I'd be interested in seeing a grid for the most part, but with no restrictions, use roundabouts at busy crossroads, traffic lights at busy crossroads you cant fit a roundabout in and strategic motorways to ease grid routes and/or satisfy timers.
Yes! I real life the grid system is flexible. Sure, it's mostly a grid but sometimes there's a roundabout, or a diagonal road or even a random wiggly road. Not to mention that many larger city's in the US are right next to an interstate/highway that people use all the time to get from one part of town to the other. The grid system is supposed to be ajustable.
I think that would work really well My city is set up on a good system but there's parks every couple of blocks and there's little parks around about but they're kind of grid-shaped blocky if that makes sense
"The manager of the store really hates it, he gets really angry, so he's like 'if these aren't removed in the next 10 seconds, i'll shut your entire city down'"
There is a way to do this more efficiently if you understand some basic spawning rules. Shops will never spawn touching other buildings, and houses will never spawn touching shops. Knowing this will let you cut down on the amount of blocking roads you need, since all the squares surrounding a shop are protected from spawns.
I wish this game worked the opposite way. Instead of building roads to accommodate shiftily placed houses and shops I wish it worked like the real world in which you build the roads first and then either A) shops and houses automatically spawn only on those roads or you manually placed shops and houses. You would need to manually place houses to keep up with the demand for shops and you could only place more shops if you wanted to increase your score faster but it wasn't forced on you.
Something interesting that might help you plan things: The stores are the ones creating demand for shoppers, not the other way around. When a pin pops up at the store, it means that the store requires a car to travel to it to pick it up, rather than a car wanting to get to there. The store will always draw the car from the nearest available house to it rather than picking a house randomly. 4:16 that house will always go to the closer shop since the bottom 3 houses are more than enough to meet the demand of the far away purple shop. Also, you need 2-3 houses to meet the demand of a square shop, and 4-6 to meet the demand of an imax cinema
One thing I learnt when I tried this is that the map expands faster than normal as it tries to make space for buildings. The more you block, the faster it expands. Unless you can keep up with the amount of roads required for a larger map, the idea of blocking areas off for a grid doesn't work out so well.
A single road tile can block 2 spots. But a Single diagonal road blocks 3 spots. *(1 and 1/2 per side) While not good for long term use, you are always 100% able to block new shops from spawning in. However the enemy then becomes the tiny parking lot of the single shop you do have having a demand greater then physically possible by week 7 or 8 depending on the initial spawn locations of the houses and shop. How to accomplish such a thing with 100% reliability requires a secret trick. Hold the mouse button down to draw new roads off the grid to have the ever expanding grid visible. But you need to hit the space bar to pause the game with-in two seconds of the new space to draw your new diagonal road blockers. And double up on the edges. ⬜⬛🔲⬜⬜⬛🔲⬜⬜⬛🔲⬜⬜ ⬛⬜⬜🔲⬛⬜⬜🔲⬛⬜⬜🔲⬜ ⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜ ⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜ ⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬛⬜ ⬛⬜⬜⬜⬛⬜⬜⬜⬛⬜⬜⬜⬛
I would like to see you re-attempt this challenge, but on one of the daily or weekly challenge maps where you have unlimited stop lights. :) Also, while having grids, we in America also have Highways, so I don't see that as a cheat myself.
That's what I was thinking as well. He promotes roundabouts but also is allowed to use motorways alongside them, so I'd like to see him try again but allow himself to use motorways just like in games where he prioritizes roundabouts. (also... yeah the lack of traffic lights being offered did butcher this attempt and that's not his fault)
If they ever make an update they should add that in as another upgrade option. Honestly I feel like one way roads would solve a lot of congestion problems in the mid game where it really ramps up
@@mssnadie cities that have bad congestion usually have 2 ways everywhere, if you have multiple one ways crossed by a few 2 ways it makes a ton of almost T intersections, the traffic on the two way can only ever turn one way, and traffic on the one way only comes from one direction.
The grid pattern works great usually. Since, all the lights are programmed in way that times them to go green all in a row. Also, I don't get why he didn't use any motorways. We have interstates (motorways) going all over.
Grids wouldn’t work for this game anyways since the placement of things is random anyways. A city planner would be strategic in his placement of parks and neighborhoods when using grids.
Also I think it's highly situational depending on the environment. I think it was fitting that he tried using grids in Rio, because it showed that the mountains definitely made it harder. Like if I think about most of the cities where I live (Austria), a grid would seem weird and impractical. Like it would work in the flatter regions of Austria, like Vienna, but making it work in the mountain regions seems like a huge hassle.
I don't know if the grid system is more or less efficient traffic wise, but I like it personally because I'm directionally impaired and grids are so easy to navigate. Like if I don't know where I am, I can think "well my address is *blank* north, and the address of the houses on the street perpendicular to mine is *blank* east" and then I have my coordinates and can just walk down streets until you reach your destination
If a weekly challenge comes up that fits this (like infinite roads or infinite traffic lights) I'd love to see this again. As a utilitarian (and American) this was so satisfying to watch.
Honestly I think his problem with the grids was that he only used strait roads and intersections, but I’ve seen American roads use a variety of grids and squiggly roads. My city has 4 roundabouts and we are small.
I recently gave the game a go on Apple Arcade, the strategy I’ve been trying is to make a big outer road that surrounds everything and every house and shop connects from the inner side
Grids can actually work, presuming you have enough space for roundabouts at your highest traffic intersections, and you use motorways to provide cross-map shortcuts.
Matt, you're doing an amazing job. This challenge and your dedication to keeping new viewers in the know about the rules of the game are amazing. Cheers!!
If traffic lights could count the cars, count how long they've waited, and weighed out who's more deserving of passing, I reckon they'd be more efficient than roundabouts. Timed traffic lights can make people wait when they don't need to (turning red or staying red when there's no cars coming). They don't take much space. Stop signs make people stop regardless of whether or not there's traffic (you can be the only person in the city, yet you still have to stop). Stop signs don't hold you up for a whole 3 minutes like traffic lights do (assuming there's no others at the intersection). Stop signs take up the least space and cost the least. Roundabouts keep you moving, but will jam if a stream of cars are moving multiple exits ahead constantly, plus take up extra space. Overpasses are the kings of efficiency, but are expensive as h*ck and take up a lot of space.
One of the things u should keep in mind is how houses fulfill pings. When a supermarket created a ping, the car closest to it goes. If one house is the closest house for two different supermarkets, it would not be able to fulfill either of them
Traffic lights are useful in three lane junctions where the straight shot is the most used and the other road is barely used. The green light will keep the main traffic going full speed. When the car one the other road needs traffic to stop, it only does so for as long as that car to pass. This really helps traffic problem when 1 same colored neighborhood need to go to both a circle and a square. The square is the secondary road in this case.
(i believe these are the shortcuts, but the thing is in ur pop-down menu, the first to appear is represented as "1" on the keyboard so you can press that anytime instead, and 2nd is "2", 3rd is "3") 1. For unpause (normal speed) 2. For pause. 3. For turbo. Use the numbers on ur keyboard to make less mouse work, and also hold right-click on empty land to show the grid-lines expand throughout the game 🤘🏻 Rock on Motorway Matt!
I’m American and I lived in a place with roundabouts, they can be a little scary at first but once you get used to them I wished every small intersection was a roundabout it’s so efficient
Ive noticed at least in the town I live in that the grid patterns work well in the areas that have a lot of foot traffic compared to the areas that are just lots of car traffic. So take that as you will
Mostly because their roads are build on old cart tracks and trails, also why most of them are far more narrow than US roads, which were built with cars in mind (at the expense of public transportation).
This made me want to create a perfect grid. So I did it in LA using unlimited tiles and traffic lights at every intersection, and it worked better than expected! I was able to reach 1500 points.
I like the idea of grids, but it's very hard to get it to work in this game. I don't think the roads represent all of the roads, obviously reds and blues don't hate each other enough to never visit. These are the major roads and control the flow.
I like to hold down the right click/delete button over empty land whenever I’m idle to watch the map expand. As soon as you see an extra line of grid appear you can pause the game, and block off that mew land from expansion!
You could try to merge 3 driveways from houses that spawn side to side together so you have only 1 intersection instead of 3, that would increase the flow a little bit. You can also have roundabouts on grids, just put some on the busiest 4-way intersections. Just do 5 by 3 grids instead of 3 by 2s and you should be able to fit roundabouts on most intersections if you need to.
Just imagine yr 2045 and matts in his 50s and hes still tryna get a highscore of over 20000 and testing designs ep 50000 : testing decagon design Maybe only then we will call him motorway matt
I think we need to start using and teaching more with roundabouts in the US. I had to teach my mom how to use them right, and they make the flow of traffic quite a bit better.
As a Utahn I very much wont need to know how to use them unless I travel cause I can think of 0 roundabouts in the state I mean there probably is one I just couldn't point you to it
I’m Brazilian and I have to confess that your tentative of reading Portuguese was really fun and cute! Hahaha fun fact: Rio de Janeiro actually haves a lot of tunnels :)
A bunch of tips: - intersections slow down cars unless there is a roundabout or traffic lights - however, intersections at the entrance to the shop do not slow the cars, you are free to make multi-way junctions there without any speed penalty - car driveway attached directly to a road is not slowing cars down unless they just try to enter the road from the house. Therefore it makes more sense to zigzag the road through driveways to get direct connections instead of adding junctions which would additionally slow down all cars. - In midgame it makes sense to combine 2-3 shops on a single motorway connected to houses, however, in lategame such fork from a single way to 2-3 shops simply can't handle the traffic. - Shops demand replenishes with no relation to cars supply in houses. The game usually provide more cars then needed. The main aspect between matching supply and demand is time of travel. 1 house next to the shop can do the same job as 2 houses sitting at a further distance or 3 houses that are far away. - Having several shops of the same color on a single road vein sounds like a good idea but may cause trouble anyways. Firstly, traffic intensity in later game may jam the road entirely. Also, if cars from nearest houses are not available for the shop, cars from distant places that are available at the time will make the trip, taking more time and compounding the traffic on the whole length of the road. You may end up with cars making trips to distant shops while they could be supplying the nearest shops. - Planning anything makes hardly any sense, just keep in mind spawning patterns (houses and shops spawn according to some rules)
As a Utahn I was thinking the same for Utah and we are kinda famous for it even if it is only amongst utahns and truckers or maybe just utahns who knows
I believe there are actually some places in Finland or somewhere like that, where there are a couple of junctions in tunnels. There's one I was reading about where the tunnel goes straight on to a bridge and the pictures are beautiful.
Really wish they would have a creative mode that could be unlocked. Would be interesting to see how it would do if you had unlimited roads and unlimited red lights. Or at minimum the ability to put stop signs where you want slowdowns to occur
Utah's grid system is top notch and it makes finding place so easy. Forget named streets, just give me two sets of numbers and cardinal directions and boom, I can find the place
We have mostly a grid model where I live with a few roundabouts here and there but we have motorways circling around everything so I can go everywhere in town in no time.
Rio de Janeiro is a brazilian city and 0:50 this is the shadow of the statue of Cristo Redentor, one of the most famous tourist spots in Brazil, located on top of Copacabana.
I would recommend placing motorways if you want to be called Motorway Matt.
😅
In America grids are everywhere and roundabouts are no where and all the highway are like 10
Lanes wide on each side.
@@breenseaturtle Chicago yes, New York nope
I went to Chicago and I was amazed by how wide the streets are. New York no
@@breenseaturtle eh where I live there are lots of roundabouts, I live in Florida
As someone that has lived in Rio, this depiction of the city layout you made is perfection
Yeah, Brazil in general tends to be big time grid
As a Carioca i can tell that his grid system is more effective then the we actually have
Good video motorway Matt
One problem, cross roads
É foda hahaha
I'd be interested in seeing a grid for the most part, but with no restrictions, use roundabouts at busy crossroads, traffic lights at busy crossroads you cant fit a roundabout in and strategic motorways to ease grid routes and/or satisfy timers.
Yes! I real life the grid system is flexible. Sure, it's mostly a grid but sometimes there's a roundabout, or a diagonal road or even a random wiggly road. Not to mention that many larger city's in the US are right next to an interstate/highway that people use all the time to get from one part of town to the other. The grid system is supposed to be ajustable.
So basically the normal method?
@@reallyrehans pretty much, but with grids and not random building placement
@@reallyrehans idk I haven’t watched yet
I think that would work really well My city is set up on a good system but there's parks every couple of blocks and there's little parks around about but they're kind of grid-shaped blocky if that makes sense
"The manager of the store really hates it, he gets really angry, so he's like 'if these aren't removed in the next 10 seconds, i'll shut your entire city down'"
basically a karen manager, who calls its manager, the city manager and shut it down
This is what happens when someone performs a dark ritual to combine both a manager AND a Karen. It is the eldritch being known as Karenger! 😂
@@RivkahSong Karen + manager = basically mini motorways super markets/imax cinema managers
Thankyou for quoting this
Basically every walmart in the US lol
There is a way to do this more efficiently if you understand some basic spawning rules. Shops will never spawn touching other buildings, and houses will never spawn touching shops. Knowing this will let you cut down on the amount of blocking roads you need, since all the squares surrounding a shop are protected from spawns.
Oh, that really helps. Thanks!
i don't think you are correct --> 14:15 but i never played it myself
@@thomasmoser7382 That counts as one "building" or shop, and it is not directly touching anything else.
@@areadenial2343 sry i think i got a little picky there. i don't really know much about the mechanics of this game
I wish this game worked the opposite way. Instead of building roads to accommodate shiftily placed houses and shops I wish it worked like the real world in which you build the roads first and then either A) shops and houses automatically spawn only on those roads or you manually placed shops and houses. You would need to manually place houses to keep up with the demand for shops and you could only place more shops if you wanted to increase your score faster but it wasn't forced on you.
Something interesting that might help you plan things: The stores are the ones creating demand for shoppers, not the other way around. When a pin pops up at the store, it means that the store requires a car to travel to it to pick it up, rather than a car wanting to get to there. The store will always draw the car from the nearest available house to it rather than picking a house randomly. 4:16 that house will always go to the closer shop since the bottom 3 houses are more than enough to meet the demand of the far away purple shop.
Also, you need 2-3 houses to meet the demand of a square shop, and 4-6 to meet the demand of an imax cinema
not true if close 1 for square
One thing I learnt when I tried this is that the map expands faster than normal as it tries to make space for buildings. The more you block, the faster it expands. Unless you can keep up with the amount of roads required for a larger map, the idea of blocking areas off for a grid doesn't work out so well.
A single road tile can block 2 spots. But a Single diagonal road blocks 3 spots. *(1 and 1/2 per side) While not good for long term use, you are always 100% able to block new shops from spawning in.
However the enemy then becomes the tiny parking lot of the single shop you do have having a demand greater then physically possible by week 7 or 8 depending on the initial spawn locations of the houses and shop.
How to accomplish such a thing with 100% reliability requires a secret trick. Hold the mouse button down to draw new roads off the grid to have the ever expanding grid visible. But you need to hit the space bar to pause the game with-in two seconds of the new space to draw your new diagonal road blockers. And double up on the edges.
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I use spawn blocking only for inconvenient spots where a new building would absolutely ruin me
"Motorway Matt" sounds nice. Way better than "Segregation Matt."
Yeah, I really don't know why he turned down that name. I really know why he turned down "segregation Matt"
I would like to see you re-attempt this challenge, but on one of the daily or weekly challenge maps where you have unlimited stop lights. :) Also, while having grids, we in America also have Highways, so I don't see that as a cheat myself.
That's what I was thinking as well. He promotes roundabouts but also is allowed to use motorways alongside them, so I'd like to see him try again but allow himself to use motorways just like in games where he prioritizes roundabouts. (also... yeah the lack of traffic lights being offered did butcher this attempt and that's not his fault)
I literally read this as he was saying that
We also have roundabouts
we also have roundabouts
we also have Roundabouts
I swear, RCE is one of those youtubers that can literally play anything and I'll enjoy it
He needs a grass growing series to give us full satisfaction when he mows it
The accurate title for this should be “Motorway Matt fails to actually build a grid’ 😅
I tried my hardest okay!! 😅
@@RealCivilEngineerGaming good job
Real Civil Engineer
Can you please play Minecraft?
@@JJean64 He already has
@@janexsinframtidigehund2823 but did the kill the dragon Jean?
Since roundabouts need a "plus" shape to place them, they are still quite useful in a grid system like this
This Game: Work From Home for Civil Engineers 😂
It'd be cool to have a grid system in this game with one way streets, that's how most grids work in the US and the main arteries are two way streets
If they ever make an update they should add that in as another upgrade option. Honestly I feel like one way roads would solve a lot of congestion problems in the mid game where it really ramps up
And that's why cities in the US have congestion everywhere. Surprise!
@@mssnadie cities that have bad congestion usually have 2 ways everywhere, if you have multiple one ways crossed by a few 2 ways it makes a ton of almost T intersections, the traffic on the two way can only ever turn one way, and traffic on the one way only comes from one direction.
@@Prestiged_peck 12 year olds shouldn't think they know enough to argue about civil engineering online. Go play Fortnite or whatever.
@@mssnadie then why are you arguing about it? I'm 20 and I live in a city that makes use of an unhealthy amount of 2 ways
Can someone please explain why watching him play this game is so relaxing 😂😴
Perhaps because he plays it so perfekt
@@LoLo-yh1bi I think its his accent for some reason 😂😂
@@GamerZyt could also be😂😀
He has a calm voice
British witch magic
Motorway Matt getting to it again today! WHOO!
The grid pattern works great usually. Since, all the lights are programmed in way that times them to go green all in a row. Also, I don't get why he didn't use any motorways. We have interstates (motorways) going all over.
He needed them road tiles
Grids wouldn’t work for this game anyways since the placement of things is random anyways. A city planner would be strategic in his placement of parks and neighborhoods when using grids.
Also I think it's highly situational depending on the environment. I think it was fitting that he tried using grids in Rio, because it showed that the mountains definitely made it harder. Like if I think about most of the cities where I live (Austria), a grid would seem weird and impractical. Like it would work in the flatter regions of Austria, like Vienna, but making it work in the mountain regions seems like a huge hassle.
@@acmal_8619 he sort of didn't need the road tiles though. Slap a motorway down and boom, 10 extra road pieces are back in your inventory
Grid systems do work. And we do use both motorways AND roundabouts with them to better them.
I feel like this game should let you put two road tiles in parallel to make a 2 lane road and then cars can travel at motorway speeds
The traffic lights are still in the game and they're much faster BUT we may have been "scolded" for not using them hardly at all. 🤣
I don't know if the grid system is more or less efficient traffic wise, but I like it personally because I'm directionally impaired and grids are so easy to navigate. Like if I don't know where I am, I can think "well my address is *blank* north, and the address of the houses on the street perpendicular to mine is *blank* east" and then I have my coordinates and can just walk down streets until you reach your destination
In this episode Motorway Matt comes to Brazil
If there's a sewage in this game. It's would be the work from home meme for RCE
You are still my favorite regular old boring Matt
I liked him speaking the words in Portuguese, and he even got the easter egg of Christ the Redeemer, thanks for the video matt motorway 😳😳
Ah yes, Christ the Redeemer, the OG t-pose for dominance.
If a weekly challenge comes up that fits this (like infinite roads or infinite traffic lights) I'd love to see this again.
As a utilitarian (and American) this was so satisfying to watch.
Honestly I think his problem with the grids was that he only used strait roads and intersections, but I’ve seen American roads use a variety of grids and squiggly roads. My city has 4 roundabouts and we are small.
I wonder if this would be effective on one of the daily challenges where traffic lights are free
Motorway Matt has been summoned. Architects... Run
I recently gave the game a go on Apple Arcade, the strategy I’ve been trying is to make a big outer road that surrounds everything and every house and shop connects from the inner side
Just completed the Lawn Mover video and here we are, back again!!!
Grids can actually work, presuming you have enough space for roundabouts at your highest traffic intersections, and you use motorways to provide cross-map shortcuts.
Hell yeah more Mini Motorways!! keep these coming lad they're so entertaining
Matt, you're doing an amazing job. This challenge and your dedication to keeping new viewers in the know about the rules of the game are amazing. Cheers!!
Thanks for the video, Motorway Matt!
found these videos a couple weeks ago and have been obsessed with them since then. You have a calm voice for a quickly stressful game lol
If traffic lights could count the cars, count how long they've waited, and weighed out who's more deserving of passing, I reckon they'd be more efficient than roundabouts.
Timed traffic lights can make people wait when they don't need to (turning red or staying red when there's no cars coming). They don't take much space.
Stop signs make people stop regardless of whether or not there's traffic (you can be the only person in the city, yet you still have to stop).
Stop signs don't hold you up for a whole 3 minutes like traffic lights do (assuming there's no others at the intersection).
Stop signs take up the least space and cost the least.
Roundabouts keep you moving, but will jam if a stream of cars are moving multiple exits ahead constantly, plus take up extra space.
Overpasses are the kings of efficiency, but are expensive as h*ck and take up a lot of space.
Lights do count the cars and weigh who’s more deserving of passing. They’re still less efficient than roundabouts in most cases
8:10 "It's not looking too griddy" - Matt
Edit: that's one way to hit the griddy!
That sentance is why I went to the comments 😂
One of the things u should keep in mind is how houses fulfill pings. When a supermarket created a ping, the car closest to it goes. If one house is the closest house for two different supermarkets, it would not be able to fulfill either of them
Mr Motorway Matt has gotten a Magnificent Motorway and has earned the Master Motorway Medal. Congratulations, Motorway Matt
It would be cool if you could pick a house upgrade and it makes the house have more cars
Traffic lights are useful in three lane junctions where the straight shot is the most used and the other road is barely used. The green light will keep the main traffic going full speed. When the car one the other road needs traffic to stop, it only does so for as long as that car to pass. This really helps traffic problem when 1 same colored neighborhood need to go to both a circle and a square. The square is the secondary road in this case.
they should add a hard mode, with car crashes, road maintanence, bullshit construction to close roads occasionally
(i believe these are the shortcuts, but the thing is in ur pop-down menu, the first to appear is represented as "1" on the keyboard so you can press that anytime instead, and 2nd is "2", 3rd is "3")
1. For unpause (normal speed)
2. For pause.
3. For turbo.
Use the numbers on ur keyboard to make less mouse work, and also hold right-click on empty land to show the grid-lines expand throughout the game 🤘🏻
Rock on Motorway Matt!
0:34 Americans hate roundabouts because 90% of them have no idea how they work 💀 -an American
I’m American and I lived in a place with roundabouts, they can be a little scary at first but once you get used to them I wished every small intersection was a roundabout it’s so efficient
I do
Plus they actually have to pay attention and not be on their phones
8:53
look at that big happy derpy face
Love these…
Nothing better than sipping on some good ol' tea and watching Real Civil Engineer :) Really love your videos!
I'd love to see you try Rio again, but without the grid shenanigans 😂
I heard of this channel 3 days ago and now motorway matt is my favorite UA-camr
My city REALLY isn’t the best for using a grid. The game actually brings down the mountain formations. Rio is shaped like a donut
Ive noticed at least in the town I live in that the grid patterns work well in the areas that have a lot of foot traffic compared to the areas that are just lots of car traffic. So take that as you will
British, we don't use grids.
In Matts words "wE hAvE CuL-dE-sAcS "
The British also have Milton Keynes, where parallel lines meet at infinity in three places.
Nice video Moterway Matt! Probably one of my favorites.
Traffic lights are now tolerable after the update. It make the traffic move faster at the junction if there is no car crossing the intersection.
It has always been like that, no?
Always a good day to watch Motorway Matt play Mini Motorways. My days have been brightened up enough to subscribe.
This was very fun to watch, especially since I live in Utah: the motherland of grid systems
3:25 “tImE fLyS wHeN uR hAviNg FuN”💀😂
Motorways are normal in a grid system. Somewhat critical for alternates routes actually
Live in Southern California, and this is a faithful recreation of LA. Segregated neighborhoods and gridlock as far as the eye can see.
Hmm I wonder why Europe doesn't use the grid road system 🤔😂
Mostly because their roads are build on old cart tracks and trails, also why most of them are far more narrow than US roads, which were built with cars in mind (at the expense of public transportation).
@@zeroburn315 the more you know 🌈
11:51 This feels right, doing Los Angeles with a grid. As an American (not from Los Angeles), I am quite pleased.
2:25 both gave 20
I'm Brazilian and it's pretty funny to see how you say "Rio de Janeiro"
they've updated the game and now the cars take more to run through an intersection
Be careful with that. Very nice videos btw :D
5:07 Most grid based cities have freeways to connect areas throughout the city.
0:36 - Americans do *not* like grids. Where'd you hear that from? :o
This made me want to create a perfect grid.
So I did it in LA using unlimited tiles and traffic lights at every intersection, and it worked better than expected! I was able to reach 1500 points.
When are you gonna go back to infra, it’s such a good game. This content is still good though :)
Me too waiting since so long
In the grid system we do use motorways. We sometimes use it like a big loop around the city, to travel quickly from one major section to another.
I like the idea of grids, but it's very hard to get it to work in this game. I don't think the roads represent all of the roads, obviously reds and blues don't hate each other enough to never visit. These are the major roads and control the flow.
I like to hold down the right click/delete button over empty land whenever I’m idle to watch the map expand. As soon as you see an extra line of grid appear you can pause the game, and block off that mew land from expansion!
oh God if I use this once I will never be able to play normally again lmao
i want to see an grid layout with motorways between the ends and if possible, put roundabout and traffic lights in crossing
and see if it works🙂
Hey... look at that! It's Motorway MATT! I didn't expect to find such a legend up in here.
Weee a brazilian place
:3 thx devs
You could try to merge 3 driveways from houses that spawn side to side together so you have only 1 intersection instead of 3, that would increase the flow a little bit. You can also have roundabouts on grids, just put some on the busiest 4-way intersections. Just do 5 by 3 grids instead of 3 by 2s and you should be able to fit roundabouts on most intersections if you need to.
Just imagine yr 2045 and matts in his 50s and hes still tryna get a highscore of over 20000 and testing designs ep 50000 : testing decagon design
Maybe only then we will call him motorway matt
Moterwaymatt, what are you doing to me! This is highly addictive! I can't stop watching!
Grids with roundabouts!?
U literally got no traffic lights like bruh
Grids are to prevent getting lost, not for better traffic. Love your content!
Wait this video is... illegal
Motorway Matt, should've used motorways, for a fair comparison to the roundabout video. But honestly nothing but love! Fantastic content as usual!
I think we need to start using and teaching more with roundabouts in the US. I had to teach my mom how to use them right, and they make the flow of traffic quite a bit better.
As a Utahn I very much wont need to know how to use them unless I travel cause I can think of 0 roundabouts in the state I mean there probably is one I just couldn't point you to it
I’m Brazilian and I have to confess that your tentative of reading Portuguese was really fun and cute! Hahaha
fun fact: Rio de Janeiro actually haves a lot of tunnels :)
The chaotic evil spawn positioning in this game isn't exactly conducive to grids, eh... A respectable effort against great odds!
FINALLY someone tried it! cant wait to see the end
A bunch of tips:
- intersections slow down cars unless there is a roundabout or traffic lights
- however, intersections at the entrance to the shop do not slow the cars, you are free to make multi-way junctions there without any speed penalty
- car driveway attached directly to a road is not slowing cars down unless they just try to enter the road from the house. Therefore it makes more sense to zigzag the road through driveways to get direct connections instead of adding junctions which would additionally slow down all cars.
- In midgame it makes sense to combine 2-3 shops on a single motorway connected to houses, however, in lategame such fork from a single way to 2-3 shops simply can't handle the traffic.
- Shops demand replenishes with no relation to cars supply in houses. The game usually provide more cars then needed. The main aspect between matching supply and demand is time of travel. 1 house next to the shop can do the same job as 2 houses sitting at a further distance or 3 houses that are far away.
- Having several shops of the same color on a single road vein sounds like a good idea but may cause trouble anyways. Firstly, traffic intensity in later game may jam the road entirely. Also, if cars from nearest houses are not available for the shop, cars from distant places that are available at the time will make the trip, taking more time and compounding the traffic on the whole length of the road. You may end up with cars making trips to distant shops while they could be supplying the nearest shops.
- Planning anything makes hardly any sense, just keep in mind spawning patterns (houses and shops spawn according to some rules)
nice vid motorway matt! lol keep up the good work, nice content.
Why am I obsessed with your channel I found it 2 days ago
“I think I’m going to avoid roundabouts.” Famous words of the man unable to leave Britain.
Phoenix, Arizona, has one of the best examples of a grid layout, largely because there was so much space for the city to expand.
As a Utahn I was thinking the same for Utah and we are kinda famous for it even if it is only amongst utahns and truckers or maybe just utahns who knows
@@Chesemiser I went through Utah about three months ago. Salt Lake City was generally pleasant to get around.
I believe there are actually some places in Finland or somewhere like that, where there are a couple of junctions in tunnels. There's one I was reading about where the tunnel goes straight on to a bridge and the pictures are beautiful.
Really wish they would have a creative mode that could be unlocked.
Would be interesting to see how it would do if you had unlimited roads and unlimited red lights.
Or at minimum the ability to put stop signs where you want slowdowns to occur
8:55 no mention of the cute smiley, but I love him for the whole 20 seconds he was on screen :] :]
Utah's grid system is top notch and it makes finding place so easy. Forget named streets, just give me two sets of numbers and cardinal directions and boom, I can find the place
We have mostly a grid model where I live with a few roundabouts here and there but we have motorways circling around everything so I can go everywhere in town in no time.
Rio de Janeiro is a brazilian city and 0:50 this is the shadow of the statue of Cristo Redentor, one of the most famous tourist spots in Brazil, located on top of Copacabana.
you'll always be motorway mat in my heart
Finally, an authentic media representation of Rio
Thanks for the great video Motorway Matt!!