I thought I'd finally got into a position to grind tailoring for the second time in 700+ hours. I've got the first three books, and I thought ahead and shredded a whole load of clothing...but I realised I lack one thing.... A needle. The one game that I can't find a needle. Sometimes I wonder if there's a dev just watching me in real time, playing sadistic DM ; - ;
Yeah... this is why mods are almost necessary for a somewhat reliable level of grind and sustainability. Hydrocraft, despite being somewhat inconsistent in drops when scavenging out in the world, is the only thing I've found that reliable allows me to obtain necessary items without RNG, and with semi-legitimate tasks. It's a whole rabbit hole of recipes and items, but it gives you a lot of freedom and gives the game a lot more levels. If you get it, a wishbone (which can be found by hunting ducks/chickens) can be used to make a bone needle/knitting needles.
In my game a suture needle can be turned into a regular needle, but I don't see anything about it on the wiki. I don't think I have any mods that would specifically add that recipe, but ymmv.
Man tailoring is a skill many don't pay attention to, but it ends up saving you a lot of times. One time I managed to get it at level 10, patched my desert camo outfit in leather patches and it saved me from 3 attacks in a row because that goddam violin sound freaked me out, making me open chrome by accident.
There's a four-way highway intersection south of west point that has a gas station, used car lot, spiffos, and clothing store. Every playthrough I grab the mechanics, electronics, and tailoring books and read them while gorging myself on ice cream to fix my underweight. Then I rip up all the clothes for thread and tailoring and mess with all the cars for mechanics and disassemble radios for electronics and wait for the helicopter to show.
@@Retanaru its the main way from Maldrough to West point though, and by extension rosewood, at least for the people I play with, so decently high traffic
Army Coat, Long Johns and Overalls are god-tier when it comes to tailoring, just by how much they cover. With level 10, you can have ~70 bite / 100 scratch protection on your entire body* (with the exception of neck and hands).
@Salt Meister Only benefit of the army coat is that its penalties are less. And since movement doesn't matter currently, it's just the attack speed that is gained (and I never even tested if it works, but I presume it does).
Thanks for venturing into the deep end of tailoring for us! Here's wondering what all of that padded gear looks like. Bloody leather&denim samurai armor, I wager.
There is a mod in the workshop basically use "Auto Tailoring". The char patches and unpatches the clothing, which really eases the pain in training it up.
@Asterius 'Granny Nani' and 'Tailoring 101'. Other skill home VHS are 'OSCC '92' and 'stock car's (mech), 'nof vid' and 'no 9' (metal), 'Muldraugh AV Club' and 'TV repair' (electric), 'RMFA' and 'Combat Wound Management' (First Aid).
Here's some really good clothes i suggest people layer: Hawaiian shirt (Super low insulation) V-neck sweater (relatively low insulation) Denim shirt (good base protection and lots of coverage) Bandeau/crop top (These give no insulation at all) Desert camo jacket. (low insulation) Desert camo pants (super low insulation) long socks (also covers shins) Long johns (Covers entire body) Yes, all of these can be worn at the same time. Then of course, there's helmets (I strongly recommend any sports helmet as these dont give insulation) Leather gloves and any boots. (Just take sneakers)
I found 3 sewing kits, tore apart all clothes of zombies I killed in a month Didn't make level 1 Tailoring after removing and reapplying ripped sheets; dear lord do you need those books lmfao. I feel like using Denim and Leather strips ought to give more exp
Also If you hold the attack button (default F1) let the character swing once and after first swing you spam push (default space) you skip the "resting between swings" animation so you hit faster (about 30% faster)
Tailoring is even more powerful when used with the mod that lets you cut strips into thread, turn thread into twine, and twine into rope (and in reverse with a material loss). Having turbo-patched clothing is great, and so is having enough rope to bundle up and haul the small field of trees you just cut down. :p Especially with a big box van.
Having gotten tailoring to level 10 on a character (and about to again) hot damn do leather patches save your life. If I remember correctly I had long Johns, Bandue, T-shirt, jacket, scarf, balaclava, hat, pants, and long socks all giving me layered defense, and was basically untouchable at full durability/patches.
Just watched a video from September. I came back to this video to comment on the audio, but you have actually made your voice louder+clearer vs the background music! No comment needed ^^ so, thank you!
Tailoring is really nice, I decided that while play MP my most recent character would try to be a tailorer. I think with like 5 or 6 I was reaching really high protection and felt good. The next three times I got hit, it was on the hands, the one spot you have minimal options to cover. RIP(ped sheets)
This is why I play on Saliva Only. It feels so dumb and so stupid to zombify so easily and essentially make tailoring and first aid a completely useless set of skills.
The hand protection in Project Zomboid is incredibly silly lmao. I mean, why wouldn’t the gloves of a FIREFIGHTER’S outfit protect you from broken glass?
also another thing I discovered recently: the firefighter helmet can be worn alongside the welding mask for practical purposes + layering defense Edit: turns out this is an added feature from the Scrap Armour mod
@@Dylan_Otto scrap armour affects it, there's the scrap cat mask made from the welding mask and the creator made a new slot called "welding mask other" (spotted with all clothing unlocked feature)
I've basically compiled a list of different clothing that gives you the best stock protection, and then layer everything with leather strips. Basically, you create the armor of god! 😁 And I've stockpiled around 100 denim and leather strips so far, as well as around 600 ripped sheets!
Great video. I'd love to see you cover fishing. It seems pretty self-explanatory at face-value, but I'm like 90% sure there's no meaningful difference between fishing with tackle and using a spear, despite it being very easy to assume otherwise.
Remember that as long as you play single player you can easily manipulate time to incease tailoring grind speed. Just enable "resume normal speed when timed actions complete" under "accessibility" game options tab and then hit F6 (fast forward x3) right after you click to apply/remove patches. Doing that tailoring is always the first skill I hit level 10 at. Works for grinding other skills, like reloading, too!
I noticed that a back stab always seems to target the least protected part and I think it is a guaranteed break through regardless of resistance. Also, I am not sure but it seems like zombies still tend to attack the least protected body part. From the multiple times I have ran around in full protection on most parts but I seem to keep getting hit in the neck, hands, and groin where I lack layers something like 8/10 times when attacked from the front. I have mostly abandoned heavy protection for light weight gear. As a side note in my tests I found that weapon skill block chance is allot more effective in preventing death.
Yes, this I also get the same thing, covered everything except hands, I would say 9 out of 10 times i get hit in the hands, cover everything except neck, again I was getting hit the most in the neck to the point it made me put my gloves away and switch my pants to long denim shorts just so I uncover more parts and not die in 30 seconds cuz of neck bleeding. (Idk if it does matter but I play single player and with infection disabled, someone must test this some more)
I think there's a genuine reason for this which isn't what you're thinking; namely, you'll only notice getting hit in these areas more because they're the spots you're taking body damage and not armour damage. The game is pretty sadistic so it wouldn't surprise me if the zombies have something in their AI that makes them favour the juicy spots, but a lot of it is just a form of survivorship bias I think.
I recently had a game where I had my tailoring to level 10 and patched everything up with leather strips. It was my first game with level 10 tailoring. After that, I decided to go on a food looting run in residential houses while leveling up my electrical skill to level 3 to carry with me a washing machine (you need electrical level 3 to pick up a washing machine) Once I got on the third house, I decided to put my looted stuff in the trunk but because inventory management takes a long time in this game, I sped up the game. A group of three zombies suddenly came at me and bit my hand, the one part that's least protected to bites. So i thought I'd just try to kill as many zombies as possible to get their thread before my character gets infected so I can give all the thread to my new character and have him level up his tailoring. But my attack speed with melee weapons were so bad with my bitten arm so I couldn't farm too much and my firearm selection wasn't too good either.
Tailoring is so good and a should skill to grind. After much grinding and accidents, it can save you especially if your focusing on melee. Multiple layers makes you probably invincible if the zed doesn't bite your neck.
They really should change the look of the patches at least for when you get a high enough level so it looks more like proper added padding instead of looking like a hobo's clothes.
Question: I'm an avid user of layers and the tailoring perk. Wearing layers in the summer will use more water due to overheating, but you didn't mention how it will also make you soaked with sweat really quick. How do you best mitigate that issue, cause it can cause you to get a fever and die very quick which has killed me more often than a zombie scratch has.
Looks like it is time to do 12-16 times the grinding; boy are you going to hope you started out with sewer and have fast learner. Lacking the books sucks.
I always thought tailoring to be OP specially with leather arm/legs wrappings. After a while I discovered that those wrap armor were from Paw Low Loot mod and not Vanilla lol
@@Retanaru After that can you show us how to trick the game into thinking your in the main menu so zombies ignore you? Just like the fake log bug that stops NPCs and players from attacking you.
Can you do a video about whether or not darkness affects zombies noticing you? Maybe inconspicuous, light footed, night owl, and graceful are much more effective when you venture out at night
My motto is "just don't get hit bro" I'm previously a heavily armored type of guy but when i got scratched by a lunging zombie and dying from it months in the game i changed sides. I only wear minimum amount of clothes (to avoid overheating or cold) or good looking ones to reduce weight as much as possible.
The wiki says that using leather gives more xp, don't know if it's accurate though. I always have plenty of leather so I started grinding with it. Thread is always the bottleneck
Wow that is just like real life. Kinda I know a guy who was attacked by a mountain lion while wearing a whole winter suit and he was barely hurt because the clothes stopped most of the scratches and bites. I had seen another guy on the news who had been attacked by a mountain lion while wearing just shorts and a t shirt and oh boy it wasn’t a pretty sight.
Retanaru, could you do a video on resting in a bed VS just sitting + Standing? The wiki seems to be lacking on the topic. I'm not sure what the best approach is for quickly removing exertion when power levelling fitness.
Ever since I got a gun and many ammos, I no longer use any shirt. I just go around half naked with jeans, aviator glasses, and a cowboy hat with a big iron on my side. Unless it's winter where I go outside with black long sweater, black jeans, black leather gloves, a balaclava, and a ski goggles.
Hey Retanaru, would you do a video on the thin and thick skinned traits? I see a lot of strong opinions on both sides and it would be awesome to have some actual data, particularly on how they interact with clothing protection levels. Thank you for making quality content! I love how concise your videos are.
There isn’t a strong argument for thick skinned. You want to take perks that will actively be helping you not ones that *might* help you when you’ve put yourself in a bad spot. Thin skinned is the go to because it’ll allow you to take perks that will make it so you don’t get bitten in the first place. If you wanted numbers I believe it decreases the chance of zombies breaking the skin by 2.5% or around the amount of a leather patch. Thin skinned of course does the opposite.
@@johnsullivan186 I think thick skinned is a 30-40% increase to your base chance to avoid taking damage from an attack. Does it scale with weapon skill? The way that's its worded seems to suggest that it does. And how does it affect the distribution of scratches, bites and lacerations? I think the chance for clothing to absorb an attack is rolled separately, but that would also mean that thick skinned also has the marginal benefit of keeping your precious long johns free of holes.
I don't know if this's been brought up, you can turn a nail into a needle with a hammer, I think its vanilla, but may be handy for when you're stuck with looking for a needle in a ... well, haystack ?
Love your theorycrafting videos mate! Query, is the chance for clothes to not be damaged by wading through trees cumulative/additive from the thick skinned trait/outdoorsman and the park ranger/lumberjack profession?
I prefer the armor bits mod I have to this. Scrap armor that allows decent protection of the neck as well :) I’ve got shoulder pads that protect the neck and shoulders, and thigh guards in case any scratch me as they fall. Had a couple close calls, but they’ve finally been what I was looking for to save my clutzy arse from the undead I probably couldn’t outright solo an entire hoard, but I’m not scared of a single zombie anymore at least :)
Will you do videos on the exact effects of some zombie lore settings? I'd like to know how much poor hearing and poor sight make zombies oblivious, for instance
I wonder if you could find out if the "well fed" buff increases strength (it should, according to its description at least) and by how much (i couldn't find anything on the wiki or the internet)
I'd like to see that, myself. I've always understood it to mostly affect carry weight, and not actually combat strength. I can't tell much difference in my killing potential from full or empty stomach.
Get the auto tailoring mod. All it does is add a training option which will patch/unpatch the current slot until you run out of materials. If you really don’t want to add that, use clothing with lots of slots so that add/remove all does more per click. Pro tip, try to kill zombies in one small pile. You’ll be able to rip clothing from anything within range, which makes ripping a lot less tedious.
Yes its strong but... not as much as irl Idk if the game got updated but having 1 arm worth of patch from a full asz leather jacket is kinda stupid Also thread is like really easy to salvage (at least with my experience who boil down to getting myself stab with a needle for 1h just to add a pocket) And you can add pocket so storage, make clothes, make metal patch (with a pointy thingy a cisor and a metal plate) and padding for the little cost of a lot of material and dexterity
I always would recommend sewer as a trait to get +1 in tailoring. With level 0 you have 0% chance to find thread by ripping cloth. So it's super hard to find enough thread to get from lev 0 to 1.
@@Brendedn I ripped apart hundrets of cloth and never mentioned to get a single thread out of it. With sewer and +1 tailoring I have a chance of about 10%. (At least it feels like 0% at lev0 and about 10% at lev1 - I haven't made a test on the chance)
@@Indyday Okay. I made a new world, new character, apocalypse difficulty character and ripped up the first clothing I found. A pair of pants in a cabinet dresser. First try got thread so it's DEFINITELY not zero percent.
@@Brendedn Ok. Thanks for the test. So it's above 0%. I just wonder how high the chance at lev0 is to get thread. As I said for me Lev1 felt like a 10% chance.
Should i overheating during summer if i have prone to illness trait? I know that there is a chance of catching a cold when you get wet. By the way, doesn't wearing too many clothes decrease your movement speed during combat?
hey, i was wondering if anyone can tell me about the 0/0 str fit build? this is like the only channel I've heard about it, and I'm wondering about how to make it work
You start with weak/unfit and very underweight. Then you eat enough to recover from very underweight while exercising to get your str/fit back. That's it. Nothing special.
It's not a mod, I edited the protect from melee prayer from runescape over my head to show I was taking no damage. Its just a reference to osrs and prayer flicking.
Sewing isn't much of a click fest though. For getting the sheets and thread you just select "rip clothing > all" on a pile of corpses. Then for patching get a leather jacket (or long Johns), inspect, then select "add padding to all". you really won't need many clicks, but you will have to perform those 2 clicks every 40 seconds or so. Is that all the mod does? reduce the 4 clicks a minute to closer to 0 clicks a minute? I think mods that makes tailoring easier is not good (at least in a public multiplayer sense, or for anyone who wants an equal difficulty as other players get) since it devalues the huge benefit that the Sewer trait gives, but if all AutoSewing does is make you click 50 less times then I don't see it as much of a problem.
@@MsHojat The mod only makes it so that your character performs the patching and removing automatically by having a "Train Tailoring" button. You can speed it up on SP and in MP at least you wouldn't need to supervise the character. Same thing for the AutoMechanics and AutoReloading mod, it makes it so the character does the work, not you.
Even with respawn settings set to 0.0, respawn unseen hours set to 0.0 and respawn multiplier set to 0.0, I've noticed when I fire off guns that zombies will spawn in places where I'm not looking on occasion. I tried asking about it on the PZ discord but nobody has given me answers before, so here's my hail mary to see if I can get help. Maybe it's a mod, I doubt it since I have no mods that should be affecting spawn rates, but I'm asking anyway; do you know if zombies will spawn in tiles not in your view-cone after you've shot a firearm?
@@Retanaru I'm more worried about actual spawns. On my last save game I was about two months in and I was still killing dozens of fire fighters while my base was set up in the Rosewood FD. While firing off a gun, too, while in the parking lot I'd turn around and a zombie would just appear by a wall where there had been none before. It's an oddity, and perhaps I don't have a firm enough grasp of the respawn system, but it weirded me out. Especially when before I had been firing the area around it had been devoid of all but five zombies, only for maybe fifty or sixty to appear after I'd fired the gun. Tbh I'm probably overthinking it and not considering that guns make a lot of noise, but it weirded me out enough to ask.
@@prisca9406 Imagine it this way. There's over 100k zombies on the map. Anytime you clear out zombies the game starts moving zombies from outside of that chunk into it, and the only real check is whether zombies could walk to that position without having the break something down. You shoot your gun and virtual zombies hear it, now the game puts them at the edge of your chunk. Is that any different from zombies spawning? No. It doesn't matter if you turned off respawns. There is an near unlimited number of zombies for you to kill.
@@Retanaru i dont know. I tested this in debug mode - cleared one chunck and fastworward one month and only 10 zombies arriwed. This was with no respawn settings. Maybe debug mode breaking something.
I thought I'd finally got into a position to grind tailoring for the second time in 700+ hours. I've got the first three books, and I thought ahead and shredded a whole load of clothing...but I realised I lack one thing.... A needle. The one game that I can't find a needle. Sometimes I wonder if there's a dev just watching me in real time, playing sadistic DM ; - ;
fuckin same bro
fuckin same bro
Yeah... this is why mods are almost necessary for a somewhat reliable level of grind and sustainability. Hydrocraft, despite being somewhat inconsistent in drops when scavenging out in the world, is the only thing I've found that reliable allows me to obtain necessary items without RNG, and with semi-legitimate tasks. It's a whole rabbit hole of recipes and items, but it gives you a lot of freedom and gives the game a lot more levels. If you get it, a wishbone (which can be found by hunting ducks/chickens) can be used to make a bone needle/knitting needles.
On my current MP playthrough we found like 5 needles lol. Zombies just had sowing kits for some reason
In my game a suture needle can be turned into a regular needle, but I don't see anything about it on the wiki. I don't think I have any mods that would specifically add that recipe, but ymmv.
Man tailoring is a skill many don't pay attention to, but it ends up saving you a lot of times.
One time I managed to get it at level 10, patched my desert camo outfit in leather patches and it saved me from 3 attacks in a row because that goddam violin sound freaked me out, making me open chrome by accident.
I've never freaked out like that over the sound haha, I've thought about playing without it so I get jumpscared way more easily
@@digheld3129 Just in case I don't scream, but whenever it gets me unknowingly I end up with the cursor clicking another program lol.
That was a good and hearty chuckle you just gave me. Don't surprise me with a laugh attack like that!
LMAO😂😂
@Jack Frost how did you do that? Is that a mod?
There's a four-way highway intersection south of west point that has a gas station, used car lot, spiffos, and clothing store. Every playthrough I grab the mechanics, electronics, and tailoring books and read them while gorging myself on ice cream to fix my underweight. Then I rip up all the clothes for thread and tailoring and mess with all the cars for mechanics and disassemble radios for electronics and wait for the helicopter to show.
That's a top tier spot in MP when everyone else is busy looting the towns.
@@Retanaru its the main way from Maldrough to West point though, and by extension rosewood, at least for the people I play with, so decently high traffic
Isn't it inbetween Mauldraugh and West point?
Army Coat, Long Johns and Overalls are god-tier when it comes to tailoring, just by how much they cover. With level 10, you can have ~70 bite / 100 scratch protection on your entire body* (with the exception of neck and hands).
@Salt Meister I think it gives neck protection
@Salt Meister Only benefit of the army coat is that its penalties are less. And since movement doesn't matter currently, it's just the attack speed that is gained (and I never even tested if it works, but I presume it does).
OP
Police riot helm protects the neck i belive. Idk if the game seperates the front and back.
Thanks for venturing into the deep end of tailoring for us! Here's wondering what all of that padded gear looks like. Bloody leather&denim samurai armor, I wager.
I never realized how OP Protect From Melee was in Project Zomboid.
This is PZ not OSRS
@@zxyeb The joke
.
.
Your head
Yes I know, 8 month old comment.
There is a mod in the workshop basically use "Auto Tailoring". The char patches and unpatches the clothing, which really eases the pain in training it up.
grinding Tailoring on a MP server is the whole reason I'm actually afraid of dying on that server. Lile hell I'd want to do that again.
Get a friend to hold modified clothing for your playthrough character and keep crafter at base.
@@olaf5929 huh, I guess it never occurred to me to mass produce back up clothes in the event I died
Also: look out for Home VHS cassettes! Two of them give xp in tailoring!
@Asterius 'Granny Nani' and 'Tailoring 101'. Other skill home VHS are 'OSCC '92' and 'stock car's (mech), 'nof vid' and 'no 9' (metal), 'Muldraugh AV Club' and 'TV repair' (electric), 'RMFA' and 'Combat Wound Management' (First Aid).
Everybody's talking about how to rip clothes, but nobody takes time to say RIP Fireman Gear as we can't repair you. :'|
F
Tailoring Fix mod :] lets you repair unrepairable items at level 10
@@Sapion20 that is some serious knowledge there, thank you for that tip!!
Here's some really good clothes i suggest people layer:
Hawaiian shirt (Super low insulation)
V-neck sweater (relatively low insulation)
Denim shirt (good base protection and lots of coverage)
Bandeau/crop top (These give no insulation at all)
Desert camo jacket. (low insulation)
Desert camo pants (super low insulation)
long socks (also covers shins)
Long johns (Covers entire body)
Yes, all of these can be worn at the same time.
Then of course, there's helmets (I strongly recommend any sports helmet as these dont give insulation)
Leather gloves and any boots. (Just take sneakers)
and here I am running in shorts & a hoodie XD
That's fine too, leaves you with a bit more carrying capacity!
I found 3 sewing kits, tore apart all clothes of zombies I killed in a month
Didn't make level 1 Tailoring after removing and reapplying ripped sheets; dear lord do you need those books lmfao.
I feel like using Denim and Leather strips ought to give more exp
If you start with the Sewer trait you'll get 400% experience gain on top of other bonuses such as books.
I agree, especially since denim and leather strips are rarer to come by and would motivate players to use excess strips.
@@MsHojat I'm sorry, 400%? I thought each point up to 3 gave 75/100/125 sequentially?
@@quinnlee-miller9792 The default multiplier is 25%, and starting at lvl 1 brings it to 100%
@@zachjensen9235 oh so they meant the actual multiplier gets a 400% boost
unrelated but if you hold alt (manual ground attack) and space while holding a melee weapon you attack without delay, very useful if using fences.
I'll try this today
Also If you hold the attack button (default F1) let the character swing once and after first swing you spam push (default space) you skip the "resting between swings" animation so you hit faster (about 30% faster)
@@boombeepboomboop Interesting, I'll try it out, thanks
plus, u can lower the car window and do instant melee attacks, theres no delay, ever.
Tailoring is even more powerful when used with the mod that lets you cut strips into thread, turn thread into twine, and twine into rope (and in reverse with a material loss). Having turbo-patched clothing is great, and so is having enough rope to bundle up and haul the small field of trees you just cut down. :p Especially with a big box van.
I know the mod you're talking about, but I can't remember the name, I'd like to use it for my next playthrough.
Looks like we may be getting similar mechanics in build 42 with this ground-up crafting system, but we haven't been shown any weaving so far.
Having gotten tailoring to level 10 on a character (and about to again) hot damn do leather patches save your life. If I remember correctly I had long Johns, Bandue, T-shirt, jacket, scarf, balaclava, hat, pants, and long socks all giving me layered defense, and was basically untouchable at full durability/patches.
Just watched a video from September. I came back to this video to comment on the audio, but you have actually made your voice louder+clearer vs the background music! No comment needed ^^ so, thank you!
Runescape, Elona, and Zomboid. Truly a man after my own heart
thank you been trying to get my friends to listen
LOL The prayer flick intro XD Love your vids dude keep it up!
You can tailor while driving. Just take patches on and off while driving long distances and you'll level easily.
I wouldn't say easily, but it's definitely an efficient usage of time
Can't wait to do this while driving 90mph
The broken leg incident...
I probably won't try that. Not after what happened when I relaoded my shotgun while driving. Don't reload and drive kids
doing anything while driving is great way to get wrapped around a tree lol
Straight to the point and informative video. I hope you're enjoying Leagues 3.
I had no idea that you could get thread from ripping up clothes, thanks for mentioning that 👍
Tailoring is really nice, I decided that while play MP my most recent character would try to be a tailorer. I think with like 5 or 6 I was reaching really high protection and felt good.
The next three times I got hit, it was on the hands, the one spot you have minimal options to cover.
RIP(ped sheets)
This is why I play on Saliva Only. It feels so dumb and so stupid to zombify so easily and essentially make tailoring and first aid a completely useless set of skills.
The hand protection in Project Zomboid is incredibly silly lmao.
I mean, why wouldn’t the gloves of a FIREFIGHTER’S outfit protect you from broken glass?
Could you do a video on horde/swarm dynamics? Like how they come to together, how they move, how the leader is determined, and how many there can be?
also another thing I discovered recently: the firefighter helmet can be worn alongside the welding mask for practical purposes + layering defense
Edit: turns out this is an added feature from the Scrap Armour mod
are you sure that's not a mod ?
@@HoverCat I don't think so, I don't have any clothing related mods aside from scrap armour
@@Dylan_Otto scrap armour affects it, there's the scrap cat mask made from the welding mask and the creator made a new slot called "welding mask other" (spotted with all clothing unlocked feature)
@@gbssworks ah I see, thanks for the info. Disregard my comment then XD
I've basically compiled a list of different clothing that gives you the best stock protection, and then layer everything with leather strips. Basically, you create the armor of god! 😁 And I've stockpiled around 100 denim and leather strips so far, as well as around 600 ripped sheets!
Great video. I'd love to see you cover fishing. It seems pretty self-explanatory at face-value, but I'm like 90% sure there's no meaningful difference between fishing with tackle and using a spear, despite it being very easy to assume otherwise.
Remember that as long as you play single player you can easily manipulate time to incease tailoring grind speed. Just enable "resume normal speed when timed actions complete" under "accessibility" game options tab and then hit F6 (fast forward x3) right after you click to apply/remove patches. Doing that tailoring is always the first skill I hit level 10 at. Works for grinding other skills, like reloading, too!
I noticed that a back stab always seems to target the least protected part and I think it is a guaranteed break through regardless of resistance. Also, I am not sure but it seems like zombies still tend to attack the least protected body part. From the multiple times I have ran around in full protection on most parts but I seem to keep getting hit in the neck, hands, and groin where I lack layers something like 8/10 times when attacked from the front. I have mostly abandoned heavy protection for light weight gear. As a side note in my tests I found that weapon skill block chance is allot more effective in preventing death.
Yes, this I also get the same thing, covered everything except hands, I would say 9 out of 10 times i get hit in the hands, cover everything except neck, again I was getting hit the most in the neck to the point it made me put my gloves away and switch my pants to long denim shorts just so I uncover more parts and not die in 30 seconds cuz of neck bleeding.
(Idk if it does matter but I play single player and with infection disabled, someone must test this some more)
100% as soon as I layered up I swear I got bit in the neck 6 times in a row. I'll best testing it at some point.
I think there's a genuine reason for this which isn't what you're thinking; namely, you'll only notice getting hit in these areas more because they're the spots you're taking body damage and not armour damage. The game is pretty sadistic so it wouldn't surprise me if the zombies have something in their AI that makes them favour the juicy spots, but a lot of it is just a form of survivorship bias I think.
I recently had a game where I had my tailoring to level 10 and patched everything up with leather strips. It was my first game with level 10 tailoring.
After that, I decided to go on a food looting run in residential houses while leveling up my electrical skill to level 3 to carry with me a washing machine (you need electrical level 3 to pick up a washing machine)
Once I got on the third house, I decided to put my looted stuff in the trunk but because inventory management takes a long time in this game, I sped up the game.
A group of three zombies suddenly came at me and bit my hand, the one part that's least protected to bites.
So i thought I'd just try to kill as many zombies as possible to get their thread before my character gets infected so I can give all the thread to my new character and have him level up his tailoring.
But my attack speed with melee weapons were so bad with my bitten arm so I couldn't farm too much and my firearm selection wasn't too good either.
Tailoring is so good and a should skill to grind. After much grinding and accidents, it can save you especially if your focusing on melee. Multiple layers makes you probably invincible if the zed doesn't bite your neck.
Liked for the informative video. Subbed for the prayer flicking.
They really should change the look of the patches at least for when you get a high enough level so it looks more like proper added padding instead of looking like a hobo's clothes.
Have you tested how Thin/Thick Skinned interacts with clothing? I'm surprised there's barely any information at all about it.
Question: I'm an avid user of layers and the tailoring perk. Wearing layers in the summer will use more water due to overheating, but you didn't mention how it will also make you soaked with sweat really quick. How do you best mitigate that issue, cause it can cause you to get a fever and die very quick which has killed me more often than a zombie scratch has.
The truly simplest answer is to take Outdoorsman
So strong I can't find expert tailoring books on mp
E.also are you trying to include rs content
I probably grabbed them all already. Don't bother looking for the master book cause I took that too.
Looks like it is time to do 12-16 times the grinding; boy are you going to hope you started out with sewer and have fast learner.
Lacking the books sucks.
Mulit-layers is actually not only increases water consumpition but also lead you to faster exhaustion at summer time.
I always thought tailoring to be OP specially with leather arm/legs wrappings. After a while I discovered that those wrap armor were from Paw Low Loot mod and not Vanilla lol
Can you make a guide on the timing for prayer flicking?
In the next video I'll teach you how to delay attacks just like how you can spam click an item under an enemy to stop them from attacking you.
@@Retanaru After that can you show us how to trick the game into thinking your in the main menu so zombies ignore you? Just like the fake log bug that stops NPCs and players from attacking you.
@@kevinf10000 its on my list.
What is prayer flicking?
@@noahwhite6817 It's a technique to save prayer points in a game called Runescape.
Can you do a video about whether or not darkness affects zombies noticing you?
Maybe inconspicuous, light footed, night owl, and graceful are much more effective when you venture out at night
The OSRS music combined with the zombies changes it from Runescape to Run Escape
The first time I heard about runescape back in the day I thought it was a horror game called Run Escape.
My motto is "just don't get hit bro" I'm previously a heavily armored type of guy but when i got scratched by a lunging zombie and dying from it months in the game i changed sides. I only wear minimum amount of clothes (to avoid overheating or cold) or good looking ones to reduce weight as much as possible.
Saw the prayer flicking and insta subbed ;)
The wiki says that using leather gives more xp, don't know if it's accurate though. I always have plenty of leather so I started grinding with it. Thread is always the bottleneck
You got that pray flick in the right tick my dude
i like how direct you are in your videos you only take a minute to explain how to do something while others take like ten or twenty
Wow that is just like real life. Kinda
I know a guy who was attacked by a mountain lion while wearing a whole winter suit and he was barely hurt because the clothes stopped most of the scratches and bites.
I had seen another guy on the news who had been attacked by a mountain lion while wearing just shorts and a t shirt and oh boy it wasn’t a pretty sight.
Flicking that prayer. Very efficient.
another wholesome video
Retanaru, could you do a video on resting in a bed VS just sitting + Standing? The wiki seems to be lacking on the topic.
I'm not sure what the best approach is for quickly removing exertion when power levelling fitness.
Resting + Sitting improves stamina regen, for sure. Can fully rest before the full "rest bar time" fills, can't by just resting.
Sitting+resting is faster. ua-cam.com/video/Pua4zuixNn0/v-deo.html
Ever since I got a gun and many ammos, I no longer use any shirt. I just go around half naked with jeans, aviator glasses, and a cowboy hat with a big iron on my side. Unless it's winter where I go outside with black long sweater, black jeans, black leather gloves, a balaclava, and a ski goggles.
Can you do a Prayer XP guide for Project Zomboid next? I want to Pray Melee. :P
What do you mean 'prayer xp'?
Gotta wait for the zombies to rot into skeletons and then bury them 8 tiles west of the wildy altar.
@@Retanaru I heard the well at the hunting cabin north-west of Muldraugh doubles as an Ectofuntus.
What it was in the end? :D
It's the home teleport from the OSRS league that is going on right now. Its the game most of the music in my videos comes from.
Hey Retanaru, would you do a video on the thin and thick skinned traits? I see a lot of strong opinions on both sides and it would be awesome to have some actual data, particularly on how they interact with clothing protection levels.
Thank you for making quality content! I love how concise your videos are.
There isn’t a strong argument for thick skinned. You want to take perks that will actively be helping you not ones that *might* help you when you’ve put yourself in a bad spot. Thin skinned is the go to because it’ll allow you to take perks that will make it so you don’t get bitten in the first place.
If you wanted numbers I believe it decreases the chance of zombies breaking the skin by 2.5% or around the amount of a leather patch. Thin skinned of course does the opposite.
@@johnsullivan186 I think thick skinned is a 30-40% increase to your base chance to avoid taking damage from an attack. Does it scale with weapon skill? The way that's its worded seems to suggest that it does. And how does it affect the distribution of scratches, bites and lacerations? I think the chance for clothing to absorb an attack is rolled separately, but that would also mean that thick skinned also has the marginal benefit of keeping your precious long johns free of holes.
for a game that aims for realism this is just silly, but very useful, thanks
I prefer finding a leather jacket full of holes and just patch holes then remove, seems to give more xp. I have a jacket with seven holes on it.
So tailoring is OP. Holy Moly... I will give an extra attention to this skills on my first run. Guess will be recorded to be uploaded someday.
Read the title, agreed. Read the comments, also can't find a needle when I want one, and 3+ when I don't need them. Love this game.
I don't know if this's been brought up, you can turn a nail into a needle with a hammer, I think its vanilla, but may be handy for when you're stuck with looking for a needle in a ... well, haystack ?
Love your theorycrafting videos mate! Query, is the chance for clothes to not be damaged by wading through trees cumulative/additive from the thick skinned trait/outdoorsman and the park ranger/lumberjack profession?
I prefer the armor bits mod I have to this. Scrap armor that allows decent protection of the neck as well :)
I’ve got shoulder pads that protect the neck and shoulders, and thigh guards in case any scratch me as they fall.
Had a couple close calls, but they’ve finally been what I was looking for to save my clutzy arse from the undead I probably couldn’t outright solo an entire hoard, but I’m not scared of a single zombie anymore at least :)
There is a VHS tape that will level it up as well.
wow nice prayer flicking
question- what do lacerations count as in the context of the armor screen?
Asking the real questions, here.
Will you do videos on the exact effects of some zombie lore settings? I'd like to know how much poor hearing and poor sight make zombies oblivious, for instance
Probably going to need to level this up considering I keep getting stun locked, which is infinitely worst than being bitten imho
we need a searchable haystack somewhere in the world with a guaranteed needle
Grub
hey man, how do u spawn in clothing and other stuff with debug mode? can u do a video on that?
the highlight of my game is when i find a needle.
love that osrs/zomboid combo
Finding a needle can sometimes be like........finding a needle
I wonder if you could find out if the "well fed" buff increases strength (it should, according to its description at least) and by how much (i couldn't find anything on the wiki or the internet)
I'd like to see that, myself. I've always understood it to mostly affect carry weight, and not actually combat strength. I can't tell much difference in my killing potential from full or empty stomach.
You get more thread from leveling up tailoring? I didn't know. So it is a bit of a snowball, I always run out of thread wen leveling up.
Get the auto tailoring mod. All it does is add a training option which will patch/unpatch the current slot until you run out of materials.
If you really don’t want to add that, use clothing with lots of slots so that add/remove all does more per click.
Pro tip, try to kill zombies in one small pile. You’ll be able to rip clothing from anything within range, which makes ripping a lot less tedious.
Love the rs reference xd
Nice prayer flicks :)
You can fing Vhs tapes for tailoring too.
Tailoring 101 and Granny Nanny. Read the books an stop the tapes when the multiplies wears off.
Hey and what abou metalwork and electrical?
Yes its strong but... not as much as irl
Idk if the game got updated but having 1 arm worth of patch from a full asz leather jacket is kinda stupid
Also thread is like really easy to salvage (at least with my experience who boil down to getting myself stab with a needle for 1h just to add a pocket)
And you can add pocket so storage, make clothes, make metal patch (with a pointy thingy a cisor and a metal plate) and padding for the little cost of a lot of material and dexterity
damn nice prayer flicking
lmao at the prayer flashing hahah
Tailoring also has bullet protection, if you get enough cloth you can survive more than your enemy, actually.
Where do you find thread. I've only found 3
Nice prayer flicking
I always would recommend sewer as a trait to get +1 in tailoring. With level 0 you have 0% chance to find thread by ripping cloth. So it's super hard to find enough thread to get from lev 0 to 1.
It's definitely not 0.
@@Brendedn I ripped apart hundrets of cloth and never mentioned to get a single thread out of it. With sewer and +1 tailoring I have a chance of about 10%. (At least it feels like 0% at lev0 and about 10% at lev1 - I haven't made a test on the chance)
@@Indyday You know what? Now I've gotta find out. Gonna test it now.
@@Indyday Okay. I made a new world, new character, apocalypse difficulty character and ripped up the first clothing I found. A pair of pants in a cabinet dresser. First try got thread so it's DEFINITELY not zero percent.
@@Brendedn Ok. Thanks for the test. So it's above 0%. I just wonder how high the chance at lev0 is to get thread. As I said for me Lev1 felt like a 10% chance.
Should i overheating during summer if i have prone to illness trait? I know that there is a chance of catching a cold when you get wet. By the way, doesn't wearing too many clothes decrease your movement speed during combat?
The movement speed modifiers on clothing is currently turned off. Not sure about the combat speed ones, but you can pick your clothing around that.
Is there a way to 3-tick the tailoring grind?
Does clothing/patches increase protection against firearms?
I found getting hot made me unable to fight .. literally it gets to the point you swing like you are exhausted
Prayer flicking? Why didn't I think of that?
Those zombies aren't gonna know what hit 'em.
hey, i was wondering if anyone can tell me about the 0/0 str fit build? this is like the only channel I've heard about it, and I'm wondering about how to make it work
You start with weak/unfit and very underweight. Then you eat enough to recover from very underweight while exercising to get your str/fit back. That's it. Nothing special.
@@Retanaru oh, i thought it was something way more gimmicky. thanks for reply!
You playing the new osrs league my dude?
Ayo what was that Cthulhu shit I saw at the end
How are you getting hit by zombies? They're so easy to avoid. The only way i get injuries is either by car accidents or broken windows
What is that mod in the beginning showing an icon over your head after being successfully hit?
It's not a mod, I edited the protect from melee prayer from runescape over my head to show I was taking no damage. Its just a reference to osrs and prayer flicking.
I use the AutoSewing mod to do the grinding automatically. No more click-fest.
There's a similar mod for mechanic that is also a life saver.
Sewing isn't much of a click fest though. For getting the sheets and thread you just select "rip clothing > all" on a pile of corpses. Then for patching get a leather jacket (or long Johns), inspect, then select "add padding to all". you really won't need many clicks, but you will have to perform those 2 clicks every 40 seconds or so.
Is that all the mod does? reduce the 4 clicks a minute to closer to 0 clicks a minute? I think mods that makes tailoring easier is not good (at least in a public multiplayer sense, or for anyone who wants an equal difficulty as other players get) since it devalues the huge benefit that the Sewer trait gives, but if all AutoSewing does is make you click 50 less times then I don't see it as much of a problem.
@@MsHojat The mod only makes it so that your character performs the patching and removing automatically by having a "Train Tailoring" button. You can speed it up on SP and in MP at least you wouldn't need to supervise the character. Same thing for the AutoMechanics and AutoReloading mod, it makes it so the character does the work, not you.
Conversely you can just not let zombies touch you.
Wait... why happened there at the end? :-O Is that part of the game? Lol
There’s a mod that makes more clothing rippable.
Things like leather shoes, new clothing items like underwear, etc.
Сan you tell me the name of this mod please ?
Even with respawn settings set to 0.0, respawn unseen hours set to 0.0 and respawn multiplier set to 0.0, I've noticed when I fire off guns that zombies will spawn in places where I'm not looking on occasion. I tried asking about it on the PZ discord but nobody has given me answers before, so here's my hail mary to see if I can get help. Maybe it's a mod, I doubt it since I have no mods that should be affecting spawn rates, but I'm asking anyway; do you know if zombies will spawn in tiles not in your view-cone after you've shot a firearm?
As far as I know, migrating zombies get moved into the zone using the same rules as spawning zombies.
@@Retanaru I'm more worried about actual spawns. On my last save game I was about two months in and I was still killing dozens of fire fighters while my base was set up in the Rosewood FD. While firing off a gun, too, while in the parking lot I'd turn around and a zombie would just appear by a wall where there had been none before. It's an oddity, and perhaps I don't have a firm enough grasp of the respawn system, but it weirded me out. Especially when before I had been firing the area around it had been devoid of all but five zombies, only for maybe fifty or sixty to appear after I'd fired the gun. Tbh I'm probably overthinking it and not considering that guns make a lot of noise, but it weirded me out enough to ask.
@@prisca9406 Imagine it this way. There's over 100k zombies on the map. Anytime you clear out zombies the game starts moving zombies from outside of that chunk into it, and the only real check is whether zombies could walk to that position without having the break something down. You shoot your gun and virtual zombies hear it, now the game puts them at the edge of your chunk. Is that any different from zombies spawning? No.
It doesn't matter if you turned off respawns. There is an near unlimited number of zombies for you to kill.
@@Retanaru That makes a lot more sense, thank you.
@@Retanaru i dont know. I tested this in debug mode - cleared one chunck and fastworward one month and only 10 zombies arriwed. This was with no respawn settings. Maybe debug mode breaking something.