AccuRIG - IKRig - UnrealEngine 5.1

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 69

  • @peteandrew5502
    @peteandrew5502 2 дні тому

    absolute legend. I've been battling rigging for 3 days and this was the perfect solution

  • @dimuzmc9
    @dimuzmc9 Рік тому +10

    You saved my life. I spent 2 days looking for someone to explain how to do this.

  • @Igoi666
    @Igoi666 6 місяців тому +1

    THERES NO WAY IT WAS THAT EASY....I HAVE BEEN STRUGGLING WITH THIS. THANK YOU!

  • @TAN_409
    @TAN_409 7 місяців тому +1

    your tutorial is so amazing ❤❤ its the first time i see someone spending time to explain EVERYTHING !! rlly enjoyed your video and the time you must have spent to make this ! im subscribing rn for sure !

  • @RogerHazelwood
    @RogerHazelwood Рік тому +1

    by far best tutorial for this topic. thank you very much!

  • @zenparvez
    @zenparvez Рік тому +1

    Clean and simply, thanks alot Jo !! Catch you soon.

  • @Amagedon8000
    @Amagedon8000 Рік тому +1

    Holy fking shit!!!! Thanks so much!!"" I tried everything out thrre from mixamo to blender to ue5 rig but nothing worked except for thid one cant thank you enough 😇😊 no one deserved a follow more then you man

  • @charzulu
    @charzulu Рік тому +1

    Thank you so much. Clear and concise.

  • @riotechmod
    @riotechmod Рік тому +2

    Ya I want meta human eye tutorial 😅❤️ .. that was just awesome when I saw
    ....

  • @poormartytoo
    @poormartytoo Рік тому +1

    MAN!!! this just saved me soooooo much time

  • @nullsignature6576
    @nullsignature6576 Рік тому +1

    This was INSANELY helpful. I was trying to import an FBX directly from Accurig and it was NOT syncing up with the UE4 skeleton. Thank you.

  • @ParisHolland
    @ParisHolland Рік тому +1

    THANK YOU SO MUCH!!!!! So helpful

  • @rashid_hafez1
    @rashid_hafez1 Рік тому +1

    Been trying to figure out for hours how to convert my skeleton to get the unreal animations Thanks for the video!

  • @Arengan
    @Arengan Рік тому +2

    Sir, You ara a hero 😭

  • @nicole_boehm
    @nicole_boehm Рік тому +2

    Thank you so much for this! Love your tutorials

  • @hsyncnbayraktar
    @hsyncnbayraktar Рік тому +1

    great tutorial, we're looking forward to other tutorials 👍🏻

  • @dommy1852
    @dommy1852 Рік тому +1

    another awesome tutorial mate!

  • @aybekogobaev1087
    @aybekogobaev1087 Рік тому +1

    Nailed it!

  • @gabrielmoreira5968
    @gabrielmoreira5968 11 місяців тому

    Thank you a lot for that! You saved my day looking for some good explanation for this operation.

  • @TheDigiVault
    @TheDigiVault Рік тому +1

    So incredibly useful. Thanks man.

  • @yiyanluo2878
    @yiyanluo2878 Рік тому +1

    Your tutorial is so amazing useful!

  • @ThatOldChalupa
    @ThatOldChalupa Рік тому +1

    I LOVE YOU!! YOU EARNED A SUBSCRIBE

  • @user-50fvi58djr0
    @user-50fvi58djr0 23 дні тому +1

    thank you very much

  • @snakeeyesdeclassified
    @snakeeyesdeclassified Рік тому +1

    thank you!

  • @holdthetruthhostage
    @holdthetruthhostage 11 місяців тому

    This was great but with it rigged can it be used in replacement for the UE5 provided character as the player character

  • @yiyanluo2878
    @yiyanluo2878 Рік тому +2

    OMG you saved my life

  • @hamzanezzar5415
    @hamzanezzar5415 9 місяців тому +1

    Thank you so much

  • @paulbeeley6210
    @paulbeeley6210 Рік тому +1

    Definately my new goto Man for unreal tutorials! I dont suppose you have had a chance to look at Omniverse audio to gesture, and the best way to retarget to metahuman?

    • @Jobutsu
      @Jobutsu  Рік тому +1

      I never really had the hardware or time to got the Omniverse route.
      I have a 4080 now, so will make the time over the next few months.

  • @Ubjustu
    @Ubjustu 9 місяців тому +1

    awesome tutorial ! Is there a way to edit the target pose to match the source ? I don't see any Edit button in the left top corner next to "reset" like i see in other tutorial?? UE5.3
    Edit: Ok find it, now it's just above "source" and "target" , the "show retargeted pose can be switch to "edit retargeted pose"

    • @Jobutsu
      @Jobutsu  9 місяців тому

      Yes it all changed again.

  • @gabrielmoreira5968
    @gabrielmoreira5968 11 місяців тому +1

    Is that possible after this retargeting I update my Skeleton Mesh to UE5 too? I mean if I want to copy the control rig from UE5 I get some problems because the original skeleton mesh is on UE4 pattern, how can I update this as well?

  • @ariondigital8518
    @ariondigital8518 Рік тому +1

    Soo useful!

  • @fpashe4895
    @fpashe4895 2 місяці тому +1

    I am extremely new to UE and this process. I followed it accordingly, until the very last part ... I am puzzled as to when does the new mesh & rig, get replaced in Engine?
    As in, I still see the mannequin, but not the new mesh & rig I wanted to replace it with? Am I supposed to drag the Accurig model into the scene? Or does it automatically switch?
    Thanks in advance!

    • @Jobutsu
      @Jobutsu  Місяць тому

      This is an incredibly outdated tutorial at this point.

  • @corentinaubert208
    @corentinaubert208 Рік тому +1

    Hello,
    After seeing your video I have a dumb question maybe but how did you manage to import this character into Accurig with its textures ? When I do it my character appears with no textures on it. Thank you for your video !

    • @Jobutsu
      @Jobutsu  Рік тому +1

      There are no dumb questions.
      It has been a while since I recorded this but the fbx file that I imported, probably had textures embedded in it.

  • @ChristenSmith604
    @ChristenSmith604 Рік тому +1

    Thank you for this vid. This really saved me a lot of frustration with rigging in UE5

  • @valurkurianprivateinvestig8822
    @valurkurianprivateinvestig8822 9 місяців тому +1

    Extremely easy to follow! Much faster than other tutorials here for a similar result. However, my character appears to have shortened legs and arms, and appears kinda stubby when the game is actually running. I checked the goals and everything is fine, and even in the animation side by side preview it’s perfect. Has anyone else ran into this issue?

    • @Jobutsu
      @Jobutsu  9 місяців тому

      There have been changes since I published this.
      You can try setting up "Retargeting Options" for the affected bones to "Animation Relative" in the Skeleton editor

  • @inteligenciafutura
    @inteligenciafutura 8 місяців тому +1

    Of all the options I have tried, this one works the first time, but I have a simple problem, my shoulders are raised, how can it be solved, otherwise it is a super tutorial

    • @Jobutsu
      @Jobutsu  8 місяців тому

      You can setup the retargeting options on the skeleton to try and fix thie issue:
      dev.epicgames.com/documentation/en-us/unreal-engine/animation-retargeting-in-unreal-engine?application_version=5.3

    • @inteligenciafutura
      @inteligenciafutura 8 місяців тому

      @@Jobutsu Thanks, I'm going to try that solution, because the character does matter well but the problem is when loading the default animations, the pose is strange

    • @inteligenciafutura
      @inteligenciafutura 8 місяців тому

      @@Jobutsu It works perfectly, I am using accurig, when supplemented with this process it works wonderfully

  • @Robseish
    @Robseish Рік тому

    Awesome tutorial, but I can´t select any other skeletal mesh like you did at 06:51 in the video. The box is grayed out. Do you maybe know why or a solution?

    • @ArtyomDashkin
      @ArtyomDashkin Рік тому +2

      Hi, I am facing the same issue. You just need to do it in version 5.1, not 5.0. Because on 5.0 I could not change.

  • @samk8607
    @samk8607 Рік тому +1

    Can you do this for Lyra please, I've tried so many retargeting for cc4 characters and always end up with gun floating above hands. With this AccuRig method gun is in hand, but hands look weird, like rubber

  • @jazen_gamic
    @jazen_gamic Рік тому +2

    the question is how to replace the mesh and put it into the game

  • @MMB40k
    @MMB40k Рік тому +1

    when I switch out the skeletal mesh in the accurig IK, the mesh doesn't appear, any idea on what I'm getting wrong?

  • @connorjade5460
    @connorjade5460 Рік тому +1

    the hand IKs are not connected to the left hand of the notDeadpool so how to fix it..??

    • @Jobutsu
      @Jobutsu  Рік тому

      This is quaite an old video and I have not used accurig for a long time.

  • @michaelb1099
    @michaelb1099 Рік тому

    is there a way to add a control rig to this?

  • @darkwolf780
    @darkwolf780 Рік тому +1

    I followed this step by step and the plugin still doesn't appear its in my Engine Plugins folder but won't show up any idea why?

    • @Jobutsu
      @Jobutsu  Рік тому

      Make sure you are installing the correct version for the UnrealEngine you have and restart the engine.

  • @foxwoosh
    @foxwoosh 7 місяців тому +1

    For some reason after I import my model into Unreal, it becomes kinda.. semi-transparent and broken.. Do you know anything about this issue? Your video looked promising but I cannot find a solution for my problem...

    • @Jobutsu
      @Jobutsu  7 місяців тому

      Sounds like a material issue ?
      Make the master material two sided and see if that makes a difference.

    • @foxwoosh
      @foxwoosh 7 місяців тому

      @@Jobutsu how do I do that? I'm a total newby in 3D and Unreal, I'm just learning:)

  • @tomoprime217
    @tomoprime217 Рік тому

    In the final step do I then have to click "Export Selected Animations" to another folder with the NotDP character?

    • @Jobutsu
      @Jobutsu  Рік тому

      Yes but it does not have to be your characters folder.

  • @Ryuuoujin
    @Ryuuoujin Рік тому +1

    have unreal engine 5.2 and that plugin doesn't support 5.2, so my models keeps getting broken or have parts missing, any idea how to solve that?

    • @Jobutsu
      @Jobutsu  Рік тому +1

      @reallusion should release an update for that plugin soon, 5.2 has been available for a while now.

    • @Ryuuoujin
      @Ryuuoujin Рік тому +2

      @@Jobutsu too bad they have yet to do that

    • @Jobutsu
      @Jobutsu  Рік тому +1

      Epic have not released an update for their own flagship Metahuman plugin, for their own engine yet.
      Reallusion are hard workers, they will get it done.

    • @YellowBear592
      @YellowBear592 Рік тому +1

      It's been updated

  • @placebo_yue
    @placebo_yue Рік тому +1

    it's rigged, but can i give it a control rig?