I'm watching this video, while my 12th gen i7, 64 gigs of ram and 3080 PC is struggling to load material preview of a 10 mil triangles scene, 2gb in size. Not to mention that just simply moving anything on the scene is a struggle at this polycount. Most of the high detailed asset libraries I previously used in 3ds Max very quickly tank viewport performance. I love Blender and I really want e to use it for archviz, but it just doesn't seam feasible.
@@supoflex Video iz about archviz in Blender, so I kinda assumed that it would be obvious that's what I'm also talking abot. I've mentioned Max and Maya as other packages I've worked with and where I didn't have much of a problem in scenes with polycounts above 5 milion. And since most of my library is filled with models that very quickly exceed that number, I'm questioning how viable is Blender as Archviz package on mid to high mid tier PC's.
@@VladimirPesic yeah I understood you were talking about arch viz. I'm using max too and it's great until you have too many numbers of objects. Doesn't matter if it's a poly or a proxy, max just doesn't like high quantities. On the other hand I've seen people do crazy stuff with blender, but not in arch viz. if we are comparing realism, cycles vs corona/vray they are both capable but I've rarely seen people do arch viz with blender. there's also the matter of plugins, in max the price stacks up, but in blender they are usually pretty cheap. I'm curious to know if it's viable to ditch max and go for blender.
The problem with blender for archviz is not blender itself but..the plugins that help archviz artist dont work with blender..im talking about forestpack,anima3d,floorgenerator…etc i know that are a lot of plugins like that but is not the same thing!
I loved using Sketchup and Revit the most but I can't access them for free anymore like I used to. I want to try Blender but I'm afraid I won't get the same results like SketchUp and Revit. Are there any alternatives other then Blender and Rhino out there that I can use professionally? 🙏
For Architecture you need Sketchup. With Sketchup you can create the most detailed architectural works. For VFX. complex animations & physics you need blender. Blender is the ultimate modelling software for movies and gamings and all the other complex dynamic stuff.
I love to use blender. But in Architecture its lags behind. I struggle to make something with high poly count. I have a laptop with I5 11th gen, 8Gb ram & MX350. I know its a low end pc. But i tried C4d & Blender both. But it seems to me C4D can handle large scene more perfectly than Blender in my laptop. Blender just crush on me atleast 10 times in a project. It just closes. C4d is not perfect but it handles scenes very well for me ( i use c4d s22 btw ; dont ask me how i can afford a 1000 dollar soft but my lap.is crappy🙃). Also C4d has more better render engines. But i love modeling in blender. So now i model stuffs in blender & then compose & render in C4D.
I have an Asus vivobook ss15 with the same specs, Mx350, 8gb ram i5 and yes, blender crashes even in the medium poly scene and my systems go out of Gpu memory very often while rendering.
Na. For Architecture you need Sketchup. With Sketchup you can create the most detailed architectural works. For VFX. complex animations & physics you need blender. Blender is the ultimate modelling software for movies and gamings and all the other complex dynamic stuff. For blender you wont find 'everything' you need for architecture. With Sketchup you'll find everything you need. Sketchup = Architecture Blender = VFX, Animations, Games and Movies
Thank's for the video! I'm really excited to work with blender for my projects
I'm watching this video, while my 12th gen i7, 64 gigs of ram and 3080 PC is struggling to load material preview of a 10 mil triangles scene, 2gb in size. Not to mention that just simply moving anything on the scene is a struggle at this polycount. Most of the high detailed asset libraries I previously used in 3ds Max very quickly tank viewport performance.
I love Blender and I really want e to use it for archviz, but it just doesn't seam feasible.
is your problem with poly count and high detailed assets in blender or 3ds max?
@@supoflex Video iz about archviz in Blender, so I kinda assumed that it would be obvious that's what I'm also talking abot. I've mentioned Max and Maya as other packages I've worked with and where I didn't have much of a problem in scenes with polycounts above 5 milion. And since most of my library is filled with models that very quickly exceed that number, I'm questioning how viable is Blender as Archviz package on mid to high mid tier PC's.
@@VladimirPesic yeah I understood you were talking about arch viz. I'm using max too and it's great until you have too many numbers of objects. Doesn't matter if it's a poly or a proxy, max just doesn't like high quantities. On the other hand I've seen people do crazy stuff with blender, but not in arch viz. if we are comparing realism, cycles vs corona/vray they are both capable but I've rarely seen people do arch viz with blender. there's also the matter of plugins, in max the price stacks up, but in blender they are usually pretty cheap. I'm curious to know if it's viable to ditch max and go for blender.
why do you even use material preview with a 3080, just be in cycle all the time for better view
The problem with blender for archviz is not blender itself but..the plugins that help archviz artist dont work with blender..im talking about forestpack,anima3d,floorgenerator…etc i know that are a lot of plugins like that but is not the same thing!
😎 thank's for this video
My pleasure 😊
I loved using Sketchup and Revit the most but I can't access them for free anymore like I used to. I want to try Blender but I'm afraid I won't get the same results like SketchUp and Revit. Are there any alternatives other then Blender and Rhino out there that I can use professionally? 🙏
For Architecture you need Sketchup. With Sketchup you can create the most detailed architectural works.
For VFX. complex animations & physics you need blender. Blender is the ultimate modelling software for movies and gamings and all the other complex dynamic stuff.
do you have experience in 3ds max? if you please have then please share a comparison version for interior design and architecture
sure we will do that, thank you for the suggestion!
I love to use blender. But in Architecture its lags behind. I struggle to make something with high poly count.
I have a laptop with I5 11th gen, 8Gb ram & MX350. I know its a low end pc. But i tried C4d & Blender both. But it seems to me C4D can handle large scene more perfectly than Blender in my laptop. Blender just crush on me atleast 10 times in a project. It just closes. C4d is not perfect but it handles scenes very well for me ( i use c4d s22 btw ; dont ask me how i can afford a 1000 dollar soft but my lap.is crappy🙃). Also C4d has more better render engines. But i love modeling in blender.
So now i model stuffs in blender & then compose & render in C4D.
The same happens to me in SketchUp. You are lucky you do not have to force the program to close. lol
Because blender is trash 3d software, I currently using maya and zbrush and never saw a crush, blender is good only for hobbies
I have an Asus vivobook ss15 with the same specs, Mx350, 8gb ram i5 and yes, blender crashes even in the medium poly scene and my systems go out of Gpu memory very often while rendering.
Na. For Architecture you need Sketchup. With Sketchup you can create the most detailed architectural works.
For VFX. complex animations & physics you need blender. Blender is the ultimate modelling software for movies and gamings and all the other complex dynamic stuff.
For blender you wont find 'everything' you need for architecture. With Sketchup you'll find everything you need.
Sketchup = Architecture
Blender = VFX, Animations, Games and Movies