had 800hp which was the lowest amount for a suit to have and it's passive ability of healing barely helped that. Nu's funnels were pretty bad when they got buffed but they were pretty alright before the game ended, you just had to keep moving. Heavy arms was just keeping distance and knowing that he's easy af to headshot when he was double firing and Zaku Melee just needs people who could walk/dash back to easily counter him.
@@Bazskua
Before the Nerf, Dozzle's Zaku was way better than Exia.
To the point you'd wipe the enemy team more often than Exia.
After the Nerf it became useless.
Don't forget the God among all mobile suits: the Guntank
I could raw dog a whole team with my boy the Guntank and just keep getting away with it with all those dashes
Barbatos is a newb stomper. He ruins low skill lobbies but is VERY hard to play at all the better the player you're fightin is. He's not that good vs better players
I miss this game so much. I was the worlds best guntank.
Another this was that it was region locked, i waited since its release for it to release globally just for it to shut down
Unfortunately there wasn't anything beyond the battlepass that you could earn. There was no in game currency you could earn, there was no real kind of rewards for a leveling system. It just felt like there wasn't any kind of recognition for how well you played. Aasimar and Dom just fucking owned, they were such fun suits to play. It's a travesty that Bandai fumbled this so bad on launch and then they fucking *doubled down* like assholes and treated the community like we were idiots
If I remember correctly, If you were to buy every single new mobile suit that got added into the game before it was shut down. You would be paying over $100. For them all. Also, the developers even said that they were going to introduce new and easier ways to get free currency to buy new mobile suits. Until Bandai stepped in and said no. Which was proved with a data mine. They had it all set up and ready for that upcoming season. But somewhere along the lines, Bandai made them get rid of it. The developers loved the game and Gundam franchise and you could see it. Bandai killed that all. Add to the fact, all the trouble Overwatch 2 had and still has. And Gundam evolution could've maybe surpassed it. I don't need to get into why Overwatch 2 didn't do so well, that's very well documented. But for such a threat it was to Evolution only for Overwatch to fail massively, at least fan wise. Bandai had such a golden goose in their arms, and abandoned it before it even had a chance. Had these very issues that have been addressed in the video been fixed. It would absolutely still be alive and maybe even have brought over many players from Overwatch 2. To this day, Bandai has never been the same to me.
The game didn't even launch om my country soon enough for me to play, such a shame.
Personally I enjoyed the game, I didn’t know much about gundam but was looking for a FTP game. Was definitely fun while it lasted and the game convinced me to buy some gunpla
I loved this game in beta and when it dropped 1.0, but man, it fell off fast and hard. So sad.
I really wish we had a Mechwarrior type game for gundam, something other than this game or gbo
I remember my hype when Gundam Evolution first release.I go straight to town buying Ps5 just to play it and when I want to download it and the system says not AVAILABLE IN YOUR COUNTRY..... What a joke~
Very sad to see Gundam Evolution fall so hard 😔😔
I miss playing as Melee Zaku
I never heard of any of these until now.
Don’t forget that there was barely any communication with players and especially with the western fanbase. The east fanbase had the most votes for suits to be added along with unit adjustments and game modes.
The thing is about GBO2 vs Evo is that yeah Evo made you feel like you were in a mech suit Evo was actually more playable compared to GBO2.
I think someone needs to make a deep dive into an issue I notice mostly in shooters. Have you ever noticed that it is the MOST fun in the first two or three days? Then it devolves into the same 3 characters, the same 4 guns. Gundam Evo even had it, Barbatos just stunlocked people, and it was in every match... Winning is good and all, but does no one miss playing WITH the community and not against it? Like even the ALPHA BUILD of Delta Force has a zero recoil gun problem. It's not even OUT and people are playing it like it'll get them a tax deduction.
The only time my PSN account ever got hacked through all online systems that required an account came literally while playing this game. Twice. That didn't help my play time with the game. No issues after stopping. Coincidence or not, I decided to not chance it again.
I never tried this game because I never liked hero shooters lol I just want a Gundam themed RTS
1:48 what about TF2
This game died because it was an actual copy of overwatch. Several of the playable mobile suits were literal reskins of overwarch characters. Gundam Exia= Genji, Zaku II = tracer, GM sniper = widowmaker etc. but the problem was if someone wanted to play overwatch then they would just go play that instead. Plus this game dropped a month before overwatch 2 launched. It never stood a chance.
Bandai really fumbled it with this one cuz i actually enjoyed the game the way it was but sadly, knowing bandai, they definitely mishandled everything, gundam evolution had massive potential but like i said they definitely mishandled it badly 😢
Overwatch or hero shooters are also heavily criticized for loot boxes.
0:59 I think this is true to almost EVERY franchise that is not shonen big selling.
For instance Digimon while sure it has to share stuff with Toei, it always ends up with games being close 2-3 years after completition or closing studios working on games. For gundam feels the same, SDGO all the way back in 2009/2012 was a pretty good game that could have evolve but no, they just left it on a corner.
It's just an overwatch with Gundam skin.
I literally, since the first time it is revealed even to now, never get what's so good about it.
And I fucking love Gundam and mech in general.
Who ask for this game?
From a gundam fan perspective, the game did very poorly in owing the series.
1. Lack of popular MS
Till the game died, I can't believe BN didn't release any popular suit from the SEED series. Seed is probably one of the most popular series around yet they didn't even care to give their suit a chance. On top of that, there was actually a new gundam series when the game was still alive: witch from mercury. But no, there was not a single MS from the show. Imagine how many new players would an aerial or pharact or even Darilbalde attract. It's so weird that I think that they intended to save it for later releases but they didn't get the chance to and the game died.
2. Near to 0 story content for the MS.
The only part where we can know more about the MS are from the small paragraph of introduction... Yeah later you have famous lines in achievements by the MS pilot but that's it. Heck even the stickers did a better job at portraying the MS. When i board exia I don't feel like setsuna, and lines aren't even related, it's just like a random dude stole exia and piloted it.
3. Random maps
Gundam has been around half a decade and more than 50 series and in each of them there are famous locations. Be it the kingdom of azadistan from OO, YUUNIUS 7 from seed, the academy from WFM, each series has their landmarks where it signifies the history or story of the series. But in gun evo sadly, none of them are present. All we get are generic maps that could probably be from other hero shooters. Take OW2 characters and put them on the map and u will see no difference. I still don't understand why did they not use the chance to get ideas from famous locations in the series and make them into playable maps.
Others have commented on the game as a shooter, but here I am to comment it as a gundam game. Sadly, it has done very badly in terms of fan service or portraying the series.
DAMN RIP GUNDAM EVO 🕊️
The gameplay was really fun, and the devs really wanted to make a good game too.... But Bandai did what Bandai does.
The games ttk was awful too, hard for new people to join....and the matchmaker blew, I had 16 loses in a row and only won 1 before I stopped for a couple months
I also want to mention that the game was not available globally. I'm from Latin America and you could not play the game. Hell, even big countries like Mexico were not allowed. I don't think the game would have survive longer if it was available in those places, but it couldn't have hurt its lifetime any more than 16 months.
One thing i hate companies for is launching games next to well established series people rather play instead. Gundam evolution should've never been a hero shooter. It should've had it as a game mode but it shouldve been like ace combat infinity. As simply as that. The multiplayer shouldve been more like titanfall/Battlefront/battlefield. It shouldve been the game that was bat shit crazy and fot people who would want to play as iconic gundams/suits and or play iconic plot points in the series. The only reason i played evo is to get the new type rank. To bad nobody played ranked...
big problem was also that gunevo was relead on beta start form overwatch 2. it couldnt compete as a hero shooter :c
Am I the only one that didn’t gaf about the cosmetics? I loved the gameplay, art style and maps. New characters and abilities behind paywalls do suck but the core mechs were amazing.
BandaiNamco we love creating live service games and immediately abandoning it.😂
I love Gundam but i had no interest in a hero shooter. I gravitate more towards the action games (Gundam Breaker 3, Dynasty Warriors Gundam) or the single player level shooters (PS2 era Gundam titles like Journey to Jaburo).