Could u elaborate on magma spells? Cant find much content AFAIK gravitas cold sword along magma spells is the "best combo" but its just a harder way to do bleed
Chrightt...when...if...u release numbers, builds, or whatever, we are all thankful. Yes we're seething at the bit for facts from the best cruncher...we can wait. While we wait...we queue for Free for all at the round table hold.
Quick note to anyone that wants to run this build: If you want to utilize this build but prefer having early faith instead of early intelligence, then you can opt to use Confessor instead. After testing it out in the Elden Ring Build Planner, I found it will result in the same exact Level and stats in the end when using the PvE or PvP versions of the build Chrightt has shown. (It also has the benefit of having 12 Str and 12 Dex right from the get go and a free a broadsword to boot). Of course, you can still opt to use Astrologer if you prefer intelligence more. Happy leveling everyone!
I was stuck between astrologer and confessor and I ended up choosing the prisoner since he came with a staff all I had to do was buy a finger seal until I got my hands on meteorite staff and golden order seal. There are way better staves and seals that begin to over scale both after 6 somber and 8 somber but not for the stats I was running. Meteorite boosts two spells but can't be upgraded and I never cared about any other spells needing a boosting staff except for Renalla moon spells but that staff stats make it a NG plus weapon not for pvp, imo
DS3: Int = Blue Magic + a handful of Dark Magic for staves, Faith = Lightning Magic + A handful of Dark Magic + Healing Magic for talismans, Int + Faith = Fire Magic for talismans, Dark Magic for staves _and_ talismans. Elden Ring: Int = Blue Magic + Purple Rocks for staves + 2 Holy Spells for seals? Faith = Lightning Magic + Fire Magic + Holy Magic + Healing Magic for seals + 2 Blood Spells for staves? Int + Arc = 2 Bubble Spells for staves, Faith + Arcane = Dragon Magic and Blood Magic for seals. Int + Faith = Lava Magic + Death Magic for staves, and a handful of Holy Spells for seals. The spells in Elden Ring that are the most like Hexes are the Death Sorceries, which have high Int _and_ Faith requirements, but they deal Magic damage instead of Dark damage because Dark was replaced by Holy. For the spells that scale with both Int + Faith and deal Holy Damage, those would be the Golden Order Incantations. Elden Ring feels like it has less spell variety than DS3, despite the fact that it has tons of sub-schools of magic. I guess removing Dark and "replacing" it with Holy wasn't a good call, because DS3 already had "Holy" magic in the form of the Healing Miracles, and a few of the attacking Miracles like Divine Pillars of Light, Force/Emit Force/Wrath of the Gods, and Way of White Corona (Discus of Light in Elden Ring, which is a Holy Spell), except instead of dealing Holy Damage they dealt Physical Damage. There were even a few "Holy" Sorceries as well, like Cast Light and Twisted Wall of Light, which are definitely thematically different from other Sorceries like Soul Arrow, which glow blue in contrast to Cast Light or Twisted Wall of Light's yellow, despite the fact that these spells don't have a Faith requirement, they originated from DS1 and were introduced alongside Hexes as a concept, so perhaps "Light Magic" is a more fitting description. They also combined Miracles and Pyromancies into one school, which is a bit odd and just makes Faith even more bloated than it already was. There are 101 Incantations in comparison to 70 Sorceries, which is actually kind of crazy. And of those 70 Sorceries, a vast majority of them are "shoot blue stuff" whereas the Incantations are all over the place.
I was thinking of you when that Colosseum update was announced, this is perfect for your style of pvp build videos! Hope to see a lot more of these from you, just to bring out older builds into the arena.
I ended up finishing the game the first time with a variant of this build. Since I've always been a more defensively-minded player, I used a shield in the off-hand. Int/Fth builds are extremely nice in Elden Ring; having access to most sorceries and incantations to exploit weaknesses or negate damage, and being able to use Pest Threads, Burn, O Flame! or Ancient Dragons' Lightning Strike to trivialize many huge enemies is super fun. You really feel like a powerful wizard.
Been running this build lately in the colosseum aswell, its loads of fun ! instead of the Dual SoNaf set up I had the seal off hand with the Guardian Swordspear on the other hand infused to flame with flaming strike, the damage is surprisingly good even on 50fth, the difference between 50-80fth was only around 40-45 points in damage, which can easily be compensated for with Golden Vow and the right physik setup. great video as always !!
I've been wanting to build a SoNaF spellsword for *ages* and this, I think, is exactly what I was looking for. Bravo; definitely gonna use this as a template to customize for my own preferences.
Love this. I’m on my second build (3rd playthrough technically) and decided to go INT/FTH. First build is a DEX/ARC/FTH. I just love versatility and don’t like to be forced into one play style. But my INT/FTH hybrid is more viable than ever now with the changes and I’ve been having a blast. Switching between staff and seal isn’t too bad and I love using spells like ancient death rancor and Rykard’s Rancor. Stuff you don’t normally get to use. Then with SONAF for melee (powerstance w/Lordsworn SS if needed bc SS’s are so light) and have so many options to play with. Good stuff.
Don’t underestimate radagons rings of light, use endure if someone is agressing you to get them off of you and then use the spell to catch them off guard. You can also use it fully charged to help out your team while they are distracting the other team since it’s range is massive and does crazy damage with dual golden order seals .
a huge thing i cannot recommend enough in both midgame duels and invasions is cold weapon with stuff like catch flame and triple ring scaling off int. it's incredibly potent (focusing on defrost isnt good tho unfortunately)
Int/Faith is easily my favorite build so far due to its flexibility. SONAFs are nice, but they don't exactly have the knockdown power I've come to expect after powerstancing Darkmoon with Blasphemous. I just couldn't switch back after I bee-lined to the second SONAF in NG+. It's just hilarious how quickly things die, plus it's practically overflowing with health and defense given the right support incantations.
Sorry I just have to say I am 3 minutes into this video and have been arguing with people on Reddit who told me intelligence/faith build is weak and I was going to have a hard time. Yes I had a hard time if I played the game in regular progression. I made a beeline suicide runs for spells and incantations, the meteorite staff and of course the sword of night and flame, and don't ask me how I did it cause I truly can't remember but it did involve 20 arcane and albunaric mask and talismans. I am going to the round table hold to upgrade my sword of night flame to somber 9 and I have only beaten Grafted, Renalla the True Queen of the Lands Between, and that spoiled brat Radahn. I also had other weapons in mind to power stance but I chose to switch to a cold art Godskin Peeler or standard and just use grease or enchantments depending on the enemies I am facing Excuse me continue with the video to confirm I did the right thing
Yo this build is a real menace in 3v3, you get so much AoE damage with the fire SoNaF art and rings of light, powerstance straight swords are very good when you have to 1v1 AND you get access to many spells to finish off weak enemies, its actually one of the best builds i have ever used in team battles!
You know what the best part of the colosseum is? I actually got to play with people near my region. Hopefully the same is true for chris as well - i know your pain of having to deal with 200+ ping during certain times
Was thinking that thanks to clayman's harpoon having innate magic damage and int scaling that it might also be good for this build if you put a holy infusion on it. But that gives it D int/B faith scaling, which doesn't go well with this build since it becomes more of a faith weapon than a hybrid. Shame, if it was like C int/C faith, it might have been a good alternative backup weapon.
My battlemage runs mostly melee and uses spells whenever opponent is at range. I use two nobles ss and knights gs as my main weapons lvl 137 Prisoner. 60 vig 26 end 20 mind 16 str 18 dex 60 int Def faith and arcane Armor gives 81 poise for breakpoints Talismans are bull goat, alexander shard, radagon icon, and jars arsenal. Spells are Night shard, comet, slicer, piercer, magic glintblade(I use often to stage pressure then rush with melee) star shower, gravel and cannon. Of haima. Carian phalanx, and then eternal darkness. The build works well in invasions and I have made it holy gold rank dueling. Very fun build with how strong knights gs true co.bos are paired with dual ss
I was rocking Smt like this with 53 vig and 37 ft/int and physics and talismans for ft and int yesterday, I got an huge amount of kills, i could feel the frustration of people towards me
Should have watched this when it first went up on youtube. I have a battle mage, and though I have been using Moonveil, I do use it powerstanced with a cold infused Uchi. That, or two cold infused Uchis. And on the Uchi I use Chilling Mist, sometimes as an opener early in a fight. PvE by the way. But I've been thinking about swapping over to long swords because, even though power stance jumping L1 with katanas is strong, their combos are so damn slow and leave me open.
Great content like always! I was wondering if you had any advice on Blackflame Blade. It's super cool and I wanted to use it with my dex/faith build, but optimizing the damage is a pain, like with most weapon buffs. From the calcs I did, it looks like it picks up over Flame/Sacred infusion with a mostly Dex build and a bit of Faith, so that you get value from the Keen infusion, or from a higher level build with an even split in Dex and Faith, with 40-50 or higher in each stat. I ideally was going to make this build Level 90, using stuff like the Broadsword and Erdsteel Daggers, but I worry that Blackflame will suffer if I don't go higher than that. Thoughts?
Blackflame Blade is mostly about the DoT debuff anyway because of its short duration. I'd probably maximize on a longer buff if raw damage is what you're looking for. In that regard, I would say it depends on your build still as you can lean more heavily on faith if you use a lot of damage type incantations or dex if you just use incantations for support (so faster cast speed) and you get the damage from dex scaling anyway.
Personally I like using a pure faith build while barely meeting the requirements to use triple rings of light. Lets me just have everything set to be holy damage buffs so both that spell and coded sword do really good damage. Night and flame's weapon art is really fun but man that triple split damage makes it so bad to use for pvp compared to any other sword.
Do the rings scale with both int and faith? Or just faith, but they require int to cast? I wish the spell descriptions explained this to players. Kinda sad the devs don’t include critical information. I want to do a build that uses that uses the int/fai spells, but I feel like it’s way too difficult to use rings, death and rykards because you have to swap between seal And staff
The damage of incants and sorceries only depends on the incant or sorcery scaling used to cast them + any passive effects you have going along with them (spell buffs via talismans or physik, buffs like golden vow, or if the seal/staff boosts some type of sorcery/incantation).
I would love if this game had something like a white flame infusion (basically flame but with less frost build up than frost, or a new status build up that leads into a “combustion” effect similar to black flame/destined death) that focuses on int+faith builds. Level 200 meta would be so much fun! Imagine it like this: (lvl 150 variant in brackets) - Vagabond. Vgr 60 (55), Mind 27 (19), End 25 (18), Strength 30 (15), Dex 30 (15), Int 50, Faith 50. Would you be interested in trying out level 200 for some time? I’ve come up my mind that imo there’s almost no difference between level 150 and 200, except some slight more dmg on certain things, though the difference in PvP is barely noticeable since damage values are still too damn high in general and From should fix it before anything else. Peeve and Saint Riot seem to be doing great with level 200 builds, and I can see why. While at 150-155 you can see a more focused build that isn’t as starved as at 125, level 200 just gives you the possibility of the full potential of builds, quality infusion included. People also try-hard less apparently. Right now all my builds are at level 150/155 and all I see in the arena are Godskin Stitchers, Rapiers and spears, mostly with bleed infusion. It’s kinda depressing… I will soon make a character at level 200, I don’t know if by making a new one or evolving my main character. People who PvP at 125 believing that dmg is lower are probably delusional and also the sweatiest.
Hello, quick question what is a good seal to use playing through the game? until I can get the Erdtree or Golden order seal? Love the guide much appreciated definitely earned a sub from me!!
First off, I love your builds. Their simplicity is their strength yet has the complexity of numbers behind the scenes to back it up. I first got drawn in with your Night Mage build. Its really the most efficient mage build I've played. It has a fun chain combo and with just a handful of spells can destroy just about everything. But yet I find myself bored with the aesthetic of the night spells. Do you have any idea what could make for an efficient pure mage build for the colosseums? The green colors of comets and haima spells, the blues of carian and star spells, and the purples of gravity just appeals more to me. I was thinking off hand for the glinstone staff to boost sword sorceries, with regal scepter in the main for the spinning weapon art. maybe other weapons can be daggers for AOWs like golden vow (maybe just pve tho), carian phalanx and hoarfrost stomp (as seen in your weaponless build, which is kinda what I'm aiming for here). Spells: Swift glintstone to combo into comet, Slicer to combo into piercer, Gavel to combo into piercer. Glintblade combo into star shower. Possible other options: Dark moon (maybe just pve), terra magicka (possibly just pve), collapsing stars (to help combo into slicer or gavel/ piercer), cannon for aoe (could be really good in the coliseum), eternal darkness and law of regression for obvious reasons. So I think rocking dual staffs can achieve a no weapon build, with the daggers reinforcing that thru their aows and the. Also the spells provide fun combos to practice for range and up close. My issue, is idk if the theme and identity I have in my head (An Elden Ring Green Lantern really) comes across as too convoluted in real play. Also, I know this might be a little too meta for your tastes. Any input from you would be amazing. Thank you.
Definitely at least 50 int/faith, 60 vigor, and you can get more dexterity to replace the radagon icon if needed. Extra points can go into mind and more int/faith only when you have spare.
2 questions arise for me. How would you change the build on sl 200 and would it be worth putting points into strgth so you'd be able to infuse other weapons on flamming?
Why would you use to sort of Night. It's limiting in the fact that you can't use use both skills. But you switch to a different straight sword in your left hand. But the simple switch from dual-wielding to to hand in your left-handed weapons you now have access to 3 unique weapon skills. Unless you count sonaf as 1. Mind you I'm still in the beginning of the video so maybe there's a reason for this I haven't seen
No healing... I wonder if it was an oversight or intentional. To prime a Battlemage for 125 PvP Meta level, you need at LEAST 30 Intelligence. Sorceries are limited to damage utility essentially, it would be neat to have one or two spells that heal or heal upon successful attack.
For pve specifically, would it be a horrible idea to have both the fire and magic scorpion talismans equipped or is it better to use other to use other talismans? If the damage increase is too much, would it also be worth equipping them with a stone drake talisman to make up for it, or is that too much of an investment with the limited talisman slots?
Is this weapon really able to overcome the horror that is having 3 way split Damage? It seems like you’ll scale horribly because you go through 3 layers of defence every attack
Chrightt is it possible to request a Crossbow build vid, i have yet to find a single vid on youtube that really goes into depth regarding crossbows, ATM they seem to be overlooked by the community in general, given how rare they are in PVP. It would be interesting to see how you would take on crossbows, given how overlooked they are currently.
So ehm, I am 3 days into this game, round about that volcano manor. I am lvl 147 cuz I kept shooting a bird off of a cliff and i use this regal academy staff with 80 intellect and azure comet (seems to melt most things) I also rock heavy Redahn set. Now is what I have worth respeccing into this build with this particular sword. Does this sword ash of war beat the actual spell? Also I have the flask with 15 seconds infinite FP and 20% magic boost. Please advise 😅
If you are trying to one-shot bosses, comet azur (spell) will definitely be better with the physick. This build is just more versatile as you can deal with mobs/bosses that dodge better.
@@Chrightt Thank you for this, I may then perhaps wait until I hopefully ever reach NG+ and then try to build staff/sword using this sword. I just like its looks and ash. May I ask if you had to give your opinion of the best ash summon, which would it be? Subbed btw, many thanks for replying. 👍
Hi Chrightt, are you (or have you already) going to make a video on just how defense calculation works? I keep seeing the split damage in your videos go through defense multiple times, but I'm not sure what you mean.
It's easy. A shortspear hits you. Your resistance to physical reduces the damage. Now a shortspear infused to fire hits you. Your resistance to physical and fire reduces the damage. To compensate, this is why infusions give more AR
@@Rewdy04 I'm confused by split scaling deals less damage though. Say We have a hypothetical split scale weapon with 50 physical and 50 fire damage, and a 100 pure physical damage weapon. Both using the same sort of standard attack (no slash, pierce, etc) Lets then assume the enemy has 50% physical damage resist and 50% fire resist. Against the first weapon, the user takes 25 physical and 25 fire damage, totaling 50 damage. Against the second weapon, the user takes 50 physical damage. Both equate to 50 total damage. I guess it would depend on the monster's various specific defenses, right? Am am I missing something?
@@AlteraLin You're missing a defense value, not the resistance. This is rough example and not an exact demo for how damage is calculated, but tweaking your example, say the person has 50 physical defense and 50 fire defense, and 20% physical and fire negation. They're hit by an attack that does either 300 physical or 150 physical + 150 fire damage. In the first case (300 physical), the defense makes it so that only 250 AR gets through. Then the 20% negation means only 80% of the damage that gets through. This means that the person takes 0.8 x (300-50) = 200 damage. In the second case (150 physical + 150 fire), the defense makes it so that only 100 physical AR and 100 fire AR gets through. Then the 20% negation means that only 80% of the damage gets through. This means that the person takes 0.8 x (150-50) = 80 physical damage and 0.8 x (150-50) = 80 fire damage, totaling to a total of 160 damage, which is 20% lower than if the damage was all physical. A player's raw defense is usually determined by level and some other stats, which means that the higher the level of your opponent, the less effective split damage becomes. This is also why running an elemental infusion and or things like flaming strike, sacred blade, or dragon halberd absolutely shred low level pvp, since opponent's defenses are low, getting split damage usually means a shit ton more total AR and thus dps potential against the opponent.
I'm surprised you didn't also recommend the Twinbird Kite Shield (with it's passive bonus)....it also has the same STR requirements as the 3 shields you did recommend. Was there a reason for excluding the Twinbird shield from your picks?
The passive only works when you're holding it. For PVE you don't want to be under 20% HP and for PVP you're not going to do sword and board since powerstance is superior (but it doesn't give you passive because you don't 2h a sword). The defensive capabilities of Twinbird is weaker.
@@Chrightt I'm trying to decide on a shield for a new playthrough. Doing a Sword of Night and Flame + Board 'Battlemage' build (heavier focus on Incantations). Using the Confessor Start Class. Your argument is well thought out! In PVE, the Twinbird MIGHT save you (at under 20%) by potentially allowing you to kill enemies 1 hit quicker.....but the extra 10% defense is a joke, ESPECIALLY against bosses (where you are most likely to end up going under 20% in the first place) ! But the slightly higher extra Guard Boost on the shields you suggested = could just as easily allow you to block an extra hit...... I suppose the biggest problem with the Twinbird = you don't get it till mid game....where the Blue-Gold, Eclipse and Beast Crest Kite shields are all available early on. Thank you for your insights!
I know plenty of you are looking for the 1.08 patch note numbers. They will be coming up ASAP!
Love you, Mang. Ty for your time and effort.
Could u elaborate on magma spells? Cant find much content
AFAIK gravitas cold sword along magma spells is the "best combo" but its just a harder way to do bleed
Chrightt...when...if...u release numbers, builds, or whatever, we are all thankful.
Yes we're seething at the bit for facts from the best cruncher...we can wait. While we wait...we queue for Free for all at the round table hold.
Good luck sir for your future video
It would be really cool if you could talk about the level balancing in the arenas. what is that number that pops above their head at the beginning.
Quick note to anyone that wants to run this build:
If you want to utilize this build but prefer having early faith instead of early intelligence, then you can opt to use Confessor instead.
After testing it out in the Elden Ring Build Planner, I found it will result in the same exact Level and stats in the end when using the PvE or PvP versions of the build Chrightt has shown. (It also has the benefit of having 12 Str and 12 Dex right from the get go and a free a broadsword to boot).
Of course, you can still opt to use Astrologer if you prefer intelligence more. Happy leveling everyone!
You also get a good starting shield and an additional Broadsword, the best short sword in the game if you don't care about crits.
Id take astrologer mostly cus glintstone pretty and also the lore tie in with the sword
I was stuck between astrologer and confessor and I ended up choosing the prisoner since he came with a staff all I had to do was buy a finger seal until I got my hands on meteorite staff and golden order seal. There are way better staves and seals that begin to over scale both after 6 somber and 8 somber but not for the stats I was running. Meteorite boosts two spells but can't be upgraded and I never cared about any other spells needing a boosting staff except for Renalla moon spells but that staff stats make it a NG plus weapon not for pvp, imo
The lack of int/fai options (such as a unique infusion) was really a step back from DS3 in my opinion
It’s also really weird given that there’re three schools of magic dedicated to int+faith
i know right! i have been saying this since launch? where the FUCK is dark infusions?
DS3: Int = Blue Magic + a handful of Dark Magic for staves, Faith = Lightning Magic + A handful of Dark Magic + Healing Magic for talismans, Int + Faith = Fire Magic for talismans, Dark Magic for staves _and_ talismans.
Elden Ring: Int = Blue Magic + Purple Rocks for staves + 2 Holy Spells for seals? Faith = Lightning Magic + Fire Magic + Holy Magic + Healing Magic for seals + 2 Blood Spells for staves? Int + Arc = 2 Bubble Spells for staves, Faith + Arcane = Dragon Magic and Blood Magic for seals. Int + Faith = Lava Magic + Death Magic for staves, and a handful of Holy Spells for seals.
The spells in Elden Ring that are the most like Hexes are the Death Sorceries, which have high Int _and_ Faith requirements, but they deal Magic damage instead of Dark damage because Dark was replaced by Holy. For the spells that scale with both Int + Faith and deal Holy Damage, those would be the Golden Order Incantations.
Elden Ring feels like it has less spell variety than DS3, despite the fact that it has tons of sub-schools of magic. I guess removing Dark and "replacing" it with Holy wasn't a good call, because DS3 already had "Holy" magic in the form of the Healing Miracles, and a few of the attacking Miracles like Divine Pillars of Light, Force/Emit Force/Wrath of the Gods, and Way of White Corona (Discus of Light in Elden Ring, which is a Holy Spell), except instead of dealing Holy Damage they dealt Physical Damage. There were even a few "Holy" Sorceries as well, like Cast Light and Twisted Wall of Light, which are definitely thematically different from other Sorceries like Soul Arrow, which glow blue in contrast to Cast Light or Twisted Wall of Light's yellow, despite the fact that these spells don't have a Faith requirement, they originated from DS1 and were introduced alongside Hexes as a concept, so perhaps "Light Magic" is a more fitting description.
They also combined Miracles and Pyromancies into one school, which is a bit odd and just makes Faith even more bloated than it already was. There are 101 Incantations in comparison to 70 Sorceries, which is actually kind of crazy. And of those 70 Sorceries, a vast majority of them are "shoot blue stuff" whereas the Incantations are all over the place.
@@enigmatic247 Nowhere ´cause this game doesn’t have dark, what a silly question.
@@michaelbowman6684 You’re the first person I ever heard say ER feels like it has less variety than DS3 XD
Or any other souls game for that matter.
This reminds me a lot of dark/choas builds on DS3 with both the int and faith investments. Very cool video
I was thinking of you when that Colosseum update was announced, this is perfect for your style of pvp build videos! Hope to see a lot more of these from you, just to bring out older builds into the arena.
I ended up finishing the game the first time with a variant of this build. Since I've always been a more defensively-minded player, I used a shield in the off-hand. Int/Fth builds are extremely nice in Elden Ring; having access to most sorceries and incantations to exploit weaknesses or negate damage, and being able to use Pest Threads, Burn, O Flame! or Ancient Dragons' Lightning Strike to trivialize many huge enemies is super fun. You really feel like a powerful wizard.
Been running this build lately in the colosseum aswell, its loads of fun ! instead of the Dual SoNaf set up I had the seal off hand with the Guardian Swordspear on the other hand infused to flame with flaming strike, the damage is surprisingly good even on 50fth, the difference between 50-80fth was only around 40-45 points in damage, which can easily be compensated for with Golden Vow and the right physik setup. great video as always !!
I've been wanting to build a SoNaF spellsword for *ages* and this, I think, is exactly what I was looking for. Bravo; definitely gonna use this as a template to customize for my own preferences.
I always love your builds and how in depth you go into how things work and how to be more effective
Love this. I’m on my second build (3rd playthrough technically) and decided to go INT/FTH. First build is a DEX/ARC/FTH. I just love versatility and don’t like to be forced into one play style.
But my INT/FTH hybrid is more viable than ever now with the changes and I’ve been having a blast. Switching between staff and seal isn’t too bad and I love using spells like ancient death rancor and Rykard’s Rancor. Stuff you don’t normally get to use. Then with SONAF for melee (powerstance w/Lordsworn SS if needed bc SS’s are so light) and have so many options to play with. Good stuff.
Don’t underestimate radagons rings of light, use endure if someone is agressing you to get them off of you and then use the spell to catch them off guard. You can also use it fully charged to help out your team while they are distracting the other team since it’s range is massive and does crazy damage with dual golden order seals .
I just wanted to say this is a godsend doing a Mage playthrough and getting a little bored of Moonveil. A great build to work towards!
One of the best elden ring channels ATM
This build at level 200 is soooo wicked awesome! Thank you good sir!
a huge thing i cannot recommend enough in both midgame duels and invasions is cold weapon with stuff like catch flame and triple ring scaling off int. it's incredibly potent (focusing on defrost isnt good tho unfortunately)
I've been using a build almost exactly like this for months now, one of my favorites.
Amazing build, I love the creativity you exude, like you have a need to find a way to make unconventional builds work, and work well! 👍👍👍👍
Int/Faith is easily my favorite build so far due to its flexibility. SONAFs are nice, but they don't exactly have the knockdown power I've come to expect after powerstancing Darkmoon with Blasphemous. I just couldn't switch back after I bee-lined to the second SONAF in NG+. It's just hilarious how quickly things die, plus it's practically overflowing with health and defense given the right support incantations.
This is super funny because I'm actually building a character very similar in a coop playthru with a friend! Keep it up Chright!
Totally agree with ur assessment
We really level the stats just for the weapon art
:)
Sorry I just have to say I am 3 minutes into this video and have been arguing with people on Reddit who told me intelligence/faith build is weak and I was going to have a hard time. Yes I had a hard time if I played the game in regular progression. I made a beeline suicide runs for spells and incantations, the meteorite staff and of course the sword of night and flame, and don't ask me how I did it cause I truly can't remember but it did involve 20 arcane and albunaric mask and talismans. I am going to the round table hold to upgrade my sword of night flame to somber 9 and I have only beaten Grafted, Renalla the True Queen of the Lands Between, and that spoiled brat Radahn. I also had other weapons in mind to power stance but I chose to switch to a cold art Godskin Peeler or standard and just use grease or enchantments depending on the enemies I am facing Excuse me continue with the video to confirm I did the right thing
Yo this build is a real menace in 3v3, you get so much AoE damage with the fire SoNaF art and rings of light, powerstance straight swords are very good when you have to 1v1 AND you get access to many spells to finish off weak enemies, its actually one of the best builds i have ever used in team battles!
Adding a St. Trinas sword instead of broadsword for me
You know what the best part of the colosseum is? I actually got to play with people near my region. Hopefully the same is true for chris as well - i know your pain of having to deal with 200+ ping during certain times
Depends on who but certainly decent connection sometimes!
Always good for new build ideas
I use knights gs and astels wing on my battlemage. Works quite well on magic infusion.
Great video, gonna try this in the arena and see how it fairs
Was thinking that thanks to clayman's harpoon having innate magic damage and int scaling that it might also be good for this build if you put a holy infusion on it. But that gives it D int/B faith scaling, which doesn't go well with this build since it becomes more of a faith weapon than a hybrid. Shame, if it was like C int/C faith, it might have been a good alternative backup weapon.
That was fun to watch in action.
My battlemage runs mostly melee and uses spells whenever opponent is at range. I use two nobles ss and knights gs as my main weapons lvl 137
Prisoner.
60 vig
26 end
20 mind
16 str
18 dex
60 int
Def faith and arcane
Armor gives 81 poise for breakpoints
Talismans are bull goat, alexander shard, radagon icon, and jars arsenal.
Spells are
Night shard, comet, slicer, piercer, magic glintblade(I use often to stage pressure then rush with melee) star shower, gravel and cannon. Of haima. Carian phalanx, and then eternal darkness. The build works well in invasions and I have made it holy gold rank dueling. Very fun build with how strong knights gs true co.bos are paired with dual ss
Forgot to add for the staff I usually use the carian glintblade staff since I used them more than slicer and piercer.
I was rocking Smt like this with 53 vig and 37 ft/int and physics and talismans for ft and int yesterday, I got an huge amount of kills, i could feel the frustration of people towards me
Should have watched this when it first went up on youtube. I have a battle mage, and though I have been using Moonveil, I do use it powerstanced with a cold infused Uchi. That, or two cold infused Uchis. And on the Uchi I use Chilling Mist, sometimes as an opener early in a fight. PvE by the way. But I've been thinking about swapping over to long swords because, even though power stance jumping L1 with katanas is strong, their combos are so damn slow and leave me open.
Great content like always! I was wondering if you had any advice on Blackflame Blade. It's super cool and I wanted to use it with my dex/faith build, but optimizing the damage is a pain, like with most weapon buffs. From the calcs I did, it looks like it picks up over Flame/Sacred infusion with a mostly Dex build and a bit of Faith, so that you get value from the Keen infusion, or from a higher level build with an even split in Dex and Faith, with 40-50 or higher in each stat.
I ideally was going to make this build Level 90, using stuff like the Broadsword and Erdsteel Daggers, but I worry that Blackflame will suffer if I don't go higher than that. Thoughts?
Blackflame Blade is mostly about the DoT debuff anyway because of its short duration. I'd probably maximize on a longer buff if raw damage is what you're looking for. In that regard, I would say it depends on your build still as you can lean more heavily on faith if you use a lot of damage type incantations or dex if you just use incantations for support (so faster cast speed) and you get the damage from dex scaling anyway.
pretty crazy how little fp the weapon art uses if you don't hold it down, very useful for sniping low hp targets that arent focused on you.
Hopint for an update of this build for erdtree lol.
Just a pve build with the updated relanas cameo
I like wielding dual swords of night and flame personally
I got to max arena duel rank just powerstancing golden halberd with 30 strength 60 faith. Full tree sentinel armor of course! RL 150.
Personally I like using a pure faith build while barely meeting the requirements to use triple rings of light. Lets me just have everything set to be holy damage buffs so both that spell and coded sword do really good damage. Night and flame's weapon art is really fun but man that triple split damage makes it so bad to use for pvp compared to any other sword.
@0:48 lol can you blame us 😂. At 80INT, there’s no better melee attack than carian slicer.
Just in time for the coliseum
Do the rings scale with both int and faith? Or just faith, but they require int to cast? I wish the spell descriptions explained this to players. Kinda sad the devs don’t include critical information. I want to do a build that uses that uses the int/fai spells, but I feel like it’s way too difficult to use rings, death and rykards because you have to swap between seal And staff
The damage of incants and sorceries only depends on the incant or sorcery scaling used to cast them + any passive effects you have going along with them (spell buffs via talismans or physik, buffs like golden vow, or if the seal/staff boosts some type of sorcery/incantation).
Really interesting build. Since double straight swords hit quickly and often, I wonder if Millicent’s two consecutive hit talismans would be best.
I would love if this game had something like a white flame infusion (basically flame but with less frost build up than frost, or a new status build up that leads into a “combustion” effect similar to black flame/destined death) that focuses on int+faith builds. Level 200 meta would be so much fun!
Imagine it like this: (lvl 150 variant in brackets)
- Vagabond. Vgr 60 (55), Mind 27 (19), End 25 (18), Strength 30 (15), Dex 30 (15), Int 50, Faith 50.
Would you be interested in trying out level 200 for some time?
I’ve come up my mind that imo there’s almost no difference between level 150 and 200, except some slight more dmg on certain things, though the difference in PvP is barely noticeable since damage values are still too damn high in general and From should fix it before anything else.
Peeve and Saint Riot seem to be doing great with level 200 builds, and I can see why.
While at 150-155 you can see a more focused build that isn’t as starved as at 125, level 200 just gives you the possibility of the full potential of builds, quality infusion included. People also try-hard less apparently.
Right now all my builds are at level 150/155 and all I see in the arena are Godskin Stitchers, Rapiers and spears, mostly with bleed infusion. It’s kinda depressing… I will soon make a character at level 200, I don’t know if by making a new one or evolving my main character.
People who PvP at 125 believing that dmg is lower are probably delusional and also the sweatiest.
Hello, quick question what is a good seal to use playing through the game? until I can get the Erdtree or Golden order seal? Love the guide much appreciated definitely earned a sub from me!!
Godslayer's seal. You can get this relatively early on from stormveil castle!
@Chrightt I appreciate the quick response. Thanks a bunch. You are the best!
I’m guessing the Staff of the Great Beyond would be a good addition to this build, maybe even replacing the Golden Order seal, huh?
First off, I love your builds. Their simplicity is their strength yet has the complexity of numbers behind the scenes to back it up. I first got drawn in with your Night Mage build. Its really the most efficient mage build I've played. It has a fun chain combo and with just a handful of spells can destroy just about everything. But yet I find myself bored with the aesthetic of the night spells. Do you have any idea what could make for an efficient pure mage build for the colosseums? The green colors of comets and haima spells, the blues of carian and star spells, and the purples of gravity just appeals more to me. I was thinking off hand for the glinstone staff to boost sword sorceries, with regal scepter in the main for the spinning weapon art. maybe other weapons can be daggers for AOWs like golden vow (maybe just pve tho), carian phalanx and hoarfrost stomp (as seen in your weaponless build, which is kinda what I'm aiming for here). Spells: Swift glintstone to combo into comet, Slicer to combo into piercer, Gavel to combo into piercer. Glintblade combo into star shower. Possible other options: Dark moon (maybe just pve), terra magicka (possibly just pve), collapsing stars (to help combo into slicer or gavel/ piercer), cannon for aoe (could be really good in the coliseum), eternal darkness and law of regression for obvious reasons. So I think rocking dual staffs can achieve a no weapon build, with the daggers reinforcing that thru their aows and the. Also the spells provide fun combos to practice for range and up close. My issue, is idk if the theme and identity I have in my head (An Elden Ring Green Lantern really) comes across as too convoluted in real play. Also, I know this might be a little too meta for your tastes. Any input from you would be amazing. Thank you.
What talismans do you suggest for this build?
Thank you ❤️
Talisman suggestions are on screen 6:40
@@Chrightt Ty Very much
Here's a challenge. An optimized build using sonaf but that's also thematically consistent
Great video! I used this build in colosseum. How much intelligence and faith would you recommend for level 200 and beyond?
Definitely at least 50 int/faith, 60 vigor, and you can get more dexterity to replace the radagon icon if needed. Extra points can go into mind and more int/faith only when you have spare.
Does it mean that investing into both intelligence and faith levels make the SoNaf scale better?
2 questions arise for me. How would you change the build on sl 200 and would it be worth putting points into strgth so you'd be able to infuse other weapons on flamming?
How would you upgrade this build now we have staff ftom DLC that can cast both sorceries and incantations?
don't bother, it's crap
kinda funny, i just finished making a build like this.. its quite strong in arena ngl
Why would you use to sort of Night. It's limiting in the fact that you can't use use both skills. But you switch to a different straight sword in your left hand. But the simple switch from dual-wielding to to hand in your left-handed weapons you now have access to 3 unique weapon skills. Unless you count sonaf as 1.
Mind you I'm still in the beginning of the video so maybe there's a reason for this I haven't seen
No healing... I wonder if it was an oversight or intentional. To prime a Battlemage for 125 PvP Meta level, you need at LEAST 30 Intelligence. Sorceries are limited to damage utility essentially, it would be neat to have one or two spells that heal or heal upon successful attack.
Is there weapon detection on the weapon during the weapon art? If so, why no hyper armor?
Hey man are you going to do analysis on the new patch? You are my bible when it comes to this stuff
Yep, next video!
For pve specifically, would it be a horrible idea to have both the fire and magic scorpion talismans equipped or is it better to use other to use other talismans? If the damage increase is too much, would it also be worth equipping them with a stone drake talisman to make up for it, or is that too much of an investment with the limited talisman slots?
Too much of an investment in this case when you're not specializing in one thing.
Is this weapon really able to overcome the horror that is having 3 way split Damage?
It seems like you’ll scale horribly because you go through 3 layers of defence every attack
Chrightt
is it possible to request a Crossbow build vid, i have yet to find a single vid on youtube that really goes into depth regarding crossbows, ATM they seem to be overlooked by the community in general, given how rare they are in PVP. It would be interesting to see how you would take on crossbows, given how overlooked they are currently.
Yes, I can do this, but it will have to wait in line for now.
@@Chrightt wow thats fantastic, looking forward to it :)
So ehm, I am 3 days into this game, round about that volcano manor. I am lvl 147 cuz I kept shooting a bird off of a cliff and i use this regal academy staff with 80 intellect and azure comet (seems to melt most things)
I also rock heavy Redahn set.
Now is what I have worth respeccing into this build with this particular sword. Does this sword ash of war beat the actual spell?
Also I have the flask with 15 seconds infinite FP and 20% magic boost.
Please advise 😅
If you are trying to one-shot bosses, comet azur (spell) will definitely be better with the physick. This build is just more versatile as you can deal with mobs/bosses that dodge better.
@@Chrightt Thank you for this, I may then perhaps wait until I hopefully ever reach NG+ and then try to build staff/sword using this sword. I just like its looks and ash.
May I ask if you had to give your opinion of the best ash summon, which would it be?
Subbed btw, many thanks for replying. 👍
Hi Chrightt, are you (or have you already) going to make a video on just how defense calculation works? I keep seeing the split damage in your videos go through defense multiple times, but I'm not sure what you mean.
It's easy. A shortspear hits you. Your resistance to physical reduces the damage. Now a shortspear infused to fire hits you. Your resistance to physical and fire reduces the damage. To compensate, this is why infusions give more AR
@@Rewdy04 I'm confused by split scaling deals less damage though.
Say We have a hypothetical split scale weapon with 50 physical and 50 fire damage, and a 100 pure physical damage weapon. Both using the same sort of standard attack (no slash, pierce, etc)
Lets then assume the enemy has 50% physical damage resist and 50% fire resist.
Against the first weapon, the user takes 25 physical and 25 fire damage, totaling 50 damage. Against the second weapon, the user takes 50 physical damage. Both equate to 50 total damage.
I guess it would depend on the monster's various specific defenses, right? Am am I missing something?
@@AlteraLin You're missing a defense value, not the resistance. This is rough example and not an exact demo for how damage is calculated, but tweaking your example, say the person has 50 physical defense and 50 fire defense, and 20% physical and fire negation. They're hit by an attack that does either 300 physical or 150 physical + 150 fire damage.
In the first case (300 physical), the defense makes it so that only 250 AR gets through. Then the 20% negation means only 80% of the damage that gets through. This means that the person takes 0.8 x (300-50) = 200 damage.
In the second case (150 physical + 150 fire), the defense makes it so that only 100 physical AR and 100 fire AR gets through. Then the 20% negation means that only 80% of the damage gets through. This means that the person takes 0.8 x (150-50) = 80 physical damage and 0.8 x (150-50) = 80 fire damage, totaling to a total of 160 damage, which is 20% lower than if the damage was all physical.
A player's raw defense is usually determined by level and some other stats, which means that the higher the level of your opponent, the less effective split damage becomes. This is also why running an elemental infusion and or things like flaming strike, sacred blade, or dragon halberd absolutely shred low level pvp, since opponent's defenses are low, getting split damage usually means a shit ton more total AR and thus dps potential against the opponent.
@@common_undead Ah thanks. Didn't know there were extra defense values.
@Alterius Zhang Here you go (I simplified it but the actual formula is there too): ua-cam.com/video/WTxOJdn3uhk/v-deo.html
Throw in one more point of Faith (46) for Black blade (PVE)?
This is totally up to you as there are basically spare points for you to spend if you just lower mind a bit for whatever incantation you want! :)
I hate that spell, 6 seconds duration and you might get one hit.
I thought 6 player lobbies were all about waves of gold spam and dual gs with bhs.
never would have imagined that dual sonaf would be meta instead D:
Noooo you were the guy who demolished me yesterday ;__;
oh >.> which one were you.
Could you make the scythe Video now (◠ᴥ◕ʋ)
Support the creator 👍
rl 150? Is that the pvp level?
45 is low level meta, 150 is "completed build" meta, and 125 is for mico-optimization sweatlords who can't let go of their mindset from DS3
PVP meta level is typically 125~150. I do builds within this range.
Based
Yayy
I prefer warpriest
Collector's edition 💀
The lack of int/faith options is such a disappointment. Imo cold infusions should have been given int and faith scaling
howdy
Faster than the speed of light you are.
Chyooo
I'm surprised you didn't also recommend the Twinbird Kite Shield (with it's passive bonus)....it also has the same STR requirements as the 3 shields you did recommend.
Was there a reason for excluding the Twinbird shield from your picks?
The passive only works when you're holding it. For PVE you don't want to be under 20% HP and for PVP you're not going to do sword and board since powerstance is superior (but it doesn't give you passive because you don't 2h a sword). The defensive capabilities of Twinbird is weaker.
@@Chrightt I'm trying to decide on a shield for a new playthrough. Doing a Sword of Night and Flame + Board 'Battlemage' build (heavier focus on Incantations). Using the Confessor Start Class.
Your argument is well thought out!
In PVE, the Twinbird MIGHT save you (at under 20%) by potentially allowing you to kill enemies 1 hit quicker.....but the extra 10% defense is a joke, ESPECIALLY against bosses (where you are most likely to end up going under 20% in the first place) !
But the slightly higher extra Guard Boost on the shields you suggested = could just as easily allow you to block an extra hit......
I suppose the biggest problem with the Twinbird = you don't get it till mid game....where the Blue-Gold, Eclipse and Beast Crest Kite shields are all available early on.
Thank you for your insights!
I was really excited to see you do a battle mage with sonaf, but I just can't enjoy the playstyle of ps straight swords.
Anybody wanna trade me a sonaf to try this?
化三環看起來好煩喔 OwO
越煩越強哈哈 來回都能打到我覺得讓他在3v3裡達到非常好的time/fp. Wave of Gold 等等躲開一次就好了 三環要看兩邊躲兩次🤣
下次想不想試試整個配置圍繞著環來弄?感覺很好玩(cleanrot glave AoW,小光環 三光環 拉達剛光環)