Star Wars UE5 Tutorial Series! #1 - Adding A Character With ActorCore

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 36

  • @MediaProcast
    @MediaProcast 16 днів тому +2

    This is gold! Thanks mate!

  • @coinforcarnage3740
    @coinforcarnage3740 29 днів тому +1

    Mate this is such a fast and fantastic workflow thank you so much for sharing it. you sir have well earned a subscribe out of me and I'm gonna punt your work. cheers

  • @adamsnell2088
    @adamsnell2088 8 місяців тому +2

    Amazing! I added an Ahsoka character instead thanks to this tutorial! I look forward to completing this!

    • @stargamesstudio66
      @stargamesstudio66  8 місяців тому

      Glad I could help! There’s a lot of exciting tutorials coming up!

    • @adamsnell2088
      @adamsnell2088 8 місяців тому

      @@stargamesstudio66 that's great to hear! They're very helpful, and just getting the character, plus the lightsaber ignition and sounds is already exciting! I'll be watching everything you put out

    • @stargamesstudio66
      @stargamesstudio66  8 місяців тому

      @@adamsnell2088 I'll have more downloads for upcoming videos!

    • @adamsnell2088
      @adamsnell2088 8 місяців тому +1

      @@stargamesstudio66 that's great to hear! For some reason I couldn't access your site for the downloads on my PC so I had to go on my phone and get them, then put them on my Google drive. Syrian internet lol. I'm looking forward to all this, a game with lightsaber combat is exactly what I was looking to make and you started this series just at the right time

    • @stargamesstudio66
      @stargamesstudio66  8 місяців тому

      I’ll have a short video up later tonight (USA) for the sounds when the character swings the blade. There will be a sound file download. Then I’ll have a hit detection tutorial up later in the week.

  • @daedae2493
    @daedae2493 9 місяців тому +1

    Great tutorial!! Would love to get a bit more explanation and context for why you are taking the steps you are taking, but otherwise terrific video

    • @stargamesstudio66
      @stargamesstudio66  9 місяців тому

      Noted! I have a website. I will put an explanation tutorial in when I get a chance. Glad you like the tutorial!

  • @redwolf2901
    @redwolf2901 9 місяців тому +1

    Great Vid, good explanation, I am new to using Unreal, one thing that's not clear to me is all these plugins that tend to be used in Unreal projects can they be used in games that are published commercially?

    • @stargamesstudio66
      @stargamesstudio66  9 місяців тому +1

      Great question. Yes. The plugins are merely to get a result. The final render of your game will not include the plugin. Only the working game.

    • @stargamesstudio66
      @stargamesstudio66  9 місяців тому

      But check the EULA just to be sure lol.

  • @JyotiEntertainmentProduction
    @JyotiEntertainmentProduction 9 місяців тому +1

    Followed the tutorial and it is a success so far. Just want to ask, how to do CROUCHING. I've created a BlendSpave1D for Crouch. But not sure how to implement it. It says skeletons are not compatible.

    • @stargamesstudio66
      @stargamesstudio66  9 місяців тому +1

      That’s a great question. I have a video coming out later today that might answer your question. It’s about animation states and blendspace.

  • @kmtsvetanov
    @kmtsvetanov 6 місяців тому

    God! Been working on this for 5 days...

  • @nosalis
    @nosalis Місяць тому

    so becasue in the blueprint, both assets are in there, is the retarget happening live ? wouldn't that be less efficient than if the asset was updated to UE5 rig ?
    I mean I understand that this is to get things done quickly
    or does it really not matter?

    • @stargamesstudio66
      @stargamesstudio66  Місяць тому

      If you can update it to the UE 5 rig then go for it. I do it this way to use the animations and foot kinematics

    • @nosalis
      @nosalis Місяць тому

      @@stargamesstudio66 all good, it's defintiely really cool workaround, I was just curious if you ever measured performance to see if it makes a difference , that's all

  • @Zero2GameDev77
    @Zero2GameDev77 4 місяці тому +1

    Is this still the same for 5.4? They added alot of retargetting stuff inside the client for mixamo and other animations to rig to unreal skeleton

    • @stargamesstudio66
      @stargamesstudio66  4 місяці тому

      I haven’t experimented much with 5.4 so I’m not sure how the mixamo retargets. I heard it’s easier.

  • @ASTERisk44946
    @ASTERisk44946 5 місяців тому +1

    only works for like 10% of characters i have others seem to break horribly and there very similar which makes no sense

    • @stargamesstudio66
      @stargamesstudio66  5 місяців тому

      Ya. The accurig software is not infallible. Not sure what the issue is. It’s awesome when it works.

  • @THEGIRAFFA
    @THEGIRAFFA 23 дні тому

    Would I be able to use this in a vr creation?

    • @stargamesstudio66
      @stargamesstudio66  23 дні тому +1

      @@THEGIRAFFA I’m not sure. I would assume so with some modifications. I not adept at VR. I mostly work in third person.

    • @THEGIRAFFA
      @THEGIRAFFA 23 дні тому

      @ I’m gonna try

  • @zjaranyjoe7456
    @zjaranyjoe7456 4 місяці тому

    Epic tutorial, I have one question if I done everything and everything works fine but my own character model get to wide shoulders, can I fix it at this point?

    • @stargamesstudio66
      @stargamesstudio66  4 місяці тому

      Make sure to make a separate animation blueprint for the character

  • @THEGIRAFFA
    @THEGIRAFFA 23 дні тому

    WHERE WOULD I FIND THE UE_5 FOLDER?

    • @stargamesstudio66
      @stargamesstudio66  23 дні тому

      If you are referring to the downloads for the projects: stargamesstudio.com/stargames-studio-youtube-channel-download-page/