How to Beat Commander Zhalk and the Cambions in Honour Mode, Baldur's Gate 3

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  • Опубліковано 1 лют 2025

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  • @Marspaw-1
    @Marspaw-1 8 місяців тому +929

    One thing that never changes, Shadowheart can't hit with Sacred Flame to save her life

    • @Melth
      @Melth  8 місяців тому +114

      Accuracy is painful in this fight in general, but Shadowheart always manages to be the worst!

    • @HouseRavensong
      @HouseRavensong 8 місяців тому +25

      In one of the patches, they've seemed to tweak the Cantrip to have a SLIGHTLY better chance to hit.

    • @Melth
      @Melth  8 місяців тому +33

      @@HouseRavensong hm. I'm not aware of any change. It seems to use the standard formula of enemies making a Dexterity save vs the caster's spell save DC. And as far as I know (other than karmic dice) the game doesn't manipulate the results of a d20 for different abilities

    • @VikCachat
      @VikCachat 7 місяців тому +12

      With save or suck spells you need to consider what type of enemy you are targeting. Sacred flame misses more often than not at the start of the game due to goblins (high dex) being the most common opponent.
      I have started running bg3 now with 5e spells mod so I get access to toll the dead which targets con saves. So with both sacred flame and toll the dead I can usually hav a decent chance on any opponent.

    • @Melth
      @Melth  7 місяців тому +11

      @@VikCachat that's certainly part of it, but another factor is that there are very few ways to boost your save DC compared to your attack accuracy.
      In this fight for example Zhalk's massive dexterity makes him hard to hit with either attacks OR sacred flame, but attacks still usually end up being more accurate because you can boost them with high ground, bless, faerie fire, daze, and so on. Pretty much the only way to improve Sacred Flame's accuracy is that it auto hits if Zhalk is stunned

  • @kwdblade4683
    @kwdblade4683 4 місяці тому +87

    "Thrall, get to the helm!"
    Shoves mind flayer
    "Oh Thrall, I can't stay mad at you."

    • @Melth
      @Melth  4 місяці тому +10

      @@kwdblade4683 the mindflayer's behavior in this fight is so silly! And it becomes even sillier once you get to the 'plot twist' at the end of the game that should make you re-evaluate how mindflayers have behaved throughout the story

    • @WowSuchFrames
      @WowSuchFrames 24 дні тому

      @@Melth I think Tav was the Master of Puppets all along and maybe was some Ergo Proxy effect, Shadowheart was like his doctor or bodyguard right hand and was going with him actually knowing he was the balls that Earth is revolving around

  • @kylewelch552
    @kylewelch552 8 місяців тому +472

    The initiative order on the fight is incredible, a command character beating zhalk and then the rest of the party right after the mindflayer. I don't think you could ask for better init.

    • @Melth
      @Melth  8 місяців тому +60

      Yeah, though I just checked the math and the important parts are more probable than I thought. With 16 Dex on the main Command user, he has about 40% to beat Zhalk in initiative. Shadowheart has about a 6% chance. So between the two of them, you're actually near 50-50 that someone with Command goes before Zhalk.
      The odds that SOMEONE with shove goes after the mindflayer, either a mage hand or Lae'Zel, is almost 100%. And that's all we need for this shove strategy to be operational. Anyone with Shove can do it since shoving the mindflayer is guaranteed to work

    • @Styx1980
      @Styx1980 8 місяців тому +5

      @@Melth it's pretty much impossible if you dont get the opportunity attacks from the shove.. i've tried a few times now, when cambians spawn, Zhalk is still 100+ life

    • @Melth
      @Melth  8 місяців тому +3

      @@Styx1980 I wouldn't say it's impossible; I did it my first time without opportunity attacks before I thought of the whole Shove thing. It does probably require spending more resources and time on Zhalk rather than moving on early to the second wave of imps and whatnot of course.
      Regardless, it's really easy to get Shove to work since all you need is any party member or a mage hand to go either after the mindflayer or before Zhalk. It's almost certain that one of your people will be in one of those initiative positions since Shadowheart and Lae'Zel and Mage Hand all have trash initiative

    • @daviouscram2101
      @daviouscram2101 6 місяців тому +3

      @@Styx1980 I use bard for mage hand + fairer fire.
      everyone gets advantage for 10 turns it's a insane damage buff. but hella rng with ff and command.

    • @davisparkour
      @davisparkour 6 місяців тому

      @@daviouscram2101 i use bard to also inspire the mindflyer

  • @RobCrowley85
    @RobCrowley85 7 місяців тому +203

    "Triple miss, that's a new record"
    Lae'zel: Oh, please. Hold my inaccuracy 😂

    • @Melth
      @Melth  7 місяців тому +10

      @@RobCrowley85 I don't have enough strength to carry her inaccuracy! There's so much of it that I'm now encumbered

    • @DJET723
      @DJET723 7 місяців тому +11

      Shadowheart : Y’all hear something

    • @Karomix3
      @Karomix3 7 місяців тому +9

      Shadowheart: Hold my crown of missing Sacred Flame XD

    • @Peatingtune
      @Peatingtune 6 місяців тому +8

      I once ragequit a paladin run after missing pretty much every single smite attempt (while blessed) up until the grove. Really took the wind out of my sails. "Ohhhh this is going to be perfect - you're going to die you little bastard!" *miss*

    • @Melth
      @Melth  6 місяців тому +6

      @@Peatingtune at least smites don't get wasted on a miss so you still have the spell slot, but yeah it's annoying how luck based early game d&d can be

  • @vixevinweria8400
    @vixevinweria8400 8 місяців тому +159

    The best result I got in that fight on honor mode was killing everything but the last cambion, who was still over half health, and I was on the last turn with no resources, Lae'zel was down, and us was nearly dead. Can't believe I didn't think to bless before the fight, but I'm not surprised that I didn't think to use mage hand because I always underestimate the usefulness of that spell.

    • @Melth
      @Melth  8 місяців тому +16

      That sounds like a very strong start! I bet with mage hand and bless you can do it

  • @SillyGirlKisser74
    @SillyGirlKisser74 8 місяців тому +236

    this videos is fantastic because, even though I spent 800 hours on BG3, OF COURSE I'M GONNA START AGAIN

    • @Melth
      @Melth  8 місяців тому +11

      I certainly keep starting new runs too!

    • @HikingFeral
      @HikingFeral 5 місяців тому

      At 800hrs you are probably just starting to scratch the surface.

    • @XSR_RUGGER
      @XSR_RUGGER 2 місяці тому

      I haven’t even made it to act 2!
      Nor the Creche and anything up that way 😂.

  • @DiabeticNecromancer
    @DiabeticNecromancer 8 місяців тому +125

    I like the plop sounds the imps make when you throw them, satisfying.

    • @Melth
      @Melth  8 місяців тому +15

      Me too! Throwing enemies in general is so fun that I often do it even when it's not the most efficient way to damage them

  • @Sangheillioz
    @Sangheillioz 8 місяців тому +69

    I can't believe I never thought to use shove this way to get opportunity attacks on Zhalk, genius! In my latest honor mode run I had to cut and run while Zhalk was still alive, but this is a big game changer.
    Also didn't know about the caustic and void bulbs on the upper level when you first come in. Good stuff!

    • @Melth
      @Melth  8 місяців тому +1

      Thanks! I hope these ideas help on your next run

    • @356z
      @356z 3 місяці тому

      On my second run I set the explosives up around him, but beat him so I didn't need them. But I forgot to grab the sword so I had to reload..... it took a really long time for the same result lol

  • @leila13dnd
    @leila13dnd 6 місяців тому +57

    I love how the mo here is just shoving the Mindflayer around like a nerd getting bullied in highschool.

    • @Melth
      @Melth  6 місяців тому +6

      And the imp too!

  • @konferansjer
    @konferansjer 5 місяців тому +10

    i am truly impressed with the level of creativity you presented here. Definitely gave me a few ideas for my next playthrough (8th that would be). Congratulations!

    • @Melth
      @Melth  5 місяців тому

      Thank you, and good luck with your playthrough!

  • @elden_lord22
    @elden_lord22 8 місяців тому +47

    Your BG3 content is so good learning a lot from your honor run looking forward to more from ya 🙂

    • @Melth
      @Melth  8 місяців тому +3

      Thank you!

  • @Alirion144-jx4uj
    @Alirion144-jx4uj 8 місяців тому +25

    Great guide! I guess with the "surviving" imp, each class can do it on honour mode :)
    I also have two minor suggestions for optimization:
    - 2 rounds for preparations outside the helm door can be used even more efficiently, as US can use the pod in the first prep round after the buffs/hands. So everyone can use dash in the second prep round. You can also set your least important weapon (melee for shadowheart, bow on lae'zel) on fire in the first prep round und the more important one in the second prep round. Usually, I also switch Lae'zel to 2 scimitars. So you can do a fire offhand attack on Zhalk before equiping the Hellsword with the action and have higher chances to kill the hellboar with her.
    - You can prep the nautiloid tanks without the explosion to happen and can only trigger it after the cambions are there. This explosion does good damage on one of them too. I managed to get away with shadowheart afterwards too (hiding, jumping away and next round shooting the barrels).
    Please keep up your good stuff :)

    • @Melth
      @Melth  8 місяців тому +9

      Some interesting ideas! I don't think I'd like to do double scimitars on Lae'Zel for this fight though. Her ability to reroll both weapon damage and fire damage on her longsword if she 2 hands it+ her bonus action pommel attack that can daze Zhalk if you're lucky are more useful in my opinion. Especially since she can't add her strength to her offhand attack, so it's just 1d6+1d4 fire
      Good idea about triggering the hallway explosion when the cambions are actually in it. I would be comfortable trying that in runs where I have a druid or a bard, so that I can either guaranteed long jump to safety or can use the Bard's hand crossbow weapon action to shoot the barrels while dashing away

    • @Alirion144-jx4uj
      @Alirion144-jx4uj 8 місяців тому +4

      Okay, Not in every run there are good odds to succeed… in a Shadowheart run it is Nearly impossible due to the missing third party member…

    • @Melth
      @Melth  8 місяців тому +4

      @@Alirion144-jx4uj yeah, a Shadowheart run might be the very worst for this. At least Lae'Zel gets a spare githyanki ally.
      It might still be possible with extreme luck, but it'd be rough

    • @Alirion144-jx4uj
      @Alirion144-jx4uj 8 місяців тому +2

      At last, succeeded with shadow heart… but I think it was at least the tenth try! :)
      What u most of all need: some misses from the cambions… you also have 2 heal potions less in comparison!
      Thx again for the great guide! Hard to wait for your next hell run vids…. looking forward to them :)

    • @Melth
      @Melth  8 місяців тому +2

      @@Alirion144-jx4uj nice job winning as Shadowheart

  • @FluffiestWalrus
    @FluffiestWalrus 8 місяців тому +14

    Fantastic video! It’s great to see you dabble in making guides that don’t use your specific ruleset. As much as I enjoy that run, I doubt it will be very relatable as a guide - so something like this is perfect!!

    • @Melth
      @Melth  8 місяців тому +3

      Thank you, I thought similarly about my run being fun for me but not the kind of challenge many people would want to do

  • @darkphoenix2
    @darkphoenix2 8 місяців тому +37

    I don't imagine I'll ever try to do this on Honor Mode. I've done it multiple times on Tactician and I know full well how much your success is dependent on the dice rolls. So I save scum, and really it's just a matter of remembering the right steps and how patient you're willing to be with reloading when you get a bad roll.
    My strategy, to put it as simply as possible:
    1. Move Shadowheart as far as possible, Command drop. Lae'zel jumps and dashes to pick up the Everburn Blade immediately. My character does damage to the hellboar and then moves as close to Zhalk as possible. Us finishes off the hellboar then jumps to the crossbow Imp. Mage Hand starts moving the barrels towards the hallway.
    2. From here, it's just a matter of getting to Zhalk ASAP and doing as much damage to him as possible through the Mind Flayer and opportunity attacks. The Mage Hand keeps moving the barrels turn by turn into the room where the Cambions actually spawn and will have time to position itself behind the further one to shove it closer to the barrels. At this point I just Fly it back into the room and drop the barrel on a part of the floor that's on fire (btw, I don't think I've ever seen that explosion at 10:55, that part of the floor in the Cambion spawn room is never on fire for me which is actually helpful for positioning the barrels).
    3. Hopefully I've got Zhalk very nearly dead before the Cambions are able to make it down the hallway and into the room. I've left one imp from the start alive, so that the Mind Flayer moves towards that one and, therefore, towards the Cambions. I start moving my party ahead, trigger the extra enemies, and fight from on top of the stairs to kill those and chip away at the Cambions as the Mind Flayer goes to work on them thanks to a Speed potion. I have to get big damage with Shadowheart's Guiding Bolt, but the 20+ damage there, the 20+ from a Mind Blast, 20+ from Tentacle Lash, and 20+ from the barrel explosions is going to make the Cambions not nearly as hard to take down as it would seem. It's mainly just a matter of praying the Mind Flayer actually uses Mind Blast and hits both of them, though.
    That's about it. I get that Honor Mode changes some things but I feel like I've got this down to a science and I'm actually pretty proud of myself for figuring out how to do it. There's probably a very small percentage of people who have actually done this on the highest difficulties. But I completely understand why 😅

    • @Melth
      @Melth  8 місяців тому +5

      Sounds like a solid approach there! And fairly similar except for using the mage hands to move the barrels to the cambions. That's effective, but it feels a bit too silly to me.
      After the initial Command: Drop there usually isn't all that much luck with my plan. I'd say after that point I'm at around 70% to win as a druid, and maybe 60% as a warlock. Of course it's frustrating needing to restart entirely on honour mode if Command: Drop fails, but it doesn't really take more than a few minutes anyway.

    • @HouseRavensong
      @HouseRavensong 8 місяців тому +3

      This is a great video on how to learn the combat system early in the game. I wonder, is the XP for the 2 Cambion worth it?

    • @Melth
      @Melth  8 місяців тому +6

      @@HouseRavensong ultimately the two cambions together are only worth 150 XP, with Zhalk and the Mindflayer bringing the total up to 300.
      That's nice, and will get you to level 3 super fast, but it's not a big deal beyond that. Most creatures other than goblins give enough XP that a lot of random battles will provide you more XP than the cambions.
      XP in BG3 is very much about quantity rather than quality of enemies. Huge bosses are often worth barely anything, while a tiny kobold can be worth 75 and come in packs

    • @darkphoenix2
      @darkphoenix2 8 місяців тому +4

      @@HouseRavensong Well, I actually think of it as the 2 Cambions and the Mind Flayer, since if you're only going as far as killing Zhalk, you'll leave the Mind Flayer alive too. So that's another 75 XP. You'll be level 2 before you even get off the ship, and you can hit level 3 as early as after killing Gimblebok's crew in the ruins. I also don't look at it as just the XP, but the loot too. Good chunk of gold and a decent chance at useful items.

    • @HouseRavensong
      @HouseRavensong 8 місяців тому +3

      @@darkphoenix2 I've been using the nautiloid tanks to kill Zalk and the Mind Flayer together, not worrying about the Cambions. I go to the Grove Battle before the Ruins so that I'm at least Lvl 3 before Gimblebok.

  • @ShandrensCorner
    @ShandrensCorner 8 місяців тому +44

    Nice one! Thanks for the shout-out as well!

    • @Melth
      @Melth  8 місяців тому +3

      Any time!

  • @socalminstrel
    @socalminstrel 8 місяців тому +8

    This is a great video. You think very tactically and are great about exploiting every resource available to you. I subscribed and plan to watch more of your BG3 content!

    • @Melth
      @Melth  8 місяців тому

      Thank you, I'm glad you enjoyed the video so much!

  • @rialblabla
    @rialblabla 5 місяців тому +2

    The guide was amazing, very fun and nice playthrough found some new tricks even after 600 hours on the game keep at it!

    • @Melth
      @Melth  5 місяців тому +1

      Thank you, I'm glad you liked it!

  • @sonnitude
    @sonnitude 25 днів тому +1

    I havent even finished watching and I learned something. I thought you HAD to save us before the Imp fight. Us kinda gives me Legion energy, maybe its just me tho, but I will always do everything I can to free them.
    Look forward to using this guide in my honor mode run!

    • @Melth
      @Melth  19 днів тому

      Good luck with your honor mode run, I hope this helps!

  • @RPGFan253
    @RPGFan253 7 місяців тому +5

    I don't know how you do it. I use the same strategies but my allies can't hit anything and my enemies can't miss. I use all of my health potions on the mind flatrr, but he still goes down with Zhalk still having a healthy chunk of HP. And Lae'zel misses literally all of her opportunity attacks. After so much frustration, it's really great to watch someone clear this room :)

    • @Melth
      @Melth  7 місяців тому +3

      It definitely takes a bit of luck, but if you're having trouble killing Zhalk before the mindflayer dies, something is wrong.
      Once you equip his sword, Zhalk should be the easy part. If you miss a few attacks, then spend more time attacking him before moving on to trigger the appearance of the next group of enemies.

    • @RPGFan253
      @RPGFan253 7 місяців тому +2

      @@MelthThanks, I'll try that. Maybe I'm triggering the ads too soon. A bigger problem is how do I keep the cambipns from one shotting my party. They seem to ignore the mind flayer

    • @Melth
      @Melth  7 місяців тому +2

      @@RPGFan253 the cambions will definitely try to ignore the mindflayer whenever possible, which makes them very dangerous.
      The best strategy, when possible, is to make sure the mindflayer is constantly in melee with both of them. You can use Void Bulbs to pull them together (I think I showed that pretty well in my other video of this battle). Or Shove or things like that. The cambions will not *usually* fly away from melee with the mindflayer because they don't want to give the mindflayer a free attack of opportunity against them.
      That's not to say they *never* choose to fly away from the mindflayer though, it does remain a danger.

  • @alanlinforth8418
    @alanlinforth8418 6 місяців тому +2

    I'm coming towards the end of my first playthrough now, new to DnD so finding it hard - currently on explorer. I learned so much from this video and looking forward to instantly starting again, upping the difficulty and trying to utilise some on the stuff shown here (hands, throw, shove and the environment) - awesome!

    • @Melth
      @Melth  6 місяців тому +2

      @@alanlinforth8418 good luck! This is one of the hardest things to do in the entire game though, so don't worry if you can't jump up from explorer to killing the cambions

    • @TheNemesis442
      @TheNemesis442 4 місяці тому

      you don't have to kill the cambions, you can just kill the commander and take his sword. if you bring the 2 chests you loot before this encounter, you can drop them in the center of the door where Melth put the explosive "barrels", and that will keep the cambions blocked. the cambions will just attack the chests doing 0 dmg on them.

  • @xdgamesCoUk
    @xdgamesCoUk 7 місяців тому +1

    This was so good, made the team based / turn based combat look so much more interesting than it actually is lol!

    • @Melth
      @Melth  7 місяців тому +1

      Glad you liked it! I generally enjoy the game's combat except that it gets too easy

  • @insomniac0095
    @insomniac0095 2 місяці тому +2

    I love how you play the game in a way that utilizes all the mechanics. I've been perfecting soloing honor mode as gloomstalker-assassin (without barrelmancy or skipping any fights). But this makes me want to go back to having a full party again and not relying on stealth ambushing as much.
    I should pick up a wall of fire scroll at least, since soloing this fight is pretty hard due to not being able to avoid taking hits even if you clear the field every turn.

  • @Ninjasoulz
    @Ninjasoulz 6 місяців тому +6

    Never seen mage hand used so... Usefully. Lol Ill definitely keep its uses in mind now for sure, because the mage hands easily played a crucial role in the fight.

    • @Melth
      @Melth  6 місяців тому +2

      @@Ninjasoulz they're quite handy! Well worth bringing to any fight which is likely to be many rounds long

  • @Frazec_Atsjenkov
    @Frazec_Atsjenkov 6 місяців тому +1

    On my last honor run, I got the last Cambian to 12hp and the Mindflayer to 3hp... It was the first time I was close to succeeding. I was pretty unlucky as well. Your video was helpful, and I learned some things that will be useful in the rest of the game.

    • @Melth
      @Melth  6 місяців тому +1

      Thanks, I hope it helps with your next run

  • @abrahamlewizard3627
    @abrahamlewizard3627 4 місяці тому +3

    seeing your action economy is beautiful

    • @Melth
      @Melth  4 місяці тому

      @@abrahamlewizard3627 thank you! I'm certainly proud of my tactics in this (and most other) battle, making use of all my actions as often as possible

  • @ssheeessh
    @ssheeessh 7 місяців тому +1

    Nice!! My personal best without guides was zhalk, a cambion, and the mind flayer.
    I love your use of mage hand! Also I didn't know you could throw imps haha.

    • @Melth
      @Melth  7 місяців тому

      That's a good start! I bet you'll be able to take out both Cambions now.
      Throwing enemies is sometimes useful in this game as a way to move them in places where you can't get a Shove angle lined up. It's a decent control option for very high strength characters or when fighting small foes like goblins!

  • @mrfamilyfriendly4370
    @mrfamilyfriendly4370 2 місяці тому +5

    28:20 Sacred Flame hits the first time, the crowd goes wild

    • @Melth
      @Melth  2 місяці тому

      An amazing rarity. Like finding a shiny pokemon!

  • @DrXtoph
    @DrXtoph 8 місяців тому +1

    Really excellent! When I saw your last, there was some bad luck and the cambions didn't go down, so this made me hopeful that I could do it too!

    • @Melth
      @Melth  8 місяців тому

      Good luck!

  • @RevanLegend
    @RevanLegend 8 місяців тому +29

    Cambions loot was nerfed in patch 6, can't provide link since yt is deleting my comment when I do that 🤣 Anyway in "Level Design" part there is a "Tweaked the loot dropped by the cambions who join in on the fight on the nautiloid." line if someone wants to check by themself. Anyway I have no clue why they did that since pre nerf loot (300+ gold per Cambion + some more or less useful mixtures) was super nice to have at the start of the game but still nothing too crazy or game breaking. And I like the idea of rewarding players greatly when they beat great challenges and that's how killing these 2 guys should be seen.

    • @Melth
      @Melth  8 місяців тому +14

      What an annoying and silly change! There certainly should be a decent reward for killing these guys, and it's not like getting 300 gold and a couple of random elixirs was OP. Especially given that most elixirs are trash and most of the good ones are either purchasable or stealable or both as soon as you get to the Emerald Grove

    • @jamesrank9611
      @jamesrank9611 3 місяці тому

      Did they patch the chest blocking the enterence?

    • @bambo3631
      @bambo3631 2 місяці тому

      @@jamesrank9611 No

    • @XSR_RUGGER
      @XSR_RUGGER 2 місяці тому

      @@jamesrank9611nope. I just did that on two new runs last week and this week.

    • @jamesrank9611
      @jamesrank9611 2 місяці тому +1

      @XSR_RUGGER yeah i guess I miss remembered what door to block

  • @HouseRavensong
    @HouseRavensong 8 місяців тому +3

    Thanks - interesting insight on how to use Opportunity Attacks. Devils arrive in Round 10. I use the cartilaginous chests to block the tunnel - that leaves devils with fire damage, and takes them a few rounds before they figure out the fly over.
    I let Lae Zel die on the Nautiloid. I can then rez her on the beach which gets you quick Inspiration from Shadow Heart.

    • @Melth
      @Melth  8 місяців тому +3

      One can definitely have an easier battle by blocking the devils with a chest. For me though, that would diminish the fun of having one really big battle, and would make it feel more like 2 separate ones. (Not to mention it feels very silly in character to just watch the flying creatures get blocked by a waist-high fence)

    • @HouseRavensong
      @HouseRavensong 7 місяців тому +3

      @@Melth Not waist-high. There are three chests available. put two on the ground in the narrowest part of the tunnel, and then put the third on top of them. ;o)
      But I get your point.
      I wonder if Larian expected players to get through this encounter as fast as possible (timer). How the player community has approached this battle shows the great innovation and imagination of the player base.

    • @admontblanc
      @admontblanc 2 місяці тому

      @@HouseRavensong given that they gave us enough time to dilly dally about this section I'd say they made it easy enough for any level of skill player to easily advance through this section, while also leaving enough wiggle room for anyone wanting to take on the challenge.

    • @HouseRavensong
      @HouseRavensong Місяць тому

      @@admontblanc "Dilly Dally". Now that is a colloquialism I haven't heard in a long time. I believe the developers / designers gave us the long stretch because it is part of the 'tutorial' phase of the game.

  • @dakotasherlin6527
    @dakotasherlin6527 8 місяців тому +6

    Saw one guy stack the three chitinous chests on top one another before the sphincter before the fight. Causing the spawned in cambions to waste their turns trying to break the chests. Good thing those chests have the sturdy condition. Used that on my game and worked suprisingly well, giving me a chance to defeat Zhalk. Also, I don't know if I'm very lucky or it's deceptively programmed to fail because of player creativity on Command Drop. Cuz, I always succeed them.

    • @Melth
      @Melth  8 місяців тому +9

      There are several ways you can block the cambions or even kill them without a fight, like having one of your characters not enter the fight and be waiting in sneak mode in the shadowheart room. Then when the cambions spawn and get into turn mode, you can endlessly shoot them from long range while they're in turn based mode and you're not.
      But I wanted this to be a guide about how to battle them fair and square for a challenge.
      As for the command drop, you're getting lucky. I've certainly failed command drops against him quite often and had to restart as a result

  • @brokenmeats5928
    @brokenmeats5928 8 місяців тому +9

    I love ALL Melth videos!

    • @Melth
      @Melth  8 місяців тому

      Thank you, as ever!

  • @Marianojoey
    @Marianojoey 7 місяців тому +1

    For me, it was very educational to understand how to use the mage hand and the healing thingies around the Nautiloid. I thought they were only for healing, never occured to me that they worked as long rests. :D
    Anyway, cool fight. :D

    • @Melth
      @Melth  4 місяці тому +1

      @@Marianojoey thanks, I'm glad to hear it was helpful!

  • @Tytan-Enactor
    @Tytan-Enactor 7 місяців тому +1

    Hey Melth,
    I love your set up/execution. You’re easy to listen to, positive, knowledgeable… on point my friend. You earned a Sub!

    • @Melth
      @Melth  7 місяців тому +1

      Thank you, it's always nice to hear people enjoy these videos!

    • @Tytan-Enactor
      @Tytan-Enactor 7 місяців тому +1

      @@Melth heck yeah

  • @Synthia17
    @Synthia17 7 місяців тому +1

    I started my first honor run today with a dragonblood fire sorcerer and I wish I've seen this video, all I managed to do was to get the sword but I guess it's something. When I fail, I'll know what to do at least. One thing I seem to have issues is to properly manage action economy, I always waste my bonus actions on the mage hands. Thanks for the imp/flayer tip, I always wondered why he never turns on other people and does on me when I kill the commander, I learned a lot!

    • @Melth
      @Melth  7 місяців тому +1

      Good luck with your run!
      Mastering action economy and getting good at finding a use for every action of every character every turn is certainly one of the most important steps of getting good at this game (or 5E in general)

    • @alexg3911
      @alexg3911 7 місяців тому

      I did Monk when I played honour mode. Just finished a draconic bloodline fire sorcerer playthrough (not honour) and found it to be a bit underwhelming due to the lack of single target spells and cool fire spells in general at higher levels, had to stick to hold person + scorching ray for most of the game. While it works pretty good it got a bit boring after a while

  • @MrScotty5168
    @MrScotty5168 5 місяців тому +2

    "you're a very articulate boar I must say" had me DYING!

    • @Melth
      @Melth  5 місяців тому +1

      Just like the boar a few seconds later!

  • @mcmendez03
    @mcmendez03 4 місяці тому +1

    Thanks for demonstrating how to use mage hand, I wasn't utilizing it at all 😂 mindblowing what these hands can do

    • @Melth
      @Melth  4 місяці тому

      @@mcmendez03 they're REALLY good in the early game in particular. In any fight that will take numerous rounds, they can contribute a lot by throwing javelins from high ledges, throwing bombs, pushing weak enemies off cliffs, etc.

  • @dylanh8163
    @dylanh8163 7 місяців тому +1

    Two things: one, this is exactly the kind of content I’m looking for, I just beat my honor mode run and now I need to consume people playing it the hard way, and two are your fans called Melth addicts?

    • @Melth
      @Melth  7 місяців тому +1

      Thanks, glad you're enjoying this!
      A few fans over the years have called themselves Melthheads, so I guess that's the term to use!

  • @nepereta3
    @nepereta3 2 місяці тому +1

    Thanks for the strats: Almost got it.. left a mindflayer with about 20hp and a battered imp on the final round. I think a pot of speed would of been great for this but didn't roll one though. Good to loot the big demons though.

    • @Melth
      @Melth  2 місяці тому

      @@nepereta3 very well done! Sounds like a potion of speed would have tipped the scales for you mostly likely

  • @PalleRasmussen
    @PalleRasmussen 6 місяців тому +4

    I did not know Potion of Speed could affect more than one person. Thank you.

    • @Melth
      @Melth  6 місяців тому +1

      It's a valuable trick with almost any potion in this game. You can use it to heal multiple people, haste multiple people, invisibility multiple people, and so on.
      One catch to watch out for: the AoE healing/speed/other effect works as a cloud. You'll never see the cloud if someone is in it to trigger it immediately, but you can see it if you throw a potion at an empty location to then walk through later or something.
      Anyway, the reason this matters is that the game only allows 1 cloud effect at a given location at a given time. So if there is, for example, a fog cloud in an area then throwing potions in that area will just waste the potion with no effect because the fog cloud will override the potion cloud. Likewise if there's Darkness in an area because that counts as a cloud, and so on.

    • @PalleRasmussen
      @PalleRasmussen 6 місяців тому +1

      @@Melth I come from the TTRPG where such does not work. And from real life reenactment fighting and military. I suspect that limits my fantasy somewhat.
      Does it work with Elixirs also?

    • @Melth
      @Melth  6 місяців тому +1

      @@PalleRasmussen elixirs are different. A few elixirs can be thrown, but most can't be

    • @PalleRasmussen
      @PalleRasmussen 6 місяців тому

      @@Melth I see.
      Have you tested any of Colby's builds?

    • @Melth
      @Melth  6 місяців тому

      @@PalleRasmussen no, I haven't heard of him. I like making my own builds anyway

  • @pixelgriefer1880
    @pixelgriefer1880 7 місяців тому

    tip, to block the doorway the one big chest beside the body holding the rune for Shart is more then enough and can't be destroyed by them, if you want more safety you can also put the small gold chest beside it

  • @Dyne191
    @Dyne191 8 місяців тому +3

    Awesome, I usually cheese this fight with a fighter and the archery bonus using out of combat shenanigans. Don't like to do it but too many things can go wrong in this fight

    • @Melth
      @Melth  8 місяців тому +2

      Yeah, there are some reliable but cheesy ways to beat these guys without a fight. But having tough battles is half the fun in this game I'd say, so I wouldn't want to skip one like this

  • @JohnVanderbeck
    @JohnVanderbeck 2 місяці тому +1

    Learned a lot from watching this even if I'm not up to playing on the higher levels yet.
    Question: Why did you jump/fly around a lot instead of just walking?

    • @Melth
      @Melth  2 місяці тому

      So you should *always* fly if you can. Flying always goes at minimum twice as far as walking with the same amount of movement speed. I wish the game just defaulted to flying for any character that can do it, because it's *always* better than walking.
      Jumping is a bit less consistent. Generally speaking, you can gain a small amount of total movement distance in a round if you jump. You get a LOT of extra total movement if you jump with good strength, but even for low Strength characters, jumping makes you slightly faster.
      Later on in the game, of course, you don't want to spend your bonus action on jumping. You want to spend it on attacking or casting spells. But right now at the beginning of the game, jumping is usually the best bonus action available to me

    • @JohnVanderbeck
      @JohnVanderbeck 2 місяці тому +1

      @@Melth interesting. My only real experience with flying has been with spiritual weapon, and I mostly just stopped doing it because it often seemed to give me LESS movement range in most cases. I guess I need to pay attention to both of these more often while playing to see how they work.

  • @honeybane3743
    @honeybane3743 3 місяці тому +1

    Nicely done! Thanks for sharing.

    • @Melth
      @Melth  3 місяці тому

      Glad you liked it! Good luck if you try something like this

  • @sbattepac
    @sbattepac 8 місяців тому +2

    Nice one. I think that once the cambions engage with the mind flayer, you can safely remove the last imp - worked when I did a few months ago and was useful in terms of action economy with potions throwing as my damage was a bit worse than this.

    • @Melth
      @Melth  8 місяців тому +2

      In my experience, that is *usually* safe but not always. Once in a while the mindflayer may suddenly decide it wants to provoke attacks from both cambions to fly over and mind blast your whole team, for example.

    • @RazielTheUnborn
      @RazielTheUnborn 8 місяців тому +1

      ​@@MelthI have experienced this multiple times. Once Zhalk died all three would rush the party.

    • @Melth
      @Melth  8 місяців тому

      @@RazielTheUnborn it's definitely possible to get it to work though if you use plenty of things like Void Bulbs to keep them together, and make sure not to make your party members be tempting targets. I made it work on my 9 Hells Run

    • @RazielTheUnborn
      @RazielTheUnborn 8 місяців тому +1

      @@Melth Was watching this while starting up an origin run. Not gonna attempt it this time but good info to know in the future

    • @Melth
      @Melth  8 місяців тому

      @@RazielTheUnborn good luck with your run!

  • @cannyvalley8522
    @cannyvalley8522 8 місяців тому +12

    My mind flayer sucked so badly, it missed a lot and never attempted mind blast, I had to settle with picking up Everburn blade and dealing finishing blow to mind flayer, and running away with my life, Zhalk I could barely scratch. (I'm on tactician if it matters, don't @ at me)

    • @Melth
      @Melth  8 місяців тому +7

      The Mindflayer randomly choosing whether to mind blast or attack, and whether it hits, is certainly a major luck factor in the fight. Sometimes you'll be really lucky and he'll intelligently blast both Cambions or something. Sometimes he forgets he even has the move and never uses it after the first turn (when I think he's scripted to)

  • @TheGreendaleHumanBeing
    @TheGreendaleHumanBeing 5 місяців тому +3

    A 40 minute tutorial on the 10 minute intro is wild

    • @Melth
      @Melth  5 місяців тому +5

      @@TheGreendaleHumanBeing without a tutorial, winning this battle can easily take hours!

    • @TheGreendaleHumanBeing
      @TheGreendaleHumanBeing 5 місяців тому +6

      @@Melth no I get it. It just shows how difficult honor mode is.

  • @Leongon
    @Leongon 7 місяців тому +1

    I imagine when you don't have anything for the hands to do you could simple drop some daggers or axes for them to add more damage. But thanks for the tips, I never thought of using shove to separate them and get reaction attacks in, that's smart.

    • @Melth
      @Melth  7 місяців тому +1

      I used to drop throwing axes for the hands to use, but ultimately decided that's only worth it when fighting imps or hellboars.
      Against Zhalk or the Cambions, the mage hands have a tiny chance to hit, and their 1d6 damage is halved too, resulting in an average damage of less than 1 per throw. So throwing random axes at Zhalk/Cambions doesn't seem worth the time

  • @Zarosu123
    @Zarosu123 4 місяці тому +3

    On my best attempt, with Zhalk nearly dead, one of the cambions spawning decided to blast the nautiloid tanks right after turning the corner.

    • @Melth
      @Melth  4 місяці тому

      @@Zarosu123 yeah they sometimes blow themselves up or blow the tanks up randomly!
      If one is willing to be cheesy, it IS possible to use a mage hand and magic pockets to drop the barrels around them without them ever having a chance to attack first. But I don't usually want to abuse tricks like that

  • @illyayekimov9663
    @illyayekimov9663 Місяць тому

    I did not know that you can't kill the imps in the back without making the mindflayer hostile and that the mindflayer is shovable, I knew I was missing something. I have a bit of a alternative strategy, still great knowledge

  • @onedreh
    @onedreh 3 місяці тому +1

    NEAATT videoo, i learn so much here

    • @Melth
      @Melth  3 місяці тому

      I'm glad to hear it helped!

  • @lubosmicuda1159
    @lubosmicuda1159 3 місяці тому +1

    I am trying really hard and can’t believe how much about dice rolls and not actual strategy the early levels are.
    I have already spent two evenings on this.
    Since I started trying, Us can’t one shot the first imp, best they could do was 5 dmg, and Mage hands fail both shove and throw on imps 8/10 times.
    Also most of the time I failed warlock’s and both of Shadowheart’s Commands. So I didn’t even get to the part where the Mage Hands fail their shoves 😂
    But I still love your video. It just seems like the RNG Gods don’t want me to actually experience this 😁

    • @Melth
      @Melth  3 місяці тому

      RNG is really painful in low level d&d in general and this game in particular. No amount of strategy can ever make up for bad rolls in this fight.
      This strategy is the best one I've found because it gives you so many tries, so one bad roll doesn't ruin everything. You get 3 tries on Command, you get 2 tries on mage hands doing most things, you get 2 attacks per person per round because of the Shove + AoO strategy, etc.
      But especially in the last few rounds against the cambions, it's very possible to just miss 4 times in a row and therefore lose on the last turn or some such garbage!

  • @dmitriydevyatykh7246
    @dmitriydevyatykh7246 6 місяців тому

    This is realy luck dependant, but the idea and performance is top notch, very educational.
    1) Initiative order has to be perfect for attacks of opportunity
    2) Zhalk sometimes prefer to attacks my party instead of chasing illythid who was pushed
    looks like bot Zhalk and illithid dont want to step in center of this "arena", so AI acts weird if Zhalk has to move to place it is not intented to be
    3) I used bard, so fey + command + bard inspirations on illithid for dmg works fine

    • @Melth
      @Melth  6 місяців тому +1

      @@dmitriydevyatykh7246 initiative isn't really all that luck based as long as you summon at least one mage hand
      The mindflayer has better initiative than the mage hand, so the chance of it going before the hand is extremely high
      With 2 mage hands you're almost guaranteed to succeed on losing initiative
      And that's all you need. As long as 1 hand (or any party member) is after the mindflayer, you can guarantee shove the mindflayer and thereby get AoOs

  • @ndorfinz
    @ndorfinz 8 місяців тому +1

    Something to note, you might get more reliable damage from Shadowheart if you walk her up to the top of the stairs for that amazing +10% range attack high-ground bonus.

    • @Melth
      @Melth  8 місяців тому +2

      That brings her accuracy from a terrible 30% to a still bad 40%, dealing (1d8+1)/2 = 2.5 average damage on a hit.
      Regardless of high ground, with sacred flame she has a 40% chance to hit for 1d6 = 3.5 average damage
      So, unless I can do something to boost her weapon damage (dipping in fire only makes it a tie), it's better to just do sacred flame, and high ground doesn't matter for sacred flame

    • @ndorfinz
      @ndorfinz 8 місяців тому +2

      @@Melth Dang, I forgot about the resistance - ignore me :P

  • @KungFuHustling
    @KungFuHustling 2 місяці тому +3

    In honor mode, everyone makes build guides. Builds are pretty easy imo. Combat is pretty easy. Getting enough gold to get started and being able to pass checks without the insane amounts of save scumming I do on tactician is what I think takes the most knowledge

    • @Melth
      @Melth  2 місяці тому +1

      @@KungFuHustling well, hopefully the gold boost from killing these Cambions will solve your early game gold problem.
      As for passing checks, I think that's mostly a matter of having the right party build. It's pretty much always optimal to have a bard in the party (and usually as the main character), because they're the absolute best at passing all kinds of checks. Then you just need to grab a few boosts like guidance, resistance, bless (from throwing heal potions with the ring you can buy from Volo if need be), and the disguise ring from the strange ox and you should be able to reliably pass almost any check or saving throw the game throws at you

  • @Chonus
    @Chonus 8 місяців тому +1

    A good way to make the mind flayers mind blast more consistent is to use faerie fire, it adds allot of dmg over the fight.

    • @Melth
      @Melth  8 місяців тому

      Faerie Fire (and Bless) both help a lot with making the Mindflayer's tentacle attack hit! So I agree Faerie Fire is very good here. That's one reason I said Druid is a great class for this fight.
      However, neither of them help with Mind Blast. Mind Blast doesn't actually do an attack roll to hit. Instead the enemy makes an Intelligence saving throw to negate the damage.

    • @Chonus
      @Chonus 8 місяців тому +1

      @@Melth Interesting, I wonder if hexing int would work.

    • @Melth
      @Melth  8 місяців тому +1

      @@Chonus sadly no, that's something people get confused about a lot. Hex does NOT give disadvantage on saving throws with the chosen ability. Hex gives disadvantage with CHECKS using the chosen ability. In 5E/BG3 'checks' basically means 'skill rolls'. So hexing someone's intelligence would make them bad at rolling Arcana... but that doesn't really matter in a fight.
      Pretty much the only skills that matter in fights in this game are Athletics and Acrobatics to shove or avoid getting shoved. So it's usually best to Hex Strength or Dexterity to target those.

  • @autumn50475
    @autumn50475 5 місяців тому +1

    btw, im pretty sure hex only applied to ability checks and not attack rolls / saving throws, which means it doesnt really matter whst version of hex you use

    • @Melth
      @Melth  5 місяців тому

      @@autumn50475 that's exactly why it DOES matter here!
      The only thing Hex affects is ability checks. And the only ability checks that come up in battle ever in this game are Strength (athletics) to shove/resist being shoved and Dexterity (Acrobatics) to resist being shoved.
      You want to hex whichever one of those stats they are better at, so as to make shoving them easier.

  • @nergal9668
    @nergal9668 8 місяців тому +2

    13:33 in the same way that they prefer to attack each other, I think they prefer to fight where they were originally standing, resulting in him taking this opportunity attack

    • @Melth
      @Melth  8 місяців тому +1

      Yes, that's part of it. But whereas fighting each other appears to be their top priority, moving to somewhere close to their original positions only sometimes happens. Not sure why, because they're sometimes content to battle quite far from their original area

  • @punkypony5165
    @punkypony5165 2 місяці тому +1

    Great build!

    • @Melth
      @Melth  2 місяці тому

      Thank you!

  • @Shamnolya
    @Shamnolya 3 місяці тому +1

    That was very impressive. I play like a monkey so it's great to see advanced player like you in action.

    • @Melth
      @Melth  2 місяці тому

      I hope my tips are helpful!

  • @HellishSpoon
    @HellishSpoon 7 місяців тому +1

    Getting such huge milage out of mage hand is awesome

    • @Melth
      @Melth  7 місяців тому

      It's a great spell! I certainly get a lot of use out of it in major early game fights like battling the hag (having mage hands throw void bulbs in a great way to guaranteed kill 2-3 illusions) or throwing objects down at the ogres

  • @donnycharles7697
    @donnycharles7697 7 місяців тому +1

    I looked at a few of the comments and no one said it as far as I can tell, but you only need to pass that initial Dex check for Us. You don't have to do any of the second checks to get Us as a companion.

    • @Melth
      @Melth  7 місяців тому

      However, if you fail the Dex check you can't try anything else with that character. And Shadowheart and Lae'Zel both have trash dexterity so they're not good backups if your main character fails.
      On the other hand, there's no risk to trying to investigate. If you succeed you can do a medicine check with advantage. If you fail, you can still try the Dex check.
      So it's simply better to at least try and unlock the medicine check if you want to maximize your chances.

  • @RoryDavidWatts
    @RoryDavidWatts 8 місяців тому +1

    Great idea Melth!

    • @Melth
      @Melth  8 місяців тому

      Thank you!

  • @orenmontgomery8250
    @orenmontgomery8250 6 місяців тому

    1:37
    I had to listen to this 5 times and finally slowed the video to .25 speed and zoomed in to figure out that he said "hex" as the second spell.

  • @Raizun
    @Raizun 7 місяців тому +1

    I usually use bard and cast Faerie Fire on Zhalk to give everyone advantage on attack rolls, it makes so easy to kill him.

    • @Melth
      @Melth  7 місяців тому

      Yeah, Druids and Light Clerics can do that too. I did it with a bard at the start of my challenge run
      But killing Zhalk is the easy part. The hard part is getting the 2 cambions. Faerie Fire is great for them too, but they have a decent chance to make their saving throws and resist it.

  • @SIGP226
    @SIGP226 6 місяців тому +1

    The way you said lacerate made me giggle 😅

  • @Daggroth
    @Daggroth 6 місяців тому +1

    If you like mage hands you can save some effort of drag and dropping with the arcane trickster permanent mage hand. You can pickpocket items into his inventory

    • @Melth
      @Melth  6 місяців тому

      @@Daggroth fun, but if I'm taking levels in rogue I definitely want to go Thief rogue instead for the bonus actions

  • @johnprater3729
    @johnprater3729 6 місяців тому +1

    Keeping the imp alive is a great tip. What about casting Protection G/E on the flayer to tank the cambiens? I would also hex whatever saving throw they make against mindblast.

    • @Melth
      @Melth  6 місяців тому +1

      So Protection from G/E OR Shield of Faith can both be decent buffs on the mindflayer and are roughly equal in this situation.
      The trouble though is that they require concentration, which would mean no Bless in this case. And that's definitely not worth it. Bless is really important so we actually hit Zhalk and the Cambions.
      If your main character is a cleric or something then you can certainly have him do Bless while Shadowheart does Protection from Good and Evil or something.
      As for Hex, that's a common misconception about how it works. Hex doesn't affect saving throws. It only affects skill checks basically. And no skill checks ever matter in combat except Athletics (STR) and Acrobatics (Dex) to resist shove. So basically the only thing you should ever is hex Str on high Strength enemies or Dex on high Dexterity enemies

  • @tieltrooper
    @tieltrooper 8 місяців тому +2

    wow that was amazing!

    • @Melth
      @Melth  8 місяців тому +1

      Thank you!

  • @GodotRouge
    @GodotRouge Місяць тому +1

    Just tried : Mindflayer missed every attacks and spells and played before him and went to melee (so Zhalk never had to move to take opportunity hits), and missed every single cast of Command with both Tav and Shart. Sometimes the game just straight up says "nope, not this time" and you have to accept it lmao, i stored the nautiloid tanks for later use at least

    • @Melth
      @Melth  Місяць тому

      Yeah, there's simply no way to do this fight without luck. I think my approach here is less luck based than most approaches because we get 2-3 chances for Command to work, and there are 4 chances for a hand or slow character to go slower than the mindflayer. But one still needs some luck!

  • @kittydaddy2023
    @kittydaddy2023 5 місяців тому +1

    Oooo, this looks exactly like something I want to try!
    (watches video)
    ok, well, in reality, I just spent my last 3 starts ignoring Shadowheart. Maybe it's too late for me

    • @Melth
      @Melth  5 місяців тому

      Doing this without Shadowheart would certainly be tougher. She's the last valuable team member here, but you do benefit a lot from Bless's +12.5% or so hit chance on the main attackers.

    • @kittydaddy2023
      @kittydaddy2023 5 місяців тому +1

      @@Melth No, I mean like in true dnd fashion I have begun skipping all the adventure hooks. I think I have Act 1 & 2 burnout

    • @Melth
      @Melth  5 місяців тому

      @@kittydaddy2023 ah, I see. I'm pretty burned out on the *beginning* of each act. It just feels tedious to make the rounds buttering up shopkeepers, unlocking Withers so I can have non-horrible stats, and so forth. After that things get fun again.

  • @fernandollanos4756
    @fernandollanos4756 2 місяці тому +1

    You really are a tactician master in this game.

    • @Melth
      @Melth  2 місяці тому

      @@fernandollanos4756 thank you, I hope some of my tips are helpful for refining your own strategies

  • @DarkRubicant
    @DarkRubicant 8 місяців тому +1

    One thing that should be mentioned right off the bat, this comes down to rng, it's not always possible to take out the cambions and zhalk.

    • @Melth
      @Melth  8 місяців тому

      Yeah, I think I said that twice. If Zhalk resists all 3 Commands (highly unlikely but possible) you're usually out of luck. And it's possible to just endlessly miss the last cambion or something

  • @RevanLegend
    @RevanLegend 8 місяців тому +1

    When I saw that we are fighting Zhalk (which is IMO one of the best fights if not the best fight in the game) for a moment I was worried that something bad went to 9 hells run and we are starting again xD

    • @Melth
      @Melth  8 місяців тому +1

      It's certainly one of the best fights because of the difficulty!
      Though OTOH it's also one of the most frustrating, because there aren't many ways to make it less luck based.

  • @MichaelHaneline
    @MichaelHaneline 6 місяців тому +1

    That's so weird, I could've sworn it doesn't let you cast mage hand while you're on the nautiloid

    • @Melth
      @Melth  5 місяців тому +1

      I believe that in the first part of the nautiloid you can't cast it, then as you get into the later parts of the nautiloid you can

  • @Minecraftxpo
    @Minecraftxpo 5 місяців тому +1

    I think a better use of shadow heart would be her crossbow over sacred flame. I think its a 65% chance to hit with the bow over the 45% with the cantrip and those odds + dipped weapon are better than a cambion with 18 dex doing a saving throw.

    • @Melth
      @Melth  5 місяців тому

      @@Minecraftxpo unfortunately, her hit chance isn't even close to 65% with the bow. Shadowheart starts with a godawful 13 dexterity, so she only has +3 to hit against his 18 AC. That's a 30% chance to hit. You can boost that with Bless or high ground, but blessing her means NOT blessing someone more valuable, so it's not worth it. High ground helps a bit toward the end of the battle but isn't really available at the beginning since she needs to stay near the entrance to set up barrels
      Plus of course Zhalk resists crossbow damage and fire damage but doesn't resist radiant damage

  • @TheOneAndOnlyJell_O
    @TheOneAndOnlyJell_O 5 місяців тому +1

    27:59 I just want to point out that he had a 50% to hit each attack and he missed 3 times. Classic Baldur's Gate

  • @backstabba
    @backstabba 7 місяців тому +1

    Interesting. I was satisfied with getting Zhalk's blade using command.

    • @Melth
      @Melth  7 місяців тому

      It's a fun sword! Though I wish it was stronger than just dipping a regular greatsword in a candle

  • @alanvaladez559
    @alanvaladez559 8 місяців тому +1

    I tried this as a drow bard, got really close but luck wasn't on my side, too many misses and initiative screwed me over xD well, time for another try. It is fun for sure

    • @Melth
      @Melth  8 місяців тому

      Better luck with try 2! It's definitely a luck-based fight any way you tackle the battle. Just to check, I assume you used Faerie Fire on the cambions, right?

    • @alanvaladez559
      @alanvaladez559 8 місяців тому +1

      @@Melth They all made the save. Twice xD

    • @Melth
      @Melth  8 місяців тому +1

      @@alanvaladez559 yeah, I know that feeling! 😅

    • @alanvaladez559
      @alanvaladez559 8 місяців тому +1

      @@Melth its funny because I started this run with a critical success in the first 2 rolls. Guess I used up all my luck there xD

  • @RovingPunster
    @RovingPunster 2 місяці тому +1

    1:39 Uh, Command seems to have been replaced with Tasha's Laughter in the initial level 1 spell choices for warlock.

    • @Melth
      @Melth  2 місяці тому +1

      @@RovingPunster Command is a spell for FIEND warlocks only. That's why I pick Fiend here 👍

    • @RovingPunster
      @RovingPunster 2 місяці тому +1

      @Melth Ah, ty. +1 👍

    • @RovingPunster
      @RovingPunster 2 місяці тому

      ​​​@@MelthNEW PROBLEM: Mage Hand is disabled and a red popup says "cant be cast while your new parasite adjusts".
      Is that a patch 7 tweak to prevent mage hand abuse in the opening scenes on the nautiloid ?😖
      No mage hand moves the fight you depict from 50:50 to nearly impossible.

    • @Melth
      @Melth  2 місяці тому

      @RovingPunster mage hand is only disabled in the first part of the nautiloid

    • @RovingPunster
      @RovingPunster 2 місяці тому +1

      @Melth Thx again.

  • @강한국
    @강한국 7 місяців тому +1

    명예모드에서
    도저히 죽일수 없었는데,
    마인드플레이어를 밀어서
    잘크사령관 공격을 확보하는 방법은 천재적입니다

    • @Melth
      @Melth  7 місяців тому +1

      I hope the idea helps you on your next honor mode run!

  • @aaronsmith8699
    @aaronsmith8699 3 місяці тому +1

    the cambions will now set off the nautoloid tanks with fire blast if you put them down

    • @Melth
      @Melth  3 місяці тому

      They've always done that, but it's never been consistent. Sometimes one will run up and attack one in melee and blow himself up for no reason!

  • @otenlord
    @otenlord 3 місяці тому +1

    Bruh this video made it look so easy

    • @Melth
      @Melth  3 місяці тому

      Heh, glad to hear it! But even for me, this is a tough fight.

  • @ForeverGoth
    @ForeverGoth 3 місяці тому

    1:40
    "Any good character without exception must always have at least 16 dexterity if you don't it's just not a well-built character"

    • @Melth
      @Melth  3 місяці тому +1

      @@ForeverGoth yep, because in this game initiative rolls are a d4 instead of a d20, which means every single +1 makes a massive difference in going first or not.
      Going first consistently is the single biggest advantage you can possibly have, and will auto-win most battles for you as long as your team has even mediocre damage or control.
      So pumping up those initiative rolls with high dexterity, with Alert, with initiative boosting items, etc. must be a top priority on every single character. Nothing else is as important or as easy as going first

  • @StrifeA217
    @StrifeA217 8 місяців тому +1

    You can also shoot the red bulbs on the celing that fall and explode.

    • @Melth
      @Melth  8 місяців тому

      True, but iirc they spatter caustic brine everywhere. And caustic brine can cause more problems for me than the enemy by blowing up and throwing cambions/the mindflayer into new positions

  • @SimonGrandell
    @SimonGrandell 6 місяців тому +1

    I found one more way to get more damage have the warlock dual wield (I think you can always loot a shortsword). For bonus action attack triggers hex and if stupid mode is toggled ON another attack of opportunity for more hex dmg.

    • @Melth
      @Melth  6 місяців тому

      @@SimonGrandell that kind of works, though a warlock isn't proficient with the short sword by default, so you'd end up with a quite inaccurate attack.
      I think to optimize it, one could play as a wood elf to get proficiency and a speed bonus.

    • @SimonGrandell
      @SimonGrandell 6 місяців тому

      @@Melth Yes wood elf is exactly what i played. With races that aren't proficent with short swords you put the shortsword in the main hand and the dagger in the off hand.

  • @Dorumin
    @Dorumin 8 місяців тому +4

    2:00 14 dex on everyone but the rogue, take it or leave it lol

    • @Melth
      @Melth  8 місяців тому +3

      Leave it! Nothing but 16 and up will do until one gets the gloves of dexterity

  • @adrianlayman892
    @adrianlayman892 3 місяці тому +2

    25:11
    THIS triple buff off of one potion just BLEW my mind!
    God Bless you ALL!

    • @Melth
      @Melth  3 місяці тому +1

      It's very useful! You can also do it by throwing potions at a target area, but I find that that is unreliable. Sometimes a throw will land a foot away from where you aimed and ruin everything. Placing the potion on the ground between people and then popping it always works though.
      With VERY careful positioning you can even get 4 people buffed/healed with a single potion. I find that to be unreliable though, so I tend to go for the consistent 3 people instead.

  • @Fudge55
    @Fudge55 7 місяців тому +1

    great vid! made it easy! but how did u unarmed Zhalk? how did he drop the everburning blade

    • @Melth
      @Melth  7 місяців тому

      I cast Command: Drop on him
      Getting access to that spell is one reason I went Fiend Warlock (Shadowheart can get it too, but it's good to have extras)

  • @shoulung6203
    @shoulung6203 6 місяців тому +1

    Nice to see how people play the game when they aren't in it just for the story.

    • @Melth
      @Melth  6 місяців тому

      @@shoulung6203 playing for the stories I can tell about epic strategic victories in battles that weren't meant to be fought instead!

  • @Cronoo
    @Cronoo Місяць тому +1

    🤯 are we even playing the same game

  • @TeutonicRoom
    @TeutonicRoom 6 місяців тому +2

    You can also have all them dip their weapons and dash before entering the helm and they will have an action and bonus action restored while also still having the effects of dash.

    • @Melth
      @Melth  6 місяців тому +4

      @@TeutonicRoom isn't that pretty much exactly what I did here?

  • @ThatAsianKid32
    @ThatAsianKid32 3 місяці тому +2

    Eh, 14 dex is fine. There are plenty of items that boost your initiative score plus I'd rather have 10 Wis over 8.

    • @Melth
      @Melth  3 місяці тому

      Almost none of those items are available until act 2, and even then the majority of the good ones have to wait until act 3.
      14 Dex simply will mean losing initiative quite a few times throughout act 1 and some in act 2, especially because more and more important enemies start having Alert or other boosts

    • @ThatAsianKid32
      @ThatAsianKid32 3 місяці тому

      @Melth But the claim to say a 14 dex character is badly built is hyperbolic and preposterous. Going first is important, but an actually well built character can survive not going first 100% of the time and be just fine.

    • @Melth
      @Melth  3 місяці тому

      @@ThatAsianKid32 you can survive not going first. You can also survive wielding salami. That doesn't make salami good, and it doesn't make going second good, that just means the game is easy enough that you can survive sub-optimal builds.
      Going first consistently IS optimal, and is in fact one of the biggest advantages you can possibly have. 16 or higher Dexterity is indispensable for that until the lategame when there are more initiative boosting items around and every character can take Alert

    • @ThatAsianKid32
      @ThatAsianKid32 3 місяці тому

      @Melth We can agree to disagree. You telling people that a character under 16 dex is badly built is a big stretch. 14 dex is hardly suboptimal. There is a huge difference between a very good very strong build with 14 dex and surviving using salami. Also, if according to you, the game is so easy you can beat it with only using salami, then why is 16 dex so necessary? 3/4 of my party had under 16 dex and went first 90% of the time anyway. And when they didn't go first, they still beat most of the enemies in initiative.
      But the audacity to tell other people that their characters are built badly because they're under 16 dex is laughably smug and objectively wrong.

  • @ryanatix2554
    @ryanatix2554 8 місяців тому +3

    The main thing I learned from this is I can cancel an "end turn" that is so powerful

    • @Melth
      @Melth  8 місяців тому

      Yeah, that's very useful at times!

  • @wargriz8213
    @wargriz8213 8 місяців тому +1

    “Normally they ignore your hands” well normally Mage Hand isn’t shoving and throwing creatures around.

    • @Melth
      @Melth  8 місяців тому +2

      Well yes, but you'll note for example that the imp continues to ignore the mage hand that it shoving and throwing it around.
      In most fights in this game, the AI will eagerly attack mage hands. This fight is a weird exception where enemies mostly ignore them for some reason

  • @erin1569
    @erin1569 7 місяців тому +1

    That's great, but I think you might've used astral knowledge on Lae'zel to get better chances at shoving, but I'm not sure how that works tho

    • @Melth
      @Melth  7 місяців тому

      In this case it wouldn't work. Astral Knowledge: Strength would grant proficiency in Athletics, which does normally help with shoving... but Lae'Zel already HAS proficiency in Athletics so it wouldn't help her at all

    • @erin1569
      @erin1569 7 місяців тому +1

      @@Melth oh, I get. Thanks

  • @solohonour
    @solohonour 8 місяців тому +1

    Bravo! I'll try this!

    • @Melth
      @Melth  8 місяців тому

      Best of luck!

    • @solohonour
      @solohonour 8 місяців тому +1

      Nailed it!

    • @Melth
      @Melth  8 місяців тому

      @@solohonour well done! Other classes it's fun to try with in my opinion include Druid and Bard. I did Bard at the start of my 9 Hells challenge run, though there were a couple of techniques I hadn't learned yet at that time

  • @dylanl2258
    @dylanl2258 8 місяців тому +1

    Impressive man.

    • @Melth
      @Melth  8 місяців тому

      Thank you!

  • @RealKangarooFlu
    @RealKangarooFlu 7 місяців тому +2

    Sorry, you're saying ALL classes, including Paladins and strength-based fighters, need 16 in DEX? That makes absolutely zero sense. Strength-based paladins and fighters have very little benefit from DEX. Certain clerics get heavy armor proficiency, and as a result have very little use for DEX.
    You shouldn't drop it to 8, but it's not essential at all when you have access to heavy armor.
    If you're worried about initiative, take the Alert feat.

    • @Melth
      @Melth  7 місяців тому

      Absolutely all builds including strength based ones should indeed max dexterity in this game if you're trying to optimize
      NOTHING is more important than winning initiative consistently. And in this game where initiative is a d4, every single point of dexterity makes a huge difference. Alertness is great and every character should try to have it, but a feat is a massive price to pay and most strength builds in particular want something else at level 4 such as GWM or tavern brawler
      Alertness also simply is not enough on its own because many potent enemies either have alertness too or have +6 initiative from massive dexterity. One needs both alert AND good dexterity to continually go first.
      Not to mention by act 2 there are multiple medium armors which let you add your full Dexterity to AC and can outclass heavy armor. And then of course the stat has minor benefits too like boosting most ranged attacks and two important skills and an important save

  • @leon--mwn1650
    @leon--mwn1650 7 місяців тому +1

    How much easier would this fight be with a coop partner giving you an additional custom character

    • @Melth
      @Melth  7 місяців тому

      It makes a big difference! With 4 people it's outright easy since you have potentially 4 custom characters+ Lae'Zel + Shadowheart + Us for a massive army