Thanks to several commenters for clarifying this to me: the loop of music I call "unused" in this video actually *is* used in the game! Details contain spoilers for Pikmin 3's bosses, so click to expand this comment... The Scornet Maestro uses the loop when it commands its Scornets into a formation, right before they attack! I suppose I see why I didn't catch it, since that's usually the time I distract the Scornets with one leader while attacking with the other. Nevertheless, I feel sheepish for not finding it! It's probably not the last discovery to be made about these adaptive systems, but thanks again for helping me clear that up!
It's because of these videos that i even decided to buy pikmin 3 for my switch when it released, im having a really good time!! Stuck on the final boss though... I'll get there eventually I find it hilarious how you can just. Leave a battle sometimes. You can just turn around and walk right back out the entrance. Idk why i find that so amusing.
@@BlackieSootfur Just keep charging and throwing rocks at the boss, you can destroy the crystal AND the fire one, just keep throwing rocks and when it’s destroyed, whistle all of the suffering Pikmin.
My 5 year-old, who happens to be autistic and annihilated this game, was gluuuuued to your video. I was surprised that it kept his attention because of all the explanations. But we sat through the whole thing and then he told me he loved it so much. I did, too. Very awesome and interesting video, sir :)
It's a big shame. I feel like the Smash team sees Pikmin as solely a cute little nature game with no depth... but of course, we have no way of knowing if they actually think like that or not. However, it feels that way to me after having 3 Smash games with no Pikmin battle music.
I'd think it would be awesome to implement the adaptive audio someway if they put the pikmin 2 boss/pikmin 3 miniboss. defence would play after a parry, big attack coming would be when someone has a final smash, big attack would be during final smashes, and the regular attack would play whenever someone is hit hard enough that it would do the zoom-in. Even if they added the music, this probably wouldn't happen but one can dream
14:36 There’s no mystery :) That cue is from the Scornet Maestro fight :D When she plays the harp, they lower the instruments so you can hear the harp clearly, you can hear it in this instrumental version of the fight I edited : ua-cam.com/video/XsgGFEYNqto/v-deo.html
I'll be honest, when playing i never noticed all these changes The fact the changes never occurred to me seems to me like really good design, if it felt so natural I never noticed
I'm so glad I wasn't the only one to notice this. The Pikmin 3 boss music is one of the most adaptive and complex video game musics I've seen/heard. I was just listening to the boss musics the other day and loved how indepth they were. Also, Olimar12345 is a cool dude, him uploading the songs and separating the parts is a dedicating task.
Actually, all the sound files are independent as Scruffy presented, and they are programmed to overlap and link to one another dependent on the situation. I wanted the Pikmin 2 OST years ago, but learned the hard way what layering in sound design is because nearly every single track in the game had 4-7 versions and not whole compositions, it was crazy. But yeah, kudos to Olimar12345 either way.
I remember the Titan Dweevil in Pikmin 2 has a branching song, just like 2’s boss theme / 3’s mini-boss theme. I remember trying to use the musical cues to figure out which weapon it was about to use, and then messing up because the weapons activate faster than I thought lol
I've also put the two tracks I arranged for this video up on BandCamp! They're both from Pikmin 3's Mission Mode, and they really livened up my intro and outro in the video! scruffymusic.bandcamp.com/album/soundtrack-how-boss-music-works-in-pikmin-3-deluxe
There are not many better feelings than: "I wish (UA-camr) would upload soon, I really enjoy their content!" and you check your recommended and see a new video from 30 min ago.
I’d love to see a video where you try to mathematically prove how many possible variations there can be of Pikmin 2’s soundtrack. There’s low health music, Olimar and Louie/President variations, sunset, near enemy, battling, working, and carrying variations. Not to mention the gaggles of dungeon music. It’d be an interesting video!
14:30 This is conjecture based solely on how the music makes me feel, but I'm inclined to believe this is a sort of "waiting" or "searching" track where the boss has, somehow, lost track of you. You're not in imminent danger, but the boss is still present and lumbering around. The biggest hole in this idea is that none of the current bosses (except maybe phosbat) should really be able to lose you in their arenas. Then again, it seems to be inaccessible in normal gameplay, and if it's derived from the main boss theme, it would have been easy enough to make that they might have had it earlier on in development.
@@irregularkiwi6996 Maybe, but the unused part still sounds really tensed up, almost saying "Stay alert at all cost, it's nearby and about to attack !" whereas a "Boss hides because it's hurt" part would still be tense, but a bit calmer, kind of like saying "Catch your breath, but be careful, you never know when it's coming back."
Yeah I was wondering if he'd mention it but for those that don't know Pikmin 3 doesn't have any midbosses that use a long attack unlike in pikmin 2 where bosses like the Man at Legs and Empress Bulblax have a cue for attacks against you that last longer than one hit.
7:28 reminds me a lot of Mario galaxy’s ghost levels, especially the long drones in it, very cool to hear it in used well even if I couldn’t hear it during the game over my panicked running!
I was so excited when I heard the boss theme at the end of the epilogue. All the music in the side stories is fantastic, but that last little punch of nostalgia was the icing on the cake. Almost made it feel like a teeny tiny Pikmin 3.5.
@@gnometastic5646 Tough call. The key word there is teeny tiny. In terms of new content it's basically a bunch of new mission mode missions with a slightly nostalgic coat of paint, plus one or two short, simple cutscenes. It's a fun diversion for between days in the main story or after you finished it, but if you're just coming for the new stuff, you're gonna be disappointed. It's 2-3 hours at most.
@@pujp240 yeah, pikmin 3 deluxe is a lot like the Switch revision in 2019. Although the extra battery life is nice, its not necessary. With pikmin 3, the pro and epilogue make the story more cohesive.
I knew the boss music changed throughout the fight, but I never realized how complex it could be. Thanks for the great videos Scruffy, I absolutely adore these Pikmin vids.
Guess what, Scruffy? I found something interesting! This video was so well done that it made me want to go back and watch the bosses again. I already noticed all these changes with the adaptive music but it's so cool to see you talk about them. BUT, there is one thing that I noticed watching the bosses again: on the part with the version of the boss music that doesn't have the main melody and you thought it went unused, turns out it wasn't! I was only able to find it being used in the Scornet Maestro fight. The default boss music seamlessly shifts into it when the Maestro is creating the attack formations with the little Scornets. And then, when it sends the formation flying at you, the "attack loop" plays. Go watch a video of the fight and listen closely. You will see what I mean. I thought that meant the "main melody-less" version was reserved for when the bosses were preparing to do their big attack, but that doesn't seem to be the case, I checked with the other bosses and that version doesn't play. So yeah, that piece of music is not unused, just wish it was used more often.
If a video flashes text for 3 frames we (somebody) will lower playback speed and pause wasting potentially 20+ minutes just to read it. I am very used to pausing video to read things from creaters like OSP and from my online classes prerecorded lectures.
I don't know why, but this boss theme gave me incredible nostalgia - not Pikmin nostalgia, mind you; for some reason, it reminded me of Psychonauts. My heart ached remembering the good ol' times of innocent childhood, before everything got so hard
I love how the different themes represent the battle styles of the bosses, mainly the mawdad and phosbat, the phosbat is anxiety inducing while the mawdad is just pure panic
The "mysterious creature" theme, both the regular and the "warning, close by" gave me some serious chills, i don't believe i'll be able to play that part when i buy the game hahaha
I like how the big battle theme sounds like you're trying to single-handedly kill the entire brass section, and they're not taking that sitting down. genre of music I will call "tuba concussion"
I haven't played pikmin 3 deluxe yet, but hearing that Pikmin 1 theme during a battle theme is actually one of the most cool things I've heard in a while. This probably just inspired me to finally pick it up.
Just hearing the boss music paired with the illustrations of the mawdad terrifies me. I've never played pikman, but I might have to now to get a taste of the music in action
Well, Pikmin 3 is still a very good game even if you're spoiled. It doesn't ruin the experience and there's still a lot of details not spoied. So I still recommend it to you.
Gotta say, I absolutely love the video. The diagrams were super detailed and informative while keeping a nice charm to the explanations. I never realized how nuanced the Pikmin OST was. It really makes you appreciate it much more now.
I honestly think that the person going ham on the snare drum in that last song shows just how hardened and tough olimar is, and also shows just how much faith he has in his little Pikmin soldiers
5:21 Aside from the victory music after you beat the boss, I'm sure it was intentional that it wasn't celebratory. Since this was the first boss it's a way of saying "This is only the beginning, you must be ready to combat and conquer much greater beast from here."
The drone and drum thing is true. I noticed after getting Captain Charlie back that once he appears on screen, the drums become more prominent until the music is pretty much all drum.
Scruffy's recommendation is why I GOT Pikmin 3 a couple months ago, and I really enjoyed it! I watched the beginning of this video, then went and bought it, played through it and now I'm back :)c "what I love" is scruffys content. As a music nerd, and a gaming nerd, I'm learning WHY I enjoy the music in my favorite games so much, like Splatoon
Honestly, I always dread the final boss fight, not because the puzzles are hard, but because the music and atmosphere is so unbelievably stressful, and I think the music mostly contributes to that, which imo is pretty amazing sound design. Also SPOILERS: I’m SO glad you talked about the new boss music in the side stories, I had a big dumb smile on my face when I heard the theme for the first time
I can’t get over that perfect intro animation. I know you’ve been using it for a while now but it’s probably my favorite channel intro on the platform.
What an incredible video. My favorite part, of course, is the last theme he goes over, and the mid-boss theme (though I will always miss the mid-boss long attack music). Excellent work, Scruffy!
God I love your videos so much, I was never even interested in sound design but your animations and the way you sound so interested in it just makes it a joy for me to watch your videos
the fact that this exists, can probably make a "blind speedrun" category where only boss audio is used. also, you mentioned the mini-bosses, but i think there are more of them, such as shaggy long legs.
The music piece at 14:12 is actually used ingame! It's used by the Scornet Maestro right after it calls its swarm for an attack formation and is getting ready to attack.
Thank you for the 18:06 Deluxe spoiler warning! I got so engrossed I nearly watched into spoilers :P Trying to go into the new version blind but haven't had a chance to play it yet!
You didn't comment on it in the video, but I kinda find it eerie and cool how, after the Vehemoth Phosbat is visible, the different layers come together in a different way, at first it's harmonious, then it becomes a cacophony
something i’ve noticed is that portal (1 and 2, both) sort of does this as well. the music changes if you, say, go through a portal. or soar through the air. or are in danger. etc.
"just watching this video and sharing it around means a lot to me" - well, your works mean a lot to us!!! 😭 also, I hope this isn't a common question/request so that I'm not being too much of a bother lmao but have you by any chance played Pokémon Sword/Shield? I just got back into it with the release of the Crown Tundra DLC and now that I'm a fan of your channel, I keep wondering what you'd have to say about the music (or just the sound design in general)! I've always been really into Pokémon music, but there's just something different about this gen. especially tracks like the battle music for "mysterious being," max raids, and gym leaders - I hear all three of them A Lot and for long stretches of time as I take on the Battle Tower or a Dynamax Adventure and each time I can't stop hopping my head along 😔 there's even a hint of adaptive audio in the gym leader track! I wouldn't have even noticed that if it weren't for your channel! anyway, I'm so sorry if that's super obnoxious of me to comment :') I'm just so interested in your takes on my favorite things lmao. I'm still excitedly waiting for your next video, whatever the topic may be!!!
In the mysterious lifeform default loop it sounds like pikmin singing in a ghostly way, maybe to signal death or uncertainty, and makes the player think about dying pikmin making them understand this thing is dangerous
that plasm wratih chase theme instilled such awful amount of dread in me, i had to ask Sis for a 2nd player assistance with managing saving olimar AND creating a path for escape out of the oak >w
I've never seen or played pikmin before myself, but this is just so charming! I plan to watch a playthrough now, just because of how funky and dynamic the music sounds. Thank you for always making musical education entertaining and fun! It makes it easy for people like myself to pay attention. Keep doing what you do :D
I remember how anxious the plasm wraith music made me feel. It's so well written and I can't wait to hear all the new music in pikmin 4 and I hope you will break it down.
I'm not sure if this counts as adaptive, and it obviously isn't a boss theme so of course it isn't in the video, but I really like how if you have 20 of each pikmin type with you they start singing.
amazing, i knew the composers of these games were amazing but holy cow there so much more than that. so much complexity and the way the music explainly exactly whats going on in the game with no words is simply genius. Love these videos man keep it up !
Fantastic video, well put together and engaging despite its highly auditory focus. There’s visual aids which are either simple, interesting or both constantly, but it’s perfectly supplementary; if you’re just an audio listener, this video works just fine on its own (for the most part).
Loved how you broke down the new boss theme with its Pikmin 1 leitmotifs, it also uses some parts from the Beady Long Leg’s theme from Pikmin 1 called Impending Doom. Not to mention the intro uses the Titan Dweevil’s defeat theme.
Thanks to several commenters for clarifying this to me: the loop of music I call "unused" in this video actually *is* used in the game! Details contain spoilers for Pikmin 3's bosses, so click to expand this comment...
The Scornet Maestro uses the loop when it commands its Scornets into a formation, right before they attack! I suppose I see why I didn't catch it, since that's usually the time I distract the Scornets with one leader while attacking with the other. Nevertheless, I feel sheepish for not finding it! It's probably not the last discovery to be made about these adaptive systems, but thanks again for helping me clear that up!
you should maybe pin this. Great video!
S cr ubby
I SAID THAT
This vid is amazing I don’t rlly understand it I usually come here to hear the boss themes and how there made it’s just intertaining :>
Me listening to this while playing defeat bosses missions:
I just realized that you didn’t show a single clip from Pikmin 3 and animated it instead that’s amazing good work.
Same thing with the “How sounds enhance FNaF” video too, this man puts effort in his videos.
@@derpboi346 I know and I love it
I thought he had some fancy software that could turn gameplay into animation, it's that good
its creative, and it also avoids any video copyright issues he may run into!
@@APerson-ws4cw It might be traced or rotoscoped
My interest for adaptive audio only rises
This is why this piece is amazing
Yes
Can't say I expected to be seeing you here señor Win
Oh so you like Pikmin?
Name every Pikmin boss.
@@ericwijaya2119 Armoured Canon Beetle
He bestows unto us more music juice so that we may understand the funny carrot people on a level we’ve never understood them before
Put me in the screenshot with a purple circle
yes
more music juice
I like your funny words, magic man
@@ok-yv9dd ya might not believe this little fella but it’ll cure your asthma, too
The asthma caused by... waiting for Pikmin 4
It's because of these videos that i even decided to buy pikmin 3 for my switch when it released, im having a really good time!! Stuck on the final boss though... I'll get there eventually
I find it hilarious how you can just. Leave a battle sometimes. You can just turn around and walk right back out the entrance. Idk why i find that so amusing.
A helpful hint is to use rock Pikmin against the final boss. He can't kill them.
@@davidbronstein2040 yeah but during certain phases the rock pikmin are at high risk of injury!
@@BlackieSootfur Just keep charging and throwing rocks at the boss, you can destroy the crystal AND the fire one, just keep throwing rocks and when it’s destroyed, whistle all of the suffering Pikmin.
Yeah, with 100 rock pikmin I never had a single death during the fight
Well so much for figuring it out themselves haha. Ah well that's what happens when you talk about being stuck in the comment section 😗
When scruffy uploads: WOOOOO yeah baby!
It’s pikmin: *WOOOO YEAH BABY!!!*
THATS WHAT ITS ALL ABOUT!
WOOOOOOOOOOOOOOOOOOO
*dog enters the frame*
@@admg2005 *Abnormally large pikmin enters*
@@makotoyuki345 *comically large pikmin*
My 5 year-old, who happens to be autistic and annihilated this game, was gluuuuued to your video. I was surprised that it kept his attention because of all the explanations. But we sat through the whole thing and then he told me he loved it so much. I did, too. Very awesome and interesting video, sir :)
How hard did they annihilate it?
@@kenyon7619 like he beat it super quickly for 5 years old lol
@@PeachFromEndor sounds like a speed runner in the making
@@kenyon7619 that's literally one of his dreams lol. I can't wait to see it happen 🥰
@@PeachFromEndor they definitely have a shot at speedruning
Its always made me sad that no pikmin battle music is in smash. I like the main theme and all but pikmin needs a little more musical representation.
like seriously, we got literal ambient nature noises but no boss themes?
the boss theme at the end of the video would be perfect for a song
It's a big shame. I feel like the Smash team sees Pikmin as solely a cute little nature game with no depth... but of course, we have no way of knowing if they actually think like that or not. However, it feels that way to me after having 3 Smash games with no Pikmin battle music.
@@krubbington I wonder what they think of waluigi and geno then...
I'd think it would be awesome to implement the adaptive audio someway if they put the pikmin 2 boss/pikmin 3 miniboss. defence would play after a parry, big attack coming would be when someone has a final smash, big attack would be during final smashes, and the regular attack would play whenever someone is hit hard enough that it would do the zoom-in. Even if they added the music, this probably wouldn't happen but one can dream
I really love the effort to make all of the music sound “natural”. They rarely get credit.
Scruffy is actually a sound file in pikmin, hence his devout interest in this specific subject
What file is he?
Scruffy.wav
@@sillysquid10 we don’t know. Scruffy himself doesn’t even know. He’s just going through all the audio files until he finds himself
@Tyler Coon I thought we found which sound file he is like ... 4 years ago (8-15-16). I could be wrong; maybe my memory is off kilter.
@@davidvelasco4423 no that was a red herring, a false lead, we’ve been duped
14:36 There’s no mystery :) That cue is from the Scornet Maestro fight :D When she plays the harp, they lower the instruments so you can hear the harp clearly, you can hear it in this instrumental version of the fight I edited : ua-cam.com/video/XsgGFEYNqto/v-deo.html
"She"
@@tibby4503 ; It’s a she wether you like it or not
@@yobi512 yeah okay then, it's weird though
@@yobi512 edit: wow kinda rude
since when did it have a gender lmao
I'll be honest, when playing i never noticed all these changes
The fact the changes never occurred to me seems to me like really good design, if it felt so natural I never noticed
The genius is it subtly tells you what to do without being jarring
i've been playing pikmin 1 and i couldn't believe that had explored adaptive music in such an old game! it was so neat!
@@herb_rolls YESSSSS Pikmin 1's adaptive music gets me every time.
I'm so glad I wasn't the only one to notice this. The Pikmin 3 boss music is one of the most adaptive and complex video game musics I've seen/heard. I was just listening to the boss musics the other day and loved how indepth they were.
Also, Olimar12345 is a cool dude, him uploading the songs and separating the parts is a dedicating task.
Actually, all the sound files are independent as Scruffy presented, and they are programmed to overlap and link to one another dependent on the situation. I wanted the Pikmin 2 OST years ago, but learned the hard way what layering in sound design is because nearly every single track in the game had 4-7 versions and not whole compositions, it was crazy.
But yeah, kudos to Olimar12345 either way.
Same for BoTW and Windwaker
@@Hysteria98 what ended up happening on your pikmin 2 OST adventures?
@@blueyandicy Desire to have a coherent soundtrack meant I had to learn basic audio file editing to mash them (badly) together. When needs must.
You really should analyze Spelunky 2's procedural music
A verified comment with only 25 likes?
impossible.
Or terraria music in general
Nice to run into a fellow spelunker
It has procedural music?
Eggs
I remember the Titan Dweevil in Pikmin 2 has a branching song, just like 2’s boss theme / 3’s mini-boss theme. I remember trying to use the musical cues to figure out which weapon it was about to use, and then messing up because the weapons activate faster than I thought lol
@Slam Dunk Thanks, bro!
Hint if you haven’t already defeated it: Oops! All Yellows! (Because electricity is the only instakill)
I've also put the two tracks I arranged for this video up on BandCamp! They're both from Pikmin 3's Mission Mode, and they really livened up my intro and outro in the video!
scruffymusic.bandcamp.com/album/soundtrack-how-boss-music-works-in-pikmin-3-deluxe
The Titan Dweevil would be proud. You should do a video breaking down its music. :3
Hey Scruffy do paper mario next!
your videos are incredible
Scruffy do ori and the blind forest next its music is really good
More pikmin ive been waiting forever
There are not many better feelings than: "I wish (UA-camr) would upload soon, I really enjoy their content!" and you check your recommended and see a new video from 30 min ago.
Bot or copy pasted
I’d love to see a video where you try to mathematically prove how many possible variations there can be of Pikmin 2’s soundtrack. There’s low health music, Olimar and Louie/President variations, sunset, near enemy, battling, working, and carrying variations. Not to mention the gaggles of dungeon music. It’d be an interesting video!
And Vs. Mode has variations for Olimar and/or Louie having a powerup and being close to winning.
14:30 This is conjecture based solely on how the music makes me feel, but I'm inclined to believe this is a sort of "waiting" or "searching" track where the boss has, somehow, lost track of you. You're not in imminent danger, but the boss is still present and lumbering around. The biggest hole in this idea is that none of the current bosses (except maybe phosbat) should really be able to lose you in their arenas. Then again, it seems to be inaccessible in normal gameplay, and if it's derived from the main boss theme, it would have been easy enough to make that they might have had it earlier on in development.
If I’m remembering correctly, this is it, if you’re hiding or running far away from the boss, this plays
The armored mawdad has some low plants that can let you hide from it in its arena, I believe
The way it sounds for me seems more like a boss, like the Meerslug, hiding and waiting for a chance to attack.
At one point when you fight the armored mawdad it hides by climbing up its nest before popping out to attack maybe it was meant for that?
@@irregularkiwi6996 Maybe, but the unused part still sounds really tensed up, almost saying "Stay alert at all cost, it's nearby and about to attack !" whereas a "Boss hides because it's hurt" part would still be tense, but a bit calmer, kind of like saying "Catch your breath, but be careful, you never know when it's coming back."
I always liked how unique Pikmin 3’s boss music was, but god damn I never appreciated just HOW complex it was
Scruffy your'e a LEGEND! I could listen to you talk about Pikmin forever, what a fascinating video! Thank you
I really hope he does more Pikmin uploads cause hearing him talk about this series is so enjoyable.
Yeah I agree
Hahah the pfp
You missed a bit. The Boss Flee loop has a “counter attack” state in Pikmin 2
Yeah I was wondering if he'd mention it but for those that don't know Pikmin 3 doesn't have any midbosses that use a long attack unlike in pikmin 2 where bosses like the Man at Legs and Empress Bulblax have a cue for attacks against you that last longer than one hit.
@@MC-bo6ql Well, I meant about the Waterwraith.
@@newgameld2512 You mean the Plasma Wreath?
@@TGOArchive Nope. The Plasm Wraith is Pikmin 3. The Waterwraith is Pikmin 2.
@@newgameld2512this is a Pikmin 3 video not a Pikmin 2 video
7:28 reminds me a lot of Mario galaxy’s ghost levels, especially the long drones in it, very cool to hear it in used well even if I couldn’t hear it during the game over my panicked running!
Omg finally I realized what was I was thinking of! Thank you
I despised those ghost levels as a kid
I'm terrified of the Plasm Wraith just by the mere thought of fighting it and hearing the _"Rescue Olimar!"_ track if i screw up.
I was so excited when I heard the boss theme at the end of the epilogue. All the music in the side stories is fantastic, but that last little punch of nostalgia was the icing on the cake. Almost made it feel like a teeny tiny Pikmin 3.5.
Do you think it’s worth getting the whole deluxe game just for that?
@@gnometastic5646 Tough call. The key word there is teeny tiny. In terms of new content it's basically a bunch of new mission mode missions with a slightly nostalgic coat of paint, plus one or two short, simple cutscenes. It's a fun diversion for between days in the main story or after you finished it, but if you're just coming for the new stuff, you're gonna be disappointed. It's 2-3 hours at most.
@@pujp240 yeah, pikmin 3 deluxe is a lot like the Switch revision in 2019. Although the extra battery life is nice, its not necessary. With pikmin 3, the pro and epilogue make the story more cohesive.
5:27 I love how he made it look like the logo for the game Hey! Pikmin. xD
I knew the boss music changed throughout the fight, but I never realized how complex it could be. Thanks for the great videos Scruffy, I absolutely adore these Pikmin vids.
11:40 is the equivalent of the player saying *"LOCK FASTER DAMMIT."*
🤣
I'm sorry I can't hear you over the sound of me bullying the Scornet Maestro
Guess what, Scruffy? I found something interesting! This video was so well done that it made me want to go back and watch the bosses again. I already noticed all these changes with the adaptive music but it's so cool to see you talk about them. BUT, there is one thing that I noticed watching the bosses again: on the part with the version of the boss music that doesn't have the main melody and you thought it went unused, turns out it wasn't! I was only able to find it being used in the Scornet Maestro fight. The default boss music seamlessly shifts into it when the Maestro is creating the attack formations with the little Scornets. And then, when it sends the formation flying at you, the "attack loop" plays.
Go watch a video of the fight and listen closely. You will see what I mean. I thought that meant the "main melody-less" version was reserved for when the bosses were preparing to do their big attack, but that doesn't seem to be the case, I checked with the other bosses and that version doesn't play. So yeah, that piece of music is not unused, just wish it was used more often.
It seems like they didn't want to make it at all, but the Maestreo would cause too much musical noise other wise so they gave it room
2:34 I have been playing Pikmin for so long that when this played I actually looked around in panic.
It’s a crime this doesn’t have a million views yet
"feel free to pause the video!"
me reading that directly after pausing my video: dont mind if i do then
If a video flashes text for 3 frames we (somebody) will lower playback speed and pause wasting potentially 20+ minutes just to read it. I am very used to pausing video to read things from creaters like OSP and from my online classes prerecorded lectures.
@@jasonreed7522 this is 1000% factual in every single way possible, I didn’t even realize I did it at first it’s just instinctual now
I don't know why, but this boss theme gave me incredible nostalgia - not Pikmin nostalgia, mind you; for some reason, it reminded me of Psychonauts. My heart ached remembering the good ol' times of innocent childhood, before everything got so hard
Both made me very interested in the world not shown in-game. I want to see more darn it!
I love how the different themes represent the battle styles of the bosses, mainly the mawdad and phosbat, the phosbat is anxiety inducing while the mawdad is just pure panic
The "mysterious creature" theme, both the regular and the "warning, close by" gave me some serious chills, i don't believe i'll be able to play that part when i buy the game hahaha
I like how the big battle theme sounds like you're trying to single-handedly kill the entire brass section, and they're not taking that sitting down. genre of music I will call "tuba concussion"
What do you know, I was just watching a Pikmin video of yours! This is rather welcome.
idk why this comment is so cute it just made me smile
I didn't even notice a lot of those little transitions! This game is seriously masterful with its soundtrack.
I haven't played pikmin 3 deluxe yet, but hearing that Pikmin 1 theme during a battle theme is actually one of the most cool things I've heard in a while. This probably just inspired me to finally pick it up.
13:00 "every pikmin is worth protecting"
You dropped this, king 👑
Anyone else realize that the plasm wraith's final fight theme was used for the first trailer of pikmin 3 deluxe
Yeah. I find it weird when game trailers do that.
Huh. Never knew.
Just hearing the boss music paired with the illustrations of the mawdad terrifies me. I've never played pikman, but I might have to now to get a taste of the music in action
15:19 yeah I should have stopped at the spoiler alert lol
Well, Pikmin 3 is still a very good game even if you're spoiled. It doesn't ruin the experience and there's still a lot of details not spoied. So I still recommend it to you.
Just don’t look at a letsplay
@@jorgemtzb9359 after 3 years, I can confirm: I had a great time regardless lol
10:40 “and a timpani roll; that’s cute”
Anyone else get all warm and fuzzy when Scruffy says that and find that hella cute?
No? Just me?
Oh okay...
Now get out of youtube because of the terrible joke you made
@@Spectralanomaly6 Shut Up
I didn’t but I understand
That reincorporation of the Pikmin 1 theme in that side stories section is just so triumphant and nostalgic. Love it.
Gotta say, I absolutely love the video. The diagrams were super detailed and informative while keeping a nice charm to the explanations. I never realized how nuanced the Pikmin OST was. It really makes you appreciate it much more now.
This really makes you appreciate the soundtrack even more. I wish the bosses weren’t so easy so you had more time to appreciate it !
the theme for when the mysterious life form is near olimar kinda sound like the train warning signal
Lol yep
I honestly think that the person going ham on the snare drum in that last song shows just how hardened and tough olimar is, and also shows just how much faith he has in his little Pikmin soldiers
I never knew the pikmin music was so complicated! You did an amazing job showing it, and the band did just as good!
we do not speak about “Hey! Pikmin.”
Hello Mario
Hello Mario
Hello Mario
Hello Mario
😑
5:21 Aside from the victory music after you beat the boss, I'm sure it was intentional that it wasn't celebratory. Since this was the first boss it's a way of saying "This is only the beginning, you must be ready to combat and conquer much greater beast from here."
I loooove adaptive audio, it does wonders for immersion.
This is really cool, I'm learning to code and planing on making a game. I'm going to try to make music like this
The drone and drum thing is true. I noticed after getting Captain Charlie back that once he appears on screen, the drums become more prominent until the music is pretty much all drum.
he is brick shaped I love him.
The danger type loop is very helpful to know for ultra spicy mode so you know to focus attacks on the mandibles to break them
Scruffy's recommendation is why I GOT Pikmin 3 a couple months ago, and I really enjoyed it! I watched the beginning of this video, then went and bought it, played through it and now I'm back :)c "what I love" is scruffys content. As a music nerd, and a gaming nerd, I'm learning WHY I enjoy the music in my favorite games so much, like Splatoon
I will forever watch this channel. That "What I Love" theme is the best!!
Honestly, I always dread the final boss fight, not because the puzzles are hard, but because the music and atmosphere is so unbelievably stressful, and I think the music mostly contributes to that, which imo is pretty amazing sound design.
Also SPOILERS:
I’m SO glad you talked about the new boss music in the side stories, I had a big dumb smile on my face when I heard the theme for the first time
The Legend of Zelda: Twilight Princess has adaptive boss themes as well.
R E A L L Y !?!?!???
When the boss is not attacking, when is attacking, when vulnerable and when has hit you is the conditions for it
@@Fwuffy_Cuddles Yes, I believe Deku Toad is a good example
@@tweer64 stalord
I feel like his videos are easier to watch anytime, because he talks so calmly and clearly at the same time.
It's really similar at how boss music works in The legend of Zelda : Twilight Princess
That's neat !
I can’t get over that perfect intro animation. I know you’ve been using it for a while now but it’s probably my favorite channel intro on the platform.
What an incredible video. My favorite part, of course, is the last theme he goes over, and the mid-boss theme (though I will always miss the mid-boss long attack music).
Excellent work, Scruffy!
I’ve heard the boss music so much and this video showed me more about how adaptive the music is
God I love your videos so much, I was never even interested in sound design but your animations and the way you sound so interested in it just makes it a joy for me to watch your videos
the fact that this exists, can probably make a "blind speedrun" category where only boss audio is used.
also, you mentioned the mini-bosses, but i think there are more of them, such as shaggy long legs.
The music piece at 14:12 is actually used ingame! It's used by the Scornet Maestro right after it calls its swarm for an attack formation and is getting ready to attack.
I rarely get a nostalgic feeling as strong as when I hear music from or referencing pikmin 1
all i hear from pikmin music is condensed stress
Oohh, so like how noita has calm, combat, heavy combat versions of many parts of the ost
That's some amazing adaptive music, the most advanced i have heard of yet.
Over the course of watching a few of Scruffy’s vids, I realize how much better they get while wearing headphones.
Thank you for the 18:06 Deluxe spoiler warning! I got so engrossed I nearly watched into spoilers :P Trying to go into the new version blind but haven't had a chance to play it yet!
You didn't comment on it in the video, but I kinda find it eerie and cool how, after the Vehemoth Phosbat is visible, the different layers come together in a different way, at first it's harmonious, then it becomes a cacophony
something i’ve noticed is that portal (1 and 2, both) sort of does this as well. the music changes if you, say, go through a portal. or soar through the air. or are in danger. etc.
The programming behind this must be beautiful.
"just watching this video and sharing it around means a lot to me" - well, your works mean a lot to us!!! 😭
also, I hope this isn't a common question/request so that I'm not being too much of a bother lmao but have you by any chance played Pokémon Sword/Shield? I just got back into it with the release of the Crown Tundra DLC and now that I'm a fan of your channel, I keep wondering what you'd have to say about the music (or just the sound design in general)! I've always been really into Pokémon music, but there's just something different about this gen. especially tracks like the battle music for "mysterious being," max raids, and gym leaders - I hear all three of them A Lot and for long stretches of time as I take on the Battle Tower or a Dynamax Adventure and each time I can't stop hopping my head along 😔 there's even a hint of adaptive audio in the gym leader track! I wouldn't have even noticed that if it weren't for your channel!
anyway, I'm so sorry if that's super obnoxious of me to comment :') I'm just so interested in your takes on my favorite things lmao. I'm still excitedly waiting for your next video, whatever the topic may be!!!
In the mysterious lifeform default loop it sounds like pikmin singing in a ghostly way, maybe to signal death or uncertainty, and makes the player think about dying pikmin making them understand this thing is dangerous
Holy shit, I haven't played this game in about 7 years and this music brought upon a whole wave of nostalgia for me
I’ve heard this music many many times but never fully acknowledged it’s complexity, I really ought to pay attention to game music more
Still listening to your end of the day A cappella what a bop, makes me happy to see the pikmin fan base alive and well
that plasm wratih chase theme instilled such awful amount of dread in me, i had to ask Sis for a 2nd player assistance with managing saving olimar AND creating a path for escape out of the oak >w
I can’t believe that content this amazing is free.
the pellet number on the drum? i love it, that's such a great detail, my god
I hope Scruffy does an analysis on Pikmin 4's music, especially for the Groovy Long Legs.
Loved how you put all the scores in perspective to show what's happening in game. Very interesting
This is so well done, much like all of your other work - you're able to visualize ideas like these so freaking well, it amazes me!
Gahd I get chills every time we watch this and you compare the high flutes to pikmin cries for help.
I've never seen or played pikmin before myself, but this is just so charming! I plan to watch a playthrough now, just because of how funky and dynamic the music sounds. Thank you for always making musical education entertaining and fun! It makes it easy for people like myself to pay attention. Keep doing what you do :D
I remember how anxious the plasm wraith music made me feel. It's so well written and I can't wait to hear all the new music in pikmin 4 and I hope you will break it down.
It's almost as elaborate as all the music transitions in Monkey Island 2.
I’ve watched this almost 20 times and it hasn’t gotten old
I have found out that the “open menu” theme is used for the Scornet Maestro when it’s gathering Scornets to attack your pikmin.
Eyyy, nice!
I'm not sure if this counts as adaptive, and it obviously isn't a boss theme so of course it isn't in the video, but I really like how if you have 20 of each pikmin type with you they start singing.
I keep coming back to this
amazing, i knew the composers of these games were amazing but holy cow there so much more than that. so much complexity and the way the music explainly exactly whats going on in the game with no words is simply genius. Love these videos man keep it up !
Fantastic video, well put together and engaging despite its highly auditory focus. There’s visual aids which are either simple, interesting or both constantly, but it’s perfectly supplementary; if you’re just an audio listener, this video works just fine on its own (for the most part).
I love watching this video no matter how many times I have already
Sameee IVE BEEN WATCHING THIS SINCE I WAS 3
Loved how you broke down the new boss theme with its Pikmin 1 leitmotifs, it also uses some parts from the Beady Long Leg’s theme from Pikmin 1 called Impending Doom. Not to mention the intro uses the Titan Dweevil’s defeat theme.