What if Super Mario Maker 3 Released Today?

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  • Опубліковано 5 лис 2022
  • Mario Maker 3 is still a long time away and we don't know for sure if we'll ever get it. That's why I started creating my own Mario Maker game in Unity! In this video we'll take a look at the progress I made since Part 3.
    Part 1: • What if Super Mario Ma...
    Part 2: • I Made Mario Maker 3 B...
    Part 3: • Making Mario Maker 3 B...
    Monty Tank: • I Remade The Monty Mol...
    Feel free to join the Discord server if you want to help out making the game. You can also drop suggestions in the comments.
    Discord: / discord
    ----------------------------------------------------------------------------
    More Smashy: tinyurl.com/69uq4d3w
    Smashy Plus: tinyurl.com/1lnc8e68
    Twitch: / smashyyt​
    Discord: / discord
    Twitter: / smashyyt​
    Maker ID: SVY-LBB-6VG
    ----------------------------------------------------------------------------
    Please consider subscribing and leaving a like. I hope you enjoy!
  • Ігри

КОМЕНТАРІ • 1 тис.

  • @SmashyYT
    @SmashyYT  Рік тому +491

    Obviously this is early into development. More details like particles will definitely be added later on. Enjoy the video ;)

    • @Rock_yeah
      @Rock_yeah Рік тому +4

      can you send another discord link the description one is not working

    • @Toadydude
      @Toadydude Рік тому +10

      I had an idea for something you could do, adding different playable characters like Luigi, toad, toadette, and characters from the Mario franchise like other colored toads, wario, and waluigi.

    • @MegaOlavo
      @MegaOlavo Рік тому +10

      Smashy Question, what are you gonna do if nintendo finds out about this game and uses their best lawyers to sue you like they do all the time?

    • @agentmanface6255
      @agentmanface6255 Рік тому +5

      Do you think you can add in bowser jr in a submarine?

    • @Purple12346
      @Purple12346 Рік тому +2

      Idea: put different styles

  • @Superbloxen
    @Superbloxen Рік тому +130

    This game is gonna end up having every Mario enemy in existence, but I would take 700 years just to code one of them. This seems like a huge undertaking, nice work!

  • @Temsaa
    @Temsaa Рік тому +248

    Later in development, it would be nice to have some sort of event system, so that you can control where/when water rises/falls or when meteors start spawning instead of them just having to function on a cycle. It would also be cool if you could place event systems on enemies/items to trigger certain effects. For example, placing an event system on a door could require you to do a little mini clear condition in order to unlock it, and placing it on an enemy could spawn an item in its place when it dies. In general, they would let SM become a lot more powerful than SMM without younger players having to deal with IDs and pseudocode and stuff.

    • @PhantomOfficial07
      @PhantomOfficial07 Рік тому +6

      Like a block you can hit that changes it?

    • @Temsaa
      @Temsaa Рік тому +17

      @@PhantomOfficial07 Like an invisible wall/ceiling that changes the state of the game when you pass through it.

    • @griffintgm9467
      @griffintgm9467 Рік тому +7

      @@Temsaa yeah that would be awesome, would make stages more intense, adds a level of suspense as well

    • @StoMoComedoPro
      @StoMoComedoPro Рік тому +1

      69th like

    • @thestratposter3515
      @thestratposter3515 Рік тому

      .

  • @starpetalarts6668
    @starpetalarts6668 Рік тому +26

    4:10 this right here is strangely something we needed in Mario Maker since day negative one.

    • @IvanFranco120
      @IvanFranco120 Рік тому

      Yeah, i hate when that happens... 😔

  • @abrokenclock9578
    @abrokenclock9578 Рік тому +169

    Bosses were a thing I really wanted in SMM, so seeing different enemies is really cool

    • @komos63
      @komos63 Рік тому +4

      smm2 has some

    • @hunterlg13
      @hunterlg13 Рік тому +2

      More 3d world boss rushes! Hurrah!

    • @IvanFranco120
      @IvanFranco120 Рік тому +3

      SMG bosses in a Mario Editor, would be great.

    • @thinkingspace3438
      @thinkingspace3438 Рік тому +1

      @@IvanFranco120 you can just use smbx, it's more a game engine than a mario editor but simple custom bosses are not so hard to make

  • @someonerandom8511
    @someonerandom8511 Рік тому +31

    I think a fun enemy to include would be the spider enemies (Scuttlebug, I think)
    They could either hang from a ceiling, or from the air, and move up and down randomly with a minimum and maximum range.
    They could be defeated with a jump, and maybe there can be two variants, with one having the web string climbable that also stays after it's defeated.

  • @polypore64
    @polypore64 Рік тому +48

    yet again another awesome fangame video! keep it up Smashy! always glad to help 👍

  • @Mr.Sparklez
    @Mr.Sparklez Рік тому +71

    Personally,I really like the ghost door idea. I think it should be added to more course parts,like fake powerups,fake flagpole, fake pipes,etc

    • @ScuttleBugReal
      @ScuttleBugReal Рік тому +2

      imagine fake floors that won’t let you jump while you’re on them

    • @lienesauserde7419
      @lienesauserde7419 Рік тому +3

      Come on, don’t make the trolls get more power

    • @Mr.Sparklez
      @Mr.Sparklez Рік тому +2

      @@lienesauserde7419 That's true,but it also has so much potential for traditional levels

    • @Hypersleepbutcrusty
      @Hypersleepbutcrusty Рік тому +1

      Ye but their should be an way to notice these fake things

    • @DuoVersal
      @DuoVersal Рік тому +1

      @@ScuttleBugReal so a sticky floor?

  • @olliehaigh5945
    @olliehaigh5945 Рік тому +273

    How will this be released to the public without trouble from Nintendo?
    Edit: Stop saying “that’s the neat part, it won’t” it’s not funny

    • @AstralShot
      @AstralShot Рік тому +62

      What nintendon't know won't hurt them

    • @jonboy3865
      @jonboy3865 Рік тому +53

      @Angelo man the reason mario multiverse is in a permanent closed beta is because nintendo will shut it down

    • @olliehaigh5945
      @olliehaigh5945 Рік тому +25

      Those games are in closed beta meaning they aren’t released to public

    • @jonboy3865
      @jonboy3865 Рік тому +19

      @Angelo they WILL get in trouble if mario multiverse is released to the public

    • @yoshivolk5831
      @yoshivolk5831 Рік тому +12

      @@jonboy3865 are you sure? I thought it was bc there was still a lot of work to do

  • @uiinpui
    @uiinpui Рік тому +3

    My BIGGEST suggestion is to make the Beep blocks sync to the music. Them not doing this in Mario Maker ruins them entirely for me

  • @racckoon6127
    @racckoon6127 Рік тому +11

    Hey Smashy, just so you're aware, if this is taken down. It means a SMM 3 is on the horizon!
    Since Nintendo usually takes down Fan Projects that line up with a certain release!

  • @diamondlockproductions64
    @diamondlockproductions64 Рік тому +3

    Glad I could help with the blinking blocks :)

  • @NateTheGnat
    @NateTheGnat Рік тому +4

    I'd love to see the Triangle Block from Super Mario World. Being able to run up walls was so much fun in that game. Also one of those switches that flips the level 90 degrees...

  • @RedChomperBFB
    @RedChomperBFB Рік тому +5

    This looks so cool!

  • @minecraftd2713
    @minecraftd2713 Рік тому +3

    Amazing fan game so far.

  • @Malarc695
    @Malarc695 Рік тому +3

    Just got here so cool to have seen these sprites be made and then implemented in server

  • @m2pt5
    @m2pt5 Рік тому +4

    Bone goombas should revive like dry bones.
    Edit: Also, empty koopa shells should be wearable, maybe less powerful than the buzzy shellmet (can't break blocks) but still protects against hits from regular-sized enemies, and adds a hit.

  • @flaminblaster
    @flaminblaster Рік тому +3

    I would recommend adding breaking effects when blocks break

  • @moonieeee
    @moonieeee Рік тому +7

    As a suggestion, if you aren't too against the idea of using other gimmicks from the 3D games, I think it would be neat to see the Water-Level Prisms from SM64's Wet-Dry World. In SMM2 the water levels can only really go up and down in a cycle. With these prisms, if you touch them the water level raises or lowers to its space. I think it could be a unique tool for puzzle levels, troll levels and levels that would otherwise require going back and forth.

  • @damonwest7164
    @damonwest7164 Рік тому +7

    poggers

  • @FannToons
    @FannToons Рік тому +7

    Can't wait to see the final results!

  • @slowbrofriend6526
    @slowbrofriend6526 Рік тому +5

    4:10 You definitely need to add bouncing on shells. When you jump on a shell Mario always bounces a little bit so without it, it’s weird
    I think you should keep adding spooky enemies, you know adding enemy reskins gave me an idea.
    Reskin: the Hammer Knight enemy from Mario kart 8. Replaces or is something like the banzai bills in the background of 3D world style from Mario marker 2.

  • @SheepStar8
    @SheepStar8 Рік тому +1

    4:07 it would be cool if the blue spiny shell exploded when it hit a wall or could fly over small obstacles to reference the Mario Kart series.

  • @lennystudios3.14
    @lennystudios3.14 Рік тому +40

    1:00 it would be cool if the bone goomba respawned like a dry bones, that would be useful for speedrun and gimmick stages. Also this is really cool, I can’t imagine how much work is going into this

    • @honeybee3483
      @honeybee3483 Рік тому +1

      And also made him immunite to fire just like Dry Bones

    • @guineapig0983
      @guineapig0983 Рік тому

      Well in nsmb 2, they get killed instantly, along with bone pirhana plants

    • @lennystudios3.14
      @lennystudios3.14 Рік тому

      @@guineapig0983 true, but it would be more entertaining if they broke down. You could also make a new “dry goomba” enemy that acts like dry bones and keep the current ones the same.

    • @min2793
      @min2793 Рік тому

      dry goombas resist fireballs thats all

    • @lennystudios3.14
      @lennystudios3.14 Рік тому

      @@min2793 I know, I just think it would be cooler if they revive. I played nsmb2

  • @poyopowerplant
    @poyopowerplant Рік тому +4

    Awesome video! I have one suggestion: I know that grabbing was specifically NOT in the Super Mario Bros style of Mario Maker 2, but I think it would be a cool feature as it appears that Super Mario Bros will be the only (current) style in the game. Besides, all these shell types and bob-ombs would feel even more alive with the addition of grabbing!

  • @almighty_m3
    @almighty_m3 Рік тому +7

    This looks cool so far! I would recommend using Unity's built-in title set editor to make a level editor, as I noticed you don't have any actual blocks in your level so far. A good tutorial is Coding in Flow's "Build a 2D Platformer Game in Unity" tutorial, particularly episodes 1 and 2.

  • @fardman2067
    @fardman2067 Рік тому +1

    You should add some underwater enemies like jelectrobes, urchins, purple cheep cheeps, porcupuffer, or others. This game looks amazing so far, and I can’t wait to see it. Thanks.

  • @CharoGaming
    @CharoGaming Рік тому +2

    3:50 I feel like the Blue Shell should be stronger when kicked than the others, following Mario Kart's depiction of it

  • @TheCupAnimations
    @TheCupAnimations Рік тому +5

    You should make the semi-invisible coins, that have an out line of a coin until you touch them, then they just turn into coins to collect.

  • @Door227
    @Door227 Рік тому +4

    I love how your adding the more obscure parts of Mario, and I have some suggestions for the future
    Kab-omb: since you’ve already added volcanic debris a kab-omb could go along with them, they’re basically bob-bombs but they only explode when hit by debris, they’re from new super Mario bros ds
    Scuttle bugs: the spider enemies that can hang from the ceiling
    Rock guys from 3d world: you can jump on them and that’ll turn them into an inanimate boiler you can throw and they’ll turn sentient again after a bit

  • @flophawk
    @flophawk Рік тому +2

    honestly rng is usually for obstacles but for the bone raft id have it act the same every time, so youd be able to plan coins/tracks whatever to intersect it at specific points reliably

  • @MemeWuzHere
    @MemeWuzHere Рік тому +1

    This is really impressive! Keep up the good work!

  • @WiseMysticalTree81
    @WiseMysticalTree81 Рік тому +3

    I am extremely excited to see any future updates this game has the offer, it looks amazing!

  • @themightyripples6582
    @themightyripples6582 Рік тому +3

    If you add lava you should add the wavy lava as well, that would go well with the moving bone raft when designing stages
    Maybe make it so you can control the wavelength and amplitude of the waves as well? Itd be extra cool if the wavelength and amplitude could be set by triggers within the stage so they could vary from section to section
    Also these waves are often moving across the screen as well, itd be cool to be able to set that as well - direction and speed

  • @budd8852
    @budd8852 Рік тому

    I'm really excited to see all the work being done on the physics!

  • @fantasticube
    @fantasticube Рік тому

    I can't explain how much i love this project! Keep up the good work!

  • @KaiserKaddu
    @KaiserKaddu Рік тому +4

    We need the yellow/disco shells from SMW!

  • @starpetalarts6668
    @starpetalarts6668 Рік тому +11

    I want to point out that SMM2 didn't always improve on it's changes from SMM for instance that Spike traps are way worst in SMM2 with their hitboxes. So it may not entirely be the best scenario to use SMM2 physics on everything sometimes SMM is more what you would want in certain areas.

  • @Nootathotep
    @Nootathotep Рік тому +1

    I love blue spiny koopas!!! also I think options (while not mandatory) to decorate the background and blocks would be great

  • @thebananaspeedruns9275
    @thebananaspeedruns9275 Рік тому +2

    The rotating cogs found in NSMBW 1-Castle should be added with both a big and small version and with the ability to spin to the left or to the right

  • @joe_dian
    @joe_dian Рік тому +3

    You should propably add the score counter since its looks kinda weird when you kill an enemy without the numbers poppin out

    • @IvanFranco120
      @IvanFranco120 Рік тому +1

      And remove the X from the counters, ala 3D World + Bowser's Fury.

  • @StepBaum
    @StepBaum Рік тому

    Loved all the additions, especially the completely new ones!

  • @Dededevastating
    @Dededevastating Рік тому +1

    Just a thought (because this isn't really something you'd see in a conventional 2D Mario game): Decorative tiles that act like platforms/nothing would be kinda neat I think. Stuff like furniture, lights, torches, plants and all that stuff. I think it would let level creators put more charm into their levels and make them feel more unique.
    Anyways this project is getting more exciting with every update and I can't wait to see what comes next!

  • @idontknowwhatimdoing4792
    @idontknowwhatimdoing4792 Рік тому +2

    I would like to see shy guys and their variations, maybe those wierd things from jungle levels that move back and forth with their thorny legs, flame chomps, and maybe even the boss from mario sunshine that's the rocky wrench inside the mortar and as well as the painting level style from nsmbu

  • @JezElectro13
    @JezElectro13 8 місяців тому

    I love how Broozers ALWAYS have the smile like in NSMBDS instead of them looking mad like in later entries. I like both designs but still.

  • @jessie24031
    @jessie24031 Рік тому

    this looks so cool, cant wait to see more and more

  • @Joseph-s
    @Joseph-s Рік тому +1

    every day, the game becomes stronger

  • @SuperYoonHo
    @SuperYoonHo Рік тому +2

    THANKS SO MUCH SMASHY!!! LOVE THIS

  • @Dravenick
    @Dravenick Рік тому +1

    4:09 My thoughts is that that koopa solves what koopa wears a blue shell mystery. It would be neat to have winged version shells explode upon hitting the walls, to better solve the mario kart mystery.

  • @cubeco
    @cubeco Рік тому

    dude, you nailed the 3d block effect! gg

  • @blaster3800
    @blaster3800 Рік тому +1

    0:56 Smashy, you forgot that Bone Goombas don't die to a fireball.

  • @pierredbc8510
    @pierredbc8510 Рік тому +1

    what you do is so great! I really love watching this game grow! I´d have a suggestion abouting new ennemies, the coolhigan from smbw

  • @nickg5341
    @nickg5341 Рік тому

    This really makes me mourn the tons of potential super Mario maker 2 had for updates long past its original life span. You’re doing such a great job, these features are so impressive!

  • @sonicgamer7652
    @sonicgamer7652 Рік тому +1

    Omg you made everything I wanted

  • @dav553
    @dav553 Рік тому +1

    aww thank you so much for changing the clampy sprite haha!
    (i made the both of em btw)

  • @The1AndOnly64
    @The1AndOnly64 Рік тому +2

    An enemy that seems cool to add is the ptooie. It would be very interesting in jungle levels and just levels in general.

  • @kai0318
    @kai0318 Рік тому +2

    Nice to see Broozers added, they're some of my favorite enemies in the series. Would be nice to see Barrels at some point so they can punch these as well (among other uses for level design).
    Otherwise, another enemy suggestion would be the Sumo Bros from Mario World/NSMBU, maybe with their boss variation as well.

  • @thiscommenter180
    @thiscommenter180 Рік тому +1

    It’s incredible how faithful the mechanics are the the original. To think it’s in early development too.

  • @LF21Hungry
    @LF21Hungry Рік тому

    im glad someone is making this, and i wonder if the mystery mushroom is here this time

  • @StoMoComedoPro
    @StoMoComedoPro Рік тому +1

    Heh, ay the Scaredy Rats! I love those enemies! Oh awesome, you also made the mix of those 2, and hey, you could make the koopatrols from Paper Mario, but without the spike on their head, & they would be like the Boney Beetles (like when they go into their spiky shell) but will become a spiky shell to kick instead of collapsing.

  • @ElkSkin
    @ElkSkin Рік тому

    still a fan of the project! im definitely joining the discord. keep up the good work MR SmashyMan!

  • @Thefunniestman
    @Thefunniestman Рік тому +1

    OMG YES!!!!!! WE NEED A FANMADE MARIO MAKER!

  • @Donobodude
    @Donobodude Рік тому +1

    Make it so the maker can set it so clampys can send you to sub-areas after eating you, to hide secrets for players willing to take the risk. I can imagine the trolls already XD

  • @ZackTheRed-ow3lz
    @ZackTheRed-ow3lz Рік тому +1

    Oh! Oh! Being able to add more parts to the bone raft! And the spooky goombas but for the goombrat!

  • @lagzerovr
    @lagzerovr Рік тому +1

    Suggestion: Add a portal block, that when mario touches it, he will teleport to another portal block (and he will walk out of it to avoid any bugs). You should also make an option to make it a one-way portal.

  • @brickmaster8701
    @brickmaster8701 Рік тому +1

    Oh my god I’m so exited for this video

  • @Totally_Bonkers
    @Totally_Bonkers Рік тому

    been waiting for this

  • @bigspaghettio
    @bigspaghettio Рік тому +2

    Given that you added empty koopa shells, I think it would be cool if you could wear them as helmets like the spiny and buzzy beetle ones.
    I'm not sure if they'd have any practical use but it'd be cool.

  • @Bina_0606
    @Bina_0606 Рік тому

    this looks super cool so far. i think adding some like broken block pieces when blocks are destroyed would be a good idea later in development

  • @Frontsidian
    @Frontsidian Рік тому +1

    You should totally add Shy Guys! Would love to see them, they’re my favorite Mario enemy.

  • @lewishunt5117
    @lewishunt5117 Рік тому

    Good job on the sprites Diamond Lock Productions

  • @edwardhague7676
    @edwardhague7676 10 місяців тому

    I love the haunted piano!

  • @VOLATILEVOXELS
    @VOLATILEVOXELS Рік тому +1

    6:00 suggestion: make a rainbow clampy that teleports you, like a pipe would, but only when it chomps down.

  • @randomistough0
    @randomistough0 Рік тому +1

    I think you should add the gold koopa shell that makes mario heavier when carrying it. it functions like metal mario but can be thrown to make water puzzles cooler.

  • @Reds3DPrinting
    @Reds3DPrinting Рік тому

    This is great!

  • @retro3188
    @retro3188 Рік тому

    Awesome!

  • @snelake
    @snelake Рік тому

    It would be really cool to have those blocks that only appear if you are close enough from space junk galaxy in mario galaxy.
    this is a really cool project!

  • @bfdi540cooldude
    @bfdi540cooldude Рік тому

    i love your ideas

  • @elmonextbot
    @elmonextbot Рік тому

    holy heaven this looks good

  • @ehehehheehhredalaskamydaduhh

    I like how people make these enemies and they make them different from what they actually look like from the game

  • @minecrafftboss1876
    @minecrafftboss1876 Рік тому

    I like this really much. My suggestion is to add some animations when a block gets broken bei a cooper shell or some other enemies.

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Рік тому

    this is so cool!

  • @LanaIsUnderrated
    @LanaIsUnderrated Рік тому +1

    Blue koopa is a sick idea tbh

  • @andrevaughan5646
    @andrevaughan5646 Рік тому

    hey smashy! love your work! this is a pretty cool project thing that your doing! i had a few suggestions and i hope you don't mind if i might share them here!
    here goes nothing!
    ice flower, penguin power up, tiny mushroom, sloped pipes, secret world cannon, goomba stack function where you can place a goomba and pull on its head upwards to make a stack of goombas to your hearts content, meteors that fall from the sky, blue coin switch, switch gravity function (up down left and right), curved land circles, mega spring, toad npcs which will supply you with a power up when you stand in front of them and before you do they will jump up and down because toad will and has always been energetic, double cherry powerup, penguin enemies, birds that fly away when you get close to them, passive enemies in the background like the toad idea minus the free power ups, stone that you can carry like in story mode, annoying bird from super mario bros 2 which has a flying carpet and the flying carpet by itself, a pow switch which would be like a p switch but act like a pow block when you activated it, donkey kong so he could throw barrels and the barrels by themselves as well, shock clouds which i forgot the name of, clouds that you can step on, bee mario power up, cloud mario power up, green stars, cosmic clones, toxic clones, water mario from sunshine, petey piranha plant, birdo who spits eggs at you, weeds that you can pull out of the ground to get coins, power ups, keys, potion bottles which spawn doors for some reason and very rarely, enemies, miniture thwomp, baby yoshi, yoshi egg throw mechanic, seahorses in the background for underwater levels, beach theme, volcano theme, coin cave theme, nabbit, princess peach in a cage as well as a switch to release princess peach from said cage, daisy in a cage as well as a switch to release daisy from said cage, toadette in a cage as well as a switch to release toadette from said cage, toad in a cage as well as a switch to release toad from said cage, luigi in a cage as well as a switch to release luigi from said cage, hidden fire shooting blocks as well as hidden cannon ball shooting blocks AND that is about all i could think of for now... good luck implementing all of those! :D

  • @Arcanino2707
    @Arcanino2707 Рік тому +2

    One suggestion: I know you probably already thought of this, but maybe you can set the beat blocks to have customization options like spawn and despawn rates, and whether or not it goes by the bpm of the music for the level
    Other than that, great work, to all of you😁!

  • @g4bble88
    @g4bble88 Рік тому +1

    I think more enemy variations would be really cool like a green kamek that teleports around a lot and shoots a faster and bigger projectile but cant break blocks or or a bigger and slower goomba witch you can only ground pound

  • @omegaaklx303
    @omegaaklx303 Рік тому +1

    Man i want this game to be finished and have a online level sharing server. This has potential.

  • @mrelectrodude9391
    @mrelectrodude9391 Рік тому +1

    There is one important aspect that I have not seen much, which are the various interactions between enemies. Nevertheless, this is getting along well!

  • @ElsuperGTA
    @ElsuperGTA Рік тому +1

    Nintendo: We want to contact you
    Smashy: You want to use my ideas for a new Mario Maker?
    Nintendo: Oooh haha… no…

  • @beaniefamily
    @beaniefamily Рік тому

    so far, this looks awesome 💯💯
    oh yeah, here's some random suggestions:
    Variants Of Backgrounds: i'm pretty sure various Mario games have a Lava variant of the Underground theme. oh, there's also the Outside variant of the Mansion theme, the Beach variant of the Water theme (this variant's water would act more like the Forest theme's water ..........maybe this counts as a Forest variant instead of a Underwater variant.), the Desert variant of the Underground theme, the Miniboss Castle variant of the Castle theme (this variant would have no lava), the Sunken Ship variant of the Underwater theme, and there's probably more i'm forgetting about.
    sure, this would just be purely cosmetic for most themes, but it would still be cool
    Mid-level Events (haha i stole this idea from someone else): basically just a invisible barrier (it's only one block wide, but you can adjust the height of it) that, when you walk through it, a special thing happens. you would be able to change the event to things such as: the water/lava/poison rising up / going down a certain amount of blocks, meteors/fireballs of various sizes start raining from the sky for a certain amount of time (minimum amount is 5 seconds, maximum amount is 5 minutes) (you can change the speed the meteors/fireballs fall at, the minimum and maximum size of the meteors/fireballs (minimum size is 1x1, maximum size is 5x5), and if you want the meteors/fireballs to break certain blocks or not) (you can also toggle it to rain meteors/fireballs forever) (also, if the previous Rain Meteors/Fireballs Event was set to rain forever, you can make it so the next Event turns the meteor/fireball rain off again), Bullet Bills shooting from the left/right of the screen (you can make a Bonzai Bill appear at up to 3 parts of the level) (you can also toggle this to only go on for a certain amount of time (minimum amount is 5 seconds, maximum amount is 2 minutes)), the entire level rotating 90 degrees (you can toggle if you want the gravity to rotate too) (you can also toggle if you only want the gravity to rotate) (there will also be a warning onscreen (you can toggle this off) (you can also change the amount of seconds the warning is onscreen (minimum amount is 1 seconds, maximum amount is 5 seconds))).
    Background/Foreground Blocks: just blocks that can only be placed in the background/foreground (and, unlike the Semi-Solid Platforms, these would be 1x1 blocks instead of 3x3 blocks). these would be useful if your level transitions to outside of a cave, to inside a cave, then back to outside the cave and you don't want to use pipes since just walking into the cave is a way smoother transition, or if you're inside a building (there could also be Window blocks / Semi-Transparent Background/Foreground blocks).
    yes, these are purely cosmetic too, but they could be pretty useful at times
    okay i'm tired of typing this comment, so i'm just gonna end it here.
    edit: i just remembered that they already added meteors/fireballs

  • @DarkDragon0600
    @DarkDragon0600 Рік тому +1

    This Gane looks sick😎

  • @tyleracuna2567
    @tyleracuna2567 Рік тому +1

    You should add that dry bones roller coaster thing from world 8 of NSMB Wii. It’s one of my favorite Mario levels

  • @vibrantspectator
    @vibrantspectator Рік тому

    A really important feature to the haunted block is that it will go through blocks until able to hit mario in a straight line from it to mario without going through blocks and walls

  • @guineapig0983
    @guineapig0983 Рік тому

    Itd be cool to see the other three styles too

  • @davvyxzurman9081
    @davvyxzurman9081 Рік тому

    I wonder how many styles will be in this game. Can not wait for the full game!

  • @wolftriaxextras2167
    @wolftriaxextras2167 Рік тому

    I hope nintendo don't sue you for this, it's looks so awesome

  • @AcousticJammTheGamer
    @AcousticJammTheGamer Рік тому +2

    I'd love to see boss rooms added to your game. They would be 1 or 2 screens wide and 1 or 2 screens tall. Any enemy can be assigned to be the boss of the room and once you defeat that enemy, the level is complete. They'd also have their own unique style depending on the theme that the boss door is put in.

    • @cyberslasho8
      @cyberslasho8 Рік тому +1

      I am going to put a little twist on your idea. I think being able to build your own boss room is nice, it allows more creativity for gimmicks. My idea is being able to assign the end of a level to an enemy. When you kill that enemy, the level ends. Same sort of idea as yours, but allows for more creativity.

    • @AcousticJammTheGamer
      @AcousticJammTheGamer Рік тому +1

      @@cyberslasho8 well you're of course going to be able to customize what's in the boss room, keep in mind all the boss arenas within the Mario games. Who could forget SMW Wendy? And NSMBU Bowser Jr. 2 was great too. And my boss room idea could essentially make it so you have more space in the main level to do more with.

    • @cyberslasho8
      @cyberslasho8 Рік тому +1

      @@AcousticJammTheGamer oh ok, thanks for clarifying

  • @benbilbro516
    @benbilbro516 Рік тому

    Hey smashy, awesome progress! Do you ever see yourself adding other game modes (smb, smw, 3dw, etc)?

  • @Joswano
    @Joswano Рік тому +1

    I think that the best thing to do is ingenuity. There are hundreds of fan-made Mario Maker games out there, and while having more content or freedom than the official version, what makes Super Mario Maker so successful is its creativity and subversion on the common Mario tropes. Hiding enemies in blocks, stacking stuff, giving hundreds of uses to common elements.
    So I would say that you should focus less on new content and more on making it more Mario-like. Instead of adding single elements for the sake of just having more stuff, focus on expanding the potential of creativity. Stuff similar to the things Super Mario Maker did, like the enemy stacking mentioned before. More stuff like that

  • @BacontheGreat
    @BacontheGreat Рік тому

    Snow that drops from trees, powder snow, and quick sand that also has the option to be a warp