Hey! So Ive actually been running the CGR with Dorm quite a bit and there's a neat little interaction. Since Dorm's leadership and CGR's power gain happen at the same time, you get to choose the order they happen in. So you can start with the leadership and then it immediately checks if he has 6 or more power for the damage from the leadership. And then you can roll CGR's dice, even if you roll all 5 and end up at 7 power, you've already passed the time at which he would take damage from it. Alternatively, turn 2, you can roll CGR's dice and if he ends that with 4 power he would lose his token. Then you do the Dorm leadership and he goes up to 5 but doesn't get his token back because you've already passed that step. So now he can start with 5 power and still score in that round. There's some tricky little things you can do with it
I loved Flaming Hair Club for Men! That looks like a really fun list, especially with all the power CGR gets. I genuinely hope that you field them again soon.
I thought the game was effectively over when Crimson Dynamo was KO’d. Just goes to show how quickly things can turn around in MCP. It also shows how delicate the balance between attrition and objectives is. I loved the asymmetry of this game. Thanks for the great report and can’t wait to see the new rig in action…
I am trying to put together a set up to do some painting videos/streams. In the meantime, I am more than happy to share what I remember about painting up the models
Crimson Dynamo needs to pay for disruption field when the friendly character is targeted. Being able to see the dice rolls before paying for it makes it disgustingly strong.
We try to play by intent whenever possible, so sometimes if we backtrack a trigger, it is because we knew the intent was there. We try to avoid it is we have progressed a bit too far, though
Hey! So Ive actually been running the CGR with Dorm quite a bit and there's a neat little interaction. Since Dorm's leadership and CGR's power gain happen at the same time, you get to choose the order they happen in. So you can start with the leadership and then it immediately checks if he has 6 or more power for the damage from the leadership. And then you can roll CGR's dice, even if you roll all 5 and end up at 7 power, you've already passed the time at which he would take damage from it. Alternatively, turn 2, you can roll CGR's dice and if he ends that with 4 power he would lose his token. Then you do the Dorm leadership and he goes up to 5 but doesn't get his token back because you've already passed that step. So now he can start with 5 power and still score in that round. There's some tricky little things you can do with it
I loved Flaming Hair Club for Men! That looks like a really fun list, especially with all the power CGR gets. I genuinely hope that you field them again soon.
37:02 RESET THE CLOCK!!!!!!
I thought the game was effectively over when Crimson Dynamo was KO’d. Just goes to show how quickly things can turn around in MCP. It also shows how delicate the balance between attrition and objectives is. I loved the asymmetry of this game. Thanks for the great report and can’t wait to see the new rig in action…
MCP has, in my opinion, one of the best come back mechanics in the game, and it keeps both players in it, in all but the worst situations
Will you do videos on how you painted your figures.
I am trying to put together a set up to do some painting videos/streams. In the meantime, I am more than happy to share what I remember about painting up the models
So exciting game! Didn’t think scarlet witch would perform so well against those characters with good mystic defense 😮
If CGR’s chains don’t push the target character they don’t get incinerated.
That was a really fun game to watch.
It was certainly a wild ride
Wow! I thought DD had it, but Scarlet Witch came in with a clutch round! Guess she didn't like it when Steve got KO'd.
Came in like a force of nature, no doubt! Surprised the hell out of me
get 'em wanda!
Every time I watch this with captions on it autocorrects you to "welcome to another ageis brand bible report" it makes me giggle
That is absolutely amazing 😂
More people would read the bible if it was like this.
Wow that game did a 180 at the end😂 GG
No kidding!
Dormamu does not count skulls wjhen defending.
cosmic ghost rider seems like auto include in any GotG team.
Yeah, Guardians will enjoy CGR I. The roster for sure
Crimson Dynamo needs to pay for disruption field when the friendly character is targeted. Being able to see the dice rolls before paying for it makes it disgustingly strong.
We try to play by intent whenever possible, so sometimes if we backtrack a trigger, it is because we knew the intent was there. We try to avoid it is we have progressed a bit too far, though