Get 20% Off + Free International Shipping with promo code SHADOWDESTINY at mnscpd.com/shadowdestiny2 #ad Next, watch this other vid where I go over 70 Ways You Might be Playing Destiny Wrong: ua-cam.com/video/JjKusbGx1zg/v-deo.html
Huckle's Rampage is the original Rampage before the perk's nerf years ago. Cerebus also has decreased Targeting the further away from the target. Sunbracers, Starfire & Ashen Wake all also give Fastball. Seems a pattern for Grenade-based exotic gear. Centrifuge also seems to have amazing hipfire accuracy.
Witherhoard-infected enemies taking bonus damage from Malfeasance and Wish-Ender is mostly because the globules fired by Witherhoard are made of Taken Blight, and enemies hit become infected by it, but not turn Taken themselves. It's like poking a person drenched in water with an electric taser. It hurts before, but now it's just gonna hurt much more.
A very specific interaction called "blighted enemy" that only applies to malfeasance and wish-ender, 25% for both wish-ender and malfeasance which both stack with their intrinsic bonus damage to taken (10% for wish-ender, 25% for malfeasance).
*Side Note: When using Malfeasance, you'll notice that it also has a timed payload like effect on hits as a hidden perk. This can often result in a lot of collateral kills on red bar enemies that are close together.
Another thing about Conditional Finality: For some reason the stasis freeze shot completely bypasses Antaeus Wards and certain supers like Arcstaff block, Sentinel Shield block and Well of Radiance. Not sure if any of that is intentional but it's a great weapon to use for any kind of situation.
it works on them bc the freeze isnt applied by the gun itself, its applied when a majority of pellets hit a target. if most the pellets hit the Anteus shield, then it meets the only criteria of "most pellets hit"
It is intended it goes thru freezes inside bubbles wells and a majority of shields because like previously said it not applied by the gun but the pellets and each pellet is a certain stack of freeze only a certain amount have to hit the target to freeze it
I should mention that with Skyburner's, they didn't convert it to a non-projectile weapon; all they did was increase the ADS projectile velocity to the point where it's EFFECTIVELY hitscan.
Huckleberry was the only weapon that kept the pre-nerf Rampage perk whenever they made those changes. Similarly, Sunshot was the only hand cannon to retain its true 150 stats.
That hidden perk on bad juju should become a part of the gun because that just looks satisfying to watch go off. Maybe something like when you get a kill while having x5 string of curses each kill causes an explosion?
The reason why Outbreak has much lower recoil in comparison to other pulses is because those nanites are actively pushing down on the weapon while you shoot. They want you to spread the nanintes.
I always thought the Curse explosion of Bad Juju was random, i saw it a few times when grinding its catalyst in the Thrallway and thought it was a random chance on kill but i never saw it again after that so I should've known there was a trigger. You are the only person i know who's been able to tell me why it happens.
Conditional Finality also benefits from Mantle of Battle Harmony, giving the 3% increased Super Charge from a kill when you are running either Stasis or Solar. With Solar class, you can basically have all of your equipped Solar weapons contribute to Mantle's perk, as CF is a Solar weapon once you fire it once. It won't, however, benefit from the Solar Reserves mod. As CF is a Stasis weapon in base
It actually does, you just have to pick ammo with the solar barrel so it takes effect, if you pick up ammo with the Stasis barrel, solar reserves doesn't come into effect, leaving you with 18 reserves, but with the solar barrel you can have up to 20 ammo with a single reserve mod
It does but the poison spreading is very inconsistent. It specifically happens on the blight shot and still gives enemies a debuff to weapons of sorrow but the poison sometimes just doesn't spread. I'd imagine it's something that will be fixed when the touch buffs drop on top of the charged with blight just straight up not showing in the buffs tray.
The conditional finality “reload hidden perk” isn’t a hidden perk. You’re reloading a magazine/cartridge into the gun itself not shells like most other shotguns. Otherwise, if this were a hidden perk then it is shared with the duality exotic shotgun as well.
Another fun fact about young ahamkaras is landing solar abilities gives back energy. This includes super, blades thrown, solar ignitions, as well as the tripmine. Each ability being landed gives 33% charge back. If the tripmine hits a high health enemy, it gives 66% charge back instead of 33%.
Another secret is that necrotic grips won't work with the normal touch of malice rounds, but will with its blights. Also, skyburner's oath can shoot through the cabal shield deployed by the colossus and the boss in proving grounds (won't work if you put anti-barrier on it though. For some reason, conditional finality can freeze through wells and other stuff.
There’s also a special interaction between Lumina and the Warlock Boots Boots of the Assembler! If a seeker from the boots hit an ally and they’re close enough, it’ll grant Lumina a noble seeker round! I’ve scoured the details in both the weapon and boots and don’t see this mentioned at all!
@@Amirifiz That works too? Good to know! Just started noticing getting a single noble round and noticed it from the seekers hitting an ally. Love the synergy between the two!
Oathkeepers actually differs between the archetype as it grants a 36 millisecond reduction to Precision Frame bow draw time and for Lightweights, reduces it by 40 milliseconds
It should also be noted that Touch of Malice blight has Unstoppable built in because of its blinding effect. Might be because of the Arc champion mods for blinding.
So you missed my favorite hidden benefit. If you use Lumina with Boots of the Assembler, you will passively generate Noble Rounds. I use this all the time in high end content for maximum healing on a Lumina Heallock build
Ember of Ashes fragment works not only with abilities, but with weapon perks too (not obvious from description). Peacekeepers with SMG gives you 50 mobility on top of movement stats (sprint, sliding, ADS strafe), so you can build all100 stats. Same hunter's The Dragon Shadow chest gives you 50 mobility. Frozen enemy will get +50% damage from melee skills, but it's not working with Peregrine Greaves. With nezarec' items you will hear his whispers through neomuna campaign or raid (helmet Nezarec's sin, glaive Nezarec's whisper). Vexcalibur' 20% damage buff from overshield worked with poison from Necrotic grip.
Queenbreaker has intrinsic unstoppable because of its blinding ability DARCI can now stun overloads just like malfy, Wish-Ender does extra damage to anything taken related (taken bosses,witherhord'ed enemies,ToM Blighted enemies, gambit invaders)
Dude the cut from The Lament to your Manscaped sponsorship was awesome (along with everything else in this video) Keep it up because I love your content
11:59 that's what all shotguns do in the game man. Its the reason why i joke about slug shotguns firing nerf darts ...its also the reason why i dont use slug shotguns
2:07 Very few weapons in Destiny are actually truly hitscan. The only true hitscan weapons are sniper rifles and fully-drawn Bows. Every other weapon is projectile, but they're functionally hitscan because the projectiles are so fast anyway 2:30 Rampage was easily the number 1 damage perk for PvE because at max stacks the damage bonus was huge. It got nerfed in year 2 to be much weaker, but Huckleberry's Rampage still uses the old numbers. 4:55 Navigator also afflicts enemies with Unraveling if they're already affected by Sever 5:42 I don't believe that this is correct. Bad Juju was bugged and it had an AR recoil pattern, this has since been fixed. If you watch Bad Juju's old recoil pattern, you see that after a burst, the reticle position doesn't correct itself to go down before the next burst, it just continues climbing up from where the last burst placed the reticle. You can see Outbreak doesn't copy this behaviour. 8:50 Sweet Business fires an explosive round every 20 shots fired, to be specific. 14:16 If it does, then why didn't you list the Duality Shotgun too? Duality is also a break-action shotgun that reloads all rounds in one go
Conditional finality's stasis shot will explode solar sheilds. Forerunners "the rock", grenade will proc some armor mods that requires throwing a grenade or grenade kills. Sleeper deals more body shot damage than any other linear Queen breaker can now chain damage to nearby enemies within 5-8 meters. Radiant dance machines also has some unique interaction with strand dive.
Necrotic Grips also work with Glaive melee's. If you hold the block button while spamming melee, you can continuously melee an enemy and constantly proc poison DoT for extra damage. Great build, even after getting nerfed. I've also heard that Touch of Malice's taken-orb works with Necrotic Grips but I've never tried it yet.
@ShadowDestiny2 functionally, yes, but in code, no. Hitscan "projectiles" are actually beams shot from the gun; most easily seen when firing quicksilver. Projectiles are entities that fly through the air in real time and are coded to give a damage taken value to whatever it touches first, and in skyburners case it would also summon the explosion entity that scans for enemy entities in a certain space and then gives damage value. Hitscan "lasers" are essentially frozen in the time that they are shot and deal a damage value based on how close the hit entity is from the firing entity. A fast projectile functionality travels at the same speed as a hitscan laser, but still has the code of a projectile and not a hitscan laser. It's a bit complex, but that's how it works. I'm not saying it shouldn't belong in your video, as you added outbreak perfected's auto rifle recoil coding, but I wouldn't consider it a hidden perk if you compare it to the bad juju explosion or chaperone reload speed boost.
The Roadborn perk is unique in D1 in the fact that- You don’t need to prock it using the shotgun! And it enhances reload speed and damage when getting precision kills with your primary. *powerful*
What’s funny is that oathkeepers at launch was intended to give a 10% draw speed bonus but that part was bugged and bungie didn’t fix it so they ended up removing it from the description of the exotic.
Is there a limit between kills for Bad Juju's secret trait to proc? Like, does the counter only register String of Curses kills? That explosion reminded me a bit of Necrochasm.
Such an amazing video! But even more than that, I think I've witnessed the smoothest transition into an in-video sponsored segment ever. I cannot express this enough; whatever they're paying you, it wasn't enough. You've put more effort into that transition then most UA-camrs put into their entire videos. If I'm ever a business owner, you can bet your perfectly trimmed "down there hair" that I'll be approaching you for a sponsorship. Keep up the incredible content, man!
Another special thing about Delicate Tomb is that it’s able to jolt multiple enemies with one shot, as opposed to other weapons like Iterative Loop that only jolt the first enemy that the burst hits
Something you missed about graviton forfeit is that it brings your recovery up to 9.5. It's faster than 9 recovery but slower than 10. If already at 10, it does nothing. So, if you have a recovery stat of 0, for example, because of the helmet, you're actually at 9.5. Note: the recovery buff is only active while invisible.
I absolutely hate adds in videos that youtubers do even though I absolutely get why they are done. Just as someone who is watching the video I really don't care for it, especially because 90percent you already seen the same add from a ton of other youtubers. This on though? Absolutely amazingly and creativity well done and I didn't get the urge to slip it at all.
8:25 WHYYYY would you encourage shooting those blights?!?! Also, 14:38 hate to break it to you, but I'm pretty sure it's classified as Stasis and not kinetic, because kinetic is basically the lack of an elemental damage type
The 5 ammo in the mag for conditional finality is actually meant for an unreleased catalyst which would have granted the gun shots of all the different element types. Doing jolt for Arc, suspend for strand, and volatile or supression for void.
Based on the firing patterns I can only assume Delicate Tomb has the variable damage because it's treated as a rapid-fire frame while ADS but an aggressive frame while hipfiring, and the damage numbers change as appropriate.
Osteo and thorn working with necrotic grips isn’t secret as necrotic says in the perk description that weapons of sorrrow chain poison. And those two just happen to be weapons of sorrow
This is an outstandingly insightful video. Shared it as 1st link recommendation with our clan's chat. I called it the "Holy Grail of surprises". Well done, for this Master piece of DS2 knowledge! Thanks and keep the high standard up.
It was not added to the weapon's description, but Bungie did announce it at one point that they wanted to add more fun to sweet business so that every so rounds fired trigger a kinetic explosion at the target as long as you hold down on the trigger, which pairs well with actium war rig
Queenbreakers bow has unstop, a single body shot and it will stun unstop and blind enemies around the unstop. I've been using QB ever since they changed it's perks
Interesting. I new they changed QB but because of how niche it was i never bothered to care about the buff. As cool as it sounds tho, I’d much rather use am LMG personally in the heavy. Still great to know 👍
@@DaReaIJesus Well you can make a build, blinding stuff. We have two arc fragments that deal with defeating blinded enemies to spread the blind effect, potentially continuously spreading blind. I've been trying out the build trying to see what weapons would be best with it and exotic armor.
On Dead Man's Tale: originally it did include the damage increase function in the exotic perk's description, but it seems to be an artifact of Bungie reworking the perk to instead drastically increase the RPM, then later adding the damage bonus to PvE combatants back after the rework. There is a fun bit of speculation to be had about why they neglected to add the damage bonus back into the description, and my suspicion is that they don't have any in-game term to cover "PvE only", as those things are typically described by exclusion (i.e. the description reads "does not function in Crucible or Gambit").
I really enjoyed this video, and I barely knew about any of these hidden perks. I especially enjoyed the creative way you integrated the ad with your content. I am now in the minority that you call subscribers.
The reason why rampage is stronger on huckleberry is because (in case you forgot) when bungie nerfed all the damage perk years ago they stated that huckleberry wouldn’t be affected by the nerf, that’s why rampage is so strong on it
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About Sweet Business, i believe it fires an explosive shot every 16 rounds.
Unless it was bugged, Sunbracers doesn't have fastball anymore.
@@GamesProject It was bugged but it’s been fixed for about 3 weeks now.
Best ad placement story ever.
Hey touch of malice also works with necrotic grips just the blight
Huckle's Rampage is the original Rampage before the perk's nerf years ago. Cerebus also has decreased Targeting the further away from the target. Sunbracers, Starfire & Ashen Wake all also give Fastball. Seems a pattern for Grenade-based exotic gear. Centrifuge also seems to have amazing hipfire accuracy.
Pretty sure intrinsic fastball was taken from all of those earlier.
@@hunter9188negative
The Ahamkaras have fastball too
Only ahamkara and ashen wake have intrensic fastball now
@@hunter9188 nope, it was just a glitch that caused that
Witherhoard-infected enemies taking bonus damage from Malfeasance and Wish-Ender is mostly because the globules fired by Witherhoard are made of Taken Blight, and enemies hit become infected by it, but not turn Taken themselves. It's like poking a person drenched in water with an electric taser. It hurts before, but now it's just gonna hurt much more.
A very specific interaction called "blighted enemy" that only applies to malfeasance and wish-ender, 25% for both wish-ender and malfeasance which both stack with their intrinsic bonus damage to taken (10% for wish-ender, 25% for malfeasance).
*Side Note: When using Malfeasance, you'll notice that it also has a timed payload like effect on hits as a hidden perk. This can often result in a lot of collateral kills on red bar enemies that are close together.
Blighted enemies are "invaders" and thus take extra damage from malfeasance.
@@Massivemachine440that wouldn’t explain why wishender has the same bonus
@@F-aber I have no idea why that works
Another thing about Conditional Finality: For some reason the stasis freeze shot completely bypasses Antaeus Wards and certain supers like Arcstaff block, Sentinel Shield block and Well of Radiance. Not sure if any of that is intentional but it's a great weapon to use for any kind of situation.
one time I reflected the freeze shot and froze the enemy but it still killed me. Happened at the exact same time lol
Also the gun reloads faster when the mag is empty.
it works on them bc the freeze isnt applied by the gun itself, its applied when a majority of pellets hit a target. if most the pellets hit the Anteus shield, then it meets the only criteria of "most pellets hit"
It is intended it goes thru freezes inside bubbles wells and a majority of shields because like previously said it not applied by the gun but the pellets and each pellet is a certain stack of freeze only a certain amount have to hit the target to freeze it
The MIDA speed bonus isn’t hidden. It’s part of the basic foundation of the gun, and gets faster when you combine it with the Mini-Tool.
I should mention that with Skyburner's, they didn't convert it to a non-projectile weapon; all they did was increase the ADS projectile velocity to the point where it's EFFECTIVELY hitscan.
technically other "hitscan" weapons also have 9999 velocity, the same as skyburner's
Like bows basically
@@ShadowDestiny2its still a projectile, its basically like a xenophage
@@ShadowDestiny2are any of these exotics free?
@@ShadowDestiny2the hitscan weapons may have velocity, but that doesn’t make them a projectile
Huckleberry was the only weapon that kept the pre-nerf Rampage perk whenever they made those changes.
Similarly, Sunshot was the only hand cannon to retain its true 150 stats.
All Exotics that had damage perks kept their pre nerf values, such as Markov Chain on Monte being pre nerf Swash
Sunshot is straight up a 150 still
That hidden perk on bad juju should become a part of the gun because that just looks satisfying to watch go off. Maybe something like when you get a kill while having x5 string of curses each kill causes an explosion?
If I ever saw that go off legitimately, I would be freaking out
Ik, like the perk in itself is cool, but requiring 146 consecutive kills without dying or reloading is excessive
@@hue_lord_4208I question if it’s only every 146 or every kill after 146
maybe then it would consume the x5 string of curses to make it balanced
@@V0lltz_hold reload to consume all 5 stacks and make the next magazine do more damage and make enemies explode on death
The reason why Outbreak has much lower recoil in comparison to other pulses is because those nanites are actively pushing down on the weapon while you shoot. They want you to spread the nanintes.
I had no idea about bad juju 😮
it's crazy!
I had no idea about any of them
Nor did I, I felt obligated to like the video after he said 😂
I always thought the Curse explosion of Bad Juju was random, i saw it a few times when grinding its catalyst in the Thrallway and thought it was a random chance on kill but i never saw it again after that so I should've known there was a trigger. You are the only person i know who's been able to tell me why it happens.
Huckleberrys rampage isnt really hidden or better "for some reason" bungie said straight up that they wouldnt nerf rampage on huckleberry specifically
LIGHTNING ROUNDS
Legendary / Trait
This weapon fires faster and more accurately the longer the trigger is held.
Yes. Doesn’t mention stability or reticle bounce
@@ShadowDestiny2a lot of people equate accuracy on automatic weapons with stability.
I want that on sweet business
Conditional Finality also benefits from Mantle of Battle Harmony, giving the 3% increased Super Charge from a kill when you are running either Stasis or Solar. With Solar class, you can basically have all of your equipped Solar weapons contribute to Mantle's perk, as CF is a Solar weapon once you fire it once.
It won't, however, benefit from the Solar Reserves mod. As CF is a Stasis weapon in base
It actually does, you just have to pick ammo with the solar barrel so it takes effect, if you pick up ammo with the Stasis barrel, solar reserves doesn't come into effect, leaving you with 18 reserves, but with the solar barrel you can have up to 20 ammo with a single reserve mod
Touch of Malice also has the same interaction with Necrotic Grips that Thorn and Osteo have.
fr?
Yup
The blight cloud does if I'm correct, the regular shots don't have a poison effect.
And necrotic poison also inherits the 50% debuff applied to any target hit with the blight.
It does but the poison spreading is very inconsistent. It specifically happens on the blight shot and still gives enemies a debuff to weapons of sorrow but the poison sometimes just doesn't spread. I'd imagine it's something that will be fixed when the touch buffs drop on top of the charged with blight just straight up not showing in the buffs tray.
The conditional finality “reload hidden perk” isn’t a hidden perk. You’re reloading a magazine/cartridge into the gun itself not shells like most other shotguns. Otherwise, if this were a hidden perk then it is shared with the duality exotic shotgun as well.
I had no idea that Thorn can damage Blights from outside, or that Transversive Steps make you immune to slowing effects
Yeah the thorn is good for that. I used it way back in the Bad Juju mission on the blights 👍
The blights aren’t protected from the top, so I usually just jump on top of the domes to shoot them.
9:19 THAT EXPLAINS SO MUCH i was soo confused why i would go invis after getting a kill with it
Timestamps (you're welcome):
0:23 - Thunderlord
0:30 - Merciless
0:38 - Cerberus+1
0:55 - Starfire Protocal
1:09 - Chaperone
1:24 - Bad Juju
1:54 - Skyburner's Oath
2:15 - Huckleberry
2:49 - Sunbracers
4:36 - The Navigator
5:00 - Delicate Tomb
5:18 - Outbreak Perfected
5:50 - Malfeasance
6:24 - Dunemarchers
6:33 - The Last Word
7:13 - Osteo Striga + Thorn + Necrotic Grips
7:29 - Suros Regime
8:09 - Dead Man's Tale
8:23 - Thorn
8:42 - Sweet Business
8:53 - Helm of Saint 14
9:14 - Leviathan's Breath
9:27 - Young Ahamkara's Spine
9:53 - Exotic Weapons benefiting from their archetypes
10:12 - Touch of Malice
10:40 - Transversive Steps
10:55 - Wishender + Witherhoard
11:24 - Coldheart
11:50 - Legend of Acrius
12:06 - Tarrabah
12:25 - D.A.R.C.I
13:01 - Oathkeeper
13:26 - Tommy's Matchbook
13:40 - Eternal Warrior
13:56 - Conditional Finality
14:58 - Getaway Artist
15:16 - Graviton Forfeit
Another fun fact about young ahamkaras is landing solar abilities gives back energy. This includes super, blades thrown, solar ignitions, as well as the tripmine. Each ability being landed gives 33% charge back. If the tripmine hits a high health enemy, it gives 66% charge back instead of 33%.
The bad juju one is nuts i have never heard of that one
Another secret is that necrotic grips won't work with the normal touch of malice rounds, but will with its blights. Also, skyburner's oath can shoot through the cabal shield deployed by the colossus and the boss in proving grounds (won't work if you put anti-barrier on it though. For some reason, conditional finality can freeze through wells and other stuff.
Skyburners says it goes through cabal shields...in the decription...
There’s also a special interaction between Lumina and the Warlock Boots Boots of the Assembler!
If a seeker from the boots hit an ally and they’re close enough, it’ll grant Lumina a noble seeker round!
I’ve scoured the details in both the weapon and boots and don’t see this mentioned at all!
It dosent have to hit an ally, they'll spawn a noble pickup while you're in your rift
@@Amirifiz That works too? Good to know! Just started noticing getting a single noble round and noticed it from the seekers hitting an ally. Love the synergy between the two!
@@TVG626 yeah whenever a seeker spawns while in your rift, it will also give you noble rounds
@@CinnaMint good to know how it works! Definitely a combo I didn’t see in the descriptions of the exotics. Unless I somehow missed something. 😅
Its darn good on solarlock build that uses Ember of Benevolence.
The blight from touch of malice also spreads poison if paired with necrotic grips!
Oathkeepers actually differs between the archetype as it grants a 36 millisecond reduction to Precision Frame bow draw time and for Lightweights, reduces it by 40 milliseconds
Never subbed to someone because of their presentation of a sponsor product before, but that was unnecessarily creative, and I’m here for it.
Haha thanks
It should also be noted that Touch of Malice blight has Unstoppable built in because of its blinding effect. Might be because of the Arc champion mods for blinding.
Yeah its because of the arc blind i love running the centrifuse because of the same thing lol
So you missed my favorite hidden benefit. If you use Lumina with Boots of the Assembler, you will passively generate Noble Rounds. I use this all the time in high end content for maximum healing on a Lumina Heallock build
The hand trembling is actually an effect of all weapons of sorrow.
Absolutely the best ad I've ever seen on UA-cam props to you sir lol
Wow, thanks!
Ember of Ashes fragment works not only with abilities, but with weapon perks too (not obvious from description).
Peacekeepers with SMG gives you 50 mobility on top of movement stats (sprint, sliding, ADS strafe), so you can build all100 stats. Same hunter's The Dragon Shadow chest gives you 50 mobility.
Frozen enemy will get +50% damage from melee skills, but it's not working with Peregrine Greaves.
With nezarec' items you will hear his whispers through neomuna campaign or raid (helmet Nezarec's sin, glaive Nezarec's whisper).
Vexcalibur' 20% damage buff from overshield worked with poison from Necrotic grip.
7:15 Touch of Malice also has this interaction, its because they are weapons of sorrow
Omfg the ad was absolutely flawless 😂
Queenbreaker has intrinsic unstoppable because of its blinding ability
DARCI can now stun overloads
just like malfy, Wish-Ender does extra damage to anything taken related
(taken bosses,witherhord'ed enemies,ToM Blighted enemies, gambit invaders)
The width that went into that manscape ad-read was quite impressive
Dude the cut from The Lament to your Manscaped sponsorship was awesome (along with everything else in this video)
Keep it up because I love your content
Appreciate it!
Yeah, I liked that too. Clever! Well done
11:59 that's what all shotguns do in the game man. Its the reason why i joke about slug shotguns firing nerf darts ...its also the reason why i dont use slug shotguns
2:07 Very few weapons in Destiny are actually truly hitscan. The only true hitscan weapons are sniper rifles and fully-drawn Bows. Every other weapon is projectile, but they're functionally hitscan because the projectiles are so fast anyway
2:30 Rampage was easily the number 1 damage perk for PvE because at max stacks the damage bonus was huge. It got nerfed in year 2 to be much weaker, but Huckleberry's Rampage still uses the old numbers.
4:55 Navigator also afflicts enemies with Unraveling if they're already affected by Sever
5:42 I don't believe that this is correct. Bad Juju was bugged and it had an AR recoil pattern, this has since been fixed. If you watch Bad Juju's old recoil pattern, you see that after a burst, the reticle position doesn't correct itself to go down before the next burst, it just continues climbing up from where the last burst placed the reticle. You can see Outbreak doesn't copy this behaviour.
8:50 Sweet Business fires an explosive round every 20 shots fired, to be specific.
14:16 If it does, then why didn't you list the Duality Shotgun too? Duality is also a break-action shotgun that reloads all rounds in one go
Conditional finality's stasis shot will explode solar sheilds.
Forerunners "the rock", grenade will proc some armor mods that requires throwing a grenade or grenade kills.
Sleeper deals more body shot damage than any other linear
Queen breaker can now chain damage to nearby enemies within 5-8 meters.
Radiant dance machines also has some unique interaction with strand dive.
The necrotic grips thorn/osteo striga and strand warlock is my go to solo loadout
it's so cool!
4:37 to skip the midroll ad
Necrotic Grips also work with Glaive melee's. If you hold the block button while spamming melee, you can continuously melee an enemy and constantly proc poison DoT for extra damage. Great build, even after getting nerfed.
I've also heard that Touch of Malice's taken-orb works with Necrotic Grips but I've never tried it yet.
better not constantly applying necro's debuff as it increases overtime
Honestly, that ad was actually pretty well done. I knew an ad was coming, but the execution was just spot on.
That's because skyburners has 9999 projectile speed while ADS, so yes, it's still a projectile and therefore has 0 falloff.
9999 IS hitscan, many other weapons also have 9999 speed
@ShadowDestiny2 functionally, yes, but in code, no. Hitscan "projectiles" are actually beams shot from the gun; most easily seen when firing quicksilver. Projectiles are entities that fly through the air in real time and are coded to give a damage taken value to whatever it touches first, and in skyburners case it would also summon the explosion entity that scans for enemy entities in a certain space and then gives damage value. Hitscan "lasers" are essentially frozen in the time that they are shot and deal a damage value based on how close the hit entity is from the firing entity. A fast projectile functionality travels at the same speed as a hitscan laser, but still has the code of a projectile and not a hitscan laser. It's a bit complex, but that's how it works. I'm not saying it shouldn't belong in your video, as you added outbreak perfected's auto rifle recoil coding, but I wouldn't consider it a hidden perk if you compare it to the bad juju explosion or chaperone reload speed boost.
this is the best promo i had ever seen in my life😂😂😂
i've gotta give props for the very creative ad segment, adds monetary value without subtracting from the watching experience. great job homie
I appreciate that!
Touch of Malice orb also increases Malfeasance damage taken.
The Roadborn perk is unique in D1 in the fact that-
You don’t need to prock it using the shotgun! And it enhances reload speed and damage when getting precision kills with your primary.
*powerful*
What’s funny is that oathkeepers at launch was intended to give a 10% draw speed bonus but that part was bugged and bungie didn’t fix it so they ended up removing it from the description of the exotic.
ok you get the manscaped sponsor pass bc that was a funny way to advertise them
NGL, I liked and subscribed because of your lawnmower 4.0 add
omnioculus secretly refreshes your smoke bomb if you hit 2 teammates with it
I listen to/watch an S-ton of podcasts and I'd say this manscaped advertisement is the best spot I've come across. You need a bonus from them.
That was a well made ad in the middle. Bravo Shadow! I learned so many things in this video
thank you
Best manscape ad I've ever seen 😂
thanks!!
Probably one of the most creative ad segments I’ve ever watched on UA-cam
the huckle berry one is because rampage as a perk got nerfed, but Huck still uses the old unnerfed rampage values
The ad placement is immaculate and not enough people are talking abt it.
Is there a limit between kills for Bad Juju's secret trait to proc? Like, does the counter only register String of Curses kills?
That explosion reminded me a bit of Necrochasm.
That was the best most unique sponsor plug I’ve ever seen lmao i love it
Helm of Saint 14 use to not buff the glave bubble but Bungie changed that so the glave is more fun
The rampage of huckleberry is the unnerfed version of it. Bad juju and hucleberry were unnaffected by the rampage nerf years ago
Another thing about cold heart, the buff to reload speed helps you put out max damage if you keep it on target after reload
Brilliant ad work
Such an amazing video!
But even more than that, I think I've witnessed the smoothest transition into an in-video sponsored segment ever.
I cannot express this enough; whatever they're paying you, it wasn't enough. You've put more effort into that transition then most UA-camrs put into their entire videos.
If I'm ever a business owner, you can bet your perfectly trimmed "down there hair" that I'll be approaching you for a sponsorship.
Keep up the incredible content, man!
Another special thing about Delicate Tomb is that it’s able to jolt multiple enemies with one shot, as opposed to other weapons like Iterative Loop that only jolt the first enemy that the burst hits
Hands down the best sponsor inclusion I've seen in my life. Didn't even think about skipping it. I just kept smiling the entire time lmao. Good job.
I generally loathe when ads are put in the video by the creators but the way you do it is entertaining
thanks! I put a lot of effort into my ads :)
Thunderlords perk is mentioned ;)(sorry my English isn’t the best)
3:14 That was one helluva transition! 😂😂😂🤣🤣🤣🤣🤣
I have played this game for YEARS & used Bad Juju many times, but I NEVER knew about the explosion perk! My mind is absolutely blown!
6:15 double fun fact: along with the trembling, when you draw it the gun resists it and almost looks like its trying to get out of your hands
Learned some new things, thanks ! I was hoping to learn more about lumina/boots of the assembler ineraction but it never came 😅
Skyburners is one of my favorite Exotic. Just wish it was good. I use it anyway lol.
Mine too bro
@@tyreikdagr8 I have on my Hunter class item Spirit of the Assassin and Gryfalcon so Skyburner is nice for that.
Something you missed about graviton forfeit is that it brings your recovery up to 9.5. It's faster than 9 recovery but slower than 10. If already at 10, it does nothing. So, if you have a recovery stat of 0, for example, because of the helmet, you're actually at 9.5. Note: the recovery buff is only active while invisible.
I absolutely hate adds in videos that youtubers do even though I absolutely get why they are done. Just as someone who is watching the video I really don't care for it, especially because 90percent you already seen the same add from a ton of other youtubers. This on though? Absolutely amazingly and creativity well done and I didn't get the urge to slip it at all.
I always assumed Tommy's Matchbook had perfect hipfire accuracy because it's a Tommygun.
8:25 WHYYYY would you encourage shooting those blights?!?!
Also, 14:38 hate to break it to you, but I'm pretty sure it's classified as Stasis and not kinetic, because kinetic is basically the lack of an elemental damage type
The 5 ammo in the mag for conditional finality is actually meant for an unreleased catalyst which would have granted the gun shots of all the different element types. Doing jolt for Arc, suspend for strand, and volatile or supression for void.
and how do you know this?
Based on the firing patterns I can only assume Delicate Tomb has the variable damage because it's treated as a rapid-fire frame while ADS but an aggressive frame while hipfiring, and the damage numbers change as appropriate.
Osteo and thorn working with necrotic grips isn’t secret as necrotic says in the perk description that weapons of sorrrow chain poison. And those two just happen to be weapons of sorrow
This is an outstandingly insightful video. Shared it as 1st link recommendation with our clan's chat. I called it the "Holy Grail of surprises". Well done, for this Master piece of DS2 knowledge! Thanks and keep the high standard up.
Appreciate that ❤️
Dark Souls 2 knowledge.
It was not added to the weapon's description, but Bungie did announce it at one point that they wanted to add more fun to sweet business so that every so rounds fired trigger a kinetic explosion at the target as long as you hold down on the trigger, which pairs well with actium war rig
that might be of the slickest ad promos i've ever seen
Queenbreakers bow has unstop, a single body shot and it will stun unstop and blind enemies around the unstop.
I've been using QB ever since they changed it's perks
Interesting. I new they changed QB but because of how niche it was i never bothered to care about the buff. As cool as it sounds tho, I’d much rather use am LMG personally in the heavy. Still great to know 👍
@@DaReaIJesus Well you can make a build, blinding stuff. We have two arc fragments that deal with defeating blinded enemies to spread the blind effect, potentially continuously spreading blind. I've been trying out the build trying to see what weapons would be best with it and exotic armor.
It has potential.
Just a fun fact: If you jump on top of a taken blight you wont take damage, so you can take them out without issue
On Dead Man's Tale: originally it did include the damage increase function in the exotic perk's description, but it seems to be an artifact of Bungie reworking the perk to instead drastically increase the RPM, then later adding the damage bonus to PvE combatants back after the rework. There is a fun bit of speculation to be had about why they neglected to add the damage bonus back into the description, and my suspicion is that they don't have any in-game term to cover "PvE only", as those things are typically described by exclusion (i.e. the description reads "does not function in Crucible or Gambit").
Helm of Saint-14 + Edge of Action + Bubble is surprisingly fun for Crucible.
You are an absolute genius at pitching your sponsor's product. well done
The Thunderlord feature is stated in the "Lightning Rounds" perk.
no, it only mentions an increase in accuracy and rate of fire!
That ad read was smooth af, my guy. Didnt even skip it. 🤙🤙
I really enjoyed this video, and I barely knew about any of these hidden perks. I especially enjoyed the creative way you integrated the ad with your content. I am now in the minority that you call subscribers.
Awesome, thank you!
11:38 *Me, a Hunter main, looking at Coldheart in hand.*
You hear that, boy? You're a badass. Let's go get 'em!
The reason why rampage is stronger on huckleberry is because (in case you forgot) when bungie nerfed all the damage perk years ago they stated that huckleberry wouldn’t be affected by the nerf, that’s why rampage is so strong on it
yeah this is true :)
@@ShadowDestiny2i just figured you had forgotten cause of how you were talking about it
yeah blud got half of these wrong or just made stuff up😭
This is one of the cleanest (no pun intended) sponsorships I have ever seen. Fits perfectly into Destiny somehow.
Also, Sweet business fires explosive rounds every 20 bullets. Not the same as explosive payload, just an explosive shot.
leviathan's breath also has a custom archers tempo that is better than usual archers tempo, i believe its 0.625
Generally it is 0.75, that of Leviathan's Breath is 0.56
Another interesting detail with Malfeasance, when you draw the weapon your guardian's hands seem to hesitate slightly.
Nah dweeb
Also for conditional finality, it can't be reflected back by the exotic legs that reflect all attacks when sliding (I'm sorry I forgot the name)
Ok that was the slickest sponsor transition ever….. nice work !!
You can extend the duration of the arc soul of the getaway artist by using your rift
It also does the opposite - when you have the regular arc soul, eating your granade extends your regular arc soul.